Revision |
Author |
Date |
Android |
Windows 32bit |
Windows 64bit | Commit log |
v1.10.3-1646-g74f3542af |
Henrik Rydgård |
2021-01-26 18:12:28 |
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Add back XCode TARGETED_DEVICE_FAMILY config line xcode warns that the value is deprecated or something, but maybe it still does something. Appears iPad support is broken right now. |
v1.10.3-1645-gff7e71f31 |
Henrik Rydgård |
2021-01-26 07:24:46 |
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Merge: 1b843ef8c 6798d5379 Merge pull request #13979 from unknownbrackets/gl-header GLES: Remove direct khrplatform.h header include |
v1.10.3-1643-g1b843ef8c |
Henrik Rydgård |
2021-01-25 15:01:58 |
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Merge: 1df5202cf acbe0573f Merge pull request #13974 from unknownbrackets/crc-simple Reporting: Expose CRC queue methods for other uses |
v1.10.3-1641-g1df5202cf |
AdamN |
2021-01-25 13:38:17 |
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Merge: 4eee5df2a 3d813aec7 Merge pull request #13976 from ANR2ME/adhoc [Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack. |
v1.10.3-1639-g4eee5df2a |
Henrik Rydgård |
2021-01-25 13:31:56 |
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Merge: 136c861d1 e7e36ca21 Merge pull request #13977 from sum2012/mp3_minor2 sceMp3Init:Add layerBits and versionBits and header information |
v1.10.3-1638-ge7e36ca21 |
sum2012 |
2021-01-25 13:27:56 |
No build |
Add header information |
v1.10.3-1637-g72cc39f92 |
sum2012 |
2021-01-25 13:14:02 |
No build |
sceMp3Init:Add layerBits and versionBits information |
v1.10.3-1637-g3d813aec7 |
ANR2ME |
2021-01-25 12:40:20 |
No build |
Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen. |
v1.10.3-1636-g136c861d1 |
Henrik Rydgård |
2021-01-25 09:38:16 |
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Merge: c91a3a3dd 0e25f6a83 Merge pull request #13972 from unknownbrackets/clear-stencil GPU: Respect stencil write mask for 5551 buffers |
v1.10.3-1633-gc91a3a3dd |
Henrik Rydgård |
2021-01-25 00:12:25 |
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GE: Better naming of render passes for color reinterpret |
v1.10.3-1632-gdb76f6117 |
Henrik Rydgård |
2021-01-24 22:58:14 |
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Merge: 78191956f c7bf68c99 Merge pull request #13969 from unknownbrackets/io-async Io: Don't allow async close while async busy |
v1.10.3-1630-g78191956f |
Henrik Rydgård |
2021-01-24 18:48:33 |
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Fix duplicate shader version in the flat shader test Unbreaks the flat shading test on Adreno (ended up in trying to link a #version 300 and a #version 320 shader together which it didn't like) |
v1.10.3-1629-g960e2dac3 |
Henrik Rydgård |
2021-01-24 18:28:56 |
No build |
OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1. Probably won't fix anything, just want this in for, well, consistency. Noticed it debugging the iOS flat shading issues, but doesn't fix that. |
v1.10.3-1628-g65af16bcb |
AdamN |
2021-01-24 13:24:51 |
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Merge: 5686b3a64 6b110af3e Merge pull request #13967 from ANR2ME/adhoc [adhoc] Fix The Warriors |
v1.10.3-1627-g6b110af3e |
ANR2ME |
2021-01-24 12:26:43 |
No build |
Fix returned error code on PtpSend and PtpRecv when socket is not connected yet. |
v1.10.3-1626-g964b8bf33 |
ANR2ME |
2021-01-24 09:14:07 |
No build |
Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first. |
v1.10.3-1625-g5686b3a64 |
Henrik Rydgård |
2021-01-24 09:23:39 |
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Merge: a8a60d3e1 6e2430fbd Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek Fix Greek characters & Roman numbers & all balance on jpn0.pgf |
v1.10.3-1623-ga8a60d3e1 |
Henrik Rydgård |
2021-01-24 09:21:57 |
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Merge: 938d75272 25a09288e Merge pull request #13959 from sum2012/mp3_minor Resample mp3 in 32000Hz |
v1.10.3-1620-g6e2430fbd |
nassau-tk |
2021-01-24 07:04:43 |
No build |
Fix Greek characters & Roman numbers & all balance on jpn0.pgf |
v1.10.3-1619-g938d75272 |
Henrik Rydgård |
2021-01-23 21:15:18 |
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Merge: b856b5c23 510aaa126 Merge pull request #13963 from unknownbrackets/plugins-config Plugins: Enable by default |
v1.10.3-1617-gb856b5c23 |
Henrik Rydgård |
2021-01-23 18:38:44 |
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Merge: d0c3a5a72 0b666d0da Merge pull request #13962 from unknownbrackets/ppge-shrink PPGe: Scale down by worst of window/internal res |
v1.10.3-1615-gd0c3a5a72 |
Henrik Rydgård |
2021-01-23 18:35:48 |
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compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957 |
v1.10.3-1614-g3aa099f2d |
Henrik Rydgård |
2021-01-23 00:01:16 |
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Merge: 46e19cfe0 8c4f11cb6 Merge pull request #13961 from nassau-tk/pgf-fixjpn0-mark Some marks position fixed on jpn0.pgf |
v1.10.3-1613-g8c4f11cb6 |
nassau-tk |
2021-01-22 16:53:49 |
No build |
Some marks position fixed on jpn0.pgf |
v1.10.3-1612-g46e19cfe0 |
Henrik Rydgård |
2021-01-22 16:09:39 |
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Merge: b76e906ed f1ccccdc9 Merge pull request #13960 from nassau-tk/pgf-fixjpn0-russian Fix Russian (Cyrillic alphabet) on jpn0.pgf. |
v1.10.3-1611-gf1ccccdc9 |
nassau-tk |
2021-01-22 15:35:47 |
No build |
Fix Russian (Cyrillic alphabet) on jpn0.pgf. |
v1.10.3-1611-g25a09288e |
sum2012 |
2021-01-23 21:51:26 |
No build |
Resample only in 32000Hz |
v1.10.3-1610-gb76e906ed |
Henrik Rydgård |
2021-01-20 16:25:10 |
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Merge: 6ef196ff8 62047545f Merge pull request #13953 from nassau-tk/jpn0-miss-up-fix Oops! I misstook uploading jpn0.pgf. |
v1.10.3-1610-g8a1b0bd21 |
sum2012 |
2021-01-23 14:51:18 |
No build |
build fix |
v1.10.3-1609-g62047545f |
nassau-tk |
2021-01-20 16:10:44 |
No build |
Oops! I misstook uploading jpn0.pgf. |
v1.10.3-1609-g64a51e165 |
sum2012 |
2021-01-22 14:12:07 |
No build |
Resample all mp3 Fix #5213 |
v1.10.3-1608-g6ef196ff8 |
Henrik Rydgård |
2021-01-19 17:11:19 |
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Merge: 4595fcd83 dc34bea8d Merge pull request #13948 from nassau-tk/pgf-fixproperty-fakename PGF Fixed Bold & Italic property and camouflage the Font name. |
v1.10.3-1607-gdc34bea8d |
nassau-tk |
2021-01-19 16:32:05 |
No build |
PGF Fixed Bold & Italic property and camouflage the Font name. |
v1.10.3-1606-g4595fcd83 |
Henrik Rydgård |
2021-01-19 09:32:17 |
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Merge: 9a94031c8 1148e6e4b Merge pull request #13946 from unknownbrackets/debugger-input Add debugger APIs for buttons and analogs |
v1.10.3-1602-g9a94031c8 |
Henrik Rydgård |
2021-01-19 07:56:08 |
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Merge: 679a952dc dd2bd55bc Merge pull request #13947 from unknownbrackets/kernel-timing Kernel: Adjust sceKernelGetThreadExitStatus timing |
v1.10.3-1600-g679a952dc |
Henrik Rydgård |
2021-01-19 00:37:01 |
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Merge: cf797d8da a78472b9d Merge pull request #13945 from unknownbrackets/kh-reinterpret Compat: Enable reinterpret for Kingdom Hearts |
v1.10.3-1598-gcf797d8da |
Henrik Rydgård |
2021-01-18 22:55:17 |
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Merge: 48bb797ff 97b68e696 Merge pull request #13944 from unknownbrackets/vulkan-scaling Vulkan: Prevent scaling shader leak |
v1.10.3-1596-g48bb797ff |
Henrik Rydgård |
2021-01-18 09:24:41 |
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Merge: d70214ce7 60b354a66 Merge pull request #13941 from unknownbrackets/safesize GPU: Fix safe size checks when rect offscreen |
v1.10.3-1594-gd70214ce7 |
Henrik Rydgård |
2021-01-18 09:22:29 |
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Merge: a88f6b45d c84cbdda8 Merge pull request #13939 from unknownbrackets/headless Allow PNGs and http:// for headless test expected files |
v1.10.3-1593-gc84cbdda8 |
Unknown W. Brackets |
2021-01-18 03:34:23 |
No build |
Headless: Default to PNG for ppdmp tests. |
v1.10.3-1592-g70d92139d |
Unknown W. Brackets |
2021-01-18 03:33:59 |
No build |
Headless: Simplify executing a ppdmp via headless. |
v1.10.3-1591-ga964615c4 |
Unknown W. Brackets |
2021-01-18 03:33:35 |
No build |
Headless: Disable http disk cache. |
v1.10.3-1590-gf9ef03b0a |
Unknown W. Brackets |
2021-01-18 03:33:02 |
No build |
Headless: Allow PNGs and http:// for screenshot. |
v1.10.3-1590-g1148e6e4b |
Unknown W. Brackets |
2021-01-19 02:59:58 |
No build |
Debugger: Include all press states for convenience. In case of a multi-button shortcut, which might be common for debugging. |
v1.10.3-1589-gf97df5d15 |
Unknown W. Brackets |
2021-01-19 02:51:35 |
No build |
Debugger: Broadcast ctrl input events. This can be useful to trigger debugging functionality on button press. |
v1.10.3-1589-g3306ac115 |
Unknown W. Brackets |
2021-01-18 02:44:21 |
No build |
Headless: Read expected file as a FileLoader. This makes it possible to run tests from network locations. |
v1.10.3-1589-g0e25f6a83 |
Unknown W. Brackets |
2021-01-25 01:07:13 |
No build |
D3D9: Don't allow separate alpha clears. Doesn't seem like the color mask applies to clears. |
v1.10.3-1588-ge0b784f12 |
Unknown W. Brackets |
2021-01-18 02:42:07 |
No build |
Headless: Allow screenshot compare without backend. This makes not just graphics-enabled tests work in headless on softgpu, but also screenshot comparison ones. |
v1.10.3-1588-gde3277c67 |
Unknown W. Brackets |
2021-01-19 01:58:34 |
No build |
Debugger: Add API to trigger buttons. |
v1.10.3-1588-gdd2bd55bc |
Unknown W. Brackets |
2021-01-19 07:09:37 |
No build |
Kernel: Adjust sceKernelGetThreadExitStatus timing. See #13703. |
v1.10.3-1588-gc7bf68c99 |
Unknown W. Brackets |
2021-01-24 20:22:41 |
No build |
Io: Don't allow async close while async busy. See #6582. |
v1.10.3-1588-gacbe0573f |
Unknown W. Brackets |
2021-01-25 04:53:47 |
No build |
Reporting: Expose CRC queue methods for other uses. This way UI can expose the CRC if needed. |
v1.10.3-1588-ga78472b9d |
Unknown W. Brackets |
2021-01-18 23:19:54 |
No build |
Compat: Enable reinterpret for Kingdom Hearts. See #11223. Should enable it for everything at some point. |
v1.10.3-1588-g9857e8d1b |
Unknown W. Brackets |
2021-01-25 00:54:13 |
No build |
GPU: Respect stencil write mask for 5551 buffers. If the mask is 0x7F on 5551, that's equivalent to allowing the clear entirely. See #13391. |
v1.10.3-1588-g6798d5379 |
Unknown W. Brackets |
2021-01-26 03:42:24 |
No build |
GLES: Remove direct khrplatform.h header include. Shouldn't be needed anymore, was a hack for Nokia. See #13978. |
v1.10.3-1588-g510aaa126 |
Unknown W. Brackets |
2021-01-23 19:23:19 |
No build |
Plugins: Enable by default. |
v1.10.3-1588-g97b68e696 |
Unknown W. Brackets |
2021-01-18 22:31:43 |
No build |
Vulkan: Prevent scaling shader leak. No need to recreate if they haven't changed. |
v1.10.3-1588-g60b354a66 |
Unknown W. Brackets |
2021-01-18 04:57:32 |
No build |
GPU: Fix safe size checks when rect offscreen. |
v1.10.3-1588-g0b666d0da |
Unknown W. Brackets |
2021-01-23 18:04:58 |
No build |
PPGe: Scale down by worst of window/internal res. See #13958. |
v1.10.3-1587-ga88f6b45d |
Henrik Rydgård |
2021-01-17 23:04:03 |
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Merge: abbc8a081 c8bbf40bb Merge pull request #13928 from hrydgard/more-gpu-driver-tests Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading |
v1.10.3-1584-gc8bbf40bb |
Henrik Rydgård |
2021-01-17 18:04:15 |
No build |
GL FB readback: Only use "inout" if we actually want to read from the fb. |
v1.10.3-1583-gca5007734 |
Henrik Rydgård |
2021-01-17 18:02:13 |
No build |
More GPU test improvements * Fix the flat test. Unfortunately doesn't repro the bug :( |
v1.10.3-1582-gabbc8a081 |
Henrik Rydgård |
2021-01-17 18:10:14 |
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Merge: ec9141761 3779ea0ab Merge pull request #13937 from Panderner/lego-buffered Compat: Note those 3 LEGO games requires Buffered rendering |
v1.10.3-1582-g02a771c04 |
Henrik Rydgård |
2021-01-17 13:44:57 |
No build |
Add texture to flat shaded test. |
v1.10.3-1581-ga30b52125 |
Henrik Rydgård |
2021-01-17 01:08:48 |
No build |
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading The adreno test tests for the bug mentioned in #13910. Very clear repro on Adreno 630, Pocophone F1. The flat shading test is an untested attempt at a repro of (will test that tomomorrow). |
v1.10.3-1581-g3779ea0ab |
Panderner |
2021-01-17 15:01:27 |
No build |
Compat: Note that 3 LEGO games those are require Buffered rendering |
v1.10.3-1580-gec9141761 |
Henrik Rydgård |
2021-01-17 12:23:54 |
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Merge: 58d80e5b3 1759f1fad Merge pull request #13936 from hrydgard/ios-minor iOS CMake fixes and new --ios-xcode ./b.sh command. |
v1.10.3-1578-g58d80e5b3 |
Henrik Rydgård |
2021-01-17 11:53:20 |
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Merge: ec12b7c22 9571c0287 Merge pull request #13911 from Panderner/gradius-speed-hack Enable BlockTransferAllowCreateFB for Gradius Collection |
v1.10.3-1575-gec12b7c22 |
Henrik Rydgård |
2021-01-17 11:38:38 |
No build |
Merge: ab9d46a7b fe450b498 Merge pull request #13935 from hrydgard/compiler-flag-o2 There's little reason to build at O3, so let's just not. Changing to O2. |
v1.10.3-1574-gfe450b498 |
Henrik Rydgård |
2021-01-17 10:43:21 |
No build |
There's little reason to build at O3, so let's just not. Changing to O2. See #13920 for a breakage report. |
v1.10.3-1574-g1759f1fad |
Henrik Rydgård |
2021-01-17 11:34:27 |
No build |
CMake fixes and new --ios-xcode ./b.sh command. Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly fix problems with running non-buffered (which you shouldn't do anyway though). Slim alternative to #13766 with less risk to buildbots. |
v1.10.3-1573-gab9d46a7b |
Henrik Rydgård |
2021-01-17 10:09:27 |
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Merge: 26ab87a48 114e73ffc Merge pull request #13931 from unknownbrackets/headless Headless: Allow connecting the web debugger |
v1.10.3-1571-g26ab87a48 |
Henrik Rydgård |
2021-01-17 10:07:48 |
No build |
Merge: 3c29f3ba1 6b4693a88 Merge pull request #13929 from unknownbrackets/settings-gradius Compat: Note that Gradius requires block transfer |
v1.10.3-1569-g3c29f3ba1 |
Henrik Rydgård |
2021-01-17 10:05:39 |
No build |
Merge: 6fe2bb99a 5e3579a78 Merge pull request #13932 from unknownbrackets/softgpu SoftGPU: Fix sprite provoking vertex in fast path |
v1.10.3-1567-g6fe2bb99a |
Henrik Rydgård |
2021-01-17 10:03:54 |
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Merge: 8fe9bedb7 6ca9acf94 Merge pull request #13933 from unknownbrackets/vulkan Vulkan: Delete only created swapchain images |
v1.10.3-1566-g6ca9acf94 |
Unknown W. Brackets |
2021-01-17 05:55:34 |
No build |
Vulkan: Delete only created swapchain images. We do other null checks here, same reason. Create may have failed. |
v1.10.3-1566-g5e3579a78 |
Unknown W. Brackets |
2021-01-17 05:13:16 |
No build |
SoftGPU: Fix sprite provoking vertex in fast path. It was right everywhere else. |
v1.10.3-1565-g114e73ffc |
Unknown W. Brackets |
2021-01-17 02:41:42 |
No build |
Headless: Allow connecting the web debugger. |
v1.10.3-1565-g8fe9bedb7 |
Unknown W. Brackets |
2021-01-17 04:32:37 |
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Module: Keep the state for each import. On exports, we iterate modules then imports. But on imports, we iterate the exports to find the module, so we need to keep the state around higher up. |
v1.10.3-1564-g720c5b417 |
Henrik Rydgård |
2021-01-16 23:58:51 |
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Merge: f1190da19 6efd1ae7f Merge pull request #13927 from unknownbrackets/unlink Module: Reverse a single HI16/LO16 pair correctly |
v1.10.3-1561-gf1190da19 |
Unknown W. Brackets |
2021-01-16 22:50:02 |
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Merge: 0e4b47889 3548ac9a4 Merge pull request #13918 from sum2012/template_minor Update Template |
v1.10.3-1558-g0e4b47889 |
AdamN |
2021-01-16 15:20:26 |
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Merge: e51317e26 23efd22ef Merge pull request #13925 from ANR2ME/adhoc Fix Stuck issue on some games when Failed to connect to Adhoc Server (faked success) |
v1.10.3-1556-ge51317e26 |
Henrik Rydgård |
2021-01-16 13:23:13 |
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Merge: 13e7de1b8 71f9196d6 Merge pull request #13924 from hrydgard/vk-colortest-workaround VK: Re-apply the old Adreno driver bug workaround. Fixes #13910. |
