Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2019. You need to install the Visual C++ 2019 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.7.3519-183-g89c0d95a9 Connor McLaughlin 2022-11-27 03:51:57 No build Common: Slim down RedtapeWindows and correct case
v1.7.3519-182-g2c88cd7ac xantares 2022-11-26 18:23:34 No build CMake: Lowercase Winmm for case-sensitive fs Fix build on mingw from linux
v1.7.3519-181-g0440079a2 xantares 2022-11-26 18:20:16 No build FileSystem: Use _stat64 routines
v1.7.3519-180-g5fbf21c1b xantares 2022-11-26 18:21:54 No build RedtapeWindows: Lowercase includes for linux fs
v1.7.3519-179-ge4cc0e04e refractionpcsx2 2022-11-26 18:55:31 No build GS-DX11: Fix D3D11_BOX parameters (missing "front")
v1.7.3519-178-g01179c69e refractionpcsx2 2022-11-26 17:12:45 No build CDVD: Correct DMA timing if sectors are buffered.
v1.7.3519-177-g038e22e5d Connor McLaughlin 2022-11-26 11:18:03 No build MTGS: Make PresentCurrentFrame() callable from CPU thread GS thread can use GSPresentCurrentFrame().
v1.7.3519-176-gebeba2ba1 Connor McLaughlin 2022-11-26 06:53:30 No build GS/Vulkan: Enable samplerAnisotropy before using
v1.7.3519-175-gdaebb5753 Connor McLaughlin 2022-11-26 06:40:41 No build GS/HW: Fix various issues with texture replacements - Replacement textures now show in HC usage to give a clearer picture of VRAM usage. - Fixed crashes when loading compressed and mipmapped DDS textures. - Fixed compressed mipmapped textures in Direct3D 12. - Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went down the last 1x1 mipmap level.
v1.7.3519-174-gbb2016889 TellowKrinkle 2022-11-26 03:50:56 No build 3rdparty: Update SDL to 2.26.0
v1.7.3519-173-g470bbc989 EdnessP 2022-11-26 06:07:36 No build Patches: Add extended PS2rd support; used by OPL (#7381)
v1.7.3519-172-g527fa587c refractionpcsx2 2022-11-26 02:14:25 No build CDVD: Don't account for rotation if sectors are buffered
v1.7.3519-171-g8a22e44f3 refractionpcsx2 2022-11-26 03:31:19 No build GS-TC: Make sure if we have an old frame check bounds of other frame
v1.7.3519-170-gad7736f90 RedDevilus 2022-11-26 04:50:54 No build GameDB: Remove blit from PAL being dumb The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.
v1.7.3519-169-g2ab27ef42 AKuHAK 2022-11-25 23:18:20 No build formatter: apply editorconig into various files
v1.7.3519-168-g314c84029 TellowKrinkle 2022-11-25 04:10:32 No build VIF: Reduce alignment of empty hash buckets They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
v1.7.3519-167-gee451fe34 TellowKrinkle 2022-11-25 03:43:54 No build Common: Fix slow emulator startup on M1s
v1.7.3519-166-g50f90aee7 JordanTheToaster 2022-11-25 20:47:54 No build GameDB: Fix incorrect name of SLPM-65140 Fixes an incorrect game name.
v1.7.3519-165-g31c02e591 Connor McLaughlin 2022-11-25 17:14:50 No build FullscreenUI: Don't show game fixes unless advanced is enabled
v1.7.3519-164-gd08f4df14 Connor McLaughlin 2022-11-25 17:03:38 No build ImGuiFullscreen: Fix navigating to root on Linux