Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-409-g2f2ae2b Gregory Hainaut 2015-05-30 09:56:12 Download gsdx-ogl: enable gl tracing on windows Trace info is enabled in dbg/dev build for the opengl renderer Info is stored in GSdx_opengl_debug.txt when debug_opengl option is 1
v1.3.1-408-g009dd10 Gregory Hainaut 2015-05-30 09:54:20 No build gsdx-ogl: protect the trace with if statement And mark the function as optional
v1.3.1-407-ga639634 Gregory Hainaut 2015-05-29 18:38:19 No build gsdx-ogl: actually code use 4.0 GL_ARB_draw_buffers_blend It is used for glBlendEquationSeparateiARB && gl_BlendFuncSeparateiARB The 3.0 function could work too. It just need to be added
v1.3.1-406-g92d68b7 Gregory Hainaut 2015-05-29 18:12:08 No build gsdx-ogl: add a performance note for later The idea will be to replace StretchRect for standard case with a framebuffer blit. Potentially it toggles less gl state. Worth a test on Star Ocean 3 that uses a lots this function for stencil emulation
v1.3.1-405-g426fcf3 refraction 2015-05-29 23:56:30 Download Reverted microVU flag hack, it did nothing it wasn't already doing.
v1.3.1-404-g01e4a51 Gregory Hainaut 2015-05-29 16:50:27 Download gsdx-ogl: avoid crash in debug/dev build Don't be silly, don't put gl trace in EE thread.
v1.3.1-403-gda0b77e Gregory Hainaut 2015-05-28 19:19:46 Download gsdx-ogl: new logo Thanks bmate for the logo. Close issue #192
v1.3.1-402-gef420e4 refraction 2015-05-28 22:46:17 Download microVU: Nothing to see here Left an if statement in which shouldn't have been there, whoops.
v1.3.1-401-g8f54da5 refraction 2015-05-28 22:41:02 Download GSDX: Removal of Nvidia hack. - Hack no longer required as an option as a safe and simple workaround has been discovered which seems to work without modifying any vertices.
v1.3.1-400-g910dcfa refraction 2015-05-28 22:34:03 No build microVU hack: Forgot tooltip update
v1.3.1-399-g5d00c00 refraction 2015-05-28 22:21:19 No build GSDX: Fixed UserHacks_AutoSkipDrawDepth dialog creation on windows. - CheckDlgButton was just wrong - Changed tag to say "Auto-skip depth" as you could only see "Auto-skip draw" which was highly ambiguous on GSDX!
v1.3.1-398-gd8343ce refraction 2015-05-28 22:13:48 No build microVU: New improved flag speedhack. - Now does Mac Flags as well pretty safely - Speedup is anywhere from nothing to ~30fps (latter is DQ8 + MTVU)
v1.3.1-397-g31ffdd8 Gregory Hainaut 2015-05-28 19:21:45 No build Merge: cbca069 ef3247c Merge pull request #559 from ssakash/patch-5 Auto depth skip hack initialization.[GUI]
v1.3.1-394-gcbca069 Gregory Hainaut 2015-05-28 18:31:35 Download Merge: 83afc06 8e32d71 Merge branch 'ssakasht push origin master-patch-3'
v1.3.1-393-g8e32d71 Gregory Hainaut 2015-05-28 18:30:49 No build Merge: 83afc06 5f7e092 Merge branch 'patch-3' of git://github.com/ssakash/pcsx2 into ssakash-patch-3
v1.3.1-390-g83afc06 Gregory Hainaut 2015-05-27 18:55:53 Download Merge: 87bcb46 f1b5948 Merge branch 'Sarania-update-manual-gamefix-text'
v1.3.1-389-gf1b5948 Gregory Hainaut 2015-05-27 18:53:40 No build Merge: 87bcb46 db37d37 Merge branch 'update-manual-gamefix-text' of git://github.com/Sarania/pcsx2 into Sarania-update-manual-gamefix-text
v1.3.1-387-gdb37d37 Blyss Sarania 2015-05-27 00:25:31 No build Update manual game fix panel text Add some text telling users that the game fixes do not speed up games. We have many users who have followed a Youtube guide enabling all these and breaking their games. Hopefully this will mitigate that.
v1.3.1-387-g87bcb46 Gregory Hainaut 2015-05-27 18:20:06 Download common: fix gcc 5.0 issue Don't use const for variable object Close issue #560
v1.3.1-386-g93c0d5a Gregory Hainaut 2015-05-26 11:16:49 Download gsdx-ogl: add an error message when a RT is reused with a format cast For example a 32 bits RT could be used as a 16 bits RT. It is likely the source of various bug in HW renderer