Automated PPSSPP builds

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Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.5.4-722-g5d524c3ee Henrik Rydgård 2018-03-20 21:53:20 Download Download Download Merge: 78488a4ea f76e5e70a Merge pull request #10757 from hrydgard/uwp-enable-flushcache Enable FlushInstructionCache on UWP, it's been allowed finally.
v1.5.4-721-gf76e5e70a Henrik Rydgård 2018-03-20 12:02:57 No build Enable FlushInstructionCache on UWP, it's been allowed finally. Minor warning fixes, UWP buildfix Retarget UWP project to latest SDK.
v1.5.4-720-g78488a4ea Henrik Rydgård 2018-03-19 19:38:42 Download Download Download Android: Restore auto screen orientation. Fixes #10708 This reverts commit 53a351c29de107f95a500dbe68adfac04a5decc1.
v1.5.4-719-g24b9fb6ea Henrik Rydgård 2018-03-19 18:14:57 Download Download Download Buildfix
v1.5.4-718-gf1359af0b Henrik Rydgård 2018-03-19 17:46:58     Download Vulkan: Improve handling of shader compile failures (don't crash)
v1.5.4-717-g1888d828e Henrik Rydgård 2018-03-19 17:33:08 Download Download Download Vulkan: Workaround for bug in Adreno shader compiler affecting color tests. This comparison should pretty much work as well as the old one, I believe, if not faster. Should help #10695
v1.5.4-716-g7ce5f8d29 Henrik Rydgård 2018-03-19 14:44:20 Download Download Download Delete some mistaken logging code
v1.5.4-715-gefad648de Henrik Rydgård 2018-03-19 11:36:20 Download Download Download Merge: 1dabccb45 3e5757d7d Merge pull request #10746 from hrydgard/vulkan-pipeline-cache-fixes Vulkan: De-duplicate pipelines when storing cache
v1.5.4-714-g3e5757d7d Henrik Rydgård 2018-03-19 11:19:01 No build Minor improvement in pipeline-to-string (debug)
v1.5.4-713-g8f87a9f5c Henrik Rydgård 2018-03-19 10:55:06 No build Vulkan: De-duplicate pipelines when storing cache The new variety of renderpasses with different transitions causes duplication. Hopefully drivers are smart enough to re-use work between similar pipelines as much as possible...
v1.5.4-712-g1dabccb45 Henrik Rydgård 2018-03-18 13:14:20 Download Download Download Vulkan: Minor logic fixes in the transition elimination
v1.5.4-711-gce18364a1 Henrik Rydgård 2018-03-18 13:02:08 Download   Download Merge: 452e29947 3e7723ea6 Merge pull request #10743 from hrydgard/vulkan-renderpass-barrier-2 Vulkan: Further barrier optimizations
v1.5.4-709-g3e7723ea6 Henrik Rydgård 2018-03-18 12:09:02 No build Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
v1.5.4-708-g452e29947 Henrik Rydgård 2018-03-18 12:29:21 Download Download Download Merge: 33a1e6a08 6d5f0665f Merge pull request #10740 from hrydgard/vulkan-renderpass-barrier Vulkan: Merge some barriers into "subpass dependencies".
v1.5.4-708-g2d3655ea2 Henrik Rydgård 2018-03-18 12:03:00 No build Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
v1.5.4-707-g6d5f0665f Henrik Rydgård 2018-03-18 11:19:10 No build Add a super focused workaround for the Mali bug, see #10723 Minimizes the performance penalty.
v1.5.4-706-g216bab8a4 Henrik Rydgård 2018-03-17 19:40:27 No build Vulkan: Fix a barrier to be more permissive, there's no outstanding writes from the GPU to wait for.
v1.5.4-705-gf43935b03 Henrik Rydgård 2018-03-17 12:26:55 No build Merge framebuffer layout pre-transitions into render pass subpass dependencies. With this, drivers should be able to completely get rid of layout transitions into render passes that use CLEAR, at least.
v1.5.4-704-g33a1e6a08 Henrik Rydgård 2018-03-18 09:43:13 Download Download Download Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass.
v1.5.4-703-g648b4eac5 Henrik Rydgård 2018-03-18 09:42:05 No build Shrink the vertexCount field in DeferredDrawCall to the 16 bits required.