Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-3163-g1fc351663 atomic83GitHub 2019-06-17 17:22:25 Download GameDB: Naruto games fixes and beta trial updates (#2994) Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights. - Tested by boberto5888 Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE. - Tested by boberto5888 Added beta trial serials. - Tested by atomic83github
v1.5.0-dev-3162-g4195b77fa Akash 2019-06-17 09:31:16 Download GSdx-dialog: Unused parameter on hacks dialog constructor Apparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<
v1.5.0-dev-3161-g9acb871c7 Akash 2019-06-17 09:17:03 Download GSdx-Dialog: Remove useless member variable The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after lightning removed reference device) The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.
v1.5.0-dev-3160-gcc6a58da1 Shanoah Alkire 2019-06-17 00:50:27 Download Remove sVU_Debug.h, as nothing in it is actually used anywhere.
v1.5.0-dev-3159-g563772fdf arcum42 2019-06-17 02:33:17 Download Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.
v1.5.0-dev-3158-ge6d42338a lightningterror 2019-06-17 00:11:47 Download gsdx-hw: Fix incorrect variable name when tc is disabled. Allows to compile gsdx with tc disabled properly again.
v1.5.0-dev-3157-ge89f46139 lightningterror 2019-06-16 21:25:25 Download gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds. It is used for debugging only.
v1.5.0-dev-3156-ga936cd9eb lightningterror 2019-06-16 16:24:42 Download gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used . Code can be readded in the future if there is a need for it. Advanced DATE for example.
v1.5.0-dev-3155-g34bedddd5 lightningterror 2019-06-16 16:13:16 No build gsdx-d3d11: Update nvidia hack handling. Don't query the api for the adapter description twice.
v1.5.0-dev-3154-g55f4dea46 KrossX 2019-06-14 20:28:18 No build gsdx-gui: Purge Sprite hack from the gui. Collaborator: lightningterror
v1.5.0-dev-3153-g39f509fea KrossX 2019-06-16 16:06:08 No build gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
v1.5.0-dev-3152-g6a122268c KrossX 2019-06-14 20:24:37 No build gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. Bonus, remove unused options variable D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
v1.5.0-dev-3151-gcec185fd6 lightningterror 2019-06-15 22:35:17 Download gsdx-hw: Add Jak2 demo crc id, US version.
v1.5.0-dev-3150-g0781cb65b lightningterror 2019-06-14 23:32:58 Download gsdx-hw purge HauntingGround crc hacks. Half Pixel Offset can solve the misaligned blur when upscaling, while the second hack is also no longer needed and it broke depth effects too.
v1.5.0-dev-3149-g322878980 lightningterror 2019-06-13 14:52:03 Download gsdx-d3d11: Add draw call number to debug logs.
v1.5.0-dev-3148-g602435901 lightningterror 2019-06-13 13:38:24 Download gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks. Shadows emulated correctly with accumulation blend, d3d11 misses sw blend for extra accuracy (darker shadow). gsdevice11: Remove unused IsCLR1() variable.
v1.5.0-dev-3147-g60cf62fea hibye8313 2019-06-09 18:38:11 Download GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
v1.5.0-dev-3146-g6bdd4ff18 hibye8313 2019-06-06 17:56:22 No build GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader.
v1.5.0-dev-3145-g718042e6a hibye8313 2019-06-06 16:21:32 No build GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
v1.5.0-dev-3144-ga3bf46ecd willkuer 2019-06-06 04:21:02 Download [skip ci] GSDumpgui: Handle dumpPath as optional. (#2981) GsDump file can be optional in case you just want to launch the plugin config dialog. Throw with a meaningful error message in case validation layer fails.
v1.5.0-dev-3143-gcd11ae1ac lightningterror 2019-06-04 02:41:19 Download Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release. Bonus, include the gamefix patches for all remaining PAL releases that were missing. crc and patch codes should be the same considering other releases share it. Issue: https://forums.pcsx2.net/Thread-Bug-report-Harry-Potter-and-the-Chamber-of-Secrets-PAL-PS2-Disc-and-Iso-Problem?pid=600047
v1.5.0-dev-3142-g668670941 Marco Estevez 2019-06-02 03:16:27 Download Gamedb: Fix for Mafia (S) SLES-52282. (#2974) Allow pass the initial splash screen. EETimingHack = 1
v1.5.0-dev-3141-g976b77f14 lightningterror 2019-06-01 16:46:17 Download gsdx-hw: Use std max for scaling factor, bonus add jak3 crc id for eu preview/us international release.
v1.5.0-dev-3140-ga1a637470 Ian Brown 2019-06-01 13:34:21 Download Build: Changes required to compile and run using VS 2019 (#2975) in vs 2019, the system xhash used by unordered_map uses Target in its template definition. pcsx2 #defines this in the r5900 and r3000 headers which leak cause a cryptic compilation error. A quick fix here is just to undef it in gamebase.h. A better fix would be to encapsulate the definition or use something more c++ to avoid the pre-processor. Add a comment to explain the _Target_ undef. tap.h did not have string defined. I guess this was included transitively somewhere with an earlier set of system headers. Biostools, the file is opened in text mode which causes the bios to be partially read. I'm not sure that's vs2019 specific but it's wrong in any case. Maybe the default mode parameter changed at some point. Maybe wxFile would be a better choice here rather than WxFFile because wxFile always open s in binary mode.
v1.5.0-dev-3139-g1f1b68a9b Thomas Evans 2019-06-01 13:30:03 Download debugger: Muti-byte hex strings can now be pasted into the memory view. (#2960) You can now paste a hex string into the memory view (with Ctrl+V).
v1.5.0-dev-3138-gfbafd4420 lightningterror 2019-05-31 19:24:48 Download [skip ci] gsdumpgui: Auto select gsdx dll and gs dump when a directory location is reloaded/changed. First on list only. Feature to save selection isn't available for now.
v1.5.0-dev-3137-g877a11219 lightningterror 2019-05-30 15:43:16 Download gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0, add an assert that m_target isn't handled with invalid_tex0 yet due to upscaling.
v1.5.0-dev-3136-g8ff74fc6c lightningterror 2019-05-30 15:33:49 No build gsdx-hw: Fix border issue on ComputeFixedTEX0. It is quite complex to handle rescaling on ComputeFixedTEX0 so this function is less stricter than GetSizeFixedTEX0, therefore we remove the reduce optimization, and we don't handle bilinear filtering which might create wrong interpolation at the border. Fixes FFX upscaling issues on Bilinear filter during cutscenes. comment
v1.5.0-dev-3135-gafd5ceef7 pgert 2019-05-26 03:41:18 Download PCSX2 > GUI: update and improvements of Scandinavian translations
v1.5.0-dev-3134-g5e043b3b6 lightningterror 2019-05-25 17:19:17 Download gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only. Previous commit for reference: https://github.com/PCSX2/pcsx2/commit/548d6b31bf74d4b03422e427122ab6fef97b0c1f
v1.5.0-dev-3133-g3fb2afb51 lightningterror 2019-05-24 08:06:23 Download onepad: Update to latest controlled database.
v1.5.0-dev-3132-g482f1e953 lightningterror 2019-05-24 07:41:50 Download gamedb/gsdx: Harry Potter Chamber of secrets db and crc update. Remove some crc lookups for gamefix patches that share the same serial and patch codes. It will allow game versions with different crc ids to use the patches. Close #2654 Add JP version to automatic mipmapping.
v1.5.0-dev-3131-ged8592b30 lightningterror 2019-05-24 01:16:40 Download gsdx-d3d11: Don't run Alpha Stencil on DATE with texture shuffle. It breaks DATE with tex shuffle (Haunting Ground 2, Superman shadow of Apokolips, possibly others too).
v1.5.0-dev-3130-g3289dc1cc lightningterror 2019-05-23 17:53:50 Download gsdx-gui: update alpha stencil, crc hack level tooltips.
v1.5.0-dev-3129-gfe8793081 lightningterror 2019-05-23 17:29:13 No build [skip ci] gsdumpgui: Properly disable/grey out some debug options based on Debug Mode check.
v1.5.0-dev-3128-gc6fcf0aaa Chromaryu 2019-05-17 18:07:18 Download Locales: Update ja_JP localing. To match up with newly added strings.
v1.5.0-dev-3127-g87808fee0 lightningterror 2019-05-17 03:35:17 Download gsdx-hw: Purge GSC_GTASanAndreas crc hacks. Auto flush allows us to render the effects properly. Small ghosting may not be an actual issues as it's also present on sw renderer.
v1.5.0-dev-3126-g2941fd9b8 Shanoah Alkire 2019-05-12 05:43:47 Download wx: Replace a bunch of wx 2.8 macros with the wx 3.x versions.
v1.5.0-dev-3125-g5d4ae31ba Shanoah Alkire 2019-05-12 04:18:18 No build Add a few default functions in explicitly. (-Wdeprecated-copy)
v1.5.0-dev-3124-g284880f76 Shanoah Alkire 2019-05-12 04:00:29 No build GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder)
v1.5.0-dev-3123-g2d46bc661 Kojin 2019-05-11 19:40:15 No build gsdx-d3d11: ensure texture size of at least 1x1
v1.5.0-dev-3122-g9a5225dfd lightningterror 2019-05-05 23:37:18 No build gsdx-hw: Purge GSC_SimpsonsGame crc hacks. Upscaling issue can be resolved with Half Pixel Offset Normal.
v1.5.0-dev-3121-g079baaed9 Christian Kenny 2019-05-03 01:01:56 Download gamedb: Add CrashTagTeamRacingIbit gamefix to Crash Tag Team Racing. Fixes constant recompilation problems.
v1.5.0-dev-3120-gbe46832c7 lightningterror 2019-05-03 00:47:45 Download gsdx-hw/gamedb: Add Star Wars - The Force Unleashed to gamedb and crc list.
v1.5.0-dev-3119-g637f777ea lightningterror 2019-05-02 22:53:44 Download gsdx-hw: Update OI_StarWarsForceUnleashed hack. Remove hack that was replaced by OI_GsMemClear and OI_DoubleHalfClear.
v1.5.0-dev-3118-geb0d22626 lightningterror 2019-05-02 21:07:46 Download gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks. Shadows are rendered correctly with basic blending on opengl, high on d3d11.
v1.5.0-dev-3117-gde0c4a7fc Kojin 2019-05-02 19:57:00 Download gsdx-hw: Check for null texture before commit in hacks. (#2951) Issue ##2943
v1.5.0-dev-3116-g5a69a2f68 lightningterror 2019-05-01 01:28:28 Download gsdx-sw: Add an option to toggle auto flush on sw renderer. Windows + Linux.
v1.5.0-dev-3115-g87f36852b lightningterror 2019-05-01 22:57:46 Download pcsx2: ofc I forgot to completely remove the variable from the previous commit ...
v1.5.0-dev-3114-gbbce809ac lightningterror 2019-05-01 22:40:49 Download pcsx2-gui: Don't put Screenshot button in a submenu. Bonus take care of a compiler warning. Issue #2949
v1.5.0-dev-3113-g56a976e27 hibye8313 2019-04-30 22:19:46 Download microVU: Add gamefix for Crash Tag Team Racing. Fixes constant recompilation problems.
v1.5.0-dev-3112-gb270c1bb6 Shanoah Alkire 2019-04-28 10:36:43 Download onepad: Cleanup in a few places.
v1.5.0-dev-3111-g6a202c9b5 Shanoah Alkire 2019-04-28 06:15:53 Download onepad: Update to include latest controller database.
v1.5.0-dev-3110-gd00b8081a Shanoah Alkire 2019-04-28 04:30:29 Download onepad: bring the sensibility changes over to onepad as well as onepad_legacy.
v1.5.0-dev-3109-gff9749f6d Yaroslav Salnikov 2019-04-28 03:35:35 Download Onepad (legacy) sensibility implementation for linux (#2932) * Implementation of onepad sensibility for linux * cast floats to int * Fix the sensibility sanity checking, and clean up the dialog box a bit.
v1.5.0-dev-3108-gead3d21bd Gregory Hainaut 2019-04-10 12:02:12 Download gsdx ogl: commit texture in copy function So far not yet used but safer this way
v1.5.0-dev-3107-g568b96b88 Gregory Hainaut 2019-04-10 12:00:32 No build gsdx ogl: only always uncommit texture in debug build It is good for memory but bad for the speed. There is likely a better trade-off but it should be enough for now
v1.5.0-dev-3106-g70c3c1a48 Gregory Hainaut 2019-02-28 17:40:24 No build gsdx ogl: always commit a sparse texture when force_texture_clear is enabled The goal is to ensure the behavior of the option. VRAM usage isn't important as option is mainly intented for debug purpose.
v1.5.0-dev-3105-ge77aac0bf lightningterror 2019-02-28 00:44:03 No build gsdx-ogl: Do some integer casts for destination texture commit to StretchRect. Fixes warning.
v1.5.0-dev-3104-gbdcf83ca4 Gregory Hainaut 2019-02-27 10:53:32 No build gsdx ogl: sparse texture : only commit new area Avoid potential driver overhead
v1.5.0-dev-3103-gbb306dfe9 Gregory Hainaut 2019-02-26 15:36:28 No build gsdx hw: commit texture before a clear in OI hack Note I didn't bother to compute the draw region for single game hack. Gain would be 0 if game doesn't suffer of memory issue in the first place
v1.5.0-dev-3102-g116a5d822 Kojin 2019-02-18 19:48:08 No build gsdx-ogl: update Save() to use committed size of texture
v1.5.0-dev-3101-g961828321 Kojin 2019-02-17 07:02:32 No build gsdx-ogl: Add detection of Sparse Depth in isDss()
v1.5.0-dev-3100-g55e95cc55 Kojin 2019-02-16 08:21:20 No build gsdx-ogl: add destination texture commit to StretchRect
v1.5.0-dev-3099-ge9989a596 Kojin 2019-02-14 18:31:44 No build gsdx: enable sparse render target in TC
v1.5.0-dev-3098-ga1cdeb2fd Kojin 2019-02-14 18:30:24 No build gsdx: add uncommit in recycle
v1.5.0-dev-3097-g4e675ef6e Kojin 2019-02-14 18:28:31 No build gsdx-ogl: add texture commit ogl renderer
v1.5.0-dev-3096-gba782e90c Gregory Hainaut 2019-02-07 12:20:23 No build gsdx ogl: enable sparse feature on GSdevice interface Note: remain * To really use sparse texture * To debug it ^^
v1.5.0-dev-3095-g16d5f477f Gregory Hainaut 2019-02-07 12:17:15 No build gsdx ogl: implement CommitPages
v1.5.0-dev-3094-ge8b2d036e Gregory Hainaut 2019-02-07 12:16:32 No build gsdx ogl: handle creation of sparse texture
v1.5.0-dev-3093-g9e7069f37 Gregory Hainaut 2019-02-07 12:11:47 No build gsdx hw: add API to manage sparse texture allocation DX/GL should implement "CommitPages" to really commit memory Note: CommitPages should also update the m_committed_size member
v1.5.0-dev-3092-g643ed528c Gregory Hainaut 2019-02-07 12:08:44 No build gsdx hw: allow to create sparse texture at device level Obviously texture allocation should be updated too
v1.5.0-dev-3091-g3408d1a87 lightningterror 2019-04-25 16:48:07 Download gsdx-d3d11: Move colclip code to blending function. Also disable a log that was accidentally enabled/pushed.
v1.5.0-dev-3090-ga0c6c1cb9 lightningterror 2019-04-25 16:34:28 Download gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed.
v1.5.0-dev-3089-g8eab61850 lightningterror 2019-04-25 15:08:51 Download gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case). DBZBT2, DBZBT3, MetalGearSolid3.
v1.5.0-dev-3088-g34ac15f7e Kojin 2019-04-22 22:57:39 Download GSdx-hw: Add secret ini option to disable TS half bottom detection
v1.5.0-dev-3087-g7eb0b0ac6 Kojin 2019-04-24 14:28:56 No build GSdx-hw: Add automatic detection of half-bottom in TS Typical shuffle case is 1/2 height so other half is undesired In dbz we split the depth buffer. - Sample first half, write to `0x0`. - Sample second half, write to `0x800` - Finally, sample `0x0` though `0xffc` Crash Twinsanity is a similar case.
v1.5.0-dev-3086-g97612edd5 Kojin 2019-04-24 14:27:59 No build GSdx-hw: Move src to protected member
v1.5.0-dev-3085-g6af2f7ef4 Kojin 2019-04-22 13:50:49 No build GSdx-hwtc: Propagate valid area from dst to source
v1.5.0-dev-3084-gacf771edd Kojin 2019-04-22 13:28:34 No build GSdx-hw: Store bounding rectangle in protected member
v1.5.0-dev-3083-g7f5dc2135 Christian Kenny 2019-04-24 02:28:31 Download GameDB: Add VU Clamping for Battle Gear 3. (#2939) Stops car from falling through track.
v1.5.0-dev-3082-gc3f36ad43 lightningterror 2019-04-22 23:23:32 Download gsdx-gui: Separate opengl and direct3d blending options. A short summary how d3d option behaves compared to gl. None d3d-> behaves the same Basic d3d-> even less than 1/3 of Basic opengl. Medium d3d -> less than 1/3 of Basic opengl. High d3d -> 1/3 of Basic opengl. Note: Medium and High options are mostly intended for debug use.
v1.5.0-dev-3081-gd4b62444d lightningterror 2019-04-22 21:39:05 No build gsdx-d3d11: Adjust fbmask code on d3d11. Add the remaining code and separate it in levels because dx sux. Basic blending mode -> doesn't enable fbmask on texture shuffle and triangle primitives. Medium -> doesn't enable fbmask on triangle primitives. High mode- > fully enables fbmask, note it's still not on par with opengl because we miss sw blending for some games. Also keep in mind that High Blending option on d3d11 is like 1/3 of Basic Blending option on GL.
v1.5.0-dev-3080-g6a4fa90b8 lightningterror 2019-04-22 17:38:28 Download pcsx2-wx: Remove extra separator line. Close #2936
v1.5.0-dev-3079-g641df126c lightningterror 2019-04-21 19:13:12 Download gsdx-d3d11: Don't enable fbmask on triangle primitives. It is quite slow due to fb copy on d3d, add potential notes for future improvements so I don't forget what I wanted to do.
v1.5.0-dev-3078-ge72aa2343 lightningterror 2019-04-17 21:30:16 No build gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. Blending option allows us to toggle fbmask on or off with at least basic level just like on gl.
v1.5.0-dev-3077-gde5e9a85b lightningterror 2019-04-17 22:14:17 No build gsdx-d3d11: Partial port of frame buffer masking from opengl. It works on games such as Fifa Street 1 and 2 (character and stage rendering), mission impossible operation surma (shadow rendering). It needs at least Basic level of blending enabled on d3d11.
v1.5.0-dev-3076-g9d60d6acf lightningterror 2019-04-17 19:45:19 No build gsdx-d3d11: Remove old aout code. Will be replaced with fbmask code in next commits.
v1.5.0-dev-3075-g060689d3e pgert 2019-04-21 22:41:40 Download PCSX2: update & improvments of Scandinavian translations
v1.5.0-dev-3074-g6bae2f762 Yaroslav Salnikov 2019-04-21 22:49:11 Download Fixing stiks state monitor (#2933)
v1.5.0-dev-3073-g4202cbe7e lightningterror 2019-04-21 00:50:18 Download pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge. Attention! Older savestates will be incompatible so please use a previous older dev build (such as dev 3043) to save your progress on memory cards instead!
v1.5.0-dev-3072-g0980c7185 Tyler Wilding 2019-03-06 03:13:48 Download recording: Opt-into keybindings, revert potential overrides if disabled
v1.5.0-dev-3071-gec9c97e0b Tyler Wilding 2019-01-27 23:58:36 No build recording: freeze recording information to savestate regardless
v1.5.0-dev-3070-g506ea4c4d Tyler Wilding 2018-11-30 06:13:30 No build recording: various formatting and review corrections Squashed commit: [7955b42e3] recording: Throw errors on fread/fwrite errors. [5a2160f9e] recording: Remove function implementation from header files [f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing [d7f4d43e5] recording: Refactored code-style to be consistent [0f77fbb71] recording: Refactor to use switch statements [28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad [7c01c6cb4] recording: corrected disparity between comment and code [17a8bd8d6] recording: Remove all usages of #define [3830f5a82] recording: Refactor enums and general cleanup [569ef7d67] recording: Completely disable new console log sources when recording is disabled
v1.5.0-dev-3069-g08d923ca6 Tyler Wilding 2018-11-23 05:00:56 No build recording: Append copyright headers Squashed commits: [47be08613] recording: Forgot to refactor the usage of std::size
v1.5.0-dev-3068-g64104ca9f Tyler Wilding 2018-11-23 04:33:15 No build gui:recording: Revert addition of Screenshot As, will contribute as separate PR Along with changing the .bmp file naming scheme.
v1.5.0-dev-3067-gc12c6ed14 Tyler Wilding 2018-11-23 04:17:42 No build recording: Added some more useful logs and cleaned up some TODOs
v1.5.0-dev-3066-geb7030cf1 Tyler Wilding 2018-11-22 06:02:56 No build recording: Use conventional savestate functions, save save-state in a separate file alongside recording file Regressions were discovered after merging with master due to way the save state data was saved within the movie file. This change uses the same functions used in the GUI to create savestates to create a compressed save-state file. Eventually this could be re-incorporated back into the recording file and could be backwards compatible.
v1.5.0-dev-3065-g270f7fd90 Tyler Wilding 2018-11-22 05:59:17 No build recording: Significant refactor on VirtualPad implementation
v1.5.0-dev-3064-gd7074503d Tyler Wilding 2018-11-20 04:08:19 No build recording: Use wxFopen instead of f_open
v1.5.0-dev-3063-g6b3fb1433 Tyler Wilding 2018-11-16 03:09:33 No build recording:gui: Temporarily remove Movie Editor GUI, add back at a later date This is a rather involved refactor and isn't critical to getting the main PR / spike merged.
v1.5.0-dev-3062-gdb4ff1e8f Tyler Wilding 2018-11-16 02:53:05 No build recording:gui: Overhaul VirtualPad GUIs
v1.5.0-dev-3061-g3d6bfacd5 Tyler Wilding 2018-07-16 04:28:10 No build recording:gui: was not correctly removing recording top level menu bar option
v1.5.0-dev-3060-g8b6ccde44 Tyler Wilding 2018-07-16 04:10:40 No build gui:recording: force ascii for filepath of recording, remove legacy conversions
v1.5.0-dev-3059-gcb7425c59 Tyler Wilding 2018-07-16 03:21:46 No build recording: removed C++ reserved pattern usages, removed japanese comments
v1.5.0-dev-3058-g6e111205a Tyler Wilding 2018-07-16 02:22:12 No build travis: include recording header files in travis build properly
v1.5.0-dev-3057-g5fefe28e3 Tyler Wilding 2018-07-03 02:55:41 No build recording: recording file implementation
v1.5.0-dev-3056-g94c160401 Tyler Wilding 2018-07-03 02:55:31 No build recording: implementation for recording file GUI panel
v1.5.0-dev-3055-g0021ad66e Tyler Wilding 2018-07-03 02:54:48 No build recording:gui: dialog for creating a new recording
v1.5.0-dev-3054-gddd2e3f8f Tyler Wilding 2018-07-03 02:52:22 No build recording: main recording functions and input gathering
v1.5.0-dev-3053-g7a03bafa2 Tyler Wilding 2018-07-03 02:45:01 No build recording:gui: movie editor window and virtual pads
v1.5.0-dev-3052-g7b79235f1 Tyler Wilding 2018-07-03 02:44:12 No build gui:recording: new mainmenu event listeners
v1.5.0-dev-3051-ge2e882e08 Tyler Wilding 2018-07-03 02:43:38 No build gui:recording: All main window modifications and additions
v1.5.0-dev-3050-gbad3fa73f Tyler Wilding 2018-07-03 02:43:08 No build recording: implementation for new keybindings
v1.5.0-dev-3049-g407224d29 Tyler Wilding 2018-07-03 02:41:50 No build recording: added new log sources
v1.5.0-dev-3048-ge3333a9b8 Tyler Wilding 2018-07-03 02:40:44 No build recording: all modifications to pcsx2/ source
v1.5.0-dev-3047-g413ba4b43 Tyler Wilding 2018-07-03 02:40:00 No build GSdx: implemented saving a snapshot to a dialog provided file path
v1.5.0-dev-3046-g6252c7bd6 Tyler Wilding 2018-07-03 02:39:23 No build recording: visual studio project changes
v1.5.0-dev-3045-gf14792355 Tyler Wilding 2018-07-03 02:37:19 No build travis:recording: added Recording sources to CMake scripts
v1.5.0-dev-3044-gc2a19b7be Tyler Wilding 2018-07-03 02:36:56 No build recording: gitignore modifications and new keybindings
v1.5.0-dev-3043-g4d88a57f2 Avindra Goolcharan 2019-04-20 04:52:28 Download gsdx-gui: Fixes typos on the tooltip for disabling safe features. (#2931)
v1.5.0-dev-3042-gac89730a4 atomic83GitHub 2019-04-18 17:57:55 Download Gamedb: Visual concept hanging fixes. (#2929) This PR allow each fixes to by apply in all situations (such as exiting from the NETGUI utility). It makes these games completely playable in all cases.
v1.5.0-dev-3041-gac1bc9d6f lightningterror 2019-04-16 22:51:17 Download gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level. Follow up from the previous commit which is bypassing the texture cache when the frame buffer is sampled. Crc hacks are no longer needed on opengl. Note: it requires at least Basic blending support.
v1.5.0-dev-3040-gf406051ed Gregory Hainaut 2019-04-10 12:21:21 No build gsdx ogl: Bypass the texture cache when the frame buffer will be sampled. Proof of concept. It should provide a huge speedup when accurate blending is enabled for tri-ace / Jak / R&C (shadow rendering). See #2894 Need PR#2892 v2: Add const + comment to explain that code isn't ideal.
v1.5.0-dev-3039-g1414d64b1 willkuer 2019-04-15 17:24:25 Download [skip ci] GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder. (#2926) - Add simple logging infrastructure and further improve the existing one - Delegate loading of dlls and dumps into dedicated loader classes - Adjust user interaction to restrict updates to only relevant parts - Gsdx dlls (dumps) are only reloaded when a new path for gsdx dlls (dumps) was given. That means dlls are not reloaded just because the dumps path was changed or another dump was selected - When GSDumpGui can not find the specified settings folder or there is no setting saved so far it will look into the directory of the currently running application (however as before only exactly in the directory and not in subdirectories) - Further decouple model, view and 'controller' logic. - Restrict directory checks to application basepath instead of current directory as current directly is changed at too man places - Avoid some minor memory leaks by disposing some disposable elements Note: Net framework requirement has been increased to 4.0 to run/compile the application.
v1.5.0-dev-3038-g773be7bb9 pgert 2019-04-14 14:40:05 Download PCSX2: compiled mo-file for latest pt_BR update (#2910).
v1.5.0-dev-3037-g48b238309 willkuer 2019-04-14 12:04:58 Download [skip ci] GSDumpGUI: Fixes multiinstance crashes. (#2925) - automatically find the next free TCP port yielded by OS - transfering currently used instance-fixed port to launched clients - connect each client via given port See #1637
v1.5.0-dev-3036-g075a9f38e Guilherme Dias 2019-04-14 04:28:14 Download Locale: Br. Portuguese Translation - Update. (#2910) * A lot of grammatical errors were fixed. * Several sentences were reformulated for a better understanding and a better quality of the translation.
v1.5.0-dev-3035-gd3ddd9b1f atomic83GitHub 2019-04-13 21:11:38 Download Gamedb: WRC avec sebastien loeb performance fixes. (#2923) This commit re introduces a partial patch to WRC avec sebastien loeb to fix a performance problem with a delay slot instruction. Follow up from https://github.com/PCSX2/pcsx2/commit/a58f56fa4a1a268b3a4f8490f69d1e8ec1f32fe8
v1.5.0-dev-3034-g163fd2bad lightningterror 2019-04-11 21:41:56 Download spu2-x-gui: Increase synchronizing mode drop down list vertical size. Will help the list display properly on frontends like spectabis.
v1.5.0-dev-3033-g52da124a2 lightningterror 2019-03-16 18:41:04 Download gsdx-ogl: Check if primitives are triangles instead of overlapping. Single triangle draw can now hit the tex_is_fb path. Primitive Overlap will return no overlap for single primitive (triangle). Ratchet and Clank, Jak, tri-Ace games. It should improve shadow rendering. Idea by Gregory.
v1.5.0-dev-3032-ga58f56fa4 lightningterror 2019-04-09 23:04:39 Download Gamedb: Remove stall delay branch patches from WRC3, WRC Rally Evolved/WRC avec Sebastien Loeb. Bonus, add XgKickHack for the French version of WRC Rally.
v1.5.0-dev-3031-g17ac53611 FlatOutPS2 2019-04-08 21:14:26 No build pcsx2: Fix stall on branch .. in delay slot. Fixes stall when loading a stage in WRC 3. Original pr https://github.com/PCSX2/pcsx2/pull/1783 Collaborator: lightningterror
v1.5.0-dev-3030-g73e307271 Kojin 2019-01-30 00:08:30 Download GSdx-d3d11: Enable break on D3D message Enable automatic breaking on d3d11 messages: - D3D11_MESSAGE_SEVERITY_CORRUPTION - D3D11_MESSAGE_SEVERITY_ERROR - D3D11_MESSAGE_SEVERITY_WARNING - D3D11_MESSAGE_SEVERITY_INFO Hidden option dx_break_on_severity bitfield Debug build only.
v1.5.0-dev-3029-g9332f9b1a lightningterror 2019-03-26 19:24:56 Download [skip ci] Readme.md: Update system requirements info. Replace GHz with STR requirements, Mention that 1.4 is the last version to support D3D9.