v1.10.3-1555-g71f9196d6 |
Henrik Rydgård |
2021-01-16 12:56:04 |
No build |
VK: Re-apply the old Adreno driver bug workaround. Fixes #13910. Should likely fix issue #13923 too. |
v1.10.3-1554-g9571c0287 |
Panderner |
2021-01-12 07:41:25 |
No build |
Enable BlockTransferAllowCreateFB for Gradius Collection |
v1.10.3-1554-g3548ac9a4 |
sum2012 |
2021-01-16 22:19:19 |
No build |
Remove re-test each month |
v1.10.3-1554-g13e7de1b8 |
Henrik Rydgård |
2021-01-16 11:04:10 |
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Merge: 19313aaab 0386cafe5 Merge pull request #13922 from hrydgard/prevent-negative-vp-size Make sure we don't try to set a negative viewport size. |
v1.10.3-1553-gfbf481c16 |
sum2012 |
2021-01-14 14:03:10 |
No build |
Update Template |
v1.10.3-1553-ga44c6c351 |
Panderner |
2021-01-12 07:31:47 |
No build |
Merge: 7796eea72 19313aaab Merge pull request #3 from hrydgard/master Update Readme.md |
v1.10.3-1553-g23efd22ef |
ANR2ME |
2021-01-16 14:55:40 |
No build |
Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success) |
v1.10.3-1553-g0386cafe5 |
Henrik Rydgård |
2021-01-16 09:45:21 |
No build |
Make sure we don't try to set a negative viewport size. Should help #13921. |
v1.10.3-1552-g19313aaab |
Henrik Rydgård |
2021-01-11 16:17:25 |
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Merge: 5d8b2ef50 3540d5c5a Merge pull request #13909 from nassau-tk/refix-euro-pgf PGF Re-Fixed Euro Characters |
v1.10.3-1551-g3540d5c5a |
nassau-tk |
2021-01-11 16:00:05 |
No build |
PGF Re-Fixed Euro Characters |
v1.10.3-1550-g5d8b2ef50 |
Henrik Rydgård |
2021-01-11 08:03:51 |
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Download |
Merge: 90a8038a0 535445947 Merge pull request #13908 from unknownbrackets/ir-persona3 Fix IR issue in Persona 3 |
v1.10.3-1547-g90a8038a0 |
Henrik Rydgård |
2021-01-10 23:37:11 |
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Merge: 6d0315eaf 3734df347 Merge pull request #13907 from unknownbrackets/headless Fix Headless and UnitTest on Android again |
v1.10.3-1545-g535445947 |
Unknown W. Brackets |
2021-01-11 01:41:45 |
No build |
irjit: Update clobber flag on inst swap. Fixes IR in Persona 3. |
v1.10.3-1545-g6efd1ae7f |
Unknown W. Brackets |
2021-01-16 20:57:37 |
No build |
Module: Keep HI16/LO16 in a temp state object. This doesn't need to live any longer than the link or unlink, so let's just make that abundantly clear. |
v1.10.3-1544-g17f3de66c |
Unknown W. Brackets |
2021-01-16 19:04:20 |
No build |
Module: Reverse a single HI16/LO16 pair correctly. If there is only one imported variable as a HI16/LO16, unloading the module wasn't properly reversing the link. See #13104. |
v1.10.3-1544-g9dcb70d50 |
Unknown W. Brackets |
2021-01-10 23:48:09 |
No build |
irjit: Add disable flag for simplify passes. |
v1.10.3-1544-g6b4693a88 |
Unknown W. Brackets |
2021-01-17 01:55:13 |
No build |
Compat: Note that Gradius requires block transfer. Of course, there are many more that do, but might as well add since we're tracking it here. |
v1.10.3-1543-g6d0315eaf |
Henrik Rydgård |
2021-01-10 20:33:17 |
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Fix copy/paste typo causing crash getting tempdirs if an env var had no value |
v1.10.3-1542-g3b40d4731 |
Henrik Rydgård |
2021-01-10 18:57:43 |
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Merge: 5880ee4d6 95e6e6c83 Merge pull request #13905 from nassau-tk/fix-pgf-euro FixPGF for Euro Characters.(Total Balance emphasis) |
v1.10.3-1540-g5880ee4d6 |
Henrik Rydgård |
2021-01-10 18:36:45 |
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Merge: 291f9fdd7 a73c15bab Merge pull request #13906 from unknownbrackets/skinning GPU: Correct shader gen with weights as floats |
v1.10.3-1539-g95e6e6c83 |
nassau-tk |
2021-01-10 17:18:51 |
No build |
FixPGF for Euro Characters.(Balance emphasis) |
v1.10.3-1538-g291f9fdd7 |
Henrik Rydgård |
2021-01-10 00:24:13 |
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Merge: f6fcb524b eee529c6c Merge pull request #13902 from unknownbrackets/ui-cleanup UI: Cleanup Windows header in MainScreen.cpp |
v1.10.3-1535-gf6fcb524b |
Henrik Rydgård |
2021-01-10 00:16:09 |
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Merge: 55b5c6f57 43a13f7ec Merge pull request #13901 from unknownbrackets/ui-fullscreen Windows: Handle fullscreen message consistently |
v1.10.3-1533-g55b5c6f57 |
Henrik Rydgård |
2021-01-09 22:22:39 |
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Merge: db7a233b1 5dd71db81 Merge pull request #13899 from vnctdj/i18nImprovements Improve some i18n things |
v1.10.3-1531-gdb7a233b1 |
Henrik Rydgård |
2021-01-09 22:22:07 |
No build |
Merge: e00f89434 021f4adfa Merge pull request #13900 from unknownbrackets/ir-vfpu Correct flags for SetCtrlVFPUReg |
v1.10.3-1530-g3734df347 |
Unknown W. Brackets |
2021-01-10 21:38:20 |
No build |
Android: Add NEON/SSE funcs into Headless/UnitTest. |
v1.10.3-1530-g021f4adfa |
Unknown W. Brackets |
2021-01-09 21:43:50 |
No build |
irjit: Fix mtv for INF4. |
v1.10.3-1529-geee529c6c |
Unknown W. Brackets |
2021-01-09 23:45:49 |
No build |
UI: Cleanup Windows header in MainScreen.cpp. Better to have this come from System, probably. It's mainly for Windows anyway, to alert people their save data isn't permanent. |
v1.10.3-1529-ge12651e74 |
Unknown W. Brackets |
2021-01-10 21:16:17 |
No build |
Build: Validate unittest/headless on Android. |
v1.10.3-1529-g670334bd0 |
Unknown W. Brackets |
2021-01-09 21:33:08 |
No build |
irjit: Correct flags for SetCtrlVFPUReg. Fixes #13897. Caused the reg to be optimized out. |
v1.10.3-1528-ge2efc245d |
Unknown W. Brackets |
2021-01-10 21:16:02 |
No build |
Android: Fix headless and unittest build. |
v1.10.3-1528-gd3c06266c |
Unknown W. Brackets |
2021-01-09 20:50:32 |
No build |
jit: Fix conditional disable flags. |
v1.10.3-1528-gb60074f69 |
Unknown W. Brackets |
2021-01-09 23:45:03 |
No build |
http: Prevent Windows header leak from HTTPClient. |
v1.10.3-1528-ga73c15bab |
Unknown W. Brackets |
2021-01-10 17:51:15 |
No build |
GPU: Correct shader gen with weights as floats. For now, this supports the option. We should probably just move to everything being floats, but we already prefer software skinning. Fixes #13903. |
v1.10.3-1528-g43a13f7ec |
Unknown W. Brackets |
2021-01-09 23:17:41 |
No build |
Windows: Handle fullscreen message consistently. This handles it the same way as SDL, etc. so that the new button on the main screen works again. |
v1.10.3-1528-g5dd71db81 |
vnctdj |
2021-01-09 15:01:35 |
No build |
Improve some i18n things - reuse some translations - move some strings to a more suitable category I will adapt the lang .ini files accordingly. |
v1.10.3-1527-ge00f89434 |
Henrik Rydgård |
2021-01-09 12:41:06 |
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Merge: 3fea2241c db545ac03 Merge pull request #13898 from hrydgard/android-storage-file-picker Add Browse... button to Android game browser |
v1.10.3-1526-gdb545ac03 |
Henrik Rydgård |
2021-01-09 01:26:53 |
No build |
Enable using the folder browser on Android to select SD card through a gross hack. Should help #13827 Not yet using storage framework properly, just stealing the URI. |
v1.10.3-1525-g401d9ca46 |
Henrik Rydgård |
2020-07-16 15:49:18 |
No build |
Add a file picker (WIP) |
v1.10.3-1524-g3fea2241c |
Henrik Rydgård |
2021-01-08 22:53:25 |
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Merge: da0d02e39 9b355f46a Merge pull request #13895 from iota97/fullscreen Use the same logic of game setting for main menu full screen |
v1.10.3-1522-gda0d02e39 |
Henrik Rydgård |
2021-01-08 22:53:07 |
No build |
Merge: d6b4e1f8a 228d17ef0 Merge pull request #13894 from ANR2ME/adhoc_matching [Adhoc Matching] Fix Lord of Arcana |
v1.10.3-1519-g9b355f46a |
iota97 |
2021-01-08 22:25:33 |
No build |
Use the same logic of game setting for main menu full screen, add other system |
v1.10.3-1518-gd6b4e1f8a |
Henrik Rydgård |
2021-01-08 20:29:35 |
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Merge: 696e9edb7 e7c6dbcb2 Merge pull request #13893 from hrydgard/fullscreen-button-windows Fullscreen toggle button (windows-only for now) |
v1.10.3-1517-ge7c6dbcb2 |
Henrik Rydgård |
2021-01-08 20:29:09 |
No build |
Manually tighten up the layout a bit in the top right corner |
v1.10.3-1517-g228d17ef0 |
ANR2ME |
2021-01-08 19:54:47 |
No build |
Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana. |
v1.10.3-1516-g72549443e |
ANR2ME |
2021-01-08 19:52:29 |
No build |
Send AdhocMatching Data from within HLE whenever possible instead of through matchingEvent Thread. |
v1.10.3-1516-g3c6f21173 |
Henrik Rydgård |
2021-01-08 20:05:43 |
No build |
Add a fullscreen toggle button to the main screen (Windows-only for now) |
v1.10.3-1515-gdbce1a4c1 |
ANR2ME |
2021-01-08 18:55:11 |
No build |
Prevent access violation when running out of userMemory due to piling up AdhocMatching events. |
v1.10.3-1515-g75be1e999 |
Henrik Rydgård |
2021-01-08 12:11:23 |
No build |
Try another method for getting SD card storage paths (env vars). See #13827 |
v1.10.3-1514-g696e9edb7 |
Henrik Rydgård |
2021-01-08 14:29:29 |
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Merge: 17f65a251 8121b229b Merge pull request #13892 from Panderner/forcemax60fps-for-3-games Adding 3 games to ForceMax60FPS |
v1.10.3-1510-g17f65a251 |
Henrik Rydgård |
2021-01-08 11:23:33 |
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Add more error checking in SD storage detection See #13827 |
v1.10.3-1509-g20eeab5ef |
Henrik Rydgård |
2021-01-08 10:10:05 |
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Merge: 49a12c797 17cb7a3da Merge pull request #13891 from kaiomatico/patch-1 add assets to ubuntu build artifact |
v1.10.3-1508-g17cb7a3da |
kaiomatico |
2021-01-08 09:59:29 |
No build |
add assets to ubuntu build artifact This enables us to run PPSSPPSDL in the ubuntu artifact zip as normal release. Can be uploaded to the automated ppsspp download pake. After downloading the artiact zip just chmod +x PPSSPPSDL and install libsdl2-dev libgl1-mesa-dev libglu1-mesa-dev. Then everything works fine :) |
v1.10.3-1507-g8121b229b |
Panderner |
2021-01-08 14:23:01 |
No build |
Add game ID for russian version of Tron Evolution |
v1.10.3-1507-g49a12c797 |
Henrik Rydgård |
2021-01-08 09:30:45 |
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Merge: 57fda69e5 97b951892 Merge pull request #13889 from unknownbrackets/ui-reset Core: Properly stop on abrupt shutdown |
v1.10.3-1506-gf7929b1c1 |
Panderner |
2021-01-08 13:13:39 |
No build |
Add 3 games to ForceMax60FPS |
v1.10.3-1506-g97b951892 |
Unknown W. Brackets |
2021-01-08 08:16:17 |
No build |
UI: Prevent self-powerdown check on load new game. Sometimes, when loading a new game or dump while an existing one is running, we'd detect the "powerdown" and force back to the menu. This was a race condition. |
v1.10.3-1505-gb462946e7 |
Unknown W. Brackets |
2021-01-08 08:14:54 |
No build |
Core: Properly stop on abrupt shutdown. When dragging a game/dump/etc. into PPSSPP while running, we call shutdown immediately. This wasn't properly notifying Stop handlers. Fixes #13884. |
v1.10.3-1505-g7796eea72 |
Panderner |
2021-01-08 09:26:18 |
No build |
Merge: f71550905 57fda69e5 Merge pull request #2 from hrydgard/master Update README.md |
v1.10.3-1504-g57fda69e5 |
Unknown W. Brackets |
2021-01-08 07:41:38 |
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Android: Minor cleanup. |
v1.10.3-1503-gb2fba2f83 |
Henrik Rydgård |
2021-01-07 23:33:59 |
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Merge: 1ee7faaca 76504c1a3 Merge pull request #13885 from hrydgard/additional-storage-android Android: Add button to easily switch to SD card directory. |
v1.10.3-1502-g76504c1a3 |
Henrik Rydgård |
2021-01-07 23:22:25 |
No build |
Remove redundant method from PathBrowser.cpp |
v1.10.3-1501-g0bdf565fb |
Henrik Rydgård |
2021-01-07 22:55:44 |
No build |
Fixes for SD card detection on slightly older devices. |
v1.10.3-1500-ge30d079fb |
Henrik Rydgård |
2021-01-07 09:40:01 |
No build |
UI tweaks |
v1.10.3-1499-g1c753e4a2 |
Henrik Rydgård |
2021-01-06 16:37:04 |
No build |
Use hacky methods to retrieve SD card directory if available. This will disappear in future Android versions but can be useful for older devices. Fixes (or at least tries to) #10199, at least for some devices. Might help #13827 ? Tested on Pocophone F1. |
v1.10.3-1498-g5929c7830 |
Henrik Rydgård |
2020-03-30 22:45:29 |
No build |
Add home button on all platforms |
v1.10.3-1497-g3c5cc4c9f |
Henrik Rydgård |
2020-03-30 21:58:40 |
No build |
Add some new icons. |
v1.10.3-1496-g1ee7faaca |
Henrik Rydgård |
2021-01-06 12:19:37 |
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Merge: 0e5558b2f 8305f0c87 Merge pull request #13878 from iota97/main-save Save on game start |
v1.10.3-1494-g0e5558b2f |
Henrik Rydgård |
2021-01-06 10:43:44 |
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Merge: 20d161f4a 0e122f13f Merge pull request #13883 from iota97/cheat-newline Fix adding extra new line on checkbox change |
v1.10.3-1493-g8305f0c87 |
iota97 |
2021-01-05 17:01:05 |
No build |
Save on game start |
v1.10.3-1493-g0e122f13f |
iota97 |
2021-01-06 10:26:44 |
No build |
Fix adding extra new line on checkbox change |
v1.10.3-1492-g20d161f4a |
Unknown W. Brackets |
2021-01-05 16:21:58 |
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iOS: Change iOS 13 check. |
v1.10.3-1491-g3316633c6 |
Unknown W. Brackets |
2021-01-05 16:15:12 |
No build |
Savedata: Reduce some noisy logging. These aren't errors. |
v1.10.3-1490-g1b49b17b8 |
Unknown W. Brackets |
2021-01-05 15:59:00 |
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Merge: 723f09ffe 0e0385eee Merge pull request #13877 from orbea/warning cmake: Silence warning. |
v1.10.3-1489-g0e0385eee |
orbea |
2021-01-05 15:38:06 |
No build |
cmake: Silence warning. |
v1.10.3-1488-g723f09ffe |
Henrik Rydgård |
2021-01-05 09:24:45 |
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Merge: ddabd644a def12bc64 Merge pull request #13875 from Panderner/add-games-to-requiredbufferedrendering-for-black-screen Compat.ini Cleanup and Add games to RequireBufferedRendering |
v1.10.3-1487-gdef12bc64 |
Panderner |
2021-01-05 06:48:17 |
No build |
Adding games to RequireBufferedRendering that cause black screen when not enabled |
v1.10.3-1486-ga304a49dc |
Panderner |
2021-01-05 04:32:52 |
No build |
Compat.ini cleanup to add missing IDs and remove unused ones from latest version |
v1.10.3-1485-g20f76fd77 |
Panderner |
2021-01-05 03:17:14 |
No build |
Add Missing game IDs for Tekken 6 |
v1.10.3-1484-gf71550905 |
Panderner |
2021-01-05 03:13:15 |
No build |
Merge: 1618aa8f8 ddabd644a Merge pull request #1 from hrydgard/master Update README.MD |
v1.10.3-1483-gddabd644a |
Henrik Rydgård |
2021-01-05 00:35:26 |
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Merge: 92173d5ac 3f01cbb98 Merge pull request #13874 from hrydgard/post-shader-error-fix Initialize/Deinitialize the shader translation system once globally. |
v1.10.3-1482-g3f01cbb98 |
Henrik Rydgård |
2021-01-04 23:51:34 |
No build |
Initialize/Deinitialize the shader translation system once globally. Fixes #13839. |
v1.10.3-1481-g92173d5ac |
Henrik Rydgård |
2021-01-04 09:11:36 |
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Merge: 71511adad 43948d4d4 Merge pull request #13857 from unknownbrackets/ios-buttons iOS: Expose iOS 12.1+/13/14 buttons |
v1.10.3-1479-g71511adad |
Henrik Rydgård |
2021-01-04 08:06:04 |
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Merge: f0784de9e 457390709 Merge pull request #13868 from unknownbrackets/savedata Savedata: Prevent garbage bleeding into save icons |
v1.10.3-1477-gf0784de9e |
Henrik Rydgård |
2021-01-03 22:56:01 |
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Merge: ac69d9344 fd7d8a7c0 Merge pull request #13866 from unknownbrackets/rewind SaveState: Allow rewind on mobile |
v1.10.3-1475-gac69d9344 |
Henrik Rydgård |
2021-01-03 22:54:43 |
No build |
Merge: b29be1b77 db51a50d8 Merge pull request #13867 from unknownbrackets/ui-upgrade UI: Use "Details" for upgrade outside Win/Android |
v1.10.3-1473-gb29be1b77 |
Henrik Rydgård |
2021-01-03 21:47:07 |
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Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting." This reverts commit b5daff127055b774e21ff88fe8ee527aee3f4f33. |
v1.10.3-1472-g1acbfb1a5 |
Henrik Rydgård |
2021-01-03 12:44:26 |
No build |
Never pass a null into QueueDeleteImageView (got a report of that). Went through them all to see where this could happen, can't find any other path than this, though it's strange. |
v1.10.3-1471-g5730da3d3 |
Henrik Rydgård |
2021-01-03 19:45:49 |
