Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.5.4-570-g8d80fe039 Henrik Rydgård 2018-02-19 22:34:24 Download   Download Merge: 8fcaa651a 4b8d8c875 Merge pull request #10630 from unknownbrackets/gl-aligned GLES: Fix unpack misalignment, remove old Qt texture func
v1.5.4-569-g4b8d8c875 Unknown W. Brackets 2018-02-19 18:09:35 No build Qt: Remove old texture debug API. No one's testing it and it's not the best way. We have a better implemented API and should use it instead.
v1.5.4-568-gecd1a04e4 Unknown W. Brackets 2018-02-19 18:02:22 No build GLES: Fix unpack misalignment, Qt debugger freeing. We no longer use unpack, so we should always decode to w not bufw.
v1.5.4-567-g8fcaa651a Henrik Rydgård 2018-02-19 10:08:41 Download Download Download Merge: 78449ce67 438951f84 Merge pull request #10627 from unknownbrackets/gl-aligned GLES: Properly free when upscaling textures
v1.5.4-565-g78449ce67 Henrik Rydgård 2018-02-18 22:02:18 Download Download Download Merge: 864eb5dca e97046da4 Merge pull request #10624 from unknownbrackets/texcache TexCache: Decimate CLUT variants more often
v1.5.4-562-g864eb5dca Unknown W. Brackets 2018-02-13 03:05:02 Download Download Download Merge: 038d8b7f3 926b3873d Merge pull request #10611 from hrydgard/vulkan-android-task-switch Fix issue with Vulkan task switching and resolution changes on Android.
v1.5.4-561-g926b3873d Henrik Rydgård 2018-02-12 17:47:31 No build Fix issue with Vulkan task switching and resolution changes on Android.
v1.5.4-560-g038d8b7f3 Henrik Rydgård 2018-02-12 14:54:37 Download Download Download Merge: 9e75358cd 7421f2aff Merge pull request #10610 from hrydgard/postshader-gl-fixes GL: Fix issues with switching postprocessing shaders, image cutoff at certain resolution combinations
v1.5.4-559-g7421f2aff Henrik Rydgård 2018-02-12 14:10:54 No build Postprocessing: Fix bug where scissor cut off the image if render resolution > display resolution
v1.5.4-558-g88e822915 Henrik Rydgård 2018-02-12 14:01:23 No build GL: Need to recompile postshaders on Resized() (which is a bit of a misnomer)
v1.5.4-557-ge97046da4 Unknown W. Brackets 2018-02-18 21:29:14 No build TexCache: Decimate aggressively with many variants. It should be safe to decimate after fewer frames with a threshold like this.
v1.5.4-557-g9e75358cd Henrik Rydgård 2018-02-12 11:50:55 Download Download Download Oops, didn't mean to update the submodules backwards (remains from a bisect)
v1.5.4-556-gd61fd5f6a Unknown W. Brackets 2018-02-18 21:26:00 No build TexCache: Decimate CLUT variants more often. When creating a new texture, we determine if it has CLUT variants and decimate more often.
v1.5.4-556-g438951f84 Unknown W. Brackets 2018-02-19 04:03:31 No build GLES: Properly free when upscaling textures. Oops. Fixes crash introduced by #10603.
v1.5.4-556-g1b9c2f26f Henrik Rydgård 2018-02-12 11:46:19     Download Whitelist mapbuffer usage to NVIDIA only (should maybe add Qualcomm too), it's murder on Mali
v1.5.4-555-g4e5fb6e28 Henrik Rydgård 2018-02-12 00:20:43 Download Download Download Merge: 39710510e 17bcb080f Merge pull request #10606 from unknownbrackets/gl-shutdown GLES: Fix shutdown while stepping
v1.5.4-553-g39710510e Henrik Rydgård 2018-02-12 00:16:21     Download Merge: 4ccf30d0a be0ab5836 Merge pull request #10604 from unknownbrackets/gl-buffers GLES: Use mapped device memory when possible
v1.5.4-552-gbe0ab5836 Unknown W. Brackets 2018-02-11 23:38:36 No build GLES: iOS buildfix.
v1.5.4-551-g5f1cd1968 Unknown W. Brackets 2018-02-11 22:17:08 No build GLES: Android buildfix.
v1.5.4-550-g20b532fc7 Unknown W. Brackets 2018-02-11 22:14:28 No build GLES: Use buffer storage and explicit flush. This is just as fast as using glMapBufferRange on desktop.