Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-134-g1d70865 Gregory Hainaut 2015-04-17 19:13:32 Download Merge: 545c1d3 e605ed1 Merge branch 'gsdx-boost-queue'
v1.3.1-133-ge605ed1 Gregory Hainaut 2015-03-27 18:58:34 No build gsdx-queue: add a comment for the future
v1.3.1-132-gfa243af Gregory Hainaut 2015-03-04 09:41:02 No build gsdx SW: enable new queue && C++11 on linux/MSVC 2012+
v1.3.1-131-gd91e989 Gregory Hainaut 2015-03-21 15:09:58 No build gsdx-queue: pass shared_ptr by reference It avoids atomic +1/-1 of the reference counter The counter is still incremented when the ptr is copyed into the queue
v1.3.1-130-g84b33d2 Gregory Hainaut 2015-03-20 23:19:44 No build gsdx-queue: plug the new queue as a drop-off replacement of previous boost queue
v1.3.1-129-g90794c3 Gregory Hainaut 2015-03-21 15:39:31 No build gsdx-queue: import spsc_queue of boost I remove 80% of the file to only keep the ring buffer core Same speed as boost but without the boost dependency
v1.3.1-128-gc919430 Gregory Hainaut 2015-03-13 19:59:31 No build gsdx-queue: (linux) add a GUI option to select the queue
v1.3.1-127-g0aac47c Gregory Hainaut 2015-03-13 19:52:04 No build gsdx-queue: add a new option "spin_thread" to select the queue behavior at runtime If someone has a more elegant solution, feel free to share it spin_thread = 0 spin_thread = 1 // the faster but GS thread will never stop, very bad for laptop
v1.3.1-126-g9682061 Gregory Hainaut 2015-03-03 10:01:22 No build gsdx-queue:add a new job dispatcher queue based on boost and C++11 It is faster on linux, it requires less code, and it is "portable" It requires boost (only hpp files) + MSVC 2013 (for atomic) (seem doable by 2012 too) Actually there are several queues that either use spinlock or full sleep
v1.3.1-125-ga75d78b Gregory Hainaut 2015-03-03 18:29:21 No build gsdx: use standard lock_guard instead of GSAutoLock
v1.3.1-124-g9ad5933 Gregory Hainaut 2015-03-03 18:22:09 No build gsdx: Use composition insead of inheritance to support lock To ease update to C++11
v1.3.1-123-g8deee6a Gregory Hainaut 2015-03-03 10:00:43 No build gsdx: include some C++11 define for later
v1.3.1-122-g545c1d3 Gregory Hainaut 2015-04-16 22:28:09 Download gsdx: add an include for MSVC
v1.3.1-121-gaff999c Gregory Hainaut 2015-04-16 19:21:32 No build gsdx linux: refresh the gui * Use tooltip for hack * Update string of previous hack * Remove unused hack Note: hack_sprite_check requires 3 states (and potentially others hack too) but I don't know how to do it. It likely requires a "scale button"
v1.3.1-120-g85cbe28 Gregory Hainaut 2015-04-16 19:20:17 No build gsdx dialog: move hack info into a separate file This way it can be reused on linux.
v1.3.1-119-g670bcc1 Gregory Hainaut 2015-04-16 18:27:27 No build gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2 It works as bad as a "clever" implementation. It seems to be enough for games such as venus/taisho-monoke/FFX Note: it might creates glitches. Code will never be nice, so it is just a trade-off
v1.3.1-118-g41e5be0 Gregory Hainaut 2015-04-16 18:08:32 No build gsdx hack: limit range of UserHacks_align_sprite_X Just an extra check to avoid an overlap (avoid white line in tekken)
v1.3.1-117-g2c3b3ea Avi Halachmi (:avih) 2015-04-16 11:55:55 Download first time wizard "overwrite": obey default console sources this is actually not a FTW issue but rather a console sources issue. the console log sources are not c++ classes and therefore don't get initialized other than when [attempting to] loading them from the ini file (where if the ini doesn't exist then they get their default values). however, during first time wizard, when choosing "overwrite", the console sources are saved without ever getting loaded and so end up without the default values applied (so all sources as disabled). this patch makes sure that if we're saving the conlog sources before ever attempting to load them, they'll get saved with the correct default values.
v1.3.1-116-gce86261 avih 2015-04-15 21:26:17 Download Merge: 080459e 7b12148 Merge pull request #505 from unknownbrackets/cso Small optimization to CSO support, add notes
v1.3.1-112-g7b12148 Unknown W. Brackets 2015-04-15 19:27:59 No build Add disabled code to use a cache for cso reading. It doesn't seem like the cache is worth it, unfortunately.