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Merge: f0bb504bb b5daff127 Merge pull request #13863 from hrydgard/bleach-crash-workaround Bleach Soul Carnival. Disable the "First Frame Readback" compat setting. |
v1.10.3-1469-gf0bb504bb |
Henrik Rydgård |
2021-01-03 19:13:25 |
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Postshader: Improve error reporting. |
v1.10.3-1468-g63424fb5b |
Henrik Rydgård |
2021-01-03 18:08:43 |
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Merge: 106a299c0 1834a524c Merge pull request #13862 from unknownbrackets/shader-minor GPU: Ignore color write mask if unusable |
v1.10.3-1466-gb5daff127 |
Henrik Rydgård |
2021-01-03 17:53:42 |
No build |
Bleach Soul Carnival. Disable the "First Frame Readback" compat setting. Attempted workaround for #13346 after the changes in #13327 . |
v1.10.3-1465-g106a299c0 |
Henrik Rydgård |
2021-01-03 09:40:57 |
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Merge: 678d881a1 c66d5dcac Merge pull request #13860 from unknownbrackets/windows-arm64 Windows: Fix miniupnpc build on ARM64 |
v1.10.3-1459-g678d881a1 |
Henrik Rydgård |
2021-01-02 20:41:55 |
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Merge: a563ea0c9 e1050fe85 Merge pull request #13855 from unknownbrackets/headless Remove "Null" GPU and enable softgpu without a backend |
v1.10.3-1452-ge1050fe85 |
Unknown W. Brackets |
2021-01-02 18:54:35 |
No build |
UWP: Don't try compiling samplerjit. |
v1.10.3-1451-ga563ea0c9 |
Henrik Rydgård |
2021-01-02 17:57:44 |
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Merge: 1282653ba 7ad5c7a83 Merge pull request #13853 from iota97/readme-script Readme script update |
v1.10.3-1451-g2892f0ee2 |
Unknown W. Brackets |
2021-01-02 18:37:29 |
No build |
Build: Run software backend for tests. |
v1.10.3-1450-gc66d5dcac |
Unknown W. Brackets |
2021-01-03 07:49:06 |
No build |
Windows: Prevent hang on shutdown. Which may occur on ARM64 or perhaps lower thread processors? Let's avoid spinloops. |
v1.10.3-1450-g7ad5c7a83 |
iota97 |
2021-01-02 14:03:43 |
No build |
Readme script update |
v1.10.3-1450-g3c9ab1367 |
Unknown W. Brackets |
2021-01-02 18:36:13 |
No build |
GPU: Remove NULL GPU. We can use the software GPU without a backend now, and this is in every way superior and will result in better tests/headless behavior. |
v1.10.3-1449-g1282653ba |
Henrik Rydgård |
2021-01-02 11:30:22 |
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Merge: fa466d236 64f383066 Merge pull request #13852 from unknownbrackets/warnings A few more warning fixes |
v1.10.3-1449-g83272c5e2 |
Unknown W. Brackets |
2021-01-03 05:47:21 |
No build |
D3D11: Avoid crash if debug/info queue unavailable. We don't fail init already, so we shouldn't fail shutdown. |
v1.10.3-1449-g83cae815b |
Unknown W. Brackets |
2021-01-02 18:27:17 |
No build |
Headless: Always use at least software rendering. |
v1.10.3-1448-gf2ddf7304 |
Unknown W. Brackets |
2021-01-03 03:06:57 |
No build |
Build: Include Windows ARM64 in builds too. |
v1.10.3-1448-ged65bc232 |
Unknown W. Brackets |
2021-01-02 18:25:41 |
No build |
SoftGPU: Allow rendering with no backend at all. |
v1.10.3-1448-g64f383066 |
Unknown W. Brackets |
2021-01-02 00:40:24 |
No build |
Psmf: Fix a potential leak on shutdown. |
v1.10.3-1447-gbb5918f90 |
Unknown W. Brackets |
2021-01-03 02:55:16 |
No build |
headless: Fix Windows ARM64 build. |
v1.10.3-1447-g4240fa305 |
Unknown W. Brackets |
2021-01-02 00:40:12 |
No build |
GPU: Correct some incorrect deallocations. |
v1.10.3-1447-g1834a524c |
Unknown W. Brackets |
2021-01-03 17:40:12 |
No build |
GPU: Be careful with color write mask precision. |
v1.10.3-1447-g66a6b27d7 |
Unknown W. Brackets |
2021-01-02 18:24:43 |
No build |
UWP: Allow software renderer. It can use the Direct3D 11 backend now for a while, so it should work on UWP just fine. |
v1.10.3-1446-gfd7d8a7c0 |
Unknown W. Brackets |
2021-01-03 19:42:40 |
No build |
SaveState: Allow rewind on mobile. It's in the settings, so it should work. Mobile devices have a lot more RAM than they did 7 years ago. |
v1.10.3-1446-gdb51a50d8 |
Unknown W. Brackets |
2021-01-03 20:07:59 |
No build |
UI: Use "Details" for upgrade outside Win/Android. Builds might not be available so let them go for more information. They might have to actually install using their package manager or something else. Fixes #12591. |
v1.10.3-1446-gcd6be61d9 |
Unknown W. Brackets |
2021-01-02 00:29:22 |
No build |
Common: Correct some formatting type mismatches. |
v1.10.3-1446-g457390709 |
Unknown W. Brackets |
2021-01-03 23:42:29 |
No build |
Savedata: Prevent garbage bleeding into save icons. This pads out the icon data and also fixes a potential buffer overflow during image data copy. |
v1.10.3-1446-g43948d4d4 |
Unknown W. Brackets |
2021-01-02 21:57:58 |
No build |
iOS: Expose iOS 12.1+/13/14 buttons. Now with corrected version checks. |
v1.10.3-1446-g4006a4b14 |
Unknown W. Brackets |
2021-01-03 17:12:42 |
No build |
GPU: Ignore color write mask if unusable. We unconditionally attempt to use a shader with color write mask, so we can't just refuse to generate a shader - it'll mean non-supporting devices get no shader at all. It's better to continue ignoring the mask in that case. |
v1.10.3-1446-g6a2b3f8f7 |
Unknown W. Brackets |
2021-01-02 18:23:25 |
No build |
SoftGPU: Update PPGe draw context. Oops, this was missing. |
v1.10.3-1446-g01676bc79 |
Unknown W. Brackets |
2021-01-03 02:42:43 |
No build |
Windows: Fix miniupnpc build on ARM64. |
v1.10.3-1445-gfa466d236 |
Henrik Rydgård |
2021-01-01 19:53:10 |
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Merge: 3c59e2351 8bf93bb75 Merge pull request #13850 from unknownbrackets/warnings Cleanup some warnings and a logger shutdown crash |
v1.10.3-1438-g3c59e2351 |
Henrik Rydgård |
2021-01-01 10:16:56 |
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Merge: 7568ba9a7 bbdc99791 Merge pull request #13835 from hrydgard/report-small-memstick-fix If we are reporting a small memstick size, but data is bigger, lie. |
v1.10.3-1436-g7568ba9a7 |
Henrik Rydgård |
2020-12-31 17:23:44 |
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Merge: 38cfb019e 7b9431f46 Merge pull request #13843 from unknownbrackets/actions Implement GitHub Actions build |
v1.10.3-1417-g38cfb019e |
Henrik Rydgård |
2020-12-31 09:42:00 |
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Merge: dbce1a9ed 9fe10351c Merge pull request #13841 from nassau-tk/fix-jpn0-euro Euro characters Fixed in jpn0.pgf. |
v1.10.3-1416-g9fe10351c |
nassau-tk |
2020-12-31 02:44:49 |
No build |
Euro characters Fixed in jpn0.pgf. |
v1.10.3-1415-gdbce1a9ed |
Henrik Rydgård |
2020-12-30 15:01:44 |
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Merge: 590922567 12e7a394a Merge pull request #13821 from Panderner/BlockTransferAllowCreateFB-Ultimate-Ninja-Impact-attempt An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact |
v1.10.3-1413-g590922567 |
Unknown W. Brackets |
2020-12-30 03:48:45 |
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Merge: c5d90a7e5 2f1e568d9 Merge pull request #13838 from dm2912/new_branch Ipega PG-9118 Controller > gamecontrollerdb.txt |
v1.10.3-1412-gbbdc99791 |
Henrik Rydgård |
2020-12-29 13:23:15 |
No build |
If we are reporting a small memstick size, but data is bigger, lie. Should fix #13829 |
v1.10.3-1412-g2f1e568d9 |
Dave |
2020-12-30 02:26:35 |
No build |
Ipega PG-9118 modified: assets/gamecontrollerdb.txt |
v1.10.3-1411-gc5d90a7e5 |
Henrik Rydgård |
2020-12-29 10:51:02 |
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Merge: 8d2fdfc73 711dd0e8a Merge pull request #13831 from unknownbrackets/debugger Debugger: Tweaks to memory read/write APIs |
v1.10.3-1404-g8d2fdfc73 |
AdamN |
2020-12-28 15:11:37 |
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Merge: 8bc1f3ee9 a2a164b22 Merge pull request #13826 from ANR2ME/adhoc Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer |
v1.10.3-1402-g8bc1f3ee9 |
Unknown W. Brackets |
2020-12-28 04:10:43 |
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Merge: c4d6c1972 a174390c9 Merge pull request #13828 from shenweip/mpeg-fix3 Corrects the calculation of the return value when the callback of RingbufferPut returns a negative value. |
v1.10.3-1401-ga174390c9 |
shenweip |
2020-12-28 03:38:27 |
No build |
Corrects the calculation of the return value when the callback of RingbufferPut returns a negative value. |
v1.10.3-1401-ga2a164b22 |
ANR2ME |
2020-12-27 22:30:32 |
No build |
Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer. |
v1.10.3-1400-gc4d6c1972 |
Henrik Rydgård |
2020-12-27 17:06:37 |
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Revert "Merge pull request #13807 from unknownbrackets/ios-buttons" Temporary, see #13824 This reverts commit b40385396a3c1b988228657df82a2218f4fd5fc3, reversing changes made to 98e82c5c63e01abe5436b1706de4728d892e060d. |
v1.10.3-1400-g12e7a394a |
Panderner |
2020-12-27 07:51:58 |
No build |
An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact |
v1.10.3-1399-gf856d524d |
Unknown W. Brackets |
2020-12-27 07:36:06 |
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Merge: 1ba290a45 901c3c53d Merge pull request #13819 from jbeich/freebsd Unbreak build on FreeBSD |
v1.10.3-1398-g901c3c53d |
Jan Beich |
2020-12-27 06:17:15 |
No build |
Instance: add missing headers more POSIX systems Core/Instance.cpp:90:56: error: use of undeclared identifier 'PROT_READ' InstanceInfo *buf = (InstanceInfo *)mmap(0, BUF_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, hIDMapFile, 0); ^ Core/Instance.cpp:90:68: error: use of undeclared identifier 'PROT_WRITE' InstanceInfo *buf = (InstanceInfo *)mmap(0, BUF_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, hIDMapFile, 0); ^ Core/Instance.cpp:90:80: error: use of undeclared identifier 'MAP_SHARED' InstanceInfo *buf = (InstanceInfo *)mmap(0, BUF_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, hIDMapFile, 0); ^ Core/Instance.cpp:91:13: error: use of undeclared identifier 'MAP_FAILED' if (buf == MAP_FAILED) { ^ Core/Instance.cpp:147:37: error: use of undeclared identifier 'O_CREAT' hIDMapFile = shm_open(ID_SHM_NAME, O_CREAT | O_RDWR, 0); ^ Core/Instance.cpp:147:47: error: use of undeclared identifier 'O_RDWR' hIDMapFile = shm_open(ID_SHM_NAME, O_CREAT | O_RDWR, 0); ^ Core/Instance.cpp:185:3: error: use of undeclared identifier 'shm_unlink' shm_unlink(ID_SHM_NAME);// If program exited or crashed before unlinked the shared memory object and it's contents will persist. ^ |
v1.10.3-1397-g7c5b6fc32 |
Jan Beich |
2020-12-27 06:13:34 |
No build |
FileSystems: add missing header Core/FileSystems/FileSystem.h:102:5: error: field has incomplete type 'tm' tm atime{}; ^ /usr/include/wchar.h:111:8: note: forward declaration of 'tm' struct tm; ^ |
v1.10.3-1396-g633ba355e |
Jan Beich |
2020-12-27 06:02:37 |
No build |
Linux: ignore missing MAP_NORESERVE on FreeBSD Common/MemArenaPosix.cpp:111:71: error: use of undeclared identifier 'MAP_NORESERVE' void *base = mmap(0, EIGHT_GIGS, PROT_NONE, MAP_ANON | MAP_PRIVATE | MAP_NORESERVE, -1, 0); ^ |
v1.10.3-1395-g1ba290a45 |
Henrik Rydgård |
2020-12-26 21:30:27 |
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Merge: 990c9650d 16f629df3 Merge pull request #13817 from hrydgard/range-culling-compat Split the DepthRangeHack compat setting into itself and DisableRangeCulling |
v1.10.3-1393-g990c9650d |
Henrik Rydgård |
2020-12-26 17:44:55 |
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Merge: a13b4f751 a5bd77061 Merge pull request #13802 from sum2012/mpeg_warmup Mpeg: Add warm up staff |
v1.10.3-1393-g7b9431f46 |
Unknown W. Brackets |
2020-12-31 17:12:48 |
No build |
Net: Remove static declarations from h file. Were just causing warnings. |
v1.10.3-1392-ge87f9adde |
Unknown W. Brackets |
2020-12-31 17:12:28 |
No build |
Build: Remove Travis in favor of GitHub Actions. |
v1.10.3-1391-g7014e8997 |
Unknown W. Brackets |
2020-12-31 15:58:30 |
No build |
Build: Reference test as file on failure. |
v1.10.3-1390-g898ed73e5 |
Unknown W. Brackets |
2020-12-31 16:25:12 |
No build |
Build: Auto skip on documentation only changes. |
v1.10.3-1390-g16f629df3 |
Henrik Rydgård |
2020-12-26 19:56:49 |
No build |
Split the DepthRangeHack compat setting into itself and DisableRangeCulling Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway - and we don't want that on when not needed. Also disables range culling for Splinter Cell Essentials (see #13035) We really need to understand range culling better. This is a "ship hack" for 1.11. |
v1.10.3-1389-gca971ad2d |
Unknown W. Brackets |
2020-12-31 16:15:44 |
No build |
Build: Disable fast fail to see all build errors. If multiple platforms have different errors (i.e. missing cstring.h, size_t narrowing type error, etc.) it's nice to see them all. |
v1.10.3-1389-ga13b4f751 |
Henrik Rydgård |
2020-12-26 15:10:22 |
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Merge: dee953af8 c7becb2c7 Merge pull request #13814 from unknownbrackets/http-minor http: Treat buffer full flush correctly |
v1.10.3-1388-g99f4b85f1 |
Unknown W. Brackets |
2020-12-31 16:06:07 |
No build |
Build: Skip SDL2 dependency for mobile platforms. |
v1.10.3-1387-g17bbde21b |
Unknown W. Brackets |
2020-12-31 15:58:07 |
No build |
Build: Include PPSSPPSDL on macOS for debugging. |
v1.10.3-1386-gdee953af8 |
Henrik Rydgård |
2020-12-25 10:40:54 |
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Fix layout problem on crash screen. Fixes #13808 |
v1.10.3-1386-g0bff325a9 |
Unknown W. Brackets |
2020-12-31 04:18:08 |
No build |
Build: Run tests on Linux and macOS. And disable graphics, it just seems to crash, at least on Windows... |
v1.10.3-1385-ge1e885ee8 |
Unknown W. Brackets |
2020-12-31 03:28:09 |
No build |
Build: Install specific Android NDK. |
v1.10.3-1385-g7d057762b |
AdamN |
2020-12-25 04:48:04 |
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Merge: b40385396 b10797db9 Merge pull request #13809 from ANR2ME/adhoc_fix [Adhoc] - Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 |
v1.10.3-1384-gb10797db9 |
ANR2ME |
2020-12-24 18:27:35 |
No build |
Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows) |
v1.10.3-1384-g992e38199 |
Unknown W. Brackets |
2020-12-31 02:18:53 |
No build |
Build: Install SDL2 dependency. |
v1.10.3-1383-ga20567222 |
ANR2ME |
2020-12-24 18:23:44 |
No build |
Close the port immediately when closing a socket. |
v1.10.3-1383-g15a758fd0 |
Unknown W. Brackets |
2020-12-31 02:18:22 |
No build |
Build: Ensure yml use tabs. |
v1.10.3-1382-gb40385396 |
Henrik Rydgård |
2020-12-23 22:22:38 |
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Merge: 98e82c5c6 05b05618e Merge pull request #13807 from unknownbrackets/ios-buttons iOS: Expose iOS 12.1+ buttons |
v1.10.3-1382-g23a78ba68 |
Unknown W. Brackets |
2020-12-31 01:55:26 |
No build |
Build: Add CMake to GitHub Actions. |
v1.10.3-1381-gf59771fa6 |
Unknown W. Brackets |
2020-12-31 01:06:41 |
No build |
Build: Enable graphics tests. |
v1.10.3-1381-g711dd0e8a |
Unknown W. Brackets |
2020-12-29 05:16:49 |
No build |
Debugger: Correct a type error. |
v1.10.3-1381-g8bf93bb75 |
Unknown W. Brackets |
2021-01-01 17:58:35 |
No build |
http: Ignore signals on recv() too. |
v1.10.3-1380-gcd40dcdce |
Unknown W. Brackets |
2020-12-31 00:24:00 |
No build |
Build: Explicitly depend on miniupnpc. Although Core already does, so this seems like an MSVC bug? |
v1.10.3-1380-gc3ddb279f |
Unknown W. Brackets |
2021-01-01 17:51:46 |
No build |
http: Cleanup excessive logging. |
v1.10.3-1380-g3325a2781 |
Unknown W. Brackets |
2020-12-28 20:13:54 |
No build |
Debugger: Cleanup some syntax. |
v1.10.3-1380-g98e82c5c6 |
Henrik Rydgård |
2020-12-23 21:01:27 |
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Merge: 35ca3714e 20df3d2c8 Merge pull request #13764 from shenweip/savedata-date Savedata:Fixes incorrect date of savedata. |
v1.10.3-1379-gb5a669301 |
Unknown W. Brackets |
2020-12-28 19:46:05 |
No build |
Debugger: Add helper to read strings. This is common, so let's expose as an API. |
v1.10.3-1379-g83644ec1b |
Unknown W. Brackets |
2021-01-01 17:42:23 |
No build |
Android: Remove old NDK profiler. Pretty sure this no longer works. |
v1.10.3-1379-g63d53aef2 |
Unknown W. Brackets |
2020-12-30 23:12:15 |
No build |
Build: Add test execution. |
v1.10.3-1378-gf57c642f0 |
Unknown W. Brackets |
2021-01-01 17:38:27 |
No build |
Common: Fix logging shutdown race condition. Got a crash during logging on another thread during shutdown. |
v1.10.3-1378-ga5bd77061 |
sum2012 |
2020-12-23 12:52:37 |
No build |
Typo Thanks @shenweip |
v1.10.3-1378-g37eda85c5 |
Unknown W. Brackets |
2020-12-30 23:11:05 |
No build |
Build: Add GitHub Actions workflow. |
v1.10.3-1378-g7e5052bc9 |
Unknown W. Brackets |
2020-12-28 19:30:58 |
No build |
