Revision |
Author |
Date |
Windows 32bit | Commit log |
v1.7.3040 |
Mrlinkwii |
2022-07-02 12:43:11 |
Download |
Gamedb: fixup wrong titles and add game fixes |
v1.7.3039 |
BuildTools |
2022-07-02 15:16:12 |
Download |
Config: Set texture preloading to full by default |
v1.7.3038 |
Connor McLaughlin |
2022-05-22 05:40:34 |
Download |
3rdparty: Remove ghc::filesystem |
v1.7.3037-2-gbbc0bcae1 |
Connor McLaughlin |
2022-05-22 05:40:13 |
No build |
IopBios: Replace ghc::filesystem with our wrappers |
v1.7.3037-1-g2b52bf453 |
Connor McLaughlin |
2022-05-22 05:39:52 |
No build |
DEV9: Replace ghc::filesystem with our wrappers |
v1.7.3037 |
refractionpcsx2 |
2022-07-01 18:10:26 |
Download |
GS: Fix CLUT changing bit depth. This usually means the storage method changes with it, so it's a good idea to reload it |
v1.7.3036 |
refractionpcsx2 |
2022-06-30 14:27:16 |
Download |
GS: Adjust CLUT dirty checks to reduce false positives |
v1.7.3035 |
lightningterror |
2022-06-30 21:23:44 |
Download |
GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build. |
v1.7.3034 |
Ty Lamontagne |
2022-06-29 18:17:17 |
Download |
IOPBios: Make our hostfs HLE safer For example, if you mkdir a path that is taken by an existing _file_, GHC would throw an exception and crash the emulator. |
v1.7.3033 |
Connor McLaughlin |
2022-06-02 17:00:39 |
Download |
GS: Support using SW renderer for texture decompression sprites |
v1.7.3032 |
Connor McLaughlin |
2022-06-29 12:08:30 |
Download |
Qt: Make mouse mapping opt-in (less annoying) |
v1.7.3031-3-g403b93daf |
Connor McLaughlin |
2022-06-29 11:31:44 |
No build |
Qt: Fix drag/drop of blockdumps |
v1.7.3031-2-gff0380b45 |
Connor McLaughlin |
2022-06-29 11:31:19 |
No build |
Qt: Fix drag/drop of GS dumps/ELFs |
v1.7.3031-1-ge7bb6c876 |
Connor McLaughlin |
2022-06-29 11:26:09 |
No build |
PAD: Adjust existing button pressure when modifier activated |
v1.7.3031 |
MomosuWarosu |
2022-06-27 10:53:36 |
Download |
GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line |
v1.7.3030 |
Connor McLaughlin |
2022-06-28 09:37:52 |
Download |
GS: Switch to placeholders for VM repeat mapping in Qt This is not reliant on having larger gaps in the virtual address space, and should never fail. |
v1.7.3029-1-gfcde6f686 |
Connor McLaughlin |
2022-06-28 09:37:02 |
No build |
Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore Necessary for us to utilize the new WinAPI functions. We just need to be careful not to call any of these in wx, because otherwise it'll no longer run on Win8. |
v1.7.3029 |
Connor McLaughlin |
2022-06-29 05:39:39 |
Download |
PAD: Fix incorrect MAX_KEYS check |
v1.7.3028-1-g1a0b8fb37 |
Connor McLaughlin |
2022-06-29 04:44:10 |
No build |
Qt: Fix window reopening after close |
v1.7.3028 |
Connor McLaughlin |
2022-06-27 14:37:22 |
Download |
Qt: Add pressure modifier button for pads |
v1.7.3027 |
Connor McLaughlin |
2022-06-28 16:00:51 |
Download |
Qt: Implement remove disc |
v1.7.3026-8-g5391b529b |
Connor McLaughlin |
2022-06-28 15:34:45 |
No build |
Qt: Implement start disc |
v1.7.3026-7-g92aea3823 |
Connor McLaughlin |
2022-06-28 15:01:34 |
No build |
GS: Reset stats on open Fixes junk/bogus stats when switching to/from software renderer, and when shutting down/starting a new game. |
v1.7.3026-6-g590ca9846 |
Connor McLaughlin |
2022-06-28 14:59:48 |
No build |
Qt: Implement pause on focus loss |
v1.7.3026-5-g16936aa45 |
Connor McLaughlin |
2022-06-28 14:53:26 |
No build |
Qt: Make UI thread VM valid/paused globally accessible |
v1.7.3026-4-gdedb1e0c8 |
Connor McLaughlin |
2022-06-28 14:37:10 |
No build |
Qt: Implement pause on start |
v1.7.3026-3-g63163737c |
Connor McLaughlin |
2022-06-28 14:16:45 |
No build |
Qt: Implement disable window resize |
v1.7.3026-2-g9f99e88c9 |
Connor McLaughlin |
2022-06-28 13:41:24 |
No build |
Qt: Fix game properties staying open after closing main window |
v1.7.3026-1-gb6f748ad8 |
Connor McLaughlin |
2022-06-28 13:37:30 |
No build |
Qt: Add option to hide main window when game running |
v1.7.3026 |
Mrlinkwii |
2022-06-28 20:57:25 |
No build |
GameDB: fix game titles and add an entry |
v1.7.3025 |
dio-gh |
2022-06-28 18:14:57 |
Download |
Add MacOS badge to the README |
v1.7.3024 |
refractionpcsx2 |
2022-06-28 16:47:36 |
Download |
GS: Fix interlace offset for native. |
v1.7.3023 |
refractionpcsx2 |
2022-06-28 10:24:51 |
No build |
GS: Fix interlace offsets for no-interlace patches |
v1.7.3022 |
Mrlinkwii |
2022-06-28 10:22:17 |
No build |
Gamedb: add VUclamping to "NCAA March Madness 2003/2004" |
v1.7.3021 |
lightningterror |
2022-06-27 22:28:53 |
No build |
Qt: Fix anti blur tooltip. |
v1.7.3020-3-g122423e53 |
lightningterror |
2022-06-27 15:08:03 |
No build |
Qt: Add tooltlips to System Settings. |
v1.7.3020-2-g639865f3e |
lightningterror |
2022-06-27 15:07:40 |
No build |
Qt: Add tooltlips to Advanced System Settings. |
v1.7.3020-1-g42e214eb1 |
lightningterror |
2022-06-27 15:07:19 |
No build |
Qt: Add tooltips to Emulation Settings. |
v1.7.3020 |
refractionpcsx2 |
2022-06-28 09:11:05 |
Download |
GS: Don't vmalloc inside fifo_alloc to avoid logic confusion. Also remove a pointless check from my previous COP2 fix. |
v1.7.3019 |
chaoticgd |
2022-06-27 19:18:06 |
Download |
Config: Fix loading of SavestateZstdCompression setting It seems like when the setting was originally added, the author forgot to add a line to the Pcsx2Config::CopyConfig function which meant that the setting was not loaded properly. |
v1.7.3018 |
refractionpcsx2 |
2022-06-27 23:17:29 |
Download |
iR5900: Ignore Non delayed COP2 commands when not interlocked |
v1.7.3017 |
PCSX2 Bot |
2022-06-27 18:01:31 |
Download |
PAD: Update to latest controller database. |
v1.7.3016 |
refractionpcsx2 |
2022-06-25 20:18:11 |
Download |
GS: Adjust interlacing offsets to something more sensible. |
v1.7.3015 |
refractionpcsx2 |
2022-06-26 06:49:52 |
Download |
VU: Don't clamp VF00 or I Reg |
v1.7.3014 |
Connor McLaughlin |
2022-06-26 07:02:03 |
No build |
iR5900: Elide VU0 micro finish calls when safe This makes a difference in COP2-heavy games, where a chain of instructions will repeatedly test the VU0 idle bit unnecessarily, as it is impossible for a micro to be started inbetween the instruction chain. Saves a bit of code size (for register backup/restore), as well as getting rid of branches. Seems to make a 1-2% difference in performance in Ratchet on a 3900X, but if we're lucky, more on slower chips. |
v1.7.3013 |
dependabot[bot] |
2022-06-27 06:02:46 |
Download |
Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.2 to 1.3.0. - [Release notes](https://github.com/mikehardy/buildcache-action/releases) - [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md) - [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0) --- updated-dependencies: - dependency-name: mikehardy/buildcache-action dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.3012 |
Mrlinkwii |
2022-06-27 00:55:11 |
Download |
GameDB: fix up wrong titles |
v1.7.3011 |
lightningterror |
2022-06-26 19:23:49 |
Download |
USB: More variable scope warnings. Looks like there are still more, let's see if it complains more about this file. Codacy. |
v1.7.3010 |
BuildTools |
2022-06-26 16:22:44 |
Download |
Readme: Update Linux version |
v1.7.3009 |
lightningterror |
2022-06-26 18:06:44 |
No build |
USB: Cleanup more variable scope warnings. Codacy. Looks like I missed some. |
v1.7.3008 |
Ty Lamontagne |
2022-06-25 19:20:03 |
Download |
Core: Replace old include guard with pragma once |
v1.7.3007 |
Connor McLaughlin |
2022-06-23 14:18:55 |
Download |
GS/TextureCache: Unswizzle shared texture formats when hashing Fixes formats such as PSMT4HL giving different hashes depending on what the overlapping/shared pixels in local memory contain. Enable this unconditionally, rather than only when dumping, because unswizzling and hashing is around 25% faster on AVX2 builds than hashing the backing local memory for larger textures (e.g. Star Ocean 3 menus). Also has the added bonus of hitting the cache more often in such cases too. |
v1.7.3006 |
refractionpcsx2 |
2022-06-25 17:32:54 |
Download |
VU: YOLO T-Bit on MTVU More games than I expected just turn T-Bit on but never actually use it, which causes poor performance in MTVU due to threading. If there is a game that uses it, we can disable MTVU in the GameDB, since it will break the performance of the game, even if we try to handle it correctly. Maybe we can re-enable it in the future if some threading genius figures it out. |
v1.7.3005 |
refractionpcsx2 |
2022-06-25 17:46:59 |
Download |
GS: Don't do interlace offset if de-interlacing is disabled. |
v1.7.3004 |
Mrlinkwii |
2022-06-25 17:06:48 |
Download |
Gamedb: Fix game names |
v1.7.3003 |
refractionpcsx2 |
2022-06-25 17:01:39 |
Download |
IPU: Fix GT3 regression from #6506 BTW it was totally not my suggestion to change it and I take no responsibility for the fact I bro.. I mean LT broke it. |
v1.7.3002 |
lightningterror |
2022-06-25 11:38:39 |
Download |
GS-hw: Fix redundant condition warning. Codacy. |
v1.7.3001-1-g57595c70b |
lightningterror |
2022-06-25 11:33:37 |
No build |
PAD: Fix expression is always false warning. Codacy. |
v1.7.3001 |
lightningterror |
2022-06-25 01:19:00 |
Download |
iR5900: Cleanup variable scope. Codacy. |
v1.7.3000-3-gba07e46cf |
lightningterror |
2022-06-25 01:18:12 |
No build |
iR3000A: Cleanup variable scope. Codacy. |
v1.7.3000-2-gf19ba1b0d |
lightningterror |
2022-06-25 01:14:43 |
No build |
iFPUd: Cleanup variable scope. Codacy. |
v1.7.3000-1-g51887f1cb |
lightningterror |
2022-06-25 01:13:10 |
No build |
BaseBlockEx: Cleanup variable scope. Codacy. |
v1.7.3000 |
refractionpcsx2 |
2022-06-24 21:00:34 |
Download |
GS: Limit the offset for FFMD to prevent over scaling. |
v1.7.2999-2-g75d57640e |
refractionpcsx2 |
2022-06-24 03:54:29 |
No build |
GS: Rework interlace offsets |
v1.7.2999-1-g56316ffcc |
refractionpcsx2 |
2022-06-23 22:46:53 |
No build |
GS: Add internal FFMD offset to interlace. |
v1.7.2999 |
Mrlinkwii |
2022-06-25 01:35:51 |
Download |
Gamedb:Add missing serials |
v1.7.2998 |
Mrlinkwii |
2022-06-25 00:16:53 |
Download |
GameDB: upscaling fixes for "Mike Tyson Heavyweight Boxing" |
v1.7.2997 |
lightningterror |
2022-06-24 18:01:27 |
Download |
USB: Cleanup uninitialized variable. Codacy. |
v1.7.2996-12-gf42647426 |
lightningterror |
2022-06-24 18:00:49 |
No build |
IOP: Cleanup variable scope. Codacy. |
v1.7.2996-11-gb54521de5 |
lightningterror |
2022-06-24 18:00:18 |
No build |
iR5900: Cleanup variable scope. Codacy. |
v1.7.2996-10-gd7e09167f |
lightningterror |
2022-06-24 17:59:46 |
No build |
iMMI: Cleanup variable scope. Codacy. |
v1.7.2996-9-g26d20e458 |
lightningterror |
2022-06-24 17:59:33 |
No build |
iFPU: Cleanup variable scope. Codacy. |
v1.7.2996-8-g3099d55b4 |
lightningterror |
2022-06-24 17:59:17 |
No build |
RDebug: Cleanup variable scope. Codacy. |
v1.7.2996-7-g72218929b |
lightningterror |
2022-06-24 17:57:21 |
No build |
SPU2: Cleanup variable scope. Codacy |
v1.7.2996-6-gf99106ccb |
lightningterror |
2022-06-24 17:56:50 |
No build |
MemoryCardFolder: Cleanup variable scope. Codacy. |
v1.7.2996-5-gdd6f9c5ad |
lightningterror |
2022-06-24 17:56:25 |
No build |
USB: Cleanup variable scope. Codacy. |
v1.7.2996-4-g7d2209860 |
lightningterror |
2022-06-24 17:55:24 |
No build |
IPU: Cleanup variable scope. Use totalqwc instead of ipu1cycles for adding cycles. Codacy. |
v1.7.2996-3-gc82a92755 |
lightningterror |
2022-06-24 17:55:08 |
No build |
GS: Cleanup variable scope. Codacy. |
v1.7.2996-2-g59e9d80b1 |
lightningterror |
2022-06-24 17:54:07 |
No build |
PAD: Cleanup variable scope. Codacy. |
v1.7.2996-1-g732d30c91 |
lightningterror |
2022-06-24 17:53:43 |
No build |
CDVD: Cleanup variable scope. Codacy. |
v1.7.2996 |
lightningterror |
2022-06-24 02:22:40 |
Download |
Misc: Cleanup some stuff I didn't notice in previous commits. |
v1.7.2995 |
lightningterror |
2022-06-24 01:56:01 |
Download |
README: Update requirements. |
v1.7.2994 |
lightningterror |
2022-06-24 01:20:28 |
Download |
GS-hw: Update crc hack comments. |
v1.7.2993 |
refractionpcsx2 |
2022-06-24 00:09:19 |
Download |
Build: Fix appimage.sh |
v1.7.2992 |
lightningterror |
2022-06-23 19:38:38 |
Download |
Misc: Clean up warnings. Wsign-compare, Wunused-variable, Wunused-variable. |
v1.7.2991 |
Stuart Kenny |
2022-06-06 15:33:28 |
Download |
GS: Add lottes crt to present shader. |
v1.7.2990 |
lightningterror |
2022-06-22 13:58:26 |
Download |
wx: Rename gsdx to gs for window title statistics. |
v1.7.2989 |
lightningterror |
2022-06-22 12:25:25 |
Download |
GS: Make sure upscaling hacks are disabled on native res. There was a regression that caused upscaling hacks to still be enabled on native res. |
v1.7.2988-2-g063d02a9c |
lightningterror |
2022-06-14 14:33:24 |
No build |
GS-wx: Disable TX x y offsets on native res: We already gray out the option on Qt, and it should be an upscaling hack only. |
v1.7.2988-1-g6e5e9ab7b |
lightningterror |
2022-06-14 02:17:55 |
No build |
GS-d3d12: Remove scale factor clamp. Already handled in config so it's duplicate. |
v1.7.2988 |
Ty Lamontagne |
2022-06-22 00:47:45 |
Download |
CDVD: Touch-Up GZip logging messages. |
v1.7.2987 |
Florin9doi |
2022-06-01 11:29:09 |
No build |
Gamedb: Chou! Rakushii Internet Tomodachi Nowa |
v1.7.2986 |
Connor McLaughlin |
2022-06-21 11:31:34 |
Download |
InputManager: Fix chord bindings when activating in reverse |
v1.7.2985-2-gb20e5a1e0 |
Connor McLaughlin |
2022-06-21 10:32:23 |
No build |
VMManager: Convert to fmt Also adds an error message when trying to save state in the BIOS. |
v1.7.2985-1-g64d222a1e |
Connor McLaughlin |
2022-06-21 09:47:32 |
No build |
Qt: Support binding numpad keys independently of number row |
v1.7.2985 |
refractionpcsx2 |
2022-06-21 19:26:35 |
No build |
CDVD: Load GZip index location direct from ini. Stops the Qt game list from putting indexes in the default location when a custom one is used. |
v1.7.2984 |
refractionpcsx2 |
2022-06-21 22:16:07 |
No build |
GUI: Allow memcard names shorter than 4 |
v1.7.2983-1-g9a323a9a8 |
refractionpcsx2 |
2022-06-21 20:20:18 |
No build |
GUI: Only add extension to new memcards on save |
v1.7.2983 |
MomosuWarosu |
2022-06-20 18:48:38 |
Download |
GameDB: Upscaling fixes added for all retail versions of Shutokou Battle 01 GameDB: Upscaling fixes for Shutokou Battle 01 GameDB: Upscaling fixes for Shutokou Battle 01 |
v1.7.2982 |
Blackbird88 |
2022-06-21 19:51:33 |
No build |
GameDB: Fix name of "The Document of Metal Gear Solid 2" |
v1.7.2981 |
Mrlinkwii |
2022-06-21 20:15:11 |
No build |
GameDB: add missing upscaling fixes to "Xenosaga Episode III" |
v1.7.2980 |
Silent |
2022-06-21 17:30:17 |
Download |
XInput: Fix axis inversion when using SCP extensions |
v1.7.2979 |
Christian Murphy |
2022-06-20 20:05:05 |
Download |
PAD/Core bugfix for #6472 Bugfix for https://github.com/PCSX2/pcsx2/issues/6472 which was introduced by hold turbo changes |
v1.7.2978 |
PCSX2 Bot |
2022-06-20 18:01:24 |
Download |
PAD: Update to latest controller database. |
v1.7.2977 |
Connor McLaughlin |
2022-06-20 13:50:01 |
Download |
Qt: Fix hide mouse cursor not working with render-to-main off |
v1.7.2976 |
Connor McLaughlin |
2022-06-20 12:03:15 |
No build |
HostDisplay: Remove DestroyRenderDevice()/move to destructor Saves having to remember to call this any time you destroy the display object. |
v1.7.2975-1-g5c88c585a |
Connor McLaughlin |
2022-06-20 11:56:25 |
No build |
ContextWGL: Use pbuffers when we don't have a surface Fixes context restore error tripping when confirming shutdown while fullscreen in Qt. |
v1.7.2975 |
Connor McLaughlin |
2022-06-20 10:03:38 |
Download |
Qt: Get rid of redundant resume on confirm shutdown |
v1.7.2974-1-g4bbdbf633 |
Connor McLaughlin |
2022-06-20 10:01:40 |
No build |
Qt: Fix crash on confirm shutdown when fullscreen |
v1.7.2974 |
refractionpcsx2 |
2022-06-20 10:12:08 |
No build |
Docs: Add normal readme and rename documentation readme |
v1.7.2973 |
Ali Mahdavi |
2022-06-15 20:09:31 |
Download |
Qt: Change the word “Save Slot” to “Load Slot” in Load State menu First off, I must admit, I **HAVE NOT** compiled the project to see if my change breaks the whole thing or not. I just searched the entire repository for `Save Slot` and renamed the one related to `loadSaveStateSlot`. |
v1.7.2972 |
Christian Murphy |
2022-06-19 20:32:50 |
No build |
Qt: Turbo (Hold) Hotkey binding Fixes #5538 Acts as a temporary flip-flop switch while held that either enables turbo while held or disables turbo while held if you've already toggled turbo. Default bind is Keyboard/Period but happy to make this unbound if preferred. |
v1.7.2971 |
Florin9doi |
2022-06-19 14:49:28 |
Download |
Gamedb: DB Updates |
v1.7.2970 |
MomosuWarosu |
2022-06-20 04:43:04 |
Download |
GameDB: Upscaling fixes for Tokyo Xtreme Racer 3 |
v1.7.2969 |
Connor McLaughlin |
2022-06-17 13:35:38 |
Download |
VMManager: Don't try to load state when none exists |
v1.7.2968 |
Connor McLaughlin |
2022-06-19 05:49:28 |
Download |
VulkanHostDisplay: Fix uploading unaligned texture sizes |
v1.7.2967-8-gfa3bd58b7 |
Connor McLaughlin |
2022-05-17 16:24:17 |
No build |
GS: Don't show GPU OSD when timing init fails |
v1.7.2967-7-g1f5d2c49f |
Connor McLaughlin |
2022-06-18 12:48:03 |
No build |
Qt: Split texture replacement settings to its own page |
v1.7.2967-6-g3e585c343 |
Connor McLaughlin |
2022-06-18 12:20:24 |
No build |
Qt: Add folder settings |
v1.7.2967-5-gc23e792f6 |
Connor McLaughlin |
2022-06-18 11:59:42 |
No build |
Qt: Add folder selection to memory card settings |
v1.7.2967-4-g02d3c93c2 |
Connor McLaughlin |
2022-06-14 12:05:11 |
No build |
Qt: Allow editing folder settings |
v1.7.2967-3-ga07ef0f5e |
Connor McLaughlin |
2022-06-18 11:35:17 |
No build |
Qt: Move logging setup into core Sharable between frontends this way. |
v1.7.2967-2-ge415251f3 |
Connor McLaughlin |
2022-06-18 11:29:57 |
No build |
Qt: Add pad deadzone |
v1.7.2967-1-gddbc14317 |
Connor McLaughlin |
2022-06-11 16:41:21 |
No build |
GS/DX12: Fix creating display textures mid-frame crashing |
v1.7.2967 |
CharlesThobe |
2022-05-30 23:24:54 |
Download |
Updater: Do not extract portable.ini DIO |
v1.7.2966 |
refractionpcsx2 |
2022-06-19 20:07:42 |
Download |
GS: Unset scanmsk_used after 2 frames |
v1.7.2965 |
lightningterror |
2022-06-19 19:05:43 |
Download |
gitignore: Ignore dmp files in bin directory. |
v1.7.2964 |
refractionpcsx2 |
2022-06-15 00:54:08 |
Download |
GS-PCRTC: Add option to enable/disable Anti-Blur code. For... accuracy? Also clean up FIELD nonsense in the merge circuit. Fixed up offset code for interlacing |
v1.7.2963 |
Connor McLaughlin |
2022-06-16 12:40:08 |
Download |
GS: Fix possible crash when changing settings with readbacks disabled |
v1.7.2962 |
Connor McLaughlin |
2022-06-19 06:08:47 |
Download |
Wx: Remove sync to host refresh rate option Still available in Qt obviously. Apparently there's COM reinitialization issues on the CPU thread in wx, and I don't want to deal with that nonsense. |
v1.7.2961 |
Connor McLaughlin |
2022-06-17 11:47:31 |
Download |
VMManager: Auto switch to 16:9 when ws patches are enabled/found |
v1.7.2960 |
Connor McLaughlin |
2022-05-15 10:15:27 |
No build |
Qt: Implement mouse->controller binding Also implements forwarding mouse events to imgui. |
v1.7.2959 |
Connor McLaughlin |
2022-06-10 10:31:28 |
No build |
Qt: Fix incorrect input popup when no vibration sources available |
v1.7.2958 |
Connor McLaughlin |
2022-06-18 13:11:02 |
No build |
Qt: Fix compiling with spaces in path on Windows |
v1.7.2957 |
kmicki |
2022-06-16 01:40:13 |
No build |
PAD: changed freeze data size in Linux for cross-platform compatibility |
v1.7.2956 |
Mrlinkwii |
2022-06-17 23:01:10 |
Download |
Gamedb: add "EETimingHack" for "Strikers 1945 1-2" and gamefixes for 'Star wars episode 3 " |
v1.7.2955 |
TellowKrinkle |
2022-06-18 11:53:16 |
Download |
Metal: Fix ImGui renderer Turns out those were bitcasts, not conversions |
v1.7.2954 |
TheLastRar |
2022-05-26 20:11:09 |
Download |
DEV9: Formatting |
v1.7.2953-6-g02f27f8cb |
TheLastRar |
2022-05-25 19:50:28 |
No build |
DEV9: Have internal DHCP use AdapterUtils |
v1.7.2953-5-g35b513859 |
TheLastRar |
2022-05-25 09:51:36 |
No build |
DEV9: Have internal DNS use AdapterUtils |
v1.7.2953-4-g809c5ed05 |
TheLastRar |
2022-05-25 22:47:52 |
No build |
DEV9: Have pcap backend use AdapterUtils |
v1.7.2953-3-g412451f9d |
TheLastRar |
2022-05-24 16:44:05 |
No build |
DEV9: Have Sockets backend use AdapterUtils |
v1.7.2953-2-g35802f208 |
TheLastRar |
2022-05-24 15:47:20 |
No build |
DEV9: Add AdapterUtils |
v1.7.2953-1-g8f6f0f840 |
TheLastRar |
2022-05-25 22:36:32 |
No build |
DEV9: Exclude pcap NPF_ Prefix from GUID on Windows |
v1.7.2953 |
refractionpcsx2 |
2022-06-17 01:30:06 |
Download |
GUI-WX: Add Blit description in WX gamefix panel. |
v1.7.2952 |
Mrlinkwii |
2022-06-16 21:24:56 |
Download |
GameDB: add autoflush and upscaling fixes for "Mega Man X8" |
v1.7.2951 |
noigeaR |
2022-06-16 17:49:43 |
Download |
GameDB: add missing Japanese game serials GameDB: add missing Japanese game serials |
v1.7.2950 |
Silent |
2022-06-15 20:17:22 |
Download |
GameDB: Port the Midnight Club 3 patch to NTSC-u v2.00 |
v1.7.2949 |
TellowKrinkle |
2022-05-30 07:49:07 |
Download |
Common: Add assertion failure message to crashlogs |
v1.7.2948 |
Connor McLaughlin |
2022-04-23 08:37:11 |
Download |
GameDatabase: Add option to force blit-based FPS detection |
v1.7.2947 |
refractionpcsx2 |
2022-06-15 06:54:54 |
Download |
GS: Fix overflow calculation from errantly going off. |
v1.7.2946 |
RedPanda4552 |
2022-06-15 04:38:46 |
Download |
GameDB: Add HPO Special (Texture - Aggressive) to Batman Vengeance |
v1.7.2945 |
Mrlinkwii |
2022-06-15 01:41:58 |
No build |
GameDB: Fix game names "ICO" and add "Monster Rancher Evo" fixes |
v1.7.2944 |
refractionpcsx2 |
2022-06-14 23:22:55 |
Download |
GS: Only enable scanmsk offset on frames that need it |
v1.7.2943 |
lightningterror |
2022-06-10 15:23:58 |
Download |
GS: Fix up wave filter shaders. |
v1.7.2942 |
kmicki |
2022-06-13 23:01:59 |
Download |
PAD Linux: correct conversion of analog stick values. |
v1.7.2941 |
Riccardo Marcangelo |
2022-06-14 15:41:09 |
Download |
GS: Migrate function pointer to lambda Compilers can inline lambda for superior performance. |
v1.7.2940 |
refractionpcsx2 |
2022-06-14 18:13:06 |
Download |
GS: Avoid Div by 0 on WriteImage |
v1.7.2939 |
refractionpcsx2 |
2022-06-14 03:12:26 |
Download |
GS: Fix God of War regression from #6389 (v1.7.2937) |
v1.7.2938 |
refractionpcsx2 |
2022-06-12 07:11:11 |
Download |
IPU: Remove some DMA hacks |
v1.7.2937 |
refractionpcsx2 |
2022-06-10 23:03:43 |
No build |
GS: New state opt optimisation pass |
v1.7.2936-1-g1107ce8fd |
refractionpcsx2 |
2022-06-10 11:16:02 |
No build |
GS: Check whole state before flushing draws |
v1.7.2936 |
Mrlinkwii |
2022-06-14 00:16:43 |
Download |
Gamedb: fix 'Sega Sports Tennis' name |
v1.7.2935 |
refractionpcsx2 |
2022-06-13 05:00:17 |
Download |
INTC: Give grace period after event for reading INTC If a game is in a tight loop waiting for a bit of INTC, we could skip a bunch of cycles incorrectly. |
v1.7.2934-1-g44b672b6f |
refractionpcsx2 |
2022-06-13 04:59:19 |
No build |
Counters/GS: Adjust FIELD swap timing for PAL Console tests show about 3 PAL scanlines of time. |
v1.7.2934 |
PCSX2 Bot |
2022-06-13 18:01:22 |
Download |
PAD: Update to latest controller database. |
v1.7.2933 |
Mrlinkwii |
2022-06-12 22:47:11 |
Download |
Gamedb: remove gamefixes form "Axel Impact - The Extreme Racing" |
v1.7.2932 |
Mrlinkwii |
2022-05-31 12:44:05 |
Download |
Gamedb: remove no longer needed patches |
v1.7.2931 |
lightningterror |
2022-06-10 17:11:03 |
Download |
GS/Core: Purge frameskipping. Get rid of frameskipping, won't be added to Qt. |
v1.7.2930 |
refractionpcsx2 |
2022-06-12 09:03:14 |
Download |
GS: Reduce false positives in dev overflow errors |
v1.7.2929 |
Christian Murphy |
2022-06-09 19:04:17 |
Download |
Qt: Update GameList scrolling to be per pixel to better indicate direction of scroll Addressing issue https://github.com/PCSX2/pcsx2/issues/6237 |
v1.7.2928 |
Christian Murphy |
2022-06-07 16:52:00 |
No build |
Save/Load States via hotkey in QT Addressing https://github.com/PCSX2/pcsx2/issues/6268. Adds the commands for loading/saving all numbered states via hotkeys, leaving them all unbound by default. |
v1.7.2927 |
Mrlinkwii |
2022-06-11 23:31:41 |
No build |
Gamedb: remove patches and add upscaling fixes for 'Onimusha - Dawn of Dreams' |
v1.7.2926 |
ΣτÎφανος "Coornio/8924th" Βλαστός |
2022-06-06 20:10:17 |
Download |
GameDB: upscale fixes, adding missing serials, name corrections, etc See PR for details |
v1.7.2925 |
Mrlinkwii |
2022-06-12 02:57:26 |
Download |
GameDB: add 'Axel Impact - The Extreme Racing' |
v1.7.2924 |
Connor McLaughlin |
2022-06-08 14:15:10 |
Download |
Qt: Implement input profiles |
v1.7.2923-2-g59412b167 |
Connor McLaughlin |
2022-06-07 16:16:37 |
No build |
Qt: Implement multitap |
v1.7.2923-1-gd1a235272 |
Connor McLaughlin |
2022-06-07 18:25:01 |
No build |
SettingsInterface: Add ContainsValue() and copy helpers |
v1.7.2923 |
Mrlinkwii |
2022-06-11 00:18:48 |
Download |
Gamedb: Fix games names |
v1.7.2922 |
lightningterror |
2022-06-10 15:12:03 |
Download |
github labeler: Remove nsis. |
v1.7.2921 |
TellowKrinkle |
2022-05-30 00:46:51 |
Download |
GS: Avoid using both blending and fbfetch |
v1.7.2920 |
lightningterror |
2022-06-10 14:16:11 |
Download |
GS: Fix Wunused-variable warnings. |
v1.7.2919 |
Mrlinkwii |
2022-06-10 01:49:41 |
Download |
GameDB: Remove patch for Panzer Dragoon |
v1.7.2918 |
noigeaR |
2022-06-10 10:46:25 |
Download |
GameDB: add missing serials, upscaling fixes, name corrections (#6385) |
v1.7.2917 |
Mrlinkwii |
2022-06-09 14:15:04 |
Download |
Gamedb: add upscaling fixes to 'Fast and the Furious' |
v1.7.2916 |
Mrlinkwii |
2022-06-08 20:17:06 |
Download |
GameDB: add missing serials |
v1.7.2915 |
RedDevilus |
2022-06-08 16:18:03 |
Download |
GameDB: Fix flag + add missing US serial Someone in the Discord said that they had the question mark flags for these 2 serials, 1 is Virtua Fighter 4 Evolution PAL which had a typo and another is NBA Live '09 NTSC version. Quite surprising to see a missing American release in the GameDB still. |
v1.7.2914 |
arcum42 |
2022-06-08 06:45:40 |
Download |
Build: Update build.sh to remove a no longer used flag and add a few more. (#6124) * Build: Update build.sh. Remove a no longer used flag and add a few new ones. * Fix spacing on --use-system and --use-bundled. |
v1.7.2913 |
Mrlinkwii |
2022-06-07 17:57:53 |
Download |
Gamedb: fix up 'Deadly Skies III' name |
v1.7.2912 |
Connor McLaughlin |
2022-06-06 15:04:14 |
Download |
Qt: Add swap memory card button |
v1.7.2911-4-g547b2fc9e |
Connor McLaughlin |
2022-06-06 14:48:23 |
No build |
VMManager: Cycle/autoeject memory cards when files change Hopefully should fix card changes not getting picked up in some games. |
v1.7.2911-3-gcf07f4aef |
Connor McLaughlin |
2022-06-06 14:47:53 |
No build |
MemoryCardFolder: Fix empty/unplugged card detecting as folder |
v1.7.2911-2-g3dc4aea05 |
Connor McLaughlin |
2022-06-06 14:47:09 |
No build |
MemoryCardFile: Open file memcards in read share mode Fixes cards showing up as "missing" in Qt's settings dialog if you opened the dialog after starting a game. |
v1.7.2911-1-gafa29facc |
Connor McLaughlin |
2022-06-06 14:46:39 |
No build |
FileSystem: Add OpenSharedCFile() |
v1.7.2911 |
Connor McLaughlin |
2022-06-07 13:19:21 |
Download |
GS/Vulkan: Fix uploading compressed replacement textures |
v1.7.2910 |
Silent |
2022-05-28 13:07:07 |
Download |
Updater: Disable Maximize and Close buttons |
v1.7.2909-1-g33efc8678 |
Silent |
2022-05-28 12:58:48 |
No build |
Updater: Thread the UI updates, add a taskbar progress bar, add a marquee progress bar for indeterminate actions |
v1.7.2909 |
Mrlinkwii |
2022-06-07 12:24:23 |
Download |
Gamedb: add disablePartialInvalidation to snowblind engine games |
v1.7.2908 |
iMineLink |
2022-01-16 18:15:48 |
Download |
GS: preserve target on different format write. affects hardware texture cache. |
v1.7.2907 |
Dreadmoth |
2022-06-07 08:36:06 |
Download |
Qt: Fix Disable Depth Emulation tooltip |
v1.7.2906 |
lightningterror |
2022-06-07 02:28:12 |
Download |
Qt: Fix Texture Offsets tooltip. |
v1.7.2905 |
Mrlinkwii |
2022-06-06 22:53:33 |
Download |
GameDB: add HW fixes for 'Raging Bless' |
v1.7.2904 |
refractionpcsx2 |
2022-06-06 20:58:04 |
Download |
GS: Allow same src for DISPFB when using 32bit + 24bit |
v1.7.2903 |
PCSX2 Bot |
2022-06-06 18:01:34 |
Download |
PAD: Update to latest controller database. |
v1.7.2902 |
Connor McLaughlin |
2021-10-31 10:59:31 |
Download |
VMManager: Set affinities for threads |
v1.7.2901-1-g9b7ae498d |
Connor McLaughlin |
2021-10-31 10:21:35 |
No build |
3rdparty: Add cpuinfo |
v1.7.2901 |
refractionpcsx2 |
2022-06-06 15:27:53 |
Download |
IOP: Revert a change from #6267 Think this was a misunderstanding of how the interrupts worked (was actually one shot) |
v1.7.2900 |
refractionpcsx2 |
2022-06-05 19:47:30 |
Download |
GS: Auto adjust aspect when using Offsets + Overscan |
v1.7.2899-2-ge234fb32d |
refractionpcsx2 |
2022-06-05 19:37:40 |
No build |
GS Add horizontal overscan |
v1.7.2899-1-gf70c67ad7 |
refractionpcsx2 |
2022-06-05 19:03:13 |
No build |
GS: Add option to show vertical overscan |
v1.7.2899 |
refractionpcsx2 |
2022-06-05 06:17:16 |
Download |
GS: Correctly handle field/deinterlace for progressive/interlaced mode. Also correct the number of scanlines for progressive (double strike) and how long vblank is. |
v1.7.2898 |
Connor McLaughlin |
2022-06-05 15:27:24 |
Download |
Vulkan: Enforce 32 byte alignment for uploads It blows up on AVX2 stores on some drivers if we don't (e.g. AMD Linux). |
v1.7.2897 |
Connor McLaughlin |
2022-06-04 06:58:05 |
No build |
GS: Split convert and present shaders |
v1.7.2896 |
ΣτÎφανος "Coornio/8924th" Βλαστός |
2022-06-05 18:43:44 |
No build |
fix dump n.1 |
v1.7.2895 |
refractionpcsx2 |
2022-06-05 03:26:29 |
Download |
GS: Be generous with the resolution for no-interlace patches |
v1.7.2894 |
Mrlinkwii |
2022-06-05 17:34:10 |
Download |
Gamedb:add upscaling fixes for 'Test Drive' |
v1.7.2893 |
refractionpcsx2 |
2022-06-04 05:14:03 |
Download |
GIF: sync GIF packet ends |
v1.7.2892 |
refractionpcsx2 |
2022-06-05 16:14:02 |
No build |
IPU: Wait for IPU_FROM to be ready |
v1.7.2891 |
lightningterror |
2022-06-04 23:35:31 |
Download |
Qt: Add tooltips to Graphics section. Most of them are ported from WX. |
v1.7.2890 |
TellowKrinkle |
2022-06-04 23:17:15 |
Download |
GHActions:macOS: Add Qt SVG plugin |
v1.7.2889 |
lightningterror |
2022-06-05 00:01:19 |
No build |
GS: Fix SkipDuplicateFrames default config. |
v1.7.2888 |
Mrlinkwii |
2022-06-04 23:02:29 |
Download |
Gamedb: add missing serials |
v1.7.2887 |
Mrlinkwii |
2022-06-04 21:37:13 |
Download |
Gamedb: add patch for 'Transformers - Revenge of the Fallen' |
v1.7.2886 |
Mrlinkwii |
2022-06-04 19:57:21 |
Download |
Gamedb: fixes for 'Call of Duty - Le Jour de Gloire' |
v1.7.2885 |
Mrlinkwii |
2022-06-04 16:08:57 |
No build |
GameDB: add HW fixes for snowblind engine games |
v1.7.2884 |
Angel Toloza |
2022-06-04 06:38:14 |
Download |
GameDB: Mana Khemia Fixes misalignment of textures in the Pause Menu. |
v1.7.2883 |
Connor McLaughlin |
2022-02-06 13:17:48 |
Download |
GS: Add sync to host refresh rate option |
v1.7.2882 |
Connor McLaughlin |
2022-06-04 18:22:51 |
Download |
HostDisplay: Create swap chain in CreateRenderDevice() for D3D Fixes starting in exclusive fullscreen mode in Qt. |
v1.7.2881 |
Connor McLaughlin |
2022-06-04 17:11:39 |
Download |
VulkanHostDisplay: Avoid redundant resizes |
v1.7.2880-18-g3910b047d |
Connor McLaughlin |
2022-06-04 16:35:38 |
No build |
InputManager: Fix incorrect default keyboard R2 binding |
v1.7.2880-17-g15c1381c1 |
Connor McLaughlin |
2022-04-02 14:17:26 |
No build |
VMManager: Add input profile loading |
v1.7.2880-16-gc0e65d9a3 |
Connor McLaughlin |
2022-04-18 16:06:35 |
No build |
vtlb: Add RAM accessors which avoid hw access |
v1.7.2880-15-g38ff490b6 |
Connor McLaughlin |
2022-04-18 15:33:39 |
No build |
HostSettings: Add writer functions |
v1.7.2880-14-gf8fa41d4b |
Connor McLaughlin |
2022-06-04 16:20:26 |
No build |
VulkanHostDisplay: Upload textures in init command buffer |
v1.7.2880-13-gb74c65cc7 |
Connor McLaughlin |
2022-05-30 12:15:16 |
No build |
GS: Make reopen fails non-fatal It'll restore the old configuration instead. |
v1.7.2880-12-g624e5ae63 |
Connor McLaughlin |
2022-06-04 15:47:56 |
No build |
VMManager: Force reloading of LastELF on state load |
v1.7.2880-11-g71935e709 |
Connor McLaughlin |
2022-05-16 10:55:00 |
No build |
VMManager: Relax memory ordering for state CST is definitely overkill here. |
v1.7.2880-10-gbb9a55131 |
Connor McLaughlin |
2022-05-07 13:08:08 |
No build |
MTVU: Use Thread wrapper |
v1.7.2880-9-g457ec7f6f |
Connor McLaughlin |
2022-05-07 13:07:22 |
No build |
Threading: Add lightweight thread wrapper |
v1.7.2880-8-g433b88c0b |
Connor McLaughlin |
2022-05-07 11:05:26 |
No build |
GS/TextureReplacements: Be more lax about header flags |
v1.7.2880-7-g9f8911536 |
Connor McLaughlin |
2022-04-22 13:21:02 |
No build |
GS/OpenGL: Use feature flag for D32F/D32FS8 selection |
v1.7.2880-6-geeb09c54d |
Connor McLaughlin |
2022-05-28 14:16:29 |
No build |
GS/DX12: Use correct state for texture staging buffers |
v1.7.2880-5-g52a3777aa |
Connor McLaughlin |
2022-06-04 09:19:12 |
No build |
Qt: Convert webp flags masquerading as png to png |
v1.7.2880-4-gea1f451d3 |
Connor McLaughlin |
2022-06-04 07:53:31 |
No build |
Qt: Move flag/star icons to resources |
v1.7.2880-3-g28795e549 |
Connor McLaughlin |
2022-05-20 15:09:24 |
No build |
GS/Qt: Represent the current frame on resize when paused Stops the frame displayed with incorrect proportions. |
v1.7.2880-2-g0a667bf18 |
Connor McLaughlin |
2022-05-29 15:55:10 |
No build |
SettingsInterface: Add optional accessors/mutators |
v1.7.2880-1-g2d8a4e13e |
Connor McLaughlin |
2022-05-30 16:02:43 |
No build |
GS: Fix a bunch of texture copy counters not adding |
v1.7.2880 |
Connor McLaughlin |
2022-06-04 18:13:05 |
Download |
Qt: Force game list column resize on window show Fixes a regression from dbfb93a50f0ea1008acff2d1522e6a470a23a03c where the game list columns would always be too short on open. |
v1.7.2879 |
Connor McLaughlin |
2022-06-04 17:11:54 |
Download |
Qt: Avoid spamming resize events on paint This caused long freezes on Windows when you dragged the window around, because it was sending a paint event for every movement. |
v1.7.2878 |
TellowKrinkle |
2022-05-28 06:19:38 |
Download |
Qt: Add preferences button to menu system Important on macOS to get the expected keyboard shortcut |
v1.7.2877-10-gd74623faf |
TellowKrinkle |
2022-05-27 05:21:56 |
No build |
Qt: Support DPI change events |
v1.7.2877-9-gdb4bf0847 |
TellowKrinkle |
2022-05-26 07:30:00 |
No build |
GHActions:macOS: Add Qt build |
v1.7.2877-8-gf9c2327bf |
TellowKrinkle |
2022-05-26 00:32:10 |
No build |
Qt: Respond to dark/light mode changes |
v1.7.2877-7-gbeab9870c |
TellowKrinkle |
2022-05-25 23:43:11 |
No build |
Common: Move ObjC methods to CocoaTools |
v1.7.2877-6-gdbfb93a50 |
TellowKrinkle |
2022-05-25 23:20:34 |
No build |
Qt: Calculate icon theme from palette instead of name |
v1.7.2877-5-g6b66cd7f2 |
TellowKrinkle |
2022-05-25 22:52:46 |
No build |
Qt: Remove [Light] from Native theme It's whatever your system theme is set to, be that light or dark |
v1.7.2877-4-g08089e065 |
TellowKrinkle |
2022-05-25 22:52:07 |
No build |
Qt: Set isMask to true on menu items Prevents icons from being the wrong color when the Qt theme doesn't match the macOS system theme (or when you use Native theme with dark mode) |
v1.7.2877-3-gb2ef973f1 |
TellowKrinkle |
2022-05-24 22:14:06 |
No build |
Qt: Fix game summary field size on macOS |
v1.7.2877-2-gd862f8cd5 |
TellowKrinkle |
2022-05-24 06:47:23 |
No build |
Qt: Fix SDL initialization crash on macOS |
v1.7.2877-1-g9c61e9eda |
TellowKrinkle |
2022-05-23 12:01:51 |
No build |
Qt: Mac build |
v1.7.2877 |
Goatman13 |
2022-06-04 15:07:28 |
Download |
GameDB: Add more Onimusha 3 HW fixes. Fixes textureless graphics ingame. |
v1.7.2876-1-g5469d59de |
Goatman13 |
2022-06-04 08:01:41 |
No build |
IPU: Set ECD if start code is not 1xx Onimusha 3 send 0x200 and expect that start code search finish on it. Setting ECD here helps The Sims Bustin' Out |
v1.7.2876 |
refractionpcsx2 |
2022-06-04 14:30:48 |
Download |
IPU: Always process command if busy on DMA run |
v1.7.2875 |
refractionpcsx2 |
2022-06-04 05:57:37 |
Download |
Savestates: Add developers comment for commit log messages |
v1.7.2874 |
TheTechnician27 |
2022-04-09 00:00:10 |
Download |
Update README.md to reflect project's age. |
v1.7.2873 |
refractionpcsx2 |
2022-05-29 17:03:14 |
Download |
IOP Counters: Fix up interrupt behaviour Also replace some magic values with macro/enum type thingies |
v1.7.2872 |
RedDevilus |
2022-06-04 03:22:59 |
Download |
GameDB: Forbidden Siren 2 Fixes vertical lines in-game (merge sprite) and FMV (software renderer gamefix) |
v1.7.2871 |
refractionpcsx2 |
2022-06-03 05:29:15 |
Download |
IPU: add slight timing to IDEC/BDEC Modify IPU to run on internal interrupts to give some timing |
v1.7.2870-3-g870604d64 |
refractionpcsx2 |
2022-06-03 01:47:57 |
No build |
Savestates: Add new IPU variable and bump version |
v1.7.2870-2-g9f4bf4267 |
refractionpcsx2 |
2022-06-03 01:36:00 |
No build |
IPU: Stop early IPUProcessInterrupt fires. |
v1.7.2870-1-g5c15d57f5 |
refractionpcsx2 |
2022-06-03 00:36:47 |
No build |
IPU: Reorder DMA timing for IPU_TO and IPU_FROM |
v1.7.2870 |
Mrlinkwii |
2022-06-03 23:55:34 |
Download |
GameDB: add patches for 'Harry Potter and the Half-Blood Prince' |
v1.7.2869 |
Goatman13 |
2022-06-03 17:33:53 |
Download |
GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches. Replace patches to less invasive solution. No longer need to skip movies, or skip SetVSyncFlag. |
v1.7.2868 |
RedDevilus |
2022-06-02 04:31:38 |
Download |
Qt: Bump Cache + new other icon |
v1.7.2867-6-g506396174 |
RedDevilus |
2022-06-01 16:49:09 |
No build |
Qt: Readability and prevents false matches regions Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag. |
v1.7.2867-5-g815c0a394 |
RedDevilus |
2022-06-01 14:47:46 |
No build |
Qt: Adding back BIOS flags The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops! |
v1.7.2867-4-g6d3f42a44 |
RedDevilus |
2022-06-01 13:27:48 |
No build |
Qt: Change array and rename flags to region |
v1.7.2867-3-g4b76594d8 |
RedDevilus |
2022-06-01 00:29:26 |
No build |
Qt: Add array and look-up for flags Stenzek doesn't love a lot for variables which impacts code readability, put into array for ease his mind. |
v1.7.2867-2-gf5144f33d |
RedDevilus |
