Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5164 zeromus 2015-04-18 16:17:49 Download   fix vs2012 vcxproj
5163 rogerman 2015-04-16 21:55:57 No build OpenGL Renderer:
- Bring back vertex draw batching from r4522, fixing the bug that caused it to fail on Metroid Prime Hunters. This gives a small performance improvement for users with older drivers.
5162 zeromus 2015-04-15 06:04:46 No build update to fex github.com/kode54/File_Extractor/commit/e9e7560df9ca9b25348e0bfb4012f6e570711bb3
should fix new format RARs that dont work, but havent tested it
5161 zeromus 2015-04-15 06:03:23 No build windows directory cleanup
5160 zeromus 2015-04-15 06:00:23 No build add a stdint for old visualstudios
5159 zeromus 2015-04-14 23:57:20 Download Download Merged revision(s) 5157-5158 from branches/release_0_9_11/desmume:
fix files missing from Makefile.am
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oops this should probably be tabs
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5156 zeromus 2015-04-14 22:58:23 Download Download png crunch
5154 rogerman 2015-04-07 22:26:39 Download Download OpenGL Renderer:
- Remove all of the state caching code. Things actually run a little faster without it.
- Do a bunch of other code cleanup.
5152 zeromus 2015-04-05 18:13:43 Download Download fix small mistake in r5121 that whacks all battery saves when making a savestate
5151 rogerman 2015-03-31 01:34:11 Download Download Cocoa Port:
- Update all info .plist files to v0.9.12 for future SVN builds.
5150 zeromus 2015-03-29 09:12:27 Download Download bump version number for trunk svn builds
5149 zeromus 2015-03-29 09:11:11 No build clarify new version changelog
5146 rogerman 2015-03-29 01:14:03 Download Download Cocoa Port:
- Have SoftRasterizer’s Fragment Sampling Hack be disabled by default.
5145 rogerman 2015-03-29 01:12:47 Download   SoftRasterizer:
- Do some code cleanup around GFX3D_TXTHack. Also make this check a little more robust.
5144 zeromus 2015-03-28 20:26:47 Download Download fix nand more
5143 zeromus 2015-03-28 00:16:41 Download Download winport - remove glitchy save type advanced menu thingy
5142 zeromus 2015-03-28 00:10:53 Download Download clean formatting of r4800, messing up otherwise clean code
5141 zeromus 2015-03-28 00:05:29 Download Download improve previous commit
5140 zeromus 2015-03-27 23:46:53 Download Download fix " #1454 NAND games won't save " by continuing my sloppy fixes from r5052 and r5053 while also removing some of r4880 "optimize read/writes to NAND" since that kind of logic should be handled in the file IO layer even if it isn't now, otherwise the logic is too redundant and complicated spread around the codebase. In the future we need to evaluate using EnablePositionCache() on all the mc.cpp operations
5139 rogerman 2015-03-27 21:45:43 Download Download OGLRender:
- When doing the depth buffer calculation, clamp the depth value to GL_DEPTH_RANGE {0.0, 1.0} in the fragment shader itself. Fixes 3D rendering on older drivers that won’t do the clamp for you. (Regression from r5133.)