Debugger: Add API to read/write chunks of memory. Using base64 at this point to keep JSON. |
v1.10.3-1377-gf19d957c4 |
Unknown W. Brackets |
2020-12-28 18:31:30 |
No build |
Debugger: Cleanup memory.read/write validation. Required parameters fail automatically, better to keep the error consistent. This was sending two errors. Additionally, don't allow it when no game is started yet. |
v1.10.3-1377-gc73d8ab1d |
Unknown W. Brackets |
2020-12-30 23:10:03 |
No build |
Headless: Add specific GitHub Actions logging. |
v1.10.3-1377-gc7becb2c7 |
Unknown W. Brackets |
2020-12-26 07:25:37 |
No build |
http: Treat buffer full flush correctly. Unix platforms may fail send with EAGAIN instead of 0 bytes. |
v1.10.3-1377-g84aa33970 |
Unknown W. Brackets |
2021-01-01 17:37:54 |
No build |
Debugger: Fix some type conversion warnings. |
v1.10.3-1377-g0572423e2 |
sum2012 |
2020-12-22 23:22:30 |
No build |
Fix Grand Theft Auto - Vice City Stories |
v1.10.3-1376-gfd1807b4b |
Unknown W. Brackets |
2020-12-26 07:24:51 |
No build |
http: Wait less time for IPv6 if IPv4 succeeds. Should really make these requests asynchronous... |
v1.10.3-1376-gd56e23ec2 |
sum2012 |
2020-12-22 16:39:41 |
No build |
Mpeg: Add warm up staff fix #13527 |
v1.10.3-1376-gce8bbfaf5 |
Unknown W. Brackets |
2021-01-01 17:37:32 |
No build |
Windows: Fix some type conversion warnings. |
v1.10.3-1376-gaf7c97d62 |
Unknown W. Brackets |
2020-12-30 22:55:53 |
No build |
Headless: Cleanup TeamCity handling in test.py. |
v1.10.3-1376-g589d83d4d |
Unknown W. Brackets |
2020-12-28 18:30:36 |
No build |
http: Prevent assert on bad websocket data. |
v1.10.3-1376-g35ca3714e |
Henrik Rydgård |
2020-12-23 14:32:24 |
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Revert "Cleaner exit on Windows. Will hopefully help #13325" This reverts commit 92e648b73d4321475214aab21c6b52ab95c74f39. Fixes #13796 |
v1.10.3-1376-g05b05618e |
Unknown W. Brackets |
2020-12-23 17:48:30 |
No build |
iOS: Expose iOS 12.1+ buttons. |
v1.10.3-1375-g52c6169a5 |
Henrik Rydgård |
2020-12-20 14:18:13 |
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Merge: fd4f1ad30 051bbb6e1 Merge pull request #13241 from ANR2ME/openpsid Added some missing OpenPSID nids and some stub functions |
v1.10.3-1373-gfd4f1ad30 |
Henrik Rydgård |
2020-12-20 13:59:05 |
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Android: Fix text color in dialogs by just inheriting from the DeviceDefault theme. Fixes #13731 |
v1.10.3-1372-g148625591 |
Henrik Rydgård |
2020-12-20 13:17:09 |
No build |
UWP StorageFileLoader: Remove some excessive logging. Some warning fixes in App.cpp. |
v1.10.3-1371-gbdf36a414 |
Henrik Rydgård |
2020-12-20 12:59:44 |
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Temporary workaround for Wipeout Pure lens flare flicker. See #13344. Will try to figure out something better after the next release... |
v1.10.3-1370-g45c7d4cd8 |
Henrik Rydgård |
2020-12-20 12:54:05 |
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Merge: e4cecabbf f7a864981 Merge pull request #13776 from sum2012/mpg_psmf_minor Add stack value in scempeg and scepsmf from jpcsp |
v1.10.3-1368-ge4cecabbf |
Henrik Rydgård |
2020-12-20 12:36:32 |
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UWP: Work around another race condition in StorageFileLoader. It really needs a rewrite and better error handling but that's for later. |
v1.10.3-1367-ge0aa18716 |
Henrik Rydgård |
2020-12-20 12:11:02 |
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UWP: Fix dialog rendering (PPGe). |
v1.10.3-1366-ge05c3ef63 |
Henrik Rydgård |
2020-12-20 01:28:43 |
No build |
UWP: Make the home button say "Home" instead of "Browse...". |
v1.10.3-1365-g1b9783b81 |
Henrik Rydgård |
2020-12-20 11:39:48 |
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Merge: c2e98938b ddb5462bc Merge pull request #13795 from hrydgard/uwp-browser-fixes UWP file browser fixes |
v1.10.3-1362-gc2e98938b |
Henrik Rydgård |
2020-12-20 11:39:38 |
No build |
Merge: aa2f102a0 d60bc6f32 Merge pull request #13798 from sum2012/kernel_minor1 Add some ThreadManForKernel nids |
v1.10.3-1361-gddb5462bc |
Henrik Rydgård |
2020-12-20 01:38:45 |
No build |
Folder browsing on main screen: Prevent navigating "up" when you can't. |
v1.10.3-1360-g2c4a42a69 |
Henrik Rydgård |
2020-12-20 01:28:43 |
No build |
UWP: Make the home button say "Home" instead of "Browse...". |
v1.10.3-1359-gd60bc6f32 |
sum2012 |
2020-12-20 11:17:00 |
No build |
Forget this one HLE_KERNEL_SYSCALL |
v1.10.3-1359-gaa2f102a0 |
Henrik Rydgård |
2020-12-20 01:00:07 |
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PathBrowser: Show simplified version of paths under the memstick dir. |
v1.10.3-1358-gd771dca3d |
Henrik Rydgård |
2020-12-20 00:41:28 |
No build |
Fix navigation upwards from a pinned game streaming folder. Fixes #13224. |
v1.10.3-1358-gc8d92ca09 |
sum2012 |
2020-12-20 11:14:38 |
No build |
Add some ThreadManForKernel nis Find in #13797 |
v1.10.3-1357-g89d20e4ab |
Henrik Rydgård |
2020-12-20 00:30:52 |
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Update ffmpeg submodule to a named (identical) commit, to not confuse some buildbots |
v1.10.3-1356-ga272deeba |
Henrik Rydgård |
2020-12-19 23:45:31 |
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779 |
v1.10.3-1355-g6e6f1693d |
Henrik Rydgård |
2020-12-19 23:19:42 |
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UWP buildfix |
v1.10.3-1354-g7ca0f6a1c |
Henrik Rydgård |
2020-12-19 19:45:02 |
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D3D11: Avoid the debug layer hazard tracker after blits. |
v1.10.3-1353-g92e648b73 |
Henrik Rydgård |
2020-12-19 19:44:37 |
No build |
Cleaner exit on Windows. Will hopefully help #13325 |
v1.10.3-1352-g05bfac0ef |
Henrik Rydgård |
2020-12-19 19:34:43 |
No build |
Misc logging improvements |
v1.10.3-1351-ge6c3d7222 |
Henrik Rydgård |
2020-12-19 20:30:35 |
No build |
Merge: 0da96ff11 6c8ee3582 Merge pull request #13794 from hrydgard/crash-screen-improvements Improvements to crash screen. |
v1.10.3-1350-g6c8ee3582 |
Henrik Rydgård |
2020-12-19 20:26:02 |
No build |
Crash screen: Add a very dangerous and inaccurate "Resume" function. Not sure if there's much point really but maybe.. |
v1.10.3-1349-ga550aacf9 |
Henrik Rydgård |
2020-12-19 20:08:48 |
No build |
Further improvements to crash screen |
v1.10.3-1348-g808c584e2 |
Henrik Rydgård |
2020-12-19 19:59:06 |
No build |
Hide touch controls on bluescreen |
v1.10.3-1347-gbc3ee5a60 |
Henrik Rydgård |
2020-12-19 19:53:53 |
No build |
Fix bluescreen layout on notched phones |
v1.10.3-1346-gac6715baa |
Henrik Rydgård |
2020-12-19 19:16:04 |
No build |
Improvements to crash screen. Part of #13299 Use the new tests/cpu/crash tests in pspautotest to test this code (manually). |
v1.10.3-1345-g0da96ff11 |
Henrik Rydgård |
2020-12-19 14:54:04 |
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Merge: fd1b186e9 163ed5b5f Merge pull request #13791 from achurch/linux-mmap-commit-fix Linux: Properly avoid committing address space for large mmap(). |
v1.10.3-1343-gfd1b186e9 |
Henrik Rydgård |
2020-12-19 13:38:17 |
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Merge: 738d9c81d 97e75bb56 Merge pull request #13792 from hrydgard/uwp-audio-improvement Fix UWP audio and a hang bug |
v1.10.3-1342-g97e75bb56 |
Henrik Rydgård |
2020-12-19 13:17:53 |
No build |
Fix synchronization bug in StorageFileLoader.cpp (wrong mutex) |
v1.10.3-1341-g222bf5c02 |
Henrik Rydgård |
2020-12-19 12:59:28 |
No build |
XAudioBackend: Limit the number of queued buffers properly. This is probably not the optimal way to write this loop but it works a hell of a lot better than the old one.. |
v1.10.3-1340-g163ed5b5f |
Andrew Church |
2020-12-19 11:45:42 |
No build |
Linux: Properly avoid committing address space for large mmap(). A shared or writable mapping is charged to the process's memory commitment regardless of MAP_NORESERVE, so the mmap() call to find a 4G base can still fail depending on memory usage and overcommit settings. |
v1.10.3-1340-g99d1d85e4 |
Henrik Rydgård |
2020-12-19 12:57:05 |
No build |
Reformat and do minor cleanups in UWP/XAudioSoundStream |
v1.10.3-1339-g738d9c81d |
Henrik Rydgård |
2020-12-17 16:05:42 |
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Merge: 244f84295 f001ee284 Merge pull request #13784 from nassau-tk/pgf-fix-figure Fix PGF a figure. |
v1.10.3-1338-gf001ee284 |
nassau-tk |
2020-12-17 15:45:47 |
No build |
Fix PGF a figure. |
v1.10.3-1337-g244f84295 |
Henrik Rydgård |
2020-12-17 09:28:19 |
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Merge: ed9c54b93 b4847976d Merge pull request #13780 from nassau-tk/pgf-fix-i Fixed "jpn0/kr0/ltn0,2,4,6 |
v1.10.3-1336-gb4847976d |
nassau-tk |
2020-12-17 05:33:21 |
No build |
Fixed "jpn0/kr0/ltn0,2,4,6 |
v1.10.3-1335-ged9c54b93 |
Henrik Rydgård |
2020-12-16 00:06:39 |
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Add an iOS-only utility in devtools to copy savestates to memstick root. Makes it easier to access the files on iOS over USB from MacOS. |
v1.10.3-1334-gf7a864981 |
sum2012 |
2020-12-16 15:33:55 |
No build |
Add stack value in scempeg and scepsmf from jpcsp Might help video corruption issue |
v1.10.3-1334-g1814fa560 |
Henrik Rydgård |
2020-12-14 00:38:02 |
No build |
Fix background idle animation on iOS when task switching |
v1.10.3-1333-ged60a85d3 |
Henrik Rydgård |
2020-12-16 14:45:08 |
No build |
Merge: 381313ec9 7de768041 Merge pull request #13775 from hrydgard/workaround-ios-driver-bug Apple driver GLSL bug workaround |
v1.10.3-1332-g7de768041 |
Henrik Rydgård |
2020-12-16 14:25:00 |
No build |
Apple driver bug workaround. See issue #13451 |
v1.10.3-1331-g381313ec9 |
Henrik Rydgård |
2020-12-16 11:57:49 |
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Fix check for Android version in whether to display "ignore camera notch when centering" Fixes #13774 |
v1.10.3-1330-g73da378ef |
Henrik Rydgård |
2020-12-15 11:04:03 |
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Merge: afaff2e29 2dcfa6349 Merge pull request #13769 from hrydgard/opengl-detect-cleanup Minor cleanups in GPU feature detection, and restore a lost compat hack. |
v1.10.3-1329-g2dcfa6349 |
Henrik Rydgård |
2020-12-14 22:10:18 |
No build |
GL: Detect Apple GPUs as a category |
v1.10.3-1328-g559ccd9f3 |
Henrik Rydgård |
2020-12-14 20:06:06 |
No build |
Minor cleanups |
v1.10.3-1327-g7061993c8 |
Henrik Rydgård |
2020-12-14 19:54:39 |
No build |
VK: Restore the ARM Mali Z hack that got lost in the refactor somehow. Warning fixes. |
v1.10.3-1326-g32c9728c0 |
Henrik Rydgård |
2020-12-14 19:34:41 |
No build |
Some cleanups in GL feature and shader language detection. Gets rid of many wrong or bad checks for IsCoreContext. |
v1.10.3-1325-gafaff2e29 |
Henrik Rydgård |
2020-12-14 19:43:11 |
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ARM64 buildfix I guess previously ARM was defined in 64-bit mode too? |
v1.10.3-1324-g226a8be1c |
Henrik Rydgård |
2020-12-13 19:55:37 |
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Minor refactor in sceUtility.cpp, making future changes easier. |
v1.10.3-1323-g292fecd53 |
Henrik Rydgård |
2020-12-13 19:28:21 |
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Android: Enable fullscreen ("Immersive mode") by default. Fixes #12806 |
v1.10.3-1322-g3b5406395 |
Henrik Rydgård |
2020-12-13 18:26:30 |
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Fix regression in Dream Club Portable. Fixes, for OpenGL, #6497 |
v1.10.3-1321-g47a9b1cd0 |
Henrik Rydgård |
2020-12-13 18:09:41 |
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Merge: c546c6032 f3ebd6553 Merge pull request #13763 from hrydgard/range-culling-bezier-spline-off Turn off vertex range culling in bezier/spline calls. |
v1.10.3-1320-gf3ebd6553 |
Henrik Rydgård |
2020-12-13 16:04:16 |
No build |
Turn off vertex range culling in bezier/spline calls. When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in. Fixes #11692 |
v1.10.3-1319-gc546c6032 |
Henrik Rydgård |
2020-12-13 10:29:12 |
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Call g_Config.Save() first thing in MainScreen::OnExit. Workaround for #13286 |
v1.10.3-1318-g1c925e705 |
Henrik Rydgård |
2020-12-13 09:19:34 |
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Merge: cc19136e0 0c66f6c6d Merge pull request #13760 from hrydgard/fix-dirt-graphics Fix car lighting issues in DiRT 2. |
v1.10.3-1314-gcc19136e0 |
Henrik Rydgård |
2020-12-13 00:25:49 |
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Merge: 63b945ccc 0652d2b52 Merge pull request #13751 from Halo-Michael/master Initial support for vulkan on iOS. In addition, MoltenVK is bound to the framework. |
v1.10.3-1313-g20df3d2c8 |
shenweip |
2020-12-13 17:42:09 |
No build |
Minor comment. |
v1.10.3-1313-g0c66f6c6d |
Henrik Rydgård |
2020-12-13 00:20:47 |
No build |
Assorted drive-by code cleanup |
v1.10.3-1312-geeb51f2d5 |
shenweip |
2020-12-13 17:37:57 |
No build |
Don't display data info as new data when saving done. |
v1.10.3-1312-g6a5522b18 |
Henrik Rydgård |
2020-12-13 00:20:13 |
No build |
thin3d: Add a way to query the current render target for debugging. |
v1.10.3-1311-g721696b9b |
shenweip |
2020-12-11 18:12:04 |
No build |
Fixes incorrect date of savedata. Updates the date to the latest. |
v1.10.3-1311-g2f700aa49 |
Henrik Rydgård |
2020-12-13 00:19:39 |
No build |
Fix DiRT 2's car reflections. |
v1.10.3-1310-g63b945ccc |
Henrik Rydgård |
2020-12-10 16:56:22 |
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Merge: 7039e371c c5b9924dd Merge pull request #13758 from orbea/install cmake: Enable the install target for non-linux unix systems. |
v1.10.3-1309-gc5b9924dd |
orbea |
2020-12-10 16:15:53 |
No build |
cmake: Enable the install target for non-linux unix systems. |
v1.10.3-1308-g7039e371c |
Henrik Rydgård |
2020-12-09 08:59:11 |
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Merge: 31648acc2 2c4eb8213 Merge pull request #13757 from iota97/savedate-format Use system time format on savedata aswell |
v1.10.3-1307-g2c4eb8213 |
iota97 |
2020-12-09 00:32:55 |
No build |
Use system time format on savedata aswell |
v1.10.3-1307-g0652d2b52 |
Halo-Michael |
2020-12-08 07:42:07 |
No build |
Change the typo |
v1.10.3-1306-ga40674d77 |
Halo-Michael |
2020-12-08 07:40:29 |
No build |
Fix loader |
v1.10.3-1306-g31648acc2 |
Henrik Rydgård |
2020-12-08 10:52:32 |
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Merge: b89978701 0c243ee13 Merge pull request #13755 from hrydgard/nassau-new-fonts Nassau's new fonts. Replaces #13753 |
v1.10.3-1305-g277b00dfa |
Halo-Michael |
2020-12-08 06:46:14 |
No build |
Bundle libMoltenVK |
v1.10.3-1305-g0c243ee13 |
Henrik Rydgård |
2020-12-08 10:20:13 |
No build |
Nassau's new fonts. Replaces #13753 |
v1.10.3-1304-gb89978701 |
Henrik Rydgård |
2020-12-08 00:21:44 |
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Merge: e68462b55 f05633b6d Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering Add more games to RequireBufferedRendering |
v1.10.3-1302-ge68462b55 |
Henrik Rydgård |
2020-12-07 09:53:03 |
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Merge: 089a8065c cc5fa598f Merge pull request #13748 from Halo-Michael/master Only create icon for specify target |
v1.10.3-1300-gf05633b6d |
Panderner |
2020-12-07 02:23:48 |
No build |
Add more games to RequireBufferedRendering |
v1.10.3-1300-gcc5fa598f |
Halo-Michael |
2020-12-07 09:12:55 |
No build |
Specify Target |
v1.10.3-1300-g089a8065c |
Henrik Rydgård |
2020-12-07 09:15:56 |
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Another Ghosts'n'Goblins game ID. |
v1.10.3-1299-gdd2c09358 |
Henrik Rydgård |
2020-12-06 19:54:27 |
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Merge: e1387a9bd 0a44d9f60 Merge pull request #13743 from iota97/vertex-dec Do not use x86 for other machine |
v1.10.3-1297-ge1387a9bd |
Henrik Rydgård |
2020-12-06 19:53:33 |
No build |
Merge: 238010c61 c3be720eb Merge pull request #13744 from hrydgard/unknownbrackets-scrollpos Avoid potential crash without storage permissions |
v1.10.3-1295-g238010c61 |
Henrik Rydgård |
2020-12-06 19:53:06 |
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Merge: f8c53db50 89aa4452b Merge pull request #13745 from Panderner/add-games-to-requires-buffered-rendering Add games that requires buffered rendering |
v1.10.3-1294-gc3be720eb |
Unknown W. Brackets |
2020-12-06 18:27:11 |
No build |
Avoid potential crash without storage permissions. We conditionally create this view. |
v1.10.3-1294-g89aa4452b |
Paul Adrian Bucu |
2020-12-06 18:06:56 |
No build |
Add games that requires buffered rendering |
v1.10.3-1294-g0a44d9f60 |
iota97 |
2020-12-06 15:50:50 |
No build |
Do not use x86 for other machine |
v1.10.3-1293-gf8c53db50 |
