Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.2.1-639-gfa3db52 Gregory Hainaut 2014-10-04 11:33:34 Download partially revert commit 9fd2f3dd8a47789c30a603cb30e99a97db7246f7No need to add Linux sillyness in Windows file... (Hopefully close #323)
v1.2.1-638-g6fe9ee3 Gregory Hainaut 2014-10-02 20:22:45 No build gsdx-ogl: optimize the PS cb cache* Don't use the stack* Don't compare MinMax parameter (depends of others)* Don't store not-compared parameter in the cache (HalfTexel/MinMax)+0.3fps/46fps (well better than nothing)
v1.2.1-637-ga573ce1 Gregory Hainaut 2014-10-02 19:09:31 No build gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES
v1.2.1-636-gccc1137 Gregory Hainaut 2014-10-02 09:33:41 No build gsdx-ogl: merge the two vertex buffer format* Only a single VAO=> Format is set once=> Only a single bind at startup=> GSVertexBufferStateOGL is nearly useless=> barely faster but better than nothing :)
v1.2.1-635-g10c7be8 Gregory Hainaut 2014-10-01 21:46:20 No build gsdx-ogl: Use 32B strides for all VBO
v1.2.1-634-gd37cc8e Gregory Hainaut 2014-10-01 09:50:59 No build gsdx-ogl: GL_ARB_shading_language_420pack is now mandatoryAll API/drivers support it so time to remove the fallback.
v1.2.1-633-gaaf3fe8 ramapcsx2 2014-10-02 20:04:21 No build Merge: 79e8a91 b98e53eMerge pull request #319 from aphirst/patch-1Minor spelling/punctuation fixes in SPU2-X
v1.2.1-632-gb98e53e Adam Hirst 2014-10-02 12:35:13 No build Minor spelling/punctuation fixes in SPU2-X
v1.2.1-631-g79e8a91 Gregory Hainaut 2014-09-30 22:12:56 No build gsdx-ogl: keep the draw buffer enabled by defaultNote: Only DATE requires to disable the draw buffer
v1.2.1-630-gf46e8cc Gregory Hainaut 2014-09-30 22:04:42 No build gsdx-ogl: bump base requirement to 3.3A couple of fallbacks were introduced for the Mesa driver that only support 3.0DSA will require a recent Mesa which already support GL3.3Require at least SandyBridge for Intel GPU
v1.2.1-629-g594f6c3 Gregory Hainaut 2014-09-30 21:56:36 No build gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1Allow to use same shader interface for all APINote: on the GL API it will require GL3.3 (see next commit)
v1.2.1-628-g1c50104 Gregory Hainaut 2014-09-14 14:16:10 No build gsdx-ogl: refresh the linux gui with latest extension
v1.2.1-627-g8833afc Gregory Hainaut 2014-09-28 12:18:07 No build gsdx-ogl: drop GL_ARB_multi_bindIt will be replaced by DSA so let's reduce the complexity of opengl
v1.2.1-626-gfa43018 Gregory Hainaut 2014-09-28 12:11:22 No build gsdx-ogl: no DSA isn't mandatory yet...
v1.2.1-625-g1e86e3c Gregory Hainaut 2014-09-27 18:57:17 No build gsdx-ogl: rework callback debug* use DebugOutputToFile as a callback of gl error. Add a breakpoint tofind the culprit GL call* use string instead of char[n]Note: CheckDebugLog is potentially useless now
v1.2.1-624-gb7601a9 Gregory Hainaut 2014-09-27 19:12:30 No build gsdx-ogl: Enable various GL4+ extensions* GL_ARB_clip_control: reduce z fighting* GL_ARB_clear_texture: no real speed gain (but improve code quality)* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
v1.2.1-623-g9d8d702 Gregory Hainaut 2014-09-15 22:28:35 No build gsdx-ogl: drop GL_NV_depth_clamp extensionsuperseeded by GL_ARB_clip_control
v1.2.1-622-g4659184 Gregory Hainaut 2014-09-27 19:39:17 No build gsdx-ogl: add support of clip_control (depth only)* replace the [-1;1] depth range of openGL with the DX range [0;1].
v1.2.1-621-g104688e Gregory Hainaut 2014-09-27 19:11:43 No build gsdx-ogl: fix ARB_bindless support
v1.2.1-620-gcc24da1 Gregory Hainaut 2014-09-27 19:33:52 No build gsdx-ogl: fix for gl_clear_textureNote: Disabled for depth_stencil texture (I'm not sure we can split the two)