Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.1.1-330-g0cea0b0 Unknown W. Brackets 2015-11-25 16:47:35 Download Download Download Merge: 06eee7b 9825dad Merge pull request #8235 from hrydgard/zero-deleted-objects Zero deleted objects in the kernel object pool
v1.1.1-329-g9825dad Henrik Rydgard 2015-11-25 14:24:32 No build Zero deleted objects in the kernel object pool Just doing this to narrow down the possible causes of our crashes in WaitSema/SignalSema that I can't reproduce and only have Android auto-reports of... The crash comments do mention the GTA games though.
v1.1.1-328-g06eee7b Henrik Rydgard 2015-11-25 14:23:39 Download Download Download Oops, fix #8234
v1.1.1-327-g7dd631b Henrik Rydgard 2015-11-25 13:00:07 No build Some code reformatting of the kernel object pool Also deletes an unused [] operator
v1.1.1-326-gee4261c Henrik Rydgard 2015-11-25 12:05:32 Download Download Download Attempt to address some auto-reported crashes on Android Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
v1.1.1-325-ga0cff13 Henrik Rydgard 2015-11-25 11:39:56 No build Fix an auto-reported null pointer exception in NativeActivity, plus a couple of potential others. Must be rare though..
v1.1.1-324-gce05930 Henrik Rydgård 2015-11-19 16:07:48 Download Download Download Merge: 63769a2 c905592 Merge pull request #8228 from unknownbrackets/gpu-blend Treat invalid blend factors as fixed consistently
v1.1.1-323-gc905592 Unknown W. Brackets 2015-11-19 15:48:37 No build Software: clamp inverse factors to zero. Just to make sure we don't end up with negative factors when adding/subtracting/etc.
v1.1.1-322-gc22953a Unknown W. Brackets 2015-11-19 15:48:06 No build Treat invalid blend factors as fixed consistently.
v1.1.1-321-g63769a2 Henrik Rydgård 2015-11-19 10:15:51 Download Download Download Merge: ba2adb8 723a2c9 Merge pull request #8221 from unknownbrackets/disk-cache Improve and enable URL disk cache by default
v1.1.1-320-g723a2c9 Unknown W. Brackets 2015-11-19 07:03:35 No build Minor warning fix.
v1.1.1-319-g0264422 Unknown W. Brackets 2015-11-16 07:56:46 No build Add a bit more error detection to the disk cache.
v1.1.1-318-g4759641 Unknown W. Brackets 2015-11-16 07:48:34 No build Make disk cache size a bit more flexible. This way it will shrink to allow a few games to be cached simultaneously.
v1.1.1-317-geb5072b Unknown W. Brackets 2015-11-16 07:36:13 No build Warning fixes.
v1.1.1-316-g9bec81b Unknown W. Brackets 2015-11-16 07:35:37 No build Enable the disk cache for URLs by default.
v1.1.1-315-gf2cefeb Unknown W. Brackets 2015-11-16 07:35:17 No build Garbage collect files when low on free cache space.
v1.1.1-314-gdf6cbaf Unknown W. Brackets 2015-11-16 06:57:35 No build Measure free disk space to size block count.
v1.1.1-313-gf0ec6fa Unknown W. Brackets 2015-11-16 06:45:57 No build Reorganize disk cache to allow for dynamic size.
v1.1.1-312-gba2adb8 Henrik Rydgård 2015-11-18 17:58:12 Download Download Download Merge: ae30933 5d6d4a0 Merge pull request #8224 from hrydgard/clear-optimization Don't clear at the start of frame, only when it's time to actually draw to the backbuffer
v1.1.1-311-g5d6d4a0 Henrik Rydgard 2015-11-18 14:18:35 No build Change approach somewhat to avoid adding drawing code in the screen manager.