Henrik Rydgård |
2020-12-06 11:22:10 |
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Merge: 2399c5f90 e8ec18bfb Merge pull request #13742 from orbea/install cmake: Add an install target. |
v1.10.3-1292-ge8ec18bfb |
orbea |
2020-12-06 02:53:27 |
No build |
cmake: Add a desktop file. |
v1.10.3-1291-g96b061bd1 |
orbea |
2020-12-06 02:49:21 |
No build |
cmake: Add an install target. |
v1.10.3-1290-g2399c5f90 |
Henrik Rydgård |
2020-12-05 10:21:11 |
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Use the double precision sincos for Hitman RBA 1 too. See #13706 |
v1.10.3-1289-gfbeccc5bd |
Henrik Rydgård |
2020-12-05 10:15:16 |
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Merge: f9e720644 7ef8e6430 Merge pull request #13740 from gameblabla/mipsfixes Fixes for MIPSDetect and Logmanager.h |
v1.10.3-1288-g7ef8e6430 |
gameblabla |
2020-12-04 21:24:18 |
No build |
Add missing header in Logmanager.h |
v1.10.3-1287-g4fe378649 |
gameblabla |
2020-12-04 21:21:15 |
No build |
Fix headers in MIPSCPUDetect. |
v1.10.3-1286-gf9e720644 |
Henrik Rydgård |
2020-12-03 14:20:19 |
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Merge: dff1af4bb cbcfbca89 Merge pull request #13736 from Halo-Michael/master sz must be longer than target string |
v1.10.3-1285-gcbcfbca89 |
Halo-Michael |
2020-12-03 14:05:00 |
No build |
sz must be longer than target string |
v1.10.3-1284-gdff1af4bb |
Henrik Rydgård |
2020-12-03 09:54:45 |
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Merge: 06425dae8 90f879906 Merge pull request #13733 from hrydgard/apple-m1-fixes Apple M1 - initial work |
v1.10.3-1281-g06425dae8 |
Henrik Rydgård |
2020-12-03 09:13:46 |
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Remove superfluous variable from uniform buffer |
v1.10.3-1280-g90f879906 |
Henrik Rydgård |
2020-12-02 22:46:56 |
No build |
Safer hack to build on M1. |
v1.10.3-1280-g5e9f725c7 |
Henrik Rydgård |
2020-12-03 09:07:40 |
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Merge: 9c8feefcd 95e6a1c7a Merge pull request #13734 from Halo-Michael/master Why not iOS? |
v1.10.3-1279-g5126c91a8 |
Henrik Rydgård |
2020-12-02 00:23:45 |
No build |
CMakeLists.txt fixes for M1. It sets cpu arch to "arm64", not "aarch64" |
v1.10.3-1279-g95e6a1c7a |
Halo-Michael |
2020-12-03 04:43:20 |
No build |
Why not iOS? |
v1.10.3-1278-g9c8feefcd |
Henrik Rydgård |
2020-12-02 21:56:52 |
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M1: Correctly detect core count. |
v1.10.3-1277-g20d579c3b |
Henrik Rydgård |
2020-12-02 19:11:35 |
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Cleaner way to flush the instruction cache on Mac ARM64 |
v1.10.3-1276-g5077a004f |
Henrik Rydgård |
2020-12-02 00:12:44 |
No build |
Mark ARM64 Macs as needing WX-exclusive memory protection |
v1.10.3-1275-gc0a5fa3e8 |
Henrik Rydgård |
2020-12-02 00:01:29 |
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Fix a crash if JIT space failed to allocate |
v1.10.3-1274-g2fef4c4a9 |
Henrik Rydgård |
2020-12-01 23:51:55 |
No build |
Fix GPU driver test screen |
v1.10.3-1273-geb831aaf1 |
C.W. Betts |
2020-12-02 00:25:48 |
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Make universal binary version of ffmpeg work. (#13457) * Make universal binary version of ffmpeg work. * Update ffmpeg * Update ffmpeg dependancy. |
v1.10.3-1272-gc0c2bfb29 |
Henrik Rydgård |
2020-12-01 09:20:13 |
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D3D11: Fix shader module leak in thin3d. Thanks Unknown. |
v1.10.3-1271-gb8ccd7fae |
Dylan Smit |
2020-11-30 23:58:43 |
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Fixed a PlayStation typo (#13729) |
v1.10.3-1270-g75bdb5ff1 |
Henrik Rydgård |
2020-11-30 16:51:05 |
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Switch to nassau-tk's latest Korean font. See issue #13190 |
v1.10.3-1269-gb60250fca |
Unknown W. Brackets |
2020-11-29 16:59:35 |
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Respect stage in BindFramebufferAsColorTexture(). Introduced in #13634, only matters in error cases. |
v1.10.3-1268-gb5e230077 |
nassau-tk |
2020-11-29 13:02:21 |
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Change ltn x font (#13721) * ltn0/2 a little fix. * Modified ltn8~15.pgf (Small Latin) This modified fonts will solved #9466.(QIX++) And,It will solved the few part of #2788 too.(Example:LUNAR) |
v1.10.3-1267-gf1ab6c62c |
Henrik Rydgård |
2020-11-28 16:16:51 |
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Fix Ghosts & Goblins for older backends too. Fixes #13717 |
v1.10.3-1266-g92bfb0fd7 |
Henrik Rydgård |
2020-11-28 16:13:36 |
No build |
Two more Ghosts & Goblins game IDs for compat.ini |
v1.10.3-1265-g9818c8aab |
Henrik Rydgård |
2020-11-28 13:45:26 |
No build |
Better debug names for BlitFramebuffer operations. |
v1.10.3-1264-g7f08ade18 |
Henrik Rydgård |
2020-11-28 09:54:32 |
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Merge: 81bddf268 d5fe6154b Merge pull request #13720 from hrydgard/ghosts-goblins-fix Enable color reinterpret for Ultimate Ghosts & Goblins |
v1.10.3-1262-g81bddf268 |
Henrik Rydgård |
2020-11-27 23:04:36 |
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Merge: 032890803 b009ec8f5 Merge pull request #13598 from tbocek/master Fix issue in #12145 |
v1.10.3-1260-gd5fe6154b |
Henrik Rydgård |
2020-11-27 23:34:02 |
No build |
Enable color reinterpret for Ultimate Ghosts & Goblins The game uses it by accident probably, but whatever - it's a clean fix. Fixes, but only for "modern" APIs, #13717. |
v1.10.3-1259-g032890803 |
Henrik Rydgård |
2020-11-26 23:28:27 |
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Need to take renderArea into account when merging render passes. Fixes #13664 |
v1.10.3-1258-g6e2447d80 |
Henrik Rydgård |
2020-11-25 20:47:25 |
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Update lang submodule |
v1.10.3-1257-g6bf9f20f5 |
Henrik Rydgård |
2020-11-24 23:43:48 |
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Merge: 38a85ec2b 6afeed877 Merge pull request #13711 from shenweip/microphone Microphone:Improves the support of microphone. |
v1.10.3-1248-g38a85ec2b |
Henrik Rydgård |
2020-11-24 17:27:09 |
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Merge: e06a34725 07685d5e0 Merge pull request #13713 from shenweip/demuxer-minor Mpeg:Correctly handle stuffing data of pack header. |
v1.10.3-1247-g07685d5e0 |
shenweip |
2020-11-24 17:13:31 |
No build |
Correctly handle stuffing data of pack header. |
v1.10.3-1246-ge06a34725 |
Henrik Rydgård |
2020-11-24 09:10:38 |
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Turn off the MacOS and iOS Travis jobs, they seem to have stopped working. |
v1.10.3-1245-g51b213e68 |
Henrik Rydgård |
2020-11-24 09:08:50 |
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Merge: 6982a3980 9e4c7c84a Merge pull request #13706 from hrydgard/vfpu-sincos-double-compat Add back the old implementation of vfpu_sin/cos/sincos. |
v1.10.3-1244-g9e4c7c84a |
Henrik Rydgård |
2020-11-23 23:51:07 |
No build |
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 |
v1.10.3-1243-g3db4c0bc5 |
Henrik Rydgård |
2020-11-23 23:31:44 |
No build |
Partially revert "VFPU: Compute sines and cosines in double precision." This reverts commit 16654d37ead1f31effb8aa76e683d2e446905ff2. |
v1.10.3-1242-g6982a3980 |
Henrik Rydgård |
2020-11-23 15:10:01 |
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Merge: 512d22eb6 5c0ab8bea Merge pull request #13703 from hrydgard/get-thread-exit-status-delay Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. |
v1.10.3-1240-g512d22eb6 |
Henrik Rydgård |
2020-11-23 10:21:24 |
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Merge: 388ac3c9a a014d7c78 Merge pull request #13704 from iota97/game-list-remember-scroll Remember game list scroll |
v1.10.3-1239-ga014d7c78 |
iota97 |
2020-11-23 10:06:48 |
No build |
Remember game list scroll |
v1.10.3-1238-g388ac3c9a |
nassau-tk |
2020-11-23 08:41:09 |
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Update jpn0.pgf Oops! I'm sorry!! I uploaded wrong file at #13696. This file is correct. Fixes #13702 |
v1.10.3-1237-g7de4801e8 |
Henrik Rydgård |
2020-11-23 08:58:07 |
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Merge: ded92e51d 3380d3197 Merge pull request #13701 from shenweip/mpeg-fix2 Mpeg:Checks autual available space before putting data. |
v1.10.3-1236-g3380d3197 |
shenweip |
2020-11-23 08:24:03 |
No build |
Mpeg:Checks autual available space before putting data. |
v1.10.3-1236-g5c0ab8bea |
Henrik Rydgård |
2020-11-23 09:06:19 |
No build |
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. |
v1.10.3-1235-gded92e51d |
Henrik Rydgård |
2020-11-23 00:35:46 |
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libretro: Remove VertexShaderGeneratorHLSL from Makefile.common. Fixes #13696 |
v1.10.3-1234-g16e54c630 |
iota97 |
2020-11-21 23:11:37 |
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Clean up psp_color shader |
v1.10.3-1233-gf1a3ba7f5 |
nassau-tk |
2020-11-22 19:32:11 |
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Update jpn0.pgf (manually merged from commit #13683) |
v1.10.3-1232-g60734a240 |
Henrik Rydgård |
2020-11-22 19:16:29 |
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Merge: 52c31fb0f 1640a39de Merge pull request #13695 from hrydgard/hide-onscreen-messages Add developer setting "Show on-screen messages". Uncheck to hide them. |
v1.10.3-1230-g52c31fb0f |
Henrik Rydgård |
2020-11-22 19:13:53 |
No build |
Update lang submodule also pspautotests, but it's not used in the build. |
v1.10.3-1229-gb32de97d4 |
Henrik Rydgård |
2020-11-22 18:56:37 |
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Merge: ecb1c4657 737e0d55d Merge pull request #13590 from nassau-tk/change-ltnX-font Modified "ltn0/1/2/3/4/5/6/7 .pgf" |
v1.10.3-1229-g6afeed877 |
shenweip |
2020-11-24 14:36:17 |
No build |
Build fixes |
v1.10.3-1228-gbe0449d16 |
shenweip |
2020-11-24 10:28:31 |
No build |
Fixes state. |
v1.10.3-1227-g9a85ab2c4 |
shenweip |
2020-11-24 10:15:26 |
No build |
Writes target buffer address in multiple times. Would be better to calculate read data length. |
v1.10.3-1226-g235919f90 |
shenweip |
2020-11-23 10:13:55 |
No build |
Try to implement some related funcs. Marked as UNTEST. |
v1.10.3-1225-g1640a39de |
Henrik Rydgård |
2020-11-22 19:08:14 |
No build |
Add developer setting "Show on screen messages". Uncheck to hide them. Fixes #13682. Might move to system settings or something next release, don't want to cause a mess in translations. |
v1.10.3-1225-g730d9f8fd |
shenweip |
2020-11-23 08:49:14 |
No build |
Clean up. |
v1.10.3-1224-gf2bd0b9f6 |
shenweip |
2020-11-23 07:07:11 |
No build |
Implements sceUsbCamGetMicDataLength. |
v1.10.3-1224-gecb1c4657 |
Henrik Rydgård |
2020-11-22 18:06:26 |
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Translation: Fix issue #13685 |
v1.10.3-1223-gc70c8cad6 |
shenweip |
2020-11-21 19:06:15 |
No build |
Makes a distinction between blocking and non blocking modes. |
v1.10.3-1223-gb9bbc1856 |
Henrik Rydgård |
2020-11-22 18:02:23 |
No build |
Translation: Fix issues #13686 and #13687 |
v1.10.3-1222-gaac4cbb1d |
shenweip |
2020-11-21 18:17:25 |
No build |
Changes the way of reading microphone data. Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space. |
v1.10.3-1222-g3c2733d8e |
Henrik Rydgård |
2020-11-22 17:59:25 |
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. Also make a function static. |
v1.10.3-1221-g572a2e48f |
Henrik Rydgård |
2020-11-19 19:38:16 |
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Fix some wrong asserts (we don't use <cassert>) |
v1.10.3-1220-g5c4a227b7 |
Henrik Rydgård |
2020-11-18 08:56:54 |
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Merge: 1e5e0e20d 0b64d58c7 Merge pull request #13673 from shenweip/mpeg-fix Fix mistake. |
v1.10.3-1218-g1e5e0e20d |
Henrik Rydgård |
2020-11-17 07:24:53 |
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Merge: 88a4d95f8 ade89270c Merge pull request #13670 from ANR2ME/adhoc_fix [Adhoc] Fix PSP2i unable to enter dungeon when using RadminVPN issue. |
v1.10.3-1215-gade89270c |
ANR2ME |
2020-11-16 13:02:41 |
No build |
Updated socket's send buffer size as an attempt to fix PSP2i unable to enter dungeon when using RadminVPN issue #13648 |
v1.10.3-1214-g88a4d95f8 |
Henrik Rydgård |
2020-11-16 23:57:30 |
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Merge: cf092eb53 29b2f2c4e Merge pull request #13669 from hrydgard/glsl-version-fix Better GLSL version handling with OpenGL |
v1.10.3-1214-g38d887ce8 |
ANR2ME |
2020-11-16 12:59:32 |
No build |
Change socket's MSS based on PSP_ADHOC_PTP_MSS |
v1.10.3-1213-gf30c61849 |
ANR2ME |
2020-11-16 12:24:18 |
No build |
Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY |
v1.10.3-1213-g29b2f2c4e |
Henrik Rydgård |
2020-11-16 23:26:37 |
No build |
Better GLSL version handling. Now specify the latest version supported by the device. Correct the version check for our own implementations of packUnorm4x8 etc. |
v1.10.3-1212-gcf092eb53 |
Henrik Rydgård |
2020-11-15 23:09:10 |
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Fix crash when drag-dropping texture packs. Fixes the main part of #13614 . Still some weirdness going on with error checking though. |
v1.10.3-1211-gd9350d489 |
Henrik Rydgård |
2020-11-15 22:38:47 |
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Fix scale in FramebufferCommon::GetFramebuffer. Fixes #13644 |
v1.10.3-1210-g90cc325b5 |
Henrik Rydgård |
2020-11-15 22:30:16 |
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Clears didn't always properly set the RenderArea. Should help #13664 |
v1.10.3-1209-ge1f56b109 |
Henrik Rydgård |
2020-11-15 21:01:10 |
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Merge: e01d53870 a16e758f3 Merge pull request #13663 from shenweip/mpeg-fix Corrects the number of added packets returned by sceMpegRingbufferPut. |
v1.10.3-1209-g0b64d58c7 |
shenweip |
2020-11-18 03:59:45 |
No build |
Fix mistake. |
v1.10.3-1208-ga16e758f3 |
shenweip |
2020-11-15 15:02:53 |
No build |
Corrects the number of added packets returned by sceMpegRingbufferPut, especially if callback is called multiple times. |
v1.10.3-1207-ge01d53870 |
Henrik Rydgård |
2020-11-15 09:41:39 |
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Merge: 486a82331 5e5f5d016 Merge pull request #13659 from shenweip/mpeg-multi_streams Mpeg:Improves the support of multiple streams video. |
v1.10.3-1204-g486a82331 |
Henrik Rydgård |
2020-11-15 09:11:13 |
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Merge: 668fca01a c223c18af Merge pull request #13661 from sum2012/sceUsbMic_savestatus_patch Fix crash in sceusbmic on load old staus then save again |
v1.10.3-1204-g5e5f5d016 |
shenweip |
2020-11-13 11:55:52 |
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Makes video streams amount meet the expectation of sceMpegRegistStream() not only the mpegheader. |
v1.10.3-1203-gc223c18af |
sum2012 |
2020-11-15 06:16:29 |
No build |
Fix crash in sceusbmic on load old staus then save again Fix #1358 again |
v1.10.3-1203-g5819ef1f8 |
shenweip |
2020-11-13 11:50:09 |
No build |
Reads all packets to ringbuffer. Calls callback multiple times to read all packets when the write position reaches the boundary of the ringbuffer. |
v1.10.3-1202-g668fca01a |
Henrik Rydgård |
2020-11-12 13:37:27 |
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Fix crash on save state. Fixes #13658 Should be ok since the event will get restored next time it's needed (delayed). |
v1.10.3-1201-g55981430f |
Henrik Rydgård |
2020-11-11 23:48:45 |
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Merge: c483d3f06 38684762c Merge pull request #13656 from hrydgard/assorted-gl-fixes Assorted OpenGL fixes |
v1.10.3-1200-g38684762c |
Henrik Rydgård |
2020-11-11 23:23:31 |
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Fix Star Ocean stencil issue with OpenGL. Fixes #13746 |
v1.10.3-1199-ge14437cb3 |
Henrik Rydgård |
2020-11-11 23:09:48 |
No build |
OpenGL: Assorted shader-depal bugfixes and regression fixes. Fixes #13517 |
v1.10.3-1198-g653a4bddd |
Henrik Rydgård |
2020-11-11 22:36:10 |
No build |
Fix check for when to generate packUnorm4x8 replacements |
v1.10.3-1197-ga3d06e366 |
Henrik Rydgård |
2020-11-11 22:34:31 |
No build |
OpenGL: Detect Adreno model number |
v1.10.3-1196-gc483d3f06 |
Henrik Rydgård |
2020-11-11 08:50:59 |
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Merge: 02f1b9db0 ac1bb785c Merge pull request #13655 from sergioroprado/patch-1 Update gamecontrollerdb.txt |
v1.10.3-1194-g02f1b9db0 |
Henrik Rydgård |
2020-11-11 08:49:11 |
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Merge: 575ae376a 37e939fcf Merge pull request #13654 from hrydgard/libretro-lower-resolution-for-effects Expose the "Lower resolution for effects" setting in libretro. |
