Automated PPSSPP builds

These builds are provided by Orphis and are totally free of charge.
New versions on the Git repository are detected automatically and the builds take a few minutes to complete, please be patient if the newest build doesn't appear here.
If multiple commits are done at the same time, you'll only get the latest one.

Code is hosted on GitHub.
See PPSSPP website for more information.

Showing only 20 latest changes. See full list of builds

Revision Author Date Android Windows 32bit Windows 64bit Commit log
v1.6.3-485-gc69e4261d Henrik Rydgård 2018-09-19 09:38:19 Download Download Download Merge: 1f881d790 b7d84926f Merge pull request #11402 from unknownbrackets/depthclamp D3D11: Enable depth clamping
v1.6.3-484-gb7d84926f Unknown W. Brackets 2018-09-19 06:49:17 No build D3D11: Enable depth clamping. Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
v1.6.3-483-g1f881d790 Unknown W. Brackets 2018-09-19 04:23:12 Download Download Download Android: Buildfix for CMake 3.6. The buildbot doesn't support GREATER_EQUAL.
v1.6.3-482-g025e478d2 Unknown W. Brackets 2018-09-19 00:33:53   Download Download Merge: 637a17a66 c1f0e981a Merge pull request #11401 from hrydgard/lighten-depth-workaround Vulkan: Only apply the depth/discard workaround on Qualcomm devices (adreno)
v1.6.3-481-gc1f0e981a Henrik Rydgård 2018-09-18 23:53:16 No build Throw in very minor fix (apply readonly to buffer used in tesselation). Validation layer seems buggy though as it still complains that we haven't enabled the feature vertexPipelineStoresAndAtomics
v1.6.3-480-g5975f471e Henrik Rydgård 2018-09-18 23:46:25 No build Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) We've seen issues, and the validation layer still doesn't like them very much...
v1.6.3-479-g637a17a66 Henrik Rydgård 2018-09-18 23:37:48   Download Download Fix small and scary Vulkan bug (leftover from skinning-removal revert)
v1.6.3-478-gacfd68864 Henrik Rydgård 2018-09-18 23:21:42   Download Download Merge: 3f34c7a21 52baec21a Merge pull request #11393 from unknownbrackets/cullrange Implement vertex range culling
v1.6.3-472-g3f34c7a21 Henrik Rydgård 2018-09-18 09:52:06   Download Download Merge: 27ef79b0b ed90ab4fa Merge pull request #11400 from unknownbrackets/ui-minor UI: Fix occassional issue starting second game
v1.6.3-470-g27ef79b0b Henrik Rydgård 2018-09-18 09:51:42     Download Merge: ad6938de5 95556e8d0 Merge pull request #11366 from AreaScout/odroid_compile Add: some helpers to compile on ODROID-XU4/XU3
v1.6.3-469-g95556e8d0 AreaScout 2018-09-07 17:34:17 No build Add: some helpers to compile on ODROID-XU4/XU3
v1.6.3-468-gad6938de5 Unknown W. Brackets 2018-09-16 22:55:01 Download Download Download Merge: d63d2b954 3f849bb94 Merge pull request #11392 from hrydgard/android-hw-scale-off Android: Don't use "hw scaling" on modern devices by default.
v1.6.3-467-g52baec21a Unknown W. Brackets 2018-09-18 07:27:25 No build GPU: Refactor cull range calculation together.
v1.6.3-467-g3f849bb94 Henrik Rydgård 2018-09-16 21:05:13 No build Android: Don't use "hw scaling" on modern devices by default. It seems to cause more problems than it's worth, see #11151
v1.6.3-466-gd63d2b954 Henrik Rydgård 2018-09-16 20:50:50 Download Download Download Merge: e2f20f772 5d64107b0 Merge pull request #11391 from hrydgard/discord-links Add some links to Discord where appropriate.
v1.6.3-466-g985982764 Unknown W. Brackets 2018-09-18 06:43:29 No build Vulkan: Avoid depth clamp with clip range. Vulkan clamps to the clip range, not the full range. So when clipping, we don't really want to clamp at all. Unfortunately, when one side is clipping, we can't do it exactly right. But many games clip depth, like Dissidia. Fixes #11260.
v1.6.3-465-g44ba31fbc Unknown W. Brackets 2018-09-17 08:57:20 No build Vulkan: Implement verex range culling. Also D3D11, since they are very similar.
v1.6.3-465-g5d64107b0 Henrik Rydgård 2018-09-16 20:04:10 No build Add some links to Discord where appropriate.
v1.6.3-464-ge2f20f772 Henrik Rydgård 2018-09-16 11:48:01 Download Download Download Merge: 66e13f774 57bf9e304 Merge pull request #11390 from AreaScout/touch Add: allow touch screen events on fullscreen
v1.6.3-464-g639a3f406 Unknown W. Brackets 2018-09-17 08:40:30 No build D3D9: Implement vertex range culling.