Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-1678-gcfb8013 refractionpcsx2 2016-12-04 02:42:44 Download Merge: 24038f8 a9b63a2 Merge pull request #1681 from PCSX2/interrupt_mask_register PCSX2-GS: Use interrupt mask register bitfields
v1.5.0-dev-1676-g24038f8 Jonathan Li 2016-12-02 01:07:16 Download 3rdparty:wxwidgets: Use locale name directly Upstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx master branch (3.1.x). Fixes the crash when the current language is Korean and the Change Language dialog is accessed.
v1.5.0-dev-1675-ga9b63a2 Akash 2016-12-01 12:01:48 No build PCSX2-GS: Use interrupt mask register bitfields Previously, the code used a lot of "bitwise AND" to get specific bitfields of the interrupt mask control register, which makes the code look a bit hacky, also it's even more hard for normal people to calculate the value when hexadecimal values are used for the bitwise operations where the register is totally binary. Instead of dealing with all those mess, let's just get the bitfield values from the already implemented nice union of the IMR register. FWIW it also makes the code more readable.
v1.5.0-dev-1675-g56d0c51 Jonathan Li 2016-12-01 19:25:14 Download pcsx2:windows: Don't create console stdio menu item It's not used on Windows and it causes Visual Studio to report a memory issue.
v1.5.0-dev-1674-gf41bb8d Gregory Hainaut 2016-11-29 22:57:45 Download common: forget to format common properly Moral of the story, don't rely on the commit hook when it isn't installed correctly ;)
v1.5.0-dev-1673-g310181b Gregory Hainaut 2016-11-29 17:36:39 No build common: remove a gcc 4.6 hack Not supported anymore
v1.5.0-dev-1672-g2b8a808 Gregory Hainaut 2016-11-29 09:42:01 No build remove trailing white space (until I run clang-format on the full code)
v1.5.0-dev-1671-g7047760 Gregory Hainaut 2016-10-16 15:16:28 Download gsdx linux: update gui to add a HPO v2 checkbox Sort std hack & upscaling hack
v1.5.0-dev-1670-ga95adcb Gregory Hainaut 2016-08-09 15:14:13 No build gsdx-ogl: correct texture coordinate by 0.5 when vertex position is -0.5 Avoid ghosting in Captain tsubasa
v1.5.0-dev-1669-g61a7c74 Gregory Hainaut 2016-06-21 09:51:47 No build gsdx-ogl: alternate implementation of half pixel offset The previous implementation of HPO adds an offset on vertex position. It doesn't always work beside it moves the rendering window. The new implementation will add a texture offset so that instead to sample the middle of the GS texel, we will sample the middle of the real texture texel. It must be manually enabled with * UserHacks_HalfPixelOffset_New = 1 (keep a small offset as intended by GS effect) * UserHacks_HalfPixelOffset_New = 2 (no offset) v2: always apply a 0.5 offset in case of float coordinates (Tales of Abyss) Might break other games but few of them uses float coordinates to read back the target
v1.5.0-dev-1668-gc2229e3 Gregory Hainaut 2016-06-21 09:45:37 No build gsdx-ogl: add a texture offset uniform parameter to vertex shader It would be used for a new implementation of the half pixel offset hack Hopefully it doesn't badly impact the perf on low end iGPU
v1.5.0-dev-1667-gf6cad22 Gregory Hainaut 2016-11-28 19:40:25 Download gsdx: defer GSScanlineConstantData init Avoid AVX instruction in the middle Issue #1677
v1.5.0-dev-1666-g4c3e987 Gregory Hainaut 2016-11-28 09:14:13 No build vif JIT: increment based on sizeof(T) Struct on x64 will be 32B so +2 instead of +1
v1.5.0-dev-1665-g9862e5d Gregory Hainaut 2016-11-26 09:54:24 No build vif hash: move bucket size check in the 'add' path instead of 'find' path More logical this way
v1.5.0-dev-1664-gc9db1c6 Gregory Hainaut 2016-11-25 17:46:52 No build vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB) Doesn't fully work yet * Unknown stack frame * Outside any known module Potential root cause: * Nvidia driver * VU code as ebp is required for emulation so likely no frame
v1.5.0-dev-1663-g4fca5f4 Gregory Hainaut 2016-11-25 21:18:49 No build mvu: use static array for dispatcher code I don't understand why but standard mmap blew up Vtune
v1.5.0-dev-1662-g7ec8c7f refractionpcsx2 2016-11-28 13:57:51 Download Merge: aeef39a fadc727 Merge pull request #1676 from FlatOutPS2/master GameDB: Add fixes for EA Sports team games and more
v1.5.0-dev-1661-gfadc727 FlatOutPS2 2016-11-25 21:00:40 No build GameDB: Add fixes for EA Sports team games and more Fixes missing geometry in EA Sports team games. All NTSC-J and the Madden NFL PAL versions unconfirmed, but extremely unlikely to act any different. And adds The Simpsons: Hit & Run lens flar fix (see issue https://github.com/PCSX2/pcsx2/issues/1670) Fixed title for NCAA College Football 2K3, game is not in compatibility list.
v1.5.0-dev-1660-gaeef39a Gregory Hainaut 2016-11-25 17:09:54 Download Merge: e4516ac 46fb6e9 Merge pull request #1672 from np511/master Fix LTO flags.
v1.5.0-dev-1658-ge4516ac Gregory Hainaut 2016-11-24 21:26:21 Download cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled It will provide a speed boost on distribution that only enable SSE2