Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-786-g68eb377 Jonathan Li 2016-05-24 00:03:31 Download GameDB: Add memcard filter for THAW (collector's edition) The game saves using the SLUS-21208 serial (normal edition). Fixes #1367.
v1.5.0-dev-785-gb6da1bc Gregory Hainaut 2016-05-23 19:38:23 Download gsdx linux: add the new option checkbox
v1.5.0-dev-784-g0c3324b Gregory Hainaut 2016-05-23 19:27:13 No build gsdx hw: create a large_framebuffer option Enable it to ensure correct rendering (FMV) Disable it to reduce GPU/memory requirement Option will likely be removed when the perf impact will be reduced.
v1.5.0-dev-783-g1f4439a Gregory Hainaut 2016-05-23 19:23:04 No build gsdx: add some notes of potential optimization
v1.5.0-dev-782-g5c02636 refractionpcsx2 2016-05-21 22:23:14 Download GameDB: Auto fixes for Bakugan - Battle Brawlers
v1.5.0-dev-781-ga7ba779 Gregory Hainaut 2016-05-20 19:55:39 Download gsdx ogl: another HLE channel effect for terminator 3 Same as before but with a different fbmask value (I don't know why but I have the feeling that I might need the others value too)
v1.5.0-dev-780-g1c21ea9 Gregory Hainaut 2016-05-20 19:45:20 No build gsdx ogl: HLE channel effect for terminator 3 Unfortunately I think the game uses another similar effects
v1.5.0-dev-779-g247d33a Gregory Hainaut 2016-05-19 17:50:41 Download gsdx ogl: always clear depth buffer in FFX2 It avoid depth issues and I'm sure it won't broke other games this way. Issue #1340
v1.5.0-dev-778-g9537acc Jonathan Li 2016-05-19 10:00:36 Download linux: Remove old recent ISO list workarounds Seems to work fine now, no warnings or compile errors.
v1.5.0-dev-777-ge258f3e Gregory Hainaut 2016-05-19 09:58:13 Download gsdx ogl: update accurate DATE behavior * Fast accurate DATE is always enabled, it was faster than standard DATE * The less fast version is always enabled too. It is likely barely used so perf impact will be small on few game that could hit this path. Nice rendering has a higher priority * The "slow" path will depends on the date option. Note normally it isn't too slow (-10%) if GL_ARB_shader_image_load_store is supported but AMD crimson is an epic fail.
v1.5.0-dev-776-g203fb71 Jonathan Li 2016-05-18 23:59:17 Download linux:async-iso: Fix invalid file descriptor checks -1 is returned when open() fails, not 0.
v1.5.0-dev-775-g899784c Jonathan Li 2016-05-18 23:57:34 No build onepad: Only append -dev to library name for Devel builds
v1.5.0-dev-774-g3a274e8 Jonathan Li 2016-05-18 23:56:59 No build cmake:onepad: Add wxWidgets to dependencies
v1.5.0-dev-773-gad61503 refractionpcsx2 2016-05-18 22:44:13 Download CDVD: Fix drive status on BREAK. -Formula One 2001 expects the drive to be paused after break. -The command breaks from the current command, it doesn't stop the drive :)
v1.5.0-dev-772-g14fa797 Gregory Hainaut 2016-05-17 20:01:00 Download gsdx hw: always uses a big RT on snowblind engine game Avoid headack to avoid conflict between 1280x1024 and 640x1280 resolution
v1.5.0-dev-771-g156f1b7 Gregory Hainaut 2016-05-17 19:31:39 Download cmake: disable avx2+ on debug build Gdb (7.7.1) doesn't support it properly.
v1.5.0-dev-770-ga4c7541 Gregory Hainaut 2016-05-17 19:28:11 No build gsdx ogl: tentative hack to make FFX go along with depth option Issue1: Depth buffer is wrongly invalidated only the first page is detected. Issue2: First page seems to be partially written. Could be a GSdx transfer bug. Anyway, invalidation only support a page granularity. So here a quick workaround that will clear depth buffer in case of very small partial write. Might worth to check regression on nocturne/digital saga
v1.5.0-dev-769-gdf5035d Jonathan Li 2016-05-17 00:44:10 Download ci:travis ci: Use ccache and add gcc 6 build config Also make the build noisier to prevent some build failures when download speeds are slow from whatever repository. Note: The 64-bit devel build currently doesn't benefit from ccache for whatever reason. [skip appveyor]
v1.5.0-dev-768-g37c0494 Gregory Hainaut 2016-05-16 20:10:32 Download gsdx ogl: gl depth is written by default Fix bad depth state in dump (yes the bug is 2 years old!)
v1.5.0-dev-767-gf5b174f Gregory Hainaut 2016-05-16 19:20:01 Download gsdx ogl: pitch is always the width of the transfer not the size of the texture