Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.4.2-526-g27db1d558 Henrik Rydgård 2017-10-22 10:10:59   Download Download Comment and typo fixes.
v1.4.2-525-g8f9bb5900 Henrik Rydgård 2017-10-22 10:07:35 No build Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
v1.4.2-524-geabaf6ddc Henrik Rydgård 2017-10-21 13:05:52 Download Download Download Bit more Vulkan barrier cleanup.
v1.4.2-523-gde248a10c Henrik Rydgård 2017-10-20 19:24:59 Download Download Download Merge: b9ba525de 804aa7937 Merge pull request #10025 from hrydgard/vulkan-validation-fixes Vulkan validation fixes
v1.4.2-522-g804aa7937 Henrik Rydgård 2017-10-20 18:09:05 No build Various Vulkan image transition fixes and related
v1.4.2-521-g5da165fad Henrik Rydgård 2017-10-20 17:19:07 No build More work towards passing 1.61 Vulkan validation layers
v1.4.2-520-gd0b9e5ed8 Henrik Rydgård 2017-10-20 14:47:36 No build Initial work on passing the latest Vulkan validation checks.
v1.4.2-519-gb9ba525de Henrik Rydgård 2017-10-20 14:45:00 Download Download Download Don't call functions in asserts, they get compiled out in release...
v1.4.2-518-g45743642a Henrik Rydgård 2017-10-20 13:10:02 Download Download Download Merge: a6cf2e6ca 017d3da06 Merge pull request #10024 from hrydgard/d3d9-compiler-error-check Allow D3D9 context creation to bail if shader compilation fails
v1.4.2-517-g017d3da06 Henrik Rydgård 2017-10-20 11:53:07 No build Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed). Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
v1.4.2-516-ga6cf2e6ca Henrik Rydgård 2017-10-20 11:37:14 Download Download Download Merge: a85c8e9fc 21d3c5440 Merge pull request #10018 from hrydgard/thin3d-readpixels-2 Unify some more framebuffer code.
v1.4.2-515-g21d3c5440 Henrik Rydgård 2017-10-20 11:11:04 No build Have GetFramebufferDimensions return the backbuffer size for null in all backends.
v1.4.2-514-gb886efe8f Henrik Rydgård 2017-10-20 11:06:06 No build Another minor cleanup (DescribeCodePtr)
v1.4.2-513-g4a30aedc5 Henrik Rydgård 2017-10-18 13:03:49 No build Unify and move around code to cleanup some debug accessors
v1.4.2-512-gd53c88456 Henrik Rydgård 2017-10-18 12:49:15 No build Unify GetFramebufferList() (trivial)
v1.4.2-511-g898716cc2 Henrik Rydgård 2017-10-18 12:34:01 No build Unify DownloadFramebufferForClut
v1.4.2-510-g17576d789 Henrik Rydgård 2017-10-18 12:27:58 No build Remove more dummy code from Vulkan backend.
v1.4.2-509-g981c49615 Henrik Rydgård 2017-10-18 12:26:02 No build Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
v1.4.2-508-g0d85f86e2 Henrik Rydgård 2017-10-18 11:40:07 No build Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
v1.4.2-507-g4e3a9bc3e Henrik Rydgård 2017-10-18 11:20:58 No build Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.