Revision |
Author |
Date |
Android |
Windows 32bit |
Windows 64bit | Commit log |
v1.16.6-413-g81d741a5f |
Henrik Rydgård |
2023-12-05 13:41:04 |
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D3D9: Fix recent regression (crash) |
v1.16.6-412-g73d3de7b0 |
Henrik Rydgård |
2023-12-05 10:30:53 |
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Merge: 6b8ec972f 64a810f9b Merge pull request #18476 from hrydgard/vertex-decoder-sse2-opt VertexDecoder: Minor optimization for x86/64 CPUs not supporting SSE4. |
v1.16.6-411-g64a810f9b |
Henrik Rydgård |
2023-12-05 01:23:09 |
No build |
VertexDecoder: Minor optimization for CPUs not supporting SSE4. |
v1.16.6-410-g6b8ec972f |
Henrik Rydgård |
2023-12-05 01:12:26 |
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A couple of warning fixes (real issues though small) |
v1.16.6-409-g256d670ae |
Henrik Rydgård |
2023-12-04 22:04:29 |
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Merge: bc4e8d4d4 5373b8c5b Merge pull request #18475 from hrydgard/texture-low-mem-fixes Vulkan: Fix double-free in the low-memory fallback. Also, reject too-big textures |
v1.16.6-408-g5373b8c5b |
Henrik Rydgård |
2023-12-04 19:44:15 |
No build |
Fix double-free problem in "low-memory" texture fallback (Vulkan) |
v1.16.6-407-gfb8ad0c33 |
Henrik Rydgård |
2023-12-04 18:56:06 |
No build |
Very minor cleanup in display list processing |
v1.16.6-406-gbc4e8d4d4 |
Henrik Rydgård |
2023-12-04 14:49:41 |
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Remove some remains of the old input attachment code |
v1.16.6-405-g0a7afc7b0 |
Henrik Rydgård |
2023-12-04 14:42:27 |
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Merge: c1637b023 84d3bfc50 Merge pull request #18473 from hrydgard/mouse-wheel-android Add mouse wheel scrolling support for Android to the UI |
v1.16.6-404-g84d3bfc50 |
Henrik Rydgård |
2023-12-04 13:41:52 |
No build |
Add mouse wheel support for Android Fixes #18471 Tested on a Poco F4 phone with a generic Bluetooth mouse. |
v1.16.6-403-gc1637b023 |
Henrik Rydgård |
2023-12-04 00:18:29 |
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Merge: 0c760bae9 1f2dbfaf2 Merge pull request #18472 from hrydgard/msaa-on-mobile Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign. |
v1.16.6-402-g1f2dbfaf2 |
Henrik Rydgård |
2023-12-03 20:37:52 |
No build |
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign. MSAA on tiler GPUs, the way we use it (we are not able to eliminate load/store operations yet) can consume huge amounts of bandwidth, so let's be a little bit careful. |
v1.16.6-401-g0c760bae9 |
Henrik Rydgård |
2023-12-03 19:47:26 |
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Merge: 1065e1852 fd73522ef Merge pull request #18470 from hrydgard/texscale-extend-fix Prim: A change of UV scale/offset requires us to stop "extending" prims |
v1.16.6-400-gfd73522ef |
Henrik Rydgård |
2023-12-03 19:21:55 |
No build |
Changing UV scale/offset requires us to stop "extending" prims This is because we currently can't change these scales mid-decode, so we need to break up the collection there. Note that this still won't cause a full flush, just that the new extra-efficient tristrip merging can't go through these commands. |
v1.16.6-399-g1065e1852 |
Henrik Rydgård |
2023-12-03 17:53:21 |
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Merge: 0f262d5bd 17c779cd8 Merge pull request #18468 from hrydgard/more-retroachievements-tweaks RetroAchievements: Show rich presence message on pause screen, restriction tweaks |
v1.16.6-398-g17c779cd8 |
Henrik Rydgård |
2023-12-03 17:21:14 |
No build |
RetroAchievements: Display rich-presence messages on the pause screen |
v1.16.6-397-geae5f2abb |
Henrik Rydgård |
2023-12-03 16:43:49 |
No build |
Use "rc_client_is_processing_required" to determine when hardcore restrictions are to be enabled. |
v1.16.6-396-gaed8bc6d7 |
Henrik Rydgård |
2023-12-03 16:41:29 |
No build |
RetroAchievements: Finish the Challenge->Hardcore rename |
v1.16.6-395-gcd24f4e5b |
Henrik Rydgård |
2023-12-03 16:21:31 |
No build |
RetroAchievements: Only apply Hardcore restrictions if the game is recognized |
v1.16.6-394-g0f262d5bd |
Henrik Rydgård |
2023-12-03 15:51:07 |
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Update the rcheevos submodule again |