Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-2420-g54b0edbb1 Jonathan Li 2018-06-22 02:22:34 Download ci: Update Travis CI configuration Remove python dependency workaround. Use clang 5 (provided by Travis CI). Add GCC-8 and remove GCC-6. Remove unused clang stuff in 64-bit script.
v1.5.0-dev-2419-gfa7822fbb Jonathan Li 2018-06-22 02:20:40 No build common: Call va_end after vfprintf in PluginLog The C spec states that the va_arg argument value is indeterminate after returning from vfprintf. va_end and va_start must be called before the variable is reused.
v1.5.0-dev-2418-gba1689f6d refractionpcsx2 2018-06-20 23:01:10 Download Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/
v1.5.0-dev-2417-g150b1e842 lightningterror 2018-06-18 21:02:44 Download GSdx: Add Sly 3 PAL demo crc id.
v1.5.0-dev-2416-g74aefcb91 Luminar Light 2018-06-18 19:55:19 Download GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482)
v1.5.0-dev-2415-gabdd847fb lightningterror 2018-06-18 00:53:49 Download GSdx: Add some missing crc ids. Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo, Soul Calibur 2 NTSC-U: Demo.
v1.5.0-dev-2414-g62b709773 pgert 2018-06-13 17:05:25 Download PCSX2: Update Scandinavian translations. (#2481)
v1.5.0-dev-2413-g6bd5afea8 Jonathan Li 2018-06-02 11:17:22 Download cdvdgigaherz:gtk: Simplify GUI dialog Avoid always setting the dialog to the centre of the screen - the GTK+3 documentation advises against it. Avoid using a GUI callback - it's unnecessary since the value can just be retrieved afterwards. Simplify the GUI construction - a container to handle layout isn't necessary due to the GUI's lack of complexity.
v1.5.0-dev-2412-g6778fa2b7 Jonathan Li 2018-06-02 11:02:30 No build cdvdgigaherz: Replace use of deprecated wstring_convert wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and WideCharToMultiByte() instead.
v1.5.0-dev-2411-g4ab97be69 Jonathan Li 2018-06-02 11:02:09 No build cdvdgigaherz:windows: Adjust CD read success condition IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read fails (I'm not sure when it'll return failure). Assume the read is successful only when the read length is correct.
v1.5.0-dev-2410-g83ffbc2d3 Jonathan Li 2018-06-02 11:01:56 No build cdvdgigaherz: Remove unused mode parameter/member variables
v1.5.0-dev-2409-g2b9c368fa lightningterror 2018-06-11 01:08:36 Download GSdx-d3d: Rearange PSSelector(GSDeviceDX.h). Rearange PSSelector shader list in GSDeviceDX.h to match GL format. Easier to read and will make someone's life easier.
v1.5.0-dev-2408-g6f4212320 lightningterror 2018-06-11 00:01:40 Download GameDB: Moorhuhn Fun Kart 2008. Add Moorhuhn Fun Kart 2008 to DB. eeClampMode = 3 // Fixes falling through ground. Close #2479
v1.5.0-dev-2407-gbb5f989c0 lightningterror 2018-06-10 18:34:24 Download GSdx: Purge leftover SSX3 crc ids no longer needed.
v1.5.0-dev-2406-gaf3e55af6 lightningterror 2018-06-09 10:15:55 Download GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode.
v1.5.0-dev-2405-g1c58d5acf lightningterror 2018-06-08 22:54:56 Download GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now.
v1.5.0-dev-2404-g6f2ded822 Robert Neumann 2018-06-08 21:53:36 Download psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode
v1.5.0-dev-2403-g30b722b80 Robert Neumann 2018-06-08 03:57:14 Download psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example)
v1.5.0-dev-2402-ga9af0ee5a Akash 2018-06-06 08:44:40 Download GameDB: Remove Rounding modes on Teen Titans This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should) while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes. TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this. This reverts commit 4765770dc8cf831193a3b88a4c2b86c93127de70.
v1.5.0-dev-2401-g4765770dc Christian Kenny 2018-06-05 18:53:57 Download GameDB: Add gamefix to restore missing text in Teen Titans.