v1.5.0-dev-3028-g508a8b477 lightningterror 2019-04-07 19:50:46 Download gsdx-hw: Disable automatic mipmapping on Jak games for now. It crashes the emulator so until the issue is resolved properly comment out/disable automatic mipmapping for jak games. Issue #2916
v1.5.0-dev-3027-gb68761fa0 atomic83GitHub 2019-04-07 19:38:58 Download Gamedb: Fixes, serial and patches update. (#2914) This commit add the rounding fix for the international version of Final Fantasy X, a Emotion Engine Clamping fix for let's make a soccer team, a Emotion Engine rounding fix for Eternal Ring, and add the WRC avec Sebastien Loeb patch. There are also several additions about Winback fixes for various regions.
v1.5.0-dev-3026-gbb0c0d3d2 lightningterror 2019-04-05 22:52:06 Download Gamedb: Add gamefix patch for (Choro Q - High Grade) Gadget Racers NTSC-J. Patch by Prafull. Fixes vsync issues, avoid hang at first loading screen, skips movies. https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597546#pid597546
v1.5.0-dev-3025-gfc5dde464 lightningterror 2019-04-04 03:05:06 Download Lilypad: Replace question mark with "N/A" on Diagonotics window when a device is not active.
v1.5.0-dev-3024-g9c222f8ef lightningterror 2019-04-04 02:13:57 Download gsdx-hw: Some minor comment and code adjustments.
v1.5.0-dev-3023-g5f099b1be Chromaryu 2019-04-01 23:10:43 Download Pnach: Add Author line. (#2911) Adds a separate author line for pnach entries. This will allow to separate comments with other info such as pnach purposes. GameDB could be updated with the new changes for a more slick and clean look.
v1.5.0-dev-3022-g55112938a Souzooka 2019-03-26 23:27:13 Download GSDumpGUI: Make sure all child processes are closed when closing main form. (#2900) * Make sure all child processes are closed when closing main form * Try/catch kill processes in case they are starting/exiting, dispose after killing
v1.5.0-dev-3021-ge73607395 lightningterror 2019-03-26 14:40:17 Download gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer. Follow up from: https://github.com/PCSX2/pcsx2/commit/46e63c1f17ac608fdb9bf73f8ce924af5668e526
v1.5.0-dev-3020-ga16fe6f01 Gregory Hainaut 2019-03-06 13:42:42 No build gsdx TC: remove dead code src->m_texture is always NULL, set in Source constructor Potentially it was a leftover of msaa or the commented code to handle mutable FBW
v1.5.0-dev-3019-g374374fdf Gregory Hainaut 2019-02-26 14:57:24 No build gsdx ogl: disable sparse in extenstion detection * Allow to keep automatic as default value in the option * You need to force enable sparse in the option to enable sparse
v1.5.0-dev-3018-g535b0d4aa lightningterror 2019-02-15 22:56:32 No build gsdx-ogl: Disable sparse depth on amd. * Bad driver as usual. * Driver reports a compatible sparse format for depth texture but it isn't attachable to a frame buffer.
v1.5.0-dev-3017-g0e3e9c2c5 Chromaryu 2019-03-26 14:03:17 Download GameDB: Add patch for Panzer Dragoon. (#2902) Stop screen shaking (game switches to Progressive). Patch by PSI.
v1.5.0-dev-3016-g987f78363 Aced14 2019-03-24 03:04:38 Download GameDB: Fix PlayStation Underground 4.4 entries PlayStation Underground 4.4 is a set of 2 discs: * SCUS-97120: PS1 CD (disc 1) * SCUS-97121: PS2 DVD (disc 2) Specific changes: * Remove disc 1 since it's out of scope * Change 4.3 to 4.4 in disc 2's name (4.3 doesn't include any PS2 discs)
v1.5.0-dev-3015-g936f66d70 lightningterror 2019-03-23 20:46:25 Download Gamedb: Also add patches for Klonoa 2 JP version. Follow up from: https://github.com/PCSX2/pcsx2/commit/3133221fd7c856bc26d9c452a1d3a70cd34fb2b7 Backport by Arapapa: https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597525#pid597525
v1.5.0-dev-3014-g3133221fd lightningterror 2019-03-23 01:04:56 Download Gamedb: Also add patches for Klonoa 2 EU version. Follow up from: https://github.com/PCSX2/pcsx2/commit/d7fd3d764893b8f80409609585cab8beb0a156d1 Patch by Prafull: https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597499#pid597499
v1.5.0-dev-3013-gd7fd3d764 refractionpcsx2 2019-03-21 21:25:52 Download Updated Klonoa 2 patch to new one by Prafull, works much better and fixes some corrupt textures
v1.5.0-dev-3012-g10ee832dc refractionpcsx2 2019-03-21 21:17:14 Download Workaround to avoid access violation problem in Klonoa 2 loading Volkan Inferno Lets hope the build bot doesn't mess this up :P
v1.5.0-dev-3011-g5c7084f8b Sean Nam 2019-03-19 19:38:23 Download [skip ci] README.md: Improve readability. (#2893)
v1.5.0-dev-3010-gf5bf1f655 lightningterror 2019-03-17 20:47:40 Download gsdx-hw: Add another Sly 2 prototype/beta disc to crc list.
v1.5.0-dev-3009-ga30f64286 lightningterror 2019-03-17 05:34:13 Download gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks. Naruto Shippuden - Narutimate Accel 3, Naruto - Narutimate Hero 3. Depth effects (shadows) rendered correctly.
v1.5.0-dev-3008-g0d5ae808e lightningterror 2019-03-17 05:04:08 Download gsdx-gui: Fix overlap issue with Rendering threads text. Issue was visible only on gsdumpgui.
v1.5.0-dev-3007-gf8a6a3c6e lightningterror 2019-03-12 13:12:45 Download Gamedb: Add King's Field IV ntsc-j patch. Follow up from https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 Fixes (black voids) central tower level loading. Issue: Some doors leading to some areas appeared as black voids that you can walk in to. Credits to @wgarvin0 for the patch.
v1.5.0-dev-3006-gc8d4d5528 lightningterror 2019-03-12 02:36:49 Download gsdx-ocl: Fix some compile warnings.
v1.5.0-dev-3005-ge9e758058 lightningterror 2019-03-12 01:49:48 Download gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
v1.5.0-dev-3004-g3296ade98 Christian Kenny 2019-03-11 05:30:47 Download Plugins: Remove PADSSSPSX and xpad.
v1.5.0-dev-3003-g7982e3abf Jannik Vogel 2019-03-10 02:57:54 Download dev9ghzdrk: pthread_create returns status, not thread handle
v1.5.0-dev-3002-g7354c1fa0 lightningterror 2019-03-08 19:33:28 Download gsdx-hw: Update a few crc issue categories for several games.
v1.5.0-dev-3001-g889001c02 lightningterror 2019-03-08 19:23:03 Download gsdx-hw: Move GSC_Okami to Aggressive level. Upscaling issues, hack needs to be updated because it removes too many effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
v1.5.0-dev-3000-g910ef1db4 lightningterror 2019-03-08 16:13:39 Download Gsdx hw: Purge GSC_TalesOfAbyss crc hacks. Depth and channel shuffle rendered correctly on all renderers. Also add some missing crc ids for Tales of Abyss. PS: I'm ninjaing 3000 builds on the buildbot :smile:
v1.5.0-dev-2999-g47c255be2 lightningterror 2019-03-05 23:05:06 Download gsdx-gui: Adjust advanced settings and hacks gui. Allow to open Advanced settings and hacks window even when hw hacks are off, this should allow OpenGL advanced settings to be configured even when hw hacks are off in the gui since the options are configurable wihtout depending on hw hacks checkbox. Hw hacks will be greyed out when the checkbox button is not enabled. New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
v1.5.0-dev-2998-g3155278ac Chromaryu 2019-03-05 14:37:56 Download Locale: purging some ja_JP localization Sync up with current codebase Update ja_JP localization
v1.5.0-dev-2997-g8219bcd1b lightningterror 2019-03-05 12:39:07 Download gsdx-hw: Move GSC_YakuzaGames to partial level. Don't enable hack on native res if crc is below aggressive. Upscaling issues. Bonus, revert recent barrier changes on gl date code.
v1.5.0-dev-2996-ge36976bf8 lightningterror 2019-03-04 20:35:09 Download gsdx-d3d11: Minor adjustments to DATE code. Run fast accurate date instead of alpha stencil when accurate date is enabled on supported calls, also update some logs and comments.
v1.5.0-dev-2995-ge48ce1bc6 lightningterror 2019-03-04 18:57:17 Download gsdx-ogl: Minor adjustments to DATE code. Don't set DATE true when Accurate Date is off, DATE is true anyway so no need to set it again. Don't call full barrier for DATE 45 at the date selection, do it at the shader call check. It's the same, plus we avoid extra checks.
v1.5.0-dev-2994-g46e63c1f1 lightningterror 2019-03-04 19:00:53 No build gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build. In GSDrawingContext. Also some minor format cleanup to match the rest of the code.
v1.5.0-dev-2993-g5c23a9fac lightningterror 2019-03-03 00:47:40 Download gsdx-gui: Update blending option. Change the name to Accurate Blending so it fits more with Date option next to it, get rid of low/high end recommended nametag for the list and just use Recommended for Basic level, lot of users seem to be using high for "high end pc" which they shouldn't.
v1.5.0-dev-2992-g5af929a38 Christian Kenny 2019-03-02 23:23:03 Download Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire. Fixes polygon clipping in driving missions. Close #2872
v1.5.0-dev-2991-g811d8781a lightningterror 2019-03-01 11:11:57 Download cdvd: Get rid of code that disabled loading psx discs. Not used anymore.
v1.5.0-dev-2990-g8a16d9611 Chromaryu 2019-03-01 12:29:31 Download PCSX2-EE: Improve SetGSCrt logging
v1.5.0-dev-2989-g7106909d3 Akash 2016-09-30 13:43:39 Download PCSX2: Avoid enabling VuClipFlag at some scenarios VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used. Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
v1.5.0-dev-2988-g90531f8b7 Chromaryu 2019-03-01 09:33:36 Download Locale: Update ja_JP translation
v1.5.0-dev-2987-g425059d88 lightningterror 2019-03-01 08:37:04 Download gsdx: Forgot to move the crc state for mgs3 and ace combat 4. crc hacks are aggressive only. Fixes regressions mentioned in https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
v1.5.0-dev-2986-g8a9abd8a1 lightningterror 2019-02-25 11:35:27 Download gsdx: Purge depth crc hack for GSC_RadiataStories. Effects rendered correctly, blur/ghosting upscaling issues can be resolved with HPO special.
v1.5.0-dev-2985-gffe6587e6 lightningterror 2019-02-25 09:35:11 Download [skip ci] git: Update issue template links.
v1.5.0-dev-2984-g79a38858d lightningterror 2019-02-24 22:12:27 Download gsdx: Purge GSC_CrashNburn crc hacks. Depth, texture shuffle rendered correctly. @MrCK1 did the tests. PAL needs to be tested as well.
v1.5.0-dev-2983-g64ab2d53e Shanoah Alkire 2019-02-24 07:08:57 Download Add comments to prevent various warnings about falling through on case statements.
v1.5.0-dev-2982-g8e8598412 lightningterror 2019-02-23 06:52:40 Download gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle. Texture shuffle and hdr colclip. Effects rendered correctly.
v1.5.0-dev-2981-g930f07df4 lightningterror 2019-02-22 17:18:58 Download gsdx: Purge depth crc hack for Haunting Ground. Effects rendered correctly on all renderers.
v1.5.0-dev-2980-ge56f75fe9 Gregory Hainaut 2019-02-21 13:10:41 Download gsdx hw:move vertices fixup for texture shuffle in RendererHw Bonus: fix m_vt value
v1.5.0-dev-2979-gaa2b474d1 lightningterror 2019-02-21 08:15:36 Download Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games. Fixes flickering sprites. Close #2645
v1.5.0-dev-2978-ga9c1a1c76 lightningterror 2019-02-21 07:54:15 Download Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock. Add GIFFIFOHack to NFL Street 2. Fixes garbage graphics. Close #2857 Add vuClampMode None for Killzone, ShellShock. Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. Add eeRoundMode Positive for Constantine. Resolves dumpster not being able to be climbed from front in level 2. Clamp and round mode patches by @MrCK1
v1.5.0-dev-2977-g80f8de5e0 lightningterror 2019-02-20 17:42:28 Download Revert "gsdx-gui: Use a separate drop down list for sparse texture." This reverts commit 61c4df0375a8a89dd62d3d927ccc0eea2bb48b8b. It was a bad idea from the start.
v1.5.0-dev-2976-g61c4df037 lightningterror 2019-02-20 16:56:51 Download gsdx-gui: Use a separate drop down list for sparse texture. It's temporary until sparse texture is fully implemented. Force Disabled should be Default option.
v1.5.0-dev-2975-ge55fcae98 lightningterror 2019-02-20 12:11:23 Download gsdx d3d11: re-normalize coordinate when TEX0 is invalid.
v1.5.0-dev-2974-g29aef04fb Gregory Hainaut 2019-02-15 15:01:18 No build gsdx ogl: re-normalize coordinate when TEX0 is invalid Fix #258 Fix #695
v1.5.0-dev-2973-g12dcb701c Gregory Hainaut 2019-02-15 14:35:21 No build gsdx: add a function to fix the TEX0 register value for HW renderer Based on the SW renderer
v1.5.0-dev-2972-g6df9eb8da Gregory Hainaut 2019-02-15 14:29:34 No build gsdx: Allow to save and restore drawing context Purpose is to allow edition of the context for current draw call
v1.5.0-dev-2971-g9c60541f3 lightningterror 2019-02-20 13:38:49 No build gsdx-gui: Adjust psx compat gui. Fix up options to properly disable on Null render. Clean up some resource defines.
v1.5.0-dev-2970-gc6f57c0bd lightningterror 2019-02-20 04:10:13 Download gsdx: Save hotkey toggle to ini config. This will allow to save hotkey option toggling to the ini which should fix gui updating with hotkey toggles. Note: Render hw/sw switch doesn't work. Also update some options that didn't have hotkey nametag.
v1.5.0-dev-2969-g8cb6d255c lightningterror 2019-02-19 11:07:37 Download fxaa.fx: Purge d3d9 shader code. Looks like I forgot this one.
v1.5.0-dev-2968-g6905d4d88 lightningterror 2019-02-18 11:51:06 Download x86emitter: Purge empty file sse_helpers.h. Code was removed in https://github.com/PCSX2/pcsx2/commit/60a9463e7ad3c8936eae1aad688cf72e6c734159 Right now it's useless. Update VS/cmake project files to remove any mentions of the file as well.
v1.5.0-dev-2967-gcc2fda6d6 lightningterror 2019-02-18 05:11:43 Download gsdx-gui: Add hotkey nametags to some options that have hotkey support already.
v1.5.0-dev-2966-gc0a47c2c7 lightningterror 2019-02-17 20:17:41 Download Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button. Use a fixed size instead. It will avoid DPI scaling issues. Also adjust the Special Inputs buttons height position so that the window height remains a reasonable size.
v1.5.0-dev-2965-gbcba2597f lightningterror 2019-02-17 18:42:55 Download Lilypad: Partially revert #2832 DPI scaling doesn't work for the window resize so it made things worse. Maybe once that is fixed this code can be reverted back again.
v1.5.0-dev-2964-g31d95448e Gregory Hainaut 2019-02-12 12:12:41 Download gsdx device: use same target for fxaa/shaderboost/shaderfx It avoid to waste VRAM memory
v1.5.0-dev-2963-g45dfb0dcd Gregory Hainaut 2019-02-12 12:06:02 No build gsdx device: use generic resize texture function V2: add missing size for merge and interlace
v1.5.0-dev-2962-g90e38f68d lightningterror 2019-02-13 14:01:34 Download onepad/onepad legacy: Remove Windows placeholder dirs. They are useless.
v1.5.0-dev-2961-gea6f9acf8 lightningterror 2019-02-13 13:34:40 Download spu2-x-gui: Reduce window height. Should help low res monitors.
v1.5.0-dev-2960-ga130fcaa4 lightningterror 2019-02-13 13:07:33 Download gsdx-gui: Adjust some button positioning and window width. "Symmetry"
v1.5.0-dev-2959-g119ab9065 lightningterror 2019-02-13 12:30:00 Download gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. There's no need to have duplicate images that basically do the same thing. Update the gui to reflect latest changes and use the same images on both. It will reduce plugin size. Remove old images and update VS project files.
v1.5.0-dev-2958-g5a4541f2f lightningterror 2019-02-13 11:06:02 Download gsdx: Adjust/cleanup ini options. Opencl device, Alpha, Alpha stencil are windows only options so no need to clutter ini on linux with useless stuff.
v1.5.0-dev-2957-g12b622c9c lightningterror 2019-02-13 10:28:07 Download gsdx: Cleanup/update Wild Arms offset hack. Don't use integer for the variable, option has only on and off states. Use member variable names and adjust some checks.
v1.5.0-dev-2956-g19586fdd7 lightningterror 2019-02-11 17:43:59 Download gsdx: Move GSTexturecache files from Common to HW renderer.
v1.5.0-dev-2955-gca002c56e lightningterror 2019-02-09 21:42:38 Download GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well. Yellow stripes crc hack. Note: Only Takedown was tested but other games should work as well.
v1.5.0-dev-2954-gc898c13eb lightningterror 2019-02-09 14:42:57 No build lilypad: Some tweaks and fixes. Hide all ps1 emu options instead of disable. Some options still got enabled when they shouldn't have so just hide everything. This way we avoid adding extra code, plus the gui looks cleaner. Disable ini read/write for Analog ps1 mode, the feature was accidentaly enabled for pcsx2. By looking at the code it should only be enabled for ps1 combatibility mode. Also hide the option for pcsx2 as well. Move around some of the hacks and advanced options to reflect the recent changes.
v1.5.0-dev-2953-g7406e1302 lightningterror 2019-02-09 11:16:51 No build gsdx-egl: Also do the same for egl pointer logs.
v1.5.0-dev-2952-gcc6ac657f lightningterror 2019-02-09 11:10:00 No build gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini. They are mostly for debugging driver issues so regular users don't actually need to see them most of the time.
v1.5.0-dev-2951-g6e49139d0 lightningterror 2019-02-09 02:06:38 No build [skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch.
v1.5.0-dev-2950-g46b70a72c lightningterror 2019-02-09 01:05:47 No build [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected. ini file is already shared between dlls (previous commit) so there's no need for verification anymore.
v1.5.0-dev-2949-g8c6e4cd28 lightningterror 2019-02-08 03:58:46 No build [skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls.
v1.5.0-dev-2948-gdabc99f46 lightningterror 2019-01-15 06:42:16 Download gsdx-ogl: Small colclip improvements. 1. Allow hrd colclip to also run on the unsupported cases which should be pretty rare. 2. Remove colclip from high sw blending. 3. Disable the hdr colclip shader which may not be actually required to run. Idea by Gregory
v1.5.0-dev-2947-gb5f0959e6 lightningterror 2019-02-07 17:10:46 Download GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented, also add tooltip for the gui option.
v1.5.0-dev-2946-ga9e622357 lightningterror 2019-02-07 16:11:58 No build gsdx-ogl: Fix override detection for extensions.
v1.5.0-dev-2945-g371b52f4f lightningterror 2019-02-07 15:47:46 No build gsdx-gtk: Add linux option for Sparse Texture in advanced options.
v1.5.0-dev-2944-gad0279a0a lightningterror 2019-02-07 15:47:13 No build gsdx-gui: Add windows option for GL Sparse Texture in advanced options.
v1.5.0-dev-2943-g96623acdc lightningterror 2019-02-07 14:32:10 Download gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.
v1.5.0-dev-2942-g6282c3d26 Gregory Hainaut 2019-02-07 12:02:18 Download gsdx ogl: remove boilerplate of extension check * Use GLExtension::Has in cold path * Throw error at first error * Remove aniso check, all hardware support it. Bonus add GL4.6 extension support * Remove viewport array check. We replace the function pointer anyway
v1.5.0-dev-2941-g86a10969f Gregory Hainaut 2019-02-07 12:00:37 No build gsdx ogl: load GL_EXT_direct_state_access for sparse texture They forgot to add is to the ARB extension...
v1.5.0-dev-2940-g2ea47a1d9 Gregory Hainaut 2019-02-05 12:32:07 No build gsdx-ogl: add sparse format detection v2: fix wrong variable name
v1.5.0-dev-2939-gfa7ffcd1b Gregory Hainaut 2019-02-05 12:31:37 No build gsdx-ogl: use a print_once macro
v1.5.0-dev-2938-g0e4c63db5 Gregory Hainaut 2019-02-04 12:48:06 No build gsdx-ogl: add extensions check that might be useful in the future Namely * GL_ARB_multi_bind * GL_ARB_vertex_attrib_binding * GL_ARB_shader_storage_buffer_object * GL_ARB_sparse_texture * GL_ARB_sparse_texture2 * GL_ARB_compute_shader * GL_ARB_texture_view v2: add default option value
v1.5.0-dev-2937-gaed7ccaad Gregory Hainaut 2019-02-04 12:36:02 No build gsdx ogl: use a set to store the supported extension Split mandatory/optional extensions Note: set is nice but likely much slower than reading a boolean So both are kept
v1.5.0-dev-2936-ge6b0a7828 Gregory Hainaut 2019-02-01 12:12:09 No build gsdx-ogl: add a separate glext.h file Allow to compile on distribution that still ship an older file The file is only a patchup of the missing 4.3/4.4/4.5/4.6 define v2: rename the file and add khronos copyright
v1.5.0-dev-2935-g2c99a0775 Gregory Hainaut 2019-01-31 14:34:41 No build 3rdpary: import GL/glcorearb.h It will replace glext.h in the future v2: add requirement in gsdx
v1.5.0-dev-2934-g8cd6f4375 Gregory Hainaut 2019-01-30 12:50:54 No build gsdx-ogl: use only core debug extension There are 2 extensions GL_ARB_debug_output (promoted from amd extension) and GL_KHR_debug (the core extension, promoted from GL_ARB_debug_output) As we use the callback we could drop the manual query of errors. And save us the load of the GL_ARB_debug_output extension function pointer.
v1.5.0-dev-2933-gcd333c2c9 Gregory Hainaut 2019-02-01 11:36:05 No build gsdx-ogl: add missing define of glcorearb.h Migration isn't expected soon but it should ease the process
v1.5.0-dev-2932-g8a723b3be Gregory Hainaut 2019-02-01 11:34:59 No build gsdx-ogl: clean partially the GL1 mess Remaining will require a move to glcorearb.h
v1.5.0-dev-2931-g4f09124f1 Gregory Hainaut 2019-01-29 16:38:37 No build gsdx-ogl: generate nearly all gl entries function pointers I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. However we might need to update the code to fetch pointer accordingly Note: we don't check the null ptr anymore on GSwnd. It isn't important as we check the extension. v2: update copyright v3: update copyright space v4: update copyright of script fix copyright
v1.5.0-dev-2930-gdbffad2ae Gregory Hainaut 2019-01-30 13:10:34 Download gsdx hw: use non virtual Create Texture function. Just do the format check in FetchSurface. It removes a level of virtual function and avoid useless code duplication.
v1.5.0-dev-2929-gf25fe48c9 Christian Kenny 2019-02-02 17:50:38 Download 3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. (#2787)
v1.5.0-dev-2928-g1ae48db87 lightningterror 2019-01-31 21:10:08 Download [skip ci] nsis: Update banner/logo. It's a lot better than the previous one. Example: https://cdn.discordapp.com/attachments/324631776863453185/540619462219399188/unknown.png
v1.5.0-dev-2927-g109444686 lightningterror 2019-01-31 04:33:25 Download lilypad: Adjust Special Inputs window and button behavior. Fixes an issue with the window size and Show/Hide special inputs button resetting when lilypad was closed and reopened, this was because the code was executed only when the button was actually clicked. The values will be properly stored in cache along with the rest already working properly buttons.
v1.5.0-dev-2926-g6a52b8cdc RedPanda4552 2019-01-30 22:29:47 Download pcsx2: Update speed hack presets to be more friendly and usable (#2793) Old presets touched parts such as VU clamping for what seems to be no good reason at all, and applied some rather dodgy combinations of EE cyclerate and cycle skipping. Also added MTVU to presets 3-6.
v1.5.0-dev-2925-gd71dac091 Christian Kenny 2019-01-26 04:45:37 Download [skip ci] NSIS: Add code comments, small tweaks, misc. copyright changes blorp
v1.5.0-dev-2924-g61c68f20f Christian Kenny 2018-12-30 08:32:14 No build NSIS: Fix uninstaller regression with regkey removal.
v1.5.0-dev-2923-gf02c68317 lightningterror 2019-01-28 21:58:30 Download gsdx: Merge Sly 2 and 3 crc hacks. Upscaling issue with texture shuffle on dx and gl. Also removes shadows on gl. Bbox issue on dx. Dumps from Sly 2 and 3 look fine after the merge. Also add a crc id BF1739E2 for a prototype Sly2. I don't remember who game me the dump or if it's official.
v1.5.0-dev-2922-gee7749452 lightningterror 2019-01-28 21:01:22 Download gsdx-d3d11: Remove unused function OMSetRenderTargets with UnorderedAccessView. Note ID3D11UnorderedAccessView parameters are also unused but could be useful for future DATE ports.
v1.5.0-dev-2921-g4c477d3cd lightningterror 2019-01-28 20:38:11 Download gsdx-debug: Disable Alpha Test debug logs on d3d11. Unfortunately they do more harm than help, slowing things quite a lot because of the endless log spam when debugging gs dumps.
v1.5.0-dev-2920-gaf64865c5 Kojin 2019-01-25 07:50:40 Download gsdx-d3d11: Framebuffer copy improvements Improved handling of frame buffer copy by accounting for fb read on all slots. - implement before/after draw functions - defer setting of resources on the api to just before the draw - use a bitfield to keep track of set/copied resources - recycle copies after draw Fixes: RE4 and Tales of Abyss
v1.5.0-dev-2919-gece7d6e71 lightningterror 2019-01-27 00:12:08 Download gsdx-ogl: Update intel bad driver log. Assume that driver support is good when GL_ARB_texture_barrier and GL_ARB_direct_state_access are both supported, disable the log in that case. Kaby Lake and above already support the required extensions (windows) so the log is useless. It should be the same case for Skylake. Mesa driver should already be good. Note: SSO is still broken even on latest igpu.
v1.5.0-dev-2918-g4ab29eb28 lightningterror 2019-01-26 15:33:28 Download gsdx: Remove some useless dx9 comments.
v1.5.0-dev-2917-gd4833a461 lightningterror 2019-01-25 20:43:43 No build gsdx-d3d11: Add final specifier to some voids.
v1.5.0-dev-2916-g744fa18d9 lightningterror 2019-01-25 18:06:08 No build gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. Update VS and cmake project files, remove GSDeviceDX files.
v1.5.0-dev-2915-g19b97f868 lightningterror 2019-01-25 20:09:41 No build gsdx-ogl: Remove useless SetupIA from GSDeviceOGL.h not used.
v1.5.0-dev-2914-g2e2c9b14a lightningterror 2019-01-18 20:05:04 Download gsdx-ogl: Enable anisotropic filtering only for triangles. Sprites are flat so aniso is likely useless (it would save perf for others primitives). Idea by Gregory.
v1.5.0-dev-2913-g224d51b0a lightningterror 2019-01-26 13:21:51 Download gamedb: Add eeClampMode full gamefix for Castlevania - Lament of Innocence. Fixes cutscene freezes. Close #2812
v1.5.0-dev-2912-gac1424ad6 ghost-101 2019-01-25 20:29:41 Download onepad: Add the Logitech Chillstream to the database.
v1.5.0-dev-2911-g0e239cac6 lightningterror 2019-01-25 22:35:11 Download gsdx-ocl: Add some ifdef checks for opencl renderer. Should resolve gsdx crashes when ini value is selected as opencl when opencl is disabled. Properly fallback to default renderer.
v1.5.0-dev-2910-g8791d8e5b Shanoah Alkire 2019-01-25 06:48:56 Download onepad: Add the SteelSeries Stratus XL to the database. Issue #2825
v1.5.0-dev-2909-g7b4133ac0 lightningterror 2019-01-24 18:18:22 Download GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.
v1.5.0-dev-2908-g78f0b65e1 lightningterror 2019-01-24 13:19:11 No build GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together. Update VS and cmake project files to match new changes.
v1.5.0-dev-2907-gb9df1e643 lightningterror 2019-01-23 12:23:21 Download gsdx-hw: Adjust/cleanup hw hacks variable calls. Use a function to check UserHacks for all variables in GSState.cpp instead of checking each variable individually. Get rid of UserHacks_HPO local variables in GSRendererOGL/DX and use the member variable m_userHacks_HPO instead, we don't need duplicates that do the same thing. Add ResetStates call at the beginning of GSRendererDX to match gl behavior.
v1.5.0-dev-2906-g628f5abaa GovanifY 2019-01-23 02:01:30 Download PCSX2: Remove the arbitrary limit on patches by converting the patch list to a vector. (#2797) Pnach had a limit that, while increased at some point to 2048, is still not enough for everyone. This uses a vector to avoid that limit, as there is no reason to keep it and people loading pnach with over 2048 patches most likely know what they are doing. Inipatch group member was also unused in the whole codebase so I did some cleanup and removed it.
v1.5.0-dev-2905-g2aadf0be8 lightningterror 2019-01-22 23:25:01 Download GSdx: Adjust Scaling Factor. Use value of 1 when upscale multiplier is 0 for ScalingFactor, this is to avoid doing math with 0 in shader. It helps custom res be less broken. Still not recommended to use custom res ofc.