2022-05-31 23:28:37 |
No build |
Qt: Move flags to seperate folder |
v1.7.2867-1-g03f7e9e15 |
RedDevilus |
2022-05-31 01:45:05 |
No build |
Qt: More flags and regions + enabling more icons In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region. At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle. Though there are about 30 country flags included for future usage as of now. |
v1.7.2867 |
Blackbird88 |
2022-06-03 11:34:22 |
Download |
GameDB: Added Tourist Trophy VU clamp fix |
v1.7.2866 |
RedDevilus |
2022-05-31 23:12:15 |
Download |
GameDB: Fix line in the sky for Jak games Read the description... |
v1.7.2865 |
RedDevilus |
2022-06-02 17:24:42 |
No build |
GameDB: Remove Kingdomhearts 1/2 GShwfixes Issues with texture cache reveal themselves so best to remove it. |
v1.7.2864 |
Mrlinkwii |
2022-06-02 01:15:42 |
Download |
GameDB: upscaling fixes for 'Tokyo Xtreme Racer Drift 2' |
v1.7.2863 |
Mrlinkwii |
2022-06-01 22:36:08 |
Download |
Gamedb: fix game title typos |
v1.7.2862 |
nev3rfail |
2022-06-01 16:27:22 |
Download |
GS/TextureReplacement: Ignore replaced textures in DumpTexture |
v1.7.2861 |
Florin9doi |
2022-06-01 13:02:37 |
Download |
Gamedb: PlayStation BB Navigator |
v1.7.2860-2-g52325cb7d |
Florin9doi |
2022-06-01 12:52:53 |
No build |
Gamedb: Jissen Pachi-Slot Hisshouhou |
v1.7.2860-1-g6265bbf99 |
Florin9doi |
2022-06-01 12:15:24 |
No build |
Gamedb: Web browsers |
v1.7.2860 |
Mrlinkwii |
2022-06-01 12:47:04 |
Download |
PAD: fix typo in UI |
v1.7.2859 |
Florin9doi |
2022-06-01 11:57:47 |
Download |
Gamedb: DVD Player |
v1.7.2857 |
refractionpcsx2 |
2022-05-31 20:12:53 |
Download |
CheatsWS: Remove bad Herdy Gurdy WS patch |
v1.7.2856 |
Stuart Kenny |
2022-05-31 17:43:23 |
Download |
GS/HW: Fix typos in wave filter shader |
v1.7.2855 |
Mrlinkwii |
2022-05-31 17:01:05 |
Download |
Gamedb: remove patch from 'Boku to Mao' |
v1.7.2854 |
Stuart Kenny |
2022-05-31 14:58:21 |
Download |
Qt: wire in tv shaders |
v1.7.2853 |
Dreadmoth |
2022-05-31 13:36:29 |
Download |
GameDB: Add missing serial Secret Agent Clank (PAL-M12) [SCES-55496] |
v1.7.2852 |
TheLastRar |
2022-05-22 14:50:17 |
Download |
DEV9: Clang format Qt files |
v1.7.2851-2-g56402db7e |
TheLastRar |
2022-05-22 14:49:40 |
No build |
DEV9: Add DNS host export/import |
v1.7.2851-1-g3e76d380a |
TheLastRar |
2022-05-22 14:35:59 |
No build |
DEV9: Move helper Qt classes into a separate file |
v1.7.2851 |
Connor McLaughlin |
2022-05-30 09:00:37 |
Download |
PAD/Host: Fix unconditionally sending state for disconnected ports |
v1.7.2850-1-g277706505 |
Connor McLaughlin |
2022-05-29 15:56:03 |
No build |
PAD: Make controller info public |
v1.7.2850 |
Stuart Kenny |
2022-05-30 14:53:45 |
Download |
pad: Expose Analog mode button. |
v1.7.2849 |
Connor McLaughlin |
2022-05-30 11:41:51 |
Download |
Tests: Add unit tests for UNC paths on Win32 |
v1.7.2848-3-gdc4ef1163 |
Connor McLaughlin |
2022-05-29 16:22:16 |
No build |
Qt: Add logging of early directory setup Makes debugging this stuff easier in the future. |
v1.7.2848-2-g2928837b7 |
Connor McLaughlin |
2022-05-29 16:18:09 |
No build |
Qt: Add command line parameter to force early console log |
v1.7.2848-1-ga5124b118 |
Connor McLaughlin |
2022-05-29 16:12:06 |
No build |
FileSystem: Fix splitting UNC paths |
v1.7.2848 |
Connor McLaughlin |
2022-05-31 11:29:40 |
Download |
GS: Clamp tex-in-rt source rectangle to rt bounds Fixes GPU crash for DX12 in Ridge Racer V. Game still has broken car textures. |
v1.7.2847 |
lightningterror |
2022-05-31 01:14:20 |
Download |
github labeler: Add/adjust renderer labels based on current renderers. |
v1.7.2846 |
Mrlinkwii |
2022-05-30 18:51:52 |
Download |
Gamedb: Fix up some game names and add upscaling fixes for 'Xenosaga' |
v1.7.2845 |
TellowKrinkle |
2022-05-28 06:50:43 |
Download |
Common: Implement screensaver prevention on macOS |
v1.7.2844 |
PCSX2 Bot |
2022-05-30 18:01:30 |
Download |
PAD: Update to latest controller database. |
v1.7.2843 |
Connor McLaughlin |
2022-05-29 15:54:53 |
Download |
Assertions: Fix message not being included for pxAssert() |
v1.7.2842 |
RedDevilus |
2022-05-30 02:10:50 |
Download |
GameDB: Reflect some new regions + new serials In case of new centralised way of regions like the flag icons for Qt and adding some new serials. |
v1.7.2841-1-gd67e72912 |
RedDevilus |
2022-05-29 11:14:12 |
No build |
Qt: Fix DPI scaling 125% + higher quality icons Upscaling on Qt didn't work properly as Windows calculates it differently, it's better to give far larger pictures and icons and let it downscale. Also added most country flags that are relevant for PCSX2. Reduces size icons from 3.5 MB to a whopping 0.34 MB (340 KB!) but looks even better for everyone. Hopefully fixes #6255 |
v1.7.2841 |
refractionpcsx2 |
2022-05-29 14:40:43 |
Download |
Clang: Format GS.h |
v1.7.2840-1-g771745004 |
refractionpcsx2 |
2022-05-29 03:45:59 |
No build |
GS: Fix CSR.FIELD for progressive mode |
v1.7.2840 |
TellowKrinkle |
2022-05-30 03:07:03 |
No build |
wx: Fix assert on settings panel |
v1.7.2839 |
TellowKrinkle |
2022-05-30 02:43:04 |
Download |
Core: Fix LnxFlatFileReader FinishRead return |
v1.7.2838-2-gbd5656bf8 |
TellowKrinkle |
2022-05-30 02:32:05 |
No build |
Core: Fix DarwinFlatFileReader FinishRead return Looks like the return value is expected to be the number of bytes read |
v1.7.2838-1-g1e4795e65 |
TellowKrinkle |
2022-05-30 02:21:18 |
No build |
CDVD: BlockDumpFileReader formatting |
v1.7.2838 |
Goatman13 |
2022-05-29 18:50:06 |
Download |
GameDB: Remove few IPU patches No longer needed. |
v1.7.2837-1-g2dd9d8338 |
Goatman13 |
2022-05-29 18:48:39 |
No build |
IPU: Implement start code validation for BDEC/IDEC According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends. |
v1.7.2837 |
Mrlinkwii |
2022-05-30 00:38:21 |
Download |
Gamedb: upscaling fixes for 'Need for Speed: Hot Pursuit 2' |
v1.7.2836 |
Mrlinkwii |
2022-05-30 00:12:53 |
Download |
Gamedb: add upscaling fixes for ' The Sims 2 pets' |
v1.7.2835 |
refractionpcsx2 |
2022-05-29 23:03:02 |
Download |
MTGS: Fix GS reset behaviour |
v1.7.2834 |
Connor McLaughlin |
2022-05-28 07:21:14 |
No build |
Build: Don't rewrite svnrev.h unconditionally Stops VS from recompiling the files which include it every time you hit run. |
v1.7.2833 |
Mrlinkwii |
2022-05-29 16:29:25 |
No build |
GameDB: remove gameFixes for 'nfl street 3' |
v1.7.2832 |
Connor McLaughlin |
2022-05-27 10:53:14 |
No build |
GS: Read local memory without sync when readbacks are disabled |
v1.7.2831 |
Connor McLaughlin |
2022-05-27 13:24:21 |
No build |
GS: Clear current/merge textures on hardware reset |
v1.7.2830-2-gf6d997ca8 |
Connor McLaughlin |
2022-05-27 13:20:32 |
No build |
GS: Clear local memory on hardware reset |
v1.7.2830-1-g5963efcec |
Connor McLaughlin |
2022-05-27 13:11:57 |
No build |
GS: Get rid of redundant pointers to VM |
v1.7.2830 |
Silent |
2022-05-29 13:59:54 |
Download |
GameDB: Add Auto Flush for 24 - The Game Fixes pause menu backgrounds. |
v1.7.2829 |
Mrlinkwii |
2022-05-29 15:23:53 |
Download |
GameDB: remove gameFixes from'NFL Street 2' |
v1.7.2828 |
Mrlinkwii |
2022-05-29 01:04:24 |
Download |
Config: Remove unused macro from superVU. (#6240) |
v1.7.2827 |
refractionpcsx2 |
2022-05-28 22:56:13 |
Download |
GS-TC: Preserve scale when resizing target for display. |
v1.7.2826 |
Mrlinkwii |
2022-05-28 21:35:07 |
Download |
GameDB: add missing serials |
v1.7.2825 |
Mrlinkwii |
2022-05-28 20:24:02 |
Download |
GameDB: update 'Growlanser Generations' name |
v1.7.2824 |
Mrlinkwii |
2022-05-28 17:59:37 |
Download |
Gamedb: fix up some game titles |
v1.7.2823 |
refractionpcsx2 |
2022-05-28 15:20:02 |
Download |
GS: Bug fix Scissor Optimization |
v1.7.2822 |
Mrlinkwii |
2022-05-28 10:40:02 |
Download |
GameDB: fix up game names |
v1.7.2821 |
Connor McLaughlin |
2022-05-26 16:07:38 |
Download |
GS/DX12: Fix incorrect blend factor for primid DATE |
v1.7.2820-1-g822e508d1 |
Connor McLaughlin |
2022-05-26 16:07:22 |
No build |
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps |
v1.7.2820 |
RedDevilus |
2022-05-26 22:30:51 |
No build |
GameDB: Tales of Legendia + Batman Begin + ... - Added FMV switch for Tales of Legendia which can show garbage textures - Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment) - Some extra clean-up on Spartan - Total Warrior |
v1.7.2819 |
refractionpcsx2 |
2022-05-28 04:04:21 |
Download |
GS: Better swapped draw direction detection on scissor opt |
v1.7.2818 |
refractionpcsx2 |
2022-05-28 02:09:32 |
Download |
Patches: Make cheats_ws.zip search case insensitive |
v1.7.2817 |
C.W. Betts |
2022-05-26 23:23:38 |
Download |
Some Qt for Mac fixes. |
v1.7.2816 |
Connor McLaughlin |
2022-05-27 11:48:59 |
Download |
Qt: Add hardware check for SSE4 and AVX2 |
v1.7.2815 |
refractionpcsx2 |
2022-05-27 12:03:10 |
Download |
GUI/Qt: Prioritize serial in cover lookup |
v1.7.2814 |
Connor McLaughlin |
2022-05-26 09:49:40 |
Download |
Qt: Implement drag/drop to main window |
v1.7.2813-1-g25fa70fe9 |
Connor McLaughlin |
2022-05-26 09:36:05 |
No build |
Qt: Fix loading save state from manual file |
v1.7.2813 |
RedDevilus |
2022-05-24 23:50:59 |
Download |
Qt: Revision default hotkeys There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode. To be decided for the rest. |
v1.7.2812 |
TellowKrinkle |
2022-05-16 23:57:06 |
Download |
GS:SW: Restore zequal for optimization |
v1.7.2811-9-ge58b1054e |
TellowKrinkle |
2022-05-16 23:32:59 |
No build |
GS:SW: Use restrict on DrawTriangleSection Improves compiler optimization |
v1.7.2811-8-g24de0866f |
TellowKrinkle |
2022-05-16 23:07:12 |
No build |
GS:SW: Don't interpolate xy fields for scanlines By that point, xy is what's being used to advance the scanline and won't be needed as a parameter |
v1.7.2811-7-g0cec99361 |
TellowKrinkle |
2022-05-12 07:25:38 |
No build |
GS:SW: Use floats for zskip |
v1.7.2811-6-g8ba745030 |
TellowKrinkle |
2022-05-17 02:01:51 |
No build |
GS:SW: Hold double z in registers more |
v1.7.2811-5-g4ddf89771 |
TellowKrinkle |
2022-05-11 20:31:30 |
No build |
GS:SW: Use doubles for Z calculation |
v1.7.2811-4-g9be7eb67d |
TellowKrinkle |
2022-05-11 20:12:35 |
No build |
GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement Note: Removes zequal. DoubleZ will fix, but until then things will break |
v1.7.2811-3-g56bba522a |
TellowKrinkle |
2022-05-11 16:09:24 |
No build |
GS:SW: Unvectorize unneccessarily-vectorized things |
v1.7.2811-2-gb6c1b3fb9 |
TellowKrinkle |
2022-05-11 15:58:46 |
No build |
GS: Add double operations to GSVector/GSNewCodeGenerator |
v1.7.2811-1-g82de13d95 |
TellowKrinkle |
2022-04-28 06:19:55 |
No build |
GS: Better cxpr GSVector init |
v1.7.2811 |
TellowKrinkle |
2022-05-26 04:17:16 |
Download |
GHActions: Improve macOS artifact name for tagged builds |
v1.7.2810 |
TellowKrinkle |
2022-05-17 06:42:06 |
Download |
CMake: Set fp-contract=fast Clang defaults to off, everyone else defaults to on or fast. Allows multiplies and adds to be merged into fma |
v1.7.2809 |
refractionpcsx2 |
2022-05-26 01:54:46 |
Download |
Patches-NI: Remove broken Silent Hill 3 patch |
v1.7.2808 |
Master Builder |
2022-05-19 16:01:56 |
Download |
Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error handling more explicit |
v1.7.2807 |
Connor McLaughlin |
2022-01-09 10:27:19 |
Download |
GS: Add Skip Presenting Duplicate Frames option |
v1.7.2806 |
Connor McLaughlin |
2022-05-25 16:11:07 |
No build |
VMManager: Disable symbol map update on Qt Until it's implemented. |
v1.7.2805-1-g3b5538a09 |
Connor McLaughlin |
2022-05-25 16:10:11 |
No build |
VMManager: Fix no ws/ni patches message showing up on reset |
v1.7.2805 |
Connor McLaughlin |
2022-05-25 15:51:26 |
Download |
D3D12HostDisplay: Fix vsync |
v1.7.2804-1-g2365a9caa |
Connor McLaughlin |
2022-05-25 15:50:59 |
No build |
D3D12/Texture: Fix incorrect resource state for fallback staging buffer |
v1.7.2804 |
Connor McLaughlin |
2022-05-25 14:35:46 |
Download |
BlockdumpFileReader: Extra error checking to detection |
v1.7.2803-1-g628560850 |
Connor McLaughlin |
2022-05-25 14:35:37 |
No build |
CDVD: Fix crash when trying to scan small gzip files |
v1.7.2803 |
Tzerinas |
2022-05-25 13:07:55 |
Download |
GameDB: Removes missed french Tak fmv fix |
v1.7.2802 |
Mrlinkwii |
2022-05-25 12:49:38 |
No build |
GameDB: more removal of software FMV fixes from games |
v1.7.2801 |
Mrlinkwii |
2022-05-25 12:08:16 |
Download |
Gamedb: remove software FMV fixes from games |
v1.7.2800 |
Connor McLaughlin |
2022-05-23 11:35:42 |
Download |
GSTextureCache: Expand target to fit readout height This handles a case where you have two images stacked on top of one another (usually FMVs), and the size of the top framebuffer is larger than the height of the image. Usually happens when conservative FB is on, as off it'll create a 1280 high framebuffer. The game alternates DISPFB between the top image, where the block pointer matches the target, but when it switches to the other buffer, LookupTarget() will score a partial match on the target because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads to flickering. Test case: Neo Contra intro FMVs. So, for these cases, we simply expand the target to include both images, based on the read height. It won't affect normal rendering, since that doesn't go through this path. |
v1.7.2799 |
refractionpcsx2 |
2022-05-25 11:28:43 |
Download |
Qt: Fix auto updater CI didn't build it, so we missed it lol |
v1.7.2798 |
Connor McLaughlin |
2022-05-24 17:17:52 |
Download |
Qt: Fix adding multi bindings from pad |
v1.7.2797-9-gb5721a92e |
Connor McLaughlin |
2022-05-24 17:12:56 |
No build |
Misc: Fix a bunch of recent warnings from clang |
v1.7.2797-8-gcefe4b773 |
Connor McLaughlin |
2022-05-24 16:27:19 |
No build |
Qt: Add clear bindings button to controllers |
v1.7.2797-7-g332346449 |
Connor McLaughlin |
2022-05-24 16:17:51 |
No build |
Qt: Remove presets dropdown, hide restore defaults Until it's implemented. |
v1.7.2797-6-g2c199e7c4 |
Connor McLaughlin |
2022-05-24 16:15:41 |
No build |
Qt: Add log timestamps |
v1.7.2797-5-g2a3286485 |
Connor McLaughlin |
2022-05-24 14:37:44 |
No build |
Qt: Get rid of duplicate base setting query helpers |
v1.7.2797-4-g9481bbd2e |
Connor McLaughlin |
2022-05-24 14:27:17 |
No build |
Qt: Add OSD message when block dumps are enabled |
v1.7.2797-3-g08aad5461 |
Connor McLaughlin |
2022-05-24 14:22:15 |
No build |
Qt: Add block dump options |
v1.7.2797-2-g0bab9474a |
Connor McLaughlin |
2022-05-24 14:02:05 |
No build |
Qt: Add file logging option |
v1.7.2797-1-g1f802eca4 |
Connor McLaughlin |
2022-05-24 13:21:31 |
No build |
Common: Redo assertions, purge DiagnosticOrigin |
v1.7.2797 |
Mrlinkwii |
2022-05-24 23:07:30 |
Download |
GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2' |
v1.7.2796 |
refractionpcsx2 |
2022-05-24 21:00:33 |
Download |
GUI: Enable verbose messages for patch loading. |
v1.7.2795 |
RedDevilus |
2022-05-23 19:19:15 |
Download |
GameDB: Revise serial names + GsHWFixes With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes. Fixes #6170 GsHWFixes: - Ratatouille - Wild Arms series - Tony Hawk Downhill Jam |
v1.7.2794 |
refractionpcsx2 |
2022-05-22 00:05:53 |
Download |
GS: Limit interlace offset to FFMD mode. The offset is only really needed when the game is rendering half frames and expects a certain amount of offset. |
v1.7.2793-3-g4a12ec6fc |
refractionpcsx2 |
2022-05-20 19:17:35 |
No build |
GS: Add option to disable Interlace Offset |
v1.7.2793-2-g0c855cdd6 |
refractionpcsx2 |
2022-05-20 18:17:52 |
No build |
GS: Update interlacing on Metal |
v1.7.2793-1-g89d44a5f6 |
refractionpcsx2 |
2022-05-20 17:31:54 |
No build |
GS: Offset interlace when upscaling |
v1.7.2793 |
Connor McLaughlin |
2022-05-24 15:10:39 |
No build |
Qt: Apply patches on entry point compile Fixes WRC4's entrypoint patch not being used. |
v1.7.2792 |
refractionpcsx2 |
2022-05-24 17:00:51 |
Download |
GUI/Qt: Use higher quality icon |
v1.7.2791 |
lightningterror |
2022-05-24 16:59:26 |
Download |
Qt: Gray out language selection. Not yet implemented. |
v1.7.2790 |
Connor McLaughlin |
2022-05-01 15:54:49 |
Download |
Add cheats_ni.zip |
v1.7.2789-1-gd65522a9b |
Connor McLaughlin |
2022-05-01 07:47:00 |
No build |
VMManager: Add no-interlacing patches |
v1.7.2789 |
Connor McLaughlin |
2022-05-24 10:42:36 |
Download |
Qt: Make relationship between vsync queue/optimal pacing clearer |
v1.7.2788-3-gae43cfaaf |
Connor McLaughlin |
2022-05-24 10:05:25 |
No build |
R5900: Fix format string for TLB misses etc |
v1.7.2788-2-g8bbcb0530 |
Connor McLaughlin |
2022-05-24 10:05:04 |
No build |
MultipartFileReader: Fix use-after-free when opening multipart files Also fixes loading uppercase filenames on Linux. |
v1.7.2788-1-gf2713462c |
Connor McLaughlin |
2022-05-24 10:04:26 |
No build |
Qt: Fix starting after theme change |
v1.7.2788 |
refractionpcsx2 |
2022-05-23 20:20:19 |
Download |
Adding FUNDING file Adds a button to the project |
v1.7.2787 |
Connor McLaughlin |
2022-05-23 16:35:21 |
Download |
Qt: Use SERIAL_CRC.ini naming for per-game settings |
v1.7.2786 |
PCSX2 Bot |
2022-05-23 18:01:25 |
No build |
PAD: Update to latest controller database. |
v1.7.2785 |
lightningterror |
2022-05-23 18:19:14 |
Download |
Qt: Allow to load/browse block dump files. |
v1.7.2784 |
lightningterror |
2022-05-23 17:11:29 |
Download |
Qt: Fix link/url colours in various themes. Fixes #6148 |
v1.7.2783 |
Connor McLaughlin |
2022-05-23 16:20:29 |
Download |
Qt: Initialize COM ourselves on EmuThread If we don't, SDL initializes it first in STA mode, which prevents MT mode from being used, which prevents us from using XAudio2. |
v1.7.2782-1-g6a4df2a64 |
Connor McLaughlin |
2022-05-23 16:19:55 |
No build |
GS: Move GSinit()/GSshutdown() to GS thread This initializes COM, so it has to be done on the thread which is actually going to use it. |
v1.7.2782 |
lightningterror |
2022-05-23 14:28:41 |
Download |
Qt: Disable/remove unused buttons. Not implemented yet. |
v1.7.2781 |
Mrlinkwii |
2022-05-23 14:07:26 |
No build |
GameDB: upscaling fixes for 'KimiKiss' |
v1.7.2780 |
Christian Kenny |
2022-05-22 19:45:21 |
No build |
NSIS: Remove installer as it is is not compatible with Qt |
v1.7.2779 |
Connor McLaughlin |
2022-05-23 12:03:36 |
No build |
VMManager: Clear memory card eject timeout when game starts If we don't reset the timer here, when using folder memcards the reindex will cause an eject, which a bunch of games don't like since they access the memory card on boot. |
v1.7.2778 |
Connor McLaughlin |
2022-05-23 12:18:53 |
No build |
Qt: Fix game grid scale/title setting not loading |
v1.7.2777-3-g680a3802d |
Connor McLaughlin |
2022-05-23 12:16:03 |
No build |
Updater: Remove update zip after committing |
v1.7.2777-2-gc3ee97103 |
Connor McLaughlin |
2022-05-23 12:10:52 |
No build |
Qt: Don't display update errors for background checks It can be annoying, e.g. if you're not connected to the internet. |
v1.7.2777-1-g489fbe628 |
Connor McLaughlin |
2022-05-23 12:09:21 |
No build |
Qt: Remove download size from update prompt The pcsx2.net api doesn't provide it. |
v1.7.2777 |
Tyler Wilding |
2022-05-23 03:10:47 |
No build |
ci: format the GameDB and make sure it stays that way |
v1.7.2776-1-gb54facdbd |
Tyler Wilding |
2022-05-23 03:09:50 |
No build |
ci: catch duplicate YAML keys in the GameDB |
v1.7.2776 |
Tyler Wilding |
2022-05-23 05:33:32 |
Download |
ci: differentiate cmake windows build from the others |
v1.7.2775 |
Tyler Wilding |
2022-05-23 03:58:40 |
Download |
input-rec: add back safeguard around controller input hook and dont deref null virtual pads |
v1.7.2774 |
Tyler Wilding |
2022-05-23 02:04:27 |
Download |
input-rec: ensure controller logging is disabled by default |
v1.7.2773 |
kenshen112 |
2022-05-23 00:27:48 |
Download |
Cmake: Link InputRecording |
v1.7.2772 |
lightningterror |
2022-05-23 00:34:37 |
Download |
Qt: Remove rich discord presence button. Not implemented. |
v1.7.2771 |
Silent |
2022-05-22 23:13:26 |
Download |
GameList: Mark search directory cells as read-only |
v1.7.2770 |
Tyler Wilding |
2022-04-04 23:35:08 |
Download |
input-rec: remove frame-advance and adjust folder structure |
v1.7.2769-5-g4f0c880e3 |
Tyler Wilding |
2022-04-04 02:47:15 |
No build |
input-rec: append `.p2m2` automatically when browsing for a file |
v1.7.2769-4-g13d623f35 |
Tyler Wilding |
2022-04-04 02:32:21 |
No build |
input-rec: cleanup VS and CMake project files |
v1.7.2769-3-g9aecf79d7 |
Tyler Wilding |
2022-04-04 02:07:29 |
No build |
input-rec: refactor core code, freeze wxWidgets version |
v1.7.2769-2-g2e8076d90 |
Tyler Wilding |
2022-04-04 02:06:59 |
No build |
input-rec: begin achieving parity in Qt |
v1.7.2769-1-g655939147 |
Tyler Wilding |
2022-04-04 01:41:41 |
No build |
input-rec: Remove `DISABLE_RECORDING` usages |
v1.7.2769 |
arcum42 |
2022-05-22 22:38:02 |
Download |
DMAC: Testing a constant value is always true. (#6122) |
v1.7.2768 |
Connor McLaughlin |
2022-05-22 16:12:21 |
Download |
Qt: Cancel game list scanning when VM starts Because of CDVD global state, and the fact that we hijack CDVD for getting the game details, we have to cancel the scan. Otherwise, the scanner will clash with the game's CDVD access. |
v1.7.2767-2-g22bf3549b |
Connor McLaughlin |
2022-05-15 10:16:24 |
No build |
Host: Add game list refresh/cancel calls |
v1.7.2767-1-gf260a8be6 |
Connor McLaughlin |
2022-05-15 10:12:28 |
No build |
GameList: Add region string/fix cached progress increment |
v1.7.2767 |
Tyler Wilding |
2022-05-22 21:34:05 |
Download |
ci: fix windows release asset structure |
v1.7.2766 |
iMineLink |
2022-05-22 12:20:35 |
Download |
gs-hw: remove tales of abyss cu hack. fixes ghosting when upscaling. |
v1.7.2765-3-gc45cc6928 |
iMineLink |
2022-05-22 12:15:23 |
No build |
gs-hw-tc: add some assertions on source scale. |
v1.7.2765-2-g110b7df4d |
iMineLink |
2022-05-22 12:14:49 |
No build |
gs-hw-tc: set scale in missing create source path. |
v1.7.2765-1-g73eea20fc |
iMineLink |
2022-05-22 12:07:33 |
No build |
gs-hw: fix invalid reference to target texture. if the target texture changes after the source lookup, correctly propagate the texture update. fixes tales of abyss fullscreen blur when upscaling. |
v1.7.2765 |
TheLastRar |
2022-05-22 20:34:32 |
Download |
Core: Fix LnxFlatFileReader compile error with Qt |
v1.7.2764 |
Tyler Wilding |
2022-05-22 19:18:37 |
Download |
ci: add SSE4 support for tagged Qt builds |
v1.7.2763 |
Christian Kenny |
2022-05-22 17:39:03 |
Download |
HW: Use more sensible variable names for logging |
v1.7.2762-1-gd13c7b6b3 |
Christian Kenny |
2022-05-21 20:35:19 |
No build |
DMAC: Remove some old defines, optimize case statements |
v1.7.2762 |
Tyler Wilding |
2022-05-17 01:12:26 |
Download |
ci: build the right solution file for Qt builds |
v1.7.2761-4-g2810f6afc |
Tyler Wilding |
2022-05-14 19:07:57 |
No build |
ci: update docs |
v1.7.2761-3-g821811cf0 |
Tyler Wilding |
2022-05-14 07:57:56 |
No build |
ci: create simpler and more efficient release pipeline |
v1.7.2761-2-gfea666bd1 |
Tyler Wilding |
2022-05-14 07:56:57 |
No build |
ci: make build workflows re-usable, extract common scripts |
v1.7.2761-1-g193254de9 |
Tyler Wilding |
2022-05-14 07:56:11 |
No build |
ci: improve workflow organization |
v1.7.2761 |
Connor McLaughlin |
2022-05-22 16:05:41 |
Download |
GzippedFileReader: Fix index creation |
v1.7.2760 |
Connor McLaughlin |
2022-05-19 16:46:33 |
Download |
Everything: Get rid of wx entirely from the Qt build |
v1.7.2759-3-g893b3c629 |
Connor McLaughlin |
2022-05-18 15:27:23 |
No build |
Everything: Remove a **lot** of wx, and px nonsense - common has no wx left except for Path. - pcsx2core only has it in a few places (memory cards and path related stuff). |
v1.7.2759-2-gc07c94265 |
Connor McLaughlin |
2022-05-21 06:38:25 |
No build |
Common/StringUtil: Handle error returns in StdStringFromFormatV() |
v1.7.2759-1-gb1d6d84e6 |
Connor McLaughlin |
2022-05-19 08:16:42 |
No build |
Qt: Get rid of wx module init We're not using any wx thread junk anymore, so this can go. |
v1.7.2759 |
tellowkrinkle |
2022-05-22 05:28:06 |
Download |
Optionally use system libs (#6094) * CMake: Make zstd and libzip optionally use system-installed versions * CMake: Make SDL2 optionally use system version * CMake: Disable crypto support in bundled libzip * CMake: Fix bundled SDL build on macOS |
v1.7.2758 |
Mrlinkwii |
2022-05-20 22:48:37 |
Download |
GameDB: Fix 'Hajime no Ippo - Victorious Boxers' serial |
v1.7.2757 |
iMineLink |
2022-05-14 19:21:57 |
Download |
gs-ogl: fix depth copy shader in stretch rect. |
v1.7.2756 |
Mrlinkwii |
2022-05-19 18:39:31 |
Download |
GameDB: fix 'R: Racing Evolution' serial |
v1.7.2755 |
Christian Kenny |
2022-05-15 04:04:27 |
No build |
Core: Refactor code for shutting down internal PS2 components. |
v1.7.2754-1-gd21c01f8d |
Christian Kenny |
2022-05-15 03:57:00 |
No build |
Core: Remove unused code/includes. |
v1.7.2754 |
RedDevilus |
2022-05-16 03:10:11 |
No build |
GameDB: Add new serials, GS (HW) Fixes GS (HW) Fixes: - R - Racing Evolution - Lemony Snicket's A Series of Unfortunate Events - Free Running - Sopranos New Serials: - Shadow Hearts II [Demo] - GI Jockey 2 [Demo] - Hajime no Ippo - Victorious Boxers |
v1.7.2753 |
Connor McLaughlin |
2022-05-16 14:43:01 |
No build |
Host: Reset imgui state when there's no frame to present Prevents things getting into a messed up state internally where several frames are buffered. |
v1.7.2752-1-ga163c90f2 |
Connor McLaughlin |
2022-05-15 10:06:44 |
No build |
3rdparty/imgui: Update to 60bea05 |
v1.7.2752 |
PCSX2 Bot |
2022-05-16 18:01:59 |
Download |
PAD: Update to latest controller database. |
v1.7.2751 |
Connor McLaughlin |
2022-05-16 14:33:47 |
Download |
GS: Support creating/replaying dumps in zstandard format |
v1.7.2750-2-g0f8bbfd64 |
Connor McLaughlin |
2022-05-16 11:03:04 |
No build |
GS: Fix aspect ratio cycle hotkey in Qt |
v1.7.2750-1-g8c270288d |
Connor McLaughlin |
2022-05-16 13:10:34 |
No build |
GS: Refactor screenshots/GS dumping triggers i.e. make it not rubbish and a massive race condition. Also adds GS dump saving to Qt. |
v1.7.2750 |
LargoUsagi |
2022-05-16 11:36:10 |
Download |
GameDB: Modify .hack // games to use 'dot hack' and '-'(#6086) |
v1.7.2749 |
Mrlinkwii |
2022-05-16 11:02:49 |
Download |
GameDB: update EyeToy - Play 2 compat |
v1.7.2748 |
refractionpcsx2 |
2022-05-14 23:17:55 |
Download |
GS: Redo a bunch of the ignore offset code Plus clean up a bunch of stuff which isn't needed |
v1.7.2747 |
Connor McLaughlin |
2022-05-15 05:27:30 |
Download |
GS/TextureCache: Handle edge cases of paltex and texture replacement |
v1.7.2746-1-g7787fcff8 |
Connor McLaughlin |
2022-05-15 05:07:51 |
No build |
GS/TextureCache: Fix partial replacement of textures with same hash and paltex on |
v1.7.2746 |
SgtSteel |
2022-05-13 17:34:37 |
Download |
README.md: update website links (#6073) Updated the downloads link to point to the new page; Changed the "Want more?" link to point to the homepage Removed GitHub Releases link for development builds, since they are available on the website. Also removed any reference to Windows and Linux, since binaries are now available for all three major OS |
v1.7.2745 |
Connor McLaughlin |
2022-05-13 13:24:35 |
Download |
GS/TextureCache: Force hash caching for replaced textures If we didn't do this, and preloading wasn't set to full, we'd partial load the texture, and it wouldn't be in the hash cache. Then, when the replacement came back (after being asynchronously loaded), there'd be nothing for it to swap out with. |
v1.7.2744 |
arcum42 |
2022-05-12 23:53:40 |
Download |
Qt: Hook up screenshot button. (#6070) Qt: Implemented hotkey as well. |
v1.7.2743 |
Mrlinkwii |
2022-05-12 17:56:10 |
Download |
GameDB: add some missing serials |
v1.7.2742 |
Connor McLaughlin |
2022-05-12 18:07:09 |
No build |
Qt: Fix building on Linux |
v1.7.2741-1-g7f8bfb22d |
Connor McLaughlin |
2022-05-12 17:54:02 |
No build |
Build: Fix revision extractor for Qt auto updater |
v1.7.2741 |
Connor McLaughlin |
2022-05-12 09:25:05 |
No build |
GS/TextureReplacements: Use aligned buffer for texture dumping |
v1.7.2740-1-g221eaf1a8 |
Connor McLaughlin |
2022-05-12 09:24:59 |
No build |
Common/AlignedMalloc: Add move constructor/assignment |
v1.7.2740 |
Connor McLaughlin |
2022-04-04 13:27:23 |
Download |
Qt: Add auto updater UI |
v1.7.2739-3-ga289723f6 |
Connor McLaughlin |
2022-05-12 12:23:01 |
No build |
Qt: Add update extractor source |
v1.7.2739-2-ga3f6efecb |
Connor McLaughlin |
2022-05-12 13:53:35 |
No build |
libchdr: Use in-tree lzma instead of bundled Since we need it for the Qt updater. |
v1.7.2739-1-g2587cf3b9 |
Connor McLaughlin |
2022-05-12 09:48:39 |
No build |
3rdparty: Add lzma/7Z SDK 21.07 |
v1.7.2739 |
Connor McLaughlin |
2022-05-12 14:34:42 |
Download |
Misc: Remove __fastcall, __fc, __concall and friends These have no meaning in x64 (apart from throwing compiler warnings), and we don't do 32-bit anymore. Also saves needing to include `Pcsx2Defs.h` in files which don't otherwise need it. |
v1.7.2738 |
lightningterror |
2022-05-12 12:58:52 |
Download |
GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2. Fixes game freezing. Fixes #6053 |
v1.7.2737 |
lightningterror |
2022-05-12 12:51:38 |
Download |
GameDB: Add textureInsideRT to Turok Evolution. Fixes underwater levels. Fixes #6064 |
v1.7.2736 |
Connor McLaughlin |
2022-05-11 12:42:03 |
Download |
GS: Add texture dumping/replacement/reload replacement hotkeys Qt only. |
v1.7.2735-2-g322ff3fcb |
Connor McLaughlin |
2022-05-11 12:36:04 |
No build |
GS/TextureReplacements: Add options to filter dumping to direct/palette textures |
v1.7.2735-1-gd329cabf0 |
Connor McLaughlin |
2022-05-11 12:22:12 |
No build |
GS/TextureReplacements: Fix queued items not getting purged after shutdown |
v1.7.2735 |
Connor McLaughlin |
2022-05-11 10:01:43 |
Download |
Vulkan/Context: Don't write timestamp on an unreset query |
v1.7.2734 |
Mrlinkwii |
2022-05-11 13:16:29 |
Download |
GUI: update hyperlink in WX |
v1.7.2733 |
TheLastRar |
2022-05-09 23:14:11 |
Download |
DEV9: Fix double calling freeifaddrs() |
v1.7.2732 |
Connor McLaughlin |
2022-05-11 10:24:56 |
Download |
Qt: Fix nightly builds not showing version in title bar |
v1.7.2731 |
PCSX2 Bot |
2022-05-09 18:03:26 |
Download |
PAD: Update to latest controller database. |
v1.7.2730 |
Connor McLaughlin |
2022-05-09 16:53:27 |
Download |
GS/TextureCache: Flush dirty areas of textures during TC move Dark Cloud does a bunch of VRAM writes overlapping the render target, then moves over the top of it. If we didn't flush these, the target would still be considered dirty, and later we'd trash the move destination, and/or not use it as a source. |
v1.7.2729 |
TellowKrinkle |
2022-05-06 05:26:23 |
Download |
GS:MTL: Disable blending when color isn't written Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it |
v1.7.2728-1-g3a9768880 |
TellowKrinkle |
2022-05-06 05:22:02 |
No build |
GS: Fix TextureMinMax when coordinates are completely outside of min/max |
v1.7.2728 |
TellowKrinkle |
2022-05-09 17:17:02 |
Download |
GS:SW: Clamp Z with unsigned clamp |
v1.7.2727 |
Mrlinkwii |
2022-05-09 18:23:10 |
Download |
GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G' |
v1.7.2726 |
TellowKrinkle |
2022-05-09 16:09:01 |
No build |
CI: Update SDL |
v1.7.2725 |
Connor McLaughlin |
2022-05-09 14:15:01 |
Download |
Tests: Set PCSX2_CORE macro They shouldn't be using wx, and it gets rid of the pthreads4w reference. |
v1.7.2724-5-gd19c767ad |
Connor McLaughlin |
2022-05-09 12:45:40 |
No build |
Common/Dependencies: Use deletion for declaring non-copyable This is the preferred method in modern C++. |
v1.7.2724-4-gd2347d997 |
Connor McLaughlin |
2022-05-09 12:37:53 |
No build |
Common/Threading: Replace TLS macros with standard thread_local |
v1.7.2724-3-gf8dcff9fc |
Connor McLaughlin |
2022-05-09 12:34:26 |
No build |
Common: Remove references to pthreads4w It's only needed for wx now. |
v1.7.2724-2-ge5716922a |
Connor McLaughlin |
2022-05-09 12:28:57 |
No build |
Common/Threading: Move a bunch of unnecessary wrappers to gui |
v1.7.2724-1-g65e956a01 |
Connor McLaughlin |
2022-05-09 12:11:30 |
No build |
Misc: Replace use of Threading::Mutex with std::mutex in core code |
v1.7.2724 |
Connor McLaughlin |
2022-05-08 08:45:38 |
Download |
SaveState: Misc refactoring and improvements - Block until saves are completed when resuming. - Save shutdown state asynchronously. - Add function to read screenshot out of zip file (useful for previous, now we're using zstd). |
v1.7.2723-1-gc21d475bb |
Connor McLaughlin |
2022-05-07 14:56:44 |
No build |
Qt: Implement save-state-on-shutdown |
v1.7.2723 |
Connor McLaughlin |
2022-05-09 06:06:47 |
Download |
3rdparty/SDL2: Bump to 2.0.22 release Fixes a crash on shutdown in Windows::Gaming::Input. |
v1.7.2722 |
refractionpcsx2 |
2022-05-08 15:42:03 |
Download |
GS: Scissor opt - handle reverse read sprites |
v1.7.2721 |
Connor McLaughlin |
2022-05-05 15:01:16 |
Download |
Common: Remove RwMutex It wasn't used, and if we need it, we can use std::shared_mutex. |
v1.7.2720-5-g1e8332f36 |
Connor McLaughlin |
2022-05-05 15:01:14 |
No build |
Misc: Move pxThread and friends to gui |
v1.7.2720-4-g096696bed |
Connor McLaughlin |
2022-05-05 15:01:12 |
No build |
Misc: Replace core usage of Semaphore with KernelSemaphore i.e. decouple it from the UI. |
v1.7.2720-3-g756cd1ee4 |
Connor McLaughlin |
2022-05-05 15:01:09 |
No build |
System: Move old SysThread junk to gui |
v1.7.2720-2-g64534542a |
Connor McLaughlin |
2022-05-05 15:01:02 |
No build |
Threading: Move a couple of function declarations to correct location |
v1.7.2720-1-gb22e31c30 |
Connor McLaughlin |
2022-05-05 16:22:26 |
No build |
Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h Otherwise, it doesn't get set for cmake. |
v1.7.2720 |
Connor McLaughlin |
2022-05-01 15:33:19 |
Download |
ThreadedFileReader: Fix possible race with synchronous reads |
v1.7.2719 |
refractionpcsx2 |
2022-05-08 03:53:23 |
Download |
GameDB: Add HPO for Dog's Life |
v1.7.2718 |
refractionpcsx2 |
2022-05-07 16:18:28 |
Download |
GS: Improve read heights with screen offset disabled |
v1.7.2717 |
RedDevilus |
2022-05-08 00:20:57 |
Download |
GameDB: Monster Hunter 1 Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. |
v1.7.2716 |
RedDevilus |
2022-05-07 23:44:40 |
Download |
GameDB: Star Ocean 3 Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter. |
v1.7.2715 |
refractionpcsx2 |
2022-05-07 17:10:32 |
Download |
GUI-WX: Restore panel size override. Fixes the panels going wonky after the recent dead code removal |
v1.7.2714 |
Connor McLaughlin |
2022-05-05 01:37:45 |
Download |
MTGS: Purge pxThread |
v1.7.2713-1-g599626b70 |
Connor McLaughlin |
2022-05-04 23:55:16 |
No build |
MTVU: Purge pxThread |
v1.7.2713 |
Immersion95 |
2022-05-06 11:57:41 |
Download |
GS: Adding KOF2002 CRC IDs Adding: - The King of Fighters 2002 (EUR) - The King of Fighters 2002 (JAP) - The King of Fighters 2002 - SNK Best Collection (JAP) - The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03 |
v1.7.2712-2-g7353c26a4 |
Immersion95 |
2022-05-06 11:45:17 |
No build |
GS-TC: Don't skip depth lookup on KOF2002 Don't skip draw calls on KOF2002 |
v1.7.2712-1-gb8769e954 |
Immersion95 |
2022-05-06 12:16:31 |
No build |
GS: Adding KOF2002 CRC Title Adding KOF2002 CRC Title |
v1.7.2712 |
Connor McLaughlin |
2022-05-07 08:32:44 |
No build |
Qt: Add placeholder for when no games are in list |
v1.7.2711-3-g90707c453 |
Connor McLaughlin |
2022-05-07 05:52:13 |
No build |
Qt: Rework VM pausing when popup dialogs are opened Also cleans up fullscreen transitions further. |
v1.7.2711-2-gec0e9f078 |
Connor McLaughlin |
2022-05-06 15:34:07 |
No build |
Qt: Confirm disc change type when switching to game list |
v1.7.2711-1-g98b537575 |
Connor McLaughlin |
2022-05-06 13:03:16 |
No build |
Qt: Rework display widget swapping |
v1.7.2711 |
arcum42@gmail.com |
2022-05-02 02:31:15 |
Download |
Remove macros that 'might be needed again in the future'. |
v1.7.2710-2-g7d71e28bf |
arcum42@gmail.com |
2022-05-02 01:27:30 |
No build |
Delete various unused px stuff. |
v1.7.2710-1-g13e09953a |
arcum42@gmail.com |
2022-05-01 23:28:21 |
No build |
Remove unused code in Dependencies.h |
v1.7.2710 |
Connor McLaughlin |
2022-05-06 05:12:40 |
Download |
GS/DX11: Fix a possible texture leak with sw blend and tex-is-ds |
v1.7.2709 |
Connor McLaughlin |
2022-05-04 14:42:37 |
Download |
GL/Context: Load wayland-egl dynamically Gets rid of the dependency on libwayland-egl, allowing us to always use the system version. Solves missing symbol issues by including it in the AppImage. |
v1.7.2708 |
Connor McLaughlin |
2022-05-03 11:28:38 |
No build |
MetalHostDisplay: Fix fullscreen in Qt interface |
v1.7.2707-1-gbec9b34f5 |
Connor McLaughlin |
2022-05-03 11:28:04 |
No build |
Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac |
v1.7.2707 |
refractionpcsx2 |
2022-05-05 23:01:58 |
Download |
GSWindow: Remove force disable full screen hack now the GS Window doesn't suck |
v1.7.2706 |
Mrlinkwii |
2022-05-05 23:45:47 |
Download |
microVU : correct logging and remove not needed comments |
v1.7.2705 |
Connor McLaughlin |
2022-05-04 05:31:32 |
Download |
Qt: Fix incorrect resources directory on config reset |
v1.7.2704-7-g91c717376 |
Connor McLaughlin |
2022-05-04 14:24:52 |
No build |
Qt: Use app bundle resources directory on Mac |
v1.7.2704-6-g344c918b6 |
Connor McLaughlin |
2022-05-04 06:01:22 |
No build |
Qt: Fix possible race when shutting down (Mac) |
v1.7.2704-5-gdeeda519b |
Connor McLaughlin |
2022-05-03 11:29:50 |
No build |
Qt: Remove unused host display includes from EmuThread.cpp |
v1.7.2704-4-g2db12b9d8 |
Connor McLaughlin |
2022-05-03 15:23:39 |
No build |
Qt: Hook up axis/vibration scale in controller settings |
v1.7.2704-3-g378588c67 |
Connor McLaughlin |
2022-05-03 06:26:49 |
No build |
Qt: Implement more command line arguments |
v1.7.2704-2-g119b6bdfd |
Connor McLaughlin |
2022-05-03 06:26:32 |
No build |
Qt: Fix not-render-to-main after start fullscreen+toggle |
v1.7.2704-1-g8751a2d33 |
Connor McLaughlin |
2022-05-03 06:06:04 |
No build |
Qt: Make win32 console less garbage |
v1.7.2704 |
Connor McLaughlin |
2022-04-23 18:05:40 |
No build |
Common/FileSystem: Don't recompress already compressed files |
v1.7.2703 |
Immersion95 |
2022-05-02 11:13:37 |
Download |
GameDB: Add patches for remaining KOF series Fix for Depth precision. Game fills upper 16bits of depth with 0xFFFF. This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision. PAL : KOF2002+KOF2003 NTSC-J : NGBC+KOF2002+KOF2003 |
v1.7.2702 |
lightningterror |
2022-05-04 14:42:06 |
Download |
GS-d3d11: Get rid of vendor check in device. Rely on the vendor check we already use for best renderer selection. |
v1.7.2701-1-g8091b6bc1 |
lightningterror |
2022-05-03 10:39:51 |
No build |
