Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.1.1-912-g71f63f9 Henrik Rydgård 2016-02-08 09:36:42 Download Download Download Merge: 335b695 862e6ff Merge pull request #8562 from unknownbrackets/ui-tweaks UI: Keep focus on game after displaying details
v1.1.1-910-g335b695 Henrik Rydgård 2016-02-08 09:36:20 No build Merge: 8b51bc5 71e41d4 Merge pull request #8561 from unknownbrackets/android-minor Fix resume on Android
v1.1.1-908-g71e41d4 Unknown W. Brackets 2016-02-08 01:33:14 No build Android: Restart the render loop on wake.
v1.1.1-907-gf1afb50 Unknown W. Brackets 2016-02-08 01:30:40 No build Shutdown EGL properly when quitting render loop.
v1.1.1-907-g862e6ff Unknown W. Brackets 2016-02-08 02:15:19 No build UI: Keep focus on game after displaying details. Fixes #8539.
v1.1.1-907-g8b51bc5 Unknown W. Brackets 2016-02-08 07:42:47 Download Download Download Fix debugging and depth packing with old depth. Which means, OpenGL in general right now.
v1.1.1-906-g4a38a41 Henrik Rydgard 2016-02-07 22:30:46 Download Download Download Update lang submodule
v1.1.1-905-gccb9e15 Henrik Rydgard 2016-02-07 22:25:29 No build Minor correction to
v1.1.1-904-g5f80b41 Henrik Rydgård 2016-02-07 14:40:30 Download Download Download Merge: 6accac3 8f46319 Merge pull request #8466 from hrydgard/update-readme-1.2.0 Update the README for 1.2.0
v1.1.1-903-g8f46319 Henrik Rydgard 2016-02-07 13:07:56 No build More features in 1.2.0. Split out pre-1.0.0 history to
v1.1.1-902-g60b7823 Henrik Rydgard 2016-01-22 22:06:34 No build Add another fix
v1.1.1-901-g2b8b8f5 Henrik Rydgard 2016-01-20 22:28:23 No build More README 1.2.0 updates
v1.1.1-900-g1e95bdc Henrik Rydgard 2016-01-20 16:48:53 No build Add a bunch of new features and fixes to the README for 1.2.0
v1.1.1-899-g6accac3 Henrik Rydgård 2016-02-07 11:42:57 Download Download Download Merge: eb72f16 0517d37 Merge pull request #8556 from unknownbrackets/diskcache Correct recovery of locked disk cache files
v1.1.1-897-geb72f16 Henrik Rydgård 2016-02-07 11:42:37 No build Merge: 329d58e 76ed1e1 Merge pull request #8559 from unknownbrackets/savestate Limit savestate screenshots to top left of screen
v1.1.1-895-g329d58e Henrik Rydgård 2016-02-07 11:42:29 No build Merge: 8a943f9 e75af43 Merge pull request #8557 from unknownbrackets/hle-minor Handle floats and sign extension in HLE logs
v1.1.1-893-g8a943f9 Henrik Rydgård 2016-02-07 11:41:36 Download     Merge: 609c8eb eab0278 Merge pull request #8558 from unknownbrackets/depth-backwards Revert OpenGL to old-style depth handling
v1.1.1-892-geab0278 Unknown W. Brackets 2016-02-07 05:42:01 No build Fallback to per-vertex depth rounding on GLES2. Instead of not-working 24->16 now that it's disabled.
v1.1.1-891-g0e85225 Unknown W. Brackets 2016-02-07 05:28:45 No build Bring back the depth range hack.
v1.1.1-890-gf1c06d2 Unknown W. Brackets 2016-02-07 05:18:50 No build Switch to old-style depth in OpenGL. Some devices really aren't handling the new method well. There seem to be accuracy problems when specifying the values to OpenGL.