Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-3083-g7f5dc2135 Christian Kenny 2019-04-24 02:28:31 Download GameDB: Add VU Clamping for Battle Gear 3. (#2939) Stops car from falling through track.
v1.5.0-dev-3082-gc3f36ad43 lightningterror 2019-04-22 23:23:32 Download gsdx-gui: Separate opengl and direct3d blending options. A short summary how d3d option behaves compared to gl. None d3d-> behaves the same Basic d3d-> even less than 1/3 of Basic opengl. Medium d3d -> less than 1/3 of Basic opengl. High d3d -> 1/3 of Basic opengl. Note: Medium and High options are mostly intended for debug use.
v1.5.0-dev-3081-gd4b62444d lightningterror 2019-04-22 21:39:05 No build gsdx-d3d11: Adjust fbmask code on d3d11. Add the remaining code and separate it in levels because dx sux. Basic blending mode -> doesn't enable fbmask on texture shuffle and triangle primitives. Medium -> doesn't enable fbmask on triangle primitives. High mode- > fully enables fbmask, note it's still not on par with opengl because we miss sw blending for some games. Also keep in mind that High Blending option on d3d11 is like 1/3 of Basic Blending option on GL.
v1.5.0-dev-3080-g6a4fa90b8 lightningterror 2019-04-22 17:38:28 Download pcsx2-wx: Remove extra separator line. Close #2936
v1.5.0-dev-3079-g641df126c lightningterror 2019-04-21 19:13:12 Download gsdx-d3d11: Don't enable fbmask on triangle primitives. It is quite slow due to fb copy on d3d, add potential notes for future improvements so I don't forget what I wanted to do.
v1.5.0-dev-3078-ge72aa2343 lightningterror 2019-04-17 21:30:16 No build gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. Blending option allows us to toggle fbmask on or off with at least basic level just like on gl.
v1.5.0-dev-3077-gde5e9a85b lightningterror 2019-04-17 22:14:17 No build gsdx-d3d11: Partial port of frame buffer masking from opengl. It works on games such as Fifa Street 1 and 2 (character and stage rendering), mission impossible operation surma (shadow rendering). It needs at least Basic level of blending enabled on d3d11.
v1.5.0-dev-3076-g9d60d6acf lightningterror 2019-04-17 19:45:19 No build gsdx-d3d11: Remove old aout code. Will be replaced with fbmask code in next commits.
v1.5.0-dev-3075-g060689d3e pgert 2019-04-21 22:41:40 Download PCSX2: update & improvments of Scandinavian translations
v1.5.0-dev-3074-g6bae2f762 Yaroslav Salnikov 2019-04-21 22:49:11 Download Fixing stiks state monitor (#2933)
v1.5.0-dev-3073-g4202cbe7e lightningterror 2019-04-21 00:50:18 Download pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge. Attention! Older savestates will be incompatible so please use a previous older dev build (such as dev 3043) to save your progress on memory cards instead!
v1.5.0-dev-3072-g0980c7185 Tyler Wilding 2019-03-06 03:13:48 Download recording: Opt-into keybindings, revert potential overrides if disabled
v1.5.0-dev-3071-gec9c97e0b Tyler Wilding 2019-01-27 23:58:36 No build recording: freeze recording information to savestate regardless
v1.5.0-dev-3070-g506ea4c4d Tyler Wilding 2018-11-30 06:13:30 No build recording: various formatting and review corrections Squashed commit: [7955b42e3] recording: Throw errors on fread/fwrite errors. [5a2160f9e] recording: Remove function implementation from header files [f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing [d7f4d43e5] recording: Refactored code-style to be consistent [0f77fbb71] recording: Refactor to use switch statements [28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad [7c01c6cb4] recording: corrected disparity between comment and code [17a8bd8d6] recording: Remove all usages of #define [3830f5a82] recording: Refactor enums and general cleanup [569ef7d67] recording: Completely disable new console log sources when recording is disabled
v1.5.0-dev-3069-g08d923ca6 Tyler Wilding 2018-11-23 05:00:56 No build recording: Append copyright headers Squashed commits: [47be08613] recording: Forgot to refactor the usage of std::size
v1.5.0-dev-3068-g64104ca9f Tyler Wilding 2018-11-23 04:33:15 No build gui:recording: Revert addition of Screenshot As, will contribute as separate PR Along with changing the .bmp file naming scheme.
v1.5.0-dev-3067-gc12c6ed14 Tyler Wilding 2018-11-23 04:17:42 No build recording: Added some more useful logs and cleaned up some TODOs
v1.5.0-dev-3066-geb7030cf1 Tyler Wilding 2018-11-22 06:02:56 No build recording: Use conventional savestate functions, save save-state in a separate file alongside recording file Regressions were discovered after merging with master due to way the save state data was saved within the movie file. This change uses the same functions used in the GUI to create savestates to create a compressed save-state file. Eventually this could be re-incorporated back into the recording file and could be backwards compatible.
v1.5.0-dev-3065-g270f7fd90 Tyler Wilding 2018-11-22 05:59:17 No build recording: Significant refactor on VirtualPad implementation
v1.5.0-dev-3064-gd7074503d Tyler Wilding 2018-11-20 04:08:19 No build recording: Use wxFopen instead of f_open