Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5214 rogerman 2015-07-01 21:24:49 Download Download Render3D:
- SSSE3-specific optimizations now only require SSE2.
- Better optimize clear image operations.
5213 rogerman 2015-06-30 20:09:03 Download Download Core:
- Fix compiling issues on some platforms. (Regression from r5212.)
5212 rogerman 2015-06-30 19:25:00 Download Download GPU:
- Add new malloc_alignedN() functions for easier dynamic allocation of aligned memory blocks.
- Rework buffer allocations using the new malloc_alignedN() functions.
- To enable SSSE3, also require ENABLE_SSE2 and ENABLE_SSE3.
- Add some more SSE2/SSSE3 optimizations.
- CACHE_ALIGN and malloc_alignedCacheLine() now set 64 byte alignment on 64-bit systems.
- Do a bunch more code cleanup.
5211 rogerman 2015-06-20 01:32:32 Download Download GPU:
- Fix HOFS bug when reading back the 3D framebuffer. Tested in Nanostray 2 by explosions that cause the screen to shake. (Regression from r5210.)
5210 rogerman 2015-06-19 20:13:27 Download Download GPU:
- Last major round of code cleanup as a set up for future rework.
5209 rogerman 2015-06-17 08:18:00 Download Download GPU:
- Revert VRAM readback optimization. Fixes the battle sequence in Golden Sun: Dark Dawn. (Regression from r5208.)
5208 rogerman 2015-06-17 07:15:22 Download Download GPU:
- More code cleanup, and various small optimizations.
- Optimize the OpenGL 3D renderer’s framebuffer flush. (Requires SSSE3.)
5207 zeromus 2015-06-14 21:07:45 Download Download fix windows compiling
5206 zeromus 2015-06-14 21:07:20 No build fix allocations of formerly 32-byte aligned buffers to once more be 32-byte aligned. not 100% sure I did this right...
5205 rogerman 2015-06-14 04:35:21 No build Render3D:
- Fix bug where using the Null 3D renderer would greatly reduce performance, instead of improving performance as intended. (Regression from r5198.)
5204 rogerman 2015-06-14 00:52:53 No build GPU:
- Do a whole bunch of code cleanup.
5203 rogerman 2015-06-13 23:23:56 Download Download GTK/CLI Ports:
- Fix compiling for CLI port. (Regression from r5198.)
- Fix issue with GTK port where the video output framebuffer wasn't getting cleared on reset. (Regression from r5198.)
5202 rogerman 2015-06-13 20:54:47 Download Download GTK/Glade/Qt Ports:
- Fix compiling issues. (Regression from r5196.)
- On Qt port, use -Ofast and -ffast-math optimizations.
5201 rogerman 2015-06-10 04:58:59 Download Download Windows Port:
- Fix compiling issues. (Regression from r5198.)
5200 rogerman 2015-06-10 04:28:47 No build Cocoa Port:
- Add shader-based equivalents to the following pixel scalers: HQ3x, HQ3xS
5199 rogerman 2015-06-10 03:53:19 No build Cocoa Port:
- Give the video blitter the ability to handle any arbitrary dimensions of video input.
5198 rogerman 2015-06-10 03:45:58 No build GPU:
- Do a whole bunch of code cleanup.
5197 rogerman 2015-06-08 04:36:19 Download Download Render3D:
- Hack: Fix bug where the overworld map in Dragon Quest IV wouldn't draw correctly. (Regression from r5191. Addresses bug #1477.)
5196 rogerman 2015-06-05 20:08:55 Download Download Video Filters:
- Add HQ3x and HQ3xS pixel scalers.
- Delete unused hq4x.h file.
5195 rogerman 2015-05-20 23:39:43 Download Download Render3D:
- Add the ability to set the size of the output framebuffer.
- Do some more code cleanup.