v1.5.0-dev-2904-g55bc8e13f lightningterror 2019-01-22 22:14:28 Download gsdx-gui: Update Accurate date tooltip.
v1.5.0-dev-2903-g8c8b1f497 Kojin 2019-01-20 07:19:59 Download gsdx-d3d11: ICO depth HLE Game reads framebuffer depth as alpha of texture. However, this is a problem for d3d11 as a shader read on the fb is not allowed. So let's handle it in a similar fasion to channel shuffle: - Set depth to slot 4 - Detect when slot 4 matches depth rt - Copy and send the copy to the shader
v1.5.0-dev-2902-g468b9ded4 Kojin 2019-01-20 07:09:47 No build gsdx-d3d11: Update texture copy method to handle depth - Rename CopyRenderTarget to CloneTexture - Allow copy of depth target Also fix a small oversight from the removal of MSAA.
v1.5.0-dev-2901-g57824261c Kojin 2019-01-20 07:04:07 No build gsdx-d3d11: Cache rt depth stencil on m_state Cache the depth stencil in addition to color rt. This will allow us to check for depth stencil equality on slot 4.
v1.5.0-dev-2900-g946e6046b lightningterror 2019-01-21 19:38:20 Download gsdx: Adjust some crc hack comments for some games. Maybe in the future I'll add github issue links to corresponding crc hacks.
v1.5.0-dev-2899-g548d6b31b lightningterror 2019-01-20 19:49:36 Download Gsdx: Purge GSC_RedDeadRevolver crc hacks. Blurring with a bit of ghosting is intended and it looks like that on the console as well. Depth properly emulated. D3D11 misses blending.
v1.5.0-dev-2898-g4ecbb750a lightningterror 2019-01-20 00:05:18 Download GSdx: Purge GSC_BlackHawkDown crc hacks. Channel and texture shuffle emulated correctly.
v1.5.0-dev-2897-g7247ee1ad lightningterror 2019-01-18 15:56:54 Download GSdx: Add glsl shaders to VS solution. It should make searching/navigating a bit easier now.
v1.5.0-dev-2896-gb4cb805a9 lightningterror 2019-01-18 14:53:06 Download gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling.
v1.5.0-dev-2895-gbbd8cbbcf lightningterror 2019-01-18 13:17:28 Download GSdx: Move GSC_DeathByDegreesTekkenNinaWilliams to partial crc level. Upscaling issues + unsupported texture shuffle. Hacks might need to be updated.
v1.5.0-dev-2894-g85e2a0a6b lightningterror 2019-01-18 11:29:45 Download gsdx: Add Death By Degrees crc id for US region. crc hacks still need to be tested properly.
v1.5.0-dev-2893-gf28f03803 lightningterror 2019-01-18 06:10:41 Download tfx.fx: Correct a couple more blending factors. Chane 0.5 to 128.0f/255.0f which is 0.50196078431. Just to be safe it's accurate.
v1.5.0-dev-2892-g0c3a0da58 lightningterror 2019-01-17 09:58:59 Download GSdx: Purge GSC_LegoBatman crc hacks. Effects emulated correctly with texture shuffle and depth. Game has upscaling issues which can be fixed with TC offsets.
v1.5.0-dev-2891-g51fe6c20c lightningterror 2019-01-17 07:34:53 Download GSdx: Adjust dbz bt glow/blur crc hack. Don't enable hack on native res if crc(ntsc only) is below aggressive. Note for future so I don't forget: This hack can be disabled if depth hack is also disabled.
v1.5.0-dev-2890-g5fe1cab88 Kojin 2019-01-14 22:50:16 Download gsdx: Remove remaining MSAA ui code We are removing MSAA for the following reasons: 1. It's broken 2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it 3. It's only supported by DX and Windows 4. Reduction in code complexity Press F to pay respect
v1.5.0-dev-2889-ge429677a0 Kojin 2019-01-14 22:28:23 No build gsdx-hw: Completely remove MSAA from renderer code.
v1.5.0-dev-2888-gbf8dc7707 atomic83GitHub 2019-01-15 05:34:41 Download GameDB: Add vuClampMode = 2 for UEFA Euro 2004. (#2814) This commit fixes black box issues when going ingame.
v1.5.0-dev-2887-gfa4ae7800 lightningterror 2019-01-14 17:01:17 Download tfx.fx: Adjust some blending factors 255.0f / 128.0f gives us 1.9921875. 128.0f / 255.0f gives us 0.50196078431. Which are more accurate. Fixes regression in dbz bt3 where characters appeared darker.
v1.5.0-dev-2886-gee4d29566 lightningterror 2019-01-14 16:52:19 No build GSdx-d3d11: Remove afix factor from 24bit format.
v1.5.0-dev-2885-ge05b5d242 lightningterror 2019-01-14 02:30:25 Download GSdx-d3d: Move channel and texture shuffle in GSRendererDX. Preparations for file merge.
v1.5.0-dev-2884-g25ed5857d lightningterror 2019-01-14 01:44:58 Download GSdx-gui: Add 10x and 12x as an upscaling option. 10x ~3160p 6K 12x ~4320p 8K" Can anyone even run these ?
v1.5.0-dev-2883-g3a7f2a5c0 lightningterror 2019-01-13 17:57:29 Download GSdx: Hide the MSAA option. No need to have an option on display that does nothing for now.
v1.5.0-dev-2882-g106c678cc lightningterror 2019-01-13 17:33:08 Download GSdx: Purge GSC_EternalPoison crc hacks. Shadows are better rendered now with hdr colclip, blending is still needed but the shadow's shape is proper now so let's purge the hack.
v1.5.0-dev-2881-g52bad3505 lightningterror 2019-01-13 16:26:09 Download GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more. GSC_GodOfWar moved to aggressive state. GSC_GodOfWar2 some value swere corrected (should fix some regressions) and hack was moved to partial state because we have an upscaling hack.
v1.5.0-dev-2880-gf5b996591 lightningterror 2019-01-13 15:08:36 Download GSdx: Purge OI_GodOfWar2 hw hack.
v1.5.0-dev-2879-g6f0193694 lightningterror 2019-01-13 14:42:53 Download GSdx: Remove depth crc hacks for god of war 1 and 2. Effects rendered correctly with depth on all renderers.
v1.5.0-dev-2878-g9119e3110 lightningterror 2019-01-12 16:43:26 Download GSdx-ogl: Correct DATE log.
v1.5.0-dev-2877-gf73de4c59 lightningterror 2019-01-12 09:59:28 Download GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.
v1.5.0-dev-2876-g7e6c32521 lightningterror 2019-01-12 07:37:37 Download GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well. hdr colclip and date uses it.
v1.5.0-dev-2875-g86327b52a lightningterror 2019-01-11 18:20:04 No build convert.fx: Update main4 shader to better support hdr colclip.
v1.5.0-dev-2874-gd17e0eba9 lightningterror 2019-01-10 12:51:41 No build GSdx-d3d11: Add/port HDR colclip support. It helps render shadows a lot better compared to the old code. Credits to Gregory and Kojin for helping with the code.
v1.5.0-dev-2873-g8a57d7f47 lightningterror 2019-01-10 12:38:12 No build GSdx-d3d11: Remove colclip and negative blend algo. Code was old and inefficient. HDR colclip will do a better job.
v1.5.0-dev-2872-g1b41d1901 Shanoah Alkire 2019-01-10 22:13:20 Download Remove the unused 'incomplete and untested' BaseTaskThread class.
v1.5.0-dev-2871-ge0877608a lightningterror 2019-01-09 18:03:38 Download spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II". DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to be useless. Code was updated in https://github.com/PCSX2/pcsx2/commit/a4a40441c932ccf33d2284dd98d6155e7ba0e20c#diff-7b7ddfd7d5c8c428703a057822e60668
v1.5.0-dev-2870-gfb5471f34 lightningterror 2019-01-09 08:22:54 Download spu2-x: Adjust some Dolby Pro Logic II code. Comment out unused variable sLogTable in DplIIdecoder.cpp. Remove DPLII.h from cmake list, it's unused so don't list it. Some people suggested to keep the source files even if they are unused so we can do that. Maybe someone will get the code to work properly.
v1.5.0-dev-2869-gea38e2eba lightningterror 2019-01-08 23:49:32 No build pcsx2: Remove/disable unused variables. Removed: MC2_SIZE in MemoryCardFile.cpp, length in microVU_Log.inl VU_Neg_Infinity in sVU_Upper.cpp. Commented out: mc_sizeinfo_8mb in Sio.cpp
v1.5.0-dev-2868-gf2f66c02d lightningterror 2018-12-31 01:20:16 Download GSdx: Add option to Disable Safe Features. Idea is to disable multiple features in 1 option to avoid gui clutter. Unscale Point and Line: This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option. It can help Xenosaga games. GS Memory clearning: This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing which is more accurate. It can help Kingdom Hearts games.
v1.5.0-dev-2867-gc58acd110 arcum42 2019-01-04 04:55:03 Download Remove CDVDPeops and PeopsSPU2. (#2792)
v1.5.0-dev-2866-g54f8aca7d lightningterror 2019-01-04 01:00:10 Download GSdx-d3d11: Re enable shader code logging. Log was disabled in #2760
v1.5.0-dev-2865-g062d141cf lightningterror 2018-12-30 00:30:53 Download cmake: Re add the -mxsave flag to compiler flags. The warnings issue should be resolved now thanks to arcum. Fixes compiling issues on some systems/distros using gcc 8.2+ Idea by turtleli. Also add -mfxsr flag suggested by Gregory.
v1.5.0-dev-2864-g67a6f31b8 Shanoah Alkire 2019-01-02 09:00:43 Download Properly escape the period in Translation.cmake.
v1.5.0-dev-2863-g4cf332868 lightningterror 2019-01-02 03:11:47 Download GSdx: Adjust some checks in the gui code. Now that d3d9 has been removed we can ease up and reduce/remove some render variable checks.
v1.5.0-dev-2862-g549b438a8 lightningterror 2019-01-01 22:07:18 Download pcsx2: Remove unused variable "maddr" from Vif1_MFIFO.cpp. One less warning to worry about.
v1.5.0-dev-2861-g43fa7cd6c Shanoah Alkire 2019-01-01 08:02:34 Download Skip over translation files with .git in the path when building pcsx2 with cmake. Fixes an intermittant cmake build error about duplicate rules.
v1.5.0-dev-2860-gd55e9cbd9 lightningterror 2018-12-30 00:59:05 Download spu2-x: Remove unused GetLinearSrAr code. Get rid of GetLinearSrAr code, it wasn't used anywhere so I don't see a reason why to keep it, other than clogging up the code, if someone wants to work on it they can re add the function in the future.
v1.5.0-dev-2859-gec6ac75b1 lightningterror 2018-12-31 18:03:15 Download GSdx-gui: Update the crc hack level tooltip again. Suggested by Gregory.
v1.5.0-dev-2858-g5d62e4722 lightningterror 2018-12-30 23:59:59 Download GSdx-gui: Update crc hack level tooltip. The tooltip was way too big so this should shrink it down a bit. Remove the mentioned games on Aggressive state, it was a bit useless.
v1.5.0-dev-2857-geddaf71d4 Kojin 2018-12-25 21:16:14 Download gsdx: remove dds parameter from texture save method
v1.5.0-dev-2856-ge847d9406 Kojin 2018-12-22 12:32:34 No build gsdx-d3d11: enable splitting of alpha in dumps
v1.5.0-dev-2855-g781323ff1 lightningterror 2018-12-29 01:35:44 Download GSdx: Purge a crc hacks for GSC_Onimusha3. Hack removed depth effects which are rendered properly. I wasn't able to trigger a skip on the other hack draw calls, they need to be investigated further what they actually did.
v1.5.0-dev-2854-g01c64f1b3 lightningterror 2018-12-28 20:19:50 Download GSdx: Purge some crc hacks for GSC_BurnoutGames. Purge hacks that removed texture shuffle effects only.
v1.5.0-dev-2853-g7577165a9 lightningterror 2018-12-28 04:48:38 Download GSdx: Adjust Aggressive state crc level. Create a Aggressive state function instead of adjusting the hacks separate, move the aggressive only there. It's more efficient this way.
v1.5.0-dev-2852-g0b7270898 lightningterror 2018-12-28 19:42:10 Download Gabedb: Add EE clampmode gamefix to full for DreamWorks Shrek the Third. Fixes objects spawning. Also add missing game db entry for a missing version.
v1.5.0-dev-2851-gd13d5aef0 lightningterror 2018-12-28 02:26:58 Download Gabedb: Add EE clampmode gamefix to full for NFS Carbon. Fixes game hang after opening intro. Close #2776
v1.5.0-dev-2850-ga97bc2309 Shanoah Alkire 2018-12-09 10:17:02 Download Take care of a cmake 3.11 deprecation warning when finding OpenGL.
v1.5.0-dev-2849-g0ff7ea3cc Shanoah Alkire 2018-12-09 11:35:49 Download Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously.
v1.5.0-dev-2848-g9c0bbfec1 lightningterror 2018-12-27 06:19:19 Download Revert "cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters." gcc complained about "Wno-packed-not-aligned" and "Wno-class-memaccess" flags so I won't bother with it, the warnings can be fixed properly but for now I'll just revert the previous commit.
v1.5.0-dev-2847-g752dbdefd lightningterror 2018-12-27 04:39:30 Download cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters. A couple of users reported compilation issues using gcc 8.2+ on some machines/distros on github and discord and adding the -mxsave flag suggested by turtleli seems to fix the issue. Fixes #2669
v1.5.0-dev-2846-geb7824e6f pgert 2018-12-26 14:35:08 Download PCSX2: updates & improvements of Scandinavian translations
v1.5.0-dev-2845-gd1c880879 lightningterror 2018-12-26 18:45:11 Download GSdx-d3d: Add texture shuffle check in DATE selection. It ensures the code cases are hit properly for all DATE selection cases. Texture shuffle case with Slow DATE is not yet supported so keep using the old DATE method.
v1.5.0-dev-2844-g6575fe7cc lightningterror 2018-12-26 13:43:37 Download GSdx: Disable/uncheck "Large Framebuffer" option by default. Some games don't play nice with the option and have huge amounts of ram/vram spikes that can even lock up the system so it's better to have the option disabled by default.
v1.5.0-dev-2843-gd5bd5db07 lightningterror 2018-12-26 05:13:15 Download GSdx: Fix OpenCL detection. Fixes an issue when the plugin detects an opencl ini value for the render. It used to throw a "GS plugin failed to load" error when opencl was disabled but the ini value remained the same. The render will fallback to D3D11 now.
v1.5.0-dev-2842-gb3006e2a6 Daniel Nowak 2018-12-25 20:43:57 Download Dev9ghzdrk: MAC updated to work with XLink 7.4.32
v1.5.0-dev-2841-ga020c9842 lightningterror 2018-12-25 03:10:49 Download GSdx: Cleanup file includes. Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is already included in GSState.h. Remove GSRenderer.h include from renderers except Null and CL, file already included in TextureCache hw/sw. Remove resource.h include from GSRendererDX11, already included in GSDevice11. Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
v1.5.0-dev-2840-ga5564896e Kojin 2018-12-25 03:54:58 Download gsdx-d3d11: remove useless gs creation method
v1.5.0-dev-2839-ge0c598f38 Kojin 2018-12-19 20:28:05 No build gsdx-d3d11: Enable HLSL debugging on development builds Enable HLSL compile flags that allow devs to use tools such as NSight or VS Graphics debugging for HLSL.
v1.5.0-dev-2838-g4076e3387 lightningterror 2018-12-25 02:35:49 Download GSdx-osd: Change default font color to blue/cyan. It matches the color theme of the emu better.
v1.5.0-dev-2837-g29941f3e0 lightningterror 2018-12-24 14:06:52 Download GSdx: Partially re add Bully crc hack. Game has upscaling issues so let's only add the hack for upscaling, also merge the two regions together. Hack will be disabled on native res if crc is below aggressive, upscaled is set to partial level.
v1.5.0-dev-2836-ge299ac1ff lightningterror 2018-12-23 18:46:54 Download GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks. Purge dbz bt3 crc hack that removed outlines, I don't want to mix it with the depth effect hack that I also moved to aggressive. Move depth hacks for ntsc region to aggressive state.
v1.5.0-dev-2835-g59ecfb23d lightningterror 2018-12-23 17:55:27 Download GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game. Depth and texture shuffle render the effects correctly. Dump shows the game look splending compared to before on d3d11.
v1.5.0-dev-2834-g154dea155 lightningterror 2018-12-23 17:12:10 Download GSdx: Purge OI_SMTNocturne hw hack. The hack was used when depth emulation was not supported or when depth is disabled. It causes graphical glitches with the faces when depth is disabled.
v1.5.0-dev-2833-gda76440c1 lightningterror 2018-12-23 16:03:28 Download GSdx-TC: Get rid of nasty ZWriteMustNotClear hack. d3d11 supports depth now.
v1.5.0-dev-2832-gdc2eed6ca Kojin 2018-12-23 14:38:23 Download gsdx-d3d11: Fix CopyOffscreen bug Update CopyOffscreen to accept the ps_shader value when doing StretchRect. This fixes an issue where it was selecting the wrong PS for depth cache read. Should (hopefully) fix SMT.
v1.5.0-dev-2831-gf6df6b350 lightningterror 2018-12-23 14:21:44 Download GSdx-d3d: Disable MSAA unti it's properly fixed. MSAA causes a lot of graphical issues when enabled with the recent accuracy changes so better disable the feature until it's properly fixed.
v1.5.0-dev-2830-g83da33e2a lightningterror 2018-12-22 19:19:36 Download GSdx: Remove d3d9.lib and d3d9.dll from common.props.
v1.5.0-dev-2829-gcb59794b8 lightningterror 2018-12-21 22:37:22 No build GSdx: Remove d3d9 header include from stdafx.h
v1.5.0-dev-2828-g1ae4b5d0b lightningterror 2018-12-22 15:55:43 No build GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9.
v1.5.0-dev-2827-g5e9ffc4a9 Kojin 2018-12-21 23:55:33 No build GSdx-d3d: Adjust D3D11Blend, get rid of some casts.
v1.5.0-dev-2826-gbf4997b6a lightningterror 2018-12-21 22:22:32 No build GSdx: Update/remove useless d3d9 comments.
v1.5.0-dev-2825-g48007350b lightningterror 2018-12-21 22:22:05 No build GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code.
v1.5.0-dev-2824-g4644a16c5 lightningterror 2018-12-21 18:19:56 No build GSdx-d3d: Update blend table enums from D3D9 to D3D11. GSDeviceDX.
v1.5.0-dev-2823-g7e8360efb lightningterror 2018-12-21 17:52:48 No build GSdx-d3d: Rename d3d9 blendtable and variables to d3d11.
v1.5.0-dev-2822-g6a5bb5df8 lightningterror 2018-12-21 16:42:30 No build GSdx: Remove support for D3D9 device on ps1 emu compatibility. Note: Resolution scaling is unavailable right now so I disabled the option, if someone feels like fixing it they can do so.
v1.5.0-dev-2821-ge12447101 lightningterror 2018-12-21 15:23:38 No build GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice.
v1.5.0-dev-2820-g48b8d7813 lightningterror 2018-12-22 21:56:35 Download GSdx-osd: Lower default font size from 28 to 25.
v1.5.0-dev-2819-ga2f3b78ba Kojin 2018-12-22 13:23:55 Download gsdx-d3d11: Fix Depth FST Texture scaling for x/y values wasn't being set in all cases. This ensures that it is to fix a bug in finding nemo (and possibly others).
v1.5.0-dev-2818-g1957cf13c lightningterror 2018-12-21 07:32:20 Download GSdx: Purge GSC_Black crc hacks. Effects are rendered correctly with depth and texture shuffle on all renders.
v1.5.0-dev-2817-geb000f0f4 lightningterror 2018-12-21 05:03:45 Download GSdx: Move GSC_GTASanAndreas crc hack to aggressive state. Can be used as an upscaling hack, but it removes some nice effect so Aggressive only.
v1.5.0-dev-2816-gf41b53668 lightningterror 2018-12-21 02:28:59 Download GSdx: Adjust GSC_DemonStone crc hack. Move back to partial level, half screen issue.
v1.5.0-dev-2815-g11f09d494 lightningterror 2018-12-21 01:06:47 Download GSdx: Purge GSC_SuikodenTactics crc hacks. Depth effects are rendered properly on all renders.
v1.5.0-dev-2814-g691eae755 lightningterror 2018-12-21 00:05:05 Download GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.
v1.5.0-dev-2813-g02bde2f38 lightningterror 2018-12-20 23:49:28 Download GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing.
v1.5.0-dev-2812-gc23d256f0 lightningterror 2018-12-20 23:11:42 Download GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks. Depth effects properly rendered on all renders.
v1.5.0-dev-2811-g526faf919 lightningterror 2018-12-20 22:13:39 Download GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state. Half screen bottom issue, hack needs to be updated to skip less effects.
v1.5.0-dev-2810-g606944a12 lightningterror 2018-12-20 22:05:50 Download GSdx-gui: Update MSAA tooltip.
v1.5.0-dev-2809-g4a0697fda lightningterror 2018-12-20 18:41:30 Download tfx.fx: Remove commented out code in clamp_wrap_uv function.
v1.5.0-dev-2808-g0901f0a84 lightningterror 2018-12-20 18:31:53 Download GSdx: Remove some crc hacks for GSC_IkkiTousen. Remove depth hacks that skipped shadow rendering, shadows work properly on all renders. Upscaling hack needs to be further tested.
v1.5.0-dev-2807-ge51eadaf1 Kojin 2018-12-14 23:53:28 Download gsdx-osd: Update m_font to use unique_ptr
v1.5.0-dev-2806-ga4f794f3a Shanoah Alkire 2018-12-09 00:58:04 No build GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box.
v1.5.0-dev-2805-g58be50d97 lightningterror 2018-12-06 21:00:19 No build gsdx-osd: Update Linux dialog Update linux dialog to match Windows. Only color is missing.
v1.5.0-dev-2804-gf8ae0f7e1 Kojin 2018-12-12 07:00:00 No build gsdx-osd: Update osd gui Add support for color picker, remove font selector, enable the menu for dx11 and some other tweaks.
v1.5.0-dev-2803-g3819e2243 Kojin 2018-12-14 15:26:51 No build gsdx-osd: Add support for custom colors
v1.5.0-dev-2802-g1b0112de2 Kojin 2018-12-14 14:33:05 No build gsdx-osd: Rename log speed to log timeout Linux/Windows GUI to be updated in later commits.
v1.5.0-dev-2801-g038ae8c7f Kojin 2018-12-14 15:29:26 No build gsdx-osd: Switch to opacity Switch to using opacity since this is how most software works. Transparency is simply confusing to the average user. Linux/Windows GUI to be updated in later commits.
v1.5.0-dev-2800-gd62492702 Kojin 2018-12-15 00:04:42 No build gsdx-osd: Scale based on window size Switch to scaling on the window size instead of a hardcoded monitor res
v1.5.0-dev-2799-g5e75a66f8 Kojin 2018-12-14 16:45:42 No build gsdx-d3d11: Port RenderOsd function from opengl to support osd on d3d11
v1.5.0-dev-2798-g83d293d41 KrossX 2018-12-14 16:37:05 No build gsdx-d3d11: Port OSD shader from OGL
v1.5.0-dev-2797-g571399377 Kojin 2018-12-14 12:59:00 No build convert.fx: Add color support to IA Support color input in vs and ps. Skipping dx9.
v1.5.0-dev-2796-ge683ce299 Kojin 2018-12-14 11:09:42 No build gsdx-osd: Update manager to support DX11 Fix an issue with w coordinate values being 0 which caused issues on DX11.
v1.5.0-dev-2795-g63bbf5221 lightningterror 2018-12-20 01:19:36 Download GSdx-d3d11: Adjust DATE code, and remove rtCopy. Remove DATE shader macro and bit. Remove useless HasStencil case. If DATE is enabled stencil is also enabled, this check is useless. Remove leftover rt and rtCopy code case from d3d9. Remove traces of rtCopy and sampler in slot 2. rtcopy
v1.5.0-dev-2794-gcdeacafd2 lightningterror 2018-12-20 01:18:30 No build tfx.fx: Remove datst (DATE), and RTCopy. Code was never hit on D3D11. D3D11 uses stencil operations. Also Remove VS_RTCOPY which was used only by d3d9. Remove RTCopy Sampler from the shader. tfx rtcopy
v1.5.0-dev-2793-g8ec184d26 lightningterror 2018-12-20 14:16:47 Download GSdx: Set some enum values correctly. Previous commit broke the values with the removal on the d3d9 code.
v1.5.0-dev-2792-g824473a34 lightningterror 2018-12-20 10:15:09 Download GSdx-gui: Remove some leftover D3D9 code in the gui.
v1.5.0-dev-2791-gd4d95e2f1 lightningterror 2018-12-20 13:55:26 Download GSdx: Adjust some of the crc hacks comments and what category they fall under.
v1.5.0-dev-2790-g697aa5e4b lightningterror 2018-12-20 13:22:12 Download GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks. Effect correctly emulated with texture shuffle on all renders.
v1.5.0-dev-2789-gf0fec02ee lightningterror 2018-12-20 12:34:09 Download GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks. Channel shuffle emulates the effects correctly on all renders.
v1.5.0-dev-2788-g6f6e5eb32 lightningterror 2018-12-20 12:09:57 Download GSdx: Purge GSC_SoulCaliburGames crc hacks. Depth emulation renders the background properly and the stage is no longer dark. Shadows are still missing on D3D11, colclip emulation perhaps.
v1.5.0-dev-2787-g6899fc74f lightningterror 2018-12-20 03:05:05 Download GSdx: Purge GSC_HeavyMetalThunder crc hacks. Depth renders effects properly on all renders.
v1.5.0-dev-2786-g415e27136 lightningterror 2018-12-20 02:11:08 Download GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround. Remove one crc hack for GSC_HauntingGround. It skipped some depth effects. Correctly rendered now Remove all crc hacks for GSC_FrontMission5. Texture shuffle, depth emulation and enabling Preload Frame Data emulates the effects correctly. Add a note for GSC_Tenchu for future testing.
v1.5.0-dev-2785-gd9da9f4bc lightningterror 2018-12-20 02:01:57 Download GSdx: Purge GSC_FinalFightStreetwise crc hacks. Depth is emulated correctly on all renders. Blending issues remains.
v1.5.0-dev-2784-gfce391856 lightningterror 2018-12-20 00:54:51 Download GSdx: Purge Direct3D9 Render entirely. (#2762) And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement. The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested. "Press F to pay respect.
v1.5.0-dev-2783-ge091f4233 lightningterror 2018-12-19 16:55:32 Download GSdx-d3d11: Remove commented out code for int_fst. VS FST is already enabled, values are inverted on D3D11.
v1.5.0-dev-2782-g035327373 Kojin 2018-12-18 17:58:35 No build tfx.fx: Update Vertex and Geometry shaders to support the new depth sample state. Note this breaks D3D9 but we will be purging it shortly after so there's nothing to worry about.
v1.5.0-dev-2781-g3b1116463 KrossX 2018-12-16 08:45:49 No build tfx.fx: Add tfx shaders to support depth sampling. Add clamp wrap uv depth, Add sample depth. Sample shaders depth fmt 1 and 2 are based on convert shaders.
v1.5.0-dev-2780-g1ad71a9b8 lightningterror 2018-12-19 17:17:39 Download GSdx-gui: Remove Direct3D9 option from the gui. D3D9 will be broken once #2756 is merged so let's disable it to avoid any potential crashing if the render is selected. Complete D3D9 purge will shortly follow afterwards.
v1.5.0-dev-2779-g1a61148b0 lightningterror 2018-12-18 08:35:09 Download GSdx-d3d11: Redo destination format and alpha output. Dfmt in texture shuffle function already picks the 16 format on slot 2 so it's better to let it call the shader instead of aout. We can keep old aout code until FbMask emulation is added on d3d11. We can purge aout along with alpha hack then. Added fixme note.
v1.5.0-dev-2778-g0c0e0e926 lightningterror 2018-12-18 08:37:41 No build GSdx-d3d11: Add support for dfmt shader macro.
v1.5.0-dev-2777-g59752120d lightningterror 2018-12-18 08:31:20 No build tfx.fx: Add support for dfmt to pick the shader for 16bit alpha output.
v1.5.0-dev-2776-g5527bcb13 Kojin 2018-12-17 15:52:15 Download GSdx-debug: Do some casts and fix warnings.
v1.5.0-dev-2775-gbf0106d2b lightningterror 2018-12-17 11:50:16 Download GSdx-d3d: Add remaining code for RGB channel. Enable channel shuffle on GT3, GT4, Tourist Trophy and Tekken5. And with that we reach OpenGL accuracy on this specific feature.
v1.5.0-dev-2774-gef0ebd651 Kojin 2018-12-16 03:09:12 Download gsdx-d3d11: Copy render target when it matches texture in slot 4 Needed for channel shuffle, this copies the render target when it's the same as the resource texture bound on slot 4.
v1.5.0-dev-2773-g554b797b9 Kojin 2018-12-16 09:51:00 No build gsdx-d3d11: Move shader/sample state set to it's own function
v1.5.0-dev-2772-g84dbdd6b1 Kojin 2018-12-16 03:06:11 No build gsdx-d3d11: Add CopyRenderTarget function
v1.5.0-dev-2771-g1427d55b0 Kojin 2018-12-15 19:44:45 No build gsdx-d3d11: Store shader resource textures on GSDevice11
v1.5.0-dev-2770-ga74370772 Kojin 2018-12-15 19:42:58 No build gsdx-d3d11: Store render target texture in GSDevice11
v1.5.0-dev-2769-g07989a0a1 Kojin 2018-12-15 19:40:03 No build gsdx-d3d11: Add equality check for GSTexture11
v1.5.0-dev-2768-gc2fd67b1c lightningterror 2018-12-17 07:17:17 Download GSdx-d3d11: Add remaining psm.depth code. Fixes recent regression on Soul Calibur. It helps isolate psm.depth when it should and shouldn't run even if sampling isn't supported yet. Finding Nemo depth issue remains. People can use the option to disable depth for now on that game.
