Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5195 rogerman 2015-05-20 23:39:43 Download Download Render3D:
- Add the ability to set the size of the output framebuffer.
- Do some more code cleanup.
5194 rogerman 2015-05-14 20:56:00 Download Download Cocoa Port:
- Silence some compiler warnings.
5193 rogerman 2015-05-11 18:35:08 Download Download Windows Port:
- Fix compiling issue. (Regression from r5192.)
5192 rogerman 2015-05-11 08:54:01 No build GFX3D:
- The code cleanup continues.
5191 rogerman 2015-05-10 23:38:35 Download Download GFX3D:
- Fix bug where the depth LUT wasn’t being generated correctly, causing the clear image depth buffer to malfunction. (Regression from r5187.)
- In SoftRasterizer, obsolete GFX3D_Zelda_Shadow_Depth_Hack for depth-equals tests. We’re now using a fixed tolerance of +/-0x200, according to GBATEK.
- In SoftRasterizer, z-depth is now calculated using the depth LUT instead of with << 9. This spreads the depth value more evenly across the range of [0 - 0x00FFFFFF]. This change will need additional testing.
- Do some small optimizations to SoftRasterizer.
- Do more code cleanup.
5190 rogerman 2015-05-08 22:45:09 Download Download GFX3D:
- Do more code cleanup and refactoring.
5189 rogerman 2015-05-07 19:06:13 Download Download Render3D:
- In SoftRasterizer, do multithreading optimization for the fog and edge mark pass. This involved a change to the edge marking algorithm, so this will need additional testing.
- Fix bug where a SoftRasterizer renderer object wouldn’t get destroyed properly. (Regression from r5187.)
- Fix bug where the user wasn’t able to switch between different threaded versions of SoftRasterizer. (Regression from r5187.)
- Fix a potential bug that might occur if an OpenGL renderer object failed to create. (Regression from r5188.)
5188 rogerman 2015-05-07 05:49:53 Download Download Render3D:
- Get rid of annoying flickering when switching 3D renderers.
- More code cleanup and refactoring.
5187 rogerman 2015-05-07 00:42:28 Download Download Render3D:
- Do some code cleanup and refactoring.
5186 rogerman 2015-05-06 04:48:33 Download Download OpenGL Renderer:
- Upload the toon table through the render state UBO instead of through a 1D texture. (OpenGL 3.2 only.)
- Small optimization in the edge mark fragment shader.
5185 rogerman 2015-05-05 23:58:38 Download Download OpenGL Renderer:
- Remove even more extraneous binds.
- Do some misc. optimizations.
5184 zeromus 2015-05-05 03:59:27 Download Download im tired of seeing the 2005 and 2008 projects. 2010 is the end of the line, the others arent needed
5183 zeromus 2015-05-05 03:56:28 Download Download apply patch from bug #1468 to fix vs2012 x64 building
5182 rogerman 2015-05-04 22:52:32 Download Download Windows Port:
- Fix compiling issues. (Regression from r5162. Fixes bug #1468.)
- Fix crashing issue when selecting the OpenGL 3.2 renderer. Failure to init should now fallback properly. (Regression from r5180. Fixes bug #1470.)
5181 rogerman 2015-05-04 18:30:09 Download   Render3D:
- In the OpenGL renderer, do better handling of the geometry index buffer, and also load its data in OpenGLRenderer::BeginRender().
- In the OpenGL renderer, remove a bunch of extraneous binds.
- Fix bug in SoftRasterizer where clear-image depth wasn’t being written correctly. (Regression from r5176.)
- Reduce the buffer sizes in the core 3D engine.
- Do even more refactoring.
5180 rogerman 2015-05-01 23:40:59 Download   OpenGL Renderer:
- Optimize the uploading of all rendering and polygon states, moving all state uploads to OpenGLRenderer::BeginRender(). (OpenGL 3.2 only)
5179 rogerman 2015-04-30 16:48:01 Download   OpenGL Renderer:
- Fix compiling for platforms that aren't OS X. (Regression from r5178.)
5178 rogerman 2015-04-30 08:39:10 No build Render3D:
- In the OpenGL renderer, optimize framebuffer clearing (OpenGL v3.2 only).
- In SoftRasterizer, multithread the rendering state setup (requires at least 4 threads).
- Do more code refactoring.
5177 rogerman 2015-04-29 17:35:50 Download   Render3D:
- In the OpenGL renderer, optimize edge marking performance.
- In SoftRasterizer, fix a bug where edge marking and fog weren’t being drawn if multithreading was off.
5176 rogerman 2015-04-29 09:14:32 Download   OpenGL Renderer:
- Clear the stencil buffer with a value of 0 instead of with the polygon ID.