Automated DeSmuME builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Source Forge.
See DeSmuME website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Windows 64bit Commit log
5048 zeromus 2014-08-21 16:17:21 Download Download apply patch #164 to screenshot path building format
5047 normmatt234 2014-08-17 06:57:10 Download Download Fix Action Replay DS code type 0xE (Patch #163)
5046 zeromus 2014-08-10 04:42:33 Download Download block reading of BGxHOFS and BGxVOFS registers. fixes some ratatouille stages
5045 zeromus 2014-07-30 22:20:25 Download Download fix ancient errors in instruction decode table created by r3504 and r3510. not known to fix anything, but might be hg/ss related.
5044 zeromus 2014-07-30 20:56:43 Download Download add comments to to salvage r3504 which modified the formatting as well as the contents
5043 zeromus 2014-06-17 05:46:49 Download Download fix #1134 - american girl games (need system jamming when sending 3d commands with pending flush)
5042 alvinwong 2014-05-26 09:50:11 Download Download Fix file seeking of gba ROM and fix seeking behaviour of EMUFILE_FILE
5041 zeromus 2014-05-26 06:23:56 No build apply alvinhochun's gbagame patches
add system in EMUFILE_FILE to switch correctly between read/write modes; add system in EMUFILE_FILE to (optionally) track current file position and avoid redundant fseeks - this code is UNTESTED.
add better console feedback when gbagame .sav is being scanned, to make developers less likely to think the emulator is frozen
5040 thelemonman 2014-05-03 15:52:20 Download Download Fix JIT profiler compilation on linux
5039 thelemonman 2014-04-23 18:16:20 Download Download Remove the useless include
5038 thelemonman 2014-04-23 18:14:20 Download   Acquire an OGL3.2 core profile when available
5037 thelemonman 2014-04-23 09:53:05 No build Fix the include guard
5036 thelemonman 2014-04-19 07:16:16 Download Download Backport the w-buffer fix to the OGL 3.2 renderer. Delete the useless and misleading third copy of the same shaders.
5035 thelemonman 2014-04-18 17:14:13 Download Download w-buffer support for OGL renderer. Remove the broken and silly i965 hack.
5034 rogerman 2014-04-13 00:23:52 Download Download Cocoa Port:
- Fix bug where video filters weren't preferring to use the GPU by default.
- Display threads now each pull a copy of the video frame from the emulation thread, rather than the emulation thread pushing copies of the video frame to each display thread. (Slight performance improvement when many display threads are used.)
5033 zeromus 2014-04-06 01:44:49 Download Download overhaul GXFIFO again, maybe better this time.
5032 zeromus 2014-04-05 01:18:01 Download Download win32-apply patch #156 Win32:Expose AntiAliasing in 3D settings
5031 zeromus 2014-03-30 21:32:53 Download Download overhaul GXFIFO packed-command handling to more closely resemble a reasonable hardware behaviour. this is unlikely to have fixed anything, since previous revisions had somehow smashed their way through most of the bugs; however, the previous revision did have a tiny potential bug which might have been fixed by this (array out of bounds access). the code is so pretty now, I think it must be right, but there's a chance that I have created a new bug.
5030 rogerman 2014-03-25 22:17:02 Download   Core:
- Fix some graphical glitches on big-endian systems.
- Do some minor code cleanup.
5029 rogerman 2014-03-24 18:19:11   Download Cocoa Port:
- Do a huge refactor of the display code.
- Add support for shader-based filters.
- New feature: The display pipeline has been separated into three parts - Source --> Pixel Scale --> Output. Different sets of filters may be applied to each part of the pipeline.
- Add the following source filters: Deposterize
- Add the following output filters: Bicubic (B-Spline), Bicubic (Mitchell-Netravali), Lanczos2, Lanczos3.
- Add shader-based equivalents to the following pixel scalers: Nearest 2x, Scanline, EPX, EPX+, Super Eagle, 2xSaI, Super 2xSaI. These will be used instead of the CPU-based scalers if "Run filters on GPU if possible" is enabled (default is enabled).
- Remove the following pixel scalers from the UI: Nearest 1.5x, Nearest+ 1.5x, Bilinear 2x, EPX 1.5x, EPX+ 1.5x. The reasoning behind this is because these pixel scalers aren't necessary due to the automatic sizing of display view to window. Also, the new output filters make it so that running similar pixel scalers along with an output filter will always yield superior results.