v1.5.0-dev-2767-g93f1dc280 lightningterror 2018-12-16 20:32:05 Download GSdx-d3d: Remove psm.depth skip on d3d. I'm seeing better results with this skip not included. So far DBZBT, God of War, Haunting Ground seem better. Depth sampling is still not yet added. Also fixes a regression in GT4 when depth was enabled because the skip function was misplaced. Other games might've been affected as well.
v1.5.0-dev-2766-g7d938834d lightningterror 2018-12-16 16:02:50 Download GSdx: Add crc id for ZettaiZetsumeiToshi2 EU. SLES-54587 Raw Danger!
v1.5.0-dev-2765-gbb0f08b2c lightningterror 2018-12-15 05:46:15 Download GSdx-d3d: Simplify aout for reading.
v1.5.0-dev-2764-ga8c2076d0 lightningterror 2018-12-14 15:16:26 Download GSdx: Adjust God of War 1 and 2 crc hacks. Move texture shuffle (shadows) hack to aggressive state. Adjust water/hell effect crc hack - don't enable hack on native res if crc is below aggressive, enable if resolution is higher on dx and gl state.
v1.5.0-dev-2763-ge87a6b9cc lightningterror 2018-12-13 02:55:10 Download GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. On Tales of Abyss it fixes blur, On Urban Chaos it fixes fog/transparent layer. Note: Depth needs to be enabled on d3d11. No support for d3d9 ofc.
v1.5.0-dev-2762-ga1f4d2ca3 lightningterror 2018-12-13 02:53:18 No build GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.
v1.5.0-dev-2761-g013c47950 KrossX 2018-12-13 02:52:06 No build tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader. Add sample_depth function, note only Tales of Abyss and Urban Chaos depth sampling is supported, full depth fmt will need to wait a little longer.
v1.5.0-dev-2760-g50b71f69d lightningterror 2018-12-12 19:12:36 Download GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.
v1.5.0-dev-2759-g721561862 lightningterror 2018-12-12 19:03:08 No build GSdx-d3d11: Add support for depth convert format in texture sampler. Idea is to allot partial support of depth fmt on the new depth convert format, this way we can utilize channel shuffle on Red, Blue or gXbY channels with depth shader conversion. Terminator 3 hits this code path and seems to fix a transparent wall. Other games will probably benefit from this as well.
v1.5.0-dev-2758-g3a9ff840c lightningterror 2018-12-12 18:56:08 No build GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
v1.5.0-dev-2757-gabb1cc5fe lightningterror 2018-12-12 18:52:57 No build tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle. Red, blue and gXbY channels support it.
v1.5.0-dev-2756-gc511ce80d lightningterror 2018-12-11 16:18:40 No build GSdx-d3d: Add support for channel shuffle in GSRendererDX. Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We ensure d3d9 doesn't blow up with regressions, add required code to GSRendererDX11 to properly support channel shuffle. Note the feature is still not yet complete, copy function needs to be implemented (suggested by Gregory) but it can be done at a later date, this still fixes a bunch of issues on various games.
v1.5.0-dev-2755-gc7aca6464 lightningterror 2018-12-11 16:17:03 No build GSdx-d3d: Add support for ChannelShuffle in PS constant buffer. Needed for GXBY channel.
v1.5.0-dev-2754-gc8f53f32f lightningterror 2018-12-11 01:09:13 No build GSdx-d3d11: Add the shader fetch in GSTextureFX11. Allows us to fetch the channel from the tfx shader.
v1.5.0-dev-2753-gcd5132d20 lightningterror 2018-12-11 01:08:21 No build GSdx-d3d: Add the channel bit to support channel shuffle.
v1.5.0-dev-2752-gd38bd9c95 KrossX 2018-12-11 01:04:31 No build tfx.fx: Port channel shuffle shaders from OpenGL. Port RGBA shaders to support channel shuffle on Direct3D11.
v1.5.0-dev-2751-g4669e1423 Chromaryu 2018-12-12 15:34:45 Download Localization: Update ja_JP localization Got reported that VSync translation is missing.
v1.5.0-dev-2750-g0e4380356 Shanoah Alkire 2018-12-12 08:34:24 Download SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.
v1.5.0-dev-2749-g73209c520 Shanoah Alkire 2018-12-12 06:22:41 Download Some annoying logs about COP0 are now COP0 Logs.
v1.5.0-dev-2748-g46989a0c6 lightningterror 2018-12-11 23:19:02 Download GSdx: Forgot to remove OI_TalesOfLegendia from header file.
v1.5.0-dev-2747-gaa5c0ebb9 orbea 2018-12-11 19:36:15 Download GSdx: Remove OI_TalesOfLegendia HW hack. (#2747) The hack caused glitches to appear on the right side of the screen, the hack was used as a workaround to properly display game ui elements however it is no longer needed on opengl and d3d11. The ui elements are rendered properly with Depth Conversion. Shadow issues are solved with at least partial level crc hacks. See https://github.com/PCSX2/pcsx2/issues/2692 for more detailed information.
v1.5.0-dev-2746-gb2155f82f Kojin 2018-12-05 21:32:27 Download pcsx2-git: Update ignored files Ignore all .vs directories and not just the top-level one Ignore OpenGl debug logs
v1.5.0-dev-2745-gfe845aee5 Alessandro Vetere 2018-12-10 22:33:55 Download GSTextureCache: Initialize palette texture if needed and not done yet. Also comment on the reason behind palette texture is always created with size 256x1.
v1.5.0-dev-2744-g0a5b1eb75 Alessandro Vetere 2018-12-10 21:57:03 No build GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
v1.5.0-dev-2743-gf60501265 Alessandro Vetere 2018-12-10 21:56:29 No build GSTextureCache: Refactor and fix palette management (v2). 1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source, 2) Attach palette to texture as soon as needed, 3) Bugfix attach CLUT copy only when pal > 0.
v1.5.0-dev-2742-gc183368d7 Alessandro Vetere 2018-12-10 21:54:05 No build GSTextureCache: Refactor code to avoid using local shared pointer.
v1.5.0-dev-2741-g894ce5b7d Alessandro Vetere 2018-12-10 21:49:40 No build GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.
v1.5.0-dev-2740-gc368afd6d Alessandro Vetere 2018-12-10 21:18:47 No build GSTextureCache: Reformat code and adjust comments.
v1.5.0-dev-2739-ge1dff69a4 Alessandro Vetere 2018-12-10 21:12:42 No build GSTextureCache: Compare also pal value in PaletteKey eq operator.
v1.5.0-dev-2738-g774373cc6 Alessandro Vetere 2018-12-10 21:11:52 No build GSTextureCache: Add ASSERTs on pal value to ease debugging.
v1.5.0-dev-2737-gacbe6c24a Alessandro Vetere 2018-12-10 21:11:14 No build GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
v1.5.0-dev-2736-g202945aa4 lightningterror 2018-12-11 13:44:54 Download GSdx: Add proper Jak1 game to Automatic mipmapping. I added Jak X: Combat Racing by mistake thinking it's Jak1. Don't include Jak X, we don't know the status yet.
v1.5.0-dev-2735-gbc524d5e5 lightningterror 2018-12-11 12:59:18 Download Gsdx: Adjust Burnout crc hacks to work on progressive mode. NTSC only. I don't know what the "impact screen" crc hack did since the dump didn't show any difference so that may need to be updated as well. Note: I only tested the JP version.
v1.5.0-dev-2734-gbea4e56d5 Shanoah Alkire 2018-12-11 04:55:54 Download Saveslots: Initialize serialName to a blank string.
v1.5.0-dev-2733-g80af99bb4 lightningterror 2018-12-10 18:31:59 Download GSdx-ogl: Switch shader numbers main18 and main19. Allows us to port feedback write (DoMerge function) to D3D11 without adding dummy shaders for osd.
v1.5.0-dev-2732-g0704b73c2 lightningterror 2018-12-10 00:35:39 Download GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. Get rid of duplicate code in switch cases.
v1.5.0-dev-2731-gd05163a26 arcum42 2018-12-10 03:00:04 Download Remove gigaherz old wip 'new' iopdma code. (#2703) * Remove gigaherz old wip new iopdma code. * Second pass removing dma code I missed last time.
v1.5.0-dev-2730-gecbd8d9f2 lightningterror 2018-12-04 16:25:19 Download GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11.
v1.5.0-dev-2729-gade00f8a7 Kojin 2018-12-04 06:20:41 No build GSdx-d3d: Support depth as texture. - Create depth as typeless format and bind shader resource flag. - Create depth and shader resource view using proper typed formats.
v1.5.0-dev-2728-geb3a423f8 lightningterror 2018-12-04 16:16:32 No build GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.
v1.5.0-dev-2727-g4328d099c lightningterror 2018-12-03 18:04:18 No build GSdx-d3d: Add support to write in depth buffer. Add support for dss_write. Enable writing in depth buffer for dss_write, when depth conversion is active data will be writen in the depth buffer, if not then use the old method (don't write).
v1.5.0-dev-2726-g9a5bf12c0 lightningterror 2018-12-03 18:02:52 No build Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler. depth fmt is not yet supported. This ensures there are no regressions, and we are skipping the draw calls for depth fmt not yet supported.
v1.5.0-dev-2725-g7928cff35 lightningterror 2018-12-03 18:01:47 No build GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. Add depth formats for Direct3D11 to properly support depth.
v1.5.0-dev-2724-gc3a1cc380 KrossX 2018-12-03 18:02:24 No build convert.fx port main10-16 shaders from Opengl to Direct3d11. Adds support to do depth conversion through the shaders.
v1.5.0-dev-2723-gaf742a753 arcum42 2018-12-09 23:09:22 Download spu2-x: Fix warnings regarding initializing with memset/memzero/etc... (#2682) * spu2-x: Fix warnings regarding initializing with memset/memzero/etc... * Use fill_n instead, per turtleli's suggestion. * spu2-x: Comment out StereoOut initialization. * spu2-x: As requested, remove commented out code.
v1.5.0-dev-2722-g3a094604f Shanoah Alkire 2018-12-09 22:20:33 Download onepad: Add support for the Nintendo Switch Horipad controller.
v1.5.0-dev-2721-g71ac570f3 lightningterror 2018-12-09 17:04:29 Download GSdx-gui: Correct Large Framebuffer tooltip. Wording/typos.
v1.5.0-dev-2720-gb6d06f53d lightningterror 2018-12-08 14:48:55 Download GSdx-gui: Update Large Framebuffer tooltip. Include games that don't play well with the option (cause ram/vram spikes).
v1.5.0-dev-2719-g4da3f567f lightningterror 2018-12-08 13:49:06 Download GSdx: Reduce some code checks for dbz bt hacks.
v1.5.0-dev-2718-g959d652db arcum42 2018-12-08 07:18:12 Download Switch to using the current cmake policies, not deprecated ones. (#2642) * Switch to using the current cmake policies, not depreciated ones. * Bring the cmake version up to 3.0.2, and get rid of the depreciated policies.
v1.5.0-dev-2717-g38da17467 Shanoah Alkire 2018-12-07 23:28:15 Download zzogl-pg: Don't include GLWin32.cpp when compiling for Linux.
v1.5.0-dev-2716-g1fa68071d lightningterror 2018-12-06 12:35:28 Download GSdx: Add Nickelodeon: Barnyard to automatic mipmapping.
v1.5.0-dev-2715-gf8ec61a3f lightningterror 2018-12-06 05:31:19 Download GSdx: Add crc ids for Burnout: Takedown and Revenge. Jap discs.
v1.5.0-dev-2714-g417ba188b lightningterror 2018-11-22 16:59:50 Download PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors. 0 - Green - no change -1/+1 - Orange -2/+2 - Light Red -3/+3 - Red - no change.
v1.5.0-dev-2713-ge4e93bd7f lightningterror 2018-12-05 13:21:54 Download GSdx: Remove bloom crc hack for Haunting Ground. Effect is already handled better in Texture Cache. No need for a duplicate function. D3D9 might look a bit worse but nobody cares about D3D9.
v1.5.0-dev-2712-gcf97c304a lightningterror 2018-12-02 05:28:34 Download GSdx: Revert DBZ BT3 Ghosting/Blur hack. The game still has a bunch of depth and other issues even on gl and it doesn't play nice with the blur effect as well. Perhaps the hacks can be changed to work better but for now enable it on native as well.
v1.5.0-dev-2711-g8307cfc54 lightningterror 2018-12-01 16:06:36 Download GSdx: Ease crc hack for DBZ BT2. Fixes ground corrupt textures caused by the hack on the EU version. US works fine with skip 5 but not 4. Didn't spot any regressions on both so far. Might need extra testing by users.
v1.5.0-dev-2710-g8747781bd lightningterror 2018-12-01 12:53:04 Download GSdx: Add JaX and Jak 3 to automatic mipmapping. Jak 2 not included. See #2712 Close #2712
v1.5.0-dev-2709-g9abe96cba lightningterror 2018-11-30 09:34:16 Download GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour. Idea is to allow Alpha Stencil to work with Fast Date. Let Fast Date run for the supported calls since it's more accurate, let Alpha Stencil take care of the rest. This might fix some issues where Alpha Stencil caused some issues making it a bit more accurate.
v1.5.0-dev-2708-g5035869d9 Chromaryu 2018-11-30 08:21:05 Download PCSX2: Apply updated ja_jp translation. (#2724)
v1.5.0-dev-2707-gf687f993c lightningterror 2018-11-29 08:25:55 Download GSdx-d3d: Replace DATE one calls with a variable.
v1.5.0-dev-2706-g6c34f6c33 lightningterror 2018-11-28 20:33:15 No build GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. It fixes a bunch of shadow/transparency issues. Fast DATE doesn't rely on the gui option and is always on. Confirmed fixed issues: Persona 3 shadows on d3d11, Digital Devil Saga Transparency d3d9/11. Fast accurate date works the same/similar to OpenGL. Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows on all d3d renders as well. Also this option doesn't cause other transparency issues like the Alpha Stencil hack. Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will be disabled. Note2: Full Accurate Date is not implemented so the code fallbacks to Fast mode instead. Commits: https://github.com/PCSX2/pcsx2/commit/3ab12cef2f2010372e9625759b5bfb8004662e37 https://github.com/PCSX2/pcsx2/commit/584397a3fda9ea8afa39885b37b89c0dbe2047b6 This will probably be the last feature d3d9 gets before getting purged.
v1.5.0-dev-2705-gb33418f27 lightningterror 2018-11-29 18:24:08 Download GSdx: Ease crc hack for DBZ BT3. Fixes some ground black texture flickering on some stages on the ntsc version.
v1.5.0-dev-2704-g31c2d2a65 Chromaryu 2018-11-28 17:58:18 Download PCSX2: Update ja_JP translations. (#2721)
v1.5.0-dev-2703-gf183ca12d lightningterror 2018-11-28 02:33:21 Download GSdx-gtk: Move around some options to better match windows gui. Move Enable User Hacks at the top. Otherwise spacing looks weird. Large Framebuffer should be next to Allow 8 bit textures. Move Accurate Date and Accurate Blending at the bottom (similar to windows).
v1.5.0-dev-2702-g584397a3f lightningterror 2018-11-27 09:31:24 No build GSdx-ogl: Implement a fast Accurate Date algorithm. Suggested by Gregory. Change the checkbox to a drop down list Off, Fast, Full. Off and Full do the same as before, the Fast option is new. Most of the time users don't actually need full Accurate Date so why not reduce that cost and use a fast mode instead, plus it can also be used on a gpu with a limited driver. Also change the default value to Fast instead of Off.
v1.5.0-dev-2701-g8a04f5f52 Ryudo300 2018-11-27 23:21:33 Download SPU2-X-gui: Replace logo. (#2719) Update the logo to match the changes with the rest of the updated logos (namely GSdx).
v1.5.0-dev-2700-gef9570003 lightningterror 2018-11-26 19:34:20 Download Gamedb: Purge FMVinSoftwareHack gamefixes for Silent Hill 2. Direct3D11/OpenGL properly render it with Unscale Point and Line.
v1.5.0-dev-2699-g9899d0d6b lightningterror 2018-11-25 07:10:36 Download GSdx: Always enable Unscale Point and Line. Always enable unscale point and line hack on upscaled resolutions, and purge the gui option. It was discussed in the past with Gregoy that it can be enabled without causing any issues which will be beneficial to getting rid of 1 less option and fixing a bunch of fmv issues without relying on a gui toggle.
v1.5.0-dev-2698-g8ff024921 iMineLink 2018-11-26 09:42:07 Download GSVector4i: Fix compare64 function. Fix GSVector4i::compare64 function by adjusting the number of iterations needed to cover the comparison of all the elements of the input arrays, where the number of bytes to compare is indicated in the size parameter of the function. The function is used only in GSdx-TC to compare CLUT arrays. On one hand this fix closes the recent #2706 and possibly the color regressions indicated in #2702 (which were both introduced with the new PaletteMap mechanism, which partially replaced the GSVector4i::update logic with the bugged GSVector4i::compare64). On the other hand this might impact long standing wrong texture cache lookup when palette was involved with 8-bit palette disabled (to be verified which ones). Close #2713 Fixes #2706 Fixes #2715
v1.5.0-dev-2697-g9a10612f0 lightningterror 2018-11-25 13:35:00 Download GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.
v1.5.0-dev-2696-gc8f52b0ba lightningterror 2018-11-25 04:06:04 Download GSdx-ogl: Move rgb channel 7 to empty slot 5.
v1.5.0-dev-2695-g193bda164 lightningterror 2018-11-24 13:40:36 Download GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled. Fixes right half screen issue on TalesOfLegendia. UI elements of the screen are properly emulated with depth emulation on gl (possibly fixed by https://github.com/PCSX2/pcsx2/commit/1cc696ab31f51da331ea755e6cd45f1bdb02fbc6). Shadows will be glitchy if crc hack level is below partial level. I'm not even sure if the hack is useful at all anymore since it introduces issues now. Issue #2692
v1.5.0-dev-2694-g3b96e98ea lightningterror 2018-11-24 02:34:02 Download GSdx: Add crc id for Tenchu Fatal Shadows JP.
v1.5.0-dev-2693-gf0c064261 lightningterror 2018-11-13 20:03:16 Download Gamedb: Ease Ghost in the Shell COP2 patch. Makes character shadows work properly. Also remove crc check to make the Russian version work. Testing was also done by @ivan89el. US and EU regions only.
v1.5.0-dev-2692-gee89fa5ee lightningterror 2018-11-22 06:19:15 No build pcsx2: Add StaticLine between Zoom and Disable window resize border.
v1.5.0-dev-2691-g57a90e5fa lightningterror 2018-11-22 01:46:54 Download pcsx2: Purge leftover commented out code for exclusive fullscreen. Keep the comment references as they provide some good info.
v1.5.0-dev-2690-g3d6921d9c Chromaryu 2018-11-21 16:40:57 Download GameDB: Fix Ace Combat V NTSC-J Patch Address. (#2700)
v1.5.0-dev-2689-g651d287f1 pgert 2018-11-19 23:51:37 Download Minor README edit by TheTechnician27
v1.5.0-dev-2688-gec6b5a12e lightningterror 2018-11-19 03:15:01 Download pcsx2: Fix some issues on FMV Aspect Ratio Override. gui: Move the Off option to the top instead of bottom for FMV Aspect Ratio Override. It's not ideal for it to be at the bottom. Adjust the logic how the button works, there was an issue if both aspect ratios were the same the aspect ratio chosen was selected to Fill. Also adjust the code so the button better responds to realtime toggling. If disabling the button realtime during a fmv then the normal aspect ratio should be chosen. There's still an issue left where if the fmv button is changed first and then the aspect ratio button the button would would not work. Switching it off seems to reset and make it work again.
v1.5.0-dev-2687-g252458d5b Chromaryu 2018-11-19 16:08:34 Download GameDB: Add Ace Combat 5 COP2 Patch on NTSC-J. (#2694) This'll potentially fix "Unplayable Bug" caused by COP2. (This patch exists in NTSC-U, but confirmed this patch work on NTSC-J.)
v1.5.0-dev-2686-gc6abc08b5 lightningterror 2018-11-18 21:15:29 Download PCSX2: Correct FMVAspectRatioSwitchNames ini labels. Small follow up correction from #2690, the ini options were inverted.
v1.5.0-dev-2685-gfd7a86222 FlatOutPS2 2018-10-23 20:58:28 Download PCSX2: "FMV Aspect Ratio Switch/Override" feature. Change "Switch to 4:3 aspect ratio when an FMV plays" to "FMV Aspect Ratio Override" drop down menu. The option temporarily changes the Aspect Ratio to either 16:9 or 4:3 depending on the option that is selected, and depending on the Window Aspect ratio that is selected. Original commit: https://github.com/PCSX2/pcsx2/pull/1918/commits/8d471e1f1683af1d23a274a165ee1865633f9e82 Co author: lightningterror.
v1.5.0-dev-2684-g292e7a657 lightningterror 2018-11-18 06:32:07 Download GSdx-osd: Remove/purge OSD Indicator code. The code was never working properly ( tested by @tadanokojin ) so let's clean up and remove it. If someone actually wishes to maintain it then they can re add it and update the code to a functional stage.
v1.5.0-dev-2683-ga092806d3 lightningterror 2018-11-18 06:20:01 No build GSdx-gtk: Adjust some spacing, ocd satisfaction and preparation for the next commit.
v1.5.0-dev-2682-g40e9ce903 lightningterror 2018-11-18 01:43:54 Download Gamedb: Add gamefix patch for SpongeBob SquarePants: Battle for Bikini Bottom. PAL only, ntsc seems to be fine according to the compatibility reports. Patch by Prafull. Close #2689
v1.5.0-dev-2681-g999411117 lightningterror 2018-11-18 01:16:50 Download Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack. Add a few crc ids (ntsc-j and eu). Adjust hack, crc hack won't be active on native res if crc level is below Aggressive state. Issue #2007
v1.5.0-dev-2680-g11ddfefb6 lightningterror 2018-11-17 21:38:35 Download GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled. Follow up to the requested comment changes at https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
v1.5.0-dev-2679-g0161c2838 lightningterror 2018-11-17 21:20:27 Download GSdx: Add some extra comments for GSC_HauntingGround crc hacks.
v1.5.0-dev-2678-gae2642e55 lightningterror 2018-11-17 20:33:39 Download GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome. Upscaling issue. Half Pixel Offset hack solves the issue.
v1.5.0-dev-2677-gd8702a952 lightningterror 2018-11-17 03:09:43 Download GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp. Cutie Chinese comments, they were removed in commit https://github.com/PCSX2/pcsx2/commit/21522e71b2267f879b1c5cef0049959ac42adcf4 It's better to have google translated comments than nothing, at least we have something to go on when doing future testing. Also ghosting and blur crc hacks might need to be updated as they may not be necessary on native res only.
v1.5.0-dev-2676-g210829f63 lightningterror 2018-11-17 02:19:36 Download GSdx: Remove/purge commented out hacks "GSHwHacks.cpp. List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4, GSC_SoTC, GSC_ResidentEvil4. Note: I left GSC_ValkyrieProfile2 in there because it might need to be re enabled for dx, someday will look in to it when I'm up for the task.
v1.5.0-dev-2675-gcfb61c71d Shanoah Alkire 2018-11-16 23:50:25 Download GSdx: Prevent Null Renderer from crashing in Linux.
v1.5.0-dev-2674-g2e1db411f arcum42 2018-11-16 19:41:37 Download GSdx: Folder Reorganization. (#2657) This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
v1.5.0-dev-2673-g15733ed8c Jonathan Li 2018-11-16 03:00:42 Download gsdx: Fix memory leak The memory was allocated with new so it should be freed with delete and not _aligned_free. Fixes the destructors not being called.
v1.5.0-dev-2672-g51ceec74a Shanoah Alkire 2018-11-15 09:55:49 Download A bit of cleanup.
v1.5.0-dev-2671-gca68ddd0d Jonathan Li 2018-11-14 14:03:09 Download ci: Fix Travis CI builds
v1.5.0-dev-2670-g42aee3448 iMineLink 2018-11-13 19:22:13 Download GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. (#2681) Enabled caching of clut copies with PaletteMap also in the case 8-bit texture is disabled, which is the default (on #2344 the caching of clut copies and palette textures was done only when 8-bit texture was enabled). Brings moderate speedups ~10% in the most concitated parts of the ZoE2 Anubis benchmark, but may improve performance in all the cases when there are many Source objects created with clut copies to be stored. The quality of the comments has been improved to better highlight the mechanics of the caching system.
v1.5.0-dev-2669-gef3802b67 lightningterror 2018-11-13 01:56:11 Download GSdx-d3d: Rename Blend Selector to better match opengl code. Use member name. om_bsel - > m_om_bsel
v1.5.0-dev-2668-g41459e6a2 lightningterror 2018-11-13 01:25:15 Download GSdx-d3d: Rename Depth Stencil Selector to better match opengl code. om_dssel - > m_om_dssel Blend selector next.
v1.5.0-dev-2667-g63f9d419f lightningterror 2018-11-12 21:15:12 Download GSdx: Rename some variables in GSHwHack.cpp. GSC_TombRaider -> GSC_TombRaiderAnniversary, GSC_Burnout - > GSC_BurnoutGames, GSC_GetaWay - > GSC_GetaWayGames, GSC_Castlevania - > GSC_CastlevaniaGames.
v1.5.0-dev-2666-ga26dc7383 lightningterror 2018-11-12 20:13:47 Download GSdx-gui: Switch places for "Alpha Correction" and "Logarithmic Z" on d3d9.
v1.5.0-dev-2665-g48d90a988 lightningterror 2018-11-11 23:59:11 Download GSdx-d3d: Remove not yet used rt parameter in channel shuffle function.
v1.5.0-dev-2664-gb26ed0db6 lightningterror 2018-11-11 03:45:06 Download GSCrc: Small comment correction that I didn't notice before.
v1.5.0-dev-2663-g3280860ca lightningterror 2018-11-11 03:42:35 Download GSdx: Add a couple of GT3/4 crc ids. Rare demo/beta discs. Source: https://forums.pcsx2.net/Thread-Testing-out-games-not-in-the-database?pid=593185#pid593185
v1.5.0-dev-2662-g292dbbb6a iMineLink 2018-11-10 18:50:19 Download GSdx-TC: Remove virtual specifier from PaletteKeyHash operator, PaletteKeyEqual operator and Palette destructor. (#2680) Small follow up corrections from #2344 highlighted by @turtleli
v1.5.0-dev-2661-g1b0b89776 Dmitry 2018-11-10 02:27:38 Download GSdx: Removed crc id 0x7D4EA48F (multiloader). (#2677) Removed crc id 0x7D4EA48F and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
v1.5.0-dev-2660-g56fb12878 Jos van Mourik 2018-11-09 14:36:50 Download PCSX2: Update Dutch Translations. (#2678)
v1.5.0-dev-2659-g9e7b2ed15 PSISP 2018-11-08 23:17:30 Download Debugger: Make EE kernel region accessible to debugger. (#2559) Currently, none of the EE kernel is viewable from the debugger, which poses issues when debugging code that makes use of syscalls. This PR should allow the memory region 0x80000000 - 0x800FFFFF to have readable disassembly.
v1.5.0-dev-2658-gb8b6a5595 Silent 2018-11-08 10:28:16 Download Removed hack - use xinputNotInstalled as a flag instead of reusing pXInputEnable
v1.5.0-dev-2657-gc280d69d6 Silent 2018-10-30 00:15:21 No build Call XInputGetState only when XInputGetExtended is not
v1.5.0-dev-2656-ga3c6ad636 Iritscen 2018-11-07 19:07:17 Download PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs="-arg1 -arg2 -etc (#2576) For more information please check the PR (#2576) since it's a bit detailed.
v1.5.0-dev-2655-gd1dc12f6b Christian Kenny 2018-11-05 22:22:43 Download GameDB: Remove CRC check for Forbidden Siren 2 patch allowing it to work with another version as found in https://forums.pcsx2.net/Thread-bug-report-Forbidden-Siren-2-Pal?page=2
v1.5.0-dev-2654-g9fa1b290b iMineLink 2018-11-04 22:06:24 Download GSdx-TC: Palette management rework. (#2344) This follows the 4th point of #2310. The idea was to rework the current palette texture management to improve performances with games that uses multiple palettes for the same data texture. The new management shows small to none performances improvement in almost every game in terms of FPS, and it lowers the GPU BUS usage by some percentage points in games like Baldur's Gate: Dark Alliance (9% to 7%) which uses many palettes. The hot topic is that the performances in Zone Of The Enders 2 skyrocketed (2x), because of the fact that the game uses many palettes and a small number of textures to render it's effects. For more detailed information check the PR #2344
v1.5.0-dev-2653-g77a924ee7 pgert 2018-11-04 00:06:57 Download PCSX2: Update of Brazilian-Portuguese Main mo-file
v1.5.0-dev-2652-g3ccc53ee7 Dmitry 2018-11-03 22:40:49 Download GSdx: Add a CRC id for RedDeadRevolver RU. (#2673) Add missing RU crc id: RedDeadRevolver
v1.5.0-dev-2651-g5faed17d2 Guilherme Dias 2018-11-03 21:33:27 Download PCSX2: Update Brazilian/Portuguese translations. (#2672) Fixed typos, grammatical errors, several inconsistencies with words and terms, changed some words that had a wrong translation or could be improved according to context and translated some untranslated terms.
