Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-1494-ge80ca0f Gregory Hainaut 2016-10-23 12:24:59 Download gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts Windows and (AMD or Intel)
v1.5.0-dev-1493-g885ef7a Gregory Hainaut 2016-10-23 12:42:54 No build gsdx ogl: reduce complexity of driver detection
v1.5.0-dev-1492-g565cb70 Gregory Hainaut 2016-10-22 14:44:40 No build gsdx ogl: don't request arb_texture_barrier for the SW renderer Allow[1] to use the mesa software emulated driver to test EGL. [1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"
v1.5.0-dev-1491-g01f0f43 Gregory Hainaut 2016-10-21 21:16:50 Download gsdx linux replayer: allow to repack gs dump linux_replay = -N will save N first frames to a new gs dump Save disk space & debug time
v1.5.0-dev-1490-g99c4388 Gregory Hainaut 2016-10-21 17:32:56 No build gsdx egl: report an error if we fail to bind the openGL API It seems Nvidia added openGL support in 355 (whereas I have 352 on debian). I don't know the status on AMD.
v1.5.0-dev-1489-gd4a163e Gregory Hainaut 2016-10-22 13:21:40 No build spu2: improve format consistency
v1.5.0-dev-1488-g1f44c4b Pseudonym 2016-10-20 05:10:37 Download SPU2-X: PSX games should be able to read ENDX correctly now, which is important functionality for many sound engines. Fixed two other obvious errors in the psx compatibility merge, probably inconsequential.
v1.5.0-dev-1487-g8fdf973 Gregory Hainaut 2016-10-19 23:03:39 Download gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4) Hardcode location of interface to the location 0. If I understand the spec correctly (unlikely), variable in interface will get successive location. Goal is to reduce driver work. Instead to compute some location based on name matching approach (and silly validation), the driver can now use static allocation. Tests on future Mesa 13 are welcome
v1.5.0-dev-1486-gb1f2d27 Gregory Hainaut 2016-10-19 21:10:44 Download gsdx: move Haunting Ground CRC to dx level
v1.5.0-dev-1485-g264b764 Gregory Hainaut 2016-10-19 19:29:09 Download gsdx tc: improve haunting ground hack to remove the bloom effect Just clear the buffer. The generic solution will be a copy from buffer A to buffer B But it requires 1/ a big buffer A (otherwise it would overflow) 2/ a line width rescaling (+ the upscaling mess support)
v1.5.0-dev-1484-g8958b20 František Zatloukal 2016-10-17 15:40:39 Download Force GDK_BACKEND to x11 in .desktop
v1.5.0-dev-1483-ga9bc568 František Zatloukal 2016-10-17 15:37:14 No build Force GDK_BACKEND to x11 Fixes PCSX2 on Wayland
v1.5.0-dev-1482-gc2cf8e5 Gregory Hainaut 2016-10-16 11:34:06 Download gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page Fix missing model regression.
v1.5.0-dev-1481-g604d3ba Clang Format 2016-10-16 21:39:56 Download clang format: set SpacesBeforeTrailingComments to 1
v1.5.0-dev-1480-g8945ace Akash 2016-10-14 15:45:58 Download GSDX-UI: Remove Trilinear options at some cases Currently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.
v1.5.0-dev-1479-g45be462 Akash 2016-10-14 15:30:17 No build GSDX: Add an enum for texture filtering Also re-order the combobox to make it look consistent with the tooltip description.
v1.5.0-dev-1478-gcc4cc34 Gregory Hainaut 2016-10-16 17:32:57 Download gsdx hw: add a special sub target invalidation for haunting ground Fix a wrong blending/blooming Based on CRC to reduce impact on others games (speed)
v1.5.0-dev-1477-g31248da Gregory Hainaut 2016-10-16 16:47:13 Download gsdx sw: Fix 16 bits date test on SSE build AVX Builds were fixed in this commit a1a842b07fba7f2692f772b3f89b5c64115cd9c0
v1.5.0-dev-1476-gdefdd27 Gregory Hainaut 2016-10-16 14:42:45 No build gsdx: set m_nativeres to true in replayer Otherwise you can't compare draw call between native and upscaled
v1.5.0-dev-1475-gf5e096a Robert Neumann 2016-10-16 14:15:12 Download spu2x: indicate pitch modulation and noise enabled status in the visual debugger