| Revision |
Author |
Date |
Windows 32bit | Commit log |
| v1.5.0-dev-571-g5de1600 |
Jonathan Li |
2016-04-08 00:38:23 |
Download |
Merge: b9e8384 9ad3301 Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion Always show number of loaded widescreen hacks/cheats in console title if the respective options are enabled (even if none are loaded). Always print the number of loaded widescreen hacks to the console if the option is enabled (even if none are loaded). |
| v1.5.0-dev-569-gb9e8384 |
Gregory Hainaut |
2016-04-07 22:29:35 |
Download |
gsdx-ogl: move the mandatory extension into mandatory section |
| v1.5.0-dev-568-g121e92a |
Gregory Hainaut |
2016-04-07 22:28:11 |
No build |
gsdx ogl: remove a now useless warning message |
| v1.5.0-dev-567-g4475c4f |
Gregory Hainaut |
2016-04-07 22:27:33 |
No build |
gsdx linux: remove the old extension options |
| v1.5.0-dev-566-gcef76de |
Gregory Hainaut |
2016-04-07 22:24:12 |
No build |
gsdx ogl: GL_ARB_direct_state_access is now mandatory |
| v1.5.0-dev-565-ga62019a |
Gregory Hainaut |
2016-04-07 22:17:22 |
No build |
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory |
| v1.5.0-dev-564-g52e3c35 |
Gregory Hainaut |
2016-04-07 22:11:35 |
No build |
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory |
| v1.5.0-dev-563-gf751f70 |
Gregory Hainaut |
2016-04-07 21:57:54 |
No build |
gsdx ogl: GL_ARB_clip_control is now mandatory |
| v1.5.0-dev-562-gdfb4b5a |
Gregory Hainaut |
2016-04-07 21:51:37 |
No build |
gsdx-ogl: GL_ARB_texture_barrier is now mandatory (GL4.5 extension) |
| v1.5.0-dev-561-g1208dbe |
Gregory Hainaut |
2016-04-07 21:46:42 |
Download |
cmake: add an option to build the new legacy GSdx plugin + bump the new one to 1.1.0 (to ease reporting) |
| v1.5.0-dev-560-g8751203 |
Gregory Hainaut |
2016-04-07 21:27:55 |
No build |
fork GSdx into a GSdx_legacy plugin |
| v1.5.0-dev-559-g8ccdc05 |
Gregory Hainaut |
2016-04-07 21:24:46 |
Download |
Merge: 17886a9 3dd8574 Merge pull request #1217 from PCSX2-Alpha/CRTC_option GSDX : Add an option for CRTC size and some other video mode stuffs |
| v1.5.0-dev-555-g17886a9 |
Gregory Hainaut |
2016-04-07 19:28:22 |
Download |
gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported Close #1282 |
| v1.5.0-dev-554-g69a84a2 |
Jonathan Li |
2016-04-07 19:17:11 |
Download |
gsdx:windows: Don't call GSshutdown in GSconfigure Fixes an issue with the D3D backends crashing if the configure dialog is accessed and ok is pressed. The D3Dcompiler dll is freed and a null pointer is dereferenced. It might break gsdxgui but GSshutdown really should not be called unless GSdx is shutting down. GSDumpGUI on Windows provides the same (or better) functionality. |
| v1.5.0-dev-553-g5736b5e |
Gregory Hainaut |
2016-04-07 09:25:43 |
Download |
debugger: properly init DisassemblyLineInfo Avoid conditinal check on uninitialized value (reported by Valgrind) |
| v1.5.0-dev-552-g0ab7b63 |
Jonathan Li |
2016-04-07 00:59:36 |
Download |
Merge: e16b367 97a68be Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar. |
| v1.5.0-dev-549-ge16b367 |
Jonathan Li |
2016-04-06 20:38:31 |
Download |
windows: Workaround weird LoadLibraryEx failures For some reason some Windows 7 systems (most are unaffected) cannot cope with LoadLibraryEx and return error code 87 - "The parameter is incorrect". Switch to using LoadLibrary instead for any case where Windows 7 is expected to successfully load the requested dll. Potentially Windows Vista is also affected. |
| v1.5.0-dev-548-gda95770 |
Gregory Hainaut |
2016-04-06 12:20:16 |
Download |
Merge: b8a023d c4ebdd1 Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support gsdx ogl: allow to read the depth buffer |
| v1.5.0-dev-546-gb8a023d |
Gregory Hainaut |
2016-04-05 00:01:43 |
Download |
gsdx ogl: mark OGL object as final Give the compiler more devirtualization hint |
| v1.5.0-dev-545-gdecac5f |
Gregory Hainaut |
2016-04-04 23:31:29 |
No build |
gsdx ogl: implement an empty BeginScene Compile will devirtualize it and then remove it during the inline. |