v1.5.0-dev-2650-g9fdb7f6cd lightningterror 2018-11-02 14:54:24 Download GSdx-gui: Remove "Recommended" word from crc hack levels Partial and Full. Some users get confused and change the setting to a recommended option. This can cause some issues when switching different hw render types. Most of the time users shouldn't change the option and leave it on Automatic. Also remove ICO from crc Aggressive tooltip.
v1.5.0-dev-2649-g96ccdb40f lightningterror 2018-11-01 13:57:42 Download Gamedb: Change the Kings Field 4 comments for the patches a bit to explain what the issue is.
v1.5.0-dev-2648-g605261423 lightningterror 2018-11-01 12:41:53 Download GameDB: Add patches for King's Field IV PAL/NTSC-U. Fixes central tower level loading. Patches by Wgarvin.
v1.5.0-dev-2647-gfd7508511 lightningterror 2018-11-01 00:08:39 Download GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader. Gets rid of scroll bars appearing on GSDumpGui, also fixes TV Shader drop down list issues.
v1.5.0-dev-2646-gc5edd3868 Silent 2018-10-31 09:57:57 Download 3rdparty:wxwidgets: Cache strings for "Next>" or "Finish" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime (#2664) When updating from a higher wx release this change needs to be rechecked. The change was also included on the current 3.1.2 branch https://github.com/wxWidgets/wxWidgets/pull/1000 so this is essentially a backport (to 3.0.2 I believe pcsx2 uses ? ).
v1.5.0-dev-2645-g8f52d82e5 Shanoah Alkire 2018-10-29 00:03:50 Download Refresh the save slots if either the crc *or* the serial number are different. (Needed for ps1 saves.)
v1.5.0-dev-2644-gfc1d9aef0 Akash 2018-09-27 12:11:52 Download GSdx-GUI: Disable large framebuffer for custom res No longer needed after I combined the aligorithm in my previous commit.
v1.5.0-dev-2643-gdce6d3f45 Akash 2018-09-27 12:04:26 Download GSdx-HW: Remove inefficient scaling algorithm Only impacts custom resolution, there used to be a much weaker algorithm which doens't consider scissor sizes and gives a minor performance boost in costs of accuracy (which was used when large framebuffer was disabled in custom resolutions) I've removed this as the performance tradeoff is rather negligible after the implementation of #1942 and the older one is no longer necessary. Also added an extra parameter for considering the horizontal scissor, I'm not sure where this might be useful so this is disabled in code for now till I discover a testcase where this helps or run it on random data ensuring it's working properly. Also porting this to the general scaling function might help with memory spikes which are experienced when large framebuffer is enabled.
v1.5.0-dev-2642-g122871654 Shanoah Alkire 2018-10-27 11:49:03 Download Expand out a define to get rid of a warning. Get rid of other compiler warnings. Re-indent so that it doesn't look like a statement is part of an if statement when it isn't.
v1.5.0-dev-2641-g6710b0c90 Shanoah Alkire 2018-10-27 10:59:53 Download Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output.
v1.5.0-dev-2640-g0cbbf2daf lightningterror 2018-10-23 11:52:27 Download GSdx: Add an enum for channel fetch.
v1.5.0-dev-2639-ga25f3ccdd lightningterror 2018-10-22 21:22:43 Download pcsx2-gui: Align some of the buttons/options in GS Window. They look a little bit more tidy now.
v1.5.0-dev-2638-gbb5d120a3 lightningterror 2018-10-20 21:12:16 Download GSdx-d3d: SetupDATE - > use pretty enum names.
v1.5.0-dev-2637-g6dca3656e lightningterror 2018-10-19 22:16:00 Download GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping.
v1.5.0-dev-2636-gdf307bed0 KrossX 2018-10-12 08:06:17 Download GSdx-d3d: Add macro to support ScalingFactor in shaders.
v1.5.0-dev-2635-g5ef53b458 lightningterror 2018-10-18 11:04:43 Download GSdx-d3d: Partial port of the ICO HLE workaround. We can't do a full port because channel shuffle and depth sampling need to be ported to d3d but at the very least we can do a partial port that skips the bad draw calls. This way we can remove all the remaining crc hacks for ICO in GSHwHacks.
v1.5.0-dev-2634-g6ab47c934 lightningterror 2018-10-18 16:13:45 Download GSdx: Revert disabled crc hack on native res for SFEX3. I forgot that it's not an upscaling issue.
v1.5.0-dev-2633-ga8e8cb9b6 lightningterror 2018-10-18 11:58:56 Download GameDB: Add GIFFIFOHack to Mana Khemia 1 and 2. SLUS-21735 SLUS-21890 Fixes flickering sprites. Close #2645
v1.5.0-dev-2632-g411e434ba lightningterror 2018-10-18 07:02:45 Download GSdx-d3d: Move around some functions in DrawPrims to better match ogl. IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.
v1.5.0-dev-2631-gc92e76b17 lightningterror 2018-10-16 06:49:54 Download GSdx-gui: Change internal resolution drop down list names. This should make things a bit easier for users when picking resolutions. Native (PS2) 2x Native (~720p) 3x Native (~1080p) 4x Native (~1440p 2K) 5x Native (~1620p 3K) 6x Native (~2160p 4K) 8x Native (~2880p 5K) Custom (Not Recommended)
v1.5.0-dev-2630-g322290b19 Shanoah Alkire 2018-10-16 08:57:33 Download Reenable the new saveslots. Disable the logging for them.
v1.5.0-dev-2629-g8f986828e Shanoah Alkire 2018-10-16 08:46:41 No build Revert "Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update." This reverts commit 49b91ea78f0dca007077d5390bef7e95f9d6e9cb.
v1.5.0-dev-2628-g77ac35058 lightningterror 2018-10-16 01:08:12 Download pcsx2: small string typo fix.
v1.5.0-dev-2627-g933e43cb5 lightningterror 2018-10-15 04:05:43 Download GSdx: Change how crc hacks work on native res. Change the code so that some crc hacks on some games that remove ghosting/blur issues on upscaled resolutions are disabled on native resolution if crc hack level is below Aggressive state (most of the time). They aren't needed then so why don't we aim for better accuracy.
v1.5.0-dev-2626-g5f9ddd2f8 lightningterror 2018-10-15 15:16:12 Download SPU2-X: Adjust NextA case comments a bit.
v1.5.0-dev-2625-geb955592e lightningterror 2018-10-15 13:15:40 Download SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable. Continuation from: https://github.com/PCSX2/pcsx2/commit/6b22450a1bcaf2899ec6c1f14dde80b8b314bbca
v1.5.0-dev-2624-g6b22450a1 lightningterror 2018-10-15 13:03:31 Download SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off. Follow up from PR #2315 Partially reverts commit: https://github.com/PCSX2/pcsx2/commit/57cbc901b
v1.5.0-dev-2623-g06f4b77f6 lightningterror 2018-10-15 09:14:57 Download PCSX2: Add tooltip warning for Widescreen Patches. Close #1733
v1.5.0-dev-2622-g21f0752ce Daniel Nowak 2018-10-14 05:03:09 Download Dev9ghzdrk: Postinst for deb to add network capabilities
v1.5.0-dev-2621-g49b91ea78 Shanoah Alkire 2018-10-14 11:41:41 Download Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update.
v1.5.0-dev-2620-gcb05daf43 Shanoah Alkire 2018-10-14 03:43:41 Download Add some logging for the saveslot changes, and the option to turn on just the extra ui update calls without the other saveslot changes, for testing.
v1.5.0-dev-2619-g6ad4345a3 Shanoah Alkire 2018-10-13 23:45:13 Download A few more flags that slipped by the last commits.
v1.5.0-dev-2618-g149f30c7f Shanoah Alkire 2018-10-13 22:56:38 Download Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings.
v1.5.0-dev-2617-g802ae36a6 pgert 2018-10-12 20:04:21 Download PCSX2: update of Scandinavian translations
v1.5.0-dev-2616-g70033020a Shanoah Alkire 2018-10-13 20:05:27 Download Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8.
v1.5.0-dev-2615-gaf646895f Shanoah Alkire 2018-10-13 08:09:24 Download onepad_legacy: Separate the wx dialog code from the linux code here, too.
v1.5.0-dev-2614-ga892a95af Shanoah Alkire 2018-10-13 07:29:38 Download onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform.
v1.5.0-dev-2613-g48d9763d2 pgert 2018-10-10 22:56:42 Download PCSX2: GUI textstring corrections
v1.5.0-dev-2612-gfa53968b3 lightningterror 2018-10-10 21:44:11 Download GSdx-gui: Forgot to update the buttons in Capture Settings.
v1.5.0-dev-2611-gf3610b7c5 lightningterror 2018-10-10 21:35:00 Download GSdx-gui: Minor spacing changes to some buttons.
v1.5.0-dev-2610-gb5e8a2166 Shanoah Alkire 2018-10-10 08:25:40 Download Onepad_legacy: Add missing header copyright notices.
v1.5.0-dev-2609-g7837d6902 Shanoah Alkire 2018-10-10 08:13:31 Download Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning.
v1.5.0-dev-2608-ga84a31547 Daniel Nowak 2018-10-09 20:37:41 Download Dev9ghzdrk: Get host mac correctly on Windows. (#2619) Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows. Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
v1.5.0-dev-2607-geac7527b9 lightningterror 2018-10-08 21:51:43 Download GSdx-d3d: 24bit no alpha channel port from OpenGL. Commit: https://github.com/PCSX2/pcsx2/commit/419dfe054464eeacadd1fb725c1ca8a1687571d4
v1.5.0-dev-2606-g54ddf5bec lightningterror 2018-10-09 16:49:15 Download GameDB: Add patches for Ice Age 2 to make the games playable.(ntscu and pal). Patches provided by Kozarovv. Close #2628
v1.5.0-dev-2605-gb360c0725 lightningterror 2018-10-09 09:07:45 Download glsl, fx: Update point sampler comment.
v1.5.0-dev-2604-gb1ca6ba52 lightningterror 2018-10-08 23:58:15 Download GSdx-d3d: Use a pretty enum for ate_second_pass.
v1.5.0-dev-2603-g0dcd60b52 lightningterror 2018-10-08 21:22:34 Download GSdx-d3d: Remove point sampler from d3d9. It did nothing.
v1.5.0-dev-2602-gc337ab6a6 lightningterror 2018-10-08 09:33:33 Download GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle. Might be better.
v1.5.0-dev-2601-g897b17d25 Jos van Mourik 2018-10-08 18:22:35 Download PCSX2: Added complete Dutch translations. (#2625)
v1.5.0-dev-2600-g1bd26f6fc Sunderland93 2018-10-08 10:27:08 Download Fix
v1.5.0-dev-2599-g904ffb5d2 Sunderland93 2018-10-07 13:14:28 No build Enable dev9ghzdrk plugin for Linux build
v1.5.0-dev-2598-g201e7d143 lightningterror 2018-10-08 07:19:07 Download GSdx-d3d: Reformat GSRendererDX11.cpp.
v1.5.0-dev-2597-ge5565d32b lightningterror 2018-10-06 10:07:36 Download GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL. Commit: https://github.com/PCSX2/pcsx2/commit/97b38d9e1bf0a26bff41766d0206a5498393698e
v1.5.0-dev-2596-gf96550218 Shanoah Alkire 2018-10-07 08:05:01 Download onepad_legacy: delete dead code.
v1.5.0-dev-2595-g896c9ccce Shanoah Alkire 2018-10-07 07:54:47 Download onepad_legacy: reformat code.
v1.5.0-dev-2594-gf800ed9c2 Shanoah Alkire 2018-10-07 05:01:23 Download Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
v1.5.0-dev-2593-ge44fc33d4 lightningterror 2018-10-06 08:26:45 Download GSdx-d3d: Add some comments in blendmap enums.
v1.5.0-dev-2592-g4a2549ef2 lightningterror 2018-10-06 08:00:25 Download GSdx-d3d: Make blend enums easier to read. Easier on the eyes this way.
v1.5.0-dev-2591-g8defe54e3 Shanoah Alkire 2018-10-06 07:21:54 Download Redo how the saveslot code works. Still leaving disabled until it's been tested.
v1.5.0-dev-2590-gdb18a01a7 Shanoah Alkire 2018-10-05 22:48:18 Download Update Onepad's controller list.
v1.5.0-dev-2589-g379d9e4b8 lightningterror 2018-10-03 07:41:10 Download GSdx-d3d: optimize colclip 0 port from OpenGL. Commits: https://github.com/PCSX2/pcsx2/commit/7979dec5b089ef7435f344c7d3eead521efe1f3c https://github.com/PCSX2/pcsx2/commit/15b934eb2a85b680e9e61dad7fc6138b60321bc7
v1.5.0-dev-2588-gd5700a850 lightningterror 2018-10-05 02:01:53 Download pcsx2: Update some redirect links.
v1.5.0-dev-2587-g5719c6c3c KrossX 2018-10-04 20:46:50 Download glsl: remove signed int cast side (masks and offsets are unsigned to begin with. Issue #2617
v1.5.0-dev-2586-g281b6861e Daniel Nowak 2018-10-04 02:09:26 Download Update Travis CI for Linux networking addition
v1.5.0-dev-2585-g614209be2 lightningterror 2018-10-04 05:39:01 Download GSdx-d3d: Change DATE variable to local.
v1.5.0-dev-2584-g940263d49 lightningterror 2018-10-03 15:27:42 Download GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.
v1.5.0-dev-2583-g2d094cbc3 KrossX 2018-10-02 21:43:05 Download tfx.fs: Remove whitespaces.
v1.5.0-dev-2582-g9d562a454 KrossX 2018-10-02 21:42:02 No build GSdx: Limit Wrap negative UV when PS_FST is 0 only.
v1.5.0-dev-2581-gda1eb056a Daniel Nowak 2018-10-03 06:37:34 Download Add network capability for Linux (#2586)
v1.5.0-dev-2580-g694546e87 lightningterror 2018-10-03 05:50:54 Download GSdx-d3d: Add colclip_wrap variable.
v1.5.0-dev-2579-gef29daa9d lightningterror 2018-10-03 04:41:17 Download GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h Not used anywhere in dx code and the code is already defined in GSState.h with member variable names.
v1.5.0-dev-2578-g7641d6726 Shanoah Alkire 2018-10-02 10:20:54 Download New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.
v1.5.0-dev-2577-g08a270a42 lightningterror 2018-10-02 02:16:38 Download GSdx-d3d: Reformat GSRendererDX.cpp. Let's keep the file clean and use 1 type of formatting and not a bunch. It's easier to read this way and looks tidy. Also correct some commented out code in Texture Sampler.
v1.5.0-dev-2576-g2aedb9779 lightningterror 2018-10-01 23:29:46 Download GSdx: Add a crc id for Burnout Revenge EU.
v1.5.0-dev-2575-gf6ba6cc3a lightningterror 2018-10-01 22:42:17 Download GSdx-gui: Remove Xenosaga tooltip from TC Offset hack. No longer needed since the issue is fixed. Commit: https://github.com/PCSX2/pcsx2/commit/629d2bd425b6270625b470ebe22279ad9f100620
v1.5.0-dev-2574-g629d2bd42 KrossX 2018-09-28 20:32:58 Download GSdx: Wrap negative UV on region repeat wrap mode. Makes UV coord be on the range [0, SIZE) before applying mask and offset. This fixes Xenosaga's hair for example, which has negative UV coords.
v1.5.0-dev-2573-g92484a841 Shanoah Alkire 2018-09-30 11:46:44 Download Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)
v1.5.0-dev-2572-g042311a82 Shanoah Alkire 2018-09-29 23:27:58 Download Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues.
v1.5.0-dev-2571-ge90c87a8e KrossX 2018-09-27 00:59:31 Download GSdx-d3d: Keep fract in [0;1] range port from OpenGL. Fixes texture flickering in Oni on d3d11. Commit: https://github.com/PCSX2/pcsx2/commit/a8968257db0b3cfaeafa872cdeddd455280802c8
v1.5.0-dev-2570-gd632454a2 Christian Kenny 2018-09-24 16:54:06 Download GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption.
v1.5.0-dev-2569-g560966c53 KrossX 2018-09-20 02:13:26 Download GSdx-d3d: Update nvidia hack with vendor id detection. Hack will no longer be active on Intel or AMD gpus. Also remove UserHacks_disable_NV_hack. sprite hack basically does the same thing so it's kinda useless.
v1.5.0-dev-2568-ge063be304 KrossX 2018-09-20 19:14:59 No build GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d. Fixes texture corruption on direct3d when full mipmapping was used.
v1.5.0-dev-2567-ga275cf8e5 pgert 2018-09-23 09:37:25 Download PCSX2: update of Scandinavian translations
v1.5.0-dev-2566-g3fe9ff7ac Jonathan Li 2018-09-10 22:13:34 Download gsdx: Split TC offset hack into X and Y components
v1.5.0-dev-2565-g2f5ba10e6 Jonathan Li 2018-09-10 18:22:27 No build gsdx:hw: Move TC offset variables to GSRendererHW Also rename them for consistency.
v1.5.0-dev-2564-g728fa2c1a lightningterror 2018-09-17 07:38:07 Download GSdx-d3d: tfx.fx correct texture shuffle shaders. Some values were incorrect, now I'm no expert but looking at the code and behavior seemed a bit wrong compared to gl. Improves d3d rendering on Sonic Unleashed, the purple screen is gone matching it with gl visuals.
v1.5.0-dev-2563-g7433ee7fc Jonathan Li 2018-09-06 02:52:19 Download pcsx2: Warn if GameDB section start tag is incorrect This helps avoid patches not being applied due to whitespace mismatches. For example: [patches ] [ patches] [patches = 012345678]
v1.5.0-dev-2562-gf47321c28 Jonathan Li 2018-09-06 02:49:28 No build pcsx2: Improve GameDB multiline section parsing If the entry separator (line of dashes) is found, assume the multiline section end tag is missing or incorrect and stop parsing so that it doesn't affect subsequent database entries. Also improve the error messages so it is slightly more clear what the error is.
v1.5.0-dev-2561-g8acc319a4 lightningterror 2018-09-13 09:35:42 Download GSdx-d3d: Mask alpha channel on 24bit format. dfmt is not supported but we can use the variable to select the frame buffer format and later disable writting to the alpha channel. MGS3 sees an improvement, and possibly other games as well. So far didn't spot any regressions.
v1.5.0-dev-2560-gf3d738d77 arcum42 2018-09-16 09:40:07 Download Remove an extern that goes to a function not in the code.
v1.5.0-dev-2559-g914573a5c arcum42 2018-09-16 08:51:52 No build Restore wxInvalidDateTime, and fix the call that was crashing debug.
v1.5.0-dev-2558-g14a62c3a3 lightningterror 2018-09-15 14:27:04 Download GSdx-tc: Update fb conversion hack comment with latest d3d changes. D3D10/11 now supports fb conversion through a shader but only on native res for now. Nobody cares about D3D9 so don't ask :).
v1.5.0-dev-2557-ge9ae9cacd arcum42 2018-09-15 12:52:41 Download Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead.
v1.5.0-dev-2556-g577bfaa8c lightningterror 2018-09-14 15:43:24 Download GSdx-d3d: Move Selector reset states in to a separate function. Also move vs_sel def in header file and rename it using the member name. Code is easier to read/move/adjust similar to GL.
v1.5.0-dev-2555-gf40c1de91 lightningterror 2018-09-10 22:05:48 Download GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11. Commit: https://github.com/PCSX2/pcsx2/commit/d29e375f72c94fb206812e589cf6b8c5814249f9 Only native res is supported currently, but it's still great progress. Someone needs to port the ScalingFactor to D3D from commit: https://github.com/PCSX2/pcsx2/commit/6121677aa1064269db333f4d5db0b3ead65270c1 Credits to KrossX for porting the shader.
v1.5.0-dev-2554-g6b52cc982 lightningterror 2018-09-12 13:00:20 Download GSdx-gui: Minor osd gui adjustments. Grey out scrolling speed and maximum onscreen messages when Enable Log is not checked.
v1.5.0-dev-2553-gad143d92d lightningterror 2018-09-12 11:33:07 Download GSdx: Add Yakuza ntsc-u demo crc id.
v1.5.0-dev-2552-g9cb35a897 arcum42 2018-08-27 00:06:35 Download PCSX2: Save/load slot improvements. With these changes, saveslots will be labeled as either empty or with the date that the file was last updated on. The menu items for loading them are also disabled if the slot is empty. It's possible if you are very fast to access the menu before the slots change. It updates when the crc changes. When you save a saveslot, the menu item also changes to show the time you told it to save until the file is actually done saving. Also fix an issue with backup saveslots not working properly from the gui on first load.
v1.5.0-dev-2551-g6e3f41f16 lightningterror 2018-09-10 05:54:15 Download build.sh: correct some tab/space issues left by arcum from previous commit.
v1.5.0-dev-2550-gd8e6ba427 arcum42 2018-09-06 06:38:38 Download Add a new option to build.sh to not generate translations while building the project.
v1.5.0-dev-2549-ga977f1e6c Jonathan Li 2018-09-04 22:40:27 Download pcsx2|utilities; Revert ambiguous wxString related commits This reverts 93d5b52df34c03a2ed859bba6e06fead3b875e70 f3e78b826754b79639bb38d6c50c5831f6f9ca01 55155ca7f1e731473ac7133af4efbc5476f302e3. Unfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD compile, but there are probably more issues that just haven't been reported yet...
v1.5.0-dev-2548-gd520f3852 refractionpcsx2 2018-09-04 21:52:17 Download Missed some more code from testing. I do know what I'm doing I swear
v1.5.0-dev-2547-g50e3474b6 refractionpcsx2 2018-09-04 21:51:07 No build Missed a debug log.
v1.5.0-dev-2546-g3c5fad7ef refractionpcsx2 2018-09-04 21:45:28 Download Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before. Also fixed spaces (blame PSI :P )
v1.5.0-dev-2545-gf7fb0f686 refractionpcsx2 2018-09-04 21:26:36 No build Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3)
v1.5.0-dev-2544-g55155ca7f Jonathan Li 2018-09-03 20:26:52 Download utilities: Fix compile when using --enable-stl wxWidgets builds Regression introduced in 93d5b52df34c03a2ed859bba6e06fead3b875e70.
v1.5.0-dev-2543-gf3e78b826 Jonathan Li 2018-09-03 10:46:13 No build utilities: Split thread internal callback function __try is used in pthread_cleanup_push when CLEANUP_SEH is used as the pthread cleanup model. That can't be used in functions with objects that have destructors, so move it into a separate function. Fixes a non-release build compile error on Windows. Regression was introduced in 93d5b52df34c03a2ed859bba6e06fead3b875e70.
v1.5.0-dev-2542-g6b2fcbd07 lightningterror 2018-09-03 20:51:54 Download SPU2-X-gui: Small corrections requested by turtleli.
v1.5.0-dev-2541-gc39dc3dd7 lightningterror 2018-09-03 20:48:17 No build GSdx-gui: Minor adjustements. Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions. Rename TC Offsets to Texture Offsets.
v1.5.0-dev-2540-ge1fcd569e lightningterror 2018-09-03 09:47:20 Download SPU2-X: More gui adjustements. Adjust gui accross various gui windows. Adjust naming, positioning of buttons, spacing ...etc. The different windows should look more similar and not be different. Also purge IDD_XAUDIO2 window that wasn't used anywhere.
v1.5.0-dev-2539-g96a62351a lightningterror 2018-09-03 04:51:53 Download GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit.
v1.5.0-dev-2538-g38366c084 lightningterror 2018-09-03 04:36:11 Download GSdx: Adjust Yakuza games crc hacks and do some reformatting. Add a missing crc id for the US version, , move the crc to DX level - effect is emulated correctly on OpenGL with depth, merge the two Yakuza hacks together and reformat it making it easier to be read. Skip 3 also seems to work on Yakuza 2. Related commit: https://github.com/PCSX2/pcsx2/commit/7f0f19ee02b6b8c6eaebba8900ff59344b71dd70 Reformat the code a bit, ocd satisfaction.
v1.5.0-dev-2537-g93d5b52df Jonathan Li 2018-08-29 02:12:26 Download pcsx2|utilities: Remove ambiguous wxString-related overloads Avoid some function overloads that can accept char*, wxChar* and wxString as a parameter. wxString can be constructed with either of those parameters, so the function overloads may actually result in ambiguity errors. Keep the wxString parameter versions and remove the rest. Fixes some compile errors on FreeBSD.
v1.5.0-dev-2536-g5b9e93c65 lightningterror 2018-09-01 03:03:20 Download GSdx: Add Sly2 Internal prototype disc crc id.
v1.5.0-dev-2535-g37d84a714 lightningterror 2018-08-31 20:33:59 Download Gamedb: Tidy up remaining tab spaces and some other cleaning. I believe there are no more tab space issues. Also purge commented out patch for Final Fantasy VII - Dirge of Cerberus.
v1.5.0-dev-2534-gada5daf7c lightningterror 2018-08-30 16:48:14 Download Gamedb: Merge duplicate patches, the only difference is the crc id, the patch codes are the same. Tekken 4 ntsc-j, pal Growlanser Generations ntsc-u
v1.5.0-dev-2533-gb374b1bca Jonathan Li 2018-08-29 09:55:46 Download GameDB: Remove trailing whitespace The GameDB multiline section parser is rather flaky as it will not recognise a closing multiline section tag if there is trailing whitespace. Fixes an issue where 136 games are devoured by the parser (9632 -> 9768).
v1.5.0-dev-2532-g81faa33a3 Jonathan Li 2018-08-24 22:14:27 Download debugger: Reset breakpoint skip on boot Fixes an issue where the first breakpoint after rebooting a game may be skipped if the following sequence takes place: - The first breakpoint after booting the game is triggered once. - The user hits run to resume the game - The user reboots the game without any other breakpoint being triggered.
v1.5.0-dev-2531-ga922a0b1f Jonathan Li 2018-08-26 12:39:28 Download pcsx2: Don't store the GameDB serial in the key list It's already available in the id field, so storing it again is a waste of space and CPU cycles.
v1.5.0-dev-2530-g4dcb47d82 Jonathan Li 2018-08-26 02:25:59 No build pcsx2: Remove GameDB blocktable It doesn't provides much of a performance improvement over directly using an unordered map. This change also means that if there are duplicate GameDB entries then they'll be merged together instead of having only the last entry take effect. Also increase the unordered map reserve size.
v1.5.0-dev-2529-gfcda371f9 Jonathan Li 2018-08-26 02:56:40 No build utilities: Remove HashMap It's now unused.
v1.5.0-dev-2528-g6e3d6a1b1 Jonathan Li 2018-08-26 02:13:37 No build pcsx2: Simplify GameDB hashing Converting the string to lowercase is unnecessary when the actual entry is still case sensitive. Also just use std::hash of std::string and std::wstring instead, which fixes a FreeBSD compile error (cannot convert to const char*).
v1.5.0-dev-2527-gbde62436f Jonathan Li 2018-08-26 02:00:41 No build pcsx2: Simplify Game_Data member functions There's no need to have a lot of overloads accepting wxChar*, char* cand const wxString&. Keep only the const wxString& versions and remove the rest. This fixes an infinite recursion warning on FreeBSD. Also simplify sectionExists and getSection to avoid unnecessary conversion to and from wxString.
v1.5.0-dev-2526-g76a75efef Jonathan Li 2018-08-26 02:17:20 No build pcsx2: Remove GameDB write related code There's no use for it now that the database editor has been removed. Also remove the Game_Data POD comment because I don't think it makes sense and remove an unused variable.
v1.5.0-dev-2525-g846f31851 lightningterror 2018-08-29 02:12:00 Download GSdx-gui: Grey out Texture filtering and Interlacing on Null.
v1.5.0-dev-2524-g22f1048e8 Jonathan Li 2018-08-22 18:53:15 Download gsdx:windows: Show different adapters for each renderer OpenGL does not allow an adapter to be selected, and the available adapters for D3D11 and D3D9 may be slightly different.
v1.5.0-dev-2523-ge4dd0069c Jonathan Li 2018-08-22 18:53:09 No build gsdx:windows: Don't refer to D3D10 Direct3D11 is used even if the user's GPU only supports Direct3D feature level 10.0.
v1.5.0-dev-2522-g05004450a Jonathan Li 2018-08-22 18:53:03 No build gsdx:windows: Refactor D3D11/9 adapter enumeration code Move the code into separate functions.
v1.5.0-dev-2521-g3e8f9ac51 Jonathan Li 2018-08-23 01:29:09 No build gsdx:windows: Init hacks dialog member variables in constructor The skipdraw variables can now be initialised in the constructor as the dialog no longer preserves state when it is reopened.
v1.5.0-dev-2520-g4d8dea089 Jonathan Li 2018-08-23 01:26:59 No build gsdx:windows: Open sub dialogs using temporary objects This prevents the dialog from preserving state after it is closed, which simplifies the logic slightly for reopening the dialog. Also remove an unused variable.
v1.5.0-dev-2519-geb104f60e Gregory Hainaut 2018-08-27 15:44:05 Download round count in constructor (to squash)
v1.5.0-dev-2518-gb6db0a3c3 Gregory Hainaut 2018-08-27 14:52:08 No build gsdx ogl: allow to reallocate the vertex/index buffer Replace some raw pointers with unique_ptr When Vertex buffer is updated, we should set again the layout
v1.5.0-dev-2517-g5694ef56c Gregory Hainaut 2018-08-27 14:32:23 No build gsdx ogl: use vector for layout parameter of Vertex Array And keep the state in the object
v1.5.0-dev-2516-g8a93a7150 Gregory Hainaut 2018-08-28 15:27:01 Download i10n: update pt_BR translation
v1.5.0-dev-2515-gd09ac6d58 lightningterror 2018-08-27 21:26:19 Download GSdx: Add some crc ids for HarryPotterATPOA KO/JP.
v1.5.0-dev-2514-g5a77123a1 lightningterror 2018-08-27 21:19:54 No build Gamedb: Add Harry Potter and The Prisoner of Azkaban KO/JP gamefix patches. Makes the games bootable. EETimingHack wasn't added, needs to be verified first.
