Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2015. You need to install the Visual C++ 2015 (x86) runtime package to run it.
Legacy builds from the SVN repository can be found here

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
v1.5.0-dev-3203-g56b861250 lightningterror 2019-07-15 22:32:45 Download gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192. Should prevent any issues if we ever go over the limit.
v1.5.0-dev-3202-g557f50fb4 lightningterror 2019-07-15 21:41:30 Download gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs.
v1.5.0-dev-3201-g6ccc4911c lightningterror 2019-07-15 19:30:26 Download gsdx-gui: Fix some overlapping text on osd gui.
v1.5.0-dev-3200-gee9c31317 lightningterror 2019-07-15 01:49:10 Download gsdx-gui: Put/move hw adv. & hacks option after blending option.
v1.5.0-dev-3199-g2f8932e37 arcum42 2019-07-14 02:49:51 Download Cache code cleanups.
v1.5.0-dev-3198-gdbfe21c44 Kojin 2019-07-13 09:09:41 Download Travis: Bump Ubuntu version to Xenial - Update Ubuntu version to Xenial as Trusty is EOL as of April - Drop GCC 4.9 build
v1.5.0-dev-3197-gf40907986 iMineLink 2019-07-13 01:05:27 Download GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001) Developed a new SW sprite render function, which is used to fix Jak and Daxter colors in Jak games and to remove the old Jak games hack which yielded wrong colors and clashed with TC search texture in RT function. - Remove OO_JakGames hack for palette readback from framebuffer (slow, clashes with texture in RT TC function, clashes with Target readback logic) - Developed new method SwSpriteRender with CPU rendering logic - Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast, does not clash with texture in RT TC function, no readback required) Bonus: fps also sees an improvement in Jak games 3-5 increase.
v1.5.0-dev-3196-gc678627b1 KrossX 2019-07-12 23:48:20 Download pcsx2: Auto select proper GSdx plugin in Plugin Selection. (#3013) In order AVX2 -> SSE4 -> SSE2. Auto selected by cpu instruction support.
v1.5.0-dev-3195-ga3f3e7705 atomic83GitHub 2019-07-11 22:32:44 Download GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life This PR clean a bit the GameDB and add 2 fixes for: -Ratatouille: Add vu round mode to positive to fix very minor lines appearing at certain points during the game. tested by atomic83github -Dog's Life and Wallace & Gromit in Project Zoo: Add vu clamping mode to extra+preserv sign to fix minor white SPS problem on characters. Tested by discord member: LastBreath
v1.5.0-dev-3194-gb739e9187 gibbed 2019-07-12 04:02:34 Download pcsx2: Fix microVU debug logging.
v1.5.0-dev-3193-g8e3b34bce lightningterror 2019-07-09 20:40:02 Download gsdx-ogl: Comment out pabe bit, not yet used.
v1.5.0-dev-3192-g6f09cd9b8 lightningterror 2019-07-09 20:35:18 No build gsdx: Fix unknown pragma clang warnings.
v1.5.0-dev-3191-g96b02be1d lightningterror 2019-07-08 03:15:19 No build gsdx-hw: Add Harry Potter and the Goblet of Fire, Project Snowblind to automatic mipmapping. Add some extra missing crc ids too for GT4 and Ape Escape 2.
v1.5.0-dev-3190-g996147821 atomic83GitHub 2019-07-11 01:48:17 Download GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes. This commit add FPU clamping fixes for Bully/Canis Canem Edit to fix the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. Tested by atomic83github.
v1.5.0-dev-3189-g3886d72e0 Dogway 2019-07-11 00:20:00 Download GSdx: Add temperature setting. (#2989) Ported libretro's white_point shader to GSdx. Based on the work described here: http://www.zombieprototypes.com/?p=210
v1.5.0-dev-3188-gd0cb0f59d lightningterror 2019-06-26 16:07:03 Download gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo. GOW shows a nice fps improvement (+6 give or take). Spyro too maybe.
v1.5.0-dev-3187-g2cd9aff86 lightningterror 2019-06-26 15:45:30 No build gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers. It helps light rendering in SW Battlefront 2, VP2 also triggers it but needs to be further tested what it does.
v1.5.0-dev-3186-gcc1a320c6 arcum42 2019-07-07 00:47:26 Download Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused.
v1.5.0-dev-3185-g441e786d3 arcum42 2019-07-06 23:16:04 No build Take care of a few clang warnings.
v1.5.0-dev-3184-g7c17b9ef5 lightningterror 2019-07-06 22:20:31 No build gamedb: Looks like I copied outdated patch codes on my previous commit for Ace Combat Zero. Update the patches to the correct values.