GS: Adjust default renderer based on vendor and feature level. Vulkan default: Nvidia Maxwell gen2 and higher. OpenGL default: From Fermi to Mawell gen1. Everything else Direct3D11. |
v1.7.2701 |
refractionpcsx2 |
2022-05-04 14:23:25 |
Download |
GS: Add missing CRC for SNK vs Capcom Chaos (J) |
v1.7.2700 |
Linus Heckemann |
2022-05-04 08:24:47 |
Download |
Wayland fixes (#5979) * Linux/PAD: only attempt to reset X screensaver on X11 This would previously crash PCSX2 after 4096 frames on Wayland. * Linux: only grab pointer on X11 This silently disables the functionality on Wayland, but that's one step better than the previous behaviour: PCSX2 would crash when Shift-F12 was pressed. |
v1.7.2699 |
7oxicshadow |
2022-05-04 08:24:10 |
Download |
Allow commandline params to be passed through to the patched apprun file (#5777) |
v1.7.2698 |
TellowKrinkle |
2022-04-30 07:27:05 |
Download |
GS:SW: Fix lod on C rasterizer |
v1.7.2697 |
TellowKrinkle |
2022-04-29 08:14:44 |
Download |
GS:SW: Prevent CDrawScanline from trashing unused Z bits |
v1.7.2696-2-gb677619f3 |
TellowKrinkle |
2022-04-29 08:11:14 |
No build |
GS: Formatting |
v1.7.2696-1-g2fa8f09a2 |
TellowKrinkle |
2022-04-28 02:42:23 |
No build |
GS:SW: Only run zclamp once Also fixes clamping in the wrong spot in the C SW rasterizer |
v1.7.2696 |
lightningterror |
2022-05-03 09:00:18 |
Download |
GS: Cleanup variable declarations/initalizations. GSDevice11, 12, ogl, GSRendererHW. |
v1.7.2695 |
Mrlinkwii |
2022-05-03 16:43:43 |
Download |
GameDB: add 'VIF1StallHack' to 'Ikusa Gami' |
v1.7.2694-1-g2601ba53d |
lightningterror |
2022-05-03 11:58:51 |
Download |
GS-hw: Add brackets to the recommended crc selection just in case. |
v1.7.2694 |
lightningterror |
2022-05-03 11:42:40 |
Download |
GS-hw: Fix recommended crc for dx12. Full level should be selected. Once rov is added we can remove it. |
v1.7.2693 |
TellowKrinkle |
2022-03-19 09:09:11 |
Download |
GS:SW: Merge SSE and AVX implementations of CDrawScanline |
v1.7.2692-1-g586486b81 |
TellowKrinkle |
2022-03-19 08:02:48 |
No build |
GS:SW: Merge SSE and AVX implementations of CSetupPrim |
v1.7.2692 |
PCSX2 Bot |
2022-05-02 18:01:45 |
Download |
PAD: Update to latest controller database. |
v1.7.2691 |
RedDevilus |
2022-05-01 18:34:35 |
Download |
GameDB: Sniper Elite + Naruto Shippuuden Ninja 3-5 + GT4 Adds FMV switch for both and adds special texture half pixeloffset for Sniper Elite. Finally adding Halfpixel normal offset for Gran Turismo 4. |
v1.7.2690 |
RedDevilus |
2022-05-01 01:39:39 |
Download |
GSHWHack: Comment CrashBandicoot Explains what the actual CRC does and why. |
v1.7.2689-2-gd01a59650 |
RedDevilus |
2022-05-01 00:42:23 |
No build |
GSCrc: Add missing Crash Bandicoot |
v1.7.2689-1-g5ae987d48 |
RedDevilus |
2022-05-01 00:37:23 |
No build |
GameDB: Crash Bandicoot - Wrath of Cortex Adds missing gamefixes that influenced random corruptions and the famous fog wall. |
v1.7.2689 |
Connor McLaughlin |
2022-05-02 08:07:36 |
Download |
Common: Remove ThreadCPUTimer as it's unused now |
v1.7.2688-3-g4bdf18014 |
Connor McLaughlin |
2022-05-02 08:05:24 |
No build |
PerformanceMetrics: Switch to ThreadHandle |
v1.7.2688-2-g6ebb8c2e9 |
Connor McLaughlin |
2022-05-02 08:01:44 |
No build |
Threading: Add ThreadHandle class |
v1.7.2688-1-g5eae7a632 |
Connor McLaughlin |
2022-05-02 07:15:47 |
No build |
Threading/Win32: Use QueryThreadCycleTime() for thread CPU time |
v1.7.2688 |
TheLastRar |
2022-05-01 16:12:44 |
Download |
DEV9: Fix Auto Adapter in Socket backend on Mac and FreeBSD |
v1.7.2687-1-gc06ac0067 |
TheLastRar |
2021-10-16 20:46:41 |
No build |
DEV9: Allow DHCP Server to find Gateway on Mac and FreeBSD |
v1.7.2687 |
refractionpcsx2 |
2022-05-02 05:41:57 |
Download |
GS: Limit scissor optimisation, fix repeat condition Only allow scissors to happen on single draws, multiple draws (likely using it as a texture map) will possibly falsely limit the range. |
v1.7.2686 |
refractionpcsx2 |
2022-05-02 01:22:43 |
Download |
GS: Fix up SW FMV switch behaviour |
v1.7.2685 |
Immersion95 |
2022-05-02 01:46:04 |
Download |
GameDB: Add SoftwareRendererFMVHack for KOF Orochi/Nests. (#5987) The FMV has black frames when upscaled. |
v1.7.2684 |
refractionpcsx2 |
2022-05-01 13:44:34 |
Download |
GS: Account for frame offset in output circuit |
v1.7.2683 |
arcum42@gmail.com |
2022-04-24 23:18:29 |
No build |
Remove iMisc.cpp, and move the code to System.cpp/h. |
v1.7.2682 |
Connor McLaughlin |
2022-04-25 14:31:30 |
No build |
GS/HW: Implement moves in texture cache |
v1.7.2681 |
Connor McLaughlin |
2022-05-01 06:48:13 |
No build |
VMManager: Don't load WS patches zip multiple times |
v1.7.2680 |
Connor McLaughlin |
2022-05-01 07:49:16 |
Download |
Counters: Fix software renderer FMV fix with auto renderer |
v1.7.2679 |
Connor McLaughlin |
2022-05-01 12:02:55 |
No build |
microVU: Remove unused VSync() callback |
v1.7.2678-1-gc0ac71611 |
Connor McLaughlin |
2022-05-01 11:59:42 |
No build |
GS: Remove GSState.cpp Seems like old/unused code, and we have a replacement GSDump replayer now anyway. |
v1.7.2678 |
Mrlinkwii |
2022-04-30 22:42:35 |
Download |
Gamedb:add 'XGKickHack' to 'WRC II Extreme' |
v1.7.2677 |
lightningterror |
2022-04-26 19:09:56 |
Download |
GS-hw: Cleanup Half pixel offset Normal. Now that custom res is removed, we don't need to split modx and mody. Also purely rely on the tc to handle the HPO hack. |
v1.7.2676 |
Ziemas |
2022-04-29 10:39:18 |
Download |
IopCounters: missing include |
v1.7.2675 |
arcum42 |
2022-04-28 22:35:15 |
Download |
build: Remove i386_flag, as it is no longer used. (#5897) * build: Remove i386_flag, as it is no longer used. build: Put back in ncpu. * build: Move ncpu to set_make. |
v1.7.2674 |
Mrlinkwii |
2022-04-28 17:45:03 |
Download |
GameDB: Japanese entries Batch 3 |
v1.7.2673 |
refractionpcsx2 |
2022-04-28 11:30:46 |
Download |
GS: limit merge circuit memory read height |
v1.7.2672 |
RedDevilus |
2022-04-26 02:03:27 |
Download |
Qt: Append warning for Manual Hardware Renderer Fixes Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB. But in tooltip version. |
v1.7.2671-1-g28d25fdf3 |
RedDevilus |
2022-04-24 03:42:55 |
No build |
WX: Append warning for Manual HW Hacks WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful. |
v1.7.2671 |
Connor McLaughlin |
2022-04-25 07:37:54 |
Download |
InputManager: Switch InputEventHandler to std::variant |
v1.7.2670-1-ga524410b0 |
Connor McLaughlin |
2022-04-25 07:25:09 |
No build |
Qt: Fix firing multiple bindings with chords |
v1.7.2670 |
TellowKrinkle |
2022-04-27 07:47:56 |
Download |
GS: Fix ReadTexture on unaligned reads No longer reads out of bounds |
v1.7.2669 |
Connor McLaughlin |
2022-04-24 18:54:27 |
Download |
Patch: Merge patch and patchHelper |
v1.7.2668-1-g4c8cba53e |
Connor McLaughlin |
2022-04-24 18:53:52 |
No build |
Patch: Fix incorrect format string on patch error |
v1.7.2668 |
Mrlinkwii |
2022-04-26 16:37:19 |
No build |
GameDB: Japanese entries Batch 2 |
v1.7.2667 |
Connor McLaughlin |
2022-04-26 11:55:46 |
Download |
GS: Merge GSRendererNew and GSRendererHW |
v1.7.2666 |
TellowKrinkle |
2022-04-25 06:09:34 |
Download |
MTGS: Prevent the emulator from crashing if GS fails to init |
v1.7.2665-7-g1ad6532f1 |
TellowKrinkle |
2022-04-25 06:08:39 |
No build |
GS:MTL: Report error if no Metal devices are available |
v1.7.2665-6-gf136a1a97 |
TellowKrinkle |
2022-04-17 10:15:53 |
No build |
WX: Make GSDumpViewer override picker properly show only enabled options |
v1.7.2665-5-ga959ec757 |
TellowKrinkle |
2022-04-17 09:47:49 |
No build |
CI:macOS: Disable OpenGL It won't work |
v1.7.2665-4-ge1a6304e3 |
TellowKrinkle |
2022-04-11 10:14:48 |
No build |
CMake: Set version based on git tag |
v1.7.2665-3-gbe05c9502 |
TellowKrinkle |
2022-04-11 09:20:08 |
No build |
CI:macOS: Add MoltenVK to build |
v1.7.2665-2-g3983e542b |
TellowKrinkle |
2022-04-11 09:18:20 |
No build |
CI: Enable macOS artifacts |
v1.7.2665-1-g3d76652b5 |
TellowKrinkle |
2022-04-10 23:05:37 |
No build |
macOS: Build dependencies manually |
v1.7.2665 |
lightningterror |
2022-04-26 17:28:57 |
Download |
GameDB: Add preload frame data for Ninja Assault. Fixes intro captions not displaying. |
v1.7.2664 |
refractionpcsx2 |
2022-04-26 16:34:36 |
Download |
GS: Ignore fractional parts when reducing tex ranges |
v1.7.2663 |
Connor McLaughlin |
2022-04-23 06:08:26 |
Download |
GS: Make renderer a global |
v1.7.2662 |
Connor McLaughlin |
2022-04-23 07:27:09 |
Download |
GS/HW: Don't clear temporary copies for HDR/DS Invalidating is enough here. |
v1.7.2661-3-gcf1d67d92 |
Connor McLaughlin |
2022-04-21 15:50:21 |
No build |
GS: Adjust texture coverage based on scissor A good test case here is Resident Evil 4, the shuffles draw over the entire framebuffer, but get scissored to each strip. |
v1.7.2661-2-g8181cc852 |
Connor McLaughlin |
2022-04-21 15:49:55 |
No build |
GS: Only copy texture coverage area for current FRAME/Z sources |
v1.7.2661-1-gb344ee094 |
Connor McLaughlin |
2022-04-21 15:43:00 |
No build |
GS: Make CopyRect() take a destination offset |
v1.7.2661 |
TellowKrinkle |
2022-02-19 08:16:48 |
Download |
PAD: Fix race on shutdown |
v1.7.2660 |
NightFyre |
2022-04-26 01:43:23 |
Download |
GameDB: SOCOM Combined Assault NTSC Patch (#5964) |
v1.7.2659 |
refractionpcsx2 |
2022-04-25 16:34:29 |
Download |
GS: Correct display offsets for Interlaced (FFMD) Framebuffers |
v1.7.2658 |
RedDevilus |
2022-04-25 18:45:59 |
Download |
Qt: Fix VuClamp values This was an oversight, probably from copying the EEClamp value variables. |
v1.7.2657-1-g8ca3f9a9c |
RedDevilus |
2022-04-25 18:05:10 |
No build |
GameDB: SOCOM 3 + Combined Assault Fixes SPS and invisible/flickering characters. |
v1.7.2657 |
Mrlinkwii |
2022-04-25 23:36:24 |
Download |
GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed' |
v1.7.2656 |
PCSX2 Bot |
2022-04-25 18:01:48 |
Download |
PAD: Update to latest controller database. |
v1.7.2655 |
Connor McLaughlin |
2022-04-24 12:09:55 |
Download |
MTGS: Combine init/read FIFO and remove several MTGS waits |
v1.7.2654 |
BuildTools |
2022-04-24 14:37:34 |
Download |
UI: Rename Ultra Blending to Maximum Blending Rename Ultra Blending to Maximum Blending |
v1.7.2653 |
Connor McLaughlin |
2022-04-24 13:31:55 |
Download |
GS/DX11: Fix possible use-after-free on cached RT/DS |
v1.7.2652 |
TellowKrinkle |
2022-04-13 09:04:02 |
Download |
GS: fbfetch full_barrier and one_barrier are identical |
v1.7.2651-1-gd3faa0547 |
TellowKrinkle |
2022-04-13 08:23:59 |
No build |
GS:MTL: Avoid uchar in shaders Intel compiler's uchar codegen is buggy |
v1.7.2651 |
Connor McLaughlin |
2022-04-23 14:59:55 |
Download |
Qt: Implement proper data directory selection |
v1.7.2650 |
refractionpcsx2 |
2022-04-18 01:35:59 |
Download |
GS: Correct SetScaling when ignoring offsets (FB size) |
v1.7.2649-1-gd1470a993 |
refractionpcsx2 |
2022-04-18 00:27:51 |
No build |
GS: Clean up some code and correct heights when offset by 1 |
v1.7.2649 |
arcum42@gmail.com |
2022-04-23 07:24:06 |
No build |
build: Include CrashHandler.cpp in cmake. Fixes #5938. |
v1.7.2648 |
qurious-pixel |
2022-04-23 03:05:54 |
Download |
BUILD: exclude libgmodule-2.0 |
v1.7.2647 |
Connor McLaughlin |
2022-04-22 13:32:33 |
Download |
ElfObject: Ignore section headers when offset is invalid This happens in V-Rally 3: (ELF) Section header offset 14853196 is larger than file size 5898828 |
v1.7.2646 |
Connor McLaughlin |
2022-04-22 12:33:23 |
Download |
GS/SW: Get rid of extra pointers to perfmon |
v1.7.2645-1-g14398da51 |
Connor McLaughlin |
2022-04-22 12:30:57 |
No build |
GS/SW: Fix use-after-free on worker thread shutdown |
v1.7.2645 |
Sam H |
2022-04-18 07:22:34 |
Download |
build: use system wayland libs if available (appimage) |
v1.7.2644 |
Connor McLaughlin |
2022-04-18 16:58:34 |
Download |
Qt: Install crash handler on startup |
v1.7.2643-1-gabde47fa1 |
Connor McLaughlin |
2022-04-18 16:58:13 |
No build |
Common: Add CrashHandler |
v1.7.2643 |
seta-san |
2022-04-20 22:01:22 |
Download |
ReadMe.md: Clarify only Windows 8.0 dropped. |
v1.7.2642 |
RedDevilus |
2022-04-19 23:46:56 |
Download |
GameDB: Mosquito + RE Dead Aim + Ice Age Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim. Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling. |
v1.7.2641 |
Connor McLaughlin |
2022-04-18 15:33:19 |
Download |
VMManager: Fix disc path when specifying source type |
v1.7.2640 |
lightningterror |
2022-04-18 22:33:39 |
Download |
vcxproj.filters: Adjust d3d shader and source file group naming to accommodate d3d12 addition. |
v1.7.2639 |
lightningterror |
2022-04-18 22:21:22 |
Download |
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. |
v1.7.2638 |
lightningterror |
2022-04-18 22:38:44 |
Download |
readme: Remove broken screenshots. Ideally we should put new ones. |
v1.7.2637 |
lightningterror |
2022-04-18 22:01:25 |
Download |
GS-wx: Gray out texture barriers and geometry shader options on d3d. |
v1.7.2636 |
lightningterror |
2022-04-18 13:45:12 |
Download |
pine: Fix Wswitch-bool warning. |
v1.7.2635-1-g8d4df7f74 |
lightningterror |
2022-04-18 13:44:47 |
No build |
spu2: Fix Wunused-private-field warning. |
v1.7.2635 |
PCSX2 Bot |
2022-04-18 18:01:59 |
Download |
PAD: Update to latest controller database. |
v1.7.2634 |
lightningterror |
2022-04-18 12:34:11 |
Download |
GS-d3d11: Purge the NVIDIA hack. The driver issue got resolved by nvidia. |
v1.7.2633 |
Timothy O'Barr |
2022-04-18 13:15:23 |
Download |
CDVD: Rename cdrom files to Ps1CD for clarity of function (#5907) |
v1.7.2632 |
Mrlinkwii |
2022-04-18 12:35:52 |
No build |
GameDB:add 'EETimingHack' to'Harry Potter and the Chamber of Secrets' |
v1.7.2631 |
Connor McLaughlin |
2022-04-18 05:08:51 |
Download |
GS/DX11: Fix MMOD=1 merge background color |
v1.7.2630 |
Sam H |
2022-04-17 16:16:30 |
Download |
GS: fix display width calculation for frame when offsets off |
v1.7.2629 |
TellowKrinkle |
2022-03-17 03:36:44 |
Download |
GS: Per-selector C draw scanline |
v1.7.2628-3-g3b8eb6731 |
TellowKrinkle |
2021-03-27 07:06:04 |
No build |
Add more values to GSScanlineSelector ToString |
v1.7.2628-2-g89bc4707a |
TellowKrinkle |
2021-03-27 04:50:54 |
No build |
Add to_string to GSScanlineSelector |
v1.7.2628-1-ge5a8b0198 |
TellowKrinkle |
2022-03-16 23:19:34 |
No build |
GS: Always compile C rasterizer |
v1.7.2628 |
Connor McLaughlin |
2022-04-15 10:45:41 |
Download |
Qt: Fix fullscreening in Wayland |
v1.7.2627 |
Connor McLaughlin |
2022-04-17 12:27:35 |
Download |
CdRom: Fix clear error bit in StartReading() |
v1.7.2626-1-gb10249af7 |
Connor McLaughlin |
2022-04-17 12:25:41 |
No build |
CdRom: Remove Speed field/add accessor instead This way it doesn't break save states. |
v1.7.2626 |
Ty Lamontagne |
2022-04-17 03:34:12 |
Download |
Dmac: LegacyDmac.cpp -> Dmac.cpp |
v1.7.2625 |
SeraphisCain |
2022-04-16 19:15:40 |
Download |
GameDB: Transformers Tatakai, T3: The Redemption, Urban Reign GameDB fixes for a few games. |
v1.7.2624 |
Connor McLaughlin |
2022-04-16 04:43:59 |
Download |
Common/Timer: Fix closing invalid handle on Win32 Only is an issue if you have a debugger attached and the exception enabled. |
v1.7.2623 |
TellowKrinkle |
2022-04-16 07:28:37 |
No build |
Common: Avoid libstdc++ assert |
v1.7.2622 |
Mrlinkwii |
2022-04-16 13:13:49 |
Download |
GameDB: upscaling fixes and documentation updates |
v1.7.2621 |
Connor McLaughlin |
2022-03-28 13:49:39 |
Download |
GS: Add stat for barriers |
v1.7.2620-2-gde724d957 |
Connor McLaughlin |
2022-03-28 13:32:43 |
No build |
GS/HW: Skip unnecessary barriers (usually two pass alpha) |
v1.7.2620-1-ge8293b2e0 |
Connor McLaughlin |
2022-03-28 13:25:34 |
No build |
GS/Vulkan: PrimID DATE doesn't need feedback loop |
v1.7.2620 |
refractionpcsx2 |
2022-04-15 20:33:20 |
Download |
GS: Get display width for frame when offsets off |
v1.7.2619 |
Connor McLaughlin |
2022-04-16 04:54:28 |
Download |
Frontend/OpenGLHostDisplay: Remove unused variables clang likes to whinge about this one. |
v1.7.2618 |
Connor McLaughlin |
2022-04-16 04:43:29 |
Download |
GS/DX12: Fix DATE not being set in shader macros |
v1.7.2617 |
refractionpcsx2 |
2022-04-16 03:26:21 |
Download |
microVU: Clean up warnings |
v1.7.2616-5-gae83f729d |
refractionpcsx2 |
2022-04-16 03:26:09 |
No build |
USB: Clean up warnings |
v1.7.2616-4-gc53f4d0d6 |
refractionpcsx2 |
2022-04-16 03:25:59 |
No build |
SPU2: Clean up warnings |
v1.7.2616-3-gcbb313474 |
refractionpcsx2 |
2022-04-16 03:25:42 |
No build |
App/BIOS: Clean up warnings |
v1.7.2616-2-g9b97c157f |
refractionpcsx2 |
2022-04-16 03:25:12 |
No build |
Recording: Clean up warnings |
v1.7.2616-1-g11cf244e9 |
refractionpcsx2 |
2022-04-16 03:24:53 |
No build |
GS: Clean up warnings |
v1.7.2616 |
kenshen112 |
2022-04-12 02:00:33 |
Download |
CDVD.cpp: Remove Elf parser from ps1 mode. |
v1.7.2615-1-g02dfc5d20 |
kenshen112 |
2022-03-07 19:12:01 |
No build |
cdrom: Update status flags and implementations for PSX CD-Rom. Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open. Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description. Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay |
v1.7.2615 |
SeraphisCain |
2022-04-16 03:50:36 |
Download |
GameDB: Several game fixes and a gamelist entry correction (#5872) |
v1.7.2614 |
refractionpcsx2 |
2022-04-16 00:13:27 |
Download |
BIOS/GUI: Mark Qt only variables as maybe unused |
v1.7.2613-2-g66101f862 |
refractionpcsx2 |
2022-04-16 00:13:04 |
No build |
SPU2: Clean up warnings |
v1.7.2613-1-g2f70b153f |
refractionpcsx2 |
2022-04-15 23:45:40 |
No build |
GS: Clean up warnings, fix a small error. |
v1.7.2613 |
refractionpcsx2 |
2022-04-15 20:17:36 |
Download |
GS: Fix undefined behaviour on interlacing |
v1.7.2612 |
RedDevilus |
2022-04-15 22:34:19 |
Download |
OSD: Minor clean up Fixes variable for interlacemode |
v1.7.2611-1-g0eae59ee6 |
RedDevilus |
2022-04-15 22:34:01 |
No build |
GameDB: Black GameDB Black roundsprite to half for lighting. |
v1.7.2611 |
RedDevilus |
2022-04-15 19:37:49 |
Download |
PCSX2: Fix Interlacing Ini Oversight in having the correct config for the ini. Replaced CycleMipmap mode with the CycleInterlace one for correct OSD message. |
v1.7.2610 |
Connor McLaughlin |
2022-04-15 15:07:20 |
No build |
Wx: Fix widescreen patch loading |
v1.7.2609 |
Connor McLaughlin |
2022-04-15 15:07:54 |
No build |
Common/Semaphore: Fix WaitWithYield() returning immediately This caused the WaitGS() issued from the main thread when applying renderer settings (while the core thread was paused) to return immediately, and a massive race resuming. |
v1.7.2608 |
RedDevilus |
2022-04-15 15:16:19 |
No build |
GameDB: Japanese entries Adds a bunch of gamefixes and upscaling fixes to games as well as just entries. Fixes: - 0 Story - Amagami - Bleach Blade Battlers 2nd - Chobits - D.C. Da Capo The Origin - Pandora - Kimi no Namae o Boku wa Shiru - Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers - Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime! - Kino no Tabi - The Beautiful World - Kyuuketsu-hime Yui - Sen'yashou - Shikigami no Shiro - Nanayozuki Gensoukyoku - Secret of Evangelion |
v1.7.2607 |
Connor McLaughlin |
2022-04-14 12:28:41 |
No build |
Vulkan/Context: Use static loading for vk_mem_alloc In doing so, we simplify things a bit, as we can assume Vulkan 1.1 support. It needed it before anyway, and would crash on Vulkan 1.0 drivers. |
v1.7.2606-2-g9180adb85 |
Connor McLaughlin |
2022-04-06 14:26:57 |
No build |
VulkanHostDisplay: Handle surface loss better Just try again next frame. |
v1.7.2606-1-g1b080f177 |
Connor McLaughlin |
2022-04-10 05:48:04 |
No build |
Vulkan/Loader: Make vkDestroyInstance() a module import |
v1.7.2606 |
Connor McLaughlin |
2022-04-15 08:23:22 |
No build |
GS/HW: Clear blend bits for color dest blend |
v1.7.2605 |
Connor McLaughlin |
2022-03-19 13:19:16 |
Download |
GS: Add Direct3D 12 renderer |
v1.7.2604-8-g3c18cdcb1 |
Connor McLaughlin |
2022-03-19 13:18:42 |
No build |
Frontend: Add D3D12HostDisplay |
v1.7.2604-7-ge767fb8d3 |
Connor McLaughlin |
2022-03-19 13:17:18 |
No build |
Common: Add D3D12 wrapper/helper classes |
v1.7.2604-6-g325542283 |
Connor McLaughlin |
2022-03-19 13:16:27 |
No build |
Common/StringUtil: Optimize equal stride copy case |
v1.7.2604-5-g67fa06b93 |
Connor McLaughlin |
2022-03-19 13:16:00 |
No build |
3rdparty/imgui: Enable DX12 backend |
v1.7.2604-4-g398e468c9 |
Connor McLaughlin |
2022-03-19 13:15:33 |
No build |
3rdparty: Add D3D12MemoryAllocator |
v1.7.2604-3-gf7ee35e57 |
Connor McLaughlin |
2022-04-15 05:57:59 |
No build |
Wx: Reset/restore API state after window resize |
v1.7.2604-2-g800b458d3 |
Connor McLaughlin |
2022-04-15 05:57:42 |
No build |
Wx: Fix incorrect OSD scale after resize on Windows |
v1.7.2604-1-g3f31a4d25 |
Connor McLaughlin |
2022-04-09 14:05:13 |
No build |
GS: Fix edge case of broken alpha with no-DSB+ATST |
v1.7.2604 |
Connor McLaughlin |
2022-04-15 12:12:17 |
Download |
GL/ContextEGL: Fix broken surface creation Regression from #5676. |
v1.7.2603 |
refractionpcsx2 |
2022-04-13 16:36:44 |
Download |
GS: Maintain framebuffer size when not using offsets This reduces blurriness |
v1.7.2602-8-gf28e42c4f |
refractionpcsx2 |
2022-04-13 15:02:25 |
No build |
GS: Set correct framebuffer size for output |
v1.7.2602-7-g7cdc849ff |
refractionpcsx2 |
2022-04-12 21:21:41 |
No build |
GS: Clean up new DISPLAY Merging code. |
v1.7.2602-6-geed04b3ff |
refractionpcsx2 |
2022-04-12 09:10:20 |
No build |
GS: Redesign some of the offset code for FFMD Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times. |
v1.7.2602-5-ge2044eba6 |
refractionpcsx2 |
2022-04-11 15:00:18 |
No build |
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate |
v1.7.2602-4-g06e6d12e2 |
refractionpcsx2 |
2022-04-11 14:35:12 |
No build |
GS: Added automatic 3:2 aspect for 480p mode |
v1.7.2602-3-g48fd68ca8 |
refractionpcsx2 |
2022-04-10 16:30:55 |
No build |
GS: Implement PCRTC Offsets This is off by default because people will complain about black borders, but I've tried to keep it to a minimum. Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work. |
v1.7.2602-2-g7ad59a7af |
refractionpcsx2 |
2022-04-03 13:59:58 |
No build |
GS: Remove NTSC Saturation option (No longer required) |
v1.7.2602-1-gbae2c9c1d |
refractionpcsx2 |
2022-04-03 13:51:45 |
No build |
GS: Saturate DISPLAY heights and limit max height |
v1.7.2602 |
Connor McLaughlin |
2022-04-13 13:04:01 |
No build |
CI/Windows: Switch to Qt 6.3.0 |
v1.7.2601-5-gf86b3a32c |
Connor McLaughlin |
2022-04-13 12:28:40 |
No build |
Qt: Switch to QtEntryPoint.lib instead of explicit main() |
v1.7.2601-4-g59d6113ee |
Connor McLaughlin |
2022-04-13 12:23:21 |
No build |
VSProps: Fix Qt TLS plugins not getting copied |
v1.7.2601-3-gf270f3486 |
Connor McLaughlin |
2022-04-13 12:12:05 |
No build |
Qt: Move to Qt 6.3.0 |
v1.7.2601-2-gb2514d49d |
Connor McLaughlin |
2022-04-13 12:11:36 |
No build |
3rdparty/wx: Fix compilation in MSVC conformance mode |
v1.7.2601-1-g2951068e0 |
Tyler Wilding |
2022-03-23 05:33:20 |
No build |
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug |
v1.7.2601 |
Ty Lamontagne |
2022-03-29 05:49:47 |
No build |
BiosTools: Allow BIOS region patching |
v1.7.2600 |
TellowKrinkle |
2022-03-31 05:08:17 |
No build |
PAD: Process keycodes the same way on Linux and macOS |
v1.7.2599 |
BuildTools |
2022-04-13 19:06:09 |
No build |
Documentation: Update recommended OpenGL version |
v1.7.2598 |
tcoyvwac |
2022-03-16 12:11:15 |
No build |
Common: Prefer standard algorithms GL/ContextEGL.cpp: Prefer std::find_if over ranged-for. |
v1.7.2597-2-g6cbdc8c8b |
tcoyvwac |
2022-03-16 11:32:01 |
No build |
Common: Prefer pre-built array-form to assign values. GL/ContextEGL.cpp: Replace raw-index manipulation / arithmetic as logic. Now a variable-length array. |
v1.7.2597-1-g6e6a70b8e |
tcoyvwac |
2022-03-16 11:14:52 |
No build |
Common: Prefer returning std::array by lambda expression GL/ContextEGL.cpp: Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability. |
v1.7.2597 |
TellowKrinkle |
2022-03-28 05:47:55 |
No build |
Core: Switch MTGS and SysThreadBase to WorkSema |
v1.7.2596-4-gb28779b0f |
TellowKrinkle |
2022-03-27 06:56:00 |
No build |
Common: Add dead thread support to WorkSema MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS... |
v1.7.2596-3-g63fd349e3 |
TellowKrinkle |
2022-03-25 23:52:06 |
No build |
GS: Switch GSJobQueue to WorkSema |
v1.7.2596-2-g481c92c1c |
TellowKrinkle |
2022-03-25 23:15:12 |
No build |
MTVU: Use WorkSema |
v1.7.2596-1-gd73373095 |
TellowKrinkle |
2022-03-25 11:12:52 |
No build |
Common: Add WorkSema |
v1.7.2596 |
SeraphisCain |
2022-04-15 09:24:14 |
No build |
GameDB: Fixes for Wrestle Kingdom 1 + 2 (#5863) |
v1.7.2595 |
TellowKrinkle |
2022-04-13 00:10:08 |
No build |
3rdparty: Update fmt to 8.1.1 |
v1.7.2594 |
Mrlinkwii |
2022-04-13 15:49:22 |
No build |
GameDB: add missing serials |
v1.7.2593 |
Silent |
2022-04-13 21:32:56 |
No build |
XInputSource: Add support for SCP API extension Allows to query pressure sensitive DualShock 3 buttons via XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped in the emulator directory. |
v1.7.2592-1-g5e913b0e9 |
Silent |
2022-04-12 23:40:38 |
No build |
XInputSource: Fix triggers input range |
v1.7.2592 |
Connor McLaughlin |
2022-04-12 14:16:05 |
Download |
System: Purge WinCompressNTFS.cpp This is the most overengineered, stupid rubbish I've ever seen. |
v1.7.2591-13-g850deed6c |
Connor McLaughlin |
2022-04-12 13:54:30 |
No build |
HwRegs: Swap wxString desc() for std::string |
v1.7.2591-12-g63424b765 |
Connor McLaughlin |
2022-04-12 13:26:39 |
No build |
CDVD: Purge wxString |
v1.7.2591-11-ga635e84d8 |
Connor McLaughlin |
2022-04-12 13:06:46 |
No build |
FileSystem: Add path splitting helpers |
v1.7.2591-10-g6991f819f |
Connor McLaughlin |
2022-04-12 10:41:22 |
No build |
SaveState: Switch to zstd compression zstd can be 10x+ fast compressing, 2x+ decompressing at default levels, and provides slightly better ratios. There's a hidden option in the config, SavestateZstdCompression, which you can set to false if you want to use deflate. |
v1.7.2591-9-ga22c634cd |
Connor McLaughlin |
2022-04-12 10:07:19 |
No build |
3rdparty: Add zstd |
v1.7.2591-8-g80aaa962e |
Connor McLaughlin |
2022-04-12 11:06:11 |
No build |
Common: Move IniInterface to WX GUI Qt doesn't use it. |
v1.7.2591-7-g876ea3db5 |
Connor McLaughlin |
2022-04-11 16:21:03 |
No build |
Common: Purge pxStreams and some other wx string routines |
v1.7.2591-6-g1bfc0f313 |
Connor McLaughlin |
2022-04-11 16:13:49 |
No build |
CDVD: Remove wxStr from SYSTEM.CNF parsing |
v1.7.2591-5-g5fa942732 |
Connor McLaughlin |
2022-04-12 10:59:59 |
No build |
Patch: Store gamedb patches as single string |
v1.7.2591-4-g29cea5847 |
Connor McLaughlin |
2022-04-11 15:52:48 |
No build |
Patch: Remove all wx usage |
v1.7.2591-3-g4779bc830 |
Connor McLaughlin |
2022-04-11 15:52:05 |
No build |
StringUtil: Add more whitespace cleaners and ParseAssignmentString |
v1.7.2591-2-gdd8a64598 |
Connor McLaughlin |
2022-04-11 14:15:44 |
No build |
SaveState: Use libzip instead of wx |
v1.7.2591-1-g9aa2c52b2 |
Connor McLaughlin |
2022-04-11 14:15:01 |
No build |
3rdparty: Add libzip |
v1.7.2591 |
Connor McLaughlin |
2022-04-03 07:32:08 |
Download |
Qt: Fix compiling without Vulkan renderer |
v1.7.2590-1-gd387a1f4d |
Connor McLaughlin |
2022-04-03 06:49:49 |
No build |
GS: Support compiling without OpenGL renderer |
v1.7.2590 |
arcum42 |
2022-04-15 07:04:26 |
Download |
Remove wx code from build.sh and a bit of cleanup. (#5817) * build: Fix up the menu printed by build.sh. * build: Removed wx code from build.sh. |
v1.7.2589 |
lightningterror |
2022-04-14 01:19:25 |
Download |
GS: Remove unused default configs. |
v1.7.2588 |
lightningterror |
2022-04-14 00:47:08 |
Download |
GS: Fix some log warnings. |
v1.7.2587 |
kenshen112 |
2022-04-10 20:45:04 |
Download |
Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep |
v1.7.2586 |
refractionpcsx2 |
2022-04-11 12:33:18 |
Download |
Emitter: Fix s8 problem with displacements |
v1.7.2585 |
PCSX2 Bot |
2022-04-11 18:02:16 |
Download |
PAD: Update to latest controller database. |
v1.7.2584 |
dependabot[bot] |
2022-04-11 06:02:20 |
Download |
Bump actions/upload-artifact from 2 to 3 Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 2 to 3. - [Release notes](https://github.com/actions/upload-artifact/releases) - [Commits](https://github.com/actions/upload-artifact/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/upload-artifact dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2583 |
TellowKrinkle |
2022-04-11 04:12:45 |
Download |
wx: Fix compile on wx 3.1.6 |
v1.7.2582-1-gf8c7237bb |
TellowKrinkle |
2022-04-11 04:10:44 |
No build |
i18n: Formatting |
v1.7.2582 |
Ty Lamontagne |
2022-04-10 07:07:18 |
Download |
GSState: Remove transfer direction warning |
v1.7.2581 |
refractionpcsx2 |
2022-04-08 12:46:09 |
Download |
GS: Flush PRIM on write if pending PRIM draw had TME |
v1.7.2580 |
RedDevilus |
2022-04-08 08:08:01 |
Download |
Qt: Fix interlacing I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again. |
v1.7.2579-1-gec787d090 |
RedDevilus |
2022-04-08 04:00:08 |
No build |
Qt: Add Gzipped WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize. |
v1.7.2579 |
Connor McLaughlin |
2022-04-07 14:41:07 |
Download |
LnxMisc: Use clock_gettime() instead of gettimeofday() |
v1.7.2578 |
RedDevilus |
2022-04-06 20:41:15 |
Download |
GameDB: Fix name + add comment Fixes Ar Tonelico II and adds comments for Legion - The Legend of Excalibur |
v1.7.2577 |
Mrlinkwii |
2022-04-06 21:30:01 |
Download |
Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003' |
v1.7.2576 |
RedDevilus |
2022-04-03 19:08:56 |
Download |
PCSX2: Interlacing to Deinterlacing There are some more strings but don't want to mess around with too much |
v1.7.2575 |
RedDevilus |
2022-04-06 18:35:11 |
Download |
GameDB: God Of War 1 / 2 The GameDB changes were reverted but then the CRC hacks were removed so this fixes it. |
v1.7.2574 |
Connor McLaughlin |
2022-04-05 13:53:49 |
Download |
R3000A/R5900: Refactor interpreter/recompiler exits Now, IOP breakpoints work nice and reliably in both interpreter and recompiler, exiting as soon as possible, without leaving the event state indeterminate. |
v1.7.2573-2-g25e15a16b |
Connor McLaughlin |
2022-04-04 14:06:44 |
No build |
VMManager: Add frame advance hotkey Now that exits are consistent, this is easy. |
v1.7.2573-1-g5ac941970 |
Connor McLaughlin |
2022-04-04 14:19:39 |
No build |
R5900: Make CPU exits consistent and safe Previously, we would either throw an exception (ints), or longjmp out of the recompiler when the execution state was checked. Unfortunately for our stability, this happened at the end of the frame, just before it was pushed to the GS, and in the middle of processing EE events (!). Doing so not only meant that we executed a bunch of event testing/exception code twice (once after we paused, again when we resumed), but it also could potentially leave things in an inconsistent state. So instead, let's do it safely with a flag, replacing the old iopBreakpoint flag, so there's no additional overhead on the hot path. |
v1.7.2573 |
Connor McLaughlin |
2022-04-06 12:49:00 |
Download |
Qt: Add QtHost::RunOnUIThread() |
v1.7.2572-1-g0efe03e72 |
Connor McLaughlin |
2022-04-06 12:42:23 |
No build |
Qt: Implement Host::RunOnCPUThread() |
v1.7.2572 |
seta-san |
2022-04-06 15:50:13 |
Download |
Gamedb: Add Bumpy Trot Trial serial |
v1.7.2571 |
Ty Lamontagne |
2022-04-06 01:23:15 |
Download |
gitignore: ignore bin/textures |
v1.7.2570 |
Mrlinkwii |
2022-04-05 20:40:14 |
Download |
Gamedb: Add Hachi-One Diver serial. (#5828) |
v1.7.2569 |
Connor McLaughlin |
2022-04-05 12:28:11 |
Download |
GSDump: Drop last packet of truncated dumps |
v1.7.2568 |
PCSX2 Bot |
2022-04-04 18:11:53 |
Download |
PAD: Update to latest controller database. |
v1.7.2567 |
TheLastRar |
2022-03-30 20:46:06 |
Download |
Core: Move Applying GameFixes into GameEntry Also add similar logging to GS Hardware fixes (on Qt) |
v1.7.2566-1-g44081671a |
TheLastRar |
2022-03-30 20:26:48 |
No build |
Config: Fix saving/loading EnableGameFixes in Core |
v1.7.2566 |
refractionpcsx2 |
2022-04-04 23:26:23 |
Download |
GameDB: Update Simple Series entries |
v1.7.2565 |
Odin Vex |
2022-04-05 11:26:32 |
Download |
Remove erroneous unmanaged cleanup of managed code `loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary. |
v1.7.2564 |
refractionpcsx2 |
2022-04-04 19:07:54 |
Download |
GS: Fix reversed reversed GS copies. |
v1.7.2563 |
Connor McLaughlin |
2022-03-26 05:06:40 |
Download |
GS: Force min/mag linear when trilinear is forced Trilinear implies that min/mag will be linear. Less confusing, makes sense, and the min/mag point + mip linear case is currently not handled properly with regard to the GS registers. |
v1.7.2562-2-gddbdfd47b |
Connor McLaughlin |
2022-03-26 05:00:26 |
No build |
GS: Make hardware renderer trilinear consistent Trilinear without bilinear was inconsistent previously. |
v1.7.2562-1-g1b83e17d6 |
Connor McLaughlin |
2022-03-25 13:51:45 |
No build |
GS: Add automatic trilinear filtering level |
v1.7.2562 |
AndreAuth |
2022-04-04 12:33:16 |
Download |
GameDB: Metal Gear Solid 3 PAL - Fix blurry characters (#5819) |
v1.7.2561 |
refractionpcsx2 |
2022-04-01 01:48:26 |
Download |
GS: Improve autoflush rect checks |
v1.7.2560 |
Connor McLaughlin |
2022-04-03 15:46:05 |
Download |
Qt: Add performance metrics to status bar |
v1.7.2559 |
Mrlinkwii |
2022-04-03 11:03:59 |
Download |
Gamedb: update changes to pdf |
v1.7.2558 |
refractionpcsx2 |
2022-04-03 08:42:03 |
Download |
CI/Docs: Update validation and document |
v1.7.2557-1-g93c78a27b |
refractionpcsx2 |
2022-04-03 08:34:59 |
No build |
GS: Add interlace override to gamedb, revert earlier change |
v1.7.2557 |
Connor McLaughlin |
2022-03-31 13:14:17 |
No build |
BiosTools: Bounds check strings in LoadBiosVersion() |
v1.7.2556 |
Connor McLaughlin |
2022-04-03 06:02:06 |
No build |
VMManager: Make EE rec toggles reliable Before, it'd swap out the Cpu while it was executing... |
v1.7.2555-2-ge6c8354ec |
Connor McLaughlin |
2022-04-02 14:16:44 |
No build |
EERec: Purge PCSX2_SEH define No longer needed since we don't have 32-bit. |
v1.7.2555-1-ga1e77002c |
Connor McLaughlin |
2022-04-03 05:11:27 |
No build |
iR5900: Exit on NeedsReset not IsReset This is an edge case which can be hit in Goemon, but also when changing settings in Qt, as they will be applied at guest vsync time, which is called within the JIT. Also, do the reset before entering JIT code, rather than when the first block is compiled. |
v1.7.2555 |
Connor McLaughlin |
2022-04-02 14:12:54 |
Download |
gitignore: Remove unused portaudio files |
v1.7.2554 |
lightningterror |
2022-04-01 13:53:54 |
Download |
GS-hw: Purge custom resolution entirely. Code debt, not used anymore, get rid of it. |
v1.7.2553 |
lightningterror |
2022-04-01 13:58:54 |
Download |
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale. |
v1.7.2552 |
refractionpcsx2 |
2022-03-25 22:45:22 |
Download |
GS: Only flush on PRIM if a new draw is requested |
v1.7.2551 |
refractionpcsx2 |
2022-03-24 19:28:18 |
No build |
GS: Improve interlace handling and odd frames |
v1.7.2550 |
Tyler Wilding |
2022-03-31 02:29:51 |
Download |
releases: simplify discord announcements, and link to the right page |
v1.7.2549 |
TellowKrinkle |
2021-11-19 07:25:51 |
Download |
GS: Add Metal renderer to settings |
v1.7.2548-6-g5ecaa9459 |
TellowKrinkle |
2021-11-16 12:17:30 |
No build |
GS: Add Metal renderer |
v1.7.2548-5-g24b227720 |
TellowKrinkle |
2022-03-21 03:40:56 |
No build |
GS: Give names to blend enums |
v1.7.2548-4-g8e60d2c72 |
TellowKrinkle |
2022-02-05 06:23:40 |
No build |
GS: Rename Int32 texture to PrimID Not always Int32 |
v1.7.2548-3-gcfe2f9e6b |
TellowKrinkle |
2022-01-28 05:46:22 |
No build |
Common: Add helpers for enum classes |
v1.7.2548-2-g0a11b5898 |
TellowKrinkle |
2021-08-28 23:02:48 |
No build |
CMake: Disable PCH for mm files |
v1.7.2548-1-gbe49de6fa |
TellowKrinkle |
2022-03-01 01:54:18 |
No build |
Config: Format Pcsx2Config |
v1.7.2548 |
RedDevilus |
2022-03-31 15:17:14 |
Download |
GameDB: Caspian Reduces ghosting but on normal vertex causes the rainbow corruption at the screen sides |
v1.7.2547 |
Tzerinas |
2022-03-31 14:18:57 |
No build |
GameDB: Fixes for Tomb Raider Games Added the FMV Hack for every game except Underworld and the missing mipmap Setting for the US version of Legend. |
v1.7.2546 |
Chromaryu |
2022-03-31 15:14:50 |
Download |
GameDB: Add Zwei AutoFix |
v1.7.2545 |
RedDevilus |
2022-03-31 02:03:59 |
Download |
GameDB: Silent Hill Origins Wildarms while making the alignment perfect in the 3D environment, messes with the maps. |
v1.7.2544 |
Angel Toloza |
2022-03-31 00:45:14 |
Download |
GameDB : Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2 (#5784) |
v1.7.2543 |
Tzerinas |
2022-03-30 18:51:55 |
Download |
GameDB: Corrected GSHW Fixes for Radiata Stories Adds Special (Texture) and Align Sprite to Radiata Stories. |
v1.7.2542 |
RedDevilus |
2022-03-30 03:07:57 |
Download |
GameDB: ':' to '-' + GS and other fixes Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future. GS HW Fixes and other fixes for: - Adventures of Cookie & Cream, The - Brothers in Arms - Earned in Blood / Road to Hill 30 - Black - Chaos Legion - God Hand - Knockout Kings 2001 - Kuon - Outrun 2006 / 2 SP - Project Eden - Psi-Ops - The Mindgate - Punisher, The - Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal - Silent Hills Origins / Shattered Memories / 3 / 4 - SoulCalibur II / III Also made sure that the comments and their spacing were consistent. |
v1.7.2541 |
Connor McLaughlin |
2022-03-26 20:23:31 |
Download |
Vulkan/ShaderCache: Don't delete cache when running 2 instances |
v1.7.2540-1-gcec089a27 |
Connor McLaughlin |
2022-03-26 20:23:24 |
No build |
D3D11/ShaderCache: Don't delete cache when running 2 instances |
v1.7.2540 |
PCSX2 Bot |
2022-03-28 18:01:52 |
Download |
PAD: Update to latest controller database. |
v1.7.2539 |
RedDevilus |
2022-03-27 07:48:12 |
Download |
Qt: Reduce max SPU - Change Speed Preset Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases. |
v1.7.2538 |
lightningterror |
2022-03-28 10:16:59 |
Download |
gamedb: Add alignSprite to GOW 2. Fixes water vertical lines. |
v1.7.2537 |
lightningterror |
2022-03-28 09:59:41 |
Download |
GS-hw: Purge GodOfWar 1 and 2 crc hacks. Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing. |
v1.7.2536 |
Connor McLaughlin |
2022-03-26 21:27:13 |
Download |
GS/OpenGL: Don't emit #extension after #define for FXAA This is technically not valid GLSL. |
v1.7.2535-6-gd32d8cc0e |
Connor McLaughlin |
2022-03-26 20:24:54 |
No build |
Shaders/FXAA: Fix warnings with Vulkan compiler |
v1.7.2535-5-g0cb965552 |
Connor McLaughlin |
2022-03-26 20:16:56 |
No build |