v1.10.3-1193-gac1bb785c |
sergioroprado |
2020-11-11 00:33:40 |
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Update gamecontrollerdb.txt Add support to Nintendo Switch Joy-cons. See https://github.com/hrydgard/ppsspp/issues/13651 |
v1.10.3-1193-g37e939fcf |
Henrik Rydgård |
2020-11-11 00:04:02 |
No build |
Expose the "Lower resolution for effects" setting in libretro. Fixes #11099 |
v1.10.3-1192-g575ae376a |
Henrik Rydgård |
2020-11-10 23:36:09 |
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Don't try to texture from depth if not supported by backend. Works around #13621 |
v1.10.3-1191-g34efa1281 |
Henrik Rydgård |
2020-11-10 22:26:34 |
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More consistent use of GLSL precision modifiers, now use them in Vulkan too. Might help #13464 ? |
v1.10.3-1190-gc61f9bfd0 |
Henrik Rydgård |
2020-11-10 22:07:20 |
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Fix bug in the new color writemask code, failing to limit it to Outrun properly. Fixes #13650. |
v1.10.3-1189-gd99cba730 |
Henrik Rydgård |
2020-11-10 22:01:28 |
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Outrun on OpenGL: Fix weird purple highlight seen on some devices mediump int is just not enough. |
v1.10.3-1188-g0510101f6 |
Henrik Rydgård |
2020-11-10 13:24:26 |
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Fix task switching issue with reinterpret. Fixes #13649 |
v1.10.3-1187-g5eea7435d |
Henrik Rydgård |
2020-11-10 00:12:15 |
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Minor cleanup in GL backend, fixes #13647 Was a stray old texture in boundTextures_ in thin3d. Now makes sure to invalidate them, and also make it possible to look up bound framebuffer textures when checking for valid tex parameters. |
v1.10.3-1186-g9f33a82b4 |
Henrik Rydgård |
2020-11-09 19:30:35 |
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Merge: 81024d9ec 85fd7c26f Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes Framebuffer fetch fixes |
v1.10.3-1182-g81024d9ec |
Henrik Rydgård |
2020-11-09 19:30:12 |
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Merge: a31fc4087 ba139975e Merge pull request #13643 from hrydgard/move-shader-translations Reorganize end of fragment shader, move shader translator to Common |
v1.10.3-1180-g85fd7c26f |
Henrik Rydgård |
2020-11-09 18:14:42 |
No build |
Merge: 69108ab2e a31fc4087 Merge branch 'master' into framebuffer-fetch-fixes |
v1.10.3-1178-gba139975e |
Henrik Rydgård |
2020-11-09 15:39:46 |
No build |
Linker fix - need to move init_resources along. |
v1.10.3-1177-ge77a9d736 |
Henrik Rydgård |
2020-11-09 09:07:52 |
No build |
Reorganize the end of the fragment shader generator. Thanks unknown. |
v1.10.3-1177-ga31fc4087 |
Henrik Rydgård |
2020-11-09 16:05:28 |
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D3D11: Fix writing to SV_Depth. Fixes #13641 |
v1.10.3-1176-g69108ab2e |
Henrik Rydgård |
2020-11-09 13:32:49 |
No build |
On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently. |
v1.10.3-1176-g5668ad9e0 |
Henrik Rydgård |
2020-11-09 14:18:03 |
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Merge: 669c18a08 1f494cf23 Merge pull request #13645 from sum2012/mpeg_minor Mpeg:Revert part of https://github.com/hrydgard/ppsspp/commit/fa59be7e5db1526d07de75f6d7c14b94e98809e6 |
v1.10.3-1176-g864cc54aa |
Henrik Rydgård |
2020-11-09 09:02:59 |
No build |
Remove ForceGL2 flag. Add comments... hm. |
v1.10.3-1175-g2384b7a17 |
Henrik Rydgård |
2020-11-09 13:31:39 |
No build |
Remove support for NV_shader_framebuffer_fetch extension, very old and rare. Minor refactor. |
v1.10.3-1175-g766dbc5a9 |
Henrik Rydgård |
2020-11-09 09:00:06 |
No build |
Move ShaderTranslation.cpp/h to Common/GPU. |
v1.10.3-1175-g1f494cf23 |
sum2012 |
2020-11-09 13:57:40 |
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Mpeg:Revert part of https://github.com/hrydgard/ppsspp/commit/fa59be7e5db1526d07de75f6d7c14b94e98809e6 Fix #13595 |
v1.10.3-1174-g669c18a08 |
Henrik Rydgård |
2020-11-09 11:13:44 |
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Fix crashes on exit (Vulkan). Should help #13223 |
v1.10.3-1173-g50619af71 |
Henrik Rydgård |
2020-11-09 09:10:44 |
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Fix HLSL shader gen issue |
v1.10.3-1172-gb9dd866c2 |
Henrik Rydgård |
2020-11-09 08:45:28 |
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Merge: 0c3ead143 6310af25f Merge pull request #13640 from hrydgard/shader-color-write-mask Fix car reflections in Outrun by implementing per-bit color masking |
v1.10.3-1170-g6310af25f |
Henrik Rydgård |
2020-11-08 23:17:06 |
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Get shader color write masking going on all backends. |
v1.10.3-1170-g0c3ead143 |
Henrik Rydgård |
2020-11-09 00:30:24 |
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Temporarily disable GL frame-init error checks, see #13639 |
v1.10.3-1169-g7632c1218 |
Henrik Rydgård |
2020-11-08 18:50:22 |
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Merge: 0193fd278 7391abcfd Merge pull request #13637 from hrydgard/shaderblend-cleanup Shaderblend code cleanup |
v1.10.3-1166-g7391abcfd |
Henrik Rydgård |
2020-11-08 14:57:43 |
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Unrelated warning fixes |
v1.10.3-1165-g3e06eaccf |
Henrik Rydgård |
2020-11-08 14:57:35 |
No build |
Fix some comments |
v1.10.3-1164-g793e89d2e |
Henrik Rydgård |
2020-11-08 14:34:04 |
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Fix some comments, rename a function. |
v1.10.3-1163-g391b8155c |
Henrik Rydgård |
2020-11-08 13:14:23 |
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More work on detangling the concepts and making things make more sense. |
v1.10.3-1162-g3d289594f |
Henrik Rydgård |
2020-11-08 12:49:06 |
No build |
ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming. The former has forms that don't need to read the framebuffer. This exposes that some logic is wrong... |
v1.10.3-1162-g0193fd278 |
Henrik Rydgård |
2020-11-08 16:05:33 |
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Merge: ee4662960 942ce775c Merge pull request #13638 from sum2012/AuCtx_minor Fix AuCheckStreamDataNeeded function |
v1.10.3-1161-g2aa9ee97f |
Henrik Rydgård |
2020-11-08 12:31:43 |
No build |
Simplify shader blend logic in FragmentShaderGenerator.cpp |
v1.10.3-1160-gee4662960 |
Henrik Rydgård |
2020-11-08 12:53:45 |
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Merge: 614540aa6 d81522af1 Merge pull request #13636 from hrydgard/reinterpret-framebuffer-formats Reinterpret framebuffer formats as needed. Outrun reflections partial fix |
v1.10.3-1159-gd81522af1 |
Henrik Rydgård |
2020-11-08 10:26:27 |
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Address feedback. |
v1.10.3-1158-g910524990 |
Henrik Rydgård |
2020-11-07 23:20:34 |
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Add compat flag for reinterpret shader, also disable on platforms that can't support it yet |
v1.10.3-1157-g4e16fcaf1 |
Henrik Rydgård |
2020-11-07 11:53:48 |
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Fix reinterpret shader for D3D11 |
v1.10.3-1156-g28f857840 |
Henrik Rydgård |
2020-11-07 11:20:22 |
No build |
Cleanup reinterpret shader resources in FramebufferManagerCommon::DeviceLost(). |
v1.10.3-1155-g96c36d5c1 |
Henrik Rydgård |
2020-11-06 20:08:57 |
No build |
More work on reinterpret. Get Vulkan running |
v1.10.3-1154-g981d0a2ab |
Henrik Rydgård |
2020-11-06 11:54:57 |
No build |
Reinterpret the data when binding a framebuffer with a different 16-bit format. Car reflections in Outrun are better (see #11358) but have some blue/yellow color garbage that will need a different fix. |
v1.10.3-1153-g1ccc8c129 |
Henrik Rydgård |
2020-11-06 09:55:16 |
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Reinterpret code runs, no idea if it works |
v1.10.3-1152-gf2e315b9a |
Henrik Rydgård |
2020-11-03 15:44:57 |
No build |
More shadergen work Buildfix |
v1.10.3-1151-g19b4febbb |
Henrik Rydgård |
2020-11-02 16:12:45 |
No build |
More reinterpret shader gen and test work. More work on reinterpret Buildsystem fixes |
v1.10.3-1150-g614540aa6 |
Henrik Rydgård |
2020-11-07 19:47:35 |
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Merge: 106fc70a7 c23ed09a3 Merge pull request #13634 from hrydgard/device-lost-improvements Device lost improvements, unify BindFramebufferAsColorTexture |
v1.10.3-1148-gc23ed09a3 |
Henrik Rydgård |
2020-11-07 11:10:54 |
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Unify FramebufferManager::BindFramebufferAsColorTexture |
v1.10.3-1147-ga24f4e3e7 |
Henrik Rydgård |
2020-11-07 11:03:53 |
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Start unifying BindFramebufferAsColorTexture |
v1.10.3-1146-gd9ee06a60 |
Henrik Rydgård |
2020-11-07 00:56:48 |
No build |
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. |
v1.10.3-1145-ge37468700 |
Henrik Rydgård |
2020-11-07 00:57:26 |
No build |
Remove some accidentally added lines |
v1.10.3-1145-g106fc70a7 |
Henrik Rydgård |
2020-11-07 11:25:05 |
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Forgot a line in caa960ee8e |
v1.10.3-1144-gcaa960ee8 |
Henrik Rydgård |
2020-11-07 00:32:00 |
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GLSL ES compilers can be very picky about uint/int. Fixes #13628 - for real this time hopefully |
v1.10.3-1143-ge12c0fb20 |
Henrik Rydgård |
2020-11-06 23:19:44 |
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Oops, what happened there.. |
v1.10.3-1142-g26e09c758 |
Henrik Rydgård |
2020-11-06 22:42:09 |
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Some GL error logging improvements |
v1.10.3-1141-g6a1e669c4 |
Henrik Rydgård |
2020-11-06 21:54:51 |
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Fix GLSL version detection bug. Fixes #13631 |
v1.10.3-1140-g381ca1156 |
Henrik Rydgård |
2020-11-06 21:40:31 |
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Fix bugs caused by 44ec286ba4 |
v1.10.3-1139-g9d7651e10 |
Henrik Rydgård |
2020-11-06 11:09:14 |
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Merge: 4dc7461b9 7a690f177 Merge pull request #13629 from hrydgard/move-shader-lang-detect Move the shader language feature detection to the draw context |
v1.10.3-1136-g7a690f177 |
Henrik Rydgård |
2020-11-06 09:01:13 |
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Move shader language feature detection to the draw context. |
v1.10.3-1136-g4dc7461b9 |
Henrik Rydgård |
2020-11-06 11:08:58 |
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Merge: 225734c0b 6cf261a0f Merge pull request #13630 from iota97/qt-off-by-one-fix Fix off by one in Qt |
v1.10.3-1135-g44ec286ba |
Henrik Rydgård |
2020-11-05 11:21:00 |
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Framebuffer: Keep the render scale factor around, no need to recompute it. |
v1.10.3-1135-g6cf261a0f |
iota97 |
2020-11-06 10:53:57 |
No build |
Fix off by one |
v1.10.3-1134-g225734c0b |
Henrik Rydgård |
2020-11-06 09:09:18 |
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Partially revert "Remove remnants of an old, no longer applicable readback optimization" This reverts commit 7b2236778b0f54c4ece821b6ab2bf52a5b647223. Fixes #13628 |
v1.10.3-1133-gb822c5d2a |
Henrik Rydgård |
2020-11-05 18:25:50 |
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Merge: 65aacb854 3c5a05acb Merge pull request #13626 from hrydgard/more-framebuffer-cleanup More framebuffer code cleanup |
v1.10.3-1132-g3c5a05acb |
Henrik Rydgård |
2020-11-05 18:25:14 |
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Buildfix |
v1.10.3-1131-g84037f448 |
Henrik Rydgård |
2020-11-05 14:51:46 |
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Remove colorDepth property of framebuffers. They're all 8888. |
v1.10.3-1130-g7b2236778 |
Henrik Rydgård |
2020-11-05 14:38:20 |
No build |
Remove remnants of an old, no longer applicable readback optimization |
v1.10.3-1129-g65aacb854 |
Henrik Rydgård |
2020-11-05 11:17:41 |
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Merge: 3ca984771 127cf4148 Merge pull request #13624 from hrydgard/more-minor-cleanups More minor cleanups |
v1.10.3-1128-g127cf4148 |
Henrik Rydgård |
2020-11-05 08:51:29 |
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Fix bug in framebuffer naming |
v1.10.3-1127-gd39badc8c |
Henrik Rydgård |
2020-11-05 08:49:55 |
No build |
Inline "OptimizeDownloadRange" to make the code more readable |
v1.10.3-1126-g6db943e83 |
Henrik Rydgård |
2020-11-05 08:34:35 |
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Merge the two ShaderStage enums |
v1.10.3-1125-g3ca984771 |
Henrik Rydgård |
2020-11-05 08:28:26 |
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Merge: 28da9958e 207b76da6 Merge pull request #13623 from hrydgard/show-gl-compile-errors-on-screen Show an error on screen if a shader fails to compile. |
v1.10.3-1124-g207b76da6 |
Henrik Rydgård |
2020-11-05 00:48:35 |
No build |
Show an error on screen if a shader fails to compile. Part of #1 investigation of #13541 |
v1.10.3-1123-g28da9958e |
Henrik Rydgård |
2020-11-04 11:44:08 |
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Merge: ad2ec61c9 03e8eac6e Merge pull request #13622 from hrydgard/move-shader-writer Move ShaderWriter to Common |
v1.10.3-1122-g03e8eac6e |
Henrik Rydgård |
2020-11-04 09:40:11 |
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Merge the two ShaderLanguage enums. |
v1.10.3-1121-g733a152c5 |
Henrik Rydgård |
2020-11-04 09:18:35 |
No build |
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. |
v1.10.3-1120-gad2ec61c9 |
Henrik Rydgård |
2020-11-03 21:04:03 |
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Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things. |
v1.10.3-1119-g88e772cdf |
Henrik Rydgård |
2020-11-03 19:53:02 |
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GLSL ES: Extensions must go first. Fixes #13620 |
v1.10.3-1118-gf429c9739 |
Henrik Rydgård |
2020-11-03 15:45:58 |
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Disable masked memory on iOS again. The cure was worse than the disease apparently. Needs more investigation before we re-enable. See #13616 |
v1.10.3-1118-g942ce775c |
sum2012 |
2020-11-08 15:47:32 |
No build |
Fix AuCheckStreamDataNeeded function fix #13633 |
v1.10.3-1117-g3e6d12101 |
Henrik Rydgård |
2020-11-03 11:32:57 |
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Partially revert "Clarify some logic, improve framebuffer names" I screwed up a couple things. Fixes #13619 This reverts commit 32eb882bc6205f5b488e86bf40076d6fd2fd4e75. |
v1.10.3-1116-g627be6052 |
Henrik Rydgård |
2020-11-03 07:20:03 |
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Merge: 7c3c45fd0 f050d5197 Merge pull request #13616 from hrydgard/masked-memory-ios Enable "masked memory" on iOS |
v1.10.3-1112-g7c3c45fd0 |
Henrik Rydgård |
2020-11-03 07:19:41 |
No build |
Merge: 043eb2459 f3415f4f9 Merge pull request #13618 from unknownbrackets/gpu-minor GPU: Correct shader blend equations |
v1.10.3-1110-gf050d5197 |
Henrik Rydgård |
2020-11-03 00:14:40 |
No build |
Enable masked memory addressing on iOS (removes the need for functioning memory mirrors) I have a theory that this is related to the iOS 14 problems: #13451 |
v1.10.3-1110-g043eb2459 |
AdamN |
2020-11-03 07:15:20 |
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Merge: 21830d498 755a5dd7d Merge pull request #13617 from ANR2ME/adhoc_fix [Adhoc] - Fixed Starting multiplayer mission issue on DBZ Team Tag |
v1.10.3-1109-g1b596ef82 |
Henrik Rydgård |
2020-11-03 00:13:52 |
No build |
Fix/workaround ARM64 with the MASKED_PSP_MEMORY build flag. |
v1.10.3-1108-gf3415f4f9 |
Unknown W. Brackets |
2020-11-03 06:56:43 |
No build |
GPU: Correct shader blend equations. This was wrong when ported to HLSL, and then ported back everywhere. |
v1.10.3-1108-gdd7983c8d |
Henrik Rydgård |
2020-11-02 23:11:44 |
No build |
Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired. |
v1.10.3-1107-g21830d498 |
Henrik Rydgård |
2020-11-02 16:22:20 |
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Bugfix last commit |
v1.10.3-1106-gbd066b4e5 |
Henrik Rydgård |
2020-11-02 13:32:35 |
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Merge: 085900adb ce4ee010a Merge pull request #13613 from hrydgard/shader-writer Shader writer utility, other cleanups |
v1.10.3-1105-gce4ee010a |
Henrik Rydgård |
2020-11-02 11:45:47 |
No build |
Apparently only MSVC can handle the ambiguity. |
v1.10.3-1104-g97e8d5b93 |
Henrik Rydgård |
2020-11-02 10:37:11 |
No build |
Buildfix the rest of the platforms |
v1.10.3-1103-g0292d1719 |
Henrik Rydgård |
2020-11-02 09:21:29 |
No build |
GEDebugger: Use utf-8 internally. |
