Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.0.1-489-g382563f Henrik Rydgård 2015-05-22 19:08:29 Download Download Download Merge: f6ca214 88d742c Merge pull request #7761 from vnctdj/master Fix width/height inversion
v1.0.1-488-g88d742c vnctdj 2015-05-22 18:15:49 No build Fix width/height inversion This should resolve
v1.0.1-487-gf6ca214 Henrik Rydgard 2015-05-21 11:45:08 Download Download Download Update native, working around #7753
v1.0.1-486-g18655d1 Henrik Rydgard 2015-05-21 10:49:47 Download Download Download Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only.
v1.0.1-485-g83182a0 Henrik Rydgård 2015-05-18 16:31:19 Download Download Download Merge: 5b75d5d b7ffb3a Merge pull request #7739 from hrydgard/screen-rotation Implement basic screen rotation as requested in #297
v1.0.1-478-g5b75d5d Henrik Rydgård 2015-05-18 09:30:54 Download Download Download Merge: 337d7d8 ccdaf41 Merge pull request #7751 from unknownbrackets/colorconv A bit more SSE color conversion funcs, stub out NEON space
v1.0.1-477-gccdaf41 Unknown W. Brackets 2015-05-17 23:56:46 No build Add some additional SSE for color conversion.
v1.0.1-476-g1cb2302 Unknown W. Brackets 2015-05-17 23:35:53 No build Use SSE in ConvertRGBA5551ToRGBA8888(). This func is used when showing videos, some loading screens, etc. Also when uploading graphics to VRAM. The implementation takes 85% less than without SSE, although it could probably be optimized further. Won't help game runtime much, but may help some loading times or special effects.
v1.0.1-475-g7269574 Unknown W. Brackets 2015-05-17 22:54:41 No build Add structure for NEON color conversion funcs.
v1.0.1-474-gb7ffb3a Henrik Rydgard 2015-05-16 20:09:01 No build Rename the setting to Display Rotation, put the string in the graphics category
v1.0.1-474-g1767bd9 Unknown W. Brackets 2015-05-17 22:45:30 No build Move color conversion funcs to ColorConv. This paves the way a bit for NEON conversion funcs.
v1.0.1-473-gae9ece2 Henrik Rydgard 2015-05-15 18:54:05 No build Update native
v1.0.1-473-g3f29329 Unknown W. Brackets 2015-05-17 22:30:19 No build Actually use the SSE color conversion code.
v1.0.1-472-gee81c7f Henrik Rydgard 2015-05-15 18:49:54 No build Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
v1.0.1-472-g337d7d8 Henrik Rydgård 2015-05-17 09:45:41 Download Download Download Merge: 5d0d671 7d2507e Merge pull request #7750 from unknownbrackets/gpu-minor Track bone matrix updates for future morph usage
v1.0.1-471-g28d8ed5 Henrik Rydgard 2015-05-15 18:04:05 No build Win32: Fix a bunch of little window resizing issues
v1.0.1-471-g7d2507e Unknown W. Brackets 2015-05-17 06:54:07 No build d3d9: Also track bone matrices for morph here.
v1.0.1-470-g425ff3d Unknown W. Brackets 2015-05-17 06:49:25 No build Track bone matrix updates for future morph usage. This makes them upload later, if/when they're needed. Fixes #7746, Shadow of Destiny artifacts when software skinning is enabled.
v1.0.1-470-g95b6b50 Henrik Rydgard 2015-05-12 22:44:02 No build Disable screen rotation in non-buffered rendering (as it won't worK)
v1.0.1-469-gc6b5545 Unknown W. Brackets 2015-05-17 06:47:13 No build vertexjit: Skip soft skinning setup when morphing. This makes x86 match arm.