GS/Vulkan: Remove unused color attribute Would likely be getting optimized out anyway. |
v1.7.2535-4-g3067bef82 |
Connor McLaughlin |
2022-03-26 20:00:52 |
No build |
GS/Vulkan: Implement FXAA |
v1.7.2535-3-g486764be0 |
Connor McLaughlin |
2022-03-26 19:16:46 |
No build |
GS/Vulkan: Implement shadeboost |
v1.7.2535-2-g5e336138d |
Connor McLaughlin |
2022-03-26 19:16:25 |
No build |
Qt: Add shadeboost settings |
v1.7.2535-1-g4a5180bc0 |
Connor McLaughlin |
2022-03-26 19:15:56 |
No build |
GS: Put shadeboost params in uniforms Compiling variants for these is silly. |
v1.7.2535 |
dependabot[bot] |
2022-03-28 06:01:33 |
Download |
Bump peter-evans/create-pull-request from 3 to 4 Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 3 to 4. - [Release notes](https://github.com/peter-evans/create-pull-request/releases) - [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4) --- updated-dependencies: - dependency-name: peter-evans/create-pull-request dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2534 |
dependabot[bot] |
2022-03-28 06:01:36 |
No build |
Bump actions/cache from 2.1.7 to 3 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.7 to 3. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.7...v3) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2533 |
arcum42 |
2022-03-28 02:38:41 |
Download |
Build: Remove cross compiling from build.sh. (#5713) |
v1.7.2532 |
TheLastRar |
2021-02-27 20:37:48 |
Download |
DEV9: Add Socket api mode |
v1.7.2531-10-g140d44d82 |
TheLastRar |
2021-03-06 21:29:44 |
No build |
DEV9: Add code for reading ARP, TCP & ICMP packets |
v1.7.2531-9-gdb220001f |
TheLastRar |
2021-09-10 02:10:58 |
No build |
DEV9: Add cloning of packets |
v1.7.2531-8-g5ac9b5576 |
TheLastRar |
2021-05-14 14:04:56 |
No build |
DEV9: Add PayloadData classes |
v1.7.2531-7-gb23873e0e |
TheLastRar |
2021-10-25 20:39:02 |
No build |
DEV9: Add adapter reset function |
v1.7.2531-6-g284ec3569 |
TheLastRar |
2021-09-09 02:48:42 |
No build |
DEV9: Add GetHeaderLength() to IP_Packet |
v1.7.2531-5-gcb0e629dd |
TheLastRar |
2021-05-14 19:36:40 |
No build |
DEV9: Make internal servers protected |
v1.7.2531-4-g1aaadd622 |
TheLastRar |
2021-08-09 02:12:46 |
No build |
DEV9: Make DHCP_Server::GetGatewaysLinux() public Needed for auto adapter on linux, if only to check if an adapter has a gateway |
v1.7.2531-3-ge20a35734 |
TheLastRar |
2021-10-26 00:29:18 |
No build |
DEV9: Allow user DHCP settings to be overridden |
v1.7.2531-2-gfef2952d4 |
TheLastRar |
2021-09-10 00:49:35 |
No build |
DEV9: Fix typo in DHCP_Packet |
v1.7.2531-1-gf4b2e0dd7 |
TheLastRar |
2021-05-16 15:24:59 |
No build |
DEV9: Correct PayloadPtr::WriteBytes() |
v1.7.2531 |
Connor McLaughlin |
2022-03-27 04:58:05 |
Download |
GS/OpenGL: Fix fb target conflict without fbfetch |
v1.7.2530-1-g3a7f82eb6 |
Connor McLaughlin |
2022-03-26 16:34:17 |
No build |
GS/HW: Fix fbmask not inserting barriers Or, missing the fb copy for D3D/barriers off. Regression from fbfetch PR. |
v1.7.2530 |
Connor McLaughlin |
2022-03-26 11:22:59 |
Download |
Build: Don't install pcsx2 core static lib on Linux |
v1.7.2529-2-g2ab6ca06e |
Connor McLaughlin |
2022-03-26 09:48:23 |
No build |
Qt: Fix compile issues on Linux |
v1.7.2529-1-g9ac5041b4 |
Connor McLaughlin |
2022-03-26 09:22:38 |
No build |
Qt: Fix double entries in audio output modules |
v1.7.2529 |
Connor McLaughlin |
2022-03-26 08:53:53 |
Download |
Qt: Add missing null terminator in audio settings |
v1.7.2528 |
Mrlinkwii |
2022-03-23 11:01:11 |
Download |
GameDB : various game improvements |
v1.7.2527 |
RedDevilus |
2022-03-23 00:08:34 |
Download |
GameDB: GS HW Fix XI The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3. + other fixes, read the GameDB comments for more information. Relevant games: - Atelier Iris 3 - Grand Phantasm - Baldur's Gate - Dark Alliance 1 / 2 - Call of Duty 2 - Big Red One - Dark Cloud 1 / 2 - Mana Khemia 1 / 2 - Sims 2 - Castaway - Valkyrie 2 - Silmeria |
v1.7.2526 |
TheLastRar |
2022-03-13 18:58:39 |
Download |
DEV9: Add Qt UI |
v1.7.2525-3-ge1fb84d6a |
TheLastRar |
2022-03-22 22:54:42 |
No build |
DEV9: Separate HddCreate code from Wx Also disable auto generating an image on boot if one is not found |
v1.7.2525-2-g5db9a738c |
TheLastRar |
2022-03-07 21:40:40 |
No build |
Config: Integrate internal DNS host list on Qt |
v1.7.2525-1-g145e75624 |
TheLastRar |
2022-03-07 21:39:51 |
No build |
Config: Allow setting DNS1/2 internal instead of manual/auto |
v1.7.2525 |
Connor McLaughlin |
2022-03-25 13:16:21 |
Download |
Qt: Hook up automatic mapping |
v1.7.2524-4-gfdc3ca122 |
Connor McLaughlin |
2022-03-25 13:16:08 |
No build |
PAD: Add automatic mapping functions |
v1.7.2524-3-g51d47a145 |
Connor McLaughlin |
2022-03-25 13:15:53 |
No build |
InputManager: Add generic input mappings |
v1.7.2524-2-g950467191 |
Connor McLaughlin |
2022-03-22 14:21:04 |
No build |
PAD: Add macro buttons |
v1.7.2524-1-ge5248db84 |
Connor McLaughlin |
2022-03-22 14:20:52 |
No build |
StringUtil: Add SplitString() |
v1.7.2524 |
Connor McLaughlin |
2022-03-25 11:14:23 |
No build |
Qt: Add shutdown hotkey |
v1.7.2523-2-gd65950cda |
Connor McLaughlin |
2022-03-25 10:42:21 |
No build |
VMManager: Add BIOS check on startup Except when running GS dumps. |
v1.7.2523-1-g15c38a0a4 |
Connor McLaughlin |
2022-03-25 11:14:33 |
No build |
GSDumpReplayer: Add missing license header |
v1.7.2523 |
TheLastRar |
2022-03-24 01:58:29 |
Download |
Qt: GS Settings Fixes |
v1.7.2522 |
Connor McLaughlin |
2022-03-25 10:24:41 |
No build |
Qt: Add memory card settings |
v1.7.2521-3-g3dc6ae115 |
Connor McLaughlin |
2022-03-25 10:24:27 |
No build |
Qt: Implement (partial) audio settings |
v1.7.2521-2-gfa36b9b5c |
Connor McLaughlin |
2022-03-25 10:23:54 |
No build |
MemoryCardFile: Add formatted/mtime to query, rename/delete ops |
v1.7.2521-1-g47fff9304 |
Connor McLaughlin |
2022-03-25 10:22:57 |
No build |
FileSystem: Add DeleteDirectory() and recursive variant |
v1.7.2521 |
Mrlinkwii |
2022-03-22 12:01:59 |
Download |
GUI/Docs : update compatibility URLs |
v1.7.2520 |
RedDevilus |
2022-03-22 22:24:02 |
Download |
GameDB: Megaman + Nicktoons Megaman X - Command Mission flickering FMV fix and fix for the lighting in the game Nicktoons Unite! |
v1.7.2519 |
RedDevilus |
2022-03-22 21:54:52 |
Download |
GameDB: Remove outdated comments The gameDB still had some leftover comments that aren't true anymore. In the past before 1.7.2002 / https://github.com/PCSX2/pcsx2/pull/3936 you needed to use full boot to correctly pass your chosen BIOS language to be piped to the game. Basically fast boot defaulted to the first entry in the available language list. Full boot: If you want to see BIOS logo - Good Region check - Bad Fast boot: Immediately jump into the game - Good Skips region check - Good Now acts like full boot for languages - Good |
v1.7.2518 |
Connor McLaughlin |
2022-03-22 16:21:55 |
Download |
GSDumpReplayer: Fix ReadFIFO2 packet executing on wrong thread |
v1.7.2517 |
Mrlinkwii |
2022-03-22 15:40:22 |
Download |
Gamedb: add 'VUSyncHack' to Totally Spies! Totally Party |
v1.7.2516 |
Mrlinkwii |
2022-03-22 15:25:03 |
Download |
Gamedb: Fix 'SLES-54453' title |
v1.7.2515 |
Connor McLaughlin |
2022-03-22 13:05:24 |
Download |
Qt: Fix incorrect setting binding for display linear |
v1.7.2514-2-g180d9ae9c |
Connor McLaughlin |
2022-03-19 15:05:46 |
No build |
Qt: Correct EE/IOP console defaults |
v1.7.2514-1-g80cc2f0cb |
Connor McLaughlin |
2022-03-16 12:03:24 |
No build |
Qt: Log machine caps on startup |
v1.7.2514 |
Connor McLaughlin |
2022-03-21 01:20:56 |
Download |
GS: Fix some edge cases with fbfetch Second alpha pass with A masked, DATE enabled, etc. |
v1.7.2513 |
RedDevilus |
2022-03-21 18:29:08 |
No build |
GameDB: Fix Midnightclub 3 + Add Evangelion Jo Special texture to: Midnight club 3 Evangelion - Jo |
v1.7.2512 |
Tzerinas |
2022-03-21 20:46:21 |
Download |
GameDB: Fixes to TeamICO games. Adds the Software Renderer FMV hack to ICO and Half-Pixel Offset (Vertex) to both games. |
v1.7.2511 |
lightningterror |
2022-03-21 20:56:03 |
Download |
misc: A few more 32bit cleanups. |
v1.7.2510 |
lightningterror |
2022-03-21 20:28:33 |
Download |
readme: Update to reflect recent drop of 32bit. |
v1.7.2509 |
lightningterror |
2022-03-21 10:39:47 |
Download |
emitter test: Cleanup 32bit code. |
v1.7.2508-4-gf1ac712eb |
lightningterror |
2022-03-21 10:09:15 |
No build |
build: Remove _M_X86_64, __M_X86_64, _M_X86_32 defines. 32bit cleanup. |
v1.7.2508-3-g0d4394a74 |
lightningterror |
2022-03-21 09:43:31 |
No build |
core: Clean up 32bit code. |
v1.7.2508-2-g9dac59811 |
lightningterror |
2022-03-21 09:43:18 |
No build |
common: Clean up 32bit code. |
v1.7.2508-1-g6db573d25 |
lightningterror |
2022-03-21 09:42:15 |
No build |
emitter: Clean up 32bit code. |
v1.7.2508 |
Connor McLaughlin |
2022-03-21 06:02:22 |
Download |
GS/Vulkan: Fix crash is vertex/index buffer causes exec |
v1.7.2507 |
lightningterror |
2022-03-21 17:20:19 |
Download |
GS-hw: Purge Evangelion crc hack. It's broken, HPO special does the job. Someone should add it to the hw gamefixes. |
v1.7.2506 |
PCSX2 Bot |
2022-03-21 17:11:46 |
Download |
PAD: Update to latest controller database. |
v1.7.2505 |
RedDevilus |
2022-03-21 05:16:07 |
Download |
GameDB: GS HW Batch X Relevant: Bully Colosseum - Road to Freedom Dark Chronicle (Dark Cloud 2) Killzone God of War Gun Midnight Club 3 Mortal Kombat - Deadly Alliance Need for Speed Carbon / Most Wanted / Undercover Prince of Persia - Sand of Time / The Two Thrones / Warrior Within Resident Evil 4 (BioHazard 4) Thrillville / Off the Rails |
v1.7.2504 |
TellowKrinkle |
2022-03-21 03:03:20 |
Download |
GS: Fix inverted DSB check |
v1.7.2503-1-g273c1b192 |
TellowKrinkle |
2022-03-21 03:06:29 |
No build |
GS: Clean up leftover definitions Accidentally leftover during the blend op refactor |
v1.7.2503 |
Connor McLaughlin |
2022-03-20 09:25:25 |
Download |
GS: Add NO_COLOR flag to PS (depth-only) |
v1.7.2502-6-g4e6b86f8f |
Connor McLaughlin |
2022-02-19 07:06:03 |
No build |
GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available |
v1.7.2502-5-ga6b4ca69d |
Connor McLaughlin |
2022-01-21 11:09:47 |
No build |
GS/Vulkan: Support rendering without D32S8 |
v1.7.2502-4-g6b32e0009 |
Connor McLaughlin |
2022-03-20 08:28:18 |
No build |
GS: Make factors part of blend state Instead of using the blend map indices. |
v1.7.2502-3-g19d310475 |
Connor McLaughlin |
2021-12-31 08:29:26 |
No build |
GS: Draw alpha pass when dual source blend is missing |
v1.7.2502-2-ga8b9df395 |
Connor McLaughlin |
2022-03-07 15:36:05 |
No build |
GS: Utilize GL_EXT_framebuffer_fetch where available |
v1.7.2502-1-gbb75c78c1 |
Connor McLaughlin |
2022-01-05 12:13:27 |
No build |
GS: Add option to disable texture barriers/geometry shaders |
v1.7.2502 |
Mrlinkwii |
2022-03-20 22:34:21 |
Download |
Gamedb: add missing serials |
v1.7.2501 |
refractionpcsx2 |
2022-03-20 15:10:26 |
No build |
GS: Use pixel format mask for FBMSK checks |
v1.7.2500 |
Mrlinkwii |
2022-03-20 18:09:18 |
Download |
GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory |
v1.7.2499 |
Mrlinkwii |
2022-03-20 16:27:14 |
Download |
Gamedb: Remove VU rounding form 'Hitman - Contracts' |
v1.7.2498 |
arcum42@gmail.com |
2022-03-20 11:22:03 |
Download |
Core: Remove memcmp_mmx. |
v1.7.2497 |
Connor McLaughlin |
2022-03-20 12:44:45 |
No build |
Build: Remove 32bit configs from vsprops |
v1.7.2496 |
refractionpcsx2 |
2022-03-10 15:09:04 |
Download |
GS: Properly detect 16bit format on Texture Shuffle + Convert |
v1.7.2495 |
RedDevilus |
2022-03-20 04:43:19 |
Download |
GameDB: Even more GS HW Fixes Affects: Ape Escape 3 Armored Core Last Raven Berserk Forever Kingdom Front Mission 4 / 5 Need For Speed Underground 1 / 2 Kings Field 4 - The Ancient City Test Drive Unlimited Jak 2 / 3 / X |
v1.7.2494 |
RedDevilus |
2022-03-17 19:51:05 |
No build |
CI: Update labeler to expand WX |
v1.7.2493 |
TheLastRar |
2022-03-15 21:31:52 |
No build |
Qt: Fix bugs relating to per-game settings |
v1.7.2492 |
RafaelTrepaUnCarballo |
2022-03-19 17:30:26 |
No build |
fix comment format |
v1.7.2491-1-gfbb3ea142 |
RafaelTrepaUnCarballo |
2022-03-19 16:45:13 |
No build |
Add files via upload Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F |
v1.7.2491 |
Tyler Wilding |
2022-03-19 01:55:15 |
No build |
GameDB: remove duplicate YAML keys |
v1.7.2490-5-gf47129bd7 |
Tyler Wilding |
2022-03-19 01:54:05 |
No build |
deps: update `rapid-yaml` to `v0.4.1` |
v1.7.2490-4-gaa42acfe2 |
Tyler Wilding |
2022-02-18 05:10:15 |
No build |
common: fix method name and clarify some behaviour |
v1.7.2490-3-gddfe6ac5c |
Tyler Wilding |
2022-02-18 05:07:50 |
No build |
memcard: update ryml parsing for folder memory cards also make the file handling safer |
v1.7.2490-2-g624dff1b9 |
Tyler Wilding |
2022-02-18 05:07:01 |
No build |
gamedb: move away from deprecated `ryml::parse` func |
v1.7.2490-1-g8d498b564 |
Tyler Wilding |
2022-02-16 22:41:24 |
No build |
deps: update `rapid-yaml` to latest commit has a bug fix that we hit in folder memory cards |
v1.7.2490 |
Christian Kenny |
2022-03-19 21:00:27 |
No build |
Core: Remove unused code |
v1.7.2489 |
Connor McLaughlin |
2022-03-20 04:40:47 |
No build |
Misc: Fix incorrect printf of std::string_view |
v1.7.2488 |
Tzerinas |
2022-03-19 19:28:50 |
No build |
GameDB: Add fixes for Tak Games SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross. |
v1.7.2487 |
RedDevilus |
2022-03-19 01:08:30 |
No build |
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values. Also forgot to change the IDC for Disabling Partial Invalidation. |
v1.7.2486 |
refractionpcsx2 |
2022-03-19 23:21:05 |
Download |
Build: Remove 32bit from CMake. |
v1.7.2485-3-gf5afbfd4f |
refractionpcsx2 |
2022-03-19 23:16:44 |
No build |
GS: Remove 32bit code from SW renderer |
v1.7.2485-2-gccd86a242 |
refractionpcsx2 |
2022-03-19 22:38:20 |
No build |
EE/VU JIT: Remove 32bit code |
v1.7.2485-1-g42a5cb7ad |
refractionpcsx2 |
2022-03-19 22:24:14 |
No build |
Build: Remove 32bit targets from VS solution |
v1.7.2485 |
Tyler Wilding |
2022-03-19 00:08:20 |
Download |
ci: remove redundant words from job names its always 64bit now! |
v1.7.2484-2-g7b1d03d45 |
Tyler Wilding |
2021-12-10 01:26:03 |
No build |
ci: add link to previous release page in discord announcement |
v1.7.2484-1-g8a4f1ef51 |
Tyler Wilding |
2021-11-07 04:40:20 |
No build |
ci: stop building 32-bit At this point -- not cleaning up the solution files / etc, only our actions. Until the 32bit code itself is removed, we should still have an easy way to flip these back on. |
v1.7.2484 |
Mrlinkwii |
2022-03-19 16:51:07 |
Download |
Gamedb: remove no longer needed comments |
v1.7.2483 |
Connor McLaughlin |
2022-03-19 03:58:27 |
Download |
GS/DX11: Fix incorrect format check for compressed textures |
v1.7.2482 |
RedDevilus |
2022-03-18 23:50:59 |
Download |
Qt: Partial Invalidation Some missing strings from the renaming. |
v1.7.2481 |
Immersion95 |
2022-03-18 21:53:48 |
Download |
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix (#5694) |
v1.7.2480 |
BuildTools |
2022-03-18 14:06:26 |
Download |
GameDB: Rename fastTextureInvalidation Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name. |
v1.7.2479 |
Immersion95 |
2022-03-18 11:19:10 |
Download |
GameDB: HW fixes for Rockman X8 SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8 |
v1.7.2478 |
TellowKrinkle |
2022-03-18 08:54:42 |
Download |
GS:SW: Fix lod on x64 |
v1.7.2477 |
RedDevilus |
2022-03-18 02:19:02 |
Download |
GameDB: Haunting Ground + 50 Cent and Level 5 Ranging from blurriness to font artifacts. |
v1.7.2476 |
BuildTools |
2022-03-17 19:33:14 |
Download |
GUI: Rename Fast Texture Invalidation Renames Fast Texture Invalidation to Disable Partial Invalidation. Update GraphicsSettingsWidget.ui |
v1.7.2475 |
refractionpcsx2 |
2022-03-17 19:39:59 |
Download |
GameDB: Add partial preloading to Stolen |
v1.7.2474 |
KrossX |
2022-03-17 12:42:59 |
Download |
GameDB: Add DMABusy fix to Shining Wind |
v1.7.2473 |
seta-san |
2022-03-16 03:58:20 |
No build |
GameDB: Add gsHWFixes for Tales of Symphonia Co-Authored-By: RedDevilus <martensregis@gmail.com> |
v1.7.2472 |
Connor McLaughlin |
2022-03-16 12:01:41 |
Download |
ImGuiManager: Cap usage percents to 100% |
v1.7.2471-2-g8e08cd772 |
Connor McLaughlin |
2022-03-11 13:05:38 |
No build |
PerformanceMetrics: Add GPU time |
v1.7.2471-1-g206f80c5f |
Connor McLaughlin |
2022-03-12 05:53:47 |
No build |
GS: Compute SW CPU per-thread not per-draw |
v1.7.2471 |
RedDevilus |
2022-03-17 02:18:40 |
Download |
GameDB: More GS HW Fixes Some extra comments for Monster Lab and SSX Tricky. New entries: - Alter Echo - Beyond Good and Evil - Dragon Ball Z - Budokai Tenkaichi 2 - Fatal Frame 1 / 3 - Ghost in the Shell - Stand Alone Complex - Global Defence Force - Xenosaga 1 / 2 / 3 |
v1.7.2470 |
lightningterror |
2022-03-17 02:44:14 |
Download |
Qt: Allow skipdraw up to 10k max. |
v1.7.2469 |
lightningterror |
2022-03-16 23:58:22 |
Download |
GS: Fix Wunused-variable warnings. |
v1.7.2468 |
refractionpcsx2 |
2022-03-16 23:36:37 |
Download |
GameDB: Add a bunch of hw fixes and upscaling fixes |
v1.7.2467 |
RedDevilus |
2022-03-16 05:53:37 |
Download |
GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series. Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness. |
v1.7.2466 |
lightningterror |
2022-03-14 17:23:57 |
Download |
GS-hw: Optimize blending equations based on alpha value. It will allow us to use free sw blending without texture barriers. Will be especially helpful for opengl/vulkan. |
v1.7.2465 |
RedDevilus |
2022-03-16 08:24:05 |
Download |
GameDB: Dog Island and COD Final Fronts (#5671) |
v1.7.2464 |
Blackbird88 |
2022-03-15 21:22:19 |
No build |
GameDB: Add gsHWFixes for GTA LCS/VCS (#5662) Co authored by @Blackbird88 |
v1.7.2463 |
RedDevilus |
2022-03-15 19:22:43 |
No build |
GameDB: Upscaling GS Batch 2 Adds second batch of upscaling fixes. |
v1.7.2462 |
Tzerinas |
2022-03-15 18:50:21 |
No build |
GameDB: Add Upscaling Fixes to Onimusha 3 Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege |
v1.7.2461 |
Tzerinas |
2022-03-15 20:46:17 |
No build |
GameDB: Add Software FMV to Grandia 2 and Xtreme Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles. |
v1.7.2460 |
lightningterror |
2022-03-15 15:46:24 |
Download |
GS Debugger: Fix hw hacks behavior not properly disabling. |
v1.7.2459 |
refractionpcsx2 |
2022-03-14 19:30:42 |
Download |
GS: Adjust Auto Flush to catch edge cases Affected Beyond Good and Evil water |
v1.7.2458 |
Tzerinas |
2022-03-14 17:29:12 |
Download |
GameDB: GS HW renderer fixes for Tales of the Abyss Description of Changes Add Half-Pixel Offset: Special (Texture) to Tales of the Abyss. |
v1.7.2457 |
Tokman5 |
2022-03-15 09:12:52 |
Download |
GameDB: Add gsHWFixes for Shutokou Battle 01. (#5659) Co-authored-by: Tokman5 <isozin_1210@yahoo.co.jp> |
v1.7.2456 |
RedDevilus |
2022-03-15 02:06:46 |
Download |
GameDB: Rogue Galaxy Adds half roundsprite to make upscaled HW more like software mode such as minimap while fighting. |
v1.7.2455 |
RedDevilus |
2022-03-14 23:47:23 |
Download |
GameDB: Upscaling GS Batch 1 Fixes the lint and adds a bunch of upscaling fixes. |
v1.7.2454 |
lightningterror |
2022-03-14 23:43:25 |
Download |
Qt: Fix Round sprite hack not applying. |
v1.7.2453 |
PCSX2 Bot |
2022-03-14 17:14:18 |
Download |
PAD: Update to latest controller database. |
v1.7.2452 |
Mrlinkwii |
2022-03-14 19:39:31 |
No build |
GameDB: correct and update serials |
v1.7.2451 |
RedDevilus |
2022-03-14 16:34:36 |
Download |
GameDB: Documentation Add values for GameDB, GUI options and the default to easier make GameDB changes |
v1.7.2450 |
refractionpcsx2 |
2022-03-14 19:28:08 |
No build |
GS: Loosen requirement for half bottom |
v1.7.2449 |
SaltyBet |
2022-03-13 23:21:16 |
Download |
GameDB: Added missing variants of NAMCO games |
v1.7.2448-1-ga62ccc0d6 |
SaltyBet |
2022-03-13 22:37:54 |
No build |
GameDB: Auto GS HW renderer fixes for some NAMCO games - Tekken 4 - Tekken 5 - Tekken Tag Tournament |
v1.7.2448 |
Dreadmoth |
2022-03-13 10:48:32 |
Download |
GameDB: Metal Arms - Glitch in the System (PAL) Force disable mVU Flag Hack to prevent SPS |
v1.7.2447 |
Connor McLaughlin |
2022-03-14 10:27:36 |
Download |
GS: Use single array for dump packets |
v1.7.2446-5-g6a15d4646 |
Connor McLaughlin |
2022-03-12 15:52:52 |
No build |
Qt: Improve boot filename autodetection |
v1.7.2446-4-g4331ae192 |
Connor McLaughlin |
2022-03-12 14:20:23 |
No build |
VMManager: Support playing back GS dumps |
v1.7.2446-3-g4d85d916b |
Connor McLaughlin |
2022-03-12 11:38:42 |
No build |
GS: Move dump file loading to core |
v1.7.2446-2-g4f4b14dd4 |
Connor McLaughlin |
2022-03-12 14:57:10 |
No build |
GameList: Add GetEntryByCRC() |
v1.7.2446-1-g444e65071 |
Connor McLaughlin |
2022-03-12 14:56:58 |
No build |
StringUtil: Add StartsWithNoCase/EndsWithNoCase |
v1.7.2446 |
refractionpcsx2 |
2022-03-14 12:08:39 |
Download |
GS-Config: Clear missing manual GS fixes |
v1.7.2445 |
Connor McLaughlin |
2022-03-14 07:04:07 |
Download |
GS/VertexTrace: Fix min/max when last provoking vertex unsupported This was causing incorrect min/max alpha values due to the index swap, which caused the sides of text boxes in KH to disappear (because the alpha test optimized to always failing). Closes #5639. |
v1.7.2444 |
Mrlinkwii |
2022-03-13 12:18:02 |
Download |
Docs : Add GS hardware fixes and MTVUSpeedHack |
v1.7.2443 |
refractionpcsx2 |
2022-03-13 05:48:16 |
Download |
GS-Build: Fix Dump Verticles for linux |
v1.7.2442 |
refractionpcsx2 |
2022-03-13 04:46:16 |
Download |
GS-Debug: Dump verticles with draws - Move context dumping to the top so we see it as the game set, not after we've messed with it. Thanks to tadanokojin for these changes |
v1.7.2441 |
refractionpcsx2 |
2022-03-13 04:18:44 |
Download |
GameDB: Give slightly clearer message for GS Fix override |
v1.7.2440 |
refractionpcsx2 |
2022-03-13 03:34:29 |
Download |
GameDB: Add mipmapping/trilinear for Hot Shots/Everybody's Golf games |
v1.7.2439 |
refractionpcsx2 |
2022-03-07 02:58:52 |
No build |
GS: Improvements to MTBA address calculation |
v1.7.2438 |
RedDevilus |
2022-03-13 00:37:37 |
No build |
GameDB: Transformers Armada: Prelude to Energon Adds missing VIFFIFO + force disabling MTVU for not getting black screen |
v1.7.2437 |
refractionpcsx2 |
2022-03-13 00:32:14 |
No build |
GameDB: Added a whole host of auto GS HW renderer fixes |
v1.7.2436 |
Connor McLaughlin |
2022-03-08 09:14:12 |
Download |
GS: Make TC offset changable without recreating |
v1.7.2435-13-g1e86ba412 |
Connor McLaughlin |
2022-03-05 06:13:05 |
No build |
GS: Append game serial/name to dump filename |
v1.7.2435-12-g89c79aa6c |
Connor McLaughlin |
2022-03-05 06:05:42 |
No build |
GSDump: Add embedded screenshot |
v1.7.2435-11-g4ed748fa3 |
Connor McLaughlin |
2022-03-05 05:25:43 |
No build |
GSDump: Add extensible header and serial Serial is used to apply hw fixes. |
v1.7.2435-10-g5569e94f4 |
Connor McLaughlin |
2022-03-03 16:10:19 |
No build |
GS: Make setting change detection more fine grained Avoids the slower full restart when it's not needed. |
v1.7.2435-9-g892eec79e |
Connor McLaughlin |
2022-03-03 15:32:26 |
No build |
Workflows: Fix lint-gamedb for gsHWFixes |
v1.7.2435-8-gb248b4a8a |
Connor McLaughlin |
2022-03-03 15:02:56 |
No build |
GameDB: Add HW fixes for GTASA/GOW/GOW2 |
v1.7.2435-7-g39fe467b6 |
Connor McLaughlin |
2022-03-03 15:02:23 |
No build |
GS: Purge CRCs of unused titles |
v1.7.2435-6-g1c301ec88 |
Connor McLaughlin |
2022-03-03 14:55:27 |
No build |
GS: Move point list palette to gamedb |
v1.7.2435-5-gde5690ddc |
Connor McLaughlin |
2022-03-03 14:41:14 |
No build |
GS: Move texture-inside-rt flag to gamedb |
v1.7.2435-4-gf376c8f7a |
Connor McLaughlin |
2022-03-03 14:28:29 |
No build |
GS: Remove second source of truth for HWMipmap |
v1.7.2435-3-g2e199d47a |
Connor McLaughlin |
2022-03-03 14:22:39 |
No build |
GS: Move automatic mipmapping override to gamedb |
v1.7.2435-2-g96269db93 |
Connor McLaughlin |
2022-03-03 13:36:05 |
No build |
GameDatabase: Add ability to override GS fixes |
v1.7.2435-1-gd35db63d7 |
Connor McLaughlin |
2022-03-03 12:32:32 |
No build |
GS: Reference GSConfig instead of using theApp Removes multiple sources of truth, enables overrides. |
v1.7.2435 |
refractionpcsx2 |
2022-03-10 18:08:50 |
No build |
GS-hw: Attempt to improve half screen detection |
v1.7.2434 |
refractionpcsx2 |
2022-03-05 20:39:14 |
No build |
GS: Support local to local transfers that overwrite themselves |
v1.7.2433 |
Connor McLaughlin |
2022-03-07 10:22:37 |
Download |
GS/Vulkan: Elide render pass restarts on depth buffer toggle |
v1.7.2432 |
Connor McLaughlin |
2022-03-12 09:23:32 |
Download |
Gif_Unit: Vectorize analyzeTag() |
v1.7.2431 |
TellowKrinkle |
2022-03-10 23:13:01 |
Download |
x86emitter: Fix x64 8-bit rmw codegen |
v1.7.2430 |
refractionpcsx2 |
2021-10-25 00:45:40 |
No build |
GameDB: Added MTVU disable to InstantVU off games |
v1.7.2429-3-ga11d09ebd |
refractionpcsx2 |
2021-10-23 21:52:41 |
No build |
Git: Update GameDB Validation script |
v1.7.2429-2-gd294064da |
refractionpcsx2 |
2021-10-23 21:39:49 |
No build |
GameDB: Disable MTVU on T-Bit games |
v1.7.2429-1-gfd4a5acc4 |
refractionpcsx2 |
2021-10-23 21:36:02 |
No build |
MTVU: Try to make T-Bit more reliable. Add MTVUSpeedHack option to GameDB so it can be forcefully disabled |
v1.7.2429 |
refractionpcsx2 |
2022-03-09 16:59:41 |
No build |
GS/Autoflush: Handle different page widths/arrangements |
v1.7.2428-1-g90a4a11d4 |
refractionpcsx2 |
2022-03-08 16:16:19 |
No build |
GS: Add Auto Flush for Z buffer draws Adjust Burnout CRC hack |
v1.7.2428 |
lightningterror |
2022-03-07 19:39:32 |
Download |
GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk. Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level. Everything that we need is enabled on Basic level. Change is done for clamp 1 only. |
v1.7.2427 |
TheLastRar |
2022-03-06 21:12:55 |
Download |
Config: Set a sane default value for HddSizeSectors |
v1.7.2426-1-g92900d8dc |
TheLastRar |
2022-03-03 16:02:08 |
No build |
Config: Fix manual subnet mask save/load |
v1.7.2426 |
Ziemas |
2022-03-09 02:02:44 |
Download |
Filesystem: Properly convert stat return to bool. Two of the overloads where wrong. |
v1.7.2425 |
Connor McLaughlin |
2022-03-09 04:53:58 |
Download |
GS/WX: Fix default adapter causing unnecessary GS restarts |
v1.7.2424 |
Mrlinkwii |
2022-03-08 00:52:47 |
No build |
Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack |
v1.7.2423 |
RedDevilus |
2022-03-08 23:55:07 |
Download |
GameDB: Katamari games Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues. |
v1.7.2422 |
lightningterror |
2022-03-07 17:18:49 |
Download |
GS-hw: Improve how we handle blending when output is Cd. Disable hw blending on Cd output, Disable rgb write on Cd output. |
v1.7.2421 |
Connor McLaughlin |
2022-03-07 10:46:56 |
Download |
GL/Context: Drop GL string logging back to devbuilds |
v1.7.2420-4-g237b9754c |
Connor McLaughlin |
2022-03-07 10:46:38 |
No build |
Qt: Log graphics driver info on startup |
v1.7.2420-3-g74bbccdf5 |
Connor McLaughlin |
2022-03-07 10:46:29 |
No build |
Wx: Log graphics driver info on startup |
v1.7.2420-2-g062d62590 |
Connor McLaughlin |
2022-02-13 10:50:07 |
No build |
Vulkan/Context: Allow non-debug device when validation layers unavailable |
v1.7.2420-1-g3f30c2bda |
Connor McLaughlin |
2022-02-13 10:40:21 |
No build |
VulkanHostDisplay: Improve Vulkan version reporting |
v1.7.2420 |
PCSX2 Bot |
2022-03-07 17:11:02 |
Download |
PAD: Update to latest controller database. |
v1.7.2419 |
dependabot[bot] |
2022-03-07 05:02:40 |
No build |
Bump actions/checkout from 2 to 3 Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](https://github.com/actions/checkout/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/checkout dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2418 |
Connor McLaughlin |
2022-03-07 11:09:37 |
No build |
Qt: Fix incorrect dropdown value in game properties |
v1.7.2417-1-ga8ee746c3 |
Connor McLaughlin |
2022-03-07 10:37:23 |
No build |
Qt: Fix live changing game settings not applying |
v1.7.2417 |
Connor McLaughlin |
2022-02-13 10:01:28 |
Download |
VMManager: Fix brief unpause before shutdown |
v1.7.2416 |
lightningterror |
2022-03-05 19:51:58 |
No build |
GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B. Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As). |
v1.7.2415 |
refractionpcsx2 |
2022-03-01 04:46:13 |
Download |
GS: Handle Auto Flush across pages + scissor, add TEXFLUSH Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native) |
v1.7.2414 |
refractionpcsx2 |
2022-03-05 17:55:54 |
Download |
GS: Fix compilation of GS SW Int Rasterizer |
v1.7.2413 |
refractionpcsx2 |
2022-03-05 16:55:36 |
Download |
GS: Adjust Tekken 5 CRC hack for fire effect, fixes sun bleed. Fixes #2766 |
v1.7.2412 |
Connor McLaughlin |
2022-03-04 11:40:03 |
Download |
Qt: Implement CTRL+C and confirm shutdown |
v1.7.2411-4-g56c884340 |
Connor McLaughlin |
2022-03-04 10:46:47 |
No build |
Qt: Add log options to debug menu |
v1.7.2411-3-g37c4c596b |
Connor McLaughlin |
2022-03-04 09:04:05 |
No build |
Qt: Fix a few warnings on Linux |
v1.7.2411-2-g7b0bde4f1 |
Connor McLaughlin |
2022-03-04 09:04:17 |
No build |
Qt: Move section/key in setting binder It's passed in by value, so elide the copy. |
v1.7.2411-1-g5c5c7d64a |
Connor McLaughlin |
2022-03-04 09:02:24 |
No build |
Qt: Remove version check macros Not needed anymore since we require Qt6 on all platforms. |
v1.7.2411 |
lightningterror |
2022-03-03 20:51:46 |
Download |
GS-hw: Fix Wunused-variable warning in GSRendererHW. |
v1.7.2410-2-g682580e31 |
lightningterror |
2022-03-03 20:50:56 |
No build |
GS-hw: Fix Wsign-compare warnings in GSRendererNew. |
v1.7.2410-1-g74e3d6470 |
lightningterror |
2022-03-03 20:47:44 |
No build |
GS-hw: Fix Wunused-but-set-variable warnings in GSTextureCache. |
v1.7.2410 |
refractionpcsx2 |
2022-03-03 16:59:22 |
Download |
EE/JIT: Flush const on LDL/LDR instructions |
v1.7.2409 |
Mrlinkwii |
2022-03-03 11:50:30 |
Download |
Gamedb: add patch for Cars |
v1.7.2408 |
TellowKrinkle |
2022-02-20 03:26:47 |
No build |
GS:OGL: Don't memset C++ objects |
v1.7.2407 |
TellowKrinkle |
2022-01-24 05:10:04 |
No build |
GS:Mac: Properly init vulkan on main thread |
v1.7.2406-1-gd9e2bcef6 |
TellowKrinkle |
2022-01-24 05:03:33 |
No build |
GS:Mac: Nicer message send |
v1.7.2406 |
TellowKrinkle |
2022-03-01 22:54:42 |
Download |
WX: Make texture dump location configurable |
v1.7.2405 |
Mrlinkwii |
2022-03-01 11:31:38 |
Download |
GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation |
v1.7.2404 |
Connor McLaughlin |
2022-03-01 08:26:16 |
Download |
GS/TextureCache: Don't let hash cache memusage go negative |
v1.7.2403 |
arcum42 |
2022-03-01 06:14:52 |
Download |
Disable warnings on several third party libraries. (#5519) |
v1.7.2402 |
refractionpcsx2 |
2022-02-28 07:50:29 |
Download |
GUI/Qt: Update VU Sync option in Qt interface |
v1.7.2401-2-ge833a67bb |
refractionpcsx2 |
2022-02-27 22:58:42 |
No build |
VU: Rework VUKickstart in to VUSync, swap behaviour |
v1.7.2401-1-g6dc5087cb |
refractionpcsx2 |
2022-02-27 18:20:40 |
No build |
VU: Run sync ahead on small blocks |
v1.7.2401 |
PCSX2 Bot |
2022-02-28 17:11:08 |
Download |
PAD: Update to latest controller database. |
v1.7.2400 |
Connor McLaughlin |
2022-02-26 10:40:40 |
Download |
microVU: Move VU0 micro flag instance setup to program start They're only used in micro mode, so no point updating them in a cop2 chain. |
v1.7.2399-1-gd20bfa240 |
Connor McLaughlin |
2022-02-26 07:06:04 |
No build |
EE: Add COP2 flag hack |
v1.7.2399 |
Connor McLaughlin |
2022-02-27 07:31:10 |
Download |
GS/TextureCache: Don't count replacements in hash cache budget Large replacement textures were causing the hash cache to disable itself. There's plenty of other massive VRAM sinks in PCSX2 that we need to consider before we can say we're managing VRAM well anyway. |
v1.7.2398-1-g866e5bd92 |
Connor McLaughlin |
2022-02-27 07:22:30 |
No build |
GS/TextureReplacements: Disable generated mipmaps on compressed textures They should be provided in the file. |
v1.7.2398 |
TellowKrinkle |
2021-12-12 12:00:16 |
No build |
Pad: Fix connection of macOS GameController framework controllers |
v1.7.2397 |
TheLastRar |
2022-02-24 20:45:27 |
Download |
Config: Clang format Pcsx2Config |
v1.7.2396-10-gc18be9dde |
TheLastRar |
2022-02-08 00:47:36 |
No build |
Dependencies: Remove LibXml |
v1.7.2396-9-g4eba40017 |
TheLastRar |
2022-02-13 20:30:41 |
No build |
DEV9: Don't enforce MTA requirement Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK |
v1.7.2396-8-gdc376ab16 |
TheLastRar |
2022-02-08 01:59:05 |
No build |
DEV9: Clang format net.cpp |
v1.7.2396-7-g5ff49a78e |
TheLastRar |
2022-02-08 00:38:50 |
No build |
Config: Add DEV9 options to global struct Additionally switch to using std::string in various locations in DEV9 |
v1.7.2396-6-g6df50992c |
TheLastRar |
2022-02-07 21:06:17 |
No build |
DEV9: Remove old settings/log directory functions |
v1.7.2396-5-g5d2bcfaa3 |
TheLastRar |
2022-02-06 17:32:19 |
No build |
DEV9: Fix off by one error on LBA range check |
v1.7.2396-4-g990d7ad0f |
TheLastRar |
2022-02-06 17:28:21 |
No build |
DEV9: Correct DEV9 include in Tap |
v1.7.2396-3-g510283cd4 |
TheLastRar |
2022-02-06 17:23:32 |
No build |
DEV9: Rename DEV9's Config.h to DEV9Config.h |
v1.7.2396-2-gdcc183179 |
TheLastRar |
2022-02-06 17:00:23 |
No build |
DEV9: Use fs namespace instead of ghc |
v1.7.2396-1-g30bc9b04c |
TheLastRar |
2022-02-06 16:20:38 |
No build |
DEV9: Use UTF8 strings on windows for AdapterEntry |
v1.7.2396 |
dependabot[bot] |
2022-02-28 05:02:49 |
Download |
Bump actions/setup-node from 2 to 3 Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2 to 3. - [Release notes](https://github.com/actions/setup-node/releases) - [Commits](https://github.com/actions/setup-node/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/setup-node dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2395 |
AKuHAK |
2021-05-21 00:02:16 |
Download |
PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible. |
v1.7.2394 |
refractionpcsx2 |
2022-02-28 08:34:52 |
Download |
GUI/Qt: Fix startup project for debugger |
v1.7.2393 |
refractionpcsx2 |
2022-02-28 08:05:15 |
No build |
GUI/Qt: Fix loading ELF files from menu |
v1.7.2392 |
refractionpcsx2 |
2022-02-26 08:39:54 |
Download |
GameDB: Added patch for PowerDrome US |
v1.7.2391-1-ga0bbdcefb |
refractionpcsx2 |
2022-02-25 14:18:09 |
No build |
GS: Ignore 24bit on DATE and Handle Reversed Color and Z Clamp Framebuffer width to 1-32 |
v1.7.2391 |
lightningterror |
2022-02-26 17:48:27 |
Download |
GS-hw: Adjust DATE selection. Remove fbmask check from DATE, Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test. |
v1.7.2390 |
lightningterror |
2022-02-24 14:52:41 |
Download |
GH-workflows: Remove os mentions for auto pad db update. Not needed anymore. |
v1.7.2389 |
Connor McLaughlin |
2022-02-19 15:20:18 |
Download |
GS: Add texture dumping and replacement system |
v1.7.2388-3-g32dc68f10 |
Connor McLaughlin |
2022-02-20 13:32:05 |
No build |
GS: Support BC1/BC2/BC3/BC7 compressed texture formats |
v1.7.2388-2-g69a500d65 |
Connor McLaughlin |
2022-02-20 13:30:56 |
No build |
GS: Add Swap() to GSTexture |
v1.7.2388-1-ged9f34de5 |
Connor McLaughlin |
2022-02-20 07:44:08 |
No build |
Common/FileSystem: Add EnsureDirectoryExists() |
v1.7.2388 |
iMineLink |
2022-02-05 13:55:41 |
Download |
GS: skip no output draws. |
v1.7.2387-1-g01079f516 |
iMineLink |
2022-02-05 13:53:00 |
No build |
GS: upscale regardless of PCRTC enabling. |
v1.7.2387 |
RedDevilus |
2022-02-24 00:55:56 |
Download |
PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users. None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Blending = A bit blurry but the most consistent and has no bouncing. I didn't change the code just the visual presentation to the users. Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif |
v1.7.2386 |
lightningterror |
2022-02-22 00:33:59 |
Download |
GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11. d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate. |
v1.7.2385 |
Connor McLaughlin |
2022-02-23 12:52:18 |
Download |
GS: Add option to disable status indicators Fast forward/pause icons. |
v1.7.2384 |
Connor McLaughlin |
2022-02-23 12:10:06 |
No build |
GS/TextureCache: Fix target not getting invalidated in some cases This would happen when there was a source from local memory with the same pointer as the target. Fixes sky getting messed up in the Jak 3 menu when the hash cache is enabled. |
v1.7.2383 |
arcum42@gmail.com |
2022-02-22 19:52:52 |
Download |
Qt: Fix qt compilation on linux. |
v1.7.2382 |
RedDevilus |
2022-02-16 16:37:48 |
Download |
Qt: Add themes Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice. It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones. |
v1.7.2381-1-g39dfb2e60 |
RedDevilus |
2022-02-15 22:30:27 |
No build |
Qt: Resize default headersize BIOS Qt: Resize default headersize BIOS The first column was too small and visually makes it harder to see what BIOS you have. |
v1.7.2381 |
PCSX2 Bot |
2022-02-21 17:10:37 |
Download |
pad-windows/unix: Update to latest controller database. |
v1.7.2380 |
seta-san |
2022-02-21 20:10:14 |
Download |
Qt: Fix type on graphics panel (#5553) |
v1.7.2379 |
Connor McLaughlin |
2022-02-17 10:27:12 |
Download |
GS: Support mipmaps in hash cache |
v1.7.2378-7-gee82c7834 |
Connor McLaughlin |
2022-01-26 14:18:15 |
No build |
GS: Auto-disable hash cache when it's too large |
v1.7.2378-6-gb389c6e10 |
Connor McLaughlin |
2022-01-23 07:07:40 |
No build |
GS: Only allocate valid page array when needed |
v1.7.2378-5-gb3a2d3c1e |
Connor McLaughlin |
2022-01-23 07:06:31 |
No build |
GS: Track hash cache memory usage |
v1.7.2378-4-g5d33af13c |
Connor McLaughlin |
2022-01-23 06:19:06 |
No build |
GS: Add full (hash cache) texture preloading option |
v1.7.2378-3-g6b2a851de |
Connor McLaughlin |
2022-02-20 05:35:15 |
No build |
GS/Vulkan: Fix uploading large (>64MB) textures |
v1.7.2378-2-g3b3072801 |
Connor McLaughlin |
2022-02-20 05:35:05 |
No build |
GS/OpenGL: Fix uploading large (>16MB) textures |
v1.7.2378-1-g9ed33d433 |
Connor McLaughlin |
2022-02-19 08:16:17 |
No build |
GS/HW: Fix mipmap level not updating on live config change |
v1.7.2378 |
Mrlinkwii |
2022-02-18 20:23:03 |
Download |
Core: remove not needed logging |
v1.7.2377 |
Connor McLaughlin |
2022-02-20 06:08:03 |
Download |
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader Also gets rid of the program info log length check, since that's been long removed in glslang. |
v1.7.2376 |
lightningterror |
2022-02-19 22:16:35 |
Download |
GS-hw: Disable dithering if blend mix is enabled. It breaks stuff since we do a mix of hw/sw. |
v1.7.2375 |
