Automated PPSSPP builds

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Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.13.2-1248-g59f11df98 Unknown W. Brackets 2022-09-26 23:18:12 Download Download Download Merge: 87e49d877 9b46adb98 Merge pull request #16116 from hrydgard/color-test-fix Fix color test.
v1.13.2-1246-g87e49d877 Henrik Rydgård 2022-09-26 21:49:41 Download Download Download Merge: 89e6b1068 1c0d66aef Merge pull request #16115 from hrydgard/fb-create-nearest-filter Add compatibility flag for loading pixels on framebuffer create using nearest filtering
v1.13.2-1245-g9b46adb98 Henrik Rydgård 2022-09-26 22:51:16 No build Fix color test. Fixes the new color test bug reported in #13324, though doesn't fix that issue (didn't confirm it still is one).
v1.13.2-1245-g1c0d66aef Henrik Rydgård 2022-09-26 20:47:55 No build Add compatibility flag for loading pixels on framebuffer create using nearest filtering Solves the last problem with the speedometers - so we can finally say: Fixes #8509 Render-to-CLUT for speedometers renders on top of an image that just comes from the underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds filtering so at higher resolutions, there's some blurring of the CLUT, causing artifacts. We can solve this two ways: either we force on lower-resolution-for-effects for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the memory under a framebuffer. For best result, we do the latter. (The speedometers look even better with nearest filtering, but that's a more general issue of UI looking better that way).
v1.13.2-1244-g89e6b1068 Henrik Rydgård 2022-09-26 19:33:08 Download Download Download Merge: 2097a9c39 ce835d189 Merge pull request #16103 from hrydgard/optimize-shader-constants Shrink our main uniform buffer by 32 bytes
v1.13.2-1241-gce835d189 Unknown W. Brackets 2022-09-26 16:00:05 No build Merge: d9f74d2fb 4329aaa31 Merge pull request #16109 from unknownbrackets/optimize-shader-constants GPU: Apply color test mask as a uint
v1.13.2-1240-g4329aaa31 Unknown W. Brackets 2022-09-26 05:34:35 No build GPU: Apply color test mask as a uint. This is simpler and allows us to unify paths better.
v1.13.2-1239-ga19a057e8 Unknown W. Brackets 2022-09-26 05:22:31 No build GPU: Consistently use uvec3 for colortest.
v1.13.2-1238-gd9f74d2fb Henrik Rydgård 2022-09-25 17:56:10 No build ivec->uvec, comment fix
v1.13.2-1237-gfc30b0443 Henrik Rydgård 2022-09-25 17:53:56 No build ShaderUniforms: cleanup, put every "4-float" on a line for clarity
v1.13.2-1236-gcfa427c37 Henrik Rydgård 2022-09-25 10:43:17 No build Shuffle constants around, squeezing them into gaps. Saves another 16 bytes.
v1.13.2-1236-g2097a9c39 Henrik Rydgård 2022-09-26 17:02:56 Download Download Download Merge: 51ec3eba4 4e31a469f Merge pull request #16114 from unknownbrackets/mpeg-fix Mpeg: Correct Au update size
v1.13.2-1235-gf4b71e2dc Henrik Rydgård 2022-09-25 10:33:14 No build Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits. Allows us to save 16 bytes from the main uniform buffer, since there's free 32-bit spaces here and there to use.
v1.13.2-1235-g4e31a469f Unknown W. Brackets 2022-09-26 16:40:17 No build Mpeg: Correct Au update size.
v1.13.2-1234-g51ec3eba4 Henrik Rydgård 2022-09-26 12:35:57 Download Download Download Merge: 94e439280 07ca9e465 Merge pull request #16112 from hrydgard/dynamic-matupdate Fold the "materialUpdate" flag into the light-ubershader
v1.13.2-1233-g07ca9e465 Henrik Rydgård 2022-09-26 11:20:17 No build Fold the "materialUpdate" flag into the light ubershader part. This reduces the number of vertex shaders and thus pipelines by quite a bit more in a few games, like Tekken and GoW, continuing the fight against shader compile stutter. The perf impact should be minimal if not positive due to less pipeline changes. GLES fixes Make the vertex input declarations match (always declare fog input). Fixes D3D11 validation Tess fix
v1.13.2-1232-gad1021ea4 Henrik Rydgård 2022-09-26 11:55:47 No build Add some recent flags to FragmentShaderDesc
v1.13.2-1231-g76f03d30b Henrik Rydgård 2022-09-26 11:07:19 No build Remove suspicious dirty flag
v1.13.2-1230-g196f8e346 Henrik Rydgård 2022-09-26 10:39:27 No build Prepare for dynamic mat update
v1.13.2-1229-g9c63973c9 Henrik Rydgård 2022-09-26 10:39:09 No build Minor debugger fix