Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2013. You need to install the Visual C++ 2013 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.3.1-1199-g379adf3 refractionpcsx2 2015-10-03 14:48:14 Download GameDB: Update entry for .hack/Fragment to include SkipMPEG. Fixes #867
v1.3.1-1198-gc700035 Gregory Hainaut 2015-09-28 09:41:30 Download gsdx-ogl: flush debug file before exiting the application
v1.3.1-1197-g8e34af5 Jonathan Li 2015-09-28 00:33:44 Download wxWidgets:windows: Fix debug build menu assertion There was a version check in the menu handling, but Windows 8.1 and Windows 10 weren't recognised and some pre Windows 98 code was used. This is a combination of the following wxWidgets upstream commits. 9280f836c2569d0f50301a1117f7ba144e5240d2 1966dfb17d7cb106d1dfb44df6a15b92ba3b8d5f c87c432033f4277bc9995a4de1390a59b810a005 a8c98a119145a77b1313337314853de75562e4ab Thanks to micove for finding the commits.
v1.3.1-1196-gcbd2417 Jonathan Li 2015-09-26 23:10:50 Download gsdx:ogl:windows: Fix calling convention mismatch OpenGL does not use the cdecl calling convention (which is the default calling convention for GSdx on Windows). Since DebugOutputToFile is used by OpenGL, it needs to use the same calling convention that OpenGL uses. This fixes a debug build crash when the OpenGL renderers are used and debug_opengl is nonzero in the ini.
v1.3.1-1195-g953804c refractionpcsx2 2015-09-26 20:52:52 Download Merge: 84bdd0e 406c56e Merge pull request #849 from pgert/master GameIndex > Added fix for the "The Incredibles" (SLUS-20905) by Prafull.
v1.3.1-1193-g84bdd0e Jonathan Li 2015-09-26 20:31:26 Download pcsx2:debugger: Add missing break Coverity CID 146856: Missing break in switch (MISSING_BREAK)
v1.3.1-1192-g3dd3ed2 Miguel A. Colón Vélez 2015-09-26 15:54:02 Download Buildbot: Revert to using the sln instead of the project file. Bot does not like using the project directly.
v1.3.1-1191-gb635901 refractionpcsx2 2015-09-26 14:55:50 Download Vif: Fixed logically dead code (not that it mattered) -Coverity CID 146826: In vifExecQueue(int): Code can never be reached because of a logical contradiction (CWE-561)
v1.3.1-1190-g4b63847 refractionpcsx2 2015-09-26 14:34:20 Download microVU: Fix logically dead code + bug -Coverity CID 146821: In _mVUflagPass(microVU &, unsigned int, unsigned int, unsigned int, std::​vector<unsigned int, std::​allocator<unsigned int>> &): Code can never be reached because of a logical contradiction (CWE-561) -Coverity CID 146822: In mVUcompileSingleInstruction(microVU &, unsigned int, unsigned int, microFlagCycles &): Code can never be reached because of a logical contradiction (CWE-561)
v1.3.1-1189-ga89307c refractionpcsx2 2015-09-26 13:59:48 Download Vif: Fix logically dead code with something slightly quicker. Coverity CID 146827: In _vifCode_MPG(int, unsigned int, unsigned int const*, int): Code can never be reached because of a logical contradiction (CWE-561)
v1.3.1-1188-g00e3722 Gregory Hainaut 2015-09-26 13:41:44 No build gsdx: check the return value of mkdir function Reported by coverity
v1.3.1-1187-g457362b refractionpcsx2 2015-09-26 13:35:03 Download VU Interpreter: Fix uninitialized scalar variable Coverity CID #146964.
v1.3.1-1186-g1668186 micove 2015-09-26 12:58:17 No build Merge: 931fdf0 f201aac Merge pull request #833 from micove/Build_Bot Simplify BuildBot and add a helper script for compilation.
v1.3.1-1184-g931fdf0 refractionpcsx2 2015-09-25 22:50:10 Download Merge: 070afe5 ffebefb Merge pull request #839 from ssakash/patch-1 MicroVU: Fix a logically dead code for XGKick Instruction
v1.3.1-1183-g406c56e pgert 2015-09-25 22:56:04 No build GameIndex > Added fix for the "The Incredibles" (SLUS-20905) by Prafull.
v1.3.1-1182-g070afe5 Gregory Hainaut 2015-09-25 21:04:58 Download svu: fix buffer overrun on ialu&fmac CID 146904 (#1 of 1): Out-of-bounds write (OVERRUN) 10. overrun-local: Overrunning array VU->ialu of 8 16-byte elements at element index 8 (byte offset 128) using index i (which evaluates to 8). CID 146903 (#1 of 1): Out-of-bounds write (OVERRUN) 10. overrun-local: Overrunning array VU->fmac of 8 32-byte elements at element index 8 (byte offset 256) using index i (which evaluates to 8).
v1.3.1-1181-g037bd31 Gregory Hainaut 2015-09-25 21:00:16 No build pcsx2: extend the size of plugin m_info array to avoid out-of-bounds Note: previous fix +1 wasn't enough.
v1.3.1-1180-g78b73ba Gregory Hainaut 2015-09-25 20:59:36 No build gsdx: avoid null pointer deferencement
v1.3.1-1179-g421043e Gregory Hainaut 2015-09-25 18:42:20 Download Merge: bb6b792 927dd82 Merge branch 'coverity-qa-extra'
v1.3.1-1176-g927dd82 Gregory Hainaut 2015-09-23 09:22:29 No build common: make DESTRUCTOR_CATCHALL macro really exception safe Console.Error() can trigger some exceptions (like out of memory) v2: Add a default fallback catch(...) in case someone badly add a new exception in the codebase