lightningterror |
2022-02-19 15:21:47 |
Download |
GS-ogl: Remove GL_ARB_get_texture_sub_image. Not used. Also remove some not used commented out defines. |
v1.7.2374 |
lightningterror |
2022-02-18 22:09:58 |
Download |
GS-hw: Partially revert #5540 Allow to wrap on colclip. For real tho, ideal solution is sw blend, doing any clamp/wrap is wrong on blend mix. |
v1.7.2373 |
lightningterror |
2022-02-18 19:21:01 |
Download |
GS-hw: Fix d3d11 depth sample shader. Also adjust some comments to match updated shader names. |
v1.7.2372 |
lightningterror |
2022-02-18 15:35:55 |
Download |
GS-hw: Prefer sw blend for clr_blend1_2 on ultra blending. Opengl/Vulkan: Prefer sw blend over hw for clr_blend1_2 on ultra blending, doing hw is less accurate and will introduce rounding issues. Direct3D11: Prefer sw blend over hw for clr_blend1_2 only when primitives don't overlap. |
v1.7.2371 |
lightningterror |
2022-02-18 12:25:39 |
Download |
GS-hw: Don't wrap on 16bit destination format for blend mix. Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before. |
v1.7.2370-1-g715184840 |
lightningterror |
2022-02-18 12:24:32 |
No build |
GS-hw: Rename alpha_clamp to blend_mix. |
v1.7.2370 |
Ziemas |
2022-02-15 15:54:14 |
Download |
SPU2: Don't cap pitch setting on register write. While 0x3FFF is indeed the highest playable pitch I think that the register is 16 bits wide and that the cap is enforced by the pitch counter algorithm. This fixes the air time ticking sound in Jak X. |
v1.7.2369 |
Ty Lamontagne |
2022-02-15 04:11:10 |
Download |
Core: Export recompiler offsets |
v1.7.2368 |
Connor McLaughlin |
2022-02-15 15:59:15 |
Download |
Qt: Add game summary and audio/memcard placeholders |
v1.7.2367-1-gb47552c08 |
Connor McLaughlin |
2022-02-15 15:29:18 |
No build |
Qt: Add per-game settings UI |
v1.7.2367 |
Mrlinkwii |
2022-02-14 19:39:24 |
Download |
QT: Add icon for Hk BIOS. |
v1.7.2366 |
lockhart |
2022-02-14 13:02:25 |
Download |
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + several new entries as well as the removal of the virtual-on Ontario program fixes. This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well. For Ratchet 1, After having done tests on actual hardware, the results shows that even real hardware will behave badly on the retail version.... However, the demo does indeed have an issue, so let's fix that. Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied. |
v1.7.2365 |
Connor McLaughlin |
2022-02-12 05:50:35 |
Download |
GS/HW: Use integers for depth conversion shaders Fixes z-fighting in reflections in DBZ BT3, maybe others? |
v1.7.2364 |
PCSX2 Bot |
2022-02-14 17:09:59 |
Download |
pad-windows/unix: Update to latest controller database. |
v1.7.2363 |
Mrlinkwii |
2022-02-14 18:33:10 |
Download |
Gamedb: add 'VUKickstartHack' to 'Jet Li - Rise to Honor' |
v1.7.2362 |
refractionpcsx2 |
2022-02-11 22:01:27 |
Download |
GS-hw: Increase 32->16bit conversion accuracy Improves Dogs life (no longer goes completely black right away, but has decal problems) Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures |
v1.7.2361 |
Ty Lamontagne |
2022-02-05 18:19:41 |
No build |
COP2: Move COP2 timing messages to release builds. |
v1.7.2360 |
RedDevilus |
2022-02-13 06:55:36 |
No build |
actions: Add windows category for SDL Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier. Rationale: Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it. Linux will have OnePad legacy remapping. Mac will have feature parity to some extent. |
v1.7.2359 |
Mrlinkwii |
2022-02-12 10:51:32 |
No build |
Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron' |
v1.7.2358 |
lightningterror |
2022-02-09 14:14:19 |
No build |
GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap. More accurate, speed will be the same. |
v1.7.2357 |
refractionpcsx2 |
2022-02-11 18:02:51 |
Download |
GS-hw: Apply clamp/wrap when FBMask enabled |
v1.7.2356 |
Frank Hartung |
2022-02-11 02:56:19 |
Download |
CMake: add back HarfBuzz to fix build (#5510) - pango relies on HarfBuzz & pulls in its headers |
v1.7.2355 |
RedDevilus |
2022-02-10 18:59:26 |
No build |
CI: Label Qt into GUI/Qt The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary. |
v1.7.2354 |
Florin9doi |
2022-02-10 21:02:55 |
Download |
Qt: Add icon for Cn BIOS. |
v1.7.2353 |
Blackbird88 |
2022-02-07 16:38:18 |
Download |
GameDB: Add missing Gran Turismo demos |
v1.7.2352 |
Mrlinkwii |
2022-02-09 11:16:38 |
Download |
GameDB: disable mVUFlagHack for Maken Shao |
v1.7.2351 |
PCSX2 Bot |
2022-02-07 17:10:19 |
No build |
pad-linux: Update to latest controller database. |
v1.7.2350 |
987123879113 |
2022-02-03 17:37:15 |
Download |
GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2 |
v1.7.2349 |
C.W. Betts |
2022-02-02 22:35:17 |
Download |
Mark static functions in headers as static inline: This quiets unused function warnings (-Wunused-function) which is on by default on Xcode. |
v1.7.2348-1-gcae8e6ae7 |
C.W. Betts |
2022-02-02 22:25:31 |
No build |
Change a couple of includes from angle brackets to quotes: This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks. |
v1.7.2348 |
iMineLink |
2022-02-06 19:47:50 |
Download |
GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2". overwrite the target pitch when an overlapping write is detected with the write pitch itself. fixes the broken splashscreen in This is Football 2002. |
v1.7.2347 |
iMineLink |
2022-02-06 17:31:16 |
No build |
GS: update target pitch on frame lookup. fix Jurassic Park - Operation Genesis loading disk logo. |
v1.7.2346 |
Connor McLaughlin |
2022-02-06 11:51:10 |
No build |
Wx: Fix live vsync changes not applying |
v1.7.2345-2-g0ca316759 |
Connor McLaughlin |
2022-02-06 11:41:12 |
No build |
Vulkan: Implement adaptive vsync (FIFO-relaxed) |
v1.7.2345-1-gc74cc9bc1 |
Connor McLaughlin |
2022-02-06 11:23:30 |
No build |
HostDisplay: Fix vsync getting lost on window changes |
v1.7.2345 |
iMineLink |
2022-02-02 17:19:36 |
Download |
cmake: copy resources in build folder. |
v1.7.2344 |
lightningterror |
2022-02-06 15:49:13 |
Download |
GS-hw: Cleanup crc stuff. Merge the following crc lists, gets rid of duplication since code is shared: BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames GetaWay, GetaWayBlackMonday ->GetaWayGames GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames Yakuza, Yakuza2 -> YakuzaGames ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive |
v1.7.2343 |
lightningterror |
2022-02-06 12:32:06 |
Download |
GS-hw-tc: Remove JackieChanAdv crc hack. Game seems to work fine currently. |
v1.7.2342 |
Florin9doi |
2022-02-06 14:58:09 |
No build |
GameDB: Add missing NTSC-J games (#5491) Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com> |
v1.7.2341 |
Florin9doi |
2022-02-06 14:57:12 |
No build |
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial PR #5490 Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com> |
v1.7.2340 |
lightningterror |
2022-02-06 13:17:28 |
Download |
QT: Add missing Texture Inside RT option. |
v1.7.2339 |
TellowKrinkle |
2022-02-06 02:44:56 |
Download |
GS:HW: Fix scale of color → 8 bit converted textures |
v1.7.2338 |
iMineLink |
2022-02-06 00:23:13 |
Download |
GS: remove bw equality check in tex in rt. fixes jak mipmapping. |
v1.7.2337 |
refractionpcsx2 |
2022-02-05 04:31:14 |
Download |
GS: Don't process CLUT load condition on invalid PSM |
v1.7.2336 |
RedDevilus |
2022-02-05 01:46:21 |
No build |
Qt: Resize Windows + Change Framerate Presets + Lower OSD time The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling. |
v1.7.2335 |
Connor McLaughlin |
2022-02-05 14:33:41 |
No build |
InputManager: Missing motor bindings are not errors |
v1.7.2334-2-g1ea38b198 |
Connor McLaughlin |
2022-02-05 14:33:26 |
No build |
Qt: Fix current tab resetting when switching renderers |
v1.7.2334-1-gd63a36216 |
Connor McLaughlin |
2022-02-05 14:33:03 |
No build |
Qt: Fix default values for software mipmap/AA1 |
v1.7.2334 |
s-andro |
2022-02-05 02:49:25 |
Download |
CRC: Gran Turismo 4 [PlayStation 2 Racing Pack] |
v1.7.2333-1-g02bb2b747 |
s-andro |
2022-02-05 02:43:10 |
No build |
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack] |
v1.7.2333 |
TheLastRar |
2022-01-14 02:06:15 |
Download |
DEV9: Check for null ifa_addr in PCAPGetIfAdapter |
v1.7.2332 |
lightningterror |
2022-02-04 23:28:24 |
Download |
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit. Optimization. |
v1.7.2331 |
lightningterror |
2022-02-04 17:02:50 |
Download |
GS-hw: Optimize fbmask on 16bit format. Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway. |
v1.7.2330 |
lightningterror |
2022-02-04 18:53:28 |
Download |
GS-hw: Purge LordOfTheRingsThirdAge crc hack. Shadows are now rendered correctly on all renderers. |
v1.7.2329 |
Connor McLaughlin |
2022-02-04 15:35:59 |
Download |
GS/Vulkan: Fix HDR resolve to cleared target Fixes shadows in LOTR: Third Age. |
v1.7.2328 |
Ty Lamontagne |
2022-01-22 01:04:04 |
Download |
Debugger: Make memory search size depend on platform |
v1.7.2327-2-g8113e9a16 |
Ty Lamontagne |
2022-01-21 06:53:44 |
No build |
Debugger: Fix memory search drawing and sizing Now it should be sized a little better A little funky on dpis greater than 100% (sorry wx is not easy to work with) |
v1.7.2327-1-ga632f3c5c |
Ty Lamontagne |
2022-01-21 05:59:48 |
No build |
Core: Lighten IOP breakpoint load standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot. |
v1.7.2327 |
Tokman5 |
2022-02-04 08:38:24 |
Download |
Debugger: add register name pattern |
v1.7.2326 |
RedDevilus |
2022-02-04 00:53:47 |
Download |
Qt: More sizing + improve hotkeys code There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done. |
v1.7.2325 |
lightningterror |
2022-02-03 23:37:01 |
No build |
GS-hw: Re add alpha c check for clr_blend1_2. Removed it by accident, nobody saw nothing. |
v1.7.2324 |
lightningterror |
2022-02-03 23:34:59 |
Download |
GS-hw: No PABE for hw clr_blend1_2 optimization. Will require sw blend. |
v1.7.2323 |
RedDevilus |
2022-02-03 00:50:00 |
No build |
Qt: Fix type table sizing + spaces Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others. |
v1.7.2322 |
Connor McLaughlin |
2022-02-03 12:40:03 |
Download |
GS: Add depth copy convert shader |
v1.7.2321 |
lightningterror |
2022-02-03 10:16:16 |
Download |
GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11.. Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate. |
v1.7.2320 |
lightningterror |
2022-02-02 19:37:04 |
Download |
GS-hw: Cleanup some stuff from clr3 blend. |
v1.7.2319-4-g9c0055411 |
lightningterror |
2022-02-02 17:07:23 |
No build |
GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending. As or F case only, no Ad. Allow condition to run when there are no texture barriers (gl/vk), or copying the fb (d3d11). Run when colclamp is 1 as hw blend will clamp value to 0-1. Check for texture barriers, don't run if any is enabled. |
v1.7.2319-3-gec7e8989a |
lightningterror |
2022-02-02 16:54:41 |
No build |
GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper. Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it. |
v1.7.2319-2-g3ca427223 |
lightningterror |
2022-02-02 12:36:56 |
No build |
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked. Idea is to replace Ad with As when alpha write is masked, then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to do the blending with Ad swapped as As. We are doing this to try to bring some originally higher blending modes to lower levels where we can do the draws with less texture barriers instead (gl/vk), as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly, it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing. D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable it on basic blending too. OpenGL/Vulkan: It is enabled based on the previous blending modes: accumulation blend -> either minimum or basic level, depending on colclamp. non recursive blend -> either minimum or basic level, depending on colclamp. blend mix -> basic and higher level. hw clr blend -> minimum and higher level. All: Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate. |
v1.7.2319-1-gae14afd5f |
lightningterror |
2022-02-01 19:19:20 |
No build |
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit. Free a shader bit. |
v1.7.2319 |
RedDevilus |
2022-02-02 23:30:11 |
Download |
GameDB: Beatmania entries Adding missing entries so that Ziemas can be happy. |
v1.7.2318 |
TellowKrinkle |
2021-12-13 00:05:56 |
Download |
CMake: Use relative paths for package mode Allows relocating install prefix without recompiling |
v1.7.2317-6-g176917caf |
TellowKrinkle |
2021-12-12 23:57:15 |
No build |
CMake: Require gettext for translations on macOS MacOS uses modified po files, which means it can't use the precompiled mos |
v1.7.2317-5-ge2e8fdafb |
TellowKrinkle |
2021-12-12 23:42:04 |
No build |
CMake: Make translation macro a function Macros can set variables in the parent scope but we don't need that here |
v1.7.2317-4-gaad8b09d8 |
TellowKrinkle |
2021-12-12 23:38:02 |
No build |
CMake: Remove all argument option from translations macro There's no reason you wouldn't want it |
v1.7.2317-3-g90e3d9e46 |
TellowKrinkle |
2021-12-12 23:35:53 |
No build |
CMake: Move translation file processing to main pcsx2 directory Reduces workarounds for cmake dumbness |
v1.7.2317-2-gbaf9e4a9a |
TellowKrinkle |
2021-12-12 23:27:35 |
No build |
CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS Translations are now properly tracked by CMake and will be regenerated if you delete them |
v1.7.2317-1-g1b453d043 |
TellowKrinkle |
2021-12-12 22:13:51 |
No build |
GUI: Move translations to resources directory Also fixes finding translations in package mode builds |
v1.7.2317 |
TellowKrinkle |
2022-01-07 02:18:47 |
Download |
GS: Fix OSD scaling on hidpi displays |
v1.7.2316-2-g50afd83bc |
TellowKrinkle |
2022-01-07 00:00:00 |
No build |
GUI: Fix scale factor on macOS |
v1.7.2316-1-g85934dcbe |
TellowKrinkle |
2021-10-17 07:27:17 |
No build |
GS: Track DPI change events |
v1.7.2316 |
Connor McLaughlin |
2022-02-02 13:11:13 |
Download |
GS/DX11: Fix binding depth as tex + fbmask |
v1.7.2315 |
Connor McLaughlin |
2022-02-02 11:34:08 |
No build |
Vulkan/Context: Remove unused memory type functions VulkanMemoryAllocator takes care of this. |
v1.7.2314-2-g20c534fc4 |
Connor McLaughlin |
2022-02-02 11:33:58 |
No build |
Vulkan/Context: Fix incorrect app name/version |
v1.7.2314-1-g0c0bd8be9 |
Connor McLaughlin |
2022-02-02 11:29:33 |
No build |
GS/Vulkan: Use fence counter for upload cmdbuffer selection Readbacks don't increment the frame number, but submit the cmdbuffer. Fixes incorrectly rendered status bar in Devil May Cry. |
v1.7.2314 |
RedDevilus |
2022-02-02 18:06:07 |
Download |
CI: Automatically label Qt This will label PRs that touches on Qt-related files. |
v1.7.2313 |
Connor McLaughlin |
2022-02-02 12:04:19 |
Download |
ImGui/Vulkan: Don't leak font image/memory on reupload |
v1.7.2312-2-g87aa8333a |
Connor McLaughlin |
2022-02-02 12:03:58 |
No build |
ImGuiManager: Fix double init of font texture |
v1.7.2312-1-gf1de98530 |
Connor McLaughlin |
2022-02-02 11:43:49 |
No build |
GS: Reset/restore API state when changing OSD scale Closes https://github.com/PCSX2/pcsx2/issues/5451 |
v1.7.2312 |
TellowKrinkle |
2021-06-26 07:46:41 |
Download |
GS: ReadAndExpandBlock4H_32 improvements |
v1.7.2311-18-gc24ed8d47 |
TellowKrinkle |
2021-04-23 23:06:14 |
No build |
GS: Use smartblend on WriteColumn32 |
v1.7.2311-17-gcbf4a83b3 |
TellowKrinkle |
2021-04-21 08:41:03 |
No build |
GS: Minor Zen optimizations |
v1.7.2311-16-ga6887715c |
TellowKrinkle |
2021-04-20 12:25:50 |
No build |
GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD |
v1.7.2311-15-ge2169bc1d |
TellowKrinkle |
2021-04-08 00:35:34 |
No build |
GS: Consolidate repeated BlockH code |
v1.7.2311-14-g89f3b46a9 |
TellowKrinkle |
2021-04-07 20:58:30 |
No build |
GS: AVX2 ReadBlock4P |
v1.7.2311-13-gd64e838b6 |
TellowKrinkle |
2021-04-07 20:45:25 |
No build |
GS: AVX2 WriteBlock functions |
v1.7.2311-12-g263e49556 |
TellowKrinkle |
2021-04-07 07:30:30 |
No build |
GS: Make xmm → ymm zext/sext functions take GSVector4i Removes the need for casts everywhere Also renames them to remove the `c`, the fact that they take a GSVector4i should make it clear |
v1.7.2311-11-g127433628 |
TellowKrinkle |
2021-04-07 06:15:40 |
No build |
GS: AVX2 ReadAndExpandBlock4(HH|HL)_32 |
v1.7.2311-10-g29e8da094 |
TellowKrinkle |
2021-04-07 05:53:38 |
No build |
GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32 |
v1.7.2311-9-ga2992c86e |
TellowKrinkle |
2021-04-07 05:21:18 |
No build |
GS: AVX2 ReadAndExpandBlock8[H]_32 |
v1.7.2311-8-g1cc796b1a |
TellowKrinkle |
2021-04-06 13:14:21 |
No build |
GS: AVX2 ReadAndExpandBlock4_32 |
v1.7.2311-7-g679cc7af3 |
TellowKrinkle |
2021-04-06 12:51:13 |
No build |
GS: pshufb-based ReadAndExpandBlock4_32 |
v1.7.2311-6-gc4b3239e3 |
TellowKrinkle |
2021-04-06 11:32:36 |
No build |
GS: Improved ReadColumn4 |
v1.7.2311-5-g4139da82b |
TellowKrinkle |
2021-04-06 08:58:57 |
No build |
GS: Remove special casing alignment on AVX+ Extra code, unneeded as AVX+ has fast unaligned loads |
v1.7.2311-4-gbdc7dc2cd |
TellowKrinkle |
2021-04-06 08:17:40 |
No build |
GS: ReadColumn8 AVX2 path |
v1.7.2311-3-g244a4da28 |
TellowKrinkle |
2021-04-06 07:27:49 |
No build |
GS: ReadBlock16 performance improvements |
v1.7.2311-2-ge7e0dbd29 |
TellowKrinkle |
2021-04-06 02:59:02 |
No build |
GS: Drop SSE3 ReadColumn16 It was no faster than the SSE2 one and requires loading an extra shuffle vector |
v1.7.2311-1-g1f6b2e629 |
TellowKrinkle |
2021-04-06 02:51:01 |
No build |
GS: Use broadcast loads on AVX2 Broadcast loads are free on AVX2 processors, might as well use them |
v1.7.2311 |
Connor McLaughlin |
2022-01-25 12:15:17 |
No build |
GS/Vulkan: Prefer coherent for upload and cached for download buffers |
v1.7.2310-2-g438480517 |
Connor McLaughlin |
2022-01-20 13:03:51 |
No build |
GS/Vulkan: Prevent GS state overriding present viewport/scissor |
v1.7.2310-1-ge3b4d13c4 |
Connor McLaughlin |
2022-01-20 12:16:12 |
No build |
HostDisplay: Remove levels/layers from HostDisplayTexture Wasn't implemented for updates, and we're not going to use it any time soon. |
v1.7.2310 |
Connor McLaughlin |
2022-01-31 06:24:33 |
No build |
Qt: Add save state loading/loaded/saved events |
v1.7.2309-1-g8b9eee496 |
Connor McLaughlin |
2022-01-31 06:24:19 |
No build |
Qt: Add QtUtils::StringViewToQString() |
v1.7.2309 |
Mrlinkwii |
2022-02-01 18:09:37 |
No build |
Readme: add note about Vulkan drivers |
v1.7.2308 |
iMineLink |
2022-01-28 16:12:46 |
No build |
GS: fully support target rescaling in TC, take 2. |
v1.7.2307 |
Tyler Wilding |
2022-01-19 02:52:57 |
No build |
memcard: fix YAML emitting bugs |
v1.7.2306-1-gef3bc9202 |
Tyler Wilding |
2022-01-18 00:59:04 |
No build |
memcard: don't fail on bad yaml, but this isn't the underlying issue... |
v1.7.2306 |
refractionpcsx2 |
2022-02-02 01:14:41 |
Download |
GS: Add Point Pallete SW Render for 120-en no Haru Fixes #5211 |
v1.7.2305 |
RedDevilus |
2022-01-31 23:08:19 |
No build |
GameDB: Urban Reign EE cyclerate +1 will fix the issue but a compromise on default is to enable EE-Timing-hack. Ee cyclerate +1 can be combined with or without EETiming. |
v1.7.2304 |
Mrlinkwii |
2022-02-01 23:55:05 |
Download |
GameDB: add eerounding to 'Neopets - The Darkest Faerie' |
v1.7.2303 |
Connor McLaughlin |
2022-02-01 10:33:07 |
Download |
GS/HW: Don't disable depth testing for channel shuffle Mercenaries needs it. But we can skip it when z testing is off. |
v1.7.2302-1-g8ce8ac440 |
Connor McLaughlin |
2022-02-01 10:32:18 |
No build |
GS/Vulkan: Handle case where DS == Texture Technically we can handle this as another feedback loop, but in my opinion it's not worth it, since there's only two games I've seen which do this - Ico and Mercenaries. |
v1.7.2302 |
TellowKrinkle |
2022-02-01 07:02:17 |
Download |
GS: Fix region repeat bounds checking for zero crossings |
v1.7.2301 |
TellowKrinkle |
2022-01-31 08:24:11 |
Download |
GS:HW: Avoid REGION_REPEAT when possible We don't support upscaling for it right now |
v1.7.2300-7-g8c16e3231 |
TellowKrinkle |
2022-01-23 07:59:08 |
No build |
GS:HW: Add a few clamp mode optimizations |
v1.7.2300-6-geca5eced6 |
TellowKrinkle |
2022-01-23 07:30:03 |
No build |
GS:HW: Handle coordinate wrapping on target-sized sources |
v1.7.2300-5-ge87d8da1f |
TellowKrinkle |
2022-01-11 06:47:38 |
No build |
GS:TC: Track whether or not textures use their clamp modes |
v1.7.2300-4-gf5fba1cbd |
TellowKrinkle |
2022-01-11 06:35:37 |
No build |
GS: Add BitScanReverse polyfill |
v1.7.2300-3-g06b4c3faa |
TellowKrinkle |
2022-01-10 08:27:40 |
No build |
GS: Fix minmax of REGION_REPEAT |
v1.7.2300-2-g6d0b9b374 |
TellowKrinkle |
2022-01-16 08:05:05 |
No build |
GS:HW: Don't scale rt when converting to texture Scale texture coordinates instead |
v1.7.2300-1-g92f2cef4d |
TellowKrinkle |
2022-01-16 05:39:54 |
No build |
GS:HW: Default rt size to 0 |
v1.7.2300 |
lightningterror |
2022-01-31 09:55:32 |
Download |
Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11. Issue fixed in #5422 |
v1.7.2299 |
Connor McLaughlin |
2022-01-31 16:12:19 |
Download |
CI: Build Qt binaries |
v1.7.2298 |
PCSX2 Bot |
2022-01-31 17:10:22 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2297 |
refractionpcsx2 |
2022-01-31 15:29:03 |
Download |
QT-SDL: Fix SDL Input compilation |
v1.7.2296 |
Connor McLaughlin |
2022-01-31 15:14:38 |
No build |
InputManager/SDL: Drop version checks They're not needed since we're always using the latest SDL. |
v1.7.2295-2-g5c33e9666 |
Connor McLaughlin |
2022-01-31 15:12:26 |
No build |
Qt: Enable SDL2 input source for Qt |
v1.7.2295-1-gaeb9403b6 |
Connor McLaughlin |
2022-01-30 02:55:16 |
No build |
3rdparty: Add SDL2 |
v1.7.2295 |
Connor McLaughlin |
2022-01-31 13:31:25 |
Download |
Qt: Fix crash when disconnecting controller which isn't last in list |
v1.7.2294-2-g0e83c992c |
Connor McLaughlin |
2022-01-31 13:46:37 |
No build |
InputManager/XInput: Fix inverted/incorrect axes |
v1.7.2294-1-gdac7106df |
Connor McLaughlin |
2022-01-31 13:31:55 |
No build |
Qt: Make input binding dialog match widget |
v1.7.2294 |
refractionpcsx2 |
2022-01-31 13:40:09 |
Download |
QT: Remove 32bit build targets (which don't exist) Use a separate environment varible for our QT folder to save conflicts |
v1.7.2293 |
TellowKrinkle |
2021-11-30 08:19:32 |
Download |
Core: Enable GS Debugger with DevMode flag |
v1.7.2292-8-g8d4ffc071 |
TellowKrinkle |
2021-10-22 06:16:09 |
No build |
GSDumpGUI: Add framelimiter |
v1.7.2292-7-g5ec5fb17c |
TellowKrinkle |
2021-10-21 02:23:32 |
No build |
GSDumpGUI: .gs.xz support |
v1.7.2292-6-g234d643dd |
TellowKrinkle |
2021-09-09 11:06:55 |
No build |
GSDumpGUI: Parse all the packets in a transfer |
v1.7.2292-5-g7288a1fcb |
TellowKrinkle |
2021-09-09 10:32:34 |
No build |
GSDumpGUI: Don't expand everything by default |
v1.7.2292-4-gb8b23cd35 |
TellowKrinkle |
2021-09-09 10:26:27 |
No build |
GSDumpGUI: Show packet data in main entry |
v1.7.2292-3-gc05eaa938 |
TellowKrinkle |
2021-09-09 09:27:40 |
No build |
GSDumpGUI: Make window resizable |
v1.7.2292-2-g6d14bda7b |
TellowKrinkle |
2021-09-09 08:56:33 |
No build |
GSDumpGUI: Format floats with %g |
v1.7.2292-1-ge2fd951ff |
TellowKrinkle |
2021-09-09 08:52:09 |
No build |
GSDumpGUI: Cleanup |
v1.7.2292 |
Mrlinkwii |
2022-01-30 20:19:04 |
Download |
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb' |
v1.7.2291 |
iMineLink |
2022-01-30 23:54:43 |
Download |
GS: fix overlap check in hw tc. Textures can span a single block indeed. Fixes Jak 3 desert rendering. |
v1.7.2290 |
TellowKrinkle |
2022-01-23 05:36:24 |
Download |
CMake: Prevent people from doing in-tree builds Can create weird messes with include directories |
v1.7.2289 |
dependabot[bot] |
2022-01-30 15:29:52 |
No build |
Bump node-fetch in /.github/workflows/scripts/releases/announce-release Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7. - [Release notes](https://github.com/node-fetch/node-fetch/releases) - [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7) --- updated-dependencies: - dependency-name: node-fetch dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2288 |
dependabot[bot] |
2022-01-30 15:29:44 |
No build |
Bump node-fetch Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7. - [Release notes](https://github.com/node-fetch/node-fetch/releases) - [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7) --- updated-dependencies: - dependency-name: node-fetch dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2287 |
dependabot[bot] |
2022-01-30 15:29:42 |
No build |
Bump node-fetch Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7. - [Release notes](https://github.com/node-fetch/node-fetch/releases) - [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7) --- updated-dependencies: - dependency-name: node-fetch dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2286 |
refractionpcsx2 |
2022-01-30 16:27:20 |
Download |
Build-QT: Fix error in VS Project |
v1.7.2285 |
Connor McLaughlin |
2021-12-13 13:12:54 |
Download |
Qt: Add work in progress interface |
v1.7.2284-6-gc2ca0852d |
Connor McLaughlin |
2021-12-14 09:02:10 |
No build |
Build: Add pcsx2core variant for Qt |
v1.7.2284-5-g8bedfc257 |
Connor McLaughlin |
2022-01-20 10:28:54 |
No build |
Common: Don't define __i386__ on Windows It breaks Qt. |
v1.7.2284-4-gb70981007 |
Connor McLaughlin |
2022-01-27 15:10:12 |
No build |
PAD/Host: Add default settings |
v1.7.2284-3-gd4721d50f |
Connor McLaughlin |
2022-01-27 14:45:32 |
No build |
VMManager: Permit setting reload without active VM |
v1.7.2284-2-g14b54e554 |
Connor McLaughlin |
2022-01-27 14:45:19 |
No build |
InputManager: Add device/motor enumeration, connect callbacks |
v1.7.2284-1-g7555091d5 |
Connor McLaughlin |
2022-01-26 12:28:16 |
No build |
InputManager: Add UpdateSettings() to sources |
v1.7.2284 |
Connor McLaughlin |
2022-01-30 13:39:39 |
Download |
GS/DX11: Don't bind 16 SRVs every draw That's just silly. |
v1.7.2283-2-g0a45385d4 |
Connor McLaughlin |
2022-01-30 09:21:20 |
No build |
GS/DX11: Only copy draw area when sampling RT/depth Should save a decent chunk of VRAM bandwidth outside of channel shuffles. |
v1.7.2283-1-gf33ee27f5 |
Connor McLaughlin |
2022-01-30 08:10:10 |
No build |
GS: Get rid of extra binding for channel shuffle Having this binding was redundant, as there's no "normal" texture sampled when we're doing a channel shuffle, and it caused issues in Vulkan when the render target or depth buffer the source. Also fixes the Urban Chaos HLE shader. Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably others too. |
v1.7.2283 |
tellowkrinkle |
2022-01-24 08:14:34 |
No build |
GS: Prefer one-frame-old textures |
v1.7.2282 |
iMineLink |
2022-01-29 00:17:53 |
Download |
GS: add TextureInsideRt flag to selected games. |
v1.7.2281-11-g0055fcf48 |
iMineLink |
2021-09-25 16:26:50 |
No build |
GS: add tex in rt hw hack in GUI. |
v1.7.2281-10-gb7899d0c8 |
iMineLink |
2021-01-02 22:06:01 |
No build |
GS-hw, TC: search tex in wrapping RT. Improves Beyond Good & Evil shadow. |
v1.7.2281-9-gc1e5e4543 |
iMineLink |
2020-12-23 13:21:44 |
No build |
GS-hw, TC: search tex in rt in dirty targets. Also move any target BW update from InvalidateVideoMem to LookupTarget. Fixes Indiana Jones map rendering in cutscenes. |
v1.7.2281-8-g44d096689 |
iMineLink |
2020-12-23 13:13:05 |
No build |
GS: improve GSDirtyRect psm conv., add bw field. |
v1.7.2281-7-gbe0932f53 |
iMineLink |
2020-12-23 13:05:54 |
No build |
GS-hw, TC: add some const modifiers. |
v1.7.2281-6-g6cfa740f9 |
iMineLink |
2020-12-23 13:04:16 |
No build |
GS-hw: reset RT size on reset. |
v1.7.2281-5-g1bd8ec786 |
iMineLink |
2020-12-14 10:48:31 |
No build |
GS-hw, TC: log InvalidateLocalMem calls. |
v1.7.2281-4-g9a276d728 |
iMineLink |
2020-12-13 19:32:18 |
No build |
GS-hw, TC: invalidate targets from LRU to MRU. |
v1.7.2281-3-gac63d41da |
iMineLink |
2020-12-13 20:21:48 |
No build |
GS-hw: lookup source before target. - this avoids the currently used target to become the MRU in its cache and correctly keeps the target used by the previous draw as the MRU during the lookup source call. |
v1.7.2281-2-gbd0a8a642 |
iMineLink |
2020-11-06 14:27:23 |
No build |
GS-hw, TC: log LookupSource calls. |
v1.7.2281-1-g3e9b38044 |
iMineLink |
2020-06-21 02:43:30 |
No build |
GS-hw, TC: improve tex in rt. |
v1.7.2281 |
lightningterror |
2022-01-27 19:57:29 |
Download |
GS-hw: Replace depth +bilinear assert with log, also do some cost, fix some logs. Assert was annoying when debugging, being hit too often. |
v1.7.2280 |
lightningterror |
2022-01-27 17:39:32 |
Download |
GS-hw: Properly disable skipdraw when userhacks are disabled. |
v1.7.2279 |
lightningterror |
2022-01-27 08:16:58 |
Download |
GS-hw: Adjust how clr_blend is handled based on blend level on d3d11. Blend level High and lower: Prefer clr_blend. Blend level Full, prefer clr_blend when ALPHA.C != 1, otherwise sw when primitives don't overlap. Blend level Ultra, remains the same but we can probably prefer clr_blend when alpha again is As or F, let's play it safe and leave it as it is for now. |
v1.7.2278-1-g3b691da8d |
lightningterror |
2022-01-26 03:05:06 |
No build |
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad. Alpha destination value is wrong so let us try to compensate. Multiply Cs by (255/128) in shader. Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets. Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more. |
v1.7.2278 |
Ty Lamontagne |
2022-01-26 06:47:39 |
Download |
GS-wx: Add extra check for shader options when VK is selected |
v1.7.2277 |
lightningterror |
2022-01-25 21:34:35 |
Download |
GS-hw: Exclude triangles from no prim overlap fb read on dx11. Fixes mgs3 regression on ultra blending. |
v1.7.2276 |
refractionpcsx2 |
2022-01-23 20:47:11 |
Download |
GS: Adjust auto interlace mode with scanmask(frame) |
v1.7.2275 |
Mrlinkwii |
2022-01-23 16:52:07 |
No build |
Gamedb: remove EETimingHack from 'Paris-Dakar 2' |
v1.7.2274 |
Florin9doi |
2021-07-17 15:07:22 |
No build |
USB: CaptureEye/OV511p webcam emulation |
v1.7.2273 |
refractionpcsx2 |
2022-01-24 21:19:03 |
No build |
Revert "GS: fully support target rescaling in TC." This reverts commit 2a2564cf450d43c14b400d75c5e93cb6f45cb9b5. |
v1.7.2272 |
PCSX2 Bot |
2022-01-24 17:10:33 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2271 |
refractionpcsx2 |
2022-01-22 17:19:32 |
Download |
GS: Only autoflush on draws of same format Move overlap check to State |
v1.7.2270 |
lightningterror |
2022-01-24 11:42:54 |
Download |
GS-hw: Remove useless shader line from CLR As/Af case. |
v1.7.2269 |
lightningterror |
2022-01-24 11:11:38 |
Download |
GS-hw: Fix clr 1 case shader. Forgot to rename. |
v1.7.2268 |
refractionpcsx2 |
2022-01-23 16:49:08 |
Download |
mVU: Clean up branch chain handling |
v1.7.2267-1-g59ab303c5 |
refractionpcsx2 |
2022-01-23 15:16:01 |
No build |
mVU: Rework multiple branch chaining |
v1.7.2267 |
lightningterror |
2022-01-23 12:39:01 |
Download |
GS-hw: Implement alternative hw blending for Cd*As, Cd*F. Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same. Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower levels of blending without needing a barrier. |
v1.7.2266 |
refractionpcsx2 |
2022-01-23 19:35:30 |
Download |
GameDB: Patch for Midnight Club 2 T-Bit |
v1.7.2265 |
iMineLink |
2022-01-16 18:55:12 |
Download |
GS: fix Majokko A-La-Mode 2 palette rendering. |
v1.7.2264-1-g2a2564cf4 |
iMineLink |
2022-01-08 19:07:32 |
No build |
GS: fully support target rescaling in TC. Also avoid redundant clears when the target is going to be completely drawn when rescaling. |
v1.7.2264 |
Connor McLaughlin |
2021-12-09 11:08:43 |
Download |
GameList: Add game list and scanner functions |
v1.7.2263-8-g728e1ffdd |
Connor McLaughlin |
2021-12-08 12:14:55 |
No build |
VMManager: Introduce new manager functions VMManager takes the place of all the core thread stuff for Qt. |
v1.7.2263-7-g14c9cfb31 |
Connor McLaughlin |
2021-12-31 09:02:17 |
No build |
InputManager: Add InputManager implementation |
v1.7.2263-6-gb511a5444 |
Connor McLaughlin |
2022-01-14 20:43:15 |
No build |
MemoryCardFile: Add routine to enumerate cards |
v1.7.2263-5-gf446e5ad3 |
Connor McLaughlin |
2021-12-07 10:21:46 |
No build |
SaveState: Save screenshot in state archive |
v1.7.2263-4-gc263c1244 |
Connor McLaughlin |
2022-01-14 04:45:07 |
No build |
HostDisplay: Add GetDriverInfo() |
v1.7.2263-3-ged9b6f0d3 |
Connor McLaughlin |
2022-01-12 12:43:00 |
No build |
Vulkan/Context: Get driver properties |
v1.7.2263-2-gd3152bee9 |
Connor McLaughlin |
2022-01-09 10:21:59 |
No build |
GS: Add heuristic-based internal FPS |
v1.7.2263-1-ga504b429b |
Connor McLaughlin |
2022-01-09 12:20:55 |
No build |
GS: Use global upscale multiplier |
v1.7.2263 |
refractionpcsx2 |
2022-01-22 21:01:15 |
No build |
IPU DMA: If no underflow occurs on QWC = 0, end DMA. Explanation in changes |
v1.7.2262 |
Connor McLaughlin |
2022-01-16 09:06:22 |
No build |
GS/Vulkan: Add image format check to features |
v1.7.2261-2-gd18bf338b |
Connor McLaughlin |
2022-01-17 03:21:47 |
No build |
Host: Fix ReportFormattedErrorAsync() |
v1.7.2261-1-g3091d2861 |
Connor McLaughlin |
2022-01-17 03:21:21 |
No build |
GS: Release host display if GS init fails That way we don't try to create it when it already exists next attempt. |
v1.7.2261 |
lightningterror |
2022-01-22 23:59:02 |
Download |
GS-hw: Disable BLEND CD when full barrier is already enabled. |
v1.7.2260 |
refractionpcsx2 |
2022-01-22 02:12:17 |
Download |
GS: Force Blend TFF when scanmsk is used on the frame |
v1.7.2259 |
refractionpcsx2 |
2022-01-22 04:02:22 |
Download |
VU: Adjust path for conditional evil blocks Add patch for Pac-man World Rally |
v1.7.2258 |
TellowKrinkle |
2022-01-22 02:43:49 |
Download |
GS: Fix alpha blend mode clamping |
v1.7.2257 |
Mrlinkwii |
2022-01-22 17:27:46 |
Download |
GameDB: add fixes for Simple Series vol.7 and other games |
v1.7.2256 |
Mrlinkwii |
2022-01-19 10:36:28 |
Download |
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer" |
v1.7.2255 |
TheLastRar |
2022-01-21 15:05:13 |
Download |
Build: Use git tag for file version on windows, attempt 2 |
v1.7.2254 |
TellowKrinkle |
2022-01-21 06:17:43 |
Download |
Revert "Build: Use git tag for file version on windows" This reverts commit 7f2a9f680664d6d3d6659611f88b6dd921c98c87. |
v1.7.2253 |
TheLastRar |
2022-01-18 23:42:49 |
Download |
Build: Update file copyright to 2022 Also update the copyright year of SysForwardDefs.h |
v1.7.2252-1-g7f2a9f680 |
TheLastRar |
2022-01-18 22:41:47 |
No build |
Build: Use git tag for file version on windows |
v1.7.2252 |
lightningterror |
2022-01-20 21:36:16 |
Download |
GS-hw: dbg: Fix blend debug logs. |
v1.7.2251 |
lightningterror |
2022-01-20 18:39:28 |
Download |
GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend). Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier). |
v1.7.2250-7-g72809e872 |
lightningterror |
2022-01-20 11:29:52 |
No build |
GS-hw: Purge TenchuFS, TenchuWoH crc hacks. d3d11 will require high blending to render properly. |
v1.7.2250-6-g610cad00b |
lightningterror |
2022-01-20 10:48:54 |
No build |
GS-hw: Move fbmask for texture shuffle on Basic level. Shouldn't be that slow, right? Also update comments. Previous High level is now Medium. |
v1.7.2250-5-g4f5bbebcd |
lightningterror |
2022-01-20 10:27:54 |
No build |
GS-hw: Move blend mix condition to blend switch case. Cleaner. |
v1.7.2250-4-g33f88039d |
lightningterror |
2022-01-20 10:25:48 |
No build |
GS-hw: Disable accumulation blend when there is fbmask with no overlap. Using a mix of hw/sw will be slower, so let's just do full sw blend, we already read the fb. |
v1.7.2250-3-g2cf6b5052 |
lightningterror |
2022-01-20 10:06:22 |
No build |
GS-hw: Enable sw blend when prims don't overlap on basic blend with fbmask. FBMASK already reads the fb so let's allow it to run sw blending since there will be no cost, only if fbmask is already running. |
v1.7.2250-2-g8cb680f34 |
lightningterror |
2022-01-18 02:17:17 |
No build |
GS-hw: Remove fbmask check for Genji. Fb will be read when primitives don't overlap, no need for the mask check now. |
v1.7.2250-1-gf089ef3fb |
lightningterror |
2022-01-20 08:32:40 |
No build |
GS-hw: Allow to sample the framebuffer when primitives don't overlap on d3d11. All: check when prims don't overlap. High: When there is no blend mix, accu blend, recursive. Full: When there is no accu blend, or recursive. alpha is higher than 1. Ultra: When there is no accu blend or recursive blend. Allow to check for overlap on d3d11. Support sw colclip when prims don't overlap on d3d11. Support sw pabe when prims don't overlap on d3d11. |
v1.7.2250 |
lightningterror |
2022-01-20 04:08:57 |
Download |
GS-hw: Fix interaction with hdr and sw colclip on PABE. PABE will do full sw blend so we need to disable hdr and enable sw colclip instead. |
v1.7.2249-1-gd0b34dc04 |
lightningterror |
2022-01-18 14:30:06 |
No build |
GS-hw: Implement BLEND CD. Allow hw blend only to do the math, output will be Cd, no need to run costly barriers, will help Vulkan/Opengl. Disable colclip on BLEND CD as there is no wrapping, will help all renderers, especially on hdr cases. |
v1.7.2249 |
refractionpcsx2 |
2022-01-19 19:00:40 |
Download |
GameDB: Correct Kessen 2 Korean patch |
v1.7.2248 |
Connor McLaughlin |
2022-01-19 13:38:34 |
Download |
GS/Vulkan: Fix combining DATE/barriers with HDR |
v1.7.2247 |
Connor McLaughlin |
2022-01-02 15:00:46 |
No build |
R5900: Use unsigned ops for add/sub |
v1.7.2246-1-g08ecf3f58 |
Connor McLaughlin |
2022-01-02 14:52:30 |
No build |
iR5900: Use unsigned math for constant prop of add/sub Signed overflow is undefined. |
v1.7.2246 |
arcum42@gmail.com |
2022-01-13 22:54:45 |
No build |
PAD: Clean up the remains of the old logging code from when this was Onepad. |
v1.7.2245 |
iMineLink |
2022-01-08 13:52:39 |
No build |
GS: remove redundant clears from tc. |
v1.7.2244-1-g7d27b675d |
iMineLink |
2022-01-08 13:52:07 |
No build |
GS: sparse targets need to be cleared on fetch. |
v1.7.2244 |
PCSX2 Bot |
2022-01-17 17:11:59 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2243 |
iMineLink |
2022-01-16 12:28:08 |
No build |
GS: optimize xxHash usage in palette hashing. |
v1.7.2242 |
Connor McLaughlin |
2022-01-08 05:22:23 |
No build |
GS: Hash local memory blocks instead of expanded textures |
v1.7.2241 |
iMineLink |
2022-01-08 13:16:00 |
Download |
GS: use xxHash to hash palettes. |
v1.7.2240 |
Connor McLaughlin |
2022-01-09 09:23:36 |
Download |
GS/DX11: Use shader cache |
v1.7.2239-1-g921689aa0 |
Connor McLaughlin |
2022-01-09 09:23:27 |
No build |
Common: Add D3D11 shader cache/compiler classes |
v1.7.2239 |
TellowKrinkle |
2022-01-10 02:59:41 |
Download |
GS: Support wrapping off-the-end offsets in GSOffset |
v1.7.2238 |
