Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.7.0-dev-113-g91e7c5b7f Mrlinkwii 2020-07-04 16:47:13 No build gamedb: Add The Ultimate World Cup Quiz. (#3522)
v1.7.0-dev-112-g6afee4ae0 arcum42 2020-07-04 06:56:46 Download Don't call PressButton if the key pressed isn't in the index.
v1.7.0-dev-111-gb45e524b2 lightningterror 2020-06-29 09:10:37 Download gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable. Convert sprites on the cpu instead of the gpu when applicable. Port from Opengl. Lines: GPU conversion. Triangles: CPU conversion. Disable Geometry shader when conversion is done on the cpu.
v1.7.0-dev-110-g7d35892de RedDevilus 2020-07-01 20:14:20 Download GameDB: Add EETimingHack gamefix to Yakuza. (#2774) Fixes flickering.
v1.7.0-dev-109-g4102489d8 RedDevilus 2020-06-29 15:54:31 Download onepad: Add Alienware controller Fixes #3505
v1.7.0-dev-108-gc7bc1c2cf lightningterror 2020-06-25 19:01:30 Download gsdx-gui: Limit spin buttons input properly. v1 It won't allow users to try to input a value that isn't supported osd (size, timeout, max), tc offsets (x, y), rendering threads. v2 Use const if applicable for variables throughout GSSettingsDlg.cpp. Will cleanup some warnings.
v1.7.0-dev-107-g711314dfd RedDevilus 2020-06-27 16:44:42 Download GameDB: Add EETimingHack gamefix to King of Colosseum Green. (#3493) Fixes hang on opening.
v1.7.0-dev-106-gbe1c97a18 Florin9doi 2020-06-27 08:53:01 Download Mpeg.cpp/h indentation
v1.7.0-dev-105-g3119e0a2e arcum42 2020-06-27 10:00:50 Download Rewrite the spu2-x dialog on Linux in wxwidgets. (#3454)
v1.7.0-dev-104-ga2c62c30a lightningterror 2020-05-23 13:02:21 Download gsdx-hw: Remove Itadaki Street hw hack. The hack didn't properly work and it is a core issue.
v1.7.0-dev-103-g0f1cbe741 Mrlinkwii 2020-06-26 21:21:55 Download SPR spacing cleanup (#3499) Correct spacing in SPR.cpp
v1.7.0-dev-102-g3269c58c8 lightningterror 2020-06-03 18:58:10 Download gsdx-hw: Improve detection of Texture Shuffle effect. DMC3, Onimusha 3 rely on this behavior. They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion. So we check if it's a TS effect by checking the scissor value. Credits to Kojin for figuring out the issue.
v1.7.0-dev-101-gcc3c5a8ef lightningterror 2020-06-03 18:35:38 No build gsdx-hw: Remove Onimusha3 and DevilMayCry3 crc hacks. Next commit will allow to render the effects properly.
v1.7.0-dev-100-g2365e4ff7 VĂ­ctor "IlDucci 2020-06-24 13:10:26 Download Locales: Updating Spanish translation. (#3476) Overhauls the previous batch of changes and adds the latest changes. Changes include: - Unification of terminology between all the strings. - Changing quotation marks with the ones used in Spanish. - Removal of some GT-like translations. - Unification of parenthesis symbols. - Removal of title uppercasing (Spanish language doesn't use that many uppercased words). - Checked fuzzy entries.
v1.7.0-dev-99-g7de8e3496 RedDevilus 2020-06-24 13:07:30 Download Gamedb: Cleanup/correct formatting and code comments. (#3490)
v1.7.0-dev-98-g19e872453 lightningterror 2020-06-05 19:37:16 Download gsdx-d3d11: Remove Alpha Stencil hack. Hack is obsolete/replaced with accurate date/date_one option/code. There's pretty much no usecase for it remaining other than using it as an alternative to skipdraw which removes/breaks transparency effects.
v1.7.0-dev-97-g297f91ae7 lightningterror 2020-06-20 23:54:43 Download spu2-x-gui: Fix text being cut off on some options when using dpi scaling.
v1.7.0-dev-96-gd7118671e lightningterror 2020-06-20 23:54:28 No build lilypad-gui: Fix text being cut off on some options when using dpi scaling.
v1.7.0-dev-95-g6032d9129 lightningterror 2020-06-20 23:54:15 No build gsdx-gui: Fix text being cut off on some options when using dpi scaling.
v1.7.0-dev-94-g1426dc1fc iMineLink 2020-06-20 20:22:27 Download GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. (#3463) In GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames. As in current master, 16x16 "flat" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender. Jak games do also many 64x64 "flat" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).