Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-3265-g03133bc53 atomic83GitHub 2019-08-20 22:56:30 Download GameDB: Enter the Matrix changes. (#3081) This commit add some explaination about what the EETiming hack does in "Enter the Matrix" and add a missing serial with corresponding fixes to it. Tested by atomic83github
v1.5.0-dev-3264-gd77d440a0 lightningterror 2019-08-19 23:27:32 Download gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3. Issue #2916 has been resolved in #3076
v1.5.0-dev-3263-g6feb59fef Alessandro Vetere 2019-08-16 15:52:37 Download GSdx-hw OGL: log if tex size gt PBO segment size. Texture data may be corrupted in this case due to missing fences synchronization.
v1.5.0-dev-3262-g63982bf6b Alessandro Vetere 2019-08-16 15:45:11 No build GSdx-hw OGL: fix PBO pool map size. Round up mapping size for alignment before computing wrapped pointer. Avoids memcpy after end of PBO buffer.
v1.5.0-dev-3261-g9788f6db2 KrossX 2019-08-19 15:44:34 Download PCSX2: Avoid hang when switching renders with hotkey. (#3072)
v1.5.0-dev-3260-g33571dda4 arcum42 2019-08-18 06:23:18 Download Comment out the fix for the moment, since Travis hates me.
v1.5.0-dev-3259-g0db14df07 arcum42 2019-08-18 06:04:46 Download One more try here. Make harfbuzz optional instead of required for the moment, and worry about travis once it's on distributions with pango 1.44+.
v1.5.0-dev-3258-gc381cb90b arcum42 2019-08-18 05:52:03 Download Add harfbuzz to travis as well.
v1.5.0-dev-3257-geda1ab44a arcum42 2019-08-18 05:33:14 Download Add harfbuzz as a dependency to play nice with pango 1.44+.
v1.5.0-dev-3256-ge8fe2eeb5 lightningterror 2019-08-17 22:10:51 Download Revert "3rdparty/pthreads4w: Fixup process exit logic. (#3056)" This reverts commit af6f04020225eaf3239bc9b4542f4afd84560540.
v1.5.0-dev-3255-gfc8423e49 lightningterror 2019-08-17 22:10:41 No build Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)" This reverts commit 88a02941f698577ecc45450308269f57e1d066ad.
v1.5.0-dev-3254-g88a02941f Silent 2019-08-16 17:22:29 Download 3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073) This fixes a semi-consistent regression introduced by #3056, where on_process_exit would execute before other destructors relying on pthreads. Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!
v1.5.0-dev-3253-g9b651e44d KrossX 2019-08-16 10:03:05 Download GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) Fixes a regression introduced in e728a14c19eb55ea867cbf27d5985f97ed130a9e
v1.5.0-dev-3252-g9830b2dd9 lightningterror 2019-08-14 22:56:03 Download GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids.
v1.5.0-dev-3251-gbeac77602 lightningterror 2019-08-14 17:54:55 Download GSdx-hw: Add a crc id for Jak 1 US region.
v1.5.0-dev-3250-g9e687895e Alessandro Vetere 2019-08-11 14:43:08 Download GSdx-hw TC: improve search tex in RT Fixes eyes rendering in Jak games both ingame and in cutscenes. Previous method yielded no eyes in Jak 2/3/X cutscenes. - Generalized offset search logic with caching system (works for BW > 1 and any PSM, limited to PSMCT32 for now) - CRC Flags mechanism for default behavior enabling in Jak games
v1.5.0-dev-3249-g7c42928b5 Alessandro Vetere 2019-08-11 14:42:29 No build GSdx-hw TC: invalidate Source with Target TEX0 Fixes eyes blinking in Jak games with tex in rt search enabled. - Target TEX0 in Source is Source TEX0 if the Source is not build from Target, otherwise it is the Target TEX0, allowing improved Source invalidation
v1.5.0-dev-3248-g68cfc5d95 Alessandro Vetere 2019-08-05 20:44:19 No build GSdx-hw TC: fix Target::Inside check - inclusion shall not be strict only on start side
v1.5.0-dev-3247-g2007894ba Alessandro Vetere 2019-07-17 21:52:33 No build GSdx-hw TC: fix end block computations - compute bottom right texel block as last valid block
v1.5.0-dev-3246-gdfa468054 Alessandro Vetere 2019-08-10 22:05:52 Download GSdx-hw: SwSpriteRender, fix drawing region