Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-698-g6430e41 Jonathan Li 2016-05-02 01:00:00 Download gsdx:windows: Update GUI to reflect recent changes "Enable Hardware Depth" removed from main dialog. "Disable Depth Emulation" and "Fast Texture Invalidation" added to Hacks dialog. And fix lots of whitespace issues.
v1.5.0-dev-697-g9b58b3f Jonathan Li 2016-05-01 18:02:28 No build Console: Do not scroll to bottom unless text is updated Also remove the size event handler and use Bind instead of Connect
v1.5.0-dev-696-g21e6a34 Akash 2016-05-01 18:33:53 Download GSDX: Improvements to the GSDX dialog (#1284) GSDX: Improvements to the config interface. - GSDX: Add new logos to dialog - GSDX: Remove all the extra null renderers - GSDX: Changes to renderer combobox - Sort all the renderers in ascending order. (the fact that D3D11 was above D3D9 really annoyed me >_<) - Properly display usage of D3D10/D3D11 on the combobox. - Use highest available version of DX by default. - GSDX: gray out upscaling hacks at native resolution - GSDX-PSX: Modifications to the dialog - Add new logos - Remove SDL renderer from combobox since it was removed long ago.
v1.5.0-dev-695-g9cacfee Gregory Hainaut 2016-05-01 14:28:22 Download Merge: 6b5761d 7add3d1 Merge pull request #1322 from PCSX2/gsdx-8b-subrt gsdx: improve detection of channel shuffle
v1.5.0-dev-692-g7add3d1 Gregory Hainaut 2016-05-01 13:37:54 No build gsdx hack: add a lengthy comment to explain man hunt2 hack An HLE shader replacement could be done for this game but it is low priority
v1.5.0-dev-691-g4bf484c Gregory Hainaut 2016-04-30 16:14:49 No build gsdx: move various games crc to dx level * GT3 * GT4 * GTConcept * JamesBondEverythingOrNothing * SkyGunner * StarWarsBattlefront2 * StarWarsBattlefront * TouristTrophy * ICO * DeathByDegreesTekkenNinaWilliams
v1.5.0-dev-690-g5676aca Gregory Hainaut 2016-04-30 16:07:45 No build glsl: support channel effect on depth texture too
v1.5.0-dev-689-ge0581ee Gregory Hainaut 2016-04-30 01:37:53 No build gsdx ogl: Finalize the urban chaos workaround Rendering must be nice now
v1.5.0-dev-688-g14e1ed0 Gregory Hainaut 2016-04-30 01:20:47 No build glsl: add an HLE shader for Urban Chaos Pro: * Replace 140 draw calls into a single one * No complex texture conversion/lookup * smaller solution than a generic solution
v1.5.0-dev-687-g7d191eb Gregory Hainaut 2016-04-29 21:00:32 No build gsdx tc: load palette for pseudo 8 bits depth Rendering is still broken but I'm afraid it will need a dedicated shader
v1.5.0-dev-686-g12b8704 Gregory Hainaut 2016-04-30 00:02:49 No build gsdx dx: disable channel shuffle
v1.5.0-dev-685-gb4c7d32 Gregory Hainaut 2016-04-29 23:59:42 No build gsdx ogl: avoid to wrongly detect a channel shuffle
v1.5.0-dev-684-g1011a75 Gregory Hainaut 2016-04-29 23:38:46 No build gsdx hw: factorize redundant code
v1.5.0-dev-684-g6b5761d Jonathan Li 2016-05-01 10:39:19 Download gui: Avoid out-of-bound access when sVU is disabled The radio buttons are ifdef'd out so they don't exist.
v1.5.0-dev-683-gb78c772 Gregory Hainaut 2016-04-29 18:00:23 No build gsdx: improve detection of channel shuffle Improve rendering on Prince Of Persia (requires preload data hack) Worth to re-test: MTGS2/3 Urban Chaos is a bit better but there still a bad overlay
v1.5.0-dev-683-g424e7d6 FlatOutPS2 2016-04-30 22:27:22 Download Add several XGKick hacks (#1332) Add XGKicks for Formula One 2001-2003, World Of Outlaws and Sprint Cars
v1.5.0-dev-682-g2160d7d Gregory Hainaut 2016-04-30 14:33:44 Download Merge: 7a5e1d4 02dff26 Merge pull request #1330 from PCSX2/gsdx-move-crc-separate-file Gsdx move crc separate file
v1.5.0-dev-681-g02dff26 Gregory Hainaut 2016-04-30 12:45:06 No build gsdx hack: sort the file * separate Dx only/aggresive hack * add GSC_CrashNburn and GSC_BullyCC to Dx only section
v1.5.0-dev-680-g6026779 Gregory Hainaut 2016-04-30 12:24:08 No build gsdx: move (most) of the hw hack into a separate file GSState.cpp was really too big
v1.5.0-dev-679-g7a5e1d4 Gregory Hainaut 2016-04-29 17:31:09 Download gsdx ogl: allow to use a separate texture for the channel effect