Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-872-g42f5159 gabest11 2015-08-04 13:27:08 Download gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet
v1.3.1-871-gd631030 gabest11 2015-08-04 03:34:46 Download gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
v1.3.1-870-g7629305 Gregory Hainaut 2015-08-03 19:37:12 Download Merge: e010004 c0f85de Merge branch 'JasonBrownDeveloper-master'
v1.3.1-869-gc0f85de Maxxus 2015-07-23 04:58:39 No build onepad: Minimum code needed to get Dualshock 3 working on recent linux and evdev releases. Commit message edited by Gregory. Comment below from Jonathan Li On my system, /dev/input/event13 (evdev interface) and /dev/input/js0 (joystick interface) correspond to the DS3 on my system. User/group ownership are both root. With /dev/input/event13 at 0640 and /dev/input/js0 at 0644 - SDL2 detects no pad, SDL1 detects a 19 button, 27 axis pad With /dev/input/event13 at 0666 and /dev/input/js0 at 0644 - Both SDL1 and SDL2 report a 19 button, 4 axis pad. SDL2 only uses the evdev interface, SDL1 uses the evdev interface but if that fails, it uses the joystick interface.
v1.3.1-868-ge010004 gabest11 2015-08-03 14:35:47 No build gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
v1.3.1-867-g85117ec gabest11 2015-08-03 11:26:48 Download gsdx: simplified isnan test, it compiles to an inline sse instruction and a flag test, silent hill dump still looks fine.
v1.3.1-866-g6e1cd07 Gregory Hainaut 2015-08-03 08:46:25 Download gsdx-debug: push ubo in a group
v1.3.1-865-ge972f4f Gregory Hainaut 2015-08-01 13:33:30 No build gsdx-ogl: extend device to support an offset for normal draw
v1.3.1-864-gcabd740 Gregory Hainaut 2015-08-01 11:08:39 No build gsdx-ogl: don't validate the pipeline Too noisy in debugger trace. Never catch any errors anyway.
v1.3.1-863-g59cdf77 Gregory Hainaut 2015-07-31 19:42:01 No build gsdx-ogl: create a new function to set the blending state
v1.3.1-862-g1da611f Gregory Hainaut 2015-07-31 19:41:32 No build gsdx-ogl: clean PS selector
v1.3.1-861-g542dd33 gabest11 2015-08-02 20:27:33 Download Merge: a1a842b 8424c18 Merge branch 'master' of
v1.3.1-859-g8424c18 Gregory Hainaut 2015-08-02 18:13:28 Download Merge: 1f402b1 4a3c145 Merge pull request #688 from PCSX2/hdr-colclip Hdr colclip
v1.3.1-849-g4a3c145 Gregory Hainaut 2015-07-31 23:23:17 No build gsdx-ogl: depth support: better support of 16 bits z buffer Fix issue in socom2
v1.3.1-848-geb0fa8c Gregory Hainaut 2015-08-01 01:27:22 No build gsdx-ogl: fix bad detection of overlapping avoid rendering corruption with SW blending
v1.3.1-847-gfff59f5 Gregory Hainaut 2015-07-31 19:43:06 No build gsdx-ogl: fbmask regression! don't use bit operation with integer
v1.3.1-846-ga0edcb5 Gregory Hainaut 2015-07-25 18:20:00 No build gsdx-ogl: extend cclip blending level with destination alpha blending The purpose is to emulate correctly destination alpha factor An alpha channel of 128 is 1.0 in the GS but only ~0.5 in the GPU I think few draw call use destination alpha so impact on perf must remains small.
v1.3.1-845-g97b38d9 Gregory Hainaut 2015-07-31 09:24:10 No build gsdx-ogl: directly set impossible mode in the blending table Avoid to hack it in the creation Allow in the future to reuse the table directly instead of converting in a blend object
v1.3.1-844-g8554f32 Gregory Hainaut 2015-07-31 09:09:44 No build gsdx-ogl: clean the blend table Remove old shader define Prefix macro with BLEND_ Add some notes to explain the special symbol
v1.3.1-843-gcfd0fd6 Gregory Hainaut 2015-07-30 22:11:32 No build gsdx-ogl: remove old colclip algo