Christian Kenny |
2022-01-09 22:42:32 |
Download |
GS: Don't apply offset when using SLBG. Fixes The Suffering video monitors |
v1.7.2237 |
Silent |
2022-01-10 18:13:24 |
Download |
GUI: Make aspect ratio/frame limiter OSD messages keyed Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now. |
v1.7.2236 |
Mrlinkwii |
2022-01-15 13:06:26 |
Download |
GameDB: add VUKickstartHack to Ghosthunter |
v1.7.2235 |
icup321 |
2022-01-14 23:13:06 |
Download |
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games (#5338) |
v1.7.2234 |
TellowKrinkle |
2022-01-02 02:44:55 |
No build |
GS:SW: Allow up to 32 threads without breaking |
v1.7.2233-1-g610b19d64 |
TellowKrinkle |
2022-01-02 00:32:08 |
No build |
GS:SW: Fix crash when scanline count wasn't divisible by thread count |
v1.7.2233 |
arcum42 |
2022-01-13 21:19:23 |
No build |
Fix several gcc warnings. (#5232) |
v1.7.2232 |
Mrlinkwii |
2022-01-13 12:05:48 |
No build |
GameDB: add EETiming to 'Kya: Dark Lineage' |
v1.7.2231 |
refractionpcsx2 |
2022-01-12 09:59:12 |
No build |
GIF: Separate GIF Reset and GIF DMA Reset The two shouldn't be reset together anyway, the GIF has no control over the DMA. |
v1.7.2230 |
Mrlinkwii |
2022-01-12 21:17:19 |
No build |
GameDB: add serials from #4535 Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com> |
v1.7.2229-1-g28ca0aed4 |
Mrlinkwii |
2022-01-11 15:29:47 |
No build |
GameDB: add patch to MX Unleashed Migrated Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com> |
v1.7.2229 |
lightningterror |
2022-01-13 03:32:33 |
Download |
GS-hw: Add crc ids for Ape Escape 2. Sp, De, It, Fr versions. |
v1.7.2228 |
icup321 |
2021-07-12 06:23:42 |
Download |
GS-hw: Add/remove crc ids. Add CRCs for (almost) all versions of R&C, WOC, & J&D. Remove all non-retail crc versions. Re-add Crash 4 version CRC, it's retail actually. Original PR #4535 Close #4535 |
v1.7.2227 |
refractionpcsx2 |
2022-01-12 19:23:08 |
No build |
GUI: Convert Power plan name to UTF-8 |
v1.7.2226 |
lightningterror |
2022-01-08 05:20:21 |
No build |
GS-hw: Don't enable blending when only alpha is written. Optimization. |
v1.7.2225 |
lightningterror |
2022-01-11 14:48:19 |
Download |
GS-wx: Add tooltip for Preload Textures. |
v1.7.2224-2-gb7b65d736 |
lightningterror |
2022-01-11 14:23:15 |
No build |
GS: Fix tooltips, d3d11 blend, add vulkan in tooltips. |
v1.7.2224-1-g6263c8a0c |
lightningterror |
2022-01-11 14:18:51 |
No build |
GS-wx: Fix d3d11 blend option, broke during Vulkan merge. Merge the option with GL/VK. |
v1.7.2224 |
lightningterror |
2022-01-08 18:43:28 |
No build |
GS-hw: Move PABE shader bit to the top of sw blending. Early return when there is no sw blending, no need to run the blend code. Optimization. |
v1.7.2223 |
Connor McLaughlin |
2022-01-11 11:17:48 |
No build |
GS/DX11: Get rid of local context reference in GSTexture11 |
v1.7.2222-6-g5bdb34521 |
Connor McLaughlin |
2022-01-11 11:01:31 |
No build |
GS/HW: Add a field for LOD clamp to sampler This way SampleLevel for manual LOD doesn't get clamped. |
v1.7.2222-5-ge1e83c11c |
Connor McLaughlin |
2022-01-09 12:50:13 |
No build |
GS: Compute mipmap levels in base device Also fixes the incorrect number of levels. |
v1.7.2222-4-g0f5b17de0 |
Connor McLaughlin |
2022-01-09 07:46:40 |
No build |
GS/DX11: Implement automatic/manual LOD in pixel shader |
v1.7.2222-3-g568d9a3e3 |
Connor McLaughlin |
2022-01-09 06:24:01 |
No build |
GS/HW: Correct min lod/minification filter for mipmaps |
v1.7.2222-2-g1518b793d |
Connor McLaughlin |
2022-01-09 06:23:29 |
No build |
GS/DX11: Fix mipmap textures and support trilinear |
v1.7.2222-1-g6182b4603 |
Connor McLaughlin |
2022-01-09 06:22:23 |
No build |
GSState: Minimum texture size is 1x1, not 2x2 Fixes out of bounds uploads when full mipmapping is enabled. |
v1.7.2222 |
refractionpcsx2 |
2022-01-10 23:57:09 |
No build |
CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit |
v1.7.2221 |
PCSX2 Bot |
2022-01-10 17:11:58 |
No build |
pad-linux: Update to latest controller database. |
v1.7.2220 |
lightningterror |
2022-01-10 20:42:06 |
No build |
GS: Fix GetRecommendedCRCHackLevel for Vulkan. Issue #5312 |
v1.7.2219 |
refractionpcsx2 |
2022-01-10 12:28:10 |
No build |
CDVD: Don't delay abort commands on DVDs, at least for now.. Fixes #5301 |
v1.7.2218 |
lightningterror |
2022-01-08 07:09:16 |
Download |
GS-hw: Rename DATE_GL42 DATE_GL45. DATE_GL42 -> DATE_PRIMID DATE_GL45 -> DATE_BARRIER |
v1.7.2217 |
Mrlinkwii |
2022-01-09 16:45:59 |
Download |
GameDB: add game fix to Cocoto Funfair |
v1.7.2216 |
Connor McLaughlin |
2022-01-09 15:08:15 |
Download |
GS/SW: Use target instead of texture for upload |
v1.7.2215-2-g126ae4a0f |
Connor McLaughlin |
2022-01-09 15:08:24 |
No build |
GS/Vulkan: Handle uploads to render targets |
v1.7.2215-1-g68f18245a |
Connor McLaughlin |
2022-01-09 07:32:18 |
No build |
GS/DX11: Implement merge feedback write |
v1.7.2215 |
Mrlinkwii |
2022-01-09 15:47:25 |
No build |
GameDB: fix some entries |
v1.7.2214 |
Mrlinkwii |
2022-01-09 13:02:06 |
No build |
GameDB: add some missing serials |
v1.7.2213 |
Mrlinkwii |
2022-01-07 21:45:10 |
No build |
GameDB: add patches to Koukaku Kidoutai and fixes for other games |
v1.7.2212 |
lightningterror |
2022-01-08 08:49:39 |
Download |
vcxproj: Add vulkan shaders and group shaders in renderer category. |
v1.7.2211 |
refractionpcsx2 |
2022-01-08 15:50:31 |
Download |
CDVD: Adjust error timing and modify error used for high sector. |
v1.7.2210 |
lightningterror |
2022-01-08 09:27:27 |
Download |
GS-hw: Purge WildArms4 and WildArms5 crc hacks. Issue got resolved before 1.6 release. |
v1.7.2209 |
lightningterror |
2022-01-08 08:35:02 |
Download |
github: auto labeler: Add GS Vulkan label. |
v1.7.2208 |
Connor McLaughlin |
2022-01-07 09:52:15 |
Download |
Vulkan: Force textures to be allocated in device local memory |
v1.7.2207-20-g1a3c20f0f |
Connor McLaughlin |
2022-01-07 09:51:30 |
No build |
Vulkan: Use memory budget extension where available |
v1.7.2207-19-g4f735d020 |
Connor McLaughlin |
2022-01-05 12:14:54 |
No build |
GS: Prevent out of bounds copy for half_right TC target copies |
v1.7.2207-18-gec0543335 |
Connor McLaughlin |
2022-01-01 11:20:16 |
No build |
GS: Fine gained change detection for mips/trifilter/anisotropy |
v1.7.2207-17-g0872d024f |
Connor McLaughlin |
2022-01-01 11:12:32 |
No build |
GSDevice: Add ClearSamplerCache() method |
v1.7.2207-16-g0ce21c91e |
Connor McLaughlin |
2022-01-01 10:56:29 |
No build |
GS: Allocate mipmaps for Basic+ and only on non-copy textures |
v1.7.2207-15-g220c7c271 |
Connor McLaughlin |
2021-12-30 06:20:03 |
No build |
GS/Vulkan: Use VK_EXT_provoking_vertex where supported |
v1.7.2207-14-gbf389b94d |
Connor McLaughlin |
2021-12-19 10:40:55 |
No build |
GS: Add texture preloading option |
v1.7.2207-13-g6187f36c3 |
Connor McLaughlin |
2021-12-29 12:23:31 |
No build |
Vulkan/StreamBuffer: Use VulkanMemoryAllocator |
v1.7.2207-12-g73df4e4ab |
Connor McLaughlin |
2021-12-30 06:26:44 |
No build |
GS: Only swap DATE_GL42 with DATE_GL45 when full barriers are used Saves the expensive draw splitting/barriers when mixed software blending is used. |
v1.7.2207-11-g1a8a5a5e8 |
Connor McLaughlin |
2021-10-21 10:45:27 |
No build |
GS: Add Vulkan renderer |
v1.7.2207-10-gc4ab6280c |
Connor McLaughlin |
2021-10-21 10:45:14 |
No build |
Frontend: Add VulkanHostDisplay |
v1.7.2207-9-ga27b6a113 |
Connor McLaughlin |
2021-11-06 07:53:01 |
No build |
Common: Add Vulkan helper classes |
v1.7.2207-8-ga60ded5c9 |
Connor McLaughlin |
2021-10-21 10:44:38 |
No build |
3rdparty: Add Vulkan headers |
v1.7.2207-7-g5ff67d4b2 |
Connor McLaughlin |
2021-10-21 10:44:26 |
No build |
3rdparty: Add glslang |
v1.7.2207-6-g874e3d976 |
Connor McLaughlin |
2022-01-03 05:44:23 |
No build |
GSTexture: Implement Save() using common code |
v1.7.2207-5-g90e1284d8 |
Connor McLaughlin |
2021-12-30 10:54:27 |
No build |
GS: Move mipmap generation flag to GSTexture |
v1.7.2207-4-g75518b71e |
Connor McLaughlin |
2021-12-30 10:48:03 |
No build |
GS: Fix forced trilinear + full mipmapping i.e. generate mips when not provided by the game and trilinear filtering is forced on. |
v1.7.2207-3-gb355efd73 |
Connor McLaughlin |
2021-12-19 08:07:40 |
No build |
GS: Separate shader convert for float -> 16/32bit int |
v1.7.2207-2-g8e920d727 |
Connor McLaughlin |
2021-12-22 06:24:08 |
No build |
GS: Make GL_NNN macros device independent |
v1.7.2207-1-g5976be55f |
Connor McLaughlin |
2021-12-19 10:41:30 |
No build |
GS: Use textures instead of render targets for target copies Saves the clear. |
v1.7.2207 |
Ty Lamontagne |
2022-01-06 15:44:04 |
Download |
CMake: Pass -fsanitize=address to the linker when USE_ASAN |
v1.7.2206 |
lightningterror |
2022-01-06 18:19:25 |
No build |
GS-hw: Improve DATE selection. Check for fbmask, accurate path isn't supported so just to DATE. Check for FBA, all pixels will be 128 or more so use Fast path DATE_one. |
v1.7.2205 |
refractionpcsx2 |
2022-01-07 18:37:10 |
Download |
VIF: If Force break + Reset requested, Reset gets priority Fixes #5275 |
v1.7.2204 |
lightningterror |
2022-01-06 18:42:59 |
Download |
GS-d3d11: Enable amd broken point sampler hack only for amd. Intel and Nvidia don't need it, get rid of it for them. |
v1.7.2203 |
refractionpcsx2 |
2022-01-06 15:16:31 |
Download |
CDVD: If you abort, actually abort. |
v1.7.2202 |
Connor McLaughlin |
2022-01-06 08:51:35 |
Download |
SysThreadBase: Fix double init of SPU2 etc |
v1.7.2201 |
Connor McLaughlin |
2022-01-06 09:32:41 |
Download |
IPU: Fix software renderer FMV hack without AR change |
v1.7.2200 |
Connor McLaughlin |
2022-01-06 08:23:17 |
Download |
GSDump: Fix renderer override |
v1.7.2199 |
refractionpcsx2 |
2022-01-06 08:15:01 |
Download |
GS SW: Adjust order SW is destroyed, fixes GS Dump crash |
v1.7.2198 |
refractionpcsx2 |
2021-12-30 12:22:24 |
Download |
Core: Savestate version bump |
v1.7.2197-3-ga7bafb60e |
refractionpcsx2 |
2021-12-30 12:21:49 |
No build |
CDVD: Improve Break/Abort handling |
v1.7.2197-2-g602769b9d |
refractionpcsx2 |
2021-12-30 09:20:09 |
No build |
CDVD: Add Eject IRQ |
v1.7.2197-1-ge76546f8e |
refractionpcsx2 |
2021-12-30 04:41:17 |
No build |
CDVD: Implement speed register, fix up SpindleCtrl Also Set the drive as not spinning when ejected |
v1.7.2197 |
Mrlinkwii |
2021-12-30 19:36:21 |
Download |
GameDB: Removal of some patches and adding some fixes |
v1.7.2196 |
trostboot |
2022-01-04 14:56:24 |
Download |
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle (#5266) Co-authored-by: trostboot <trostboot@gmx.de> |
v1.7.2195 |
TellowKrinkle |
2022-01-02 00:12:15 |
No build |
VTLB: Fix ppmap allocation in 64-bit |
v1.7.2194 |
Connor McLaughlin |
2021-12-29 12:23:48 |
No build |
3rdparty: Add xxhash.h |
v1.7.2193 |
Connor McLaughlin |
2021-10-30 03:12:40 |
No build |
3rdparty: Add Vulkan Memory Allocator |
v1.7.2192 |
PCSX2 Bot |
2022-01-03 17:11:30 |
No build |
pad-linux: Update to latest controller database. |
v1.7.2191 |
iMineLink |
2022-01-01 12:35:22 |
Download |
GS: fix loopPagesWithBreak last iteration logic. |
v1.7.2190 |
RedDevilus |
2021-12-12 20:35:31 |
Download |
ProgramLog: Comment out deleted keymapping |
v1.7.2189 |
iMineLink |
2022-01-02 23:47:50 |
No build |
gitignore: update gs debug gl filename. |
v1.7.2188 |
Connor McLaughlin |
2021-12-26 16:51:56 |
No build |
3rdparty: Remove freetype |
v1.7.2187 |
Connor McLaughlin |
2021-10-24 10:27:19 |
Download |
GS: Enhance stats |
v1.7.2186-7-g0c3664750 |
Connor McLaughlin |
2021-12-18 15:43:50 |
No build |
GS: Rewrite presentation interface and OSD |
v1.7.2186-6-g1348c8880 |
Connor McLaughlin |
2021-09-18 08:03:53 |
No build |
Add font resources |
v1.7.2186-5-g9334285ed |
Connor McLaughlin |
2021-09-14 11:11:59 |
No build |
3rdparty: Add imgui |
v1.7.2186-4-g2330d3a05 |
Connor McLaughlin |
2021-12-30 06:25:12 |
No build |
GS: Use hardware point/line expansion where supported in GL |
v1.7.2186-3-gbce54a64f |
Connor McLaughlin |
2021-12-23 12:35:05 |
No build |
GS: Use flat/nointerpolation for IIP=0 instead of GS |
v1.7.2186-2-gbd43400ad |
Connor McLaughlin |
2021-12-30 06:34:55 |
No build |
GS/OpenGL: Set features in Create() instead of constructor |
v1.7.2186-1-gb16c75324 |
Connor McLaughlin |
2021-12-30 06:43:23 |
No build |
GSState: Move m_dev to base class |
v1.7.2186 |
TellowKrinkle |
2021-11-30 07:20:06 |
Download |
GS: Fix config default label alignment |
v1.7.2185-4-g4da09bd84 |
TellowKrinkle |
2021-11-30 07:16:11 |
No build |
GS: Fix missing space in config dialog |
v1.7.2185-3-g6811cd617 |
TellowKrinkle |
2021-11-30 05:30:54 |
No build |
GS: Add system default adapter config option |
v1.7.2185-2-g4e762c75b |
TellowKrinkle |
2021-11-23 08:42:46 |
No build |
GS: Move adapter list stuff to module in GSUtil Will be helpful for when renderers other than DX that let you choose adapters are added |
v1.7.2185-1-gf471c3003 |
TellowKrinkle |
2021-11-23 08:21:49 |
No build |
GS: Default adapter_index to -1 to indicate default |
v1.7.2185 |
TellowKrinkle |
2021-12-02 10:03:00 |
Download |
PAD:SDL: Remove fallback code for unsupported SDL versions |
v1.7.2184-9-g5f168b1a1 |
TellowKrinkle |
2021-12-01 22:41:43 |
No build |
PAD: Store rumble intensity as float No longer have to worry about what the max value should be Unlocks > 50% rumble power on new rumble API |
v1.7.2184-8-g5d6f0d7e4 |
TellowKrinkle |
2021-12-01 22:00:47 |
No build |
PAD: Call SDL_GameControllerUpdate during pad testing |
v1.7.2184-7-gcf176f1b9 |
TellowKrinkle |
2021-12-01 06:55:52 |
No build |
CMake: Remove SDL1.2 option Not sure if it worked before but it definitely doesn't work now |
v1.7.2184-6-gd97e867c0 |
TellowKrinkle |
2021-12-01 06:03:52 |
No build |
GHActions: Cache patchelf |
v1.7.2184-5-g3d0654dd4 |
TellowKrinkle |
2021-11-30 10:22:42 |
No build |
PAD:SDL: Let users set their own hints from the config |
v1.7.2184-4-ge68884070 |
TellowKrinkle |
2021-11-30 10:03:32 |
No build |
PAD:SDL: Set some hints |
v1.7.2184-3-g8bf272e80 |
TellowKrinkle |
2021-11-30 09:54:00 |
No build |
PAD:SDL: Switch to SDL_GameControllerRumble for rumble Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954 |
v1.7.2184-2-g0744bc400 |
TellowKrinkle |
2021-12-01 04:31:56 |
No build |
GHActions: Build latest SDL on linux Package manager version too old |
v1.7.2184-1-g918f8cbe1 |
TellowKrinkle |
2021-11-30 08:39:22 |
No build |
PAD: Format some things |
v1.7.2184 |
xantares |
2021-12-31 23:51:36 |
Download |
Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp (#5238) Fixes build on a case-sensitive filesystem |
v1.7.2183 |
Mrlinkwii |
2021-12-30 15:50:56 |
Download |
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping |
v1.7.2182 |
Ty Lamontagne |
2021-12-29 23:08:27 |
Download |
Linux: Fix executable case in PCSX2-linux.sh |
v1.7.2181 |
lightningterror |
2021-12-29 15:01:36 |
Download |
GS-d3d11: MaxAnisotropy value range is 1-16, clamp it. |
v1.7.2180-2-g0375f9c0a |
lightningterror |
2021-12-28 13:30:41 |
No build |
GS-wx: Aniso can run with nearest texture filtering so let's leave it. Option just disabled the toggle, it would still run on opengl. |
v1.7.2180-1-g11ac758d7 |
lightningterror |
2021-12-28 13:29:02 |
No build |
GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11. Don't run aniso filter on m_convert.pt and m_convert.ln samplers. Running m_convert.pt broke shadows on color clipping. Also use the aniso bit from hw renderer. Aniso will now behave the same as on OpenGL. |
v1.7.2180 |
Filipe da Silva Santos |
2021-12-28 07:16:52 |
Download |
FileSystem: follow c++17 and unbreak FreeBSD |
v1.7.2179-1-gb475108ff |
Filipe da Silva Santos |
2021-12-28 07:15:20 |
No build |
ryml: unbreak non-Linux Unices |
v1.7.2179 |
Florin9doi |
2021-12-25 23:50:05 |
Download |
USB: Save Sony prints in BMP format |
v1.7.2178-1-g6a3f093cf |
Florin9doi |
2021-07-12 21:47:54 |
No build |
USB: Sony DPP-MP1 printer emulation |
v1.7.2178 |
lightningterror |
2021-12-28 09:40:01 |
Download |
GS-hw: Optimize PABE. Add an early condition to check if alpha is lower than 128, if so then no blending so early exit. |
v1.7.2177 |
TellowKrinkle |
2021-12-28 06:25:49 |
Download |
GHActions: Fix game controller db updater |
v1.7.2176 |
refractionpcsx2 |
2021-12-28 10:28:58 |
Download |
CDVD: Add detection for PS2 Linux Disc 2 |
v1.7.2175-9-g18fdfc26a |
refractionpcsx2 |
2021-12-26 10:41:41 |
No build |
Core: Savestate version bump |
v1.7.2175-8-gf50d2fa48 |
refractionpcsx2 |
2021-12-27 02:35:16 |
No build |
CDVD: Add more error checking, set seek status |
v1.7.2175-7-ge82859c97 |
refractionpcsx2 |
2021-12-27 01:34:57 |
No build |
CDVD: Separate SCMD/NCMD Fifo's set to right size |
v1.7.2175-6-g99bb35f10 |
refractionpcsx2 |
2021-12-27 01:11:52 |
No build |
CDVD: Added missing busy/ready checks |
v1.7.2175-5-g8637f8ee9 |
refractionpcsx2 |
2021-12-27 00:42:11 |
No build |
CDVD: Extra error handling and fix some flag details |
v1.7.2175-4-g1e11d4082 |
refractionpcsx2 |
2021-12-26 12:41:20 |
No build |
CDVD: Improve status handling/implement sticky status |
v1.7.2175-3-g5546b102e |
refractionpcsx2 |
2021-12-26 10:59:07 |
No build |
CDVD: Replace cdvd.Ready handling |
v1.7.2175-2-g7d9c8c917 |
refractionpcsx2 |
2021-12-26 09:12:29 |
No build |
CDVD: Add some error handling, fix up some IRQ stuff |
v1.7.2175-1-g8dd51b720 |
refractionpcsx2 |
2021-12-16 00:57:35 |
No build |
CDVD: Zero sector handling and fix CdStop |
v1.7.2175 |
lightningterror |
2021-12-28 09:28:22 |
Download |
GS: Try to fix -Wreorder warning. |
v1.7.2174 |
qurious-pixel |
2021-11-08 14:55:11 |
Download |
MISC: codacy fixes |
v1.7.2173-3-g231b8e948 |
qurious-pixel |
2021-11-04 22:14:52 |
No build |
reference the app-variables.sh apprun-hook file |
v1.7.2173-2-gf9f36700b |
qurious-pixel |
2021-11-04 22:13:11 |
No build |
Update AppRun |
v1.7.2173-1-gba9fced3d |
qurious-pixel |
2021-11-04 22:11:31 |
No build |
Create app-variables.sh |
v1.7.2173 |
Connor McLaughlin |
2021-12-28 07:41:17 |
Download |
GSDumpDialog: Cache length instead of querying every packet Length() internally calls fseek() to end, ftell(), and fseek() back again (really slow). Shaves several seconds off loading large gs dumps. |
v1.7.2172 |
Connor McLaughlin |
2021-12-18 15:34:42 |
Download |
PAD: Add platform independent implementation |
v1.7.2171-15-g935f880fa |
Connor McLaughlin |
2021-12-18 15:33:58 |
No build |
USB: Fix compilation of USBNull on Windows |
v1.7.2171-14-g47d046c5f |
Connor McLaughlin |
2021-12-18 15:33:30 |
No build |
DEV9: Prepare for Qt |
v1.7.2171-13-g4305e17cb |
Connor McLaughlin |
2021-12-18 15:31:08 |
No build |
SPU2: Prepare for Qt (add Host wrapper) |
v1.7.2171-12-gc5c4cdd0b |
Connor McLaughlin |
2021-12-18 15:30:20 |
No build |
PINE: Disable for Qt (for now) |
v1.7.2171-11-g252562db9 |
Connor McLaughlin |
2021-12-18 16:11:52 |
No build |
Misc: #ifdef out last bits of wx-dependent code |
v1.7.2171-10-ga898682f3 |
Connor McLaughlin |
2021-12-18 16:09:05 |
No build |
Host: Add layered settings interface for per-game settings |
v1.7.2171-9-g782909466 |
Connor McLaughlin |
2021-09-22 09:48:03 |
No build |
3rdparty: Add simpleini |
v1.7.2171-8-g042c23a54 |
Connor McLaughlin |
2021-12-18 16:08:12 |
No build |
Config: Add folder initializers |
v1.7.2171-7-gaf2b9e3a4 |
Connor McLaughlin |
2021-12-18 15:23:43 |
No build |
Config: Add SPU2 options to global struct |
v1.7.2171-6-gb3b7c55b9 |
Connor McLaughlin |
2021-12-18 15:09:57 |
No build |
Host: Add ReportErrorAsync() and formatted variant |
v1.7.2171-5-g1859ede32 |
Connor McLaughlin |
2021-12-26 05:32:07 |
No build |
GameDatabase: Use resource abstraction to read yaml |
v1.7.2171-4-g2c32c374f |
Connor McLaughlin |
2021-12-26 05:25:18 |
No build |
GameDatabase: Don't include rapidyaml in header Name clashes with Qt. |
v1.7.2171-3-g65d22406a |
Connor McLaughlin |
2021-10-10 03:57:09 |
No build |
SettingsWrapper: Fix enums being stored as ints |
v1.7.2171-2-g92689a60a |
Connor McLaughlin |
2021-12-25 12:02:40 |
No build |
Common/StringUtil: Add whitespace strip methods |
v1.7.2171-1-g1a598ccf0 |
Connor McLaughlin |
2021-09-26 10:21:23 |
No build |
Common/StringUtil: Add wide string conversion for non-windows |
v1.7.2171 |
Italo Di Renzo |
2021-12-28 05:50:04 |
Download |
Add "Clear missing files" option to recent ISO list (#4975) * GUI: Add "Clear missing files" option to Recent ISO list * GUI: Show list of files to remove in confirmation dialog. |
v1.7.2170 |
arcum42 |
2021-12-28 05:31:27 |
Download |
Default to a native build. Remove --clean-plugins. (#5132) |
v1.7.2169 |
tellowkrinkle |
2021-12-20 22:04:50 |
Download |
GS: Move afix check to high blend level |
v1.7.2168 |
lightningterror |
2021-12-26 18:12:09 |
Download |
GS-hw: Extend Blend mix to work when alpha is higher than 1. Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit. It should allow to better render the effects, still not fully accurate but it's closer to what we want. Hopefully it helps D3D11 more. |
v1.7.2167 |
Mrlinkwii |
2021-12-19 22:44:06 |
Download |
GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games |
v1.7.2166 |
refractionpcsx2 |
2021-12-27 04:47:52 |
Download |
GameDB: Properly use vuRoundMode child node |
v1.7.2165 |
refractionpcsx2 |
2021-12-27 00:44:50 |
No build |
IPU: Unbreak previous change with IDEC sync Testing in Production y'all |
v1.7.2164 |
lightningterror |
2021-12-26 19:12:28 |
Download |
GS-hw: Fix pabe regression from renderers merge. Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next. Also pabe will only be accurate with non recursive blend on d3d11 only so enable it for it only. |
v1.7.2163 |
refractionpcsx2 |
2021-12-26 15:56:52 |
Download |
IPU: Modify IDEC sync position. Previously broke the Onimusha patch, sorry |
v1.7.2162 |
Connor McLaughlin |
2021-12-26 05:57:55 |
Download |
GL/ShaderCache: Time various shader compilation tasks |
v1.7.2161-9-g99b733399 |
Connor McLaughlin |
2021-12-24 15:11:08 |
No build |
GS/OpenGL: Add option to disable shader cache |
v1.7.2161-8-ga2ae4ba44 |
Connor McLaughlin |
2021-11-30 11:35:45 |
No build |
GS/OpenGL: Get rid of interface blocks for convert shaders |
v1.7.2161-7-g4e1b2792c |
Connor McLaughlin |
2021-10-20 09:52:05 |
No build |
GS/OpenGL: Move some uniform buffers to program uniforms |
v1.7.2161-6-g55695bb5b |
Connor McLaughlin |
2021-10-20 09:41:45 |
No build |
GS/OpenGL: Use ShaderCache |
v1.7.2161-5-g6e064da53 |
Connor McLaughlin |
2021-12-20 14:48:13 |
No build |
GS/OpenGL: Use programs instead of separate pipelines |
v1.7.2161-4-g69ff12645 |
Connor McLaughlin |
2021-12-17 14:18:24 |
No build |
Common: Add GL/ShaderCache |
v1.7.2161-3-gefb93d22d |
Connor McLaughlin |
2021-12-17 14:11:52 |
No build |
Common: Add GL Program wrapper class |
v1.7.2161-2-gcdb0068dc |
Connor McLaughlin |
2021-10-21 08:57:10 |
No build |
Common: Add MD5Digest |
v1.7.2161-1-gb0a0d714c |
Connor McLaughlin |
2021-12-20 14:48:13 |
No build |
Common: Add HashCombine.h |
v1.7.2161 |
refractionpcsx2 |
2021-12-26 12:58:15 |
Download |
GameDB: Fix Round/Clamp nodes |
v1.7.2160 |
Sergeanur |
2021-12-22 11:56:38 |
Download |
GS: Simulate scan mask |
v1.7.2159 |
refractionpcsx2 |
2021-12-26 11:37:43 |
Download |
VS: Fix filters |
v1.7.2158 |
refractionpcsx2 |
2021-12-26 09:43:06 |
No build |
GameDB: Fix loading patches for some games |
v1.7.2157 |
refractionpcsx2 |
2021-12-22 22:50:05 |
Download |
GameDB: Remove no longer required patches |
v1.7.2156-6-geb9dc7b70 |
refractionpcsx2 |
2021-12-24 04:09:37 |
No build |
IPU: BDEC/IDEC wait for IPU0 to drain before proceeding |
v1.7.2156-5-g06bf2502a |
refractionpcsx2 |
2021-12-23 15:13:06 |
No build |
IPU: Tidy up and fix up toIPU DMA, remove some hacks |
v1.7.2156-4-g242655bac |
refractionpcsx2 |
2021-12-22 11:40:08 |
No build |
IPU: Tidy up some DMA and FIFO behaviour |
v1.7.2156-3-g8335b3ee7 |
refractionpcsx2 |
2021-12-22 02:14:02 |
No build |
IPU: Only fill IPU with required data, no more. |
v1.7.2156-2-ga0c8ad951 |
refractionpcsx2 |
2021-12-16 00:39:53 |
No build |
Savestate: Bump version |
v1.7.2156-1-gd775a9364 |
refractionpcsx2 |
2021-12-16 00:36:23 |
No build |
IPU: Set DMA to only transfer on request (or reset) |
v1.7.2156 |
Ty Lamontagne |
2021-12-05 00:45:23 |
Download |
Linux / Windows CMake Builds: Change output executable to lowercase No reason to be uppercase. |
v1.7.2155 |
Tyler Wilding |
2021-12-25 03:26:47 |
No build |
macos: add `undef` to fix macOS builds |
v1.7.2154-10-gdacd7d94d |
Tyler Wilding |
2021-12-24 23:49:05 |
No build |
memcard: fix saving and loading handling on new yaml lib |
v1.7.2154-9-g85bd8555c |
Tyler Wilding |
2021-12-24 23:48:52 |
No build |
common: add some file-path helpers to `Path` ns |
v1.7.2154-8-g6920b4e36 |
Tyler Wilding |
2021-12-24 20:02:32 |
No build |
gamedb: handle yaml parsing errors properly |
v1.7.2154-7-gbda3835cb |
Tyler Wilding |
2021-12-24 04:01:26 |
No build |
memcard: migrate folder memory cards to `rapidyaml` |
v1.7.2154-6-g83e5aa613 |
Tyler Wilding |
2021-12-24 04:00:47 |
No build |
gamedb: migrate GameDB implementation to `rapidyaml` |
v1.7.2154-5-g4719e52c6 |
Tyler Wilding |
2021-12-24 04:00:22 |
No build |
fs-api: extend host API to allow retrieval of a resource file path |
v1.7.2154-4-ge313eadcd |
Tyler Wilding |
2021-12-24 03:59:17 |
No build |
common: pull our string functions into common |
v1.7.2154-3-gbe952e40b |
Tyler Wilding |
2021-12-24 03:58:35 |
No build |
vs: update project configuration to include `rapidyaml` |
v1.7.2154-2-g4d4b24f8b |
Tyler Wilding |
2021-12-24 03:55:32 |
No build |
cmake: support `rapidyaml` |
v1.7.2154-1-g9533fa25c |
Tyler Wilding |
2021-12-24 03:53:07 |
No build |
deps: remove `yaml-cpp` and add `rapidyaml` |
v1.7.2154 |
lightningterror |
2021-12-21 02:36:03 |
Download |
GS-hw: Move the blend mix alpha check after sw blending selection. Optimization. |
v1.7.2153-1-gbf8dc05fa |
lightningterror |
2021-12-21 01:45:37 |
No build |
GS: Redo GetAlphaMinMax. Cleaner this way, also fix recent regression on Full Blend with alpha max. |
v1.7.2153 |
Connor McLaughlin |
2021-12-23 14:21:01 |
Download |
GS/Null: Move methods to cpp file |
v1.7.2152-1-gea41cce5e |
Connor McLaughlin |
2021-12-23 14:19:53 |
No build |
GS: Add missing override specifier to a few files |
v1.7.2152 |
TellowKrinkle |
2021-12-18 03:17:53 |
Download |
GS: Fix looping over pages of textures with massive strides |
v1.7.2151 |
refractionpcsx2 |
2021-12-23 09:25:52 |
Download |
GS: Added auto Mipmap support in hardware for Jurassic Park |
v1.7.2150 |
TellowKrinkle |
2021-12-12 12:21:30 |
Download |
Common: Fix GetWorkingDirectory on unix |
v1.7.2149 |
Connor McLaughlin |
2021-12-21 14:57:48 |
Download |
GS: Only copy draw area for colclip/DATE |
v1.7.2148-6-gefed92b15 |
Connor McLaughlin |
2021-12-21 12:00:24 |
No build |
GS/OpenGL: Move scaling factor to shader constant |
v1.7.2148-5-g7d39d02e9 |
Connor McLaughlin |
2021-12-21 11:42:50 |
No build |
GSDeviceOGL: Don't set scissor unconditionally |
v1.7.2148-4-ge006442e4 |
Connor McLaughlin |
2021-12-21 09:02:16 |
No build |
GSRendererNew: Remove another constant buffer copy |
v1.7.2148-3-g212848e93 |
Connor McLaughlin |
2021-12-21 08:45:51 |
No build |
GSDevice: Force inline accessor methods Don't want to make debug builds slower. |
v1.7.2148-2-g732de53d1 |
Connor McLaughlin |
2021-12-21 08:41:50 |
No build |
GS: Get rid of second constant buffer for alpha pass |
v1.7.2148-1-g08c00eed1 |
Connor McLaughlin |
2021-12-21 08:41:45 |
No build |
GS: Unify constant buffers between renderers |
v1.7.2148 |
refractionpcsx2 |
2021-12-20 17:30:26 |
Download |
GS: Fix texture offset Y vector |
v1.7.2147 |
lightningterror |
2021-12-20 16:23:43 |
Download |
GS-hw: Run GetAlphaMinMax only when required for Blend Mix. Optimization. |
v1.7.2146 |
lightningterror |
2021-12-19 22:24:30 |
Download |
GS-d3d11:fx: Flip x and y dithering positions. |
v1.7.2145 |
TellowKrinkle |
2021-12-13 06:33:09 |
Download |
GS:DX11: Use GSHWDrawConfig selector structs |
v1.7.2144-5-ga11b8c475 |
TellowKrinkle |
2021-12-13 03:31:02 |
No build |
GS:OGL: Use GSHWDrawConfig selector structs |
v1.7.2144-4-g1e7e23df9 |
TellowKrinkle |
2021-12-13 04:55:33 |
No build |
GS: Less memcmp It has a lot of work to do for its fancier return value |
v1.7.2144-3-g8395e0083 |
TellowKrinkle |
2021-12-12 06:28:13 |
No build |
GS: Remove now-unused renderers |
v1.7.2144-2-g66bc1bdc7 |
TellowKrinkle |
2021-11-16 00:26:36 |
No build |
GS: Add new shared hw renderer |
v1.7.2144-1-gb8984661d |
TellowKrinkle |
2021-12-11 00:11:50 |
No build |
GS: Use shared enum for blend level Even if DX11 doesn't support all modes we can just use the ones it does support from the enum |
v1.7.2144 |
Mrlinkwii |
2021-12-19 17:42:59 |
Download |
GameDB: change VUclamping on "Sled Storm" |
v1.7.2143 |
Connor McLaughlin |
2021-12-18 13:24:32 |
Download |
SPU2: Add function to pause output stream |
v1.7.2142-6-g59e5b1918 |
Connor McLaughlin |
2021-12-18 12:50:38 |
No build |
SPU2/XAudio: Get rid of exceptions |
v1.7.2142-5-gab4b7b8ee |
Connor McLaughlin |
2021-12-18 12:44:09 |
No build |
SPU2: Remove unused methods from output modules |
v1.7.2142-4-g7f0f153eb |
Connor McLaughlin |
2021-12-18 11:58:02 |
No build |
3rdparty: Remove Portaudio |
v1.7.2142-3-gf3d51a242 |
Connor McLaughlin |
2021-12-18 11:55:48 |
No build |
SPU2: Remove Portaudio and SDL2 output modules |
v1.7.2142-2-g88ce19261 |
Connor McLaughlin |
2021-09-26 10:26:42 |
No build |
SPU2: Add Cubeb SndOut driver |
v1.7.2142-1-gbd489647e |
Connor McLaughlin |
2021-09-26 08:35:15 |
No build |
3rdparty: Add cubeb |
v1.7.2142 |
Florin9doi |
2020-12-20 10:39:58 |
Download |
USB: Gametrak/RealPlay |
v1.7.2141 |
Connor McLaughlin |
2021-12-18 08:50:09 |
Download |
GS/OpenGL: Don't delete null objects for PBO |
v1.7.2140-1-gf412b6818 |
Connor McLaughlin |
2021-12-18 08:45:13 |
No build |
GS/OpenGL: Fix incorrect VAO cleanup This wasn't an issue in wx, since the whole context/device gets torn down and recreated when you pause/unpause, or change settings. But on Qt it is, since the context/device is preserved for a faster/lighter settings apply. |
v1.7.2140 |
Mrlinkwii |
2021-12-18 15:04:18 |
Download |
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games (#5178) |
v1.7.2139 |
Connor McLaughlin |
2021-12-18 08:50:51 |
Download |
CDVD: Check file actually opened before proceeding If you loaded an invalid file, particularly with compression, the file open may fail, leading to a division by zero (on block size), or trying to read from nothing. |
v1.7.2138 |
refractionpcsx2 |
2021-12-17 12:46:21 |
Download |
CDVD GZip: Correct type causing index creation to fail |
v1.7.2137 |
refractionpcsx2 |
2021-12-16 12:28:49 |
Download |
Log: Restore BIOS Found message |
v1.7.2136 |
Mrlinkwii |
2021-12-15 18:06:29 |
Download |
Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series |
v1.7.2135 |
Mrlinkwii |
2021-12-15 11:11:36 |
Download |
Gamedb: add more 2k games patches |
v1.7.2134 |
refractionpcsx2 |
2021-12-15 10:38:04 |
Download |
CDVD: Fixed typo opening gzip files Fixes #5162 |
v1.7.2133 |
refractionpcsx2 |
2021-12-14 11:23:22 |
Download |
GS: Avoid some unnecessary flushes CLUT only updates if valid index type used in PSM |
v1.7.2132-1-g42dad4ade |
refractionpcsx2 |
2021-12-13 17:56:46 |
No build |
GS: Check CLUT dirty write on vertex kick |
v1.7.2132 |
refractionpcsx2 |
2021-12-14 18:39:02 |
Download |
VS: Fix location of shaders in project |
v1.7.2131 |
refractionpcsx2 |
2021-12-12 18:06:02 |
Download |
CDVD: Don't set as Reading when buffering. |
v1.7.2130-1-ge4ef41f86 |
refractionpcsx2 |
2021-12-12 14:19:35 |
No build |
CDVD: Fix some read timing logic |
v1.7.2130 |
Mrlinkwii |
2021-12-13 11:15:28 |
Download |
missing UI and game elements. |
v1.7.2129 |
Tokman5 |
2021-12-14 06:44:18 |
Download |
Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml |
v1.7.2128 |
Gauvain 'GovanifY' Roussel-Tarbouriech |
2021-05-31 15:53:18 |
Download |
msvc: fix issues with size() not being correctly evaluated as const |
v1.7.2127-3-g209f09ca7 |
Gauvain 'GovanifY' Roussel-Tarbouriech |
2021-05-31 15:42:43 |
No build |
pine: send serial without gui beautification |
v1.7.2127-2-g2e6af75f1 |
Gauvain 'GovanifY' Roussel-Tarbouriech |
2021-05-31 15:37:32 |
No build |
pine: add vle replies |
v1.7.2127-1-gf68122a38 |
Gauvain 'GovanifY' Roussel-Tarbouriech |
2021-05-29 18:01:27 |
No build |
ipc: rename to pine |
v1.7.2127 |
TellowKrinkle |
2021-11-21 10:47:00 |
Download |
CMake: Remove gio dependency on macOS |
v1.7.2126 |
iMineLink |
2021-12-12 15:28:39 |
Download |
GS-hw: define some consts only in debug mode. |
v1.7.2125-8-g80d3a8a75 |
iMineLink |
2021-12-08 11:59:43 |
No build |
GS-hw, TC: don't linearly interpolate downloads. Greatly improves Burnout games clouds rendering with even (x2, x4, ...) upscaling factors. |
v1.7.2125-7-g2e6c5cde2 |
iMineLink |
2021-12-07 19:47:26 |
No build |
GS-hw: rework surface fetching. Factorized code. Always clear render targets and depth stencils when being fetched. "force_texture_clear" OGL only config removed. |
v1.7.2125-6-g0f2768dca |
iMineLink |
2021-12-04 00:56:49 |
No build |
GS-hw, TC: improve LookupTarget. allow propagation of increased target size and correct the rescaling. |
v1.7.2125-5-gd5be09548 |
iMineLink |
2021-11-29 01:03:16 |
No build |
GS-hw: fix burnout black sky and no clouds. Achieved with a combination of OI+OO hacks that operate during level loading to consolidate the rendering results in the GS local memory. * OI_BurnoutGames to perform small draws directly in local memory: ** improved OI_PointListPalette to draw clouds CLUT, ** improved SwSpriteRender to draw sky texture; * OO_BurnoutGames used to download clouds texture from GPU. |
v1.7.2125-4-gb315625a9 |
iMineLink |
2021-11-29 00:44:05 |
No build |
GS-hw: resize rt and ds before draw if necessary. |
v1.7.2125-3-g6b51462fa |
iMineLink |
2021-11-29 01:02:46 |
No build |
GS-hw: use CanUpscale to check for upscaling. |
v1.7.2125-2-g373e69854 |
iMineLink |
2021-11-29 01:02:02 |
No build |
GS-hw, TC: fix tex scaling for native res draws. The GSTextureCache::ScaleTexture method did not work correctly when an old texture with a scale factor different from 1 was recycled for a draw which was forced at native resolution (the old scale factor was kept). |
v1.7.2125-1-g3b309c6d4 |
iMineLink |
2021-11-22 23:55:17 |
No build |
GS: dump alpha channel too. |
v1.7.2125 |
kenshen112 |
2021-11-28 02:07:13 |
Download |
CMake: Switch Wayland find script and usage to use imported targets Also clears warning about mismatched names getting sent to FIND_PACKAGE_HANDLE_STANDARD_ARGS |
v1.7.2124-2-gac8582eca |
kenshen112 |
2021-11-28 02:07:13 |
No build |
CMake: Set minimum version first Makes policy enabling based on minimum version work properly Also increases minimum version to 3.11 because we actually do use 3.11 features |
v1.7.2124-1-ge6f72fdde |
kenshen112 |
2021-11-28 02:07:13 |
No build |
GHActions: Enable Wayland in CI builds |
v1.7.2124 |
Connor McLaughlin |
2021-12-12 13:16:09 |
Download |
EERec: Remove zero-distance jmp in full fpu mode |
v1.7.2123 |
Mrlinkwii |
2021-12-12 23:17:30 |
Download |
Gamedb: add EEclamping to 'Dark cloud 2' |
v1.7.2122 |
Mrlinkwii |
2021-12-12 22:22:03 |
Download |
Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.' |
v1.7.2121 |
Mrlinkwii |
2021-12-12 17:01:32 |
Download |
GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series |
v1.7.2120 |
Mrlinkwii |
2021-12-08 16:02:27 |
Download |
Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries |
v1.7.2119 |
TellowKrinkle |
2021-12-12 07:52:37 |
Download |
AppImage: Fix resource location |
v1.7.2118-4-g556c7ca08 |
TellowKrinkle |
2021-12-12 07:03:00 |
No build |
CMake: Don't include non-windows files on non-windows |
v1.7.2118-3-g962db4bfc |
TellowKrinkle |
2021-12-12 07:01:16 |
No build |
Resources: Move fxaa.fx to out of dx11 directory It was used by both DX and OGL |
v1.7.2118-2-gda651cabe |
TellowKrinkle |
2021-12-12 06:59:43 |
No build |
Resources: Move shaders to shared shader/ directory |
v1.7.2118-1-ge03076c6f |
TellowKrinkle |
2021-12-12 06:51:35 |
No build |
CMake: Fix macOS resource packaging Previously was just putting in empty folders |
v1.7.2118 |
refractionpcsx2 |
2021-12-12 07:33:01 |
Download |
CDVD: No rotational delay for seeks less than buffered sectors Fixes Shadow Hearts Covenant hangs |
v1.7.2117 |
Connor McLaughlin |
2021-12-11 03:33:45 |
Download |
GS/OpenGL: Fix an unused variable warning |
v1.7.2116-21-g3073281d1 |
Connor McLaughlin |
2021-12-10 13:29:43 |
No build |
CMake: Fix package mode |
v1.7.2116-20-g0e0e23eef |
TellowKrinkle |
2021-11-21 11:04:44 |
No build |
PAD: Use files on disk instead of embedded resources |
v1.7.2116-19-gbcec38bd9 |
Connor McLaughlin |
2021-11-21 07:38:50 |
No build |
Patch: Make variables static |
v1.7.2116-18-gbd706f99b |
Connor McLaughlin |
2021-11-21 07:38:30 |
No build |
GlobalCommands: Remove FreezeGS This was ifdefed out anyway... |
v1.7.2116-17-g501af632f |
Connor McLaughlin |
2021-11-07 04:16:31 |
No build |
IopBios: Use FileSystem for host access |
v1.7.2116-16-ga14312280 |
Connor McLaughlin |
2021-11-06 04:43:39 |
No build |
CI: Copy resources into AppImage |
v1.7.2116-15-g92aa426bb |
Connor McLaughlin |
2021-11-06 04:40:19 |
No build |
Move cheats_ws.zip to resources directory |
v1.7.2116-14-g96a1ce2fb |
Connor McLaughlin |
2021-11-06 04:33:27 |
No build |
CI: Fix path to GameIndex.yaml |
v1.7.2116-13-gc203a0943 |
Connor McLaughlin |
2021-11-06 04:30:10 |
No build |
Wx: Add check for resources directory before starting |
v1.7.2116-12-gc4084b416 |
Connor McLaughlin |
2021-11-06 03:45:10 |
No build |
Add PerformanceMetrics to replace multiple sources of truth |
v1.7.2116-11-g2a7c948a5 |
Connor McLaughlin |
2021-12-11 03:01:23 |
No build |
GameDatabase: Store enums instead of strings |
v1.7.2116-10-g46912595e |
Connor McLaughlin |
2021-11-06 02:49:18 |
No build |
GameDatabase: Move out of gui |
v1.7.2116-9-g120ee6c67 |
Connor McLaughlin |
2021-12-10 12:12:15 |
No build |
Get rid of wxChar in EnumToString |
v1.7.2116-8-g112238fbd |
Connor McLaughlin |
2021-11-06 02:45:17 |
No build |
Config: Add cache folder |
v1.7.2116-7-g38e288ef6 |
Connor McLaughlin |
2021-09-14 11:09:09 |
No build |
Common: Add utility classes |
v1.7.2116-6-g35322cf49 |
Connor McLaughlin |
2021-10-06 09:47:46 |
No build |
BiosTools: Add autoloader |
v1.7.2116-5-g8d44e1af0 |
Connor McLaughlin |
2021-10-09 09:27:46 |
No build |
CDVD: Remove wx from file access |
v1.7.2116-4-g16af078b3 |
Connor McLaughlin |
2021-09-25 06:35:21 |
No build |
BiosTools: Remove wx |
v1.7.2116-3-g3e968b439 |
Connor McLaughlin |
2021-09-25 05:21:41 |
No build |
GS: Use files on disk instead of embedded resources |
v1.7.2116-2-g0029dac32 |
Connor McLaughlin |
2021-09-25 05:20:12 |
No build |
Host: Add the ability to read files from the resources directory |
v1.7.2116-1-ga083343c6 |
Connor McLaughlin |
2021-09-21 11:52:13 |
No build |
Common: Add FileSystem |
v1.7.2116 |
refractionpcsx2 |