v1.10.3-1102-g39b5eb5b3 |
Henrik Rydgård |
2020-11-02 08:59:30 |
No build |
ShaderWriter, a replacement for the sprintf WRITE macro. |
v1.10.3-1101-g291742535 |
Henrik Rydgård |
2020-11-01 23:37:32 |
No build |
Safety, comments |
v1.10.3-1100-g32eb882bc |
Henrik Rydgård |
2020-11-01 23:19:25 |
No build |
Clarify some logic, improve framebuffer names |
v1.10.3-1099-g085900adb |
Henrik Rydgård |
2020-11-02 09:03:08 |
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Fix vertex shader generator bug. Got caught by the new test |
v1.10.3-1098-g34874238a |
Henrik Rydgård |
2020-11-01 21:51:25 |
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Merge: 105a6ce92 f4ea3ccf2 Merge pull request #13611 from hrydgard/merge-glsl-hlsl-vertex-shadergens Merge GLSL and HLSL vertex shader generators |
v1.10.3-1097-gf4ea3ccf2 |
Henrik Rydgård |
2020-11-01 13:02:53 |
No build |
Move the generic vertex shader generator into GPU/Common and rename it. |
v1.10.3-1096-gbe837912e |
Henrik Rydgård |
2020-11-01 12:54:44 |
No build |
Delete the HLSL shader generator, switch to the newly generic one. |
v1.10.3-1095-g30b1aafcd |
Henrik Rydgård |
2020-11-01 12:53:27 |
No build |
Another hlsl compatibility fix |
v1.10.3-1094-g17778131b |
Henrik Rydgård |
2020-11-01 12:45:35 |
No build |
Share the uniform buffer declarations between D3D11 and VK. |
v1.10.3-1093-gf1dbd25de |
Henrik Rydgård |
2020-11-01 12:37:19 |
No build |
Fix remaining differences between generated shaders |
v1.10.3-1092-g642f2004d |
Henrik Rydgård |
2020-11-01 12:23:46 |
No build |
Start working on getting tess to match |
v1.10.3-1091-gba7c2e856 |
Henrik Rydgård |
2020-11-01 12:07:40 |
No build |
Fix through mode differences |
v1.10.3-1090-g9b3662460 |
Henrik Rydgård |
2020-11-01 11:15:28 |
No build |
Make the lighting code match |
v1.10.3-1089-g8efb40180 |
Henrik Rydgård |
2020-11-01 11:06:52 |
No build |
Make the hardware skinning code match |
v1.10.3-1088-gb6992e428 |
Henrik Rydgård |
2020-11-01 10:29:28 |
No build |
More HLSL work. Some vertex shaders are starting to pass. |
v1.10.3-1087-gfbb7f72ee |
Henrik Rydgård |
2020-10-31 22:48:40 |
No build |
Vertex shader merge work |
v1.10.3-1086-g105a6ce92 |
Henrik Rydgård |
2020-11-01 19:53:08 |
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Oops, seems I screwed those #version statements up worse. |
v1.10.3-1085-g4053c3d1e |
Henrik Rydgård |
2020-11-01 18:06:03 |
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Fix #version statement for GLES 2.0 vertex shaders |
v1.10.3-1084-g2e9f42a75 |
Henrik Rydgård |
2020-11-01 18:05:39 |
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Fix #version statement in GLES 2 fragment shaders |
v1.10.3-1083-g5568ad2bc |
Henrik Rydgård |
2020-11-01 15:42:37 |
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Merge: fb785f5f0 0938d495d Merge pull request #13610 from hrydgard/vertex-shader-id-cleanup Remove a redundant bit from vertex shader IDs. |
v1.10.3-1083-g755a5dd7d |
ANR2ME |
2020-11-03 03:32:00 |
No build |
Fix Starting multiplayer issue on DBZ Team Tag |
v1.10.3-1082-g5d0b6e83b |
ANR2ME |
2020-11-03 03:31:25 |
No build |
Reducing the delay on GetPeerInfo |
v1.10.3-1082-g0938d495d |
Henrik Rydgård |
2020-11-01 11:48:55 |
No build |
Remove a redundant bit from vertex shader IDs. (complicates automated testing of shader generation) Should have no noticeable effects. |
v1.10.3-1081-gfb785f5f0 |
Henrik Rydgård |
2020-11-01 11:35:23 |
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Fix an old inconsistency between D3D9 and D3D11 projection matrices. |
v1.10.3-1080-g45218ec73 |
Henrik Rydgård |
2020-11-01 09:53:56 |
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Merge: ee11f6af7 d32fc34b2 Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens Merge GLSL and HLSL fragment shader generators into one generic |
v1.10.3-1077-gd32fc34b2 |
Henrik Rydgård |
2020-10-31 23:22:06 |
No build |
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie. The extra variable should be optimized out anyway. Tried doing it with the preprocessor, couldn't get it to work. |
v1.10.3-1076-g042f79957 |
Henrik Rydgård |
2020-10-31 22:59:38 |
No build |
Fix silly issue in vertex shader gen |
v1.10.3-1075-g99d63714b |
Henrik Rydgård |
2020-10-31 22:52:54 |
No build |
UWP buildfix |
v1.10.3-1074-g0b1b36921 |
Henrik Rydgård |
2020-10-31 18:56:44 |
No build |
Move the now-renamed fragment shader generator to GPU/Common. |
v1.10.3-1073-gdd00672d8 |
Henrik Rydgård |
2020-10-31 18:26:11 |
No build |
Just some cleanups that get to tag along |
v1.10.3-1072-g2f1bbd314 |
Henrik Rydgård |
2020-10-31 11:31:16 |
No build |
Fragment shader gen: Remove unnecessary allocations |
v1.10.3-1071-g7a63b5e69 |
Henrik Rydgård |
2020-10-31 11:08:01 |
No build |
Cleanup |
v1.10.3-1070-g3d4fc7c69 |
Henrik Rydgård |
2020-10-31 10:41:49 |
No build |
Check for a couple additional GL extensions |
v1.10.3-1069-g3d0630c04 |
Henrik Rydgård |
2020-10-31 00:25:32 |
No build |
Remove the HLSL fragment shader generator. The GLSL one can now do its job. |
v1.10.3-1068-gc311eeaf7 |
Henrik Rydgård |
2020-10-31 00:19:20 |
No build |
Switch D3D9 too to the glsl shader generator |
v1.10.3-1067-gcf1a5e2c6 |
Henrik Rydgård |
2020-10-31 00:10:19 |
No build |
Switch D3D11 over to use the GLSL fragment shader generator |
v1.10.3-1066-gd98151145 |
Henrik Rydgård |
2020-10-31 00:09:48 |
No build |
Misc cleanup |
v1.10.3-1065-g8d70fd269 |
Henrik Rydgård |
2020-10-30 23:58:53 |
No build |
Minor D3D9 fixes |
v1.10.3-1064-gb7d674411 |
Henrik Rydgård |
2020-10-30 23:29:18 |
No build |
Test parsing of generated OpenGL shaders too (by using glslang). |
v1.10.3-1063-g44c57d87f |
Henrik Rydgård |
2020-10-30 18:49:50 |
No build |
Get D3D9 fragment shader generation to parity |
v1.10.3-1062-ga2ed609e9 |
Henrik Rydgård |
2020-10-30 18:41:54 |
No build |
HLSL fix |
v1.10.3-1061-gc2a6090c3 |
Henrik Rydgård |
2020-10-30 10:22:51 |
No build |
More D3D9 fixes. |
v1.10.3-1060-gaf4d6e764 |
Henrik Rydgård |
2020-10-30 10:22:40 |
No build |
Set up the test for D3D9, start fixing stuff. |
v1.10.3-1059-gb070ed45e |
Henrik Rydgård |
2020-10-29 00:38:52 |
No build |
Evolve the HLSL and GLSL fragment shader generators even closer together. |
v1.10.3-1058-gb4a76a9f0 |
Henrik Rydgård |
2020-10-29 00:13:32 |
No build |
Change fragment shader output to work the same in GLSL and HLSL. |
v1.10.3-1057-gd833b5985 |
Henrik Rydgård |
2020-10-28 23:50:06 |
No build |
Make discard work the same way in the HLSL shader generator. |
v1.10.3-1056-g984a4d264 |
Henrik Rydgård |
2020-10-28 23:19:40 |
No build |
Start adding HLSL support to the GLSL shader generator. |
v1.10.3-1055-gee11f6af7 |
Henrik Rydgård |
2020-10-31 23:03:33 |
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Merge: 2f4dfedaa f5afd9822 Merge pull request #13608 from shenweip/stopunloadselfmodule When stops and unloads self module, make sure that the thread is properly deleted. |
v1.10.3-1055-g200c25bcc |
Henrik Rydgård |
2020-10-26 09:29:47 |
No build |
wip |
v1.10.3-1054-g92d73e3b0 |
Henrik Rydgård |
2020-10-25 09:42:00 |
No build |
HLSL: Use #define to switch to glsl-like vector types. |
v1.10.3-1053-gf5afd9822 |
shenweip |
2020-10-31 16:25:52 |
No build |
When stops and unloads self module, make sure that the thread is properly deleted. |
v1.10.3-1053-g2f4dfedaa |
Henrik Rydgård |
2020-10-31 18:27:26 |
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Fix loading old savestates. Was broken in #13592 |
v1.10.3-1052-gf3c05cb81 |
Henrik Rydgård |
2020-10-31 10:25:14 |
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Merge: ff1b2fb8b 6531c7f4f Merge pull request #13575 from Florin9doi/android_audio_record2 [Android] Audio record using OpenSL |
v1.10.3-1048-gff1b2fb8b |
AdamN |
2020-10-31 09:52:56 |
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Merge: a4a0b4ba0 e56b5592b Merge pull request #13606 from ANR2ME/adhoc_fix [Adhoc] - Fix Significant FPS drops on Hitman Reborn Battle Arena 2 |
v1.10.3-1047-ge56b5592b |
ANR2ME |
2020-10-31 07:19:32 |
No build |
Fix significant FPS drops on Hitman Reborn Battle Arena 2 |
v1.10.3-1046-g47f27ed18 |
ANR2ME |
2020-10-31 07:18:17 |
No build |
Updated Blocking simulation of AdhocSocket (especially PdpRecv) |
v1.10.3-1045-g2432c51f0 |
ANR2ME |
2020-10-31 07:15:24 |
No build |
Updated Minimum Timeout workaround settings to use 0 as default (no override) |
v1.10.3-1044-ga4a0b4ba0 |
Henrik Rydgård |
2020-10-29 11:57:58 |
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Merge: 36a614072 4eca12471 Merge pull request #13579 from ANR2ME/adhoc_fix Adhoc fix - Updating Adhocctl behavior after doing some small test |
v1.10.3-1037-g4eca12471 |
ANR2ME |
2020-10-28 23:48:55 |
No build |
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. |
v1.10.3-1036-ga47cb101b |
ANR2ME |
2020-10-28 23:58:12 |
No build |
Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue) |
v1.10.3-1035-g3aed0c258 |
ANR2ME |
2020-10-25 01:33:10 |
No build |
Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed) |
v1.10.3-1034-g399f56f73 |
ANR2ME |
2020-10-23 19:50:50 |
No build |
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row. Also Updated Adhocctl behavior. |
v1.10.3-1033-g0157fe498 |
ANR2ME |
2020-10-22 19:58:56 |
No build |
Updated GameMode API (Fixed Pocket Pool) |
v1.10.3-1032-g22419bfc6 |
ANR2ME |
2020-10-22 19:45:08 |
No build |
Prevent memory leaks when clearing AdhocMatching events. |
v1.10.3-1031-gbff18c07d |
ANR2ME |
2020-10-22 11:09:17 |
No build |
Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) |
v1.10.3-1030-g1bfe08978 |
ANR2ME |
2020-10-25 00:06:55 |
No build |
Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert. |
v1.10.3-1029-gd87713226 |
ANR2ME |
2020-10-22 07:19:11 |
No build |
Socket alerts can be triggered regardless of the nonblocking flag |
v1.10.3-1028-gfa95afab0 |
ANR2ME |
2020-10-22 04:46:22 |
No build |
Do not clear socket alert flag after signaled. |
v1.10.3-1027-g0363319f1 |
ANR2ME |
2020-10-21 03:43:34 |
No build |
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan |
v1.10.3-1026-g40102787c |
ANR2ME |
2020-10-22 03:44:23 |
No build |
Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen |
v1.10.3-1026-g36a614072 |
Henrik Rydgård |
2020-10-29 08:59:33 |
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Merge: f4b28119a 5ee9cfef0 Merge pull request #13597 from hrydgard/remove-d3d11-level-9 Remove support for D3D11_level_9 |
v1.10.3-1025-g8762718ab |
ANR2ME |
2020-10-20 11:52:47 |
No build |
Updated Loggings and return value of PdpSend and PdpRecv |
v1.10.3-1024-gf4b28119a |
Henrik Rydgård |
2020-10-29 00:55:39 |
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Merge: 8b2aeade1 6c5d4b5fc Merge pull request #13592 from shenweip/FindModule IMP sceKernelFindModuleByUID and sceKernelFindModuleByName. |
v1.10.3-1024-g3020efdbe |
ANR2ME |
2020-10-20 08:09:28 |
No build |
Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo. |
v1.10.3-1023-g6e50487fc |
ANR2ME |
2020-10-21 19:58:39 |
No build |
Updated error code on sceNetGetLocalEtherAddr |
v1.10.3-1022-g5216433e0 |
ANR2ME |
2020-10-21 02:47:25 |
No build |
Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer. |
v1.10.3-1021-g335650da6 |
ANR2ME |
2020-10-21 02:45:16 |
No build |
Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer. |
v1.10.3-1021-g5ee9cfef0 |
Henrik Rydgård |
2020-10-19 23:28:40 |
No build |
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably). Can always fall back to D3D9, which is not going away anytime soon and still needs to be there. One less HLSL variant to care about. |
v1.10.3-1020-g8b2aeade1 |
Henrik Rydgård |
2020-10-28 23:51:22 |
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Fix checks for fragment test cache in GLES fragment shader generator |
v1.10.3-1020-g6c5d4b5fc |
shenweip |
2020-10-27 15:12:53 |
No build |
Log the return value. |
v1.10.3-1019-gc97af17db |
Henrik Rydgård |
2020-10-28 09:33:29 |
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Merge: 71706724e eb5c22bba Merge pull request #13591 from shenweip/usbmic-savestate2 SaveState:Don't register the event during Dostate. |
v1.10.3-1019-g6717c2b55 |
shenweip |
2020-10-27 13:58:07 |
No build |
Fixes mistake. |
v1.10.3-1018-geb5c22bba |
shenweip |
2020-10-27 12:50:27 |
No build |
SaveState:Don't register the event during Dostate. |
v1.10.3-1018-g807de037b |
shenweip |
2020-10-27 13:11:08 |
No build |
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName. |
v1.10.3-1017-g71706724e |
Henrik Rydgård |
2020-10-26 09:59:16 |
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Somehow forgot to delete VertexShaderGeneratorVulkan.cpp |
v1.10.3-1016-g5c619287e |
Henrik Rydgård |
2020-10-26 09:52:57 |
No build |
Merge: f68e0fecd 148d3b72e Merge pull request #13580 from hrydgard/merge-glsl-vertex-shadergens Merge GLSL vertex shader generators |
v1.10.3-1014-g148d3b72e |
Henrik Rydgård |
2020-10-23 23:30:02 |
No build |
Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D) Prep for merging the HLSL and GLSL generators. |
v1.10.3-1013-g2977c56a1 |
Henrik Rydgård |
2020-10-23 22:40:51 |
No build |
Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator. |
v1.10.3-1012-gfb2ac3a67 |
Henrik Rydgård |
2020-10-25 08:33:01 |
No build |
Additional fixes |
v1.10.3-1011-g69c8912b9 |
Henrik Rydgård |
2020-10-25 08:24:19 |
No build |
More tess fixes |
v1.10.3-1010-g6055350a2 |
Henrik Rydgård |
2020-10-23 23:41:26 |
No build |
Initial work on fixing tess |
v1.10.3-1009-g7532116b6 |
Henrik Rydgård |
2020-10-23 22:32:11 |
No build |
Fix additional minor differences |
v1.10.3-1008-ga8f4a4d74 |
Henrik Rydgård |
2020-10-23 18:37:37 |
No build |
Fix more vertex shader differences |
v1.10.3-1007-g737e0d55d |
nassau-tk |
2020-11-22 17:56:12 |
No build |
Modified "ltn0/1/2/3/4/5/6/7 .pgf" Updated more good size. |
v1.10.3-1007-g057fd9f8a |
Henrik Rydgård |
2020-10-23 09:01:56 |
No build |
Bridge more vertex shader differences |
v1.10.3-1006-gf68e0fecd |
nassau-tk |
2020-10-26 09:28:15 |
No build |
Change jpn0 font (#13588) * Update jpn0.pgf I fixed manually all of "JIS Kanji-Level1" (2946character). It's working like same as Real PSP jpn0.pgf font. So,I finished work that modify for jpn0.pgf * update jpn0.pgf I fixed manually all of "JIS Kanji-Level1" (2946character). It's working like same as Real PSP jpn0.pgf font. So,I finished work that modify for jpn0.pgf. Sorry, I use Github Desktop firsttime. How to use the push and the pull can't be understood right. If there is a mistake, please tell me. * Update jpn0.pgf |
v1.10.3-1006-g6531c7f4f |
Florin9doi |
2020-10-24 12:36:24 |
No build |
[Android] Retrieve isMicStarted from AndroidAudio state |
v1.10.3-1006-g22b26ffc0 |
Henrik Rydgård |
2020-10-23 00:44:35 |
No build |
Time for the vertex shaders. Set up a test, start eliminating differences. |
v1.10.3-1006-g06b0e3383 |
nassau-tk |
2020-10-31 17:02:35 |
No build |
Modified "ltn0/2/4/6 .pgf" I tried made "ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf" files. |
v1.10.3-1005-gdcec4d1bb |
Henrik Rydgård |
2020-10-25 08:13:39 |
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Merge: 254c316b1 e7147fdb0 Merge pull request #13585 from shenweip/usbmic-savestate Fixes savesate for usbmic. |
v1.10.3-1005-ga42f5234c |
Florin9doi |
2020-10-24 11:03:43 |
No build |
[Android] Start recording immediately after asking for permission |
v1.10.3-1005-g41ee5fbd9 |
nassau-tk |
2020-10-28 15:32:47 |
No build |
Modified "ltn1/3/5/7 .pgf" |
v1.10.3-1004-ge7147fdb0 |
shenweip |
2020-10-24 15:06:36 |
No build |
Fixes savesate for usbmic. Prevents audiobuf from being null pointer. |
v1.10.3-1004-g9379fe139 |
Florin9doi |
2019-08-06 14:20:10 |
No build |
[Android] Audio record using OpenSL |
v1.10.3-1004-g3831d2346 |
nassau-tk |
2020-10-27 08:53:32 |
No build |
Modified "ltn1/3/5/7 .pgf" I tried made "ltn1.pgf/ltn3.pgf/ltn5.pgf/ltn7.pgf" files. |
v1.10.3-1003-g254c316b1 |
Henrik Rydgård |
2020-10-23 22:41:10 |
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Merge: 349fc7071 43ce4e749 Merge pull request #13570 from hrydgard/gl-allow-wrap-framebuffers GL: Allow texture wrapping on framebuffers |
v1.10.3-1000-g349fc7071 |
Henrik Rydgård |
2020-10-23 16:15:01 |
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Revert "Android gradle update" This reverts commit 624998becd7f689b15e54873095607923886a354. |
v1.10.3-999-g3d1cf3733 |
Henrik Rydgård |
2020-10-23 14:21:19 |
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Merge: ee11c796a 020fb55a6 Merge pull request #13576 from hrydgard/merge-glsl-fragment-shadergens Merge the two GLSL fragment shader generators |
v1.10.3-998-g020fb55a6 |
Henrik Rydgård |
2020-10-22 23:31:56 |
No build |
Completes the merge, deleting the Vulkan-specific fragment shader generator. |
