Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v0.9.9.1-155-gc5e80d0 Henrik Rydgård 2014-08-28 11:21:19 Download Download Download Merge: 413ea36 4e5778dMerge pull request #6801 from unknownbrackets/d3dd3d: Avoid rewriting textures to BGRA from RGBA, just swizzle
v0.9.9.1-152-g413ea36 Henrik Rydgård 2014-08-28 10:29:09 Download Download Download Merge: 140eb82 5a3a972Merge pull request #6800 from unknownbrackets/fbo-bind-optOptimize framebuffer binding and blits
v0.9.9.1-151-g5a3a972 Unknown W. Brackets 2014-08-28 08:13:08 No build Perform intra-buffer blits directly.As far as I can tell, this doesn't need a temp fbo.
v0.9.9.1-150-g9cab344 Unknown W. Brackets 2014-08-28 08:10:07 No build Rebind the fbo after inter-buffer copy.Might be needed if the list is stalled, a copy is done, list unstalled,and then something happens to flush a pending prim.
v0.9.9.1-149-gfc5d628 Unknown W. Brackets 2014-08-28 08:08:17 No build Avoid unbinding the draw fbo where possible.If we're just going to bind another one, no need to trade around.
v0.9.9.1-148-g77e050d Unknown W. Brackets 2014-08-28 08:07:11 No build Only unbind the read fbo id draw can be skipped.
v0.9.9.1-147-gfbb8582 Unknown W. Brackets 2014-08-28 08:07:00 No build Update native to cache bound fbos.
v0.9.9.1-147-g4e5778d Unknown W. Brackets 2014-08-28 10:21:29 No build d3d: Correctly disable stencil testing.
v0.9.9.1-146-ga8b78a4 Unknown W. Brackets 2014-08-28 08:05:21 No build Forget the bound texture on fbo_create().Just in case, since it overrides the texture.
v0.9.9.1-146-g1f51fe7 Unknown W. Brackets 2014-08-28 10:20:21 No build d3d: Avoid rewriting textures, just swizzle.Luckily A is in the same place and the same width, so we can do this forall but framebuffers easily.Technically we could do it in OpenGL as well.Small (1-2%) performance improvement in FF2.
v0.9.9.1-145-g140eb82 Unknown W. Brackets 2014-08-27 16:17:52 Download Download Download d3d: Don't flip render-to-tex.Fixes flipped screens and objects in a bunch of games.
v0.9.9.1-144-g8edf255 Sacha 2014-08-26 21:16:06 Download Download Download Fix issue with LoadSymbolMap filename
v0.9.9.1-143-g141d3b6 Henrik Rydgård 2014-08-26 17:26:24 Download Download Download Merge: 1f760e6 2191382Merge pull request #6791 from unknownbrackets/d3dd3d: Enable state caching, fix another color issue, fix scale
v0.9.9.1-139-g2191382 Unknown W. Brackets 2014-08-26 17:18:24 No build d3d: Scale positions by 128/32768.
v0.9.9.1-138-gd987cfe Unknown W. Brackets 2014-08-26 17:08:02 No build d3d: Cache sampler/render state like in GL.Small 3% performance improvement. Also, would prefer to have the bugsfrom this now rather than later.
v0.9.9.1-138-g1f760e6 Henrik Rydgård 2014-08-26 16:49:54 Download Download Download Merge: b4b8174 7838ba2Merge pull request #6787 from mgaver/patch-7Update korean.txt
v0.9.9.1-137-g5e528f6 Unknown W. Brackets 2014-08-26 16:58:09 No build d3d: Set the lod bias for textures.Why aren't these caching?
v0.9.9.1-136-gb8e7680 Unknown W. Brackets 2014-08-26 16:37:19 No build d3d: Remove another use of D3DCOLOR.Fixes more colors.
v0.9.9.1-135-gb4b8174 Unknown W. Brackets 2014-08-26 09:39:14 Download Download Download Use dst factor w/ dst in reverse sub blending.
v0.9.9.1-135-g7838ba2 mgaver 2014-08-26 04:05:39 No build Update korean.txt