2021-12-10 12:06:36 |
Download |
GS: D3D11 Download texture use rect |
v1.7.2115 |
refractionpcsx2 |
2021-12-10 10:49:50 |
Download |
GS: Fix typo on GS download Fixes #5131 |
v1.7.2114 |
lightningterror |
2021-12-09 15:05:16 |
Download |
GS-ogl: Optimize fragment shader uniform buffer. Couple MaxDepthPS with TA and Af vector. Vectors are free so let's use them. Optimization. |
v1.7.2113 |
TellowKrinkle |
2020-09-26 10:59:18 |
Download |
GS: Use actual names for GL convert shaders |
v1.7.2112-8-gfc799778d |
TellowKrinkle |
2021-11-25 05:58:04 |
No build |
GS: Use actual names for DX11 convert shaders |
v1.7.2112-7-ge04e0e38d |
TellowKrinkle |
2021-11-16 05:46:38 |
No build |
GS:GL: Move TextureOffset to vs cb It's used by the vs, why would you put it in the ps cb? |
v1.7.2112-6-g8d6569be9 |
TellowKrinkle |
2021-11-14 00:34:04 |
No build |
GS: Remove separate GSTextureCaches |
v1.7.2112-5-g8b086a389 |
TellowKrinkle |
2021-11-14 02:21:17 |
No build |
Common: Clean up ScopedAlloc |
v1.7.2112-4-ga4b8c33cf |
TellowKrinkle |
2021-11-02 08:37:07 |
No build |
GS: Convert texture format to enum |
v1.7.2112-3-g1d37ba47f |
TellowKrinkle |
2020-10-07 23:00:21 |
No build |
GS: Make GSTexture::Type an enum class |
v1.7.2112-2-g8d480c28c |
TellowKrinkle |
2021-11-02 06:31:13 |
No build |
GS: Remove unused virtuals from GSDevice |
v1.7.2112-1-g6e38f40f9 |
TellowKrinkle |
2020-09-26 10:14:24 |
No build |
GS: Convert ShaderConvert to enum class |
v1.7.2112 |
arcum42 |
2021-12-09 06:10:21 |
Download |
Only pass C++ flags to C++ files. (#5115) |
v1.7.2111 |
TellowKrinkle |
2021-12-06 08:34:47 |
Download |
Core: Remove empty file Had everything commented out and there's already a file with the same name and things not commented out in CDVD |
v1.7.2110-1-g1f6a14261 |
TellowKrinkle |
2021-12-06 08:33:20 |
No build |
VS: Add missing filters |
v1.7.2110 |
refractionpcsx2 |
2021-11-16 22:24:23 |
Download |
GS SW: Handle flat prims without float conversion |
v1.7.2109 |
lightningterror |
2021-12-08 11:48:29 |
Download |
GS-hw: Purge SoTC crc hack. No longer needed, fixed by #5110 |
v1.7.2108 |
lightningterror |
2021-12-07 15:01:34 |
Download |
GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled. Not yet needed but will be useful for sw blending when prims don't overlap. |
v1.7.2107-3-gba1072f47 |
lightningterror |
2021-12-07 15:00:38 |
No build |
GS-ogl: Don't enable blend_mix if sw blend is already enabled. Less accurate. |
v1.7.2107-2-g1fb29de08 |
lightningterror |
2021-12-07 11:45:14 |
No build |
GS-ogl: Try to use a mix of hw/sw blending in more situations. When alpha is less than 128: Do Cs*F or Cs*As in shader. Do Cs*(As + 1) or Cs*(F + 1) in shader. Do Cs*(1 - As) or Cs*(1 - F) in shader. Optimization, might be faster as we will require less barriers. |
v1.7.2107-1-gf79e5ab55 |
lightningterror |
2021-12-04 16:12:35 |
No build |
GS-d3d11: Try to use a mix of hw/sw blending in more situations. When alpha is less than 128: Do Cs*F or Cs*As in shader. Do Cs*(As + 1) or Cs*(F + 1) in shader. Do Cs*(1 - As) or Cs*(1 - F) in shader. |
v1.7.2107 |
Mrlinkwii |
2021-12-08 11:15:12 |
Download |
GameDB: add VU clamping to 'MVP Baseball 2003' |
v1.7.2106 |
Mrlinkwii |
2021-12-07 20:26:26 |
Download |
GameDB:add EEclamping full to 'Shinobido Takumi' |
v1.7.2105 |
Mrlinkwii |
2021-12-05 21:26:52 |
Download |
GameDB: add patches to the 'K-1 World' series games and EE clamping full to 'D1 Professional Drift Grand Prix Series' |
v1.7.2104 |
lightningterror |
2021-12-07 10:12:58 |
Download |
GS-ogl: Disable accumulation blend on PABE. Requires accurate sw blending. |
v1.7.2103-1-gd73335e4d |
lightningterror |
2021-12-07 10:11:02 |
No build |
GS-d3d11: Don't enable PABE on accumulation blend. Requires full sw blending. |
v1.7.2103 |
TellowKrinkle |
2021-11-26 22:50:16 |
Download |
GS: Fix compiler warning and possible memory leak on exception |
v1.7.2102-1-g31b6ff604 |
TellowKrinkle |
2021-11-27 01:32:00 |
No build |
GS: Use static_assert over assert where possible |
v1.7.2102 |
lightningterror |
2021-12-05 08:54:36 |
Download |
GS-ogl: Update SetupCBMisc buffer only when GXBY channel is used, and cleanup some variables. Optimization. |
v1.7.2101-3-gb5fa9deb3 |
lightningterror |
2021-12-05 08:55:38 |
No build |
GS-d3d11: Update ChannelShuffle buffer only when GXBY channel is used, and cleanup some variables. Optimization. |
v1.7.2101-2-g4e8bae170 |
lightningterror |
2021-12-05 05:57:43 |
No build |
GS-ogl: Sample depth on green channel. |
v1.7.2101-1-g464ce1c3c |
lightningterror |
2021-12-05 05:55:57 |
No build |
GS-d3d11: Sample depth on green channel. |
v1.7.2101 |
lightningterror |
2021-12-04 17:25:21 |
Download |
GS Debugger: Fix Length of dump. |
v1.7.2100 |
TheLastRar |
2021-12-04 14:23:41 |
Download |
DEV9: Add DEV9: prefix to "Can't open Device" log message |
v1.7.2099-1-gbde4868b6 |
TheLastRar |
2021-02-08 14:26:25 |
No build |
DEV9: Enable pcap non-blocking |
v1.7.2099 |
TheLastRar |
2021-10-29 19:32:34 |
Download |
DEV9: Don't shadow return value of GetAdaptersAddresses |
v1.7.2098 |
Tyler Wilding |
2021-11-07 04:48:53 |
Download |
actions: increase linux build times as well until cache is reliable We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329 Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss |
v1.7.2097 |
Tyler Wilding |
2021-11-23 02:02:18 |
Download |
actions: Only announce `pre-release` releases in the discord |
v1.7.2096 |
Mrlinkwii |
2021-12-04 03:49:27 |
Download |
GameDB: add 'VUKickstartHack' to 'Crash Twinsanity' |
v1.7.2095 |
lightningterror |
2021-11-30 12:57:51 |
Download |
GS-d3d11:fx: Split color clamp/wrap in it's own function. Use the function for both sw blending and dithering, less code duplication. |
v1.7.2094-1-g03401e377 |
lightningterror |
2021-11-30 12:54:42 |
No build |
GS-ogl:glsl: Split color clamp/wrap in it's own function. Use the function for both sw blending and dithering, less code duplication. |
v1.7.2094 |
Ziemas |
2021-11-17 21:03:59 |
Download |
SPU: Change dummy SP check for consistency |
v1.7.2093-2-g0dc3dcd9e |
Ziemas |
2021-11-17 21:02:18 |
No build |
SPU: Start the sample pointer at -1 This makes videos in Stolen work again. |
v1.7.2093-1-ged3237f80 |
Ziemas |
2021-11-16 16:25:06 |
No build |
SPU: Use hex values for sample pointer |
v1.7.2093 |
Tyler Wilding |
2021-11-23 01:58:13 |
Download |
gh: remove 32-bit Windows 11, it doesn't exist |
v1.7.2092-2-gadc7d4118 |
Tyler Wilding |
2021-11-21 03:45:35 |
No build |
gh: add minimal issue template for issues that don't pertain to games A lot of the required information we enforce is not applicable to application level bugs |
v1.7.2092-1-g4ca69d881 |
Tyler Wilding |
2021-11-21 03:44:51 |
No build |
gh: Update issue-templates to include Win11 |
v1.7.2092 |
Mrlinkwii |
2021-12-02 20:27:46 |
Download |
Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape' |
v1.7.2091 |
TellowKrinkle |
2021-12-02 10:09:16 |
Download |
GHActions:macos: Install glib Looks like GHActions changed what things they preinstall |
v1.7.2090 |
Mrlinkwii |
2021-11-26 15:30:29 |
Download |
GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games. |
v1.7.2089 |
Mrlinkwii |
2021-12-01 23:37:50 |
Download |
Readme : update links |
v1.7.2088 |
Ziemas |
2021-11-30 10:06:17 |
Download |
GUI: Allow relative elf file paths on command line. (#4451) |
v1.7.2087 |
Ziemas |
2021-10-24 22:11:38 |
Download |
Fix compilation with LTO on GCC |
v1.7.2086 |
PCSX2 Bot |
2021-11-29 17:11:17 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2085 |
dependabot[bot] |
2021-11-29 05:02:39 |
Download |
Bump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0. - [Release notes](https://github.com/mathieudutour/github-tag-action/releases) - [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0) --- updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2084 |
dependabot[bot] |
2021-11-29 05:02:42 |
Download |
Bump actions/cache from 2.1.6 to 2.1.7 Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7. - [Release notes](https://github.com/actions/cache/releases) - [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7) --- updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> |
v1.7.2083 |
lightningterror |
2021-11-17 03:06:58 |
Download |
GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. GS-d3d11: Properly set afix in EmulateBlending. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. SW blending -> done in shader. HW blending - > set only when it is actually used, Alpha C. |
v1.7.2082 |
TellowKrinkle |
2021-05-03 09:38:08 |
Download |
GS: Alloc sw renderer things on custom heap |
v1.7.2081-2-g342170b07 |
TellowKrinkle |
2021-05-03 06:18:48 |
No build |
GS: Add new heap for SW renderer allocations |
v1.7.2081-1-gdf02d784d |
TellowKrinkle |
2021-05-03 06:18:08 |
No build |
GS: Throw from vmalloc on failure |
v1.7.2081 |
tellowkrinkle |
2021-11-08 00:05:39 |
Download |
CMake: Always default `CMAKE_BUILD_PO` off Git files getting modified by build is just as much of a pain in release builds as it is in devel builds |
v1.7.2080 |
lightningterror |
2021-11-26 16:30:27 |
Download |
GS-wx: Fix some gui interaction. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. Fix interaction of Trilinear Filtering with selected renderer. Options should gray out properly now. |
v1.7.2079 |
Connor McLaughlin |
2021-11-24 08:18:37 |
Download |
GS/OpenGL: Use CreateRenderTarget() for temp HDR target Probably won't change much, except maybe with sparse textures, where it'll use less video memory. |
v1.7.2078 |
TellowKrinkle |
2021-11-05 05:54:25 |
Download |
GHActions: Don't shallow clone submodules Shallow clones tend to be 5-10s slower |
v1.7.2077 |
refractionpcsx2 |
2021-11-24 01:33:15 |
Download |
GS: Partial revert of #5061 |
v1.7.2076 |
lightningterror |
2021-11-23 20:11:51 |
Download |
GS-GSState: Mask out AA1 on triangles. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. Should provide a nice speed boost on games that use AA1 on triangle prims. |
v1.7.2075-4-gc75b20e37 |
lightningterror |
2021-11-23 18:39:16 |
No build |
GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. There's no need to blend them since there is no implementation. |
v1.7.2075-3-g08f72596d |
lightningterror |
2021-11-23 12:41:27 |
No build |
GS-hw: EmulateBlending move early return to the top. Optimization. |
v1.7.2075-2-gdcd1f90ae |
lightningterror |
2021-11-23 12:29:38 |
No build |
GS-hw: Disable Z writes on AA1 flag when prim are lines. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80. |
v1.7.2075-1-gc10603d16 |
lightningterror |
2021-11-23 12:27:26 |
No build |
GS-hw: Disable alpha blending when only AA1 flag is enabled. There is no hw implementation of AA1. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags. |
v1.7.2075 |
Mrlinkwii |
2021-11-23 12:49:57 |
Download |
GameDB : fix Fuuraiki 2 patch |
v1.7.2074 |
lightningterror |
2021-11-22 06:48:16 |
Download |
Gs-d3d11:fx: Adjust sw blend shader a bit. Use As and Cs in pabe code, makes more sense. Get rid of Cv vector, use Color parameter for operations instead like on gl. |
v1.7.2073-1-ge38d754e8 |
lightningterror |
2021-11-22 06:44:43 |
No build |
Gs-ogl:glsl: Adjust sw blend shader a bit. Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code. |
v1.7.2073 |
refractionpcsx2 |
2021-11-22 17:25:03 |
Download |
CDVD: Adjust DMA timing based on PS1 timings. Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word) |
v1.7.2072 |
refractionpcsx2 |
2021-11-20 06:01:42 |
No build |
GS: Improve FixedTEX0 accuracy |
v1.7.2071 |
Mrlinkwii |
2021-11-22 19:48:52 |
Download |
GameDB: purge patches for 'Knockout Kings 2002' |
v1.7.2070 |
PCSX2 Bot |
2021-11-22 17:14:54 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2069 |
Mrlinkwii |
2021-11-22 18:16:21 |
Download |
Gamedb: remove the patch for Virtua Fighter 4 |
v1.7.2068 |
Mrlinkwii |
2021-11-21 19:20:51 |
Download |
Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005' |
v1.7.2067 |
Christian Kenny |
2021-11-22 03:36:08 |
No build |
3rdparty: Upgrade soundtouch lib to 2.3.1 |
v1.7.2066 |
Christian Kenny |
2021-11-22 03:52:19 |
No build |
3rdparty: Upgrade xbyak to 6.00 |
v1.7.2065 |
refractionpcsx2 |
2021-11-22 11:35:19 |
Download |
GS: Re-remove part of Clamp Repeat opt. This is kind of not needed, it's handled above really. |
v1.7.2064 |
Connor McLaughlin |
2021-11-18 11:08:33 |
Download |
GLLoader: Remove glCopyTextureSubImage2D() wrapper Not needed anymore. |
v1.7.2063-1-g8ea24d9ff |
Connor McLaughlin |
2021-11-18 11:06:20 |
No build |
GS/OpenGL: Use shader+draw for CopyRectConv |
v1.7.2063 |
Ty Lamontagne |
2021-11-21 21:54:41 |
Download |
Debugger: Format search hits with proper specifier |
v1.7.2062 |
RedDevilus |
2021-11-18 19:55:06 |
Download |
GUI: Bring back F6 string (Aspect Ratio) Fixes regression from https://github.com/PCSX2/pcsx2/pull/4140 |
v1.7.2061 |
refractionpcsx2 |
2021-11-21 19:43:37 |
Download |
Build: Fix clang Stupid thing, the actions builds were fine! |
v1.7.2060 |
refractionpcsx2 |
2021-11-21 17:06:17 |
Download |
microVU: Preserve XGKIck cycles in delay slot Also added handling for xgkick sync on single instructions |
v1.7.2059 |
refractionpcsx2 |
2021-11-03 02:35:40 |
No build |
GS: Redo the Texture min/max opt |
v1.7.2058 |
Christian Kenny |
2021-09-19 08:34:02 |
Download |
Core: Reset game loaded/started variables on recompiler shutdown. |
v1.7.2057-3-g5b8e98347 |
Christian Kenny |
2021-09-18 04:03:45 |
No build |
ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output. |
v1.7.2057-2-g24d47cb10 |
Christian Kenny |
2021-09-17 21:22:25 |
No build |
Don't update saveslot info if VM isn't running yet |
v1.7.2057-1-gae7b84a85 |
Christian Kenny |
2021-09-09 00:26:56 |
No build |
Savestates: Use folders for organizing savestates per game. |
v1.7.2057 |
Mrlinkwii |
2021-11-16 17:11:17 |
Download |
Gamedb: add various fixes for various games and removal of patches |
v1.7.2056 |
refractionpcsx2 |
2021-11-20 20:31:32 |
No build |
GIF: Modify fifo read behaviour Fixes some glitching in Need for Speed Underground 2 |
v1.7.2055 |
arcum42 |
2021-11-21 03:57:58 |
Download |
PAD: Call one joint pad header in most of pcsx2, not two. (#4985) Add Gamepad.h Cleanup. Remove the Windows version of PAD.h as well. Update CMakeLists.txt Revert language changes. |
v1.7.2054 |
refractionpcsx2 |
2021-11-21 01:07:33 |
Download |
Build: Remove old unused cheatscpp.h file |
v1.7.2053 |
refractionpcsx2 |
2021-11-21 00:17:30 |
Download |
3rd Party: Update rogue file to correct license. Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092 |
v1.7.2052 |
tellowkrinkle |
2021-11-20 03:35:50 |
Download |
wx: Fix `pxExplore` on macOS (#4989) * wx: Fix `pxExplore` on macOS Trying to open file urls in a browser does not actually launch a file explorer in macOS * wx: Remove pxExplore/pxLaunch Was barely used |
v1.7.2051 |
arcum42 |
2021-11-20 01:22:44 |
Download |
Update the FAQ, as well as some general cleanup. (#5033) * Update the FAQ, as well as some general cleanup. * A few more adjustments. * Change indentation. * Minor changes. * Remove the information about the time, which was incorrect. * Life is like a hurricane... * Modify Windows controller information. * Add more ways to contribute. |
v1.7.2050 |
Ty Lamontagne |
2021-11-18 20:30:27 |
Download |
Debugger: Make memory dialog transparent Was supposed to do this in my initial memory search pr but ended up removing while fighting with git accidentally. |
v1.7.2049 |
lightningterror |
2021-11-17 06:35:59 |
Download |
GS-gui: Change blending option from None to Minimum. None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip. |
v1.7.2048 |
TellowKrinkle |
2021-10-23 04:03:31 |
Download |
GHActions:macos: Remove gtk3 dependency |
v1.7.2047-1-g2245315b6 |
TellowKrinkle |
2021-10-23 04:02:31 |
No build |
CMake: Remove gtk dep on macOS We only need gio now |
v1.7.2047 |
Connor McLaughlin |
2021-11-14 06:59:37 |
Download |
VSProps: Set MultiProcessorCompilation in CodeGen props |
v1.7.2046 |
refractionpcsx2 |
2021-11-16 10:31:34 |
Download |
CDVD: Don't allow DMA read if DMA isn't running |
v1.7.2045 |
PCSX2 Bot |
2021-11-15 17:10:42 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2044 |
refractionpcsx2 |
2021-11-14 16:05:25 |
Download |
VS: Organise filter confusion between GS and GIF files |
v1.7.2043-1-g512064f1b |
refractionpcsx2 |
2021-11-10 23:18:11 |
No build |
GS: Only reload Auto MIPs on TEX base change |
v1.7.2043 |
Ty Lamontagne |
2021-11-14 00:20:02 |
Download |
Debugger: Allow access to all of 0xBXXXXXXX |
v1.7.2042 |
TellowKrinkle |
2021-11-03 04:31:11 |
Download |
Core: Remove __packed macro |
v1.7.2041-10-gf7476dfb6 |
TellowKrinkle |
2021-09-03 08:23:59 |
No build |
Core: Replace alignment macros with alignas |
v1.7.2041-9-g87f7672db |
TellowKrinkle |
2021-09-03 01:36:37 |
No build |
GS: Remove windows includes from GS.h |
v1.7.2041-8-g648a95829 |
TellowKrinkle |
2021-09-02 23:02:02 |
No build |
GS: Split GS.h into multiple smaller headers |
v1.7.2041-7-ged90e2fcf |
TellowKrinkle |
2021-08-31 05:06:04 |
No build |
GS: Header cleanup |
v1.7.2041-6-gb74be70ff |
TellowKrinkle |
2021-08-31 04:45:52 |
No build |
GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names |
v1.7.2041-5-g2351431d7 |
TellowKrinkle |
2021-08-31 02:43:40 |
No build |
Misc: Remove custom countof macros in favor of std::size |
v1.7.2041-4-g7435f7660 |
TellowKrinkle |
2021-08-29 23:43:59 |
No build |
Misc: Move GS preprocessor defs to main PCSX2 file |
v1.7.2041-3-gd2c1a4a7f |
TellowKrinkle |
2021-08-31 06:49:47 |
No build |
Core: Add header for PCSX2-specific preprocessor definitions |
v1.7.2041-2-ge37fbfddc |
TellowKrinkle |
2021-08-29 23:00:55 |
No build |
Misc: Better GCC defs Less warnings about fastcall being unsupported, proper __assume implementation |
v1.7.2041-1-g8ab884a89 |
TellowKrinkle |
2021-08-29 22:49:55 |
No build |
Misc: Format Pcsx2Defs.h |
v1.7.2041 |
Mrlinkwii |
2021-11-14 15:48:30 |
Download |
GameDB: add ee-rounding and vu-rounding to various entries |
v1.7.2040 |
TellowKrinkle |
2021-01-14 09:16:18 |
Download |
wx: Remove wxString implicit conversion to std::string on windows Can be lossy, and no one likes a lossy implicit conversion |
v1.7.2039-2-gcbcd9b500 |
TellowKrinkle |
2021-01-14 08:13:33 |
No build |
wx: Remove wxString implicit constructor from std::string On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. We should avoid it. |
v1.7.2039-1-g162a0bbe4 |
TellowKrinkle |
2021-11-09 09:57:53 |
No build |
CMake: Fix duplicate definition of WavFile on Windows |
v1.7.2039 |
refractionpcsx2 |
2021-11-13 19:51:11 |
Download |
GameDB: Patches for MX Vs ATV Unleashed SPS |
v1.7.2038 |
orbea |
2021-11-11 19:37:34 |
Download |
Update libchdr Fixes https://github.com/PCSX2/pcsx2/issues/5009 |
v1.7.2037 |
lightningterror |
2021-11-12 20:32:18 |
Download |
GS-wx: Adjust some checkboxes to be in alphabetical order. |
v1.7.2036 |
TellowKrinkle |
2021-11-12 05:27:52 |
Download |
GS: Require hardware renderer for hacks in wx config |
v1.7.2035-2-gb573be918 |
TellowKrinkle |
2021-11-12 05:22:28 |
No build |
wx:GS: Grow notebook with GS settings pane |
v1.7.2035-1-g2fada14a6 |
TellowKrinkle |
2021-11-12 04:37:07 |
No build |
GS: Fix Half Pixel Offset and Half Screen Fix config swap |
v1.7.2035 |
TellowKrinkle |
2021-11-09 05:14:22 |
Download |
GS: Rename accurate date config option |
v1.7.2034-15-g39fd3479b |
TellowKrinkle |
2021-11-09 05:08:06 |
No build |
Core: Add dev mode config |
v1.7.2034-14-g536133289 |
TellowKrinkle |
2021-11-09 01:17:40 |
No build |
wx:GS: Pad all the things |
v1.7.2034-13-g3f280649a |
TellowKrinkle |
2021-11-08 23:56:44 |
No build |
GS: Make spinners full width in wx config Lines up nicer with other elements |
v1.7.2034-12-g6c80aa8c9 |
TellowKrinkle |
2021-11-07 07:05:36 |
No build |
GS: Add D3D11 blend mode selector to wx config |
v1.7.2034-11-g65c39f600 |
TellowKrinkle |
2021-11-07 06:24:03 |
No build |
GS: Renderer and upscale prerequisites for wx config |
v1.7.2034-10-g3b5a9f6c6 |
TellowKrinkle |
2021-11-07 05:20:18 |
No build |
GS: More generic prerequisite checking for wx config |
v1.7.2034-9-g665db4bda |
TellowKrinkle |
2021-11-05 05:28:02 |
No build |
wx: Stop tripping wx3.1+ asserts in gs config |
v1.7.2034-8-gb34e7fa30 |
TellowKrinkle |
2021-11-05 05:03:22 |
No build |
GS: Add X and Y labels to wx settings texture offset |
v1.7.2034-7-gabc0458d4 |
kojin |
2021-08-13 08:25:03 |
No build |
GS: remove image header from wx settings dialog |
v1.7.2034-6-g1e35398a8 |
kojin |
2021-08-10 07:38:46 |
No build |
GS: new wx config dialog working on windows |
v1.7.2034-5-gbe3253bf8 |
kojin |
2021-08-11 17:15:15 |
No build |
d3d: abstract some dxgi functionality - adapters are now referenced by index instead of string matching, hopefully this will make a few things easier - add a setting to enable dxgi/device debugging (instead of hiding it behind a compiler macro) - improve logging - remove some d3d cruft from gsutils |
v1.7.2034-4-g241a762d0 |
arcum42 |
2020-08-30 03:06:24 |
No build |
GS: Switch to wx config dialog |
v1.7.2034-3-gb94468719 |
TellowKrinkle |
2021-04-10 08:00:05 |
No build |
GS: Clean up wx config code |
v1.7.2034-2-g736c66ee3 |
arcum42 |
2020-08-30 02:44:05 |
No build |
GS: Add tooltips to the wx settings dialog |
v1.7.2034-1-gd96f31d01 |
arcum42 |
2020-07-27 04:25:22 |
No build |
GS: Add new wx version of GS settings dialog |
v1.7.2034 |
Mrlinkwii |
2021-11-11 00:35:23 |
Download |
GameDB:add 'GIFFIFOHack' to 'Gunfighter 2 - Legend of Jesse James' |
v1.7.2033 |
Ty Lamontagne |
2021-11-08 23:43:02 |
Download |
Debugger: Update enums and fix 32 bit support Also move bitcast to a proper location |
v1.7.2032-2-g6bec3162f |
Ty Lamontagne |
2021-11-04 02:52:11 |
No build |
Debugger: Use bit_cast where needed, cleanup some stuff |
v1.7.2032-1-gc863876de |
Ty Lamontagne |
2021-11-02 03:49:13 |
No build |
Debugger: Implement CtrlMemorySearch |
v1.7.2032 |
TellowKrinkle |
2021-11-07 03:26:58 |
No build |
DEV9-GUI: Rearrange config interface Fixes HDD Size ticks from 1 to 10 (40,50,60,...) and less squished together. |
v1.7.2031-1-gb1650eb50 |
RedDevilus |
2021-11-05 15:30:52 |
No build |
PCSX2-GUI: Fix Groupboxes to align correctly Make things look more symmetrical and structured. Affects Audio Settings (SPU2) , Gamepad Settings (PAD) + Network and HDD Settings (DEV9). For audio settings the slider will no longer do 0.5 steps when you change from TimeStretch. Reduce max audio latency from 750 to 200 (less is better if your PC can handle it). Windows SPU2 codebase is in dire need of a rehaul on how it handles this behaviour (not convert it multiple times). |
v1.7.2031 |
Mrlinkwii |
2021-11-09 22:27:13 |
Download |
GameDB: add nearest rounding to 'Hitman - Contracts' and various fixes |
v1.7.2030 |
lightningterror |
2021-11-07 04:47:16 |
Download |
GS-ogl: Remove device, driver checks in GLLoader. Duplicate, it is already handled elsewhere. Also cleanup some stuff. |
v1.7.2029 |
Ty Lamontagne |
2021-11-09 02:39:44 |
Download |
Debugger: Fix breakpoint window on linux |
v1.7.2028 |
Ty Lamontagne |
2021-11-07 19:21:17 |
No build |
Debugger: Reset breakpoint skip on savestate load |
v1.7.2027 |
PCSX2 Bot |
2021-11-08 17:10:32 |
Download |
pad-linux: Update to latest controller database. |
v1.7.2026 |
TellowKrinkle |
2021-11-08 07:10:35 |
Download |
GS:SW: Fix fog on x64 avx2 |
v1.7.2025 |
TellowKrinkle |
2021-03-03 05:32:33 |
No build |
GS: Faster GSOffset::PAHelper |
v1.7.2024-11-gb901c6af7 |
TellowKrinkle |
2021-03-03 03:51:27 |
No build |
GS: Switch back to row+column for pixel lookups Code for the full calculation was way too complicated to run for every pixel in a loop |
v1.7.2024-10-gb2fb6c780 |
TellowKrinkle |
2021-03-02 08:38:05 |
No build |
GS: Don't calculate a pageOffset per bp |
v1.7.2024-9-g84c5f8f73 |
TellowKrinkle |
2021-03-02 06:38:38 |
No build |
GS: Remove rowOffset |
v1.7.2024-8-g39c7f11b9 |
TellowKrinkle |
2021-03-01 12:43:48 |
No build |
GS: Pixel loop optimizations |
v1.7.2024-7-g86a2d7393 |
TellowKrinkle |
2021-03-01 11:27:12 |
No build |
GS: Clean up old GSOffset remnants |
v1.7.2024-6-g8eb50c351 |
TellowKrinkle |
2021-02-24 02:37:35 |
No build |
GS: Switch to new non-cached GSOffset |
v1.7.2024-5-gd9defb19f |
TellowKrinkle |
2021-03-01 10:54:21 |
No build |
GS: Add new GSOffset class |
v1.7.2024-4-g874804bcf |
TellowKrinkle |
2021-02-21 11:32:06 |
No build |
GS: Add block/page loop functions to GSSwizzleInfo |
v1.7.2024-3-gb0f966281 |
TellowKrinkle |
2021-02-21 11:30:39 |
No build |
GS: Add srav and blend backwards compat to GSVector4i |
v1.7.2024-2-g24850823a |
TellowKrinkle |
2021-03-01 11:03:56 |
No build |
GS: Use new swizzle calculation class |
v1.7.2024-1-g951604475 |
TellowKrinkle |
2021-02-13 05:08:57 |
No build |
GS: Add class for swizzle calculations |
v1.7.2024 |
Ty Lamontagne |
2021-11-05 06:31:13 |
No build |
Debugger: Make the register list DPI aware |
v1.7.2023 |
Tyler Wilding |
2021-11-07 03:09:28 |
No build |
CDVD: set the correct RTC year when input recording |
v1.7.2022 |
Tyler Wilding |
2021-10-27 01:35:55 |
No build |
input-rec: Use a constant RTC for power-on recordings |
v1.7.2021 |
Tokman5 |
2021-11-05 06:40:55 |
No build |
GameDB: Add and fix Power Pros series |
v1.7.2020 |
Mrlinkwii |
2021-11-06 17:11:21 |
Download |
GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles' |
v1.7.2019 |
Joey |
2021-11-06 08:44:08 |
Download |
pad-linux: Abort 'set all btns' on escape key + gui fixes (#4809) |
v1.7.2018 |
TellowKrinkle |
2020-08-08 22:01:29 |
Download |
Use correct clock for GS fps calculations on unix |
v1.7.2017-3-g37e2142cc |
tellowkrinkle |
2021-11-05 03:46:39 |
No build |
Common: Fix Darwin thread times Percentages will now actually be percentages instead of permille (units of 1/1000) Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()` |
v1.7.2017-2-g1e5f1de12 |
tellowkrinkle |
2021-11-05 03:33:25 |
No build |
CMake: Increase deployment target to 10.13 Allows use of throwing `optional` and `variant` methods |
v1.7.2017-1-g0f93dbcd5 |
tellowkrinkle |
2021-11-05 03:21:57 |
No build |
USB: Make save state non-required Fixes save state loading for systems using a null USB plugin (macOS, BSD) |
v1.7.2017 |
RedDevilus |
2021-11-05 04:47:01 |
Download |
GameDB: Add and fix SingStar Entries I noticed we had a ton of missing SingStar serial + minor other fixes. |
v1.7.2016 |
Mrlinkwii |
2021-11-04 22:47:17 |
Download |
CI:Add build date to program log of nightly builds |
v1.7.2015 |
refractionpcsx2 |
2021-11-04 21:13:18 |
Download |
SPU: Kind of revert last ADMA change. Clear as reading. This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds. |
v1.7.2014 |
TellowKrinkle |
2021-10-31 06:59:35 |
Download |
GHActions:Linux: Upgrade to Clang 9 |
v1.7.2013-4-g6b81808ec |
qurious-pixel |
2021-09-06 17:41:23 |
No build |
gcc compatibility for older distros Add compatibility layer for using newer gcc on older distros. - use AppImageKit-checkrt - copy build system stdc++ and gcc_s |
v1.7.2013-3-gc615a6f6e |
TellowKrinkle |
2021-09-04 23:23:47 |
No build |
GHActions:Linux: Upgrade to GCC 10 |
v1.7.2013-2-g40b522b42 |
TellowKrinkle |
2021-08-19 06:29:19 |
No build |
GHActions:Linux: Remove unneccessary packages |
v1.7.2013-1-gf2655b763 |
TellowKrinkle |
2021-08-19 06:58:20 |
No build |
GHActions:Linux: Clean up setup scripts |
v1.7.2013 |
TellowKrinkle |
2021-11-04 04:07:38 |
Download |
GS: Remove virtual destructor from GSAlignedClass No point, and made it not a standard layout type |
v1.7.2012-8-g6596b7f27 |
TellowKrinkle |
2021-08-28 07:53:06 |
No build |
GS: Enable AVX2 on x64 |
v1.7.2012-7-g9d767838d |
TellowKrinkle |
2021-08-28 07:41:26 |
No build |
GS: Remove old DrawScanline code generators |
v1.7.2012-6-gf55219bb1 |
TellowKrinkle |
2021-08-28 07:32:20 |
No build |
GS: Replace 6 DrawScanline code generators with one merged one |
v1.7.2012-5-g805b647c7 |
TellowKrinkle |
2021-08-28 07:02:24 |
No build |
GS: Remove old SetupPrim code generators |
v1.7.2012-4-gfd0351ca8 |
TellowKrinkle |
2021-08-28 06:59:31 |
No build |
GS: Replace 6 SetupPrim code generators with one merged one |
v1.7.2012-3-ged5a7802f |
TellowKrinkle |
2021-10-24 06:36:11 |
No build |
Common: Add non-constant offsetof macro |
v1.7.2012-2-g44f8317b7 |
TellowKrinkle |
2021-08-28 03:58:11 |
No build |
GS: Add new code generator for easy native-isa codegen |
v1.7.2012-1-g0200933dd |
TellowKrinkle |
2021-08-29 00:02:24 |
No build |
GS: Don't catch code generation exceptions If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless |
v1.7.2012 |
lightningterror |
2021-11-04 11:18:26 |
Download |
GSDeviceOGL: Fix Wunused-private-field warnings. |
v1.7.2011 |
Tyler Wilding |
2021-11-04 00:42:14 |
Download |
actions: cleanup discord embed links and add release body |
v1.7.2010 |
refractionpcsx2 |
2021-10-31 02:11:58 |
Download |
GS: Properly loop when reading 32bit CLUT from offset |
v1.7.2009-1-g3a91a07d5 |
refractionpcsx2 |
2021-10-31 01:48:44 |
No build |
GS: Fix up CLUT offset handling in 32bit I8 mode |
v1.7.2009 |
refractionpcsx2 |
2021-11-03 18:28:10 |
Download |
EE JIT: Backup shift on LDR/L if rs==rt |
v1.7.2008 |
Tyler Wilding |
2021-11-02 04:35:25 |
Download |
actions: create automatic controller db updating workflow |
v1.7.2007 |
lightningterror |
2021-11-01 18:42:11 |
Download |
GS-ogl: Put GL_ARB_get_texture_sub_image code under a define. Code is currently disabled, no need to check for the extension. |
v1.7.2006-1-gf798401e9 |
lightningterror |
2021-11-01 17:20:12 |
No build |
GS-ogl: Remove checks for extensions we don't yet use. They serve no purpose, no need to check unless we actually use them GL_ARB_compute_shader, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_ARB_multi_bind |
v1.7.2006 |
tellowkrinkle |
2020-12-06 04:36:51 |
Download |
GS-OGL: Add comment on m_accurate_stq usage |
v1.7.2005-3-gbd8fcc8f8 |
TellowKrinkle |
2020-11-21 06:07:17 |
No build |
GS: Remove inaccurate stq calculations from GSVertexTrace They were the same speed or slower than full div on IvyBridge+ and Bulldozer+ |
v1.7.2005-2-g5d33165fa |
TellowKrinkle |
2020-11-21 05:01:25 |
No build |
GS: Reduce repeated code in GSVertexTrace::FindMinMax Why repeat things when you can make the compiler repeat them for you |
v1.7.2005-1-g2e1d14713 |
TellowKrinkle |
2020-11-20 04:36:00 |
No build |
GS: Faster accurate_stq calculations |
v1.7.2005 |
refractionpcsx2 |
2021-11-01 19:06:06 |
No build |
GS: Don't propagate 24bit textures on download |
v1.7.2004 |
RedDevilus |
2021-11-02 23:50:52 |
No build |
GameDB: Clean-up V2 Some minor typo clean-up and fix japanese serials. |
v1.7.2003 |
Tyler Wilding |
2021-11-02 01:39:00 |
Download |
actions: only run these new workflows and new steps on `PCSX2/pcsx2` |
v1.7.0-dev-2014-g86e12c960 |
Tyler Wilding |
2021-11-01 23:32:22 |
Download |
cmake: properly set the new tag variable |
v1.7.0-dev-2013-g79e56f21d |
Tyler Wilding |
2021-10-19 02:42:48 |
No build |
actions: lint yaml replace `semver` with just `version` |
v1.7.0-dev-2012-gf9e4bb528 |
Tyler Wilding |
2021-10-18 06:55:10 |
No build |
actions-win: Remove remaining retention override |
v1.7.0-dev-2011-gd1085a40b |
Tyler Wilding |
2021-10-18 06:18:52 |
No build |
actions-docs: Add documentation for how this works |
v1.7.0-dev-2010-gc0f83524a |
Tyler Wilding |
2021-10-18 06:18:25 |
No build |
actions-linux: Update linux workflow to upload artifacts to release |
v1.7.0-dev-2009-g9d2976cef |
Tyler Wilding |
2021-10-18 06:17:47 |
No build |
actions-win: Update windows workflow to upload to release, also include symbols as an artifact |
v1.7.0-dev-2008-gb20dd73b3 |
Tyler Wilding |
2021-10-18 06:16:34 |
No build |
actions: Add brand new workflows - creating and announcing the releases |
v1.7.0-dev-2007-gc32d5f167 |
Tyler Wilding |
2021-10-18 06:15:45 |
No build |
actions: Create script to announce a new release via a Discord WebHooks |
v1.7.0-dev-2006-g6eacade08 |
Tyler Wilding |
2021-10-18 06:14:41 |
No build |
actions: Move the temporary location of the AppImages to align with the rest |
v1.7.0-dev-2005-g8baecb9c9 |
Tyler Wilding |
2021-10-18 06:14:04 |
No build |
actions: Create script to upload artifacts from workflow and publish release if all are accounted for |
v1.7.0-dev-2004-gb7bdbffad |
Tyler Wilding |
2021-10-18 06:11:29 |
No build |
actions: Create script for generating release notes |
v1.7.0-dev-2003-gc4e5a21c8 |
Tyler Wilding |
2021-10-18 06:09:42 |
No build |
build: If available - use the current git tag for the build metadata |
v1.7.0-dev-2002-ga494e05fd |
refractionpcsx2 |
2021-11-01 13:23:31 |
No build |
CDVD: Left a debug message enabled. |
v1.7.0-dev-2001-gb5eed53db |
refractionpcsx2 |
2021-11-01 13:07:42 |
No build |
CDVD: Fix rotational delay, don't apply to seek commands. Fixes #4955 |
v1.7.0-dev-2000-g78881113b |
refractionpcsx2 |
2021-10-28 21:04:53 |
No build |
GS: Further state cleanup + fixes for older dump compatibility |
v1.7.0-dev-1999-g0d946d808 |
refractionpcsx2 |
2021-10-30 23:57:29 |
No build |
GS: Let draw happen even if invalid, log invalid draws |
v1.7.0-dev-1998-g2a20119fb |
lightningterror |
2021-10-31 21:12:14 |
No build |
GSRenderer: Fix Wunused-variable warning. |
v1.7.0-dev-1997-gc84e56329 |
refractionpcsx2 |
2021-10-31 03:24:35 |
No build |
SPU2: Don't read sound input area if ADMA disabled |
v1.7.0-dev-1996-g6348fe736 |
refractionpcsx2 |
2021-10-30 21:49:03 |
No build |
CDVD: Fix handling of Dual Layer disc latencies Fixes #4962 |
v1.7.0-dev-1995-g20ab4dbf2 |
Connor McLaughlin |
2021-10-30 08:55:35 |
No build |
GL/StreamBuffer: Use partial instead of exact match for NVIDIA It's "NVIDIA Corporation" on Macs, and on Windows we don't support any GL3 GPUs anyway. |
v1.7.0-dev-1994-gc09240de3 |
Connor McLaughlin |
2021-10-11 09:02:32 |
No build |
GS: Use stream buffer for VS/GS/FS uniforms |
v1.7.0-dev-1993-g62b40b516 |
Connor McLaughlin |
2021-10-11 08:26:53 |
No build |
GS: Use stream buffer for vertices/indices |
v1.7.0-dev-1992-g9d2bdd568 |
TellowKrinkle |
2021-10-17 06:23:03 |
No build |
ContextAGL main thread & wx compatibility fixes |
v1.7.0-dev-1991-g46283cd51 |
Connor McLaughlin |
2021-10-17 03:47:04 |
No build |
GS: Make Config.h include explicit |
v1.7.0-dev-1990-g5ba70c8c2 |
Connor McLaughlin |
2021-07-08 16:33:44 |
No build |
GS: Remove GSWnd and use GL::Context |
v1.7.0-dev-1989-g198fc2629 |
Connor McLaughlin |
2021-07-08 15:35:21 |
No build |
Common: Add GL context wrappers |
v1.7.0-dev-1988-g5848efe03 |
Connor McLaughlin |
2021-07-08 15:13:54 |
No build |
GS: Migrate to glad |
v1.7.0-dev-1987-gca2a75db9 |
Connor McLaughlin |
2021-07-08 15:13:21 |
No build |
3rdparty: Add glad |
v1.7.0-dev-1986-g97474488d |
Connor McLaughlin |
2021-10-16 03:56:20 |
No build |
wx: Call XInitThreads on startup |
v1.7.0-dev-1985-g0f5ed59e5 |
Connor McLaughlin |
2021-07-08 15:37:13 |
No build |
Replace pDsp with WindowInfo |
v1.7.0-dev-1984-g114d78d37 |
Connor McLaughlin |
2021-10-16 02:14:34 |
No build |
CMake: Add options for building with X11/Wayland |
v1.7.0-dev-1983-gfadd97c02 |
Connor McLaughlin |
2021-07-18 05:11:33 |
No build |
Common: Add WindowInfo |
v1.7.0-dev-1982-g09764393e |
Connor McLaughlin |
2021-10-16 02:42:31 |
No build |
Common: Add align helpers |
v1.7.0-dev-1981-gde8b4f17a |
Connor McLaughlin |
2021-10-16 01:57:50 |
No build |
Common: Add ScopedGuard |
v1.7.0-dev-1980-g52eab4935 |
refractionpcsx2 |
2021-10-28 21:03:03 |
No build |
Merge: 3ac86a19f 0dea6dbc9 Merge branch 'master' of https://github.com/PCSX2/pcsx2 |
v1.7.0-dev-1978-g3ac86a19f |
refractionpcsx2 |
2021-10-28 21:02:35 |
No build |
GIF: Time transfers from FIFO correctly. Will break FIFA Street 2 / FIFA 2005 but they can be fixed with GIF FIFO Gamefix + Cycle Rate + 3 |
v1.7.0-dev-1978-g0dea6dbc9 |
TheLastRar |
2021-10-25 02:42:15 |
No build |
DEV9: DNS logger crash fix |
v1.7.0-dev-1977-g23283b7f0 |
lightningterror |
2021-10-27 01:50:27 |
No build |
pad-linux: Update to latest controller database. |
v1.7.0-dev-1976-g7ac56a0d1 |
lightningterror |
2021-10-26 22:11:04 |
No build |
emitter: Fix Wsign-compare warnings. |
v1.7.0-dev-1975-g667f98334 |
lightningterror |
2021-10-26 22:09:08 |
No build |
iR5900: Fix Wodr warnings. |
v1.7.0-dev-1974-g6825b5d79 |
lightningterror |
2021-10-26 21:35:29 |
No build |
SaveSlots/UpdateUI: Fix Wsign-compare warning. |
v1.7.0-dev-1973-gac91a4818 |
lightningterror |
2021-10-26 20:02:45 |
No build |
PGIF: Fix Wunused-variable warnings. |
v1.7.0-dev-1972-g855b46ede |
refractionpcsx2 |
2021-10-26 18:03:17 |
No build |
VU: Fix Wsign-compare warnings. |
v1.7.0-dev-1971-g8a531ad2c |
lightningterror |
2021-10-26 17:23:04 |
No build |
VU: Fix Wsequence-point warnings. |
v1.7.0-dev-1970-g5a1dabc29 |
lightningterror |
2021-10-26 17:21:30 |
No build |
GS: Fix Wunused-variable warnings. |
v1.7.0-dev-1969-g370505409 |
Ty Lamontagne |
2021-10-22 00:05:20 |
No build |
Debugger: Support multi-line assembling |
v1.7.0-dev-1968-g0fed1cbed |
Ty Lamontagne |
2021-10-18 05:20:08 |
No build |
clang-format: pcsx2/CDVD/CDVD.cpp |
v1.7.0-dev-1967-gf5a9b9857 |
Ty Lamontagne |
2021-10-18 04:54:03 |
No build |
CDVD: Reset VM on sceCdPowerOff writes |
v1.7.0-dev-1966-gbfbe86a3d |
refractionpcsx2 |
2021-10-26 01:05:46 |
No build |
COP2: Tighten LQC2/SQC2 sync Fixes some small glitches with the R&C games |
v1.7.0-dev-1965-gd70631477 |
kojin |
2021-10-21 02:25:15 |
Download |
gs: remove unused path3 hack |
v1.7.0-dev-1964-g936cf5b60 |
kojin |
2021-10-21 00:38:00 |
No build |
gs: remove unused tex flush param keep the logging for now |
v1.7.0-dev-1963-g8095490d2 |
kojin |
2021-10-21 00:10:09 |
No build |
gs: remove old pre-mtgs cruft |
v1.7.0-dev-1962-g740b421ce |
kojin |
2021-10-18 21:30:04 |
No build |
gs: gsstate (the old gsdx one) misc cleanup just some spring cleaning since I'm here anyway. mostly getting rid of dead code and comments adding some comments and logging remove some asserts making the code a little easier to read stuff like that |
v1.7.0-dev-1961-g4273b6ce3 |
TheLastRar |
2021-10-24 03:03:58 |
No build |
DEV9: Fix Windows config saving/loading |
v1.7.0-dev-1960-g071735306 |
lightningterror |
2021-10-23 20:12:29 |
No build |
Core: Few more warnings fixup. |
v1.7.0-dev-1959-gbb494af6b |
refractionpcsx2 |
2021-10-22 12:27:12 |
No build |
CDVD: Buffer up to 16 sectors |
v1.7.0-dev-1958-g05dfe0b0a |
Mrlinkwii |
2021-10-25 00:40:09 |
No build |
GameDB:add 'VUKickstart' to 'Maken Shao' games (#4935) |
v1.7.0-dev-1957-gb63f6e807 |
TellowKrinkle |
2021-10-22 00:19:42 |
No build |
DEV9: Prevent saving invalid configurations |
v1.7.0-dev-1956-g18b982dc6 |
TellowKrinkle |
2021-10-21 10:19:45 |
No build |
DEV9: Clean up config code |
v1.7.0-dev-1955-gf5cfd7e6b |
TellowKrinkle |
2021-10-21 09:41:59 |
No build |
DEV9: Split ethernet adapter api config selection into separate dropdown |
v1.7.0-dev-1954-gb16b759ad |
TellowKrinkle |
2021-05-07 08:16:52 |
No build |
