Revision |
Author |
Date |
Android |
Windows 32bit |
Windows 64bit | Commit log |
v1.15.4-89-g15ec9ad1e |
Henrik Rydgård |
2023-05-29 12:35:39 |
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Merge: 7912eef0b d167a11b1 Merge pull request #17529 from hrydgard/context-restart-debug SDL: Add a way to reset OpenGL rendering by pressing F7. |
v1.15.4-88-gd167a11b1 |
Henrik Rydgård |
2022-12-29 16:14:54 |
No build |
SDL: Add a way to reset OpenGL graphics by pressing F7. |
v1.15.4-87-g7912eef0b |
Henrik Rydgård |
2023-05-28 10:20:45 |
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Merge: ae8ded6ce dea35595f Merge pull request #17524 from sum2012/mpeg-patch Experimental fix for sceMpegAvcDecode (library version check) |
v1.15.4-85-gae8ded6ce |
Henrik Rydgård |
2023-05-28 08:59:12 |
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Merge: c533187e2 94aed7a10 Merge pull request #17525 from brad0/openbsd_cmake_fix Fix building on OpenBSD |
v1.15.4-84-gdea35595f |
sum2012 |
2023-05-28 04:54:51 |
No build |
Fix sceMpegAvcDecode Fix Metal Gear Solid Peace Walker get stuck in video |
v1.15.4-84-g94aed7a10 |
Brad Smith |
2023-05-28 07:56:51 |
No build |
Fix building on OpenBSD Otherwise build breaks complaining about vasprintf() missing due to the use of _POSIX_C_SOURCE. |
v1.15.4-83-gc533187e2 |
Henrik Rydgård |
2023-05-27 11:35:27 |
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Merge: 4704bc92a fe713cdc6 Merge pull request #17518 from lvonasek/feautre_openxr_pergame_config OpenXR - Enable VR settings per game |
v1.15.4-80-g4704bc92a |
Henrik Rydgård |
2023-05-27 11:27:41 |
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Merge: 2675d6ea4 50aa598ed Merge pull request #17375 from hrydgard/ui-event-queue Queue up input events for processing, except in-game. Avoids some potential threading issues/hangs. |
v1.15.4-79-g50aa598ed |
Henrik Rydgård |
2023-05-27 00:31:10 |
No build |
Fix handling events in "empty" (no root) UIScreens |
v1.15.4-78-gfe713cdc6 |
Lubos |
2023-05-27 11:18:35 |
No build |
CI build |
v1.15.4-78-g3715b1ffa |
Henrik Rydgård |
2023-05-26 11:49:50 |
No build |
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior. |
v1.15.4-77-ge33398c9e |
Lubos |
2023-05-27 10:50:15 |
No build |
OpenXR - Enable VR settings per game |
v1.15.4-77-gcca613e78 |
Henrik Rydgård |
2023-05-01 14:23:47 |
No build |
Initial work on queueing up UI events for processing. Key events excepted for now. |
v1.15.4-76-g2675d6ea4 |
Henrik Rydgård |
2023-05-26 18:40:13 |
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Input event and device enums (#17514) * Switch deviceID from int to enum InputDeviceID, globally * Switch axisId to enum InputAxis * Change int keycodes to InputKeyCode where it makes sense. * SDL input buildfix * SDL keycode buildfix * Switch on enum warning fixes * Qt keycode buildfix * iOS keycode buildfix * UWP keycode buildfix * More iOS buildfix * More iOS buildfix * Update DinputDevice.cpp |
v1.15.4-75-g6f380a7a0 |
Henrik Rydgård |
2023-05-26 17:46:25 |
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Merge: c2fb81572 ad8827ae7 Merge pull request #17513 from hrydgard/fix-post-proc-stretch Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain. |
v1.15.4-71-gc2fb81572 |
Henrik Rydgård |
2023-05-26 16:04:26 |
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Merge: ca75e2015 2663a85cc Merge pull request #17515 from bslenul/lr-remove-skip-buffer-effects [Libretro] Remove "Skip Buffer Effects" core option |
v1.15.4-71-gad8827ae7 |
Henrik Rydgård |
2023-05-26 10:28:10 |
No build |
Cleanup, address feedback |
v1.15.4-70-g5c94a20ec |
Henrik Rydgård |
2023-05-25 23:59:17 |
No build |
SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511. |
v1.15.4-69-gca75e2015 |
Henrik Rydgård |
2023-05-26 15:47:58 |
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Fix minor config backwards compatibility issue, see #17502, iota97's comment |
v1.15.4-69-g2663a85cc |
Bobby Smith |
2023-05-26 13:07:32 |
No build |
[Libretro] Remove "Skip Buffer Effects" core option |