Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-2566-g3fe9ff7ac Jonathan Li 2018-09-10 22:13:34 Download gsdx: Split TC offset hack into X and Y components
v1.5.0-dev-2565-g2f5ba10e6 Jonathan Li 2018-09-10 18:22:27 No build gsdx:hw: Move TC offset variables to GSRendererHW Also rename them for consistency.
v1.5.0-dev-2564-g728fa2c1a lightningterror 2018-09-17 07:38:07 Download GSdx-d3d: tfx.fx correct texture shuffle shaders. Some values were incorrect, now I'm no expert but looking at the code and behavior seemed a bit wrong compared to gl. Improves d3d rendering on Sonic Unleashed, the purple screen is gone matching it with gl visuals.
v1.5.0-dev-2563-g7433ee7fc Jonathan Li 2018-09-06 02:52:19 Download pcsx2: Warn if GameDB section start tag is incorrect This helps avoid patches not being applied due to whitespace mismatches. For example: [patches ] [ patches] [patches = 012345678]
v1.5.0-dev-2562-gf47321c28 Jonathan Li 2018-09-06 02:49:28 No build pcsx2: Improve GameDB multiline section parsing If the entry separator (line of dashes) is found, assume the multiline section end tag is missing or incorrect and stop parsing so that it doesn't affect subsequent database entries. Also improve the error messages so it is slightly more clear what the error is.
v1.5.0-dev-2561-g8acc319a4 lightningterror 2018-09-13 09:35:42 Download GSdx-d3d: Mask alpha channel on 24bit format. dfmt is not supported but we can use the variable to select the frame buffer format and later disable writting to the alpha channel. MGS3 sees an improvement, and possibly other games as well. So far didn't spot any regressions.
v1.5.0-dev-2560-gf3d738d77 arcum42 2018-09-16 09:40:07 Download Remove an extern that goes to a function not in the code.
v1.5.0-dev-2559-g914573a5c arcum42 2018-09-16 08:51:52 No build Restore wxInvalidDateTime, and fix the call that was crashing debug.
v1.5.0-dev-2558-g14a62c3a3 lightningterror 2018-09-15 14:27:04 Download GSdx-tc: Update fb conversion hack comment with latest d3d changes. D3D10/11 now supports fb conversion through a shader but only on native res for now. Nobody cares about D3D9 so don't ask :).
v1.5.0-dev-2557-ge9ae9cacd arcum42 2018-09-15 12:52:41 Download Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead.
v1.5.0-dev-2556-g577bfaa8c lightningterror 2018-09-14 15:43:24 Download GSdx-d3d: Move Selector reset states in to a separate function. Also move vs_sel def in header file and rename it using the member name. Code is easier to read/move/adjust similar to GL.
v1.5.0-dev-2555-gf40c1de91 lightningterror 2018-09-10 22:05:48 Download GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11. Commit: https://github.com/PCSX2/pcsx2/commit/d29e375f72c94fb206812e589cf6b8c5814249f9 Only native res is supported currently, but it's still great progress. Someone needs to port the ScalingFactor to D3D from commit: https://github.com/PCSX2/pcsx2/commit/6121677aa1064269db333f4d5db0b3ead65270c1 Credits to KrossX for porting the shader.
v1.5.0-dev-2554-g6b52cc982 lightningterror 2018-09-12 13:00:20 Download GSdx-gui: Minor osd gui adjustments. Grey out scrolling speed and maximum onscreen messages when Enable Log is not checked.
v1.5.0-dev-2553-gad143d92d lightningterror 2018-09-12 11:33:07 Download GSdx: Add Yakuza ntsc-u demo crc id.
v1.5.0-dev-2552-g9cb35a897 arcum42 2018-08-27 00:06:35 Download PCSX2: Save/load slot improvements. With these changes, saveslots will be labeled as either empty or with the date that the file was last updated on. The menu items for loading them are also disabled if the slot is empty. It's possible if you are very fast to access the menu before the slots change. It updates when the crc changes. When you save a saveslot, the menu item also changes to show the time you told it to save until the file is actually done saving. Also fix an issue with backup saveslots not working properly from the gui on first load.
v1.5.0-dev-2551-g6e3f41f16 lightningterror 2018-09-10 05:54:15 Download build.sh: correct some tab/space issues left by arcum from previous commit.
v1.5.0-dev-2550-gd8e6ba427 arcum42 2018-09-06 06:38:38 Download Add a new option to build.sh to not generate translations while building the project.
v1.5.0-dev-2549-ga977f1e6c Jonathan Li 2018-09-04 22:40:27 Download pcsx2|utilities; Revert ambiguous wxString related commits This reverts 93d5b52df34c03a2ed859bba6e06fead3b875e70 f3e78b826754b79639bb38d6c50c5831f6f9ca01 55155ca7f1e731473ac7133af4efbc5476f302e3. Unfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD compile, but there are probably more issues that just haven't been reported yet...
v1.5.0-dev-2548-gd520f3852 refractionpcsx2 2018-09-04 21:52:17 Download Missed some more code from testing. I do know what I'm doing I swear
v1.5.0-dev-2547-g50e3474b6 refractionpcsx2 2018-09-04 21:51:07 No build Missed a debug log.