Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-801-g2af0211 bositman 2015-07-28 14:56:52 Download Merge: 000e11e c6c7d99 Merge pull request #681 from Pistachioman/lilyext Add default extension to lilypad's save/load config dialog - Prevents saving a file with no extension
v1.3.1-800-gc6c7d99 Pistachioman 2015-07-27 20:30:50 No build Add default extension to lilypad's save/load config dialog
v1.3.1-799-g000e11e ramapcsx2 2015-07-27 11:35:13 Download Merge: 07648d9 14534fb Merge pull request #678 from Leucos8/master Italian translation update
v1.3.1-798-g14534fb Leucos 2015-07-26 22:10:35 No build Italian translation update Added memory card conversion related strings. Minor style changes.
v1.3.1-797-g07648d9 avih 2015-07-26 14:02:48 Download Merge: f2c77ff 83076af Merge pull request #675 from turtleli/fix-ctrl-and-shift-detection windows: Fix detection of Ctrl and Shift key presses
v1.3.1-796-g83076af Jonathan Li 2015-07-26 13:31:17 No build windows: Fix detection of Ctrl and Shift key presses Credit for this fix goes to @poodle111 Commit 760de9915bb54d1243f8afc95f7d630ca3eb54ec broke the detection of Ctrl and Shift key presses since it misses the VK_CONTROL and VK_SHIFT virtual keys.
v1.3.1-795-gf2c77ff Gregory Hainaut 2015-07-26 10:12:49 Download gsdx:tc: detect texture shuffle in previous frame GoW2 uses the effect at the start of a new frame and therefore need the state of the previous frame. (Note 1 issue remains) Ricky need to be tested.
v1.3.1-794-g107a96c ramapcsx2 2015-07-25 13:17:37 Download Merge: 94443af 25b9b24 Merge pull request #669 from turtleli/spu2-x-fix-dsound-guid spu2-x: windows: Fix incorrect sscanf, remove unnecessary unicode to ascii conversion
v1.3.1-791-g94443af Gregory Hainaut 2015-07-24 19:26:43 Download i10n: update russian mo file
v1.3.1-790-g9ffb767 Gregory Hainaut 2015-07-24 19:24:40 No build cmake: fix an old regression with CMAKE_BUILD_STRIP option Fix issue #673
v1.3.1-789-g7869440 refractionpcsx2 2015-07-24 00:27:25 Download Merge: cb4af8f 2ea1f03 Merge pull request #671 from y-salnikov/update_russian_locale Update russian locale
v1.3.1-789-g25b9b24 Jonathan Li 2015-07-23 20:01:15 No build spu2-x: windows: Fix incorrect use of scanf Half width specifiers were not used, so scanf was writing ints into bytes. Note: Visual Studio 2013 doesn't support the hh format specifier.
v1.3.1-788-g150c53a Jonathan Li 2015-07-23 19:58:24 No build spu2-x: windows: Remove Unicode to Ascii conversion Use swscanf instead of sscanf to read wide characters directly
v1.3.1-788-g2ea1f03 Y.Salnikov 2015-07-23 22:53:24 No build Update russian locale
v1.3.1-787-gcb4af8f Gregory Hainaut 2015-07-20 19:35:30 Download gsdx-ogl: small optimization for the GPU Gain: 1% at 4x on SotC (it partially compensates recent additions) When the color is constant and equal to 128, the MODULATE mode is equivalent to the DECAL mode. It saves 5 instructions on the FS.
v1.3.1-786-g7ca463b Gregory Hainaut 2015-07-20 19:34:42 No build gsdx: NaN is likely not well supported for S & T Add also a comment to explain the NaN issue on Q
v1.3.1-785-g539a176 refractionpcsx2 2015-07-21 00:15:59 Download Merge: 223b7da d331d59 Merge pull request #359 from AdmiralCurtiss/memcard-folder-cache Memory Card as folder support by AdmiralCurtiss
v1.3.1-745-gd331d59 Admiral H. Curtiss 2015-07-20 23:53:53 No build MemoryCard: When converting a file to a folder, simulate the conversion process once before writing the data. This prevents half-converted/corrupted cards by ensuring we crash before any actual writes occur.
v1.3.1-744-g39e1de4 Admiral H. Curtiss 2015-07-14 17:40:22 No build MemoryCard: Add options to convert FolderMemoryCards to 16MB, 32MB, and 64MB FileMemoryCards.
v1.3.1-743-g6bd578c Admiral H. Curtiss 2015-07-03 23:01:06 No build FolderMemoryCard: Reduce unnecessary file I/O by only flushing files that have actually changed since the last known memory card state on the host file system. This means that we are now no longer touching files that haven't technically been written to. Some games use timestamp information to automatically highlight the save that was last written to, so this should fix a small but annoying bug where it would highlight the wrong one. Do note that while there is a much simpler check that looks like this: // Remove (== don't flush) all memory card pages that haven't actually changed. for ( auto oldIt = m_oldDataCache.begin(); oldIt != m_oldDataCache.end(); ++oldIt ) { auto newIt = m_cache.find( oldIt->first ); assert( newIt != m_cache.end() ); // if this isn't true something broke somewhere, the two maps should always contain the same pages if ( memcmp( &oldIt->second.raw[0], &newIt->second.raw[0], PageSize ) == 0 ) { m_cache.erase( newIt ); } } m_oldDataCache.clear(); It can fail in edge cases that don't actually seem too unlikely. Imagine a save being deleted, and then a new save from the same game but in a different slot being created quickly afterwards. It seems quite possible that the new save's file data then occupies the exact same pages as the old save's, and since it's from the same game it might be close enough to where a page sized section (juse 0x200 bytes!) matches the data from the old save that previously resided in that location -- which would cause this code to throw away and not flush this data! It's a shame too, since this variant would be a few ms faster as well, but I feel it's better to be safe than sorry here.