Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-2766-g7d938834d lightningterror 2018-12-16 16:02:50 Download GSdx: Add crc id for ZettaiZetsumeiToshi2 EU. SLES-54587 Raw Danger!
v1.5.0-dev-2765-gbb0f08b2c lightningterror 2018-12-15 05:46:15 Download GSdx-d3d: Simplify aout for reading.
v1.5.0-dev-2764-ga8c2076d0 lightningterror 2018-12-14 15:16:26 Download GSdx: Adjust God of War 1 and 2 crc hacks. Move texture shuffle (shadows) hack to aggressive state. Adjust water/hell effect crc hack - don't enable hack on native res if crc is below aggressive, enable if resolution is higher on dx and gl state.
v1.5.0-dev-2763-ge87a6b9cc lightningterror 2018-12-13 02:55:10 Download GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. On Tales of Abyss it fixes blur, On Urban Chaos it fixes fog/transparent layer. Note: Depth needs to be enabled on d3d11. No support for d3d9 ofc.
v1.5.0-dev-2762-ga1f4d2ca3 lightningterror 2018-12-13 02:53:18 No build GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.
v1.5.0-dev-2761-g013c47950 KrossX 2018-12-13 02:52:06 No build tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader. Add sample_depth function, note only Tales of Abyss and Urban Chaos depth sampling is supported, full depth fmt will need to wait a little longer.
v1.5.0-dev-2760-g50b71f69d lightningterror 2018-12-12 19:12:36 Download GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.
v1.5.0-dev-2759-g721561862 lightningterror 2018-12-12 19:03:08 No build GSdx-d3d11: Add support for depth convert format in texture sampler. Idea is to allot partial support of depth fmt on the new depth convert format, this way we can utilize channel shuffle on Red, Blue or gXbY channels with depth shader conversion. Terminator 3 hits this code path and seems to fix a transparent wall. Other games will probably benefit from this as well.
v1.5.0-dev-2758-g3a9ff840c lightningterror 2018-12-12 18:56:08 No build GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
v1.5.0-dev-2757-gabb1cc5fe lightningterror 2018-12-12 18:52:57 No build tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle. Red, blue and gXbY channels support it.
v1.5.0-dev-2756-gc511ce80d lightningterror 2018-12-11 16:18:40 No build GSdx-d3d: Add support for channel shuffle in GSRendererDX. Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We ensure d3d9 doesn't blow up with regressions, add required code to GSRendererDX11 to properly support channel shuffle. Note the feature is still not yet complete, copy function needs to be implemented (suggested by Gregory) but it can be done at a later date, this still fixes a bunch of issues on various games.
v1.5.0-dev-2755-gc7aca6464 lightningterror 2018-12-11 16:17:03 No build GSdx-d3d: Add support for ChannelShuffle in PS constant buffer. Needed for GXBY channel.
v1.5.0-dev-2754-gc8f53f32f lightningterror 2018-12-11 01:09:13 No build GSdx-d3d11: Add the shader fetch in GSTextureFX11. Allows us to fetch the channel from the tfx shader.
v1.5.0-dev-2753-gcd5132d20 lightningterror 2018-12-11 01:08:21 No build GSdx-d3d: Add the channel bit to support channel shuffle.
v1.5.0-dev-2752-gd38bd9c95 KrossX 2018-12-11 01:04:31 No build tfx.fx: Port channel shuffle shaders from OpenGL. Port RGBA shaders to support channel shuffle on Direct3D11.
v1.5.0-dev-2751-g4669e1423 Chromaryu 2018-12-12 15:34:45 Download Localization: Update ja_JP localization Got reported that VSync translation is missing.
v1.5.0-dev-2750-g0e4380356 Shanoah Alkire 2018-12-12 08:34:24 Download SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.
v1.5.0-dev-2749-g73209c520 Shanoah Alkire 2018-12-12 06:22:41 Download Some annoying logs about COP0 are now COP0 Logs.
v1.5.0-dev-2748-g46989a0c6 lightningterror 2018-12-11 23:19:02 Download GSdx: Forgot to remove OI_TalesOfLegendia from header file.
v1.5.0-dev-2747-gaa5c0ebb9 orbea 2018-12-11 19:36:15 Download GSdx: Remove OI_TalesOfLegendia HW hack. (#2747) The hack caused glitches to appear on the right side of the screen, the hack was used as a workaround to properly display game ui elements however it is no longer needed on opengl and d3d11. The ui elements are rendered properly with Depth Conversion. Shadow issues are solved with at least partial level crc hacks. See https://github.com/PCSX2/pcsx2/issues/2692 for more detailed information.