v1.5.0-dev-2513-g98ac329cf lightningterror 2018-08-27 20:49:11 Download Gamedb: Correct misspelled SkipMPEGHack for Paris-Dakar Rally.
v1.5.0-dev-2512-g122f73060 lightningterror 2018-08-27 14:01:25 Download glsl: Replace leftover tabs with spaces in shaderboost. I believe all glsl files are cleaned up now.
v1.5.0-dev-2511-g7963f418c Souzooka 2018-08-27 13:56:48 Download Add System Out as a logging source. (#2563) * Enable logging from new source, PS2 system output * Enable printf formatting with (up to only 7 currently) * Fix fallthrough bug in SYSCALL switch/case * Remove unnecessary memread32 call in sysPrintOut case
v1.5.0-dev-2510-g4eaee45d1 Jonathan Li 2018-08-10 23:50:29 Download pcsx2:gui: Remove Game Database dialog and panel It has too many issues: - It's in an incomplete state. The ListView isn't connected up and I'm not sure what it was supposed to do. - Comments are stripped from the database when changes are saved. - Some key value pairs do not show (EE/VU clamp/rounding and MemCardFilter). - It doesn't work well on Linux (though this one seems easy to fix).
v1.5.0-dev-2509-g7c33694c1 arcum42 2018-08-26 00:20:14 Download SPU2-X (Linux): Lets try this again. GTK 3 fixes. Volume slider added. Latency slider shows ms. Debug button disables and reenables. Various dialog box tweaks.
v1.5.0-dev-2508-g4dc489258 RedPanda4552 2018-06-24 04:56:55 Download Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for EE Cycle Stealing and EE Cycle Skipping
v1.5.0-dev-2507-g0a6246151 Jonathan Li 2018-08-25 11:25:03 Download ci: Disable clang-format checks on Travis CI Unfortunately it's better to disable this for now, due to problems with clang-format version mismatches between what devs use and what the buildbot uses. There's also problems with availability of specific versions on non-Windows systems.
v1.5.0-dev-2506-g78282c7ed arcum42 2018-08-25 04:34:48 Download Revert my last couple commits because they don't meet a robot's code formatting standards.
v1.5.0-dev-2505-g33db759a7 arcum42 2018-08-25 03:57:32 Download Attempt to placate evil spirits.
v1.5.0-dev-2504-g10ac426fd arcum42 2018-08-25 01:09:37 Download Spu2-x(Linux): Debug button greys out when appropriate. Minor cleanup on last commit.
v1.5.0-dev-2503-g4c9525c9d arcum42 2018-08-24 22:41:56 Download Spu2-X (Linux): Dialog cleanup. Add volume control. Switch Ok/Cancel buttons to be the same as other plugins on Linux. Add in code for GTK 3 to get rid of depreciation warnings.
v1.5.0-dev-2502-gbcb7805c1 lightningterror 2018-08-24 13:12:26 Download GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled. Anisotropic works even with 8bit textures enabled.
v1.5.0-dev-2501-g1aeec47b3 lightningterror 2018-08-22 14:58:57 Download glsl: Replace leftover tabs with spaces in tfx_fs.
v1.5.0-dev-2500-gd7cdbf6f2 lightningterror 2018-08-22 00:51:19 No build Gsdx: Point Sampler changes. Re add point sampler to OpenGL. Fixes graphical issues when Allow 8-bit textures is enabled on AMD gpus. Issue: https://forums.pcsx2.net/Thread-GSDX-Hardware-mode-Bug-Report-Allow-8-bit-Texture Adjust the code to be easier to read, and execute the gl code only on amd - suggested by Gregory. Remove useless ATI_SUCKS define in tfx shader.It wasn't used anywhere outside of the shader.
v1.5.0-dev-2499-g4060bcf9c lightningterror 2018-08-22 17:27:49 Download [skip ci] Update all links to https on README.md.
v1.5.0-dev-2498-gf09837f93 Rafael Fontenelle 2018-08-22 12:15:21 Download Translations: pt_BR: fix typo in pcsx2_Iconized.po (#2561)
v1.5.0-dev-2497-g7bcfc9827 arcum42 2018-08-21 20:48:48 Download Get rid of AppConfigDialog.cpp.
v1.5.0-dev-2496-gcf222d1cc lightningterror 2018-08-21 17:28:14 Download GSdx: Add Ape Escape 2 to automatic mipmapping.
v1.5.0-dev-2495-g937fee84f lightningterror 2018-08-21 13:27:07 Download GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset
v1.5.0-dev-2494-g11bad7b07 lightningterror 2018-08-01 23:58:46 Download GSdx-d3d: Reduce state change - port from GL. Commit: https://github.com/PCSX2/pcsx2/pull/782/commits/37f9bcf9cb5bb6372acbe4394586fc99e301bc79 Don't dirty aref when a fog color is uploaded. Only set clamp mode in clamp mode (region clamp is handled in shader).
v1.5.0-dev-2493-g6eb385fd9 lightningterror 2018-08-01 23:21:46 No build GSdx-d3d: s/sample_4a/sample_4_index/
v1.5.0-dev-2492-g188a1f141 lightningterror 2018-08-01 22:47:57 No build GSdx-d3d: Drop an useless min in FS - port from GL. Commit: https://github.com/PCSX2/pcsx2/commit/a1957a685d810f8707f03c1fdcbe805f624a1268 GPU will clamp color anyway. It reduces the number of instruction of 25% (4->3).
v1.5.0-dev-2491-g1498f538d FlatOutPS2 2018-08-02 21:55:14 Download gsdx:hw: Enable skipdraw hack to skip a range of draw calls Enhance the skipdraw hack by allowing skipdraw to skip a range of draw calls. For example: When the broken effects are at frames 90-100, the default skipdraw always skips 0-100, possibly skipping several functioning effects as well. By enhancing the skipdraw feature, it is now possible to skip just frames 90-100. For the example given above set the first box to 90 and the second box to 100 to skip frames 90-100. coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
v1.5.0-dev-2490-gfc1d88cb5 lightningterror 2018-08-20 02:10:00 Download GSdx-gui: Revert spacing between Texture filtering and Hardware settings. I forgot all about OpenCL which caused some overlapping with the OpenCL device option.
v1.5.0-dev-2489-g51cf02d27 lightningterror 2018-08-19 23:05:02 Download GSdx-gui: Adjust main gui spacing. Decrease spacing between Hardware Settings and Texture Filtering slightly. It was a bit too much before, Adjusted spacing to be equal between options, some had incorrect spacing. Maybe Accurate Date and Blending Unit Accuracy can be swapped.
v1.5.0-dev-2488-g04ff2aff6 arcum42 2018-08-18 21:11:01 Download Add the Logitech Rumble Gamepad F510 to onepad's database.
v1.5.0-dev-2487-gc695d6a3a arcum42 2018-08-18 04:13:51 Download Make the dialog for zzogl-pg GTK 3 compatible.
v1.5.0-dev-2486-g890d7ab95 Jonathan Li 2018-08-17 10:36:17 Download utilities: Restrict pxWindowAndFlag templates to wxObject derived classes Fixes a compile error (C2666) on VS2017 15.8 caused by ambiguity issues. The sstream header uses constexpr auto _both = ios_base::in | ios_base::out; Without the extra type restrictions the compiler cannot tell whether to use the template or the built-in | operator (the const wxSizerFlags & parameter will accept ints).
v1.5.0-dev-2485-gb84a2cfaf Jonathan Li 2018-08-16 09:33:57 Download cmake: Add -mxsave flag to compiler flags Fixes compilation when using GCC8.2 to compile a non-native build. Fixes #2554.
v1.5.0-dev-2484-gd258ef627 Jonathan Li 2018-08-08 00:56:26 Download gsdx:gtk: Improve dialog for small screen resolutions Makes all the tabs scrollable, which makes the dialog more usable (the OK button should always be present unless the screen is absurdly small). Only checked on GTK3.
v1.5.0-dev-2483-g546eac464 Jonathan Li 2018-08-08 00:49:45 No build gsdx:gtk3: Fix fetching of monitor resolution The user may not have configured a primary monitor, so get the resolution of the monitor that the mouse cursor is currently located on.
v1.5.0-dev-2482-g8391b08e8 Jonathan Li 2018-08-01 01:32:37 No build gsdx:gtk+3: Adjust visual layout Use hexpand instead of expand, and use margin-start instead of margin-left (margin-left is deprecated in GTK+ 3.12). IMO it looks better this way. Also, set the properties using gtk_widget_set_* instead of g_object_set.
v1.5.0-dev-2481-gc28353e01 Jonathan Li 2018-08-01 00:58:39 No build gsdx:gtk3: Switch to non-deprecated GTK3 API The widget expanding issue seems to have resolved itself (probably a change on the GTK3 end).
v1.5.0-dev-2480-ge8ed18feb Jonathan Li 2018-08-08 02:19:50 Download common: Use GCC's _xgetbv definition from GCC 8.2 onwards The _xgetbv bug was fixed, so avoid using our own definition (again).
v1.5.0-dev-2479-g39b405648 Christian Kenny 2018-08-12 04:30:25 Download GameDB: Add XgKickHack to Warhammer 40K. Fixes corrupted graphics.
v1.5.0-dev-2478-gd00e0ed60 Souzooka 2018-08-11 16:14:08 Download Debugger: Display ACC register. (#2527) Displays/allows ACC VU0f register to be set.
v1.5.0-dev-2477-g8a4cfe9b2 lightningterror 2018-08-09 05:42:20 Download SPU2-X-gui: Update gui interface. Adjust/tidy up the gui to make it more appealing, some bad positioning has been fixed. Properly grey out Audio Expansion Mode text when the option is inactive.
v1.5.0-dev-2476-g29eb9f05d Jonathan Li 2018-08-04 15:23:29 Download spu2-x:gtk3: Fix hbox/vbox deprecation warnings
v1.5.0-dev-2475-g811605fcb Jonathan Li 2018-08-04 15:15:56 No build spu2-x:linux: Reduce non-timestretch minimum latency to 3ms This matches the Windows GUI behaviour.
v1.5.0-dev-2474-gca35e707c lightningterror 2018-08-07 13:12:24 Download GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive.
v1.5.0-dev-2473-g352fbf0c1 lightningterror 2018-08-07 11:37:23 Download GSdx-gui: Update CRC Hack Level tooltips. Update Aggressive level tooltips. Display the correct games that have Aggressive level crc hacks.
v1.5.0-dev-2472-g8b6ffc3f4 Jonathan Li 2018-08-01 00:02:00 Download gsdx:ogl: Remove unused variables Fixes some clang warnings.
v1.5.0-dev-2471-gcdee1875a Jonathan Li 2018-07-31 23:47:11 No build pcsx2: Avoid trigraphs Fixes a -Wtrigraph warning on clang.
v1.5.0-dev-2470-g354b11c61 Jonathan Li 2018-07-31 23:36:48 No build onepad|spu2-x: Avoid -Wmissing-braces on clang
v1.5.0-dev-2469-gc10d6c3ed Jonathan Li 2018-07-31 23:22:12 No build pcsx2: Add override to SysTraceLog functions declarations/definitions Makes it clearer what is being overridden. Also avoids a -Winconsistent-missing-override warning on clang.
v1.5.0-dev-2468-ga0f96189d lightningterror 2018-08-04 20:07:26 Download GSdx: Adjust God of War II crc hack. Extend the hack to remove the water / hell effect (vertical lines) on interlaced mode. Close #2533
v1.5.0-dev-2467-g27d39d98d lightningterror 2018-08-03 18:53:26 Download GameDB: Add eeClampMode gamefix to Destroy All Humans 2 (ntsc). EEClampMode to full. Fixes material stretching across screen that appears for a split second. Other regions could probably need the gamefix but need to be tested first. Close #1436
v1.5.0-dev-2466-g9255f785d lightningterror 2018-08-03 15:41:15 Download GameDB: Add EE and VU clamping mode gamefix for A.C.E. 3 the final. EEClamping mode to Full, VUClamping mode to Extra+Preserve Sign. Fixes hangs/freezes on mission 2 loading. Close #777
v1.5.0-dev-2465-g6cfe287c7 lightningterror 2018-08-03 12:35:26 Download GSdx: Add/adjust crc ids. Add God of War Demo ntsc, Add Burnout Takedown E3 Demo ntsc, Adjust regions for Harry Potter ATCOS/ATPOA, Add comment for crc 0x7ACF7E03 - multiloader.
v1.5.0-dev-2464-gf80af64a2 ivan89el 2018-08-01 11:25:24 Download GSdx: Adjust ShinOnimusha crc hack. (#2521) The hacks remove smoke/fog effects. They are rendered correctly so let's move the hacks to Aggressive crc state. They can be used as speedhacks.
v1.5.0-dev-2463-gd9fa7f7d3 howjun 2018-07-31 21:12:46 Download Grammar corrections in readme-Docs.txt (#2529)
v1.5.0-dev-2462-g4a7304de5 lightningterror 2018-07-31 03:51:55 Download GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban). Chamber of Secrets/Prisoner of Azkaban: Add gamefix patches to make the games playable/bootable. Some regions that don't have the patches added still need testing for verification. Add some missing regions to the DB for the above two games.
v1.5.0-dev-2461-g8b0114596 refractionpcsx2 2018-07-31 19:48:51 Download Just adding some comments to MMI fix.
v1.5.0-dev-2460-g1e0b0605a refractionpcsx2 2018-07-31 19:45:32 Download Corrected MMI PMADDW and PMSUBW on the Interpreters thanks to DobieStation for finding the fix
v1.5.0-dev-2459-g59ec48a12 lightningterror 2018-07-31 02:43:21 Download GSdx: Add games to automatic mipmapping, add some crc ids. Automatic mipmapping: Harry Potter (Chamber Of Secrets, Prisoner of Azkaban, Order Of The Phoenix), The Incredible Hulk: Ultimate Destruction. Add some missing crc ids for GT4 demo discs.
v1.5.0-dev-2458-gb5d6ccace atomic83GitHub 2018-07-30 21:42:14 Download GameDB: Conflict 4, K-1 WorldGP 2006 and Mahou Sensei Negima! Kagai Jugyou fixes. This PR add an emotion engine rounding fix for Conflict 4 which solve bad character behaviour, 2 VU Xgkick timing adjustment for K-1 World GP 2006 which solve missing colors on the fighters, 1 VU Xgkick timing adjustment for Mahou Sensei Negima! Kagai Jugyou which solve bad rendering, comment adjustment for Socom 2 fixes and a missing entry.
v1.5.0-dev-2457-g4e429b27b Souzooka 2018-07-30 10:20:37 Download Debugger: Display/set correct VU values (#2526)
v1.5.0-dev-2456-g0efbd283c Christian Kenny 2018-07-23 20:12:48 Download GameDB: Apply EE Clamp gamefix to Kenran Butousai. Fixes missing graphics.
v1.5.0-dev-2455-g1b5f2639a Jonathan Li 2018-07-16 02:53:48 Download pcsx2:windows: Fix path issues Fixes some issues with opening files if the path contains characters not present in the current codepage.
v1.5.0-dev-2454-g219519b57 Jonathan Li 2018-07-14 22:24:11 No build spu2-x:linux: Fix ini path issue Fixes an issue with opening ini files when a non-ASCII path is used.
v1.5.0-dev-2453-g286e7293f Jonathan Li 2018-07-14 01:56:49 No build gsdx:windows: Fix screenshot/GS dump path issues Fixes an issue with screenshots/GS dumps not saving if the path contains characters not present in the current codepage.
v1.5.0-dev-2452-gc9dbd4118 Jonathan Li 2018-07-14 01:55:54 No build misc-plugins:windows: Fix ini/log path issues Fixes some issues with opening ini/log files when the path contains characters that are not present in the current codepage for the following plugins: SPU2-X LilyPad cdvdGigaherz Dev9null USBnull FWnull
v1.5.0-dev-2451-g27d0995a8 Jonathan Li 2018-07-14 01:53:24 No build common: Add plugin compatibility file Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also adds a fopen wrapper function for pathnames that may contain characters that are not present in the current Windows codepage.
v1.5.0-dev-2450-g126bfa3ee Jonathan Li 2018-07-16 02:42:08 No build dev9null|fwnull|usbnull:windows: Export *setLogDir Now changing the log directory actually works.
v1.5.0-dev-2449-gb2ae86d14 Jonathan Li 2018-07-14 01:51:56 No build pcsx2: Pass UTF-8 pathnames to plugins Fixes empty log and ini directory paths being passed to the plugins on Windows when the pathnames contain characters not present in the current system codepage. Fixes the inability to create snapshots when the pathname contains non-ASCII characters on Linux (Windows requires more pathname handling fixes).
v1.5.0-dev-2448-gd09737dbb ivan89el 2018-07-19 19:33:06 Download GSdx: Adjust Spartan crc hack, add missing crc id. (#2510) Adjust Spartan crc hack: Combine/ease the hacks in to one. Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now. Add crc id CrashBandicootWoC RU.
v1.5.0-dev-2447-g6d1d32cd8 Christian Kenny 2018-07-18 00:53:46 Download GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping.
v1.5.0-dev-2446-gdca7bf5ed Dmitry 2018-07-19 00:53:22 Download GSdx: Add/adjust some CRC ids. (#2512) Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance. Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
v1.5.0-dev-2445-g4ebfceffd ivan89el 2018-07-15 07:34:11 Download GSdx: Add some missing crc ids. Add FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).
v1.5.0-dev-2444-g69888e5ab refractionpcsx2 2018-07-15 14:14:46 Download EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do.
v1.5.0-dev-2443-g46662b043 refractionpcsx2 2018-07-14 15:32:02 Download MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO
v1.5.0-dev-2442-gd300d8578 Christian Kenny 2018-07-12 22:35:02 Download GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. (#2504) Remove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything. Disable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.
v1.5.0-dev-2441-g75264ee42 ivan89el 2018-07-12 20:31:24 Download GSdx: Adjust Kunoichi crc hack (#2502) Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now. Add comments explaining what the crc hacks do.
v1.5.0-dev-2440-gfb7c2c183 Jonathan Li 2018-05-23 20:59:17 Download dev9null|fwnull|usbnull: Switch to new null config code
v1.5.0-dev-2439-g9d4f8a322 Jonathan Li 2018-05-23 20:19:52 No build common: Add common null plugin config code This adds code that allows modifying the log options via the GUI (Windows, Linux) and also saving and loading the log options in a reusable form.
v1.5.0-dev-2438-gac7cbdf6c Jonathan Li 2018-05-20 13:52:48 No build dev9null|fwnull|usbnull:windows: Remove snprintf define Not necessary anymore with recent VS versions.
v1.5.0-dev-2437-g7cdec614c Jonathan Li 2018-05-20 13:11:09 No build dev9null|fwnull|usbnull: Remove *About() It's unused.
v1.5.0-dev-2436-g43f461cc3 Jonathan Li 2018-05-20 02:10:16 No build common: Remove PluginNullAbout It's unused.
v1.5.0-dev-2435-gceb383628 Jonathan Li 2018-05-10 23:43:12 No build fwnull|usbnull: Remove unused Windows-specific stuff
v1.5.0-dev-2434-g278f6e594 Christian Kenny 2018-07-09 22:22:46 Download GameDB: Fix missing game board in Monopoly Party, add Gene Troopers
v1.5.0-dev-2433-g46866268e ivan89el 2018-07-03 18:37:12 Download GSdx: Add some missing crc ids. (#2498) Kunoichi\Nightshade RU, Tenchu Fatal Shadows RU, Urban Reign RU, Ghost In The Shell SOC RU.
v1.5.0-dev-2432-gd73741c9b atomic83GitHub 2018-07-02 22:52:56 Download GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials. (#2490) This PR add an Emotion Engine clamping fix for Drakengard 2 (tested by Shadow Lady), and Mvu flag fix for Full Spectrum Warrior (Tested by CK1) along with missing serials entries. It also adds MemCardFilter for Galaxy Angel II - Mugen Kairou no Kagi to be able to recognize the progression acquired from the first disc.
v1.5.0-dev-2431-gcbf8f22b6 ivan89el 2018-07-02 22:42:56 Download GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492) Ease the crc hack and skip less effects, makes shadows and some other effects work properly. The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
v1.5.0-dev-2430-g1fefb4897 lightningterror 2018-07-01 04:34:08 Download GSdx: Add crc id for Shadow of Rome Demo (NTSC-U).
v1.5.0-dev-2429-g7b8d2d194 lightningterror 2018-06-30 15:30:14 Download GSdx: Add crc id for ICO Demo (NTSC-U).
v1.5.0-dev-2428-gbe4b06ef3 lightningterror 2018-06-30 14:13:06 Download GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U).
v1.5.0-dev-2427-gf41e5da94 Robert Neumann 2018-06-28 18:08:10 Download IOP: VBlank handler small fix
v1.5.0-dev-2426-g7761ec558 atomic83GitHub 2018-06-27 21:18:24 Download GameDB: Various patches update. (#2487) This PR brings some patches to fix various unplayable games (made by Prafull). It also adds comments for Savage skies to warn users to use the interpreter + cache, a missing rounding fix for some versions of Shin Megami Tensei 3, and an Emotion Engine timing fix for NBA Shootout 2003 (tested by someother1ne).
v1.5.0-dev-2425-gbb1c225e6 Akash 2018-06-27 16:25:33 Download Counters: Fix vsync hsync cycles calculation for rounding error In games like ICO where the render and blanks both need to be rounded, one was prioritized over the other one leading to a truncated value in the total vsync cycles. This patch fixes it, it's more or less for a trivial cycle accuracy rather than a signfifcant change which might influence games. (Not sure, maybe it would?) Potentially it might be nice to revamp the whole vertical blank calculation system to make it more readable (discussed about this with ref), but it's not of much priority right now.
v1.5.0-dev-2424-g387db6d4b lightningterror 2018-06-26 20:23:12 Download GSdx: Add Nicktoons Unite to Automatic Mipmapping. Game is still broken but a bit better now.
v1.5.0-dev-2423-g5c483df3e lightningterror 2018-06-26 19:13:29 Download GSdx: Add crc id for The Getaway Black Monday (NTSC-J).
v1.5.0-dev-2422-g2af05a92f lightningterror 2018-06-25 22:14:07 Download GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U).
v1.5.0-dev-2421-gf22843816 lightningterror 2018-06-24 21:43:22 Download GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U).
v1.5.0-dev-2420-g54b0edbb1 Jonathan Li 2018-06-22 02:22:34 Download ci: Update Travis CI configuration Remove python dependency workaround. Use clang 5 (provided by Travis CI). Add GCC-8 and remove GCC-6. Remove unused clang stuff in 64-bit script.
v1.5.0-dev-2419-gfa7822fbb Jonathan Li 2018-06-22 02:20:40 No build common: Call va_end after vfprintf in PluginLog The C spec states that the va_arg argument value is indeterminate after returning from vfprintf. va_end and va_start must be called before the variable is reused.
v1.5.0-dev-2418-gba1689f6d refractionpcsx2 2018-06-20 23:01:10 Download Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/
v1.5.0-dev-2417-g150b1e842 lightningterror 2018-06-18 21:02:44 Download GSdx: Add Sly 3 PAL demo crc id.
v1.5.0-dev-2416-g74aefcb91 Luminar Light 2018-06-18 19:55:19 Download GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482)
v1.5.0-dev-2415-gabdd847fb lightningterror 2018-06-18 00:53:49 Download GSdx: Add some missing crc ids. Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo, Soul Calibur 2 NTSC-U: Demo.
v1.5.0-dev-2414-g62b709773 pgert 2018-06-13 17:05:25 Download PCSX2: Update Scandinavian translations. (#2481)
v1.5.0-dev-2413-g6bd5afea8 Jonathan Li 2018-06-02 11:17:22 Download cdvdgigaherz:gtk: Simplify GUI dialog Avoid always setting the dialog to the centre of the screen - the GTK+3 documentation advises against it. Avoid using a GUI callback - it's unnecessary since the value can just be retrieved afterwards. Simplify the GUI construction - a container to handle layout isn't necessary due to the GUI's lack of complexity.
v1.5.0-dev-2412-g6778fa2b7 Jonathan Li 2018-06-02 11:02:30 No build cdvdgigaherz: Replace use of deprecated wstring_convert wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and WideCharToMultiByte() instead.
v1.5.0-dev-2411-g4ab97be69 Jonathan Li 2018-06-02 11:02:09 No build cdvdgigaherz:windows: Adjust CD read success condition IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read fails (I'm not sure when it'll return failure). Assume the read is successful only when the read length is correct.
v1.5.0-dev-2410-g83ffbc2d3 Jonathan Li 2018-06-02 11:01:56 No build cdvdgigaherz: Remove unused mode parameter/member variables
v1.5.0-dev-2409-g2b9c368fa lightningterror 2018-06-11 01:08:36 Download GSdx-d3d: Rearange PSSelector(GSDeviceDX.h). Rearange PSSelector shader list in GSDeviceDX.h to match GL format. Easier to read and will make someone's life easier.
v1.5.0-dev-2408-g6f4212320 lightningterror 2018-06-11 00:01:40 Download GameDB: Moorhuhn Fun Kart 2008. Add Moorhuhn Fun Kart 2008 to DB. eeClampMode = 3 // Fixes falling through ground. Close #2479
v1.5.0-dev-2407-gbb5f989c0 lightningterror 2018-06-10 18:34:24 Download GSdx: Purge leftover SSX3 crc ids no longer needed.
v1.5.0-dev-2406-gaf3e55af6 lightningterror 2018-06-09 10:15:55 Download GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode.
v1.5.0-dev-2405-g1c58d5acf lightningterror 2018-06-08 22:54:56 Download GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now.
v1.5.0-dev-2404-g6f2ded822 Robert Neumann 2018-06-08 21:53:36 Download psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode
v1.5.0-dev-2403-g30b722b80 Robert Neumann 2018-06-08 03:57:14 Download psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example)
v1.5.0-dev-2402-ga9af0ee5a Akash 2018-06-06 08:44:40 Download GameDB: Remove Rounding modes on Teen Titans This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should) while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes. TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this. This reverts commit 4765770dc8cf831193a3b88a4c2b86c93127de70.
v1.5.0-dev-2401-g4765770dc Christian Kenny 2018-06-05 18:53:57 Download GameDB: Add gamefix to restore missing text in Teen Titans.
v1.5.0-dev-2400-g9c1224b04 lightningterror 2018-06-02 12:55:25 Download GameDB: Add/adjust DOA2 Hardcore patch. Add iop patch to fix the sound on the US version as well. Original IOP EU patch by Kozarovv ported to US version by Refraction.
v1.5.0-dev-2399-g140a61692 lightningterror 2018-06-02 03:31:12 Download GameDB: Add EE patches for Spyro NB/EN. Add EE patches for Spyro New Beginning and Eternal Night NTSC/PAL. Fixes HUD and menu display in hw/sw mode. Original patches provided by Kozarovv, improved by Refraction.
v1.5.0-dev-2398-gf244706cc lightningterror 2018-06-02 03:10:26 No build GSdx: Purge Spyro NB /EN hw hack fixes. Purge Hw hack fixes for Spyro New Beginning and Eternal Night that fixed HUD and menu display. They will be replaced with EE patches in GameDB that work for both software and hardware mode. A much better alternative and less GSdx hacks.
v1.5.0-dev-2397-gba463ed07 lightningterror 2018-05-31 21:22:12 Download GSdx: Disable Alpha hack gui option on D3D9. Hack is only used on D3D10/11.
v1.5.0-dev-2396-g61406a434 Jonathan Li 2018-05-25 01:12:07 No build cmake: Fix GSdx EGL build libX11-xcb linkage issue Prevents a XGetXCBConnection undefined symbol error.
v1.5.0-dev-2395-g6ef793545 lightningterror 2018-05-27 11:39:37 Download GSdx:Port better support of palette from GL to D3D10/11. Port from commit b0af54d3 Fixes shadows in Star Ocean 3. Note: It works properly on native res only just like on GL. Upscaling will cause some issues. Only Direct3D10/11 supports it, D3D9 doesn't support integer operations so we can't reuse the code.
v1.5.0-dev-2394-gc78b5b706 refractionpcsx2 2018-05-30 02:29:23 Download MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway. Added some more memory address safeguards. Logging now makes a bit more sense to look at.
v1.5.0-dev-2393-g810bec2d6 lightningterror 2018-05-27 15:27:36 Download GameDB: Clean up/reformat db a bit more. Whitespaces and comments. Slowly getting there.
v1.5.0-dev-2392-ge0029270e atomic83GitHub 2018-05-25 14:35:52 Download GameDB: Rayman Revolution fixes + missing demo entry This PR add an Emotion Engine Rounding fix Rayman Revolution (nearest). - Tested by @atomic83github @prafullpcsx2 and @Helium-4 It also add a missing demo entry along with dedicaced comments for some demo issues. [skip ci]
v1.5.0-dev-2391-g823431599 refractionpcsx2 2018-05-26 17:00:37 Download Previous fix for Eragon was incorrect. Game makes PATH3 busy then performs a reset, allowing VIF to continue, this is the fix I should have made ;)
v1.5.0-dev-2390-g342c10bd8 Timothy O'Barr 2018-05-26 13:20:02 Download PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) switch IOP clock, CD read speed and EE/IOP cycle ratio for PSX mode
v1.5.0-dev-2389-ga6db486af lightningterror 2018-05-24 20:03:36 Download Gamedb: Clean up db partially. Remove disabled patches for GT4 and Wallace & Gromit. Reformat code (Adjust whitespaces, empty rows, code comments). It should look much cleaner now, there's still a lot more to be done but it's a good start.
v1.5.0-dev-2388-g48ebfea17 lightningterror 2018-05-23 18:10:54 Download Gamedb: Add Giffifohack gamefix to NFL Street 3. Fixes corrupted textures. NTSC/PAL.