DEV9: Inline hdd size in config |
v1.7.0-dev-1953-g687e5d41e |
TellowKrinkle |
2021-05-07 07:55:37 |
No build |
DEV9: Don't use collapsible panes for config |
v1.7.0-dev-1952-g3ba3ac581 |
TellowKrinkle |
2021-05-07 06:17:36 |
No build |
DEV9: Add tap adapters to new config on Windows |
v1.7.0-dev-1951-gb48ae6d51 |
TellowKrinkle |
2021-05-07 03:32:29 |
No build |
DEV9: Translatable strings for HddCreate |
v1.7.0-dev-1950-ge068d2492 |
TellowKrinkle |
2021-05-07 03:08:15 |
No build |
DEV9: Switch Windows config dialog to wx |
v1.7.0-dev-1949-g85bc4f102 |
TellowKrinkle |
2021-05-07 02:54:17 |
No build |
DEV9: Switch Linux config dialog to wx |
v1.7.0-dev-1948-g005f8c7d1 |
Connor McLaughlin |
2021-10-19 04:00:02 |
No build |
Config: Fix zoom/stretch options not updating on Apply |
v1.7.0-dev-1947-g0a72e7474 |
refractionpcsx2 |
2021-10-20 21:18:22 |
Download |
GameDB: Add gamefixes for Ruff Trigger |
v1.7.0-dev-1946-g7a330340a |
refractionpcsx2 |
2021-10-20 21:15:46 |
No build |
GameDB: Port Iridium Runners patch, update fixes |
v1.7.0-dev-1945-g24e73b313 |
refractionpcsx2 |
2021-10-20 11:41:50 |
No build |
Savestates: Add missing things from Savestates (#4917) Savestates: Add missing variables from Savestates |
v1.7.0-dev-1944-gc3e5b4225 |
TellowKrinkle |
2021-03-29 06:39:25 |
No build |
GSdx:SW: Prevent thread ping-pong in software renderer sync |
v1.7.0-dev-1943-g85f1acb7b |
TellowKrinkle |
2021-03-28 12:26:46 |
No build |
MTGS: Don't unlock mutex if you're just going to lock it again Poor MTVU thread getting trolled by the GS thread. By the time it wakes up its lock is taken again. When under contention (GS thread behind the VU thread), this caused the GS thread to waste an additional 8% of its time pointlessly waking the VU thread |
v1.7.0-dev-1942-g881b01760 |
TellowKrinkle |
2021-03-28 10:09:52 |
No build |
Utilities: Add TryWait and spin waits to semaphore and mutex |
v1.7.0-dev-1941-g5ff89dd69 |
TellowKrinkle |
2021-03-28 09:50:18 |
No build |
Utilities: Add functions for spin waiting |
v1.7.0-dev-1940-gcf02893d2 |
TellowKrinkle |
2021-02-14 12:32:01 |
No build |
macOS: faster semaphores mach semaphore is kernel-only, and doesn't have a userspace fast path |
v1.7.0-dev-1939-g5011b9ead |
refractionpcsx2 |
2021-10-19 21:09:07 |
No build |
EE: Cyclerate > 1 caused some cycles to be lost |
v1.7.0-dev-1938-g674657812 |
refractionpcsx2 |
2021-10-18 13:32:44 |
No build |
VU JIT: Include ADDi in flag calculations Fixes #4916 |
v1.7.0-dev-1937-ga85247ff9 |
refractionpcsx2 |
2021-10-18 13:14:21 |
No build |
GIF: re-re-fix FIFO behaviour Fixes #4915 |
v1.7.0-dev-1936-gc363241fa |
refractionpcsx2 |
2021-10-17 16:24:29 |
No build |
GS: Partial revert of #4891 Fixes performance problems with Baldur's Gate 2 |
v1.7.0-dev-1935-gd875bff47 |
lightningterror |
2021-10-17 17:15:38 |
No build |
pad-linux: Update to latest controller database. |
v1.7.0-dev-1934-g44bc27359 |
Connor McLaughlin |
2021-10-17 10:05:31 |
No build |
microVU: Use uncached reg when clamping for FMAC instructions |
v1.7.0-dev-1933-g9044531a8 |
arcum42 |
2021-10-17 10:19:18 |
No build |
Add the current profile to the status bar. (#4888) |
v1.7.0-dev-1932-gf22ba886d |
TellowKrinkle |
2021-10-16 22:50:52 |
No build |
Fix unparenthesized macro input |
v1.7.0-dev-1931-g3f6ac2fa6 |
Ziemas |
2021-10-07 20:18:44 |
No build |
Debugger: Separate EE and IOP symbol maps Previously they shared a single map which dosen't make sense. |
v1.7.0-dev-1930-g7fd40f094 |
Ziemas |
2021-10-07 16:35:37 |
No build |
Debugger: more clang-tidy |
v1.7.0-dev-1929-gf873e3b63 |
Ziemas |
2021-10-07 16:32:52 |
No build |
Debugger: Prefer override over virtual |
v1.7.0-dev-1928-g6da938a71 |
Connor McLaughlin |
2021-10-17 04:10:26 |
No build |
GS: Get rid of a bunch of warnings in GSDeviceOGL |
v1.7.0-dev-1927-g934a7f70b |
tellowkrinkle |
2021-10-17 00:51:30 |
Download |
Remove 30-day artifact retention on windows builds Should revert to default of 90 days |
v1.7.0-dev-1926-g9109751ff |
refractionpcsx2 |
2021-10-15 00:16:48 |
No build |
CDVD: Insert step on swap for Generic Detect before type detect |
v1.7.0-dev-1925-g880107e72 |
refractionpcsx2 |
2021-10-14 23:27:02 |
Download |
BIOS/FastBoot: If OSDConfig is written, turn off HLE Fixes #4902 Savestate bump, sorry. |
v1.7.0-dev-1924-gf14c9e7dd |
refractionpcsx2 |
2021-10-14 23:22:37 |
No build |
CDVD: Fix tray closure on No Disc |
v1.7.0-dev-1923-gd736c8b28 |
refractionpcsx2 |
2021-10-14 22:51:31 |
No build |
CDVD: Use CD or DVD detecting types |
v1.7.0-dev-1922-ga96f90076 |
refractionpcsx2 |
2021-10-13 22:46:48 |
Download |
COP2: Simplify reg allocation |
v1.7.0-dev-1921-g45bb57a38 |
Ziemas |
2021-10-08 16:56:56 |
No build |
IOP Recompiler: Fix BIOS trace logging on 64bit |
v1.7.0-dev-1920-g1b31eb9e4 |
refractionpcsx2 |
2021-10-12 23:46:15 |
No build |
Common: Fix AT&T mixup in FastJmp code |
v1.7.0-dev-1919-gd36043c67 |
lightningterror |
2021-10-10 17:43:25 |
No build |
GS Debugger: Show "D3D11 HW" only on windows. |
v1.7.0-dev-1918-g54d10d21e |
refractionpcsx2 |
2021-10-06 14:59:34 |
No build |
CDVD: Simulate 1 sector read ahead |
v1.7.0-dev-1917-g4c7a251f6 |
Mrlinkwii |
2021-10-07 13:53:20 |
No build |
GUI : remove EE Cycle Skipping 3 |
v1.7.0-dev-1916-ge597f6862 |
lightningterror |
2021-10-10 15:07:26 |
No build |
pad-linux: Update to latest controller database. |
v1.7.0-dev-1915-g6ed00107c |
lightningterror |
2021-10-08 18:35:21 |
No build |
GS: Revert be7e1163b4f7e3fe19876462fb26cd082ffb3ab4 Completely remove the code instead of commenting it out, seems to cause issues with several games. |
v1.7.0-dev-1914-gef2c7ac48 |
kojin |
2021-10-08 02:30:01 |
No build |
gs-tc: propagate texture shuffle format on readback |
v1.7.0-dev-1913-g575b88ac0 |
lightningterror |
2021-10-09 02:40:30 |
No build |
gs: Fix recent clamp range changes. Arguments were in wrong order by mistake. Let's pretend that didn't happen. |
v1.7.0-dev-1912-g2e0b8302d |
lightningterror |
2021-10-08 20:57:39 |
No build |
GS-hw: Add Slam Tennis to automatic mipmapping. Close #4866 |
v1.7.0-dev-1911-ga2ba0ae81 |
lightningterror |
2021-10-08 13:31:17 |
No build |
gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values. |
v1.7.0-dev-1910-gae1f1599f |
refractionpcsx2 |
2021-10-08 00:28:53 |
No build |
COP2: Fix reg allocation issue Really fixes Devil May Cry which was a bug hidden by clamping hidden by a bug, yeah i think that covers it all... |
v1.7.0-dev-1909-g296911bef |
Mrlinkwii |
2021-10-05 16:13:49 |
No build |
GUI: remove preset 4,5,6 |
v1.7.0-dev-1908-g05dc48df0 |
refractionpcsx2 |
2021-10-07 21:45:24 |
No build |
GameDBL Add VU clamping for Devil May Cry Also fix a COP2 arrangement issue, not sure what it fixes. Clamping previously wasn't needed as it was masked by a bug. Fixes #4884 |
v1.7.0-dev-1907-g660c623dd |
lightningterror |
2021-10-05 16:29:14 |
No build |
pad-linux: Update to latest controller database. |
v1.7.0-dev-1906-gb8f4a8ffb |
refractionpcsx2 |
2021-10-04 19:21:45 |
No build |
CDVD: Added simple rotational latency Also removed DMA delay |
v1.7.0-dev-1905-g6bed14cb2 |
refractionpcsx2 |
2021-10-03 21:50:30 |
No build |
CDVD: Time reads by sectors per second instead of bytes |
v1.7.0-dev-1904-g8cad96499 |
Mrlinkwii |
2021-10-05 13:58:48 |
No build |
GameDB :add PS2Linux Release 1.0 Runtime Environment [Disc 1] |
v1.7.0-dev-1903-g0ccad56ee |
Connor McLaughlin |
2021-10-05 12:15:49 |
No build |
Wx: Reinitialize folders after running first time wizard |
v1.7.0-dev-1902-gd44036090 |
Connor McLaughlin |
2021-10-05 03:59:03 |
No build |
clang-format Config.h and Pcsx2Config.cpp |
v1.7.0-dev-1901-g3c522a0e6 |
Connor McLaughlin |
2021-10-05 03:58:34 |
No build |
Config: Add missing equality comparisons for a few fields Fixes memory card changes not getting applied. |
v1.7.0-dev-1900-g00fbc8289 |
Connor McLaughlin |
2021-10-05 03:58:31 |
No build |
Wx: Fix trace log settings getting very confused |
v1.7.0-dev-1899-g1f386cf8b |
kojin |
2021-10-03 22:38:23 |
No build |
recording: don't use NULL in wxChoice |
v1.7.0-dev-1898-g86278b75e |
kojin |
2021-10-03 22:33:58 |
No build |
core: fix header includes for bsd |
v1.7.0-dev-1897-ga94a32442 |
kojin |
2021-10-03 22:21:44 |
No build |
common: Don't use linux-specific OS description wxGetLinuxDistributionInfo is linux only |
v1.7.0-dev-1896-g4df3bee17 |
kojin |
2021-10-03 22:17:42 |
No build |
common: don't use NULL in SafeSysMunmap BSD maps NULL to nullptr_t which is a problem because it's not a ptr type |
v1.7.0-dev-1895-ge04c89001 |
kojin |
2021-10-03 22:16:43 |
No build |
cmake: freebsd fixup |
v1.7.0-dev-1894-ge09681469 |
kojin |
2021-10-04 00:02:21 |
No build |
cmake: fix a bunch of override warnings |
v1.7.0-dev-1893-ga6e188692 |
refractionpcsx2 |
2021-10-03 21:14:55 |
No build |
Savestate version bump due to CDVD changes |
v1.7.0-dev-1892-g8d92c0668 |
refractionpcsx2 |
2021-10-03 18:27:15 |
No build |
CDVD: Implement Disc Swapping (#4860) Inspired by the work by fldef, fixes up swapping support for ISO's and physical discs CDVD: Set the disk type to none/detecting when seeking. Also disable the skip BIOS flag if we're not skipping the BIOS CDVD: Fix up swapping behaviour, Singstar etc |
v1.7.0-dev-1891-g759b869c1 |
Mrlinkwii |
2021-10-03 14:21:10 |
No build |
GameDB :add VU clamping to Monster Rancher 3 |
v1.7.0-dev-1890-gc59db35ce |
lightningterror |
2021-10-02 18:13:35 |
No build |
GS: Fix OSD, Shade Boost slider values not showing. |
v1.7.0-dev-1889-gd0d58ded2 |
refractionpcsx2 |
2021-10-03 11:49:38 |
No build |
CDVD: Redesign and fix the Fast CDVD speedhack Rather than setting it to a constant cycle count, it just halves all cycle counts being passed to it which aren't full seeks. |
v1.7.0-dev-1888-g65ce152e2 |
Mrlinkwii |
2021-10-03 11:02:26 |
No build |
Gamedb :add 'SingStar ABBA' entry |
v1.7.0-dev-1887-g4fc8a588e |
Connor McLaughlin |
2021-10-03 06:53:08 |
No build |
Wx: clang-format AppConfig.cpp |
v1.7.0-dev-1886-ga585a27d1 |
Connor McLaughlin |
2021-10-03 04:11:28 |
No build |
Wx: Fix regressions from settings decouple Wx: Fix GS hotkeys losing values after reboot Wx: Fix trace log hotkey losing value after reboot WxSettingsInterface: Fix uint value loads Wx: Fix presets resetting GS window settings Common/SettingsWrapper: Fix SettingsWrapBitfield |
v1.7.0-dev-1885-g1e703286f |
Connor McLaughlin |
2021-10-02 11:47:10 |
No build |
Config: Convert MemoryCardType to an enum class |
v1.7.0-dev-1884-gd72c47648 |
Connor McLaughlin |
2021-10-02 11:46:59 |
No build |
Config: Fix folder memory cards initial load |
v1.7.0-dev-1883-g3fdc32d9d |
Ty Lamontagne |
2021-10-02 22:36:27 |
No build |
Debugger: fix Goto in Disasm option for memory view Was I drunk? |
v1.7.0-dev-1882-g5e481951e |
lightningterror |
2021-10-02 00:35:08 |
No build |
GS: Cleanup ini ranges for some values. Use clamp instead of min max for OSD and Shade Boost. Don't allow negative value for upscale multiplier. |
v1.7.0-dev-1881-g603537719 |
TellowKrinkle |
2021-09-11 09:10:06 |
No build |
GS: Switch SW renderer statistics back to rdtsc GetCPUTicks can be pretty low resolution on some systems |
v1.7.0-dev-1880-gc4e3bd148 |
TellowKrinkle |
2021-09-10 05:29:18 |
No build |
GS: SW renderer statistics printout improvements |
v1.7.0-dev-1879-g91f1eca95 |
TellowKrinkle |
2021-09-09 23:38:57 |
No build |
GS: Fix prim count in SW renderer debug stats Previously was actually draw count, not prim count |
v1.7.0-dev-1878-g8123cc27d |
TellowKrinkle |
2021-09-09 05:38:01 |
No build |
GS: Improved SW renderer debug stats |
v1.7.0-dev-1877-ge68fa3437 |
TellowKrinkle |
2021-05-07 09:45:55 |
No build |
core: Force-include pch on vs CMake does this by default. This way we can make non-pch builds not take forever by only including what's required instead of the entire pch |
v1.7.0-dev-1876-g8476fc3b5 |
refractionpcsx2 |
2021-09-28 20:14:55 |
No build |
CDVD: Implement correct SpindleCtrl handling Semi decouple end of CDVD DMA's Fix alternative reading method for reading not picking the correct speeds for DVD's |
v1.7.0-dev-1875-ga41ec422d |
Connor McLaughlin |
2021-09-25 08:05:37 |
No build |
Config: Move some Current fields to wx and fix UTF8 handling |
v1.7.0-dev-1874-gca523edf0 |
Connor McLaughlin |
2021-09-25 02:49:48 |
No build |
Config: Move folders to their own namespace Don't duplicate in EmuOptions. |
v1.7.0-dev-1873-g43dfbe3f2 |
Connor McLaughlin |
2021-09-24 10:21:51 |
No build |
Move more classes from common to gui |
v1.7.0-dev-1872-gc1fc01844 |
Connor McLaughlin |
2021-09-22 09:38:30 |
No build |
Config: Use SettingsInterface for base config |
v1.7.0-dev-1871-g6fa82da1f |
Connor McLaughlin |
2021-09-22 09:39:01 |
No build |
Common: Add SettingsInterface and SettingsWrapper |
v1.7.0-dev-1870-g817524bd1 |
Connor McLaughlin |
2021-09-22 09:38:58 |
No build |
Config: Use std::string instead of wxFileName |
v1.7.0-dev-1869-g171a39536 |
Connor McLaughlin |
2021-09-14 11:09:09 |
No build |
Common: Add StringUtil |
v1.7.0-dev-1868-g4d8905abd |
Connor McLaughlin |
2021-09-21 12:05:11 |
No build |
Config: Swap out wxString for std::string Also in CDVD. |
v1.7.0-dev-1867-gd13982ea0 |
Connor McLaughlin |
2021-09-21 12:05:11 |
No build |
IniInterface: Support std::string entries |
v1.7.0-dev-1866-gf79f85480 |
Connor McLaughlin |
2021-08-19 11:05:04 |
No build |
CDVD: Use ANSI variants on Windows for disc access The drive path is not going to contain unicode characters. |
v1.7.0-dev-1865-g17c049d7e |
Connor McLaughlin |
2021-09-18 05:09:31 |
No build |
SaveState: Simplify and convert to std::thread |
v1.7.0-dev-1864-g3fdab1222 |
Connor McLaughlin |
2021-09-18 03:31:36 |
No build |
Rename keyEvent to HostKeyEvent |
v1.7.0-dev-1863-gc234f83ca |
Connor McLaughlin |
2021-09-18 01:39:52 |
No build |
SaveState: Move file generation logic out of GUI |
v1.7.0-dev-1862-g640e955c3 |
Connor McLaughlin |
2021-09-17 10:42:39 |
No build |
Move MemoryCard{File,Folder} out of GUI |
v1.7.0-dev-1861-g307feefa8 |
Connor McLaughlin |
2021-09-17 10:25:52 |
No build |
Config: Move gzip index template to base config |
v1.7.0-dev-1860-g15365c870 |
Connor McLaughlin |
2021-09-17 10:10:54 |
No build |
Config: Remove unused FullBootConfig |
v1.7.0-dev-1859-gbd9b43b48 |
Connor McLaughlin |
2021-09-16 12:54:06 |
No build |
Config: Move more GS settings to base class |
v1.7.0-dev-1858-g77a890ff4 |
Connor McLaughlin |
2021-09-16 12:14:42 |
No build |
Config: Move Folders/BaseFilenames to base config |
v1.7.0-dev-1857-g3f265b3f1 |
Connor McLaughlin |
2021-09-15 23:52:00 |
No build |
Config: Get rid of subset mutators and const global |
v1.7.0-dev-1856-g4b2a81e7f |
Connor McLaughlin |
2021-08-19 09:59:17 |
No build |
Move GetCoreThread()/GetMTGS() to AppCoreThread.cpp |
v1.7.0-dev-1855-g6b2a865e5 |
Connor McLaughlin |
2021-08-19 09:59:02 |
No build |
Remove references to global CoreThread (use accessor) |
v1.7.0-dev-1854-g324a3d09e |
Connor McLaughlin |
2021-08-17 15:43:31 |
No build |
PathUtils: Make wxDirName::{Rmdir,Mkdir} const |
v1.7.0-dev-1853-g8b44e3d6f |
Connor McLaughlin |
2021-08-17 14:51:47 |
No build |
Config: Move some enums from AppConfig->Config |
v1.7.0-dev-1852-g0cc8d402d |
TellowKrinkle |
2021-09-02 05:43:08 |
No build |
GHActions: Enable partial LTO |
v1.7.0-dev-1851-g83e951362 |
TellowKrinkle |
2021-09-02 05:32:14 |
No build |
CMake: Add option for partial LTO |
v1.7.0-dev-1850-g7ede81724 |
TellowKrinkle |
2021-09-02 05:15:02 |
No build |
CMake: Move PCSX2 compile flags to separate target Makes it easier to split compilation across multiple targets |
v1.7.0-dev-1849-ga09a6db24 |
kozarovv |
2021-09-29 09:10:36 |
No build |
PGIF: Remove force fifo clear on GP1 (00-01) Clearing GP0 fifo is handled internally in PS1DRV. This commit additionally remove annoying log from devbuilds. |
v1.7.0-dev-1848-g2241e635c |
Connor McLaughlin |
2021-10-01 09:22:33 |
No build |
gui: Use uintptr_t for storing numbers in pointers |
v1.7.0-dev-1847-gdd3db3fc5 |
Connor McLaughlin |
2021-10-01 09:22:00 |
No build |
GS: Fix a couple of 64 bit warnings |
v1.7.0-dev-1846-g928bf71d2 |
Connor McLaughlin |
2021-10-01 09:21:48 |
No build |
tools/bin2cpp: Fix 64-bit warnings |
v1.7.0-dev-1845-g8e1470f63 |
Connor McLaughlin |
2021-09-25 03:07:51 |
No build |
iR5900: Use fastjmp instead of longjmp |
v1.7.0-dev-1844-g91627b28b |
Connor McLaughlin |
2021-09-21 12:06:13 |
No build |
R5900: Get rid of ScopedBools |
v1.7.0-dev-1843-g4594e0281 |
Connor McLaughlin |
2021-09-21 12:05:20 |
No build |
Common: Add Fastjmp |
v1.7.0-dev-1842-g2af8cde40 |
refractionpcsx2 |
2021-10-01 23:25:09 |
No build |
GIF: Correct GIF FIFO timing logic |
v1.7.0-dev-1841-g97b94acd8 |
Connor McLaughlin |
2021-10-01 07:48:04 |
No build |
CDVD: Fix possible uncaught exception in CheckDiskTypeFS |
v1.7.0-dev-1840-ge0caacfa6 |
lightningterror |
2021-10-01 01:22:37 |
No build |
GS-hw: Don't write clamped depth test value to depth buffer when ZMSK is enabled. Fixes missing shadows in Kingdom Hearts: Chain of Memories. |
v1.7.0-dev-1839-g6ff46a795 |
Connor McLaughlin |
2021-10-01 02:13:22 |
No build |
Common/StringHelpers: Fix printing of 64-bit pointers |
v1.7.0-dev-1838-g9abaa1adf |
Connor McLaughlin |
2021-10-01 07:59:33 |
No build |
Common/Mutex: Fix compiling without wxUSE_GUI |
v1.7.0-dev-1837-g42d730c80 |
jackun |
2021-09-29 18:15:12 |
No build |
USB: dshow: Initialize multi-threaded COM libs |
v1.7.0-dev-1836-gc3c15a95c |
Tokman5 |
2021-09-02 09:35:36 |
No build |
Use GetCheatsFolder() to check the path correctly when non-default folder is set. |
v1.7.0-dev-1835-g384f87b89 |
lightningterror |
2021-09-30 01:50:09 |
No build |
locales: Fix '\v' escape sequence warnings. |
v1.7.0-dev-1834-ga25dc9c38 |
lightningterror |
2021-09-26 21:28:13 |
No build |
ICore: Cleanup Wsign-compare warnings. |
v1.7.0-dev-1833-g1497e894c |
lightningterror |
2021-09-26 21:32:39 |
No build |
Debugged: Fix Wimplicit-fallthrough warning. |
v1.7.0-dev-1832-ge6728d9d5 |
Mrlinkwii |
2021-09-29 12:26:00 |
No build |
Docs : add 'VUOverflowHack' to GameIndex documentation and corrections |
v1.7.0-dev-1831-gc0443e25f |
refractionpcsx2 |
2021-09-29 12:02:27 |
No build |
UI: Reorder the gamefixes panel |
v1.7.0-dev-1830-g7faa5db9e |
refractionpcsx2 |
2021-09-29 11:50:49 |
No build |
VU/GameDB: Move Mac/Status overflow flag checks to a gamefix We can't really do this reliably on x86 without soft floats, but superman still needs it, but it breaks other games. |
v1.7.0-dev-1829-gd53171e20 |
lightningterror |
2021-09-28 22:37:23 |
No build |
ci-mac: Bump macos version to 11. |
v1.7.0-dev-1828-g48eee328b |
Mrlinkwii |
2021-09-28 13:11:12 |
No build |
UI: Hide Synchronous GS in release builds (#4838) UI: make ' Synchronized MTGS' UI settings exclusive to debug/devel |
v1.7.0-dev-1827-g21c6bb6b5 |
lightningterror |
2021-09-26 15:17:14 |
No build |
SourceLog: Try to fix Wreorder warnings. |
v1.7.0-dev-1826-gb0932825a |
lightningterror |
2021-09-26 15:13:15 |
No build |
Debugger: Try to fix Wreorder warnings. |
v1.7.0-dev-1825-gbe9587d52 |
TheLastRar |
2021-05-11 09:32:02 |
No build |
DEV9: Reuse variable in internal server |
v1.7.0-dev-1824-g635f41188 |
TheLastRar |
2021-02-04 14:26:56 |
No build |
DEV9: Add DNS Logging |
v1.7.0-dev-1823-g24f97fd22 |
TheLastRar |
2021-05-10 20:50:14 |
No build |
DEV9: Add internal DNS server |
v1.7.0-dev-1822-gca3b857f2 |
TheLastRar |
2021-02-08 02:03:27 |
No build |
DEV9: Rename config struct to avoid conflicting with USB Config struct |
v1.7.0-dev-1821-gbac093059 |
TheLastRar |
2021-05-11 15:24:06 |
No build |
DEV9: Correct namespace for DNS Enums |
v1.7.0-dev-1820-g1f31edf65 |
Ty Lamontagne |
2021-09-26 16:54:53 |
No build |
Perf: Fix missing include |
v1.7.0-dev-1819-g39328c5c6 |
TheLastRar |
2021-09-26 17:38:49 |
No build |
DEV9: Clang format tap-win32 |
v1.7.0-dev-1818-g26ea5bcfe |
TheLastRar |
2021-09-26 16:59:40 |
No build |
DEV9: Log when we fail to get adapter information for internal servers |
v1.7.0-dev-1817-g2d0ad7fb7 |
TheLastRar |
2021-09-26 16:49:54 |
No build |
DEV9: Add missing flag to GetAdaptersAddresses call in pcap |
v1.7.0-dev-1816-gcd22a1d00 |
Ty Lamontagne |
2021-09-26 17:59:37 |
No build |
GS-ogl: Fix regression that broke linux HW mode |
v1.7.0-dev-1815-g485e51440 |
Mrlinkwii |
2021-09-26 17:07:00 |
No build |
SPU2:fix Wsign-compare warning SPU2:fix Wsign-compare warning |
v1.7.0-dev-1814-g71b2c17e2 |
Silent |
2021-09-25 22:51:28 |
No build |
SPU2: Refactor SndOut_XAudio2.cpp |
v1.7.0-dev-1813-g954688a38 |
Mrlinkwii |
2021-09-24 16:47:06 |
No build |
Docs: improve documentation for Gameindex.md Docs: improve documentation for Gameindex.md |
v1.7.0-dev-1812-gdef04c252 |
lightningterror |
2021-09-26 14:16:04 |
No build |
pad-linux: Update to latest controller database. |
v1.7.0-dev-1811-g963f071a7 |
lightningterror |
2021-09-18 17:54:32 |
No build |
GS-d3d11: Cleanup GSDevice11 a bit. Use const if possible, declare and initialize HRESULT at the same time when possible. |
v1.7.0-dev-1810-ge45aa63a8 |
lightningterror |
2021-09-07 22:40:09 |
No build |
GS-ogl: Cleanup GSDeviceOGL a bit. Use const, constexpr if possible, Isolate m_debug_gl_file code in debug level only, shorten some functions and properly initialize variables. |
v1.7.0-dev-1809-g5627d91c1 |
lightningterror |
2021-09-07 22:38:15 |
No build |
GS: Cleanup GSDevice a bit, use const when possible. |
v1.7.0-dev-1808-gaef731fdb |
Ty Lamontagne |
2021-09-25 18:12:04 |
No build |
MicroVU: Fix branch type detection amendment of 589aba |
v1.7.0-dev-1807-g5a9aeb165 |
Mrlinkwii |
2021-09-26 03:30:12 |
No build |
GameDB:add 'VUKickstartHack' to SOCOM II entries |
v1.7.0-dev-1806-gc1fea5bc1 |
Silent |
2021-09-22 09:46:48 |
No build |
GSTexture11::Save: Preserve the original pointers for a RAII Unmap Fixes a regression from WIL migration, Unmap was called on mutated pointers. |
v1.7.0-dev-1805-gb5f9e14cd |
Silent |
2021-09-21 22:29:27 |
No build |
PortAudio: Uncomment Pa_Terminate Thanks to the threading changes, proper teardown can now be allowed. |
v1.7.0-dev-1804-g0ab31a2e9 |
Silent |
2021-09-21 21:24:49 |
No build |
GSCapture: Fix a premature GSSource release CUnknown starts with a refcount of 0, so a "nonstandard" assignment needs to be performed, even though it looks like a COM reference leak at the first glance. |
v1.7.0-dev-1803-g4c941f81e |
Silent |
2021-09-21 20:07:34 |
No build |
Delegate systems teardown to EE Core when pausing Fixes issues caused by Cleanup/Init on the Main Thread instead of the EE Core thread. Now systems are only set up and torn down on one thread. |
v1.7.0-dev-1802-ge6e7a55d7 |
Silent |
2021-09-20 21:48:02 |
No build |
AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage Seems like the ScopedCoreThreadPause parameter is legacy and was only getting in the way of an upcoming change to that event. |
v1.7.0-dev-1801-gf7bcb92d9 |
refractionpcsx2 |
2021-09-25 02:51:19 |
No build |
VU: Only wait for VU sync after wait macro if VU0 still running Makes Tekken Tag a good 2-4 FPS faster. |
v1.7.0-dev-1800-g2406ae6e0 |
Mrlinkwii |
2021-09-24 16:31:32 |
No build |
GameDB: add EEclamping to the 'Virtual On' series GameDB: add EEclamping to the 'Virtual On' series |
v1.7.0-dev-1799-g74b08589c |
TellowKrinkle |
2021-09-04 04:33:11 |
No build |
CMake: Fix up some defines |
v1.7.0-dev-1798-g543571816 |
TellowKrinkle |
2021-09-11 08:28:39 |
No build |
Common: Clean up DarwinMisc |
v1.7.0-dev-1797-g87c56ccfc |
TellowKrinkle |
2021-06-25 04:41:17 |
No build |
macOS: Fix async file reader error handling Should fall back to blocking io if aio fails |
v1.7.0-dev-1796-g1a29a6da1 |
kojin |
2021-09-22 19:28:00 |
No build |
gs: test for th for tex0 flush previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height |
v1.7.0-dev-1795-gd73bf834b |
refractionpcsx2 |
2021-09-23 05:44:23 |
No build |
SIF: Kind of revert a SIF timing change made a while back to fix Parappa the Rapper 2 |
v1.7.0-dev-1794-gffbfd2c84 |
TellowKrinkle |
2021-09-11 05:11:54 |
No build |
GUI: Check console color support before using it |
v1.7.0-dev-1793-g0f4f09c59 |
TellowKrinkle |
2021-09-11 03:09:01 |
No build |
GUI: Enable console to stdio on macOS |
v1.7.0-dev-1792-gf5f44286b |
refractionpcsx2 |
2021-09-22 20:57:40 |
No build |
EE: 64bit compare for 64bit mode, not 32bit |
v1.7.0-dev-1791-g65e57a823 |
TellowKrinkle |
2020-09-23 11:29:30 |
No build |
iR5900: Use 64-bit math on x86-64 |
v1.7.0-dev-1790-ge74ba8209 |
TellowKrinkle |
2020-09-23 10:49:02 |
No build |
iR5900: Move repeated code into functions |
v1.7.0-dev-1789-gb8eb18836 |
TellowKrinkle |
2021-09-21 00:49:59 |
No build |
GUI: Remove ineffective alignment specifiers WX 3.1.5 asserts on these, not fun |
v1.7.0-dev-1788-g66a1c26b7 |
TellowKrinkle |
2021-09-21 00:30:54 |
No build |
GUI: Fix crash on asserts from outside of PCSX2 |
v1.7.0-dev-1787-gf4010029f |
TellowKrinkle |
2021-09-22 04:44:28 |
No build |
core: Fix up issues introduced in vtlb xmm change |
v1.7.0-dev-1786-gcff9f83a4 |
Silent |
2021-09-21 22:53:00 |
No build |
PortAudio: Remove DirectSound backend |
v1.7.0-dev-1785-g0d7f14127 |
TellowKrinkle |
2021-09-18 09:46:16 |
No build |
EERec: Don't load in skip case of SW[LR] |
v1.7.0-dev-1784-g23578e963 |
TellowKrinkle |
2021-09-18 08:25:04 |
No build |
EERec: Don't load in skip case of SD[LR] |
v1.7.0-dev-1783-ge9518f78c |
TellowKrinkle |
2021-09-20 08:10:59 |
No build |
vtlb: Switch read64 and read128 handlers to return in sse regs |
v1.7.0-dev-1782-g7563f54e8 |
TellowKrinkle |
2021-09-18 00:10:19 |
No build |
EERec: Clean up [LS]D[LR] a bit |
v1.7.0-dev-1781-gb7f1c65f7 |
RedDevilus |
2021-09-20 23:36:56 |
No build |
GameDB: Add missing chinese entries v2 Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut. |
v1.7.0-dev-1780-ge127ca0cd |
refractionpcsx2 |
2021-09-21 11:40:41 |
No build |
COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs) Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes. |
v1.7.0-dev-1779-g752957604 |
refractionpcsx2 |
2021-09-21 01:03:17 |
No build |
COP2: Flush only needed register slots |
v1.7.0-dev-1778-gfba9c6c04 |
refractionpcsx2 |
2021-09-20 22:03:11 |
No build |
COP2: never flush EE regs but back them up conditionally |
v1.7.0-dev-1777-g05b8e80ac |
Mrlinkwii |
2021-09-21 19:30:24 |
No build |
GameDB: add VU clamping to 'Battle Engine Aquila' GameDB: add VU clamping to 'Battle Engine Aquila' |
v1.7.0-dev-1776-g5f9653d9e |
Mrlinkwii |
2021-09-21 17:12:05 |
No build |
Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne' Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne' |
v1.7.0-dev-1775-gd67caab62 |
Joey |
2021-09-21 18:28:07 |
No build |
Docs: correct CONTRIBUTING.md fix spelling mistake in CONTRIBUTING.md |
v1.7.0-dev-1774-g5e9fe31f4 |
Mrlinkwii |
2021-09-20 22:24:26 |
Download |
GameDB:fix serial for 'Panzer Elite Action - Fields of Glory' GameDB:fix serial for 'Panzer Elite Action - Fields of Glory' |
v1.7.0-dev-1773-g55173bf27 |
RedDevilus |
2021-09-19 03:51:16 |
Download |
GS-GUI: Add tooltip for Dithering The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a |
v1.7.0-dev-1772-g252eaa2d6 |
Ty Lamontagne |
2021-09-19 19:55:29 |
No build |
UI: Select a bios by default |
v1.7.0-dev-1771-gcfdacb900 |
Mrlinkwii |
2021-09-19 19:36:39 |
No build |
GameDB: add VU clamping to 'Enthusia Professional Racing' GameDB: add VU clamping to 'Enthusia Professional Racing' |
v1.7.0-dev-1770-g8fe006175 |
refractionpcsx2 |
2021-09-19 00:06:12 |
No build |
VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync |
v1.7.0-dev-1769-gee9672858 |
refractionpcsx2 |
2021-09-19 17:30:08 |
Download |
VU Int: Remove rogue value from debug logging |
v1.7.0-dev-1768-g1ee0e2361 |
Connor McLaughlin |
2021-08-17 15:22:53 |
Download |
GS: Downgrade include AppCoreThread.h -> AppConfig.h |
v1.7.0-dev-1767-g1dfd2e2ec |
Connor McLaughlin |
2021-08-17 13:47:32 |
No build |
AppCoreThread: Remove unused DisassemblyDialog.h include |
v1.7.0-dev-1766-g65aa81134 |
Connor McLaughlin |
2021-08-17 13:47:17 |
No build |
DebugTools: Add missing Config.h include |
v1.7.0-dev-1765-ge2992cbc0 |
Connor McLaughlin |
2021-08-17 13:19:13 |
No build |
Remove gui/ directory from target-wide includes |
v1.7.0-dev-1764-ga546cb8f7 |
refractionpcsx2 |
2021-09-17 15:36:59 |
Download |
microVU: Use 16 xmm's in x64 |
v1.7.0-dev-1763-g9c24e48e6 |
Mrlinkwii |
2021-09-17 14:38:04 |
Download |
Docs: update GameIndex .md and .pdf Docs: update GameIndex .md and .pdf |
v1.7.0-dev-1762-g862d60651 |
refractionpcsx2 |
2021-09-16 20:11:41 |
Download |
EE Rec: Added LDR/LDL Also fixed slight optimisation bug in SDL |
v1.7.0-dev-1761-g5f58c325c |
refractionpcsx2 |
2021-09-07 20:32:31 |
No build |
EE JIT: Implement SDR/SDL instructions |
v1.7.0-dev-1760-gc1d21c551 |
refractionpcsx2 |
2021-09-14 22:51:07 |
Download |
GameDB: Added some required XGKick gamefixes |
v1.7.0-dev-1759-gd9c4ace61 |
refractionpcsx2 |
2021-09-14 20:52:56 |
No build |
VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed Also added Jaws unleashed xgkick gamefixes to the DB |
v1.7.0-dev-1758-g59dfe52b5 |
refractionpcsx2 |
2021-09-14 13:21:01 |
No build |
microVU: Replace XGKick hack with synced XGKick option Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed. WRC no longer requires a patch, just the xgkickhack option. Note: it's not a hack anymore, it just has to be called that :P |
v1.7.0-dev-1757-gd3f071800 |
refractionpcsx2 |
2021-09-16 10:21:06 |
No build |
SPU2: Disallow KeyOn within 2T of last KeyOn Fixes Legend of Spyro New Beginning hang |
v1.7.0-dev-1756-gf460cac3b |
RedDevilus |
2021-09-17 01:51:23 |
Download |
GameDB: Sports (RTL) Mostly missing RTL sports clamp modes. People knew the fixes on the forum but don't make PR or didn't tell anyone. Testers hoarding bugs :P |
v1.7.0-dev-1755-g4586a645f |
RedDevilus |
2021-09-17 03:24:20 |
Download |
GameDB: Katamari Games The automatic gamefixes were incorrect as it would SPS. Fix the SPS with nearest VuRound and then Extra + Preserve sign for VuClamp. God will be pleased. |
v1.7.0-dev-1754-gbeb8ec266 |
Mrlinkwii |
2021-09-17 04:48:04 |
No build |
GameDB :add 'VUKickstartHack' to the Full Spectrum games GameDB :add 'VUKickstartHack' to the Full Spectrum games |
v1.7.0-dev-1753-ge68c977ec |
Mrlinkwii |
2021-09-16 23:25:44 |
Download |
GameDB: add 'VUKickstartHack; to path of neo GameDB: add 'VUKickstartHack' of path of neo |
v1.7.0-dev-1752-g45de8f77c |
Silent |
2021-09-04 16:07:27 |
Download |
Make CheckIsUserOnHighPerfPowerPlan use WIL |
v1.7.0-dev-1751-gec9c6521f |
Silent |
2021-07-07 22:22:31 |
No build |
Migrated tap-win32 |
v1.7.0-dev-1750-gbdb4ff0d8 |
Silent |
2021-07-07 21:28:21 |
No build |
Migrated SndOut_XAudio2 |
v1.7.0-dev-1749-gf34361464 |
Silent |
2021-07-07 21:13:11 |
No build |
Target Windows 8 via project settings It's needed for the next commit, as thanks to wxWidgets anything using the precompiled header would default to 0x0600 (Vista) instead of 0x0602 (Win8). Now-redundant WINNT definitions resulting in macro redefinition warnings have been removed. |
v1.7.0-dev-1748-g8841df96c |
Silent |
2021-07-07 20:17:42 |
No build |
Migrated GSDevice11, GSTexture11, GSSettingsDlg, GSUtil |
v1.7.0-dev-1747-g8c6cad559 |
Silent |
2021-07-06 23:51:48 |
No build |
Migrated GSCapture and GSCaptureDlg |
v1.7.0-dev-1746-ged62ae124 |
Silent |
2021-07-06 20:12:40 |
No build |
Add Windows Implementation Libraries |
v1.7.0-dev-1745-g0a7b72534 |
kojin |
2021-09-16 20:56:10 |
Download |
don't track local vs cmake settings |
v1.7.0-dev-1744-gac87484ac |
refractionpcsx2 |
2021-09-13 00:44:44 |
Download |
GameDB: Patch rounding problem in Playmobil Hype The Time Quest |
v1.7.0-dev-1743-g8235d6cb7 |
RedDevilus |
2021-09-14 02:43:32 |
Download |
GameDB: Punisher Changes to recent VU timings have upset the punisher, this will quench his issues with VUKickstart. |
v1.7.0-dev-1742-g77c961ba4 |
kojin |
2021-09-13 21:18:24 |
No build |
vs: fix an oversight when I merged the utils and emitter project in #4707 I neglected to update the SVNRootDir macro so it was causing common libraries to not be written to the correct directory. don't use this macro anymore so just remove it make output relative to solution dir instead |
v1.7.0-dev-1741-g154ed5763 |
refractionpcsx2 |
2021-09-13 21:55:53 |
Download |
VU Int: Remove need to pass VU struct to XGKick function. It's always VU1, so we don't need to tell it. |
v1.7.0-dev-1740-gb0d1d4ff4 |
refractionpcsx2 |
2021-09-12 16:57:43 |
Download |
VU Int: Clang formatting |
v1.7.0-dev-1739-g52943d839 |
refractionpcsx2 |
2021-09-12 16:20:50 |
No build |
VU Int: Link in clamping settings from UI The only settings are either None or every other option is On (basically Extra + Preserve Sign) |
v1.7.0-dev-1738-g980c954bf |
refractionpcsx2 |
2021-09-11 01:26:54 |
No build |
GIF: Fix GIF FIFO behaviour when the FIFO drains |
v1.7.0-dev-1737-g73bb8e4fd |
refractionpcsx2 |
2021-09-11 01:00:53 |
No build |
VU Int: Make XGKick flush on VU program end Some games like to write directly to VU memory once the program has finished and I have no easy way to update the kick without being super slow. so for now, we'll just flush it. |
v1.7.0-dev-1736-g3f5641482 |
refractionpcsx2 |
2021-09-10 23:03:20 |
No build |
VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks. Also cleaned up a bunch of bad/old code Fixed branches on E-Bit and M-Bit (VU0) Fixed up VU Int behaviour with VU Instant on/off Savestate bump |
v1.7.0-dev-1735-g7e29a7e5a |
refractionpcsx2 |
2021-09-10 16:48:06 |
No build |
VU Int: Put XGKicks through the Gif Unit directly, don't buffer Solves problems with PATH3 masking games |
v1.7.0-dev-1734-g7966c2724 |
refractionpcsx2 |
2021-09-10 11:26:25 |
No build |
GIF: Handle PATH2 ending when VIF not running |
v1.7.0-dev-1733-gc2af47775 |
refractionpcsx2 |
2021-09-08 18:48:30 |
No build |
VU Int: Combine XGKick handling in to one function Also fixed a situation where PATH3 could transfer a packet to the GIF and finish its DMA while PATH1 was busy, so PATH3 never finished transferring properly as it relies on the DMA to handle the pretend timing of PATH3. |
v1.7.0-dev-1732-gb4eaf3722 |
refractionpcsx2 |
2021-09-07 14:40:01 |
No build |
VU: Adjust timings of VU calls |
v1.7.0-dev-1731-gddf305fce |
refractionpcsx2 |
2021-09-06 19:48:01 |
No build |
VU Int: Correct EFU stalls + explanation |
v1.7.0-dev-1730-g857ab07f1 |
refractionpcsx2 |
2021-09-06 18:47:34 |
No build |
VUInt: Fix macro flags and implement EFU ops correctly. Also now using the microVU style Tri-Ace hack as the interpreters seem to now need it |
v1.7.0-dev-1729-g1f50dd749 |
refractionpcsx2 |
2021-09-06 15:58:49 |
No build |
VU Int: Some formatting/logging cleanup, optimise some variable placement |
v1.7.0-dev-1728-g83143bd42 |
refractionpcsx2 |
2021-09-06 15:13:06 |
No build |
VU Int: Rewrote most of the FMAC/IALU handling, now with 2x performance |
v1.7.0-dev-1727-ge19b0bce5 |
refractionpcsx2 |
2021-09-05 22:36:41 |
No build |
VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart. |
v1.7.0-dev-1726-g2e2d6ba35 |
refractionpcsx2 |
2021-09-05 07:11:00 |
No build |
VU Int: IALU stalls, improve VI backup emulation |
v1.7.0-dev-1725-gaad4f3e75 |
refractionpcsx2 |
2021-09-05 04:23:39 |
No build |
VU: Tag which VU is being logged |
v1.7.0-dev-1724-gd7e6ef4ce |
refractionpcsx2 |
2021-09-05 01:49:13 |
No build |
VU Int: Properly limit ints when converting from float |
v1.7.0-dev-1723-g77eb38030 |
refractionpcsx2 |
2021-09-04 04:37:03 |
No build |
VU Int: Stop old versions of flags being written |
v1.7.0-dev-1722-g0326659b1 |
refractionpcsx2 |
2021-09-04 04:02:44 |
No build |
VU Int: Write back all pending pipes (will likely be ripped out later) |
v1.7.0-dev-1721-g3bad60ce8 |
refractionpcsx2 |
2021-09-04 03:05:52 |
No build |
VU Int: Fix XGKick wrapping |
v1.7.0-dev-1720-g067faccdd |
refractionpcsx2 |
2021-09-03 01:04:55 |
No build |
VU: Initial work to overhaul VU interpreter Still a bit janky in some games and subject to changes |
v1.7.0-dev-1719-g253571fd3 |
Ziemas |
2021-09-07 12:15:15 |
Download |
Delete unused vol_t type |
v1.7.0-dev-1718-ga58fde68e |
Ziemas |
2021-09-07 11:46:33 |
No build |
C++-ify freezeData definition |
v1.7.0-dev-1717-g8fe7a173c |
Ziemas |
2021-09-07 11:44:24 |
No build |
C++-ify Pcsx2Types |
v1.7.0-dev-1716-gfc9beafc3 |
Ziemas |
2021-09-07 11:42:47 |
No build |
Change s8 typedef to int8_t |
v1.7.0-dev-1715-g2175814ac |
Ty Lamontagne |
2021-09-08 02:56:44 |
No build |
Debugger: CtrlRegisterList: Fix warning and screw up |
v1.7.0-dev-1714-g19072b659 |
Kojin |
2021-09-11 16:59:14 |
Download |
common: move some gui stuff into the main project (#4751) * common: move ThreadingDialogs and wxAppWithHelpers to main project * common: move CheckedStaticBox to the main project * common: move pxCheckBox to the main project * common: move pxRadioPanel to the main project * common: move pxEvents.h to main project |
v1.7.0-dev-1713-g43e3055d1 |
kojin |
2021-09-09 18:23:30 |
Download |
config: normalize limiter values before saving |
v1.7.0-dev-1712-gab64023e5 |
Ty Lamontagne |
2021-09-11 01:41:36 |
Download |
MicroVU: Cleanup stale comments and code |
v1.7.0-dev-1711-ga8a50641f |
Connor McLaughlin |
2021-09-09 09:36:36 |
Download |
R5900: Fix LWL not sign extending in interpreter This was zero extending because of the implicit promotion from signed->unsigned, causing incorrect high bits in the GPR. Funnily enough, this was noted in the source, but implemented incorrectly. |
v1.7.0-dev-1710-g9722bcd3c |
refractionpcsx2 |
2021-09-09 03:55:16 |
Download |
CDVD: Revert seek status. WRC didn't like "Seek" being on the seek... We're going to need to run tests for this. |
v1.7.0-dev-1709-g9832a935d |
Ziemas |
2021-09-07 11:50:38 |
Download |
Common: Fix IniInterface warnings |
v1.7.0-dev-1708-gb12f0d865 |
Ty Lamontagne |
2021-08-18 02:42:02 |
Download |
Debugger: Remove 64/32 bit views. Revamped VU0F titles |
v1.7.0-dev-1707-g77e630b78 |
Ty Lamontagne |
2021-08-15 18:23:34 |
No build |
Debugger: Don't resize register view anymore Possible workaround for broken wx or gtk or wm implementations where setting an initial size of the current size breaks the register view. |
v1.7.0-dev-1706-g30e5731f1 |
kojin |
2021-09-06 21:18:27 |
Download |
common: fix locale oversight in IniInterface |
v1.7.0-dev-1705-g18311d6a4 |
Ty Lamontagne |
2021-09-06 22:17:14 |
Download |
MicroVU: Purge Min/Max speedhack |
v1.7.0-dev-1704-g17fdc6a0f |
Mrlinkwii |
2021-09-06 20:32:14 |
Download |
GameDB: Dropship disable InstantVU GameDB: Dropship disable InstantVU |
v1.7.0-dev-1703-g33ac2e7d1 |
refractionpcsx2 |
2021-09-01 12:58:27 |
Download |
CDVD: Fix up Pause and some Status behaviour |
v1.7.0-dev-1702-g589aba371 |
Ty Lamontagne |
2021-09-06 17:32:31 |
Download |
[MicroVU] Revert "bla" This reverts commit 6800753f09f7302f4c8a846c2fe6d652af4fd907. |
v1.7.0-dev-1701-g2e6174bd2 |
HazNut |
2021-09-06 19:25:57 |
No build |
readme: Replace dead BIOS extraction link |
v1.7.0-dev-1700-g13dfceff4 |
Kojin |
2021-09-06 20:28:26 |
Download |
Common: reformat (#4720) * common: |