Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5253 rogerman 2015-08-28 17:45:12 Download Download GPU:
- Do heavy code cleanup.
- Encapsulate GPU-related functions into the new GPUEngineBase class.
5252 rogerman 2015-08-26 03:06:37 Download Download Windows Port:
- Fix compiling issues on Visual Studio 2015.
5251 rogerman 2015-08-26 01:27:24 Download Download GPU:
- Be smarter about manually inlining functions. Greatly reduces the generated code size, and fixes making optimized builds on MSVC. (Regression from r5248.)
- This change may affect performance. This will need additional testing.
5250 rogerman 2015-08-25 23:44:19 No build Cocoa Port:
- Fix drawing bug where the wrong texture coordinates were being used when a display window is in Touch mode. (Regression from r5249.)
5249 rogerman 2015-08-25 18:56:03 No build Cocoa Port:
- Add support for handling combination native/custom rendering sizes.
- As a side-effect of supporting this feature, pixel scalers now work as intended when high-resolution rendering is enabled (but only if the incoming display framebuffer is at the native size).
5248 rogerman 2015-08-25 17:57:00 No build GPU:
- Finish support for combination native/custom rendering sizes. Can give a significant performance improvement when running the GPUs at a custom size, but only for frontends that support this feature.
5247 rogerman 2015-08-24 22:12:18 Download Download GPU:
- Begin refactoring work in order to support combination native/custom rendering sizes.
5246 rogerman 2015-08-24 19:40:37 Download Download GFX3D:
- Fix bug where the 3D framebuffer didn’t clear properly if the main GPU is disabled. (Regression from r5190 and r5212.)
5245 rogerman 2015-08-20 19:58:40 Download Download Cocoa Port:
- Expose feature for resolution-independent 3D rendering. Currently, 3D rendering may be scaled anywhere from 1x - 16x of the native NDS resolution.
5244 rogerman 2015-08-20 18:57:24 Download Download GPU:
- Fix compiling on WIN32.
5243 rogerman 2015-08-20 18:12:25   Download GPU:
- Rework display capture and the NDS VRAM buffers to support non-native resolutions.
5242 rogerman 2015-08-17 21:15:04 Download Download Core:
- Do more explicit casting to fix build errors on C++11 compilers.
- Fix bug with libfat string handling.
5241 rogerman 2015-08-10 19:12:53 Download Download GPU:
- Fix possible crash during display capture due to aligned access on an unaligned memory block. (Regression from r5239.)
5240 zeromus 2015-08-10 15:54:47 Download Download fix bug in sndxa2 driver that made it chow major cpu in a busy loop
5239 rogerman 2015-08-09 04:32:53 Download Download GPU:
- Cleanup and optimize OAM attributes handling. (Special thanks to Twinaphex from libretro for pointing this out to us.)
- Add SSE2 optimizations to display capture operations.
- Do a whole bunch more code cleanup.
5238 rogerman 2015-08-07 19:37:53 Download Download Cocoa Port:
- Expose stylus pressure and stylus jitter settings in Emulation > Show Stylus Settings.
5237 rogerman 2015-08-07 19:35:34 Download   NDSSystem.cpp:
- Also update stylus jitter setting per frame instead of only on reset.
5236 rogerman 2015-08-07 19:27:38 Download Download Cocoa Port:
- Delete HQ3x LUTs when we’re done using them. (Recommits what was once r5226 before SourceForge screwed it up.)
5235 rogerman 2015-08-07 00:16:35 Download Download Cocoa Port:
- Also load/save external firmware settings if Use External Firmware Image is enabled.
- Do some minor code cleanup.
5234 zeromus 2015-08-06 21:46:35 Download Download fix #1492 RAM Watch editing problem (dont reorder entries when editing them)