v1.5.0-dev-2387-gdc2779b38 lightningterror 2018-05-22 20:08:45 Download GSdx: Adjust Sky Gunner crc hack. Move hack back to Partial (GL level). Huge vram usage on both gl and dx - maybe not a channel effect or channel effect not yet detected.
v1.5.0-dev-2386-g8c2a79ab5 lightningterror 2018-05-22 20:05:14 No build GSdx: Add some missing crc ids. Sky Gunner US Regular and Trade Demo.
v1.5.0-dev-2385-g6bf87d7ef refractionpcsx2 2018-05-21 22:54:00 Download VIF FIFO: Hacked the hack. Fixes Downtown Run. Tested all known games that need the hack, they still work *phew*
v1.5.0-dev-2384-gd900917bf lightningterror 2018-05-21 03:03:23 Download GSdx-OSD: Adjust messages. Change font size from 32 to 28 default. Change log speed from 6 to 4 default. Change max log messages from 3 to 2 default.
v1.5.0-dev-2383-gc5f94fbce lightningterror 2018-05-21 02:27:29 Download GSdx: Adjust Spyro New Beginning crc hack. The hack should now work on the PAL version as well.
v1.5.0-dev-2382-gc4068e518 lightningterror 2018-05-20 16:27:50 Download GSdx: Update Spyro Hw fix/hack. Revert merge of Spyro Eternal Night / New Beginning hw hack. Update Spyro New Beginning hack - fixes menu/hud flicker in HW mode. SW mode still has issues with the menu/hud elements. Improve #1490
v1.5.0-dev-2381-gff3052935 lightningterror 2018-05-19 08:48:24 Download GSdx: Adjust Sonic Unleashed crc hacks. Move crc hacks back to Partial (OpenGL) level. Game experiences improper texture shuffle emulation and half screen bottom issue.
v1.5.0-dev-2380-g9b8244954 refractionpcsx2 2018-05-19 03:23:58 Download Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue.
v1.5.0-dev-2379-g290397d1a lightningterror 2018-05-16 01:09:56 Download GSdx: Add a missing crc id for CrashNburn EU.
v1.5.0-dev-2378-gade38d4f8 atomic83GitHub 2018-05-12 14:41:13 Download GameDB: Code cleanup/ Vampire Night EE Timing Hack removal/ Armored Core fixes This commit remove the EETimingHack for Vampire Night wich is not anymore needed due to a fix in PCSX2 0.99, add fixes for various Armored core games as well as some code cleanup. [skip ci]
v1.5.0-dev-2377-g8b6751943 Christian Kenny 2018-05-15 20:34:07 Download GSdx: Remove Hummer Badlands CRC Hack.
v1.5.0-dev-2376-g171e7f016 Jonathan Li 2018-05-11 02:42:27 Download common: Work around GCC8 _xgetbv bug clang and earlier GCC versions do not provide the _xgetbv intrinsic. GCC8 does, but unfortunately it's broken. (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85684). Re-use our _xgetbv implementation to avoid the bug, but rename it to avoid compilation errors as well.
v1.5.0-dev-2375-g5ec5265ec pgert 2018-05-11 20:40:03 Download GameDB: Scarface and Harry Potter COS Updates. (#2431) Add ScarfaceIbitHack gamefix to Scarface The World Is Yours (NTSC-U) SLUS-21111 and SLUS-21492. Change Scarface Compatibility to 5 to the above two games. Add code comments to Harry Potter and the Chamber of Secrets (PAL) SLES-51192 and (NTSC-U) SLUS-20576 explaining that they both share the same CRC id.
v1.5.0-dev-2374-g78af56289 lightningterror 2018-05-10 23:24:18 Download GameDB: Update Dead or Alive 2 gamefix patch. Update the patch for Dead or Alive 2 Hardcore. Previously the patch had a side effect of removing all sound effects in the game, this new patch doesn't have that issue. The patch was improved by kozarovv. This patch is for the PAL version SCES-50003.
v1.5.0-dev-2373-ga17b0e536 lightningterror 2018-05-09 22:17:38 Download [skip ci] GSDumpGui: Adjust copyright information. Add copyright header information to files that didn't have any. The info is copied from files that already had copyright information. Add info for Alessio when he last commited. Add PCSX2 Dev Team in copyright information.
v1.5.0-dev-2372-g3a8857a78 lightningterror 2018-05-09 17:49:54 Download GSdx: Adjust crc hacks for Big Mutha Truckers. Move crc hacks back to OpenGL(Partial) level. Game experiences a half screen bottom issue and vertical stripes.
v1.5.0-dev-2371-gfbc0b1849 lightningterror 2018-05-08 23:13:35 Download GSdx: Adjust crc hacks for Heavy Metal Thunder. Move the hacks to DX Level(Full). OpenGL renders the effects properly with Depth Emulation.
v1.5.0-dev-2370-g35a2c5918 Christian Kenny 2018-04-03 18:27:57 Download GameDB: Add Prafull's Patch for Klonoa 2. Adds an IPU patch to Klonoa 2 to prevent hanging in Volk City. Temporary workaround for #2349.
v1.5.0-dev-2369-g8f6a3d9fe Jonathan Li 2018-04-30 01:33:06 Download gsdx: remove DirectCompute backend It hasn't been accessible since OpenCL was added, and it was barely updated since it was introduced.
v1.5.0-dev-2368-g15efe69e4 Jonathan Li 2018-05-04 21:25:11 Download common: Fix multiple _xgetbv() error on GCC 8 GCC 8 now provides _xgetbv, so avoid using our own definition in that case.
v1.5.0-dev-2367-g191219f7d lightningterror 2018-05-05 04:29:22 Download GSdx: Purge crc ids/games no longer needed. The following games in the crc list are not used anywhere so we can clean this list up. If some are needed in the future then they can be re added. List of removed games: CaptainTsubasa, Dororo, HarvestMoon, Jak1, JamesBondEverythingOrNothing, NamcoXCapcom, SDGundamGGeneration, SeintoSeiya, SengokuBasara, SilentHill2, SilentHill3, Siren, TalesofDestiny, VF4, VF4EVO.
v1.5.0-dev-2366-g1f21945d5 Gregory Hainaut 2018-05-05 19:28:40 Download i10n: update mo files
v1.5.0-dev-2365-ge606958a4 lightningterror 2018-05-04 20:00:38 Download Gsdx: Remove Captain Tsubasa crc hacks. The crc hack broke graphics ingame, causing flickering/transparent textures and other similar issues. On a side note the game experiences upscaling issues that can be fixed with Half Pixel offset hack.
v1.5.0-dev-2364-g34a94990c lightningterror 2018-05-04 19:59:03 No build GSdx: Adjust crc ids. Add a missing crc id for Captain Tsubasa-JP. Rename WildArms5 to WildArms4 for crc 565B6170 Jap, it was incorrect.
v1.5.0-dev-2363-g3f916f440 lightningterror 2018-05-03 00:32:03 Download GameDB: Add Harry Potter patch for the PAL version. Makes the PAL version playable as well. Patch is the same as NTSC version including CRC.
v1.5.0-dev-2362-g4de2df286 pgert 2018-05-02 14:09:48 Download GameDB: Minor info-alterations (#2379) * GameDB: Minor info-alterations * CRC removal * Correction of a regional-code. * Deleted some incorrect info * Oops - re-added some info * Minor alterations. * A minor alteration. * Minor alterations.
v1.5.0-dev-2361-ga3f07e6ba lightningterror 2018-05-01 00:05:58 Download GameDB: Add XgKickHack for Crash Twinsanity (NTSC-J). Fixes bad geometry on character. Follow up from #2372
v1.5.0-dev-2360-g17027c16c Jonathan Li 2018-03-23 16:51:11 Download gsdx-legacy: Copy GSdx baseclasses changes So it compiles. Bit of a pain though.
v1.5.0-dev-2359-gab9bdb009 Jonathan Li 2018-04-28 18:52:15 No build baseclasses: Move from unfree to 3rdparty Update it to the version found at https://github.com/Microsoft/Windows-classic-samples , which is in an MIT licensed repo, and add the LICENSE file (edited to remove the SIL Open Font LICENSE part since that doesn't apply). Some modifications have been made to reduce the diff/stop git complaining (not including any file that wasn't in the previous version and removing the related header includes in streams.h, and fixing some but not all of the whitespace issues).
v1.5.0-dev-2358-gb84b2808f Jonathan Li 2018-03-20 14:39:30 No build baseclasses|gsdx: Move code from baseclasses to GSdx Moved code seems to be from Gabest. Only the code that is currently used has been kept.
v1.5.0-dev-2357-g7ea027311 Jonathan Li 2018-03-20 14:37:18 No build gsdx: Remove code that does nothing
v1.5.0-dev-2356-gdc5327816 Jonathan Li 2018-03-19 00:29:39 Download pcsx2: Remove theming support It's incomplete, and there's not much that is actually themeable (basically only the background logo and icons can be changed).
v1.5.0-dev-2355-g6496e6db1 lightningterror 2018-04-27 18:38:49 Download Gsdx: Adjust Front Mission 5 crc hacks. Move CRC hacks do DX level. Hack that fixes shadows: Shadows/glitchy black ground textures can be fixed with Preload Frame Data. Hack that removed vertical stripes: D3D10/11 correctly emulates texture shuffle but also needs depth support.
v1.5.0-dev-2354-g1d7cef08a Jonathan Li 2018-03-18 20:45:37 Download pcsx2: Fix potential return of uninitialised value
v1.5.0-dev-2353-g908a37598 Jonathan Li 2018-03-18 18:35:37 No build pcsx2: Use enums instead of hardcoded integer Might prevent future breakage.
v1.5.0-dev-2352-gc8c973126 lightningterror 2018-04-23 20:09:49 Download GSdx: Update D3D fbmask emulation on texture shuffle. Improves accuracy on Sly series. Rendering is still bad and needs a lot more work but it's a little bit better.
v1.5.0-dev-2351-g0f5d3d2f1 lightningterror 2018-04-22 21:51:17 Download GSdx: Add Sly 3 demos crc ids. Regular Demo US, E3 Demo US.
v1.5.0-dev-2350-g011cd90fb Christian Kenny 2018-04-14 04:27:48 Download GameDB: Add vuClampMode hack/remove eeClampMode hack for Pac-Man World Rally. Fixes bad geometry. This also replaces the EEClampMode hack in the NTSC-U release which didn't appear to do anything.
v1.5.0-dev-2349-gf99711cdc Ryudo300 2018-04-17 13:17:16 Download PCSX2-GUI: 'About' Logo Updated the About page's logo to match our current logo.
v1.5.0-dev-2348-g630177ef4 Ryudo300 2018-04-16 09:03:20 Download PCSX2-GUI BackgroundLogo update, also in preparation for use in other places. Used zopflipng to compress the file.
v1.5.0-dev-2347-g28fd47dd2 Christian Kenny 2017-11-16 07:44:14 Download Add missing names to About Box, removed duplicate, misc. formatting
v1.5.0-dev-2346-g2c11acf40 Christian Kenny 2018-04-15 19:30:28 No build GameDB: Add vuClampMode hack to Katamari/SkipMPEGHack to Arctic Thunder.
v1.5.0-dev-2345-g230a497a1 lightningterror 2018-04-12 21:24:49 Download GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos. Don't skip draw calls on Jackie Chan Adv and SVC Chaos, fixes regressions on Jackie Chan Adv and SVC Chaos. Gregory: The correct fix would be to trace all textures writes to be sure of the source. But it is a much bigger work.
v1.5.0-dev-2344-g6073a26f5 lightningterror 2018-04-13 12:10:22 No build GSdx: Add some missing crc ids. Add SVC Chaos: SNK vs. Capcom EU/JP, Add Jackie Chan Adventures EU.
v1.5.0-dev-2343-gb622474ad lightningterror 2018-04-12 22:48:08 Download Update widescreen patches/cheats. This syncs the cheats_ws.zip widescreen patches archive with Devina's archive from 22.02.2018. Compared to the previous content of cheats_ws.zip: - 4 files deleted 9C4BA2CE, 113035B9E, C565E79E and duplicate 1429EB9F (2) - 142 files modified - 760 new files - 2294 files identical to before - 28 files that were removed from the forum archive that contained hunting/fishing games have been re added. Separate archive provied by FlatOut. The zip now has a total of 3200 patch files, compared to 2440 before. 7zip with the Ultra compression method was used to compress the archive.
v1.5.0-dev-2342-g834cd08f8 TotalCaesar659 2018-04-13 22:16:33 Download Updated Russian translation (#2377) Updated Russian translation
v1.5.0-dev-2341-g0e329347c lightningterror 2018-04-11 19:20:31 Download PCSX2: Update gamefix tooltip. Remove mention of Crash Tag Team Racing from VU I bit gamefix tooltip. Not needed since the gamefix has been removed for the game as it causes more issues.
v1.5.0-dev-2340-ge27ef3c08 lightningterror 2018-04-05 15:01:02 Download GameDB: Revert Crash Tag Team Racing gamefix. Revert ScarfaceIbitHack Gamefix. Regression was introduced in #2326. Caused hard freezes making the game unplayable and required an emulator restart without gamefixes enabled. Without the fix the game experiences short freezes but the game is still playable.
v1.5.0-dev-2339-g1292cd505 Christian Kenny 2018-04-06 23:58:17 Download GameDB: Add XgKickHack for Crash Twinsanity (NTSC-U)
v1.5.0-dev-2338-g0e39caaad lightningterror 2018-04-03 15:47:27 Download GSdx: Adjust Naruto series crc hacks Purge CRC hacks that removed lighting on maps. Games: Naruto - Narutimate Hero 3, Naruto Shippuuden: Narutimate Accel.
v1.5.0-dev-2337-gb6a73f6db lightningterror 2018-03-31 17:40:48 Download Gsdx: Add some missing crc ids. Tenchu Fatal Shadows US, God Hand EU, The Getaway EU, The Getaway Black Monday EU.
v1.5.0-dev-2336-g4cb164b79 lightningterror 2018-03-29 08:45:04 No build GSdx: Adjust CRC hacks. Purge Sengoku Basara crc hacks. Texture shuffle is emulated correctly on d3d11/ogl. d3d9 skips the bad draw call. Move Eternal Poison crc hack to d3d level. Not needed on ogl since the game is emulated correctly. Move hack that removes texture shuffle for Demon Stoneback back to ogl level, half screen bottom issue remains. Extent CRC hack for The Getaway and The Getaway Black Monday to work on EU regions.
v1.5.0-dev-2335-gee3038c5b FlatOutPS2 2018-02-18 17:20:56 Download SPU2-X: Fix UI regression Fixes regression. Audio Expansion Mode was no longer available in the UI when using XAudio2 on Windows versions before 8.
v1.5.0-dev-2334-gefc1274b2 lightningterror 2018-03-27 16:14:32 Download GameDB: Add Quake 3 Revolution patch. Removes intro and end credits FMVs. Fixes hanging caused by FMVs.[skip ci]
v1.5.0-dev-2333-g014e27bc2 lightningterror 2018-03-27 06:19:41 Download GSdx: Add Quak3 Revolution to Automatic mipmapping.
v1.5.0-dev-2332-g312db7755 lightningterror 2018-03-25 16:50:20 No build GSdx: Adjust CRC hacks. Move CRC hack that removed shadows to Aggressive, shadows are misaligned when upscaling - can be fixed with HPO. We can use the hack as a speedhack for Aggressive state. Add correct FBP code for Sly 2 E3 Demo. CRC hack should work properly now. Purge God of War 1/2 CRC hacks that fixed/removed the vertical red lines. No longer needed since the issue is fixed accross all renders. Also useless to be kept for speedhacks.
v1.5.0-dev-2331-g9769f19eb lightningterror 2018-03-25 16:48:48 No build GSdx: Remove fbmask handle in GSRendererDX. It's already handled in texture shuffle code.
v1.5.0-dev-2330-g0e83b89db lightningterror 2018-03-18 10:08:36 Download GSdx-D3D: Texture and channel shuffle improvements. Texture Shuffle changes: Always Enable Texture shuffle on D3D10/11. Previously Texture shuffle was enabled if CRC hack level was below Full, this was kinda not good since D3D also relies on CRC hacks on Full so you could either stick with texture shuffle or crc hacks. Texture shuffle is not supported on D3D9, however we can do a partial port where instead of vertical lines with the effect we get the effect on the entire screen. Better than nothing I suppose. Ported some of the code from OpenGL to D3D ( just a copy - paste job :) ), part of the code misses a dedicated shader but we can still use it to fix various issues on many games. List of affected games tested so far: The Godfather, Final Fight Streetwise, The Suffering Ties that Bind, Urban Chaos have their vertical lines issues fixed (highly possible for other games as well), MGS and Stolen see an improvement but they are still broken without crc hacks. Other games that suffered similar issues are probably affected as well. Channel Shuffle changes: Update Channel Shuffle detection. A lot of games should see an improvement, MGS, Urban Chaos, Stolen have their top left corner issues resolved. Other games should be affected as well that use similar logic. They still miss a shader so some effects are still broken/show glitches but it's a nice improvement for D3D users. Shared changes: Texture Shuffle and Channel shuffle have been moved to their own dedicated functions. Should make things a bit cleaner. Move part of the code for Texture Shuffle to GSRendererHW to be shared across all HW renderers, should aboid copy paste/duplicate code.
v1.5.0-dev-2329-g2ad5db227 lightningterror 2018-03-18 12:23:28 Download GSdx Adjust/Replace crc hack for Final Fight Streetwise. Replace/remove an old crc hack that was used to fix the red vertical lines issue, the hack is no longer needed. The new hack removes depth effects on D3D only. Note: The game has another vertical lines issue that can be fixed with texture shuffle on D3D. Add comments to Simple2000Vol114 explaining what the hacks do.
v1.5.0-dev-2328-g99350d6ca lightningterror 2018-03-18 12:20:22 No build GSdx: Add some missing crc ids. Sly 2 E3 Demo US, Sly 2 JP.
v1.5.0-dev-2327-g1f0de9a1c refractionpcsx2 2018-03-20 11:12:12 Download Merge: 40f7d6c95 f6637ff95 Merge pull request #2332 from atomic83GitHub/Patches-fix GameDB: Patch update for multiple games. Closes #1496
v1.5.0-dev-2325-g40f7d6c95 Christian Kenny 2018-03-18 19:40:38 Download GSdx: Add Shox to Automatic Mipmapping
v1.5.0-dev-2324-g6aaae6970 lightningterror 2018-03-09 15:33:14 Download GSdx: Cleanup hacks in GSRendererHW. Merge identical code for Spyro Games in to one to avoid duplicate code. Rename hacks name for Jak series from OO_Jak to OO_JakGames since there are multiple games added.
v1.5.0-dev-2323-gf4fa115c8 lightningterror 2018-03-08 00:01:46 No build GSdx: Remove GT3/Concept CRC Hacks. This follows PR #2304. The CRC hacks are no longer needed due to the partial port of channel shuffle on D3D. They cause higher vram spikes now.
v1.5.0-dev-2322-gbd0947e7a lightningterror 2018-03-07 23:42:29 No build GSdx: Add/adjust CRC ids. This follows PR #2330. Add some missing regions: Tomb Raider Legend JP, StarWars Force Unleashed EU, SuperMan Returns EU, Valkyrie Profile 2 FR. Rename GT3/Concept titles, they were incorrect. Adjust Harley Davidson region id from NoRegion to US. Add some missing regions to automatic mipmapping: FIFA 03 US, FIFA 04 EU, FIFA 05 EU. Reformat a few comments.
v1.5.0-dev-2321-g432999fae pgert 2018-03-08 18:54:37 Download PCSX2: Minor lingual correction on tooltip (#2328) Small correction to trace logging tooltip string.
v1.5.0-dev-2320-g6d7e2c56d refractionpcsx2 2018-03-07 23:23:01 Download Gif: Allow flag setting for PRIM/REG transfers on 0 length packets. Fixes Reservoir Dogs
v1.5.0-dev-2319-gf6e4a3081 Christian Kenny 2018-02-15 19:32:41 Download Console Window: Reset the titlebar when the VM is shutdown.
v1.5.0-dev-2318-gde1584b9f refractionpcsx2 2018-03-05 09:49:14 Download Merge: 73f1d7d09 a132d923c Merge pull request #2334 from MrCK1/gamedb_spongebob GameDB: Add GIF FIFO hack for Spongebob: Creature From the Krusty Krab
v1.5.0-dev-2317-ga132d923c Christian Kenny 2018-03-04 17:53:15 No build GameDB: Add GIF FIFO hack for Spongebob SquarePants: Creature From the Krusty Krab (fixes bad graphics) [skip ci]
v1.5.0-dev-2316-g73f1d7d09 lightningterror 2018-02-28 22:25:27 Download GSdx: Rename HW hacks drop list options. Add "Default" nametag for default list options for the hacks: Sprite, Round Sprite, GL Advanced settings, HPO. Should help users know which options are the default ones with less confusion.
v1.5.0-dev-2315-ga9168fed5 Christian Kenny 2018-03-04 15:03:50 Download PCSX2: Remove the "DisableOutput" option. (#2298) It's been broken/unused for some time.
v1.5.0-dev-2314-g084530eec refractionpcsx2 2018-03-03 04:31:25 Download Merge: fb4f27488 b10c35706 Merge pull request #2122 from PCSX2/target_load GSdx-TC: Fix load size calculation in target update Fixes #1972 Fixes #2110 Fixes #2138
v1.5.0-dev-2312-gfb4f27488 Jonathan Li 2018-03-03 00:41:46 Download gsdx: Remove inappropriate comment
v1.5.0-dev-2311-g38aa4e174 lightningterror 2018-03-01 03:33:18 Download GSdx: GSCrc.cpp reformat comments and whitespaces.
v1.5.0-dev-2310-g2be9cf060 lightningterror 2018-03-01 03:29:57 No build GSdx: Add/adjust CRC ids. Add CRC id for FFXII US, SFEX3 EU, GT4 CH and GT4 Online Beta US. Adjust BullyCC region from US to EU. Add Missing regions for Ratchet & Clank, Ace Combat, Destroy All Humans and Soul Reaver series to Automatic Mipmapping.
v1.5.0-dev-2309-gfaa4be49c Jonathan Li 2018-02-04 01:10:15 Download gui: Fix trace logging panel misc section behaviour This enables/disables the misc section when the master trace log toggle checkbox has changed state.
v1.5.0-dev-2308-g8dfeeb354 Jonathan Li 2018-02-04 16:36:17 No build pcsx2: Fix Trace Logging enable/disable behaviour This disables SIF logging if the master trace logging switch has been disabled.
v1.5.0-dev-2307-gc3dbc4e94 Jonathan Li 2018-02-04 01:09:11 No build gui: Fix apply button on Trace Logging dialog Instead of binding all checkbox events to an event handler, bind only the master trace log toggle checkbox event and continue processing the event after it has been handled. This fixes the non-functional apply button and is also more efficient.
v1.5.0-dev-2306-g629bb2383 Jonathan Li 2018-02-04 00:51:50 No build utilities: Fix CheckedStaticBox behaviour Avoid enabling the child windows when SetValue is called if the window is currently disabled. Also continue processing the checkbox event after it has been handled, which allows the event to propagate to the parent window.
v1.5.0-dev-2305-gff68ad61e refractionpcsx2 2018-02-27 19:40:44 Download Merge: 0c20385cc 5aba06f35 Merge pull request #2309 from pgert/master GameDB: Scarface
v1.5.0-dev-2301-g0c20385cc atomic83GitHub 2018-02-27 18:25:57 Download Fr translation update (#2270) update the Fr translation.
v1.5.0-dev-2300-ged0fba174 refractionpcsx2 2018-02-27 18:24:06 No build Merge: b3a1345bb 766763575 Merge pull request #2231 from atomic83GitHub/Beyond-good-and-evil-fix GameDB: Max Payne, Klonoa 2, Evolution Snowboarding, Mana Khemia and Fifa Street 2 fixes
v1.5.0-dev-2298-gb3a1345bb refractionpcsx2 2018-02-27 18:20:11 Download Merge: 333e0cc82 41f6337bf Merge pull request #2326 from FlatOutPS2/1_GameIndex GameDB: Update Crash Tag Team Racing
v1.5.0-dev-2297-g41f6337bf FlatOutPS2 2018-02-27 01:06:30 No build GameDB: Update Crash Tag Team Racing Fixes performance drops and short freezes in adventure mode. Alas, there is no Crash Tag Team Wrestling, so I replaced it with the correct title. Updates Gamefixes Panel entry of VU I bit Hack. Closes #1785
v1.5.0-dev-2296-g333e0cc82 bositman 2018-02-25 15:50:57 Download Merge: afd6541ca ee57605f7 Merge pull request #2302 from MrCK1/gamedb_ck1 GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts.
v1.5.0-dev-2294-gafd6541ca bositman 2018-02-24 21:59:44 Download Merge: 10ebe1665 de0f36fe7 Merge pull request #2324 from altiereslima/master Portuguese-BR translation update
v1.5.0-dev-2293-gde0f36fe7 altiereslima 2018-02-24 03:12:45 No build Portuguese-BR translation update
v1.5.0-dev-2292-g10ebe1665 Christian Kenny 2018-02-06 01:18:42 Download GSdx (OGL HW): Perform a texture shuffle when the address of the framebuffer and the texture are the same. Tomb Raider: Angel of Darkness relies on this behavior to produce a distance fog effect. Closes #2215
v1.5.0-dev-2291-gc1fd01545 FlatOutPS2 2018-02-11 16:41:56 Download GSdx: Remove GT4/Tourist Trophy CRC hacks Removes GT4/Tourist Trophy CRC hacks. The hack had already been moved to aggressive due to VRAM spike issues, but is no longer necessary at all due to the in-game brightness/contrast setting issue being moved to behind the frame buffer conversion hack for Direct3D and being resolved for OpenGL.
v1.5.0-dev-2290-g768a4412d lightningterror 2018-02-11 15:14:19 Download Gsdx: Adjust Ikkitousen CRC hacks. Move hacks that disabled shadows to DX level since OpenGL renders shadows properly with Depth Emulation. Some other upscaling issues appear with the disabled hack like a small black border on the bottom of the screen or some ui elements but those can be fixed with TC X,Y Offset hack.
v1.5.0-dev-2289-g64442379a refractionpcsx2 2018-02-20 20:25:48 Download Merge: 4e3730f8f 78d4e5a3b Merge pull request #2251 from atomic83GitHub/Game-db-Missing-games-add GameDB: Final Fantasy X fix Closes #760
v1.5.0-dev-2289-g5aba06f35 pgert 2018-02-15 13:41:59 No build More Relocations
v1.5.0-dev-2288-gb8257d2c5 pgert 2018-02-14 17:09:33 No build Relocations
v1.5.0-dev-2287-g15c9006f0 pgert 2018-02-13 16:38:57 No build GameDB: Scarface
v1.5.0-dev-2287-g4e3730f8f Huud 2018-02-20 11:09:34 Download Utilities: Fix subtraction operation function in FixedInt class (#2313)
v1.5.0-dev-2286-gee57605f7 Christian Kenny 2018-02-11 03:43:49 No build GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts. Guitar Hero Series: Fix cut-off numbers and restore missing whitespace in combo meter Hitman Contracts: Fix missing light shafts under lamps
v1.5.0-dev-2286-g41c49faa8 Jonathan Li 2018-02-04 15:04:17 Download cmake: Improve wxWidgets and SDL linkage check If wxWidgets is linked to SDL, check what version it's actually linked against instead of assuming it's linked to SDL1.2 (which isn't true on Fedora 27).
v1.5.0-dev-2285-gc23241c5f Akash 2018-02-08 11:14:37 Download PCSX2-Counters: Fix rounding of blank and render I guess the intention of the older logic was to get the truncated part by comparing with the original value, but that went wrong due to using the pre-normalized value (before the division) for comparison. Hence let's just do a modulo for rounding the render and blank.
v1.5.0-dev-2284-g785fe6b2e Akash 2017-12-29 05:37:21 Download Counters: Fix Hblank calculation for DVD videmodes Previously, the DVD variant NTSC/PAL modes used the horizontal blanking interval calculation algorithm used by digital video modes, which shouldn't be used and also rounding error check was neglected. Added the DVD variant modes to the list in analog video mode finder subroutine. This should impact timing/vertical synchronization in PSX games significantly.
v1.5.0-dev-2283-g5fdc9da88 refractionpcsx2 2018-02-07 23:15:01 Download Merge: 743caf46f ca22aadca Merge pull request #2299 from FlatOutPS2/1_GameIndex GameDB: Update Silent Hill 3
v1.5.0-dev-2282-gca22aadca FlatOutPS2 2018-02-06 22:34:57 No build GameDB: Update Silent Hill 3 Adds vuClampMode = 2 This fixes some lighting/shadow artefacts. Most light sources like the Flashlight are unaffected and don't cause any artefacts.
v1.5.0-dev-2281-g743caf46f Jonathan Li 2018-02-06 01:04:52 Download pcsx2: Fix string truncation on Windows
v1.5.0-dev-2280-gf64488f81 Jonathan Li 2018-02-06 01:03:25 No build gsdx:d3d: Fix fbmask conversion on texture shuffle Port of 6580f4922fcee77db8cf9225a70db781b53c12a8.
v1.5.0-dev-2279-g75c803df1 Jonathan Li 2018-01-30 02:39:26 Download cdvdgigaherz:windows: Refactor to use early returns
v1.5.0-dev-2278-g5c158b4df Jonathan Li 2018-01-30 02:34:08 No build cdvdgigaherz:windows: Avoid unneeded DVD ioctls Avoid using the IOCTL_DVD_START_SESSION and IOCTL_DVD_END_SESSION ioctls - it's not necessary to obtain an Authentication Grant ID (AGID) before requesting the DVD physical format layer descriptor.
