Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-571-g5de1600 Jonathan Li 2016-04-08 00:38:23 Download Merge: b9e8384 9ad3301 Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion Always show number of loaded widescreen hacks/cheats in console title if the respective options are enabled (even if none are loaded). Always print the number of loaded widescreen hacks to the console if the option is enabled (even if none are loaded).
v1.5.0-dev-569-gb9e8384 Gregory Hainaut 2016-04-07 22:29:35 Download gsdx-ogl: move the mandatory extension into mandatory section
v1.5.0-dev-568-g121e92a Gregory Hainaut 2016-04-07 22:28:11 No build gsdx ogl: remove a now useless warning message
v1.5.0-dev-567-g4475c4f Gregory Hainaut 2016-04-07 22:27:33 No build gsdx linux: remove the old extension options
v1.5.0-dev-566-gcef76de Gregory Hainaut 2016-04-07 22:24:12 No build gsdx ogl: GL_ARB_direct_state_access is now mandatory
v1.5.0-dev-565-ga62019a Gregory Hainaut 2016-04-07 22:17:22 No build gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
v1.5.0-dev-564-g52e3c35 Gregory Hainaut 2016-04-07 22:11:35 No build gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
v1.5.0-dev-563-gf751f70 Gregory Hainaut 2016-04-07 21:57:54 No build gsdx ogl: GL_ARB_clip_control is now mandatory
v1.5.0-dev-562-gdfb4b5a Gregory Hainaut 2016-04-07 21:51:37 No build gsdx-ogl: GL_ARB_texture_barrier is now mandatory (GL4.5 extension)
v1.5.0-dev-561-g1208dbe Gregory Hainaut 2016-04-07 21:46:42 Download cmake: add an option to build the new legacy GSdx plugin + bump the new one to 1.1.0 (to ease reporting)
v1.5.0-dev-560-g8751203 Gregory Hainaut 2016-04-07 21:27:55 No build fork GSdx into a GSdx_legacy plugin
v1.5.0-dev-559-g8ccdc05 Gregory Hainaut 2016-04-07 21:24:46 Download Merge: 17886a9 3dd8574 Merge pull request #1217 from PCSX2-Alpha/CRTC_option GSDX : Add an option for CRTC size and some other video mode stuffs
v1.5.0-dev-555-g17886a9 Gregory Hainaut 2016-04-07 19:28:22 Download gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported Close #1282
v1.5.0-dev-554-g69a84a2 Jonathan Li 2016-04-07 19:17:11 Download gsdx:windows: Don't call GSshutdown in GSconfigure Fixes an issue with the D3D backends crashing if the configure dialog is accessed and ok is pressed. The D3Dcompiler dll is freed and a null pointer is dereferenced. It might break gsdxgui but GSshutdown really should not be called unless GSdx is shutting down. GSDumpGUI on Windows provides the same (or better) functionality.
v1.5.0-dev-553-g5736b5e Gregory Hainaut 2016-04-07 09:25:43 Download debugger: properly init DisassemblyLineInfo Avoid conditinal check on uninitialized value (reported by Valgrind)
v1.5.0-dev-552-g0ab7b63 Jonathan Li 2016-04-07 00:59:36 Download Merge: e16b367 97a68be Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.
v1.5.0-dev-549-ge16b367 Jonathan Li 2016-04-06 20:38:31 Download windows: Workaround weird LoadLibraryEx failures For some reason some Windows 7 systems (most are unaffected) cannot cope with LoadLibraryEx and return error code 87 - "The parameter is incorrect". Switch to using LoadLibrary instead for any case where Windows 7 is expected to successfully load the requested dll. Potentially Windows Vista is also affected.
v1.5.0-dev-548-gda95770 Gregory Hainaut 2016-04-06 12:20:16 Download Merge: b8a023d c4ebdd1 Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support gsdx ogl: allow to read the depth buffer
v1.5.0-dev-546-gb8a023d Gregory Hainaut 2016-04-05 00:01:43 Download gsdx ogl: mark OGL object as final Give the compiler more devirtualization hint
v1.5.0-dev-545-gdecac5f Gregory Hainaut 2016-04-04 23:31:29 No build gsdx ogl: implement an empty BeginScene Compile will devirtualize it and then remove it during the inline.