Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-2148-g31400b29c Akash 2017-07-26 20:53:25 Download Merge: 59fa83154 f5b4ccf74 Merge pull request #2017 from lightningterror/dbzbt3-crcfixup GSdx: Adjust CRC hack for DBZ BT3
v1.5.0-dev-2146-g59fa83154 Akash 2017-07-17 18:11:17 Download PCSX2-Counters: Fix tracking of scalar limit The scalar limit value was updated only during any turbo/slowmotion toggle, let's also update it properly after any change in the emulation settings. This prevents the need of toggling from turbo/slowmotion to update to your requested frame rate percentage.
v1.5.0-dev-2145-g4e19f7adb Jonathan Li 2017-07-24 01:46:00 Download lilypad: Fix button detection issue in Kung Fu Panda Kung Fu Panda becomes stuck at an autosave warning screen since it cannot detect button presses correctly. This fixes the issue, though potentially it may negatively affect some other games (see #1831, unfortunately no game titles weren't mentioned). The issue was introduced in commit 3075ec2203f25adb49c0283f05ae4b8c33251127 Closes #1965.
v1.5.0-dev-2144-gbd5e54e82 Akash 2017-07-22 19:58:16 Download GSdx-Windows: Fix Shadeboost text bug Forgot to replace `IDC_TEXT` with `IDC_VALUE` macros, due to this the text containing the name of the options was being updated with the current value of the option instead of updating the text designated for holding the values.
v1.5.0-dev-2143-g1d983a681 puzzo888 2017-07-22 11:32:15 Download Update GSCrc.cpp (#2018) gsdx crc: add Front Mission 5 CRC
v1.5.0-dev-2142-gf5b4ccf74 lightningterror 2017-07-21 13:06:25 No build GSdx: Adjust CRC for DBZ BT3 Fix CRC hacks on PAL version. PAL version will no longer experience very high brightness/contrast issues on stages in hw mode caused by an incorrect CRC hack. Moved a CRC hack back to OpenGL mode only for the PAL version because texture shuffling does not work properly on PAL games.
v1.5.0-dev-2142-g390568ade Gregory Hainaut 2017-07-14 17:04:40 No build onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick It should avoid some bug reports of not-working-as-expected GUI v2: English improvement v3: ditto v4: :)
v1.5.0-dev-2141-gc3ff1074b Akash 2017-06-30 19:12:17 Download GSdx: Rework framebuffer height calculation DBY isn't an offset to the frame memory but rather an offset to read output circuit inside the frame memory, hence the top offset should also be calculated for the total height of the frame memory. Fixes software mode regression in Beyond Good and Evil. Also handle cases when GetFrameRect() is called without any paramerer to avoid an illegal value access violation on the DISP register.
v1.5.0-dev-2140-g9af03035a Akash 2017-07-05 16:20:45 No build PCSX2-WX: Revert titlebar update behavior on Windows Current behavior - The tilebar isn't updated when the user enters full screen mode and when the user returns back to windowed mode they have the older title bar values for a brief second, this sort of behavior is undesirable just in the cost of saving some overhead for updating title. (which is really negligent) Hence reverting the code back to how it has been for the past 7 years (Yes, I did my research), I'm doing it only for the windows side at the moment as a code comment describes of some sort of Linux specific issue on wxWidgets side.
v1.5.0-dev-2139-g9e13b7da0 Akash 2017-07-05 19:24:20 Download PCSX2-WX: Add restore defaults to GS panel
v1.5.0-dev-2138-gc5d35d434 Gregory Hainaut 2017-07-02 22:37:24 No build glsl: reduce geometry shader complexity output 1 strip of 2 triangles instead of 2 strips of 1 triangle. Potentially it would reduce the geometry shader overhead. And it might avoid a middle line in sprite in some AMD GPU/driver/OS bad combination
v1.5.0-dev-2137-g38010432e Gregory Hainaut 2017-07-02 18:54:43 No build gsdx ogl: handle float integral coordinate for depth sampling Fix depth effect regression on Nemo (issue #1979)
v1.5.0-dev-2136-gbab9826fb Gregory Hainaut 2017-07-03 19:22:03 Download i10n: upload da_DK precompiled mo file
v1.5.0-dev-2135-gaaf03123f lightningterror 2017-07-03 00:48:40 Download GameDB Remove recent db fix for MGS3 Subsistence Fixes #1992
v1.5.0-dev-2134-g46ab3ee24 pgert 2017-07-02 17:29:53 No build Added Danish mo-files.
v1.5.0-dev-2133-g45ac69a1f Jonathan Li 2017-07-02 23:54:36 Download gsdx:d3d11: Fix sprite geometry shader Sprites always use flat shading. Fixes #1980
v1.5.0-dev-2132-gb8f7e12bc Gregory Hainaut 2017-07-02 16:55:50 Download onepad: Add platform:Linux on game db entries that miss it SDL doc: "Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc)." Issue #1978
v1.5.0-dev-2131-g2ced227ad Gregory Hainaut 2017-07-02 15:31:33 Download i10n: upload cs_CZ mo binary files
v1.5.0-dev-2130-g392816fae Gregory Hainaut 2017-05-21 22:14:34 Download gsdx: store vsync state into an integer allow to support late vsync (Adaptive vsync).
v1.5.0-dev-2129-g36fd2b685 Gregory Hainaut 2017-05-21 21:58:42 No build gsdx: remove the unused GSsetFrameLimit API