Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-3163-g1fc351663 atomic83GitHub 2019-06-17 17:22:25 Download GameDB: Naruto games fixes and beta trial updates (#2994) Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights. - Tested by boberto5888 Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE. - Tested by boberto5888 Added beta trial serials. - Tested by atomic83github
v1.5.0-dev-3162-g4195b77fa Akash 2019-06-17 09:31:16 Download GSdx-dialog: Unused parameter on hacks dialog constructor Apparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<
v1.5.0-dev-3161-g9acb871c7 Akash 2019-06-17 09:17:03 Download GSdx-Dialog: Remove useless member variable The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after lightning removed reference device) The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.
v1.5.0-dev-3160-gcc6a58da1 Shanoah Alkire 2019-06-17 00:50:27 Download Remove sVU_Debug.h, as nothing in it is actually used anywhere.
v1.5.0-dev-3159-g563772fdf arcum42 2019-06-17 02:33:17 Download Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.
v1.5.0-dev-3158-ge6d42338a lightningterror 2019-06-17 00:11:47 Download gsdx-hw: Fix incorrect variable name when tc is disabled. Allows to compile gsdx with tc disabled properly again.
v1.5.0-dev-3157-ge89f46139 lightningterror 2019-06-16 21:25:25 Download gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds. It is used for debugging only.
v1.5.0-dev-3156-ga936cd9eb lightningterror 2019-06-16 16:24:42 Download gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used . Code can be readded in the future if there is a need for it. Advanced DATE for example.
v1.5.0-dev-3155-g34bedddd5 lightningterror 2019-06-16 16:13:16 No build gsdx-d3d11: Update nvidia hack handling. Don't query the api for the adapter description twice.
v1.5.0-dev-3154-g55f4dea46 KrossX 2019-06-14 20:28:18 No build gsdx-gui: Purge Sprite hack from the gui. Collaborator: lightningterror
v1.5.0-dev-3153-g39f509fea KrossX 2019-06-16 16:06:08 No build gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
v1.5.0-dev-3152-g6a122268c KrossX 2019-06-14 20:24:37 No build gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. Bonus, remove unused options variable D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
v1.5.0-dev-3151-gcec185fd6 lightningterror 2019-06-15 22:35:17 Download gsdx-hw: Add Jak2 demo crc id, US version.
v1.5.0-dev-3150-g0781cb65b lightningterror 2019-06-14 23:32:58 Download gsdx-hw purge HauntingGround crc hacks. Half Pixel Offset can solve the misaligned blur when upscaling, while the second hack is also no longer needed and it broke depth effects too.
v1.5.0-dev-3149-g322878980 lightningterror 2019-06-13 14:52:03 Download gsdx-d3d11: Add draw call number to debug logs.
v1.5.0-dev-3148-g602435901 lightningterror 2019-06-13 13:38:24 Download gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks. Shadows emulated correctly with accumulation blend, d3d11 misses sw blend for extra accuracy (darker shadow). gsdevice11: Remove unused IsCLR1() variable.
v1.5.0-dev-3147-g60cf62fea hibye8313 2019-06-09 18:38:11 Download GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
v1.5.0-dev-3146-g6bdd4ff18 hibye8313 2019-06-06 17:56:22 No build GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader.
v1.5.0-dev-3145-g718042e6a hibye8313 2019-06-06 16:21:32 No build GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
v1.5.0-dev-3144-ga3bf46ecd willkuer 2019-06-06 04:21:02 Download [skip ci] GSDumpgui: Handle dumpPath as optional. (#2981) GsDump file can be optional in case you just want to launch the plugin config dialog. Throw with a meaningful error message in case validation layer fails.