Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.10.3-348-gdd79d33f1 Henrik Rydgård 2020-08-09 21:44:58 Download   Download Minor: Initialize a struct. Decrease logging in sceMt19937.
v1.10.3-347-g4de34de57 Henrik Rydgård 2020-08-09 20:30:49 Download Download Download Merge: 8f013ef2e 375da0a2f Merge pull request #13265 from hrydgard/depth-texturing-prep Depth texturing preparations
v1.10.3-346-g375da0a2f Henrik Rydgård 2020-08-09 19:40:46 No build Some fixes
v1.10.3-345-gcf122e933 Henrik Rydgård 2017-11-22 12:24:05 No build Vulkan/generic: Initial prep for depth texturing
v1.10.3-344-ge6dfb55d3 Henrik Rydgård 2020-08-07 11:19:48 No build Optimize value conversion in (unused) depth readback. This also exposes factors we can feed into shaders to do the conversion on the GPU.
v1.10.3-343-g8f013ef2e Henrik Rydgård 2020-08-09 10:45:26 Download Download Download Merge: 533a13385 fd41c9cd5 Merge pull request #13261 from hrydgard/vulkan-debug-object-names Vulkan: Add debug names to images
v1.10.3-342-gfd41c9cd5 Henrik Rydgård 2020-08-09 10:28:37 No build These convenience overloads don't work in 32-bit builds, remove them.
v1.10.3-341-gfbf6008a0 Henrik Rydgård 2020-08-09 09:35:56 No build Set debug names for more framebuffers and textures
v1.10.3-340-g2f5de1987 Henrik Rydgård 2020-08-08 23:18:17 No build Allow passing in an object name tag when creating framebuffers
v1.10.3-339-g11f9df33b Henrik Rydgård 2020-08-08 21:29:29 No build Vulkan: Start adding object names for easier validation debugging
v1.10.3-338-g533a13385 Henrik Rydgård 2020-08-08 05:27:59 Download Download Download Merge: 583b92f36 9e4452342 Merge pull request #13259 from twinaphex/master (Libretro) Buildfix for Windows
v1.10.3-337-g9e4452342 twinaphex 2020-08-07 22:53:45 No build (Libretro) Buildfix for Windows
v1.10.3-336-g583b92f36 Henrik Rydgård 2020-08-07 11:32:30 Download Download Download Merge: ad0ef74af d2a9bc6bc Merge pull request #13258 from iota97/duplicate-frame-cleanup Remove double disable function on frame duplication
v1.10.3-335-gd2a9bc6bc iota97 2020-08-07 10:16:43 No build Remove double disable function on frame duplication
v1.10.3-334-gad0ef74af Henrik Rydgård 2020-08-06 15:21:46 Download Download Download Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744.
v1.10.3-333-gc24dad2ac Henrik Rydgård 2020-08-06 14:33:29 No build Logging improvement
v1.10.3-332-gf23a367c2 Henrik Rydgård 2020-08-06 10:47:15 Download Download Download Merge: ff248ff94 8e1caadb4 Merge pull request #13254 from hrydgard/backend-switch-instance Fix issue where after a backend change, the new instance was secondary
v1.10.3-331-g8e1caadb4 Henrik Rydgård 2020-08-06 10:20:27 No build Remove some unnecessary reporting.
v1.10.3-330-gf9a1a0eee Henrik Rydgård 2020-08-06 10:19:58 No build Fix issue where after a backend change restart, the new instance was considered secondary.
v1.10.3-329-gff248ff94 Henrik Rydgård 2020-08-06 09:35:26 Download Download Download Fix #13251 for D3D11. The remaining issue in #7124 should be fixed.