Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-2219-g595649368 Christian Kenny 2017-11-16 19:36:08 Download GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.
v1.5.0-dev-2218-g3b122a1ba UlsterRose 2017-11-12 22:16:54 Download Add vuClampMode fix to EA Burnout titles.
v1.5.0-dev-2217-gb31c23b37 lightningterror 2017-11-11 21:09:07 Download GSdx: Add/move CRC hacks for Street Fighter EX3 Add missing CRC ids. Move CRC hacks to OpenGL since the effects aren't emulated properly atm.
v1.5.0-dev-2216-g6299d9efa Akash 2017-11-08 10:00:46 Download GSdx-Capture: Grayout configure button for codecs The following patch grays out the configure button when there's no configuration dialog available for the selected codec. What's the use in clicking it when no dialog pops up? :P (I've been tricked by it lots of times)
v1.5.0-dev-2215-g849c2f36d Akash 2017-11-08 09:31:46 No build GSdx-Capture: Format event commands in switch-case Use switch-case over chained if statements for the event commands, makes the code more readable in my opinion.
v1.5.0-dev-2214-g1cbd4c538 lightningterror 2017-10-04 23:50:36 Download GSdx: Add CPU Frame buffer Conversion Hack Add HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU. Can fix broken textures on games but at the cost of slower performance. List of games: Harry Potter games, FIFA Street games. Games like Call of Duty, Kung fu Panda might also be affected as well as others especially on Direct3D. Add HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack named "Frame Buffer Conversion".
v1.5.0-dev-2213-g574e0a753 Christian Kenny 2017-09-27 01:34:13 No build Update SoundTouch lib to v2.0.0
v1.5.0-dev-2212-g96b412ebb Jonathan Li 2017-10-25 01:44:42 Download pcsx2|common|gsnull: Remove GSprintf API It's not really used, and the OSD uses a different API. The specified calling convention (stdcall) is also incorrect since variadic functions are caller-clean, not callee-clean. The compilers ignore the stdcall and just use cdecl (I think), though it does trigger a -Wcast-calling-convention on clang.
v1.5.0-dev-2211-g58f2b6c25 Jonathan Li 2017-10-14 23:54:40 Download windows: Fix Devel solution configuration The FreeType release configurations should be used for devel solution configurations.
v1.5.0-dev-2210-gc783b6d7b Akash 2017-10-13 16:32:37 Download PS2-HW: Remove address of non-existent registers It seems not all DMA channels have the same set of 32 bit registers. Removed addresses of registers which aren't actually present in the memory space. Example: Channel 0/1/2 have address stack registers but the other channels lack it. According to documents, the remaining memory space of the channels seems to be reserved. Which means, write access would be disregarded and read access would return an unknown value. Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
v1.5.0-dev-2209-g9be61f83d Jonathan Li 2017-10-12 08:20:45 Download cdvdgigaherz: Fix Q subchannel relative offset calculation The wrong comparison was used, so all the relative offsets were completely wrong. Fixes the wrong track issue in the CD player. Regression introduced in f314c2a4d9a0ab349c0357b692312c137e2e6ac6.
v1.5.0-dev-2208-g1bcb7eccb Jonathan Li 2017-10-07 23:40:17 No build ci: Update Travis CI and AppVeyor configurations Travis CI: Replace GCC4.9 64-bit with GCC7 64-bit. Replace GCC5 32-bit with GCC7 32-bit. Move 64-bit to top of matrix so it gets built first (ccache doesn't work on the 64-bit build and I don't know why (it works locally), so it takes the longest to build). AppVeyor: Add VS2017 build job.
v1.5.0-dev-2207-g7a7844162 Brian 2017-09-28 07:40:59 Download Add clear list option to ISO Selector
v1.5.0-dev-2206-g3356c63cd Akash 2017-10-10 16:23:44 Download PS2-HW: Fix DMA channel register addresses The macro for address of channel 9 was wrongly having the address of channel 8, fixed it. (Luckily MADR and QWC were unused so we should be safe) Thanks to Fireboyd78 for notifying us about this. (Closes #2091) Also fixed some inconsistencies where some of the DMA channel register addresses weren't defined for all the bitfields.
v1.5.0-dev-2205-gaf2278c3c ramapcsx2 2017-09-17 16:53:36 Download Merge: fe2dfdb3b e4777f656 Merge pull request #2067 from RedPanda4552/master Add PSX memory card support
v1.5.0-dev-2203-gfe2dfdb3b Jonathan Li 2017-05-26 18:46:06 No build gsdx: Remove "using namespace std"
v1.5.0-dev-2202-g82d1aba67 Jonathan Li 2017-05-26 18:44:55 No build gsdx: Prefix std:: to ostringstream, pair, codecvt*
v1.5.0-dev-2201-g7ed360e06 Jonathan Li 2017-05-26 18:37:20 No build gsdx: Prefix std:: to shared_ptr
v1.5.0-dev-2200-g0cde534e3 Jonathan Li 2017-05-26 18:30:44 No build gsdx: Prefix std:: to min and max
v1.5.0-dev-2199-g54c320c72 Jonathan Li 2017-05-26 18:17:01 No build gdsx: Prefix std:: to map Also use auto when appropriate.