Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-658-g95e1cd9 Gregory Hainaut 2015-07-04 11:00:32 Download gsdx-tc: don't considerer frame as a 32 bits RT Frame is always 32 bits but game can reuse it later as a 16 bits RT. Fix half screen issue with Ricky Ponting Cricket Unfortunately it triggers texture shuffle wrongly. I hope there is no regression.
v1.3.1-657-g8640b44 Gregory Hainaut 2015-07-04 10:52:43 No build gsdx-hack: implement a hack for SuperMan (need CRC to enable it) Fix depth issue. First issue: RT and Depth are located at the same address. => solution, just lookup the depth (done for any games) Second issue: Instead to draw a X,Y rectangle, they draw a 32 pix, 4096 pix rectangle with a FBW of 1. => solution, don't bother just write the depth directly Please someone add some CRC to enable the code
v1.3.1-656-g0a07762 Gregory Hainaut 2015-07-03 23:04:48 Download gsdx-tc: only track 32 bits fmt if the texture is not a palette fmt Fix a regression on ricky ponting cricket (texture shuffle was triggered without any valid reason)
v1.3.1-655-gb9bc5b5 Gregory Hainaut 2015-07-03 22:13:35 Download gsdx: add UserHacks_ColorDepthClearOverlap to test some new code debug only
v1.3.1-654-g621d1d9 Gregory Hainaut 2015-07-03 21:29:49 Download gsdx-linux: drop the logz option logz will only enabled if GL_ARB_clip_control is not found. Note: logz will likely break depth support. Be sure to use a recent driver
v1.3.1-653-g82ed6ea Gregory Hainaut 2015-07-03 21:24:17 No build gsdx-linux: remove alpha hack from the GUI Normally you don't need it anymore on OpenGL :) You can still use this option from the ini file for debug purpose
v1.3.1-652-gabec4bd Gregory Hainaut 2015-07-03 21:21:56 No build gsdx-ogl: don't enable aout when using accurate fbmask
v1.3.1-651-gd71b2c1 Gregory Hainaut 2015-07-03 21:21:08 No build gsdx: update accurate fbmask tooltip
v1.3.1-650-g4dbe71c Gregory Hainaut 2015-07-03 20:33:14 Download gsdx-ogl: disable SW blending when running DATE GL42 // GL42 interact very badly with sw blending. GL42 uses the primitiveID to find the primitive // that write the bad alpha value. Sw blending will force the draw to run primitive by primitive // (therefore primitiveID will be constant to 1)
v1.3.1-649-g705c88f Gregory Hainaut 2015-07-03 20:26:56 No build gsdx-ogl: disable blending when cleaning integer texture Avoid a warning message on Nvidia
v1.3.1-648-gc6f026e Gregory Hainaut 2015-07-03 19:02:44 Download gsdx-tc: keep 32 bits status when converting from/to depth Partially fix conan effect
v1.3.1-647-g0c12f23 Gregory Hainaut 2015-07-02 21:06:40 Download gsdx-ogl: don't write depth in first step of DATE 42 Fix shadows in Fifa
v1.3.1-646-g193f47e refractionpcsx2 2015-07-02 20:33:03 Download Merge: 28815db 6f515b2 Merge pull request #616 from ssakash/patch-22 swap value functions for Round sprite hack.
v1.3.1-642-g28815db Gregory Hainaut 2015-07-02 19:13:38 Download gsdx: fix depth option
v1.3.1-641-gde644c5 Gregory Hainaut 2015-07-01 20:50:09 Download Merge: cd8e31d 831c24d Merge pull request #628 from PCSX2/gsdx-depth-and-16-bits-support Gsdx 1.0
v1.3.1-639-g831c24d Gregory Hainaut 2015-07-01 09:28:32 No build gsdx-dx: only enable new code when CRC is below FULL level Code is not ready. It allow to test the new code without a massive regression
v1.3.1-638-g0748812 Gregory Hainaut 2015-06-30 23:21:31 No build gsdx:comment: small explanation of the half offset hack
v1.3.1-637-g76f96dd Gregory Hainaut 2015-06-30 23:08:31 No build gsdx-tooltip: MSAA is not implemented on OpenGL
v1.3.1-636-g50c9988 Gregory Hainaut 2015-06-30 23:04:54 No build gsdx-ogl: disable all accurate options when not supported + No Intel support on windows
v1.3.1-635-ga9f49ab Gregory Hainaut 2015-06-30 22:12:00 No build glsl: fix rounding error for shadow computation Better shadow on Castlevania/Nemo (others :) )