Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.0.1-524-g4d4d188 Henrik Rydgård 2015-05-27 14:20:55 Download Download Download Merge: 64f2003 8a57e8c Merge pull request #7776 from angelXwind/master Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758 — Also remove extraneous ICNS/MacOS assets from iOS build
v1.0.1-523-g8a57e8c Karen Tsai 2015-05-27 09:37:49 No build Do not copy ICNS assets (iOS uses PNGs) or generate a MacOS folder when building for iOS
v1.0.1-522-gdbd1542 Karen Tsai 2015-05-27 08:35:09 No build Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758
v1.0.1-521-g64f2003 Henrik Rydgard 2015-05-26 01:11:54 Download Download Download Profiler: More colors, allow more scaling
v1.0.1-520-gfb5a3ef Henrik Rydgard 2015-05-26 00:55:25 No build profiler: Compute the max correctly in area chart mode
v1.0.1-519-gba77ad6 Unknown W. Brackets 2015-05-26 00:47:14 Download Download Download Erp, dumb typo.
v1.0.1-518-gc8db6fe Henrik Rydgard 2015-05-26 00:43:11 No build Update native
v1.0.1-517-g43744b0 Henrik Rydgård 2015-05-26 00:42:01 Download   Download Merge: 233233b 0b2a1df Merge pull request #7741 from hrydgard/frame-profiler Frame profiler overlay
v1.0.1-506-g233233b Henrik Rydgård 2015-05-25 20:03:28 Download Download Download Merge: 5d24422 4110a24 Merge pull request #7771 from unknownbrackets/colorconv Rename some color conversion funcs
v1.0.1-506-g0b2a1df Henrik Rydgard 2015-05-26 00:39:27 No build Profile a few more scopes
v1.0.1-505-g4110a24 Unknown W. Brackets 2015-05-25 19:47:37 No build Fix Direct3D9 framebuffer upload conversion funcs. All of the 16 bit formats were, afaict, wrong in different ways.
v1.0.1-505-g7f69c5f Henrik Rydgard 2015-05-24 23:50:53 No build Buildfix
v1.0.1-504-g779d972 Henrik Rydgard 2015-05-24 23:46:16 No build Update native
v1.0.1-504-g539a7b1 Unknown W. Brackets 2015-05-25 19:32:23 No build Correct order in ConvertRGBA4444ToRGBA8888(). I assume this is right, since it's pulling in a 4444 tex from PSP VRAM.
v1.0.1-503-gb0a825e Unknown W. Brackets 2015-05-25 19:31:27 No build Small optimization to ConvertRGBA5551ToRGBA8888().
v1.0.1-503-g38d0cfe Unknown W. Brackets 2015-05-16 22:43:32 No build Make the legend width a bit more dynamic.
v1.0.1-502-g6f4cea8 Henrik Rydgard 2015-05-15 17:14:54 No build Split texture load profiling into decode and load/replace. Make profiler work on Android.
v1.0.1-502-g5d24422 Unknown W. Brackets 2015-05-25 19:07:05 Download Download Download Silence a type conversion warning.
v1.0.1-501-g6b1df63 Henrik Rydgard 2015-05-13 23:46:59 No build Move the texcache measurements to strictly include only actual texture loading, and not framebuffer shenanigans etc.
v1.0.1-501-g03a572a Henrik Rydgård 2015-05-25 17:08:29 Download Download Download Merge: a82fc0e f78acfb Merge pull request #7768 from unknownbrackets/texcache Use SSE in CheckAlpha scanning