Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5297 rogerman 2015-10-08 01:15:12 Download Download GPU:
- Use restrict pointers where appropriate.
5296 rogerman 2015-10-06 17:13:24 Download Download GPU:
- Account for the fact that extended palette mappings can change independently of the BGnCNT register. Fixes the BG3 layer in Phoenix Wright: Ace Attorney. (Regression from r5286.)
5295 rogerman 2015-10-06 01:14:44 Download Download GPU:
- Fix a bunch of graphical corruption regressions on big-endian systems.
- Also fix rotation/scale sprite colors and the 3D clear color on big-endian systems.
5294 zeromus 2015-10-04 18:12:14 Download Download winport - fix bugs in fullscreen viewport sizing
5293 rogerman 2015-10-03 17:59:20 Download Download GPU:
- Fix compiling issue with non-SSE2 builds.
5292 zeromus 2015-09-30 23:30:44 Download Download winport - dump avis with selected prescaleHD
5291 zeromus 2015-09-28 08:34:21 Download Download winport - fix a bunch of sloppy broken stuff related to runtime changing of prescale and filtering
5290 zeromus 2015-09-27 22:15:25 Download Download fix crashing of some magnification filters by allocation way too much memory. why wasn't this done long ago?
5289 rogerman 2015-09-24 21:45:53 Download Download Cocoa Port:
- In the Support Request Form and Bug Report Form, update the reported configuration to reflect the current 3D rendering features.
- Do some minor code cleanup.
5288 rogerman 2015-09-24 05:05:06 Download Download GPU:
- Auto-resolving the native framebuffer is now only performed if the frame isn’t skipped.
- Add some callback routines for the beginning and ending of rendering a frame, and for the beginning and ending of rendering the 3D layer.
5287 rogerman 2015-09-23 21:22:25 Download Download GPU:
- Autoresolving the native framebuffer is now performed at the end of line 191 instead of at the end of V-Blank.
- Do misc. code cleanup.
5286 rogerman 2015-09-22 22:45:20 Download Download GPU:
- Better organize BG layer states.
- Do a bunch of other code cleanup.
5285 rogerman 2015-09-22 01:00:37 Download Download GPU:
- Begin unifying pixel rendering. Rendering the BG and OBJ layers now use the same method.
- Pass the destination buffer pointer and line index by means of function parameters, instead of using object variables.
- Rendering a BG layer (for debugging purposes) is now completely handled in the core code.
- Do some other code cleanup.
5284 zeromus 2015-09-21 21:51:36 Download Download try to fix some gfx3d savestate bugs, but its all kind of a mess.
5283 zeromus 2015-09-21 21:13:13 No build winport - fix layout/scaling of HD windows in some cases
5282 zeromus 2015-09-21 21:12:46 No build gfx3d - optimize texCoordinateTransform==1 a little bit, while I was looking at it anyway
5281 rogerman 2015-09-18 22:14:59 No build GPU:
- Clearing to the backdrop color has been changed from a pixel operation to a scanline operation.
- Clearing to black when the GPU engine is disabled has been changed from a scanline operation to a framebuffer operation.
- Applying the master brightness has been changed from a scanline operation to a framebuffer operation.
- Resetting the BGnX and BGnY registers now occurs at the end of line 191 instead of at the start of line 0.
5280 rogerman 2015-09-18 19:33:56 No build Cocoa Port:
- Fix AudioUnit crash when building against the OS X 10.11 SDK.
5279 zeromus 2015-09-18 17:37:47 No build wimport - oops, cleanup some junk and also some old language junk
5278 zeromus 2015-09-18 17:34:55 No build winport - fix hd prescale vs gap (#1505)