v1.5.0-dev-2277-g85c59fdb5 lightningterror 2018-01-30 04:21:21 Download GSdx: Adjust DBZ BT2 CRC hack and id, add R&C3 EU to Automatic Mipmap. Adjust region id for BT2. Move the sky texture(depth) hack back to Partial level only for the EU regions. Effect is still not rendered correctly and causes a half screen bottom issue. Add R&C3 EU to Automatic Mipmapping.
v1.5.0-dev-2276-g86a8cbf40 lightningterror 2018-01-30 04:24:34 No build GSdx: Change Skipdraw Maximum limit value. Previously the limit was 1000, now 10000 in the GUI. It should help in some rare cases where a higher number is needed without the need of ini editing and value reset issues caused by the GUI.
v1.5.0-dev-2275-g94b822df3 Christian Kenny 2018-01-23 07:07:00 Download Resolve cases where GUI values are not updated when adjusting sliders with the scroll wheel.
v1.5.0-dev-2274-ga5db116d0 Christian Kenny 2017-06-13 02:49:00 No build Remove unused 'About Box' references on Linux and Windows from SPU2-X/CMakeLists, ect.
v1.5.0-dev-2273-g168402217 Christian Kenny 2017-06-13 02:47:15 No build Make GUI more user-friendly by disabling some options when they aren't used.
v1.5.0-dev-2272-gaf74a75c5 FlatOutPS2 2018-02-05 14:13:31 Download Plugins: Move Xpad and USBqemu plugins to old plugins solution The XPad plugin has been superseded by the LilyPad plugin, and is known to cause control issues. The USBqemu plugin is an dead plugin with no functionality. Close #106 Close #2293
v1.5.0-dev-2271-g27c45fc99 viciousShadow 2018-01-29 02:15:57 Download pcsx2: Fix copy bytes patch command This adjusts the copy bytes command format from 5aaaaaaa nnnnnnnn 00000000 bbbbbbbb to 5aaaaaaa nnnnnnnn bbbbbbbb 00000000 so that it matches the copy bytes command format used by PS2 cheat devices (GS/CB/XP/AR2).
v1.5.0-dev-2270-g8600ada73 FlatOutPS2 2018-02-03 16:08:49 Download PCSX2: Avoid SYSTEM.CNF error message in PSX mode (#2286) Avoid error on non-empty last line of file.
v1.5.0-dev-2269-g081676bcd bositman 2018-02-02 14:03:05 Download Merge: ab44ebd7e 63bbe55ec Merge pull request #2276 from altiereslima/master Portuguese-BR translation update
v1.5.0-dev-2267-gab44ebd7e lightningterror 2018-01-23 07:07:18 Download PCSX2: Add configurable Cheats folder to Components Selectors. Add GUI option to Plugins Components Selectors to change the default "Cheats" folder location. Similar to savestates/logs/..etc.
v1.5.0-dev-2266-geeca9f61b Jonathan Li 2018-01-23 20:07:25 Download cdvd: Fix writing of CD blockdumps Write the full CD sector (not including subchannels) to a blockdump instead of just a partial CD sector that isn't offset correctly.
v1.5.0-dev-2265-g79d57e294 Jonathan Li 2018-01-23 20:05:51 No build cdvd: Fix and switch to writing v2 format blockdumps Switch to using vector for the dump sector table, and also fix a bug where memory was not allocated when writing to a v2 format block dump, causing a null pointer dereference. Also switch to using the v2 block dump format, which generally produces smaller dump files (the dumps also seem smaller than the ones generated by cdvdiso, which seems to repeat sectors).
v1.5.0-dev-2264-gf7c0a910f refractionpcsx2 2018-01-27 00:02:23 Download Gif: Don't set state on NOP packet. Fixes #2277
v1.5.0-dev-2264-g63bbe55ec altiereslima 2018-01-25 02:14:18 No build Portuguese-BR translation update
v1.5.0-dev-2263-g24b83fd96 FlatOutPS2 2018-01-14 20:53:07 Download PCSX2: Memory card minor code improvements - Adds tooltip for Convert memory card button in the memory card dialog - Updates several memory card console writes. - Adds 2018 copyrights to the updated files
v1.5.0-dev-2262-gc749f961e FlatOutPS2 2018-01-14 20:52:35 No build PCSX2: Add keyboard shortcuts to memory card dialog right-click menu
v1.5.0-dev-2261-g1ad6fd829 FlatOutPS2 2018-01-14 20:38:19 No build PCSX2: Update PSX memory card file extension Changes the file extension used by PSX memory cards to the common .mcr instead of using the same (.ps2) extension used by PS2 memory cards. Updates the extension listed in Create memory card dialog when a PSX or PS2 memory card is selected.
v1.5.0-dev-2260-gf8e2c65ce FlatOutPS2 2018-01-14 20:35:37 No build PCSX2: Replace PSX memory card checkbox Replaces the awkward checkbox for a PSX memory card in the bottom left of the Create Memory Card dialog with a radio button like the other memory card types.
v1.5.0-dev-2259-gacc9530d6 lightningterror 2018-01-16 18:41:29 Download GSDumpGUI: Update the GUI interface Rearranged/updated many GUI elements. Reduce height of window to make it more appealing for laptop users. Add OpenGL HW/SW options to Renderer Override. [skip ci]
v1.5.0-dev-2258-g039d03595 lightningterror 2018-01-16 18:36:17 No build gsdumpgui: s/GSDX/GSdx/
v1.5.0-dev-2257-g8fff11fde Jonathan Li 2018-01-16 18:33:41 No build gsdumpgui: Improve renderer override handling Instead of faffing around with strings and having to handle a lot of edge cases when trying to override the renderer, just let WritePrivateProfileString do all the hard work for us instead.
v1.5.0-dev-2256-gfad0a2a55 Jonathan Li 2018-01-18 21:50:58 Download cmake: Remove old macro substitution workaround The workaround was used to prevent macro substitution occuring on paths containing "linux", but it's no longer necessary since "linux" is not set as a predefined macro when a "-std=" option is passed to gcc. Fixes #2268.
v1.5.0-dev-2255-g43d0bd99c Russ K 2018-01-14 02:47:00 Download Enhance "Assemble Opcode" to be pre-populated by existing instruction. (#2244)
v1.5.0-dev-2254-g4aa25c497 lightningterror 2018-01-12 15:38:36 Download GSdx: Disable Merge Sprite on native resolution. Previously if HW hacks were enabled Merge Sprite was active(if checked) on native resolution even if the GUI option was disabled, which in result caused glitches in games on native resolution. This should address that issue.
v1.5.0-dev-2253-g5d61f656e refractionpcsx2 2018-01-12 15:21:20 Download Merge: fe27d3b25 57cbc901b Merge pull request #2264 from FlatOutPS2/SPU2 SPU2-X: Prevent volume check from altering volume
v1.5.0-dev-2252-g57cbc901b FlatOutPS2 2017-01-18 13:31:19 No build SPU2-X: Prevent volume check from altering volume Fixes issue in Tokyo Xtreme Racer Zero where checking the left master volume would alter it.
v1.5.0-dev-2251-gfe27d3b25 FlatOutPS2 2018-01-11 23:10:44 Download GSdx: Add Dark Cloud CRCs to automatic mipmapping
v1.5.0-dev-2250-g9dc7930ff lightningterror 2018-01-12 06:44:32 Download GSdx: Merge CRC hacks of Wild Arms 4 and 5 It's better to avoid duplicate code so let's merge these two together as well.
v1.5.0-dev-2249-g49cd6bc78 orbea 2018-01-10 03:17:15 Download cmake: Don't print a git describe error with shallow clones.
v1.5.0-dev-2248-gfbdd0f439 lightningterror 2018-01-10 02:17:44 No build GSdx: Remove/move/merge CRC hacks. Remove Aggressive CRC hacks for SSX 3. Was used to remove the red lines on older versions but no longer needed since the issue has been fixed. Offered 1fps or less speed bump but it's not worth keeping for such a minimal increase. Merge all FFX CRC hacks in to one. They share the same code so it's better to have one to avoid duplicate code. Move CRC hack for Bleach Blade Battlers to Aggressive. It removes the character shading. It can be used as a speed hack since the gains are quite good from it. Around 15-30%.
v1.5.0-dev-2247-g29ef586f9 lightningterror 2018-01-08 21:01:36 No build GSdx: Move CRC hacks for Soul Calibur 2&3 to DX level. Add missing CRC ids for Soul Calibur 2 and 3. Move CRC hacks to DX level. They are not needed anymore on OpenGL since Depth Emulation fixes depth issues (shadows).
v1.5.0-dev-2246-g36a1c7a26 Akash 2017-12-08 07:46:44 Download PCSX2-WX: Display the video mode on titlebar I found it might be useful for looking into issues at certain cases where users provide a screenshot covering the titlebar, so we can easily identify which video mode is being used. Especially useful for looking into PCRTC issues.
v1.5.0-dev-2245-ge0ec8b3be Jonathan Li 2017-12-25 01:55:59 Download iop: Fix booting ELF files on a different drive Fixes a regression introduced in b3b1f3ac685da28030993e70ae6433175060d57e, where ELF files on a different drive to PCSX2 would fail to load.
v1.5.0-dev-2244-g854246846 Russ K 2018-01-06 11:05:42 Download Fix mouse click focus in debugger near functions ending in a branch. (#2250) This code updates the DisassemblyFunction objects to only include Delay Slots when they are within the bounds of the function.
v1.5.0-dev-2243-g74282b46f Russ K 2018-01-04 10:01:48 Download Corrected MipsOpscodes table for unconditional branch. (#2247) The assembler was previously assembling instruction "b i" as an alias to "j I". This caused unexpected behavior when attempting to assemble an unconditional branch. The previous behavior would cause position-independent code to fail due to the distinction between the absolute address of a jump vs. the offset of a branch.
v1.5.0-dev-2242-ge10ac8cbe altiereslima 2017-12-28 06:41:23 Download Portuguese-BR translation update (#2209) Translated new strings and few updates.
v1.5.0-dev-2241-g18ea36adc atomic83GitHub 2017-12-28 06:31:52 Download GameDB: Fixes and compatibility status update (#2223) - Added proper clamping/rounding modes for Star Wars Bounty Hunter - Added VIF FIFO hack for Petz - Horsez 2 to resolve hang at loading screen - Update to compatibility status of few games [skip ci]
v1.5.0-dev-2240-g13526fc67 Leucos 2017-12-20 05:21:04 Download Italian translation update (#2155) - Translated new strings - Various fixes and improvements
v1.5.0-dev-2239-gbea611e80 atomic83GitHub 2017-12-20 05:18:20 Download GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214) Apparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding. [skip ci]
v1.5.0-dev-2238-g687c0b45e lightningterror 2017-12-04 10:36:07 No build Gsdx: Tekken 5 Channel effect and CRC Hacks Move CRC hack to Partial that fix the half screen bottom issue since the effect is not rendered correctly. Move CRC hack to Aggressive. These hacks are only needed when running upscaled resolution. They skip the blur effect which cause ghosting and some other screen issues. Side effect is they also remove the channel effect on OpenGL which is emulated correctly so let's put them on Aggressive. Comment out a hack, it's unknown what the hack does atm. If there are new issues then it will be added back. Added comments what the hacks do. Partial port for channel shuffle effect to Direct3D for Tekken5. The effect is skipped and not rendered but now the top left screen glitch has been resolved. Note: At least Minimum CRC level is required for this to work.
v1.5.0-dev-2237-g41051f3cf lightningterror 2017-11-24 14:57:43 Download GSdx: Add hidden option to disable Nvidia hack Add hidden option "UserHacks_DisableNVhack" to disable the Nvidia hack on Direct3D which added black lines on the right and bottom of the screen. Could be useful for Intel and AMD GPUs. A better solution would be to add Vendor Id detection instead, but this will do for now. To disable the Nvidia hack add UserHacks_DisableNVhack=1 in GSdx.ini
v1.5.0-dev-2236-g5fec90086 RedPanda4552 2017-12-10 17:03:26 Download Make PSX cards appear as Pocketstation devices. (#2208) Fixes memcard access in Final Fantasy VIII, and likely in other PSX games supporting the Pocketstation peripheral. This makes inserted PSX cards show up as PocketStation devices in the PS2 browser, which is okay for now.
v1.5.0-dev-2235-g4558dd9e2 atomic83GitHub 2017-12-10 16:34:30 Download GameDB: Add proper rounding mode for Beyond Good and Evil (#2210) [skip ci]
v1.5.0-dev-2234-g7a71b6f3d Christian Kenny 2017-11-29 18:49:16 Download Flag XP as an unsupported OS.
v1.5.0-dev-2233-gbc8d9d40b Jonathan Li 2017-12-01 00:56:11 Download ci: Fix Travis CI build issues Add python:i386 to gcc 32-bit builds to avoid a strange dependency issue with the gcc-4.9 and gcc-7 builds. Remove chrome workaround since it's not needed anymore. Change 32-bit clang dependency to gcc-7-multilib (no real reason, I just feel like doing so). [skip appveyor]
v1.5.0-dev-2232-ga74a5d95a lightningterror 2017-11-26 22:53:12 Download GSdx: Remove/move CRC hacks for Simpsons Game Remove CRC hacks no longer needed. Move CRC hacks to Aggressive level. Can be used as a performance hack.
v1.5.0-dev-2231-g3c74f0f90 lightningterror 2017-11-07 02:23:27 Download GSdx: Extend support of "Preload Frame Data" for Direct3D. Fixes glitchy water in Rogue Galaxy in Direct3D when the hack is enabled. Fixes Test Drive car reflection in Direct3D when the hack is enabled. OTher games are affected as well.
v1.5.0-dev-2230-g025eef63b Jonathan Li 2017-11-26 23:47:16 Download pcsx2:gui: Display '&' properly in recent ISO list menu & is used to specify the keyboard shortcut key in menu labels. && must be used to display an &. Closes #2148.
v1.5.0-dev-2229-gc9abec7cb Jonathan Li 2017-10-10 22:19:22 Download cdvdgigaherz: Always read 2352 bytes from CD sectors For some CDs (i.e. Suikoden), trying to read a 2048 byte "cooked" sector does not work. However, reading the raw sector and then extracting the required 2048 bytes works fine, so let's do that. This also makes it easier to port CD/DVD disk reading to operating systems that don't provide CD/DVD interface conveniences.
v1.5.0-dev-2228-g0a4ff90bf Jonathan Li 2017-10-08 11:50:19 No build cdvdgigaherz: Detect CD track mode correctly In every CD data sector, byte 15 indicates what the CD track mode is.
v1.5.0-dev-2227-geb796a13c Jackson Sommerich 2017-11-23 09:45:08 Download Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum (#2087) doc: Update FAQ document * Update system requirements to match README.md and remove references to v0.9.6 * Fix formatting issues, add link for DirectX and speed issues
v1.5.0-dev-2226-gbe32e8940 bositman 2017-11-22 12:52:23 Download Merge: 49cea778a d179efc3e Merge pull request #2142 from altiereslima/master Updating Portuguese-BR translation
v1.5.0-dev-2225-gd179efc3e altiereslima 2017-11-22 04:01:56 No build Updating Portuguese-BR translation
v1.5.0-dev-2224-g49cea778a lightningterror 2017-11-05 22:19:00 Download Translations: French Update French translations. By @atomic83GitHub
v1.5.0-dev-2223-g6d49bf6fc lightningterror 2017-10-14 13:00:26 No build GSdx: Automatic HW Mipmapping option Adds automatic HW mipmapping support. It relies on CRC ids so if a game does not have their CRC id but needs mipmapping it will not work until the id is added. Add GUI menu and tooltip for Automatic mipmap "Automatic (Default)" This option will be default option from now on. Rename "Very Slow" text option to "Slow" for full mipmap as it caused the text not to fit properly in the menu. Credits also go to @RedPanda4552 and @ssakash for helping with the code.
v1.5.0-dev-2222-g431b4f6f1 lightningterror 2017-11-05 02:19:13 Download GSdx: Rearrange HW Hacks Rearrange the two columns of HW hacks, new arrangement is done in alphabetical order on Windows and Linux. Rename some hacks on Linux to match the windows version. Some other minor tweaks as well.
v1.5.0-dev-2221-gff30e15a4 VĂ­ctor "IlDucci 2017-11-13 23:30:12 No build Updating Spanish translation - Removing accents on the word "solo" (New RAE rules) - Improving the wording on some lines.
v1.5.0-dev-2220-g2aea8ee69 pgert 2017-11-20 05:14:10 No build Swedish translation update
v1.5.0-dev-2219-g595649368 Christian Kenny 2017-11-16 19:36:08 Download GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.
v1.5.0-dev-2218-g3b122a1ba UlsterRose 2017-11-12 22:16:54 Download Add vuClampMode fix to EA Burnout titles.
v1.5.0-dev-2217-gb31c23b37 lightningterror 2017-11-11 21:09:07 Download GSdx: Add/move CRC hacks for Street Fighter EX3 Add missing CRC ids. Move CRC hacks to OpenGL since the effects aren't emulated properly atm.
v1.5.0-dev-2216-g6299d9efa Akash 2017-11-08 10:00:46 Download GSdx-Capture: Grayout configure button for codecs The following patch grays out the configure button when there's no configuration dialog available for the selected codec. What's the use in clicking it when no dialog pops up? :P (I've been tricked by it lots of times)
v1.5.0-dev-2215-gb10c35706 Akash 2017-11-08 07:47:23 No build GSdx-TC: Fix load size calculation in target update Previously, the calculation for the size of data to be loaded was done based on the rendering target buffer size and scaling multiplier, which was totally wrong. This led to different resolutions having different load sizes while the size of the real GS memory is common regardless of the scaling variancies. Hence use the default rendering target buffer size for the load size independent of the scaling values. I've also removed a buffer height saturation code which seemed unreliable. Note: The accurate version of the code can be enabled using the macro provided in config.h (which is more intensive on resources), the current code goes along with the approach of maintaining a decent performance level along with a formidable accuracy.
v1.5.0-dev-2215-g766763575 atomic83GitHub 2017-12-25 23:19:07 No build GameDB: Fix for many games EE clamping mode to full fix Max Payne from crashing and freezing. Tested on NTSC-U/Pal-M4 VU clamping mode to extra fix some reflection issues in Klonoa 2. Tested on Pal-M5 OPHflaghack fix the "press start" screen from freezing in Evolution Snowboarding. Tested by MrCK1 on NTSC-U EE round mode to nearest fix some jumping issue in Mana Khemia. Tested by Schtolteheim (PCSX2 forum) on NTSC-U Gif fifo hack fix some flag corruptions and characters garbages ingame on Fifa Street 2. Tested on Pal-M6 [skip ci]
v1.5.0-dev-2215-g849c2f36d Akash 2017-11-08 09:31:46 No build GSdx-Capture: Format event commands in switch-case Use switch-case over chained if statements for the event commands, makes the code more readable in my opinion.
v1.5.0-dev-2214-g1cbd4c538 lightningterror 2017-10-04 23:50:36 Download GSdx: Add CPU Frame buffer Conversion Hack Add HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU. Can fix broken textures on games but at the cost of slower performance. List of games: Harry Potter games, FIFA Street games. Games like Call of Duty, Kung fu Panda might also be affected as well as others especially on Direct3D. Add HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack named "Frame Buffer Conversion".
v1.5.0-dev-2213-g574e0a753 Christian Kenny 2017-09-27 01:34:13 No build Update SoundTouch lib to v2.0.0
v1.5.0-dev-2212-g96b412ebb Jonathan Li 2017-10-25 01:44:42 Download pcsx2|common|gsnull: Remove GSprintf API It's not really used, and the OSD uses a different API. The specified calling convention (stdcall) is also incorrect since variadic functions are caller-clean, not callee-clean. The compilers ignore the stdcall and just use cdecl (I think), though it does trigger a -Wcast-calling-convention on clang.
v1.5.0-dev-2211-g58f2b6c25 Jonathan Li 2017-10-14 23:54:40 Download windows: Fix Devel solution configuration The FreeType release configurations should be used for devel solution configurations.
v1.5.0-dev-2210-gc783b6d7b Akash 2017-10-13 16:32:37 Download PS2-HW: Remove address of non-existent registers It seems not all DMA channels have the same set of 32 bit registers. Removed addresses of registers which aren't actually present in the memory space. Example: Channel 0/1/2 have address stack registers but the other channels lack it. According to documents, the remaining memory space of the channels seems to be reserved. Which means, write access would be disregarded and read access would return an unknown value. Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
v1.5.0-dev-2209-g9be61f83d Jonathan Li 2017-10-12 08:20:45 Download cdvdgigaherz: Fix Q subchannel relative offset calculation The wrong comparison was used, so all the relative offsets were completely wrong. Fixes the wrong track issue in the CD player. Regression introduced in f314c2a4d9a0ab349c0357b692312c137e2e6ac6.
v1.5.0-dev-2208-g1bcb7eccb Jonathan Li 2017-10-07 23:40:17 No build ci: Update Travis CI and AppVeyor configurations Travis CI: Replace GCC4.9 64-bit with GCC7 64-bit. Replace GCC5 32-bit with GCC7 32-bit. Move 64-bit to top of matrix so it gets built first (ccache doesn't work on the 64-bit build and I don't know why (it works locally), so it takes the longest to build). AppVeyor: Add VS2017 build job.
v1.5.0-dev-2207-g7a7844162 Brian 2017-09-28 07:40:59 Download Add clear list option to ISO Selector
v1.5.0-dev-2206-g3356c63cd Akash 2017-10-10 16:23:44 Download PS2-HW: Fix DMA channel register addresses The macro for address of channel 9 was wrongly having the address of channel 8, fixed it. (Luckily MADR and QWC were unused so we should be safe) Thanks to Fireboyd78 for notifying us about this. (Closes #2091) Also fixed some inconsistencies where some of the DMA channel register addresses weren't defined for all the bitfields.
v1.5.0-dev-2205-gaf2278c3c ramapcsx2 2017-09-17 16:53:36 Download Merge: fe2dfdb3b e4777f656 Merge pull request #2067 from RedPanda4552/master Add PSX memory card support
v1.5.0-dev-2203-gfe2dfdb3b Jonathan Li 2017-05-26 18:46:06 No build gsdx: Remove "using namespace std"
v1.5.0-dev-2202-g82d1aba67 Jonathan Li 2017-05-26 18:44:55 No build gsdx: Prefix std:: to ostringstream, pair, codecvt*
v1.5.0-dev-2201-g7ed360e06 Jonathan Li 2017-05-26 18:37:20 No build gsdx: Prefix std:: to shared_ptr
v1.5.0-dev-2200-g0cde534e3 Jonathan Li 2017-05-26 18:30:44 No build gsdx: Prefix std:: to min and max
v1.5.0-dev-2199-g54c320c72 Jonathan Li 2017-05-26 18:17:01 No build gdsx: Prefix std:: to map Also use auto when appropriate.
v1.5.0-dev-2198-g2ff67f374 Jonathan Li 2017-05-26 18:07:00 No build gsdx: Prefix std:: to list Also use auto when appropriate
v1.5.0-dev-2197-g5415b7ad5 Jonathan Li 2017-05-26 17:57:49 No build gsdx: Prefix std:: to vector Also use auto when appropriate
v1.5.0-dev-2196-g2aeb406e3 Jonathan Li 2017-05-26 17:41:52 No build gsdx: Remove hash_{map,set} macros Also use auto when appropriate.
v1.5.0-dev-2195-gd57b812f3 Jonathan Li 2017-05-26 17:26:46 No build gsdx: Prefix std:: to string and to_string
v1.5.0-dev-2194-gada0d5745 Ryudo300 2017-08-08 22:28:42 Download PCSX2-GUI: Logo Update (Wider image) New logo for the main interface of PCSX2. (400px instead of 380)
v1.5.0-dev-2193-gd158ac5ff lightningterror 2017-08-02 19:52:15 Download GSdx-ogl: Comment out driver version detection on amd as it was not working properly. Rename bools for vendor ids.
v1.5.0-dev-2192-g481a884d2 lightningterror 2017-08-15 18:05:16 Download GSdx - dx9: Edit Alpha Correction (FBA) tooltip. Can cause graphical glitches in some games.
v1.5.0-dev-2191-gf14c78cf1 lightningterror 2017-09-05 21:16:28 Download GSdx-ogl: Fix GSdx crashing on Intel igpus Regression was introduced in #1954 GSdx caused the emulator to crash when the renderer was restarted. It may have affected older gpus from nvidia/amd with older OpenGL support as well.
v1.5.0-dev-2190-g91d8e7c7c lightningterror 2017-08-31 00:57:15 Download GSdx-Windows: Grey out OSD and Shader Configuration Grey out OSD Configuration button for Direct3D since only OpenGL supports the feature atm. Grey out Shader Configuration button in Core Benchmark.
v1.5.0-dev-2189-g854f3d5b8 Jonathan Li 2017-08-27 02:03:45 Download lilypad: Fix Lock Direction/Input/Both features Regression was introduced in 2ea078beb5aea162188d171345c4b5fe4e99bc6e. Coverity CID 178405.
v1.5.0-dev-2188-g056cbbcdc Jonathan Li 2017-08-24 01:00:14 Download pcsx2: Fix inconsistent framelimiter/vsync interaction If emulation is paused and resumed, vsync may become enabled even if the frame limiter is currently disabled. This state persists until the settings are changed or the hotkeys are used. Fix the inconsistent framelimiter/vsync behaviour so that vsync isn't enabled whenever the framelimiter is disabled, which matches the behaviour in the rest of the code.
v1.5.0-dev-2187-gc02a545c7 Jonathan Li 2017-08-22 00:05:42 No build pcsx2: Apply vsync changes immediately on settings change Fixes an issue where changes to the vsync settings are not applied until emulation is paused and resumed.
v1.5.0-dev-2186-gfecf8e3ed Jonathan Li 2017-08-22 00:02:29 No build gsdx:ogl: Call swap interval function on rendering thread The swap interval function must be called on the same thread that rendering takes place on. This fixes an issue where the turbo speed and frame limiter hotkeys fail to disable vsync when the OpenGL renderer is used.
v1.5.0-dev-2185-g12e7eac1b Jonathan Li 2017-08-30 20:11:34 Download ci: Fix Travis CI [skip appveyor]
v1.5.0-dev-2184-ga0aa585af Alessandro Vetere 2017-08-04 20:37:44 Download GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements. Using range loops where possible (correctly). Using auto where possible (minimize code changes whenever it's decided to change back to a std container). Use more efficient erase pattern (where possible). Minor code tweaks.
v1.5.0-dev-2183-gb2508dcb5 Alessandro Vetere 2017-08-04 19:59:41 No build GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type.
v1.5.0-dev-2182-g965334350 Alessandro Vetere 2017-08-04 19:52:18 No build GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern.
v1.5.0-dev-2181-g676c7b89c Alessandro Vetere 2017-08-04 19:49:07 No build GSdx GSFastList: Introducing the custom container template class.
v1.5.0-dev-2180-ge4777f656 Brian 2017-09-04 22:18:47 No build Allow PSX memcard creation, dynamic SIO delay type.
v1.5.0-dev-2180-gb431d172b Alessandro Vetere 2017-08-01 00:01:57 No build GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop.
v1.5.0-dev-2179-gf8e89b694 Alessandro Vetere 2017-05-24 00:04:19 No build GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it.
v1.5.0-dev-2178-g3300470a2 Alessandro Vetere 2017-05-24 09:06:59 No build GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
v1.5.0-dev-2177-g798d6a913 Alessandro Vetere 2017-08-04 19:41:16 No build GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled.
v1.5.0-dev-2176-g8fe8cad8f Akash 2017-08-23 20:55:42 Download GSdx-D3D11: Avoid undefined behavior in swapchain PCSX2 sends a negative value (-1) to GSdx when adaptive mode is specified for Vsync, this mode is exclusive to OpenGL at the moment and is unimplemented on the D3D11 renderer. Also the present function of swapchain only accepts values from 0 to 4 as parameter, hence passing negative values to the function is undefined behavior. So let's fallback to standard synchronization method on D3D11 when PCSX2 requests for adaptive mode.
v1.5.0-dev-2175-g420f11161 lightningterror 2017-08-16 00:29:53 Download GSdx: Add missing CRC for GT3
v1.5.0-dev-2174-g9c8a48f38 ramapcsx2 2017-08-14 12:03:19 Download Merge: 64c197de4 50bb101ab Merge pull request #2038 from FiLeonard/master Update German Translation
v1.5.0-dev-2165-g50bb101ab FiLeonard 2017-08-13 17:55:29 No build small update
v1.5.0-dev-2164-g64c197de4 Gregory Hainaut 2017-08-12 15:43:15 Download glsl: miss color of SSO interface It was added with the OSD Fix #2037
v1.5.0-dev-2164-g21dcfc8da FiLeonard 2017-08-12 18:59:52 No build correction
v1.5.0-dev-2163-gc4bf09ad3 Gregory Hainaut 2017-08-12 15:37:29 Download glsl: extension must be declared first Mesa follows this rule of the standard. Issue #2037 Shader compile fines now but SSO interface seems to be broken.
v1.5.0-dev-2163-g24e5819f9 FiLeonard 2017-08-12 18:46:00 No build correction
v1.5.0-dev-2162-gf80d17c2b FiLeonard 2017-08-10 00:32:02 No build revert kapitalized personal pronouns
v1.5.0-dev-2162-g8c37418e4 Gregory Hainaut 2017-08-09 21:24:19 Download onepad: print a more accurate message when only a single pad is detected
v1.5.0-dev-2161-gd6c27c190 Gregory Hainaut 2017-08-09 21:23:06 No build onepad: fallback on 2nd gamepad for the 2nd player Close #2039
v1.5.0-dev-2160-g0d0a54f09 Gregory Hainaut 2017-08-10 11:45:35 Download Merge: 1d95dbe4a 590b75453 Merge pull request #2040 from orbea/horipad Add Horipad One config