Automated Pcsx2 builds

These builds are provided by Orphis and are totally free of charge.
New versions on the SVN are checked every 10 minutes and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on Google Code.
See Pcsx2 website for more information.

The Windows build has been made with Visual C++ 2010. You need to install the Visual C++ 2010 (x86) runtime package to run it.

Showing only 20 latest changes. See full list of builds

Revision Author Date Windows 32bit Commit log
5932 gregory.hainaut 2014-03-23 08:25:54 Download gsdx-ogl: sigh.. this one was hidden :p
5931 gregory.hainaut 2014-03-22 22:00:46 Download gsdx-ogl: one more
5930 gregory.hainaut 2014-03-22 21:14:57 Download gsdx-ogl: forget a pointer
5929 gregory.hainaut 2014-03-22 09:08:37 Download GSdx-ogl: GL4.1 program shader is optional
5928 gregory.hainaut 2014-03-13 17:37:40 Download linux: fix compilation issue with recent Mesa (gentoo)
5927 ramapcsx2.code 2014-03-07 00:04:03 Download VS2012 project file changes. Took a bit of trickery since I don't have 2012 installed but I hope it works.
5926 ramapcsx2.code 2014-03-06 23:44:56 Download VS2010 project file changes.
5925 ramapcsx2.code 2014-03-06 23:34:23 No build Gte.cpp fix for VS2013.
5924 gregory.hainaut 2014-03-06 23:32:56 No build mirror, mirror
5923 gregory.hainaut 2014-03-06 23:30:11 No build linux fix:
rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.
5922 ramapcsx2.code 2014-03-06 23:16:50 No build These files go with last commit.
5921 ramapcsx2.code 2014-03-06 23:00:09 No build Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.
Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p
5920 2014-03-05 10:11:28 Download Don't know how/why these changed in the DMA commit, but reverting to what it should be.
(seriously, i don't remember changing this!)
5919 refraction 2014-02-28 21:38:04 Download Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit
5918 ramapcsx2.code 2014-02-28 01:36:44 Download These logs never helped solve issues and they tend to spam in some games. Removing them.
5917 refraction 2014-02-27 22:22:28 Download DMA: Fix for FFXII in r5915. Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" mode.
5916 2014-02-27 14:41:44 Download [15:33] (Kingcom): it seems inline breaks gcc, as it can't extern a function declared with inline
[15:34] (Kingcom): other functions in other units use it, and get linker errors like this
5915 refraction 2014-02-26 22:34:02 Download GIF:
-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging.
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.
-Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :)
5914 gregory.hainaut 2014-02-23 16:00:55 Download pcsx2: fix window compilation + a couple of extra ;)
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
5913 gregory.hainaut 2014-02-23 09:57:01 No build linux compilation fix:
* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data