v1.10.3-997-g56ddd597c |
Henrik Rydgård |
2020-10-22 23:05:53 |
No build |
Fix more tiny differences. The fragment shader generators now match! |
v1.10.3-996-gfe8691fba |
Henrik Rydgård |
2020-10-22 22:54:27 |
No build |
Fix additional differences |
v1.10.3-995-gaea4635d6 |
Henrik Rydgård |
2020-10-22 22:50:24 |
No build |
Fix minute differences between the shader generators found by the new tester |
v1.10.3-994-gef18938aa |
Henrik Rydgård |
2020-10-22 22:36:02 |
No build |
Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator. |
v1.10.3-993-g9e245d683 |
Henrik Rydgård |
2020-10-22 09:04:42 |
No build |
OpenGL: Share the shader version detection. Use a version integer instead of a string |
v1.10.3-992-gc45515866 |
Henrik Rydgård |
2020-10-22 00:37:11 |
No build |
Cleanup Clean up GLSL language setup further |
v1.10.3-991-g2917b0e9e |
Henrik Rydgård |
2020-10-22 00:35:09 |
No build |
GLES: Read compat params first, emit code later. |
v1.10.3-990-ge30de2f6a |
Henrik Rydgård |
2020-10-22 00:02:30 |
No build |
More splat3 |
v1.10.3-989-gee11c796a |
Henrik Rydgård |
2020-10-23 06:57:56 |
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Revert "Try my theory about memory mirrors on iOS 14. See #13451" This reverts commit 0f647684a30601a9a18ebc51b173760b1b1f17da. |
v1.10.3-988-g624998bec |
Henrik Rydgård |
2020-10-22 23:11:37 |
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Android gradle update |
v1.10.3-987-g327eb21e0 |
Henrik Rydgård |
2020-10-22 21:38:34 |
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Merge: 317bee032 d5ea12d08 Merge pull request #13574 from gary-ts/master Fix a section of the translatable message |
v1.10.3-986-gd5ea12d08 |
gary-ts |
2020-10-22 20:17:02 |
No build |
Fix a section of the translatable message I don't know this is OK. Please check it. |
v1.10.3-985-g317bee032 |
Henrik Rydgård |
2020-10-22 12:39:27 |
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Merge: 0f647684a a0fe0e38c Merge pull request #13572 from shenweip/switchUMD SwitchUMD:Only update Switch UMD item of Windows menu instead of entire UI. |
v1.10.3-984-ga0fe0e38c |
shenweip |
2020-10-22 11:14:35 |
No build |
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. |
v1.10.3-983-g0f647684a |
Henrik Rydgård |
2020-10-22 10:12:21 |
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Try my theory about memory mirrors on iOS 14. See #13451 |
v1.10.3-982-g77ec537d1 |
Henrik Rydgård |
2020-10-22 01:10:39 |
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Merge: 870685d8a 2c0a3c2e2 Merge pull request #13569 from hrydgard/shader-refactor-prep Automatic shader generation tester |
v1.10.3-976-g870685d8a |
Henrik Rydgård |
2020-10-20 22:46:46 |
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Merge: dc0e9bf2f 1d8a47dd8 Merge pull request #13566 from webgeek1234/master Libretro: Update Gitlab CI to use Cmake |
v1.10.3-975-g1d8a47dd8 |
Aaron Kling |
2020-10-17 07:17:29 |
No build |
Update gitlab ci for libretro to use cmake |
v1.10.3-974-gdc0e9bf2f |
Henrik Rydgård |
2020-10-20 11:52:53 |
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Merge: 74d7effef c95e695a3 Merge pull request #13560 from unknownbrackets/free-space Io: Account for free space on the host device |
v1.10.3-971-g74d7effef |
Henrik Rydgård |
2020-10-20 08:49:16 |
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Merge: c2c2de0c3 53ba35179 Merge pull request #13565 from unknownbrackets/headless Headless: Define consistent memstick size |
v1.10.3-970-g2c0a3c2e2 |
Henrik Rydgård |
2020-10-21 23:39:34 |
No build |
Prepare for more GLSL testing |
v1.10.3-969-gc2c2de0c3 |
Henrik Rydgård |
2020-10-20 06:38:54 |
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Merge: d4c02ccc1 9686520db Merge pull request #13564 from unknownbrackets/psmf-state Psmf: Handle older states for delayed state change |
v1.10.3-969-g3d36049b6 |
Henrik Rydgård |
2020-10-21 23:09:34 |
No build |
Rename shader generator functions, a bit of moving around and adding an errorString param. |
v1.10.3-968-gc6f51bbc1 |
Henrik Rydgård |
2020-10-19 20:38:43 |
No build |
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. Found a potential error with tesselation without normals already. |
v1.10.3-968-g9686520db |
Unknown W. Brackets |
2020-10-20 04:24:08 |
No build |
Psmf: Cleanup logging. |
v1.10.3-967-gc8b2dd123 |
Unknown W. Brackets |
2020-10-20 04:06:32 |
No build |
Psmf: Handle older states for delayed state change. |
v1.10.3-967-g712f56fb7 |
Henrik Rydgård |
2020-10-17 08:07:26 |
No build |
Vulkan: remove array indexing for light parameters to match the other backends |
v1.10.3-967-g53ba35179 |
Unknown W. Brackets |
2020-10-20 06:43:00 |
No build |
Headless: Define consistent memstick size. |
v1.10.3-967-g43ce4e749 |
Henrik Rydgård |
2020-10-22 00:04:00 |
No build |
Remove an unmotivated ifdef. Additional cleanup |
v1.10.3-966-gd4c02ccc1 |
Henrik Rydgård |
2020-10-19 22:50:16 |
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Address feedback about recent changes Thanks unknown. |
v1.10.3-966-g391d2ea73 |
Henrik Rydgård |
2020-10-17 07:57:32 |
No build |
Rename vk uniforms to match the other backends |
v1.10.3-966-g3a870a9d8 |
Henrik Rydgård |
2020-10-22 00:03:26 |
No build |
OpenGL: Allow texture wrapping on framebuffers if supported Fixes minor texture glitch in Wipeout, and probably more |
v1.10.3-965-gd738c9b78 |
Henrik Rydgård |
2020-10-19 19:46:13 |
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Merge: d9cb457c6 30b9f46aa Merge pull request #13563 from ANR2ME/adhoc_fix Adhoc - Fix disconnection issue due to timeout bug with blocking PTP Socket implementation |
v1.10.3-964-g30b9f46aa |
ANR2ME |
2020-10-19 17:46:25 |
No build |
Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled |
v1.10.3-963-ge11e8a7fd |
ANR2ME |
2020-10-19 13:55:47 |
No build |
Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv. |
v1.10.3-962-gf59738261 |
ANR2ME |
2020-10-19 13:23:10 |
No build |
Show a warning just in case an abnormal situation occurred. |
v1.10.3-961-g152f9a7e2 |
ANR2ME |
2020-10-18 02:00:55 |
No build |
Fix disconnection issue due to timeout on blocking PTP Socket |
v1.10.3-960-ge5a02cebb |
ANR2ME |
2020-10-18 01:32:41 |
No build |
Added Connection Refused error code on PtpConnect |
v1.10.3-959-gd39561113 |
ANR2ME |
2020-10-17 14:06:34 |
No build |
Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode. |
v1.10.3-958-g5a169077f |
ANR2ME |
2020-10-17 14:01:14 |
No build |
Updated Adhocctl timings based on the timestamp on JPCSP + prx files |
v1.10.3-957-gd9cb457c6 |
Henrik Rydgård |
2020-10-19 11:50:29 |
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Merge: 27d41693f c79d20ca0 Merge pull request #13562 from shenweip/psmfplayer-status PsmfPlayer:The status will not be changed until the delay result is finished. |
v1.10.3-956-gc79d20ca0 |
shenweip |
2020-10-19 10:57:51 |
No build |
DoState. |
v1.10.3-955-gd940f80b8 |
shenweip |
2020-10-19 10:29:42 |
No build |
PsmfPlayer:The status will not be changed until the delay result is finished. |
v1.10.3-954-gc95e695a3 |
Unknown W. Brackets |
2020-10-20 07:42:49 |
No build |
Io: Track initial free space for compat flag. This seems to be necessary for Assassin's Creed. See #12761. |
v1.10.3-954-g27d41693f |
Henrik Rydgård |
2020-10-19 08:51:37 |
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Merge: b56dbd8d5 e4ad514e4 Merge pull request #13561 from unknownbrackets/qt-screenshot Qt: Remove Qt-specific screenshot path |
v1.10.3-953-ge4ad514e4 |
Unknown W. Brackets |
2020-10-19 05:46:09 |
No build |
Qt: Remove Qt-specific screenshot path. |
v1.10.3-953-ge3a201fbc |
Unknown W. Brackets |
2020-10-19 05:06:55 |
No build |
Io: Account for free space on the host device. |
v1.10.3-952-gb56dbd8d5 |
Henrik Rydgård |
2020-10-18 21:26:39 |
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Merge: aedc26b56 92e1dce2d Merge pull request #13556 from hrydgard/d3d11-depth-texture D3D11 depth texture support |
v1.10.3-949-g92e1dce2d |
Henrik Rydgård |
2020-10-18 20:26:19 |
No build |
Error handling fixes |
v1.10.3-948-ge80a52601 |
Henrik Rydgård |
2020-10-18 20:06:53 |
No build |
D3D11: Implement depth texturing. Fixes, for D3D11, #6411. |
v1.10.3-948-gaedc26b56 |
Henrik Rydgård |
2020-10-17 18:29:52 |
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Merge: f526f5977 2a6e4dfe7 Merge pull request #13553 from aliaspider/libretro-fix Libretro: set Memory Stick Size config value. |
v1.10.3-947-gd3339d93b |
Henrik Rydgård |
2020-10-18 10:33:24 |
No build |
Set up depth buffers to be bound as shader resource views |
v1.10.3-947-g2a6e4dfe7 |
aliaspider |
2020-10-17 18:09:47 |
No build |
Libretro: set Memory Stick Size config value. fixes #13552. |
v1.10.3-946-gf526f5977 |
Henrik Rydgård |
2020-10-17 12:50:59 |
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OpenGL: Disable auto invalidation of framebuffers, it has somehow broken (Breaks DBZ: Tag Team) |
v1.10.3-945-g90ba3a20a |
Henrik Rydgård |
2020-10-16 15:31:07 |
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retro ci fix |
v1.10.3-944-g7e358f4c4 |
Henrik Rydgård |
2020-10-16 13:19:10 |
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Merge: d5e8333c4 0a04f47ea Merge pull request #13550 from ANR2ME/adhoc_fix Adhoc fix - Fixes some Capcom Classic games |
v1.10.3-937-gd5e8333c4 |
Henrik Rydgård |
2020-10-16 13:06:00 |
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oops, wrong filename |
v1.10.3-936-g4c034ce98 |
Henrik Rydgård |
2020-10-16 09:13:41 |
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Make all the Comp_Cache implementations the same. We have the informative comments in the interpreter implementation anyway. |
v1.10.3-935-gb3b435aaf |
Henrik Rydgård |
2020-10-16 09:11:55 |
No build |
Add libretro CI. |
v1.10.3-934-g1405e2816 |
Henrik Rydgård |
2020-10-15 23:48:05 |
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More buildfixes |
v1.10.3-934-g0a04f47ea |
ANR2ME |
2020-10-16 08:13:29 |
No build |
Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error. |
v1.10.3-933-gb86f3ca0f |
ANR2ME |
2020-10-16 08:06:38 |
No build |
Updated AdhocPollSocket timeout checking. |
v1.10.3-933-ga8d3f30c1 |
Henrik Rydgård |
2020-10-15 23:53:00 |
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Merge: 1269977aa 5c387ce41 Merge pull request #13549 from leopard20/master Fix "naturalA" - Natural Colors (no blur) - postprocessing shader |
v1.10.3-932-g6d0a4fe68 |
ANR2ME |
2020-10-16 07:10:06 |
No build |
Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms) |
v1.10.3-932-g5c387ce41 |
Leo |
2020-10-15 17:31:24 |
No build |
Removed unused texel info |
v1.10.3-931-gf3514704b |
Leo |
2020-10-15 17:27:24 |
No build |
Added new vertex shader file naturalA.vsh This fixes the trembling issue |
v1.10.3-931-g88ebed4c0 |
ANR2ME |
2020-10-16 07:01:46 |
No build |
Prevent AdhocServer Pings from spamming Debug Log |
v1.10.3-930-g370d6ef62 |
Leo |
2020-10-15 17:26:04 |
No build |
Removed unnecessary vertex coords |
v1.10.3-930-g40c4df230 |
ANR2ME |
2020-10-16 07:00:54 |
No build |
Fix disconnection issue when joining multiplayer on Capcom Puzzle World |
v1.10.3-929-gcc1ff5b94 |
ANR2ME |
2020-10-15 18:56:08 |
No build |
2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance. |
v1.10.3-929-g6c2aa8622 |
Leo |
2020-10-15 17:24:50 |
No build |
Replaced shader vertex file for naturalA Vertex shader file is different now. Not sure why I was using the old one anyway. |
v1.10.3-928-g1269977aa |
Henrik Rydgård |
2020-10-15 05:52:02 |
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Merge: 74f8b3c69 b5f7f5350 Merge pull request #13548 from aliaspider/libretro-fixes Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen size. |
v1.10.3-927-gb5f7f5350 |
aliaspider |
2020-10-15 00:34:01 |
No build |
Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen frame size. |
v1.10.3-926-g74f8b3c69 |
Henrik Rydgård |
2020-10-15 00:03:47 |
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Yet another one |
v1.10.3-925-gf46759be5 |
Henrik Rydgård |
2020-10-14 23:49:44 |
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Another missing header buildfix thanks autechre |
v1.10.3-924-gc1b52c398 |
Henrik Rydgård |
2020-10-14 23:45:19 |
No build |
Minor cleanups related to #13527 Doesn't fix it though. A "Resume" button will be added later to BREAK crashes. |
v1.10.3-923-gdc3c161b2 |
Henrik Rydgård |
2020-10-14 23:30:40 |
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Add missing include in URL.h Thanks autechre. |
v1.10.3-922-gb3deaab96 |
Henrik Rydgård |
2020-10-14 23:15:49 |
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VS 2017 buildfix hack - these parameters are new to Windows. Thanks autechre. |
v1.10.3-921-g6cc8c2ebc |
Henrik Rydgård |
2020-10-14 22:08:11 |
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Merge: b8e832588 61567796a Merge pull request #13328 from hrydgard/libretro-fixes Fix libretro with Vulkan |
v1.10.3-917-gb8e832588 |
Henrik Rydgård |
2020-10-14 00:08:10 |
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Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too. We considered any texture from kernel memory "reliable", which is wrong since games can allocate out of the upper half of kernel RAM, which is called "volatile" memory. Fixes issue #13511 |
v1.10.3-916-g8367b10d9 |
Henrik Rydgård |
2020-10-13 08:45:27 |
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Merge: 2127524b3 1aff9b3e2 Merge pull request #13543 from aliaspider/kirkfix libkirk: fix buffer overflow. |
v1.10.3-915-g1aff9b3e2 |
aliaspider |
2020-10-13 07:05:30 |
No build |
Vulkan: fix stack overflow. |
v1.10.3-914-g8bff088bb |
aliaspider |
2020-10-13 04:06:05 |
No build |
libkirk: fix buffer overflow. |
v1.10.3-913-g2127524b3 |
Henrik Rydgård |
2020-10-12 22:59:04 |
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Fix a couple of issues with #13477, found by aliaspider. Might help #13494 and other freezing issues. |
v1.10.3-912-g61567796a |
Henrik Rydgård |
2020-10-11 20:26:39 |
No build |
libretro: Fix screen size problem in Vulkan. (Still something is slightly off, there are duplicated lines on screen. Can't figure out what) |
v1.10.3-912-g615e07ffc |
Henrik Rydgård |
2020-10-12 00:24:39 |
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Merge: 495fd9a13 332bb7fee Merge pull request #13541 from hrydgard/vk-accurate-render-area VK: Whenever safely possible, shrink the render area. |
v1.10.3-911-gdffc36b85 |
Henrik Rydgård |
2020-08-23 18:52:16 |
No build |
Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. Only tested on Windows. |
v1.10.3-911-g332bb7fee |
Henrik Rydgård |
2020-10-11 13:07:08 |
No build |
VK: Whenever safely possible, shrink the render area. We just set the render area to the union of the scissor rects used in a pass. Might help some games on some mobile hardware, a little bit. Possibly #13464? |
v1.10.3-910-gced83b478 |
Henrik Rydgård |
2020-08-23 18:20:58 |
No build |
Libretro/VK: Add a README for debugging, so I don't forget. Minor cleanups. |
v1.10.3-910-g495fd9a13 |
Henrik Rydgård |
2020-10-11 22:34:37 |
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Fix OpenGL crash introduced in #13536 |
v1.10.3-909-gafb35c3be |
Henrik Rydgård |
2020-10-11 19:04:35 |
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Fix GPU profile display on notched screens |
v1.10.3-908-gbdbf0b659 |
Henrik Rydgård |
2020-10-11 13:24:39 |
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Merge: 444c5e3b6 00b11115b Merge pull request #13532 from ANR2ME/adhoc_fix Adhoc fix - Fix disconnection issue due to unexpected timeout |
v1.10.3-905-g444c5e3b6 |
Henrik Rydgård |
2020-10-11 13:19:38 |
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Merge: 91cb1a486 5ece3de8b Merge pull request #13537 from hrydgard/track-pipeline-flags VK: Track and accumulate pipeline flags for render passes. |
v1.10.3-903-g91cb1a486 |
Henrik Rydgård |
2020-10-11 13:08:44 |
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compat.ini: Add ID for European version of Car Jack Streets |
v1.10.3-903-g5ece3de8b |
Henrik Rydgård |
2020-10-11 11:47:24 |
No build |
Track and accumulate pipeline flags for render passes. (Information that will later let us make some interesting optimizations) |
v1.10.3-902-g4ff059d3d |
Henrik Rydgård |
2020-10-11 12:22:11 |
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Merge: cccdfe414 9d78ba93e Merge pull request #13535 from hrydgard/vk-separate-layout-transition Vk: Separate layout transitions from renderpasses again. |
v1.10.3-899-g9d78ba93e |
Henrik Rydgård |
2020-10-11 11:17:43 |
No build |
Bugfix |
v1.10.3-898-gcccdfe414 |
Henrik Rydgård |
2020-10-11 11:08:40 |
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Merge: e870b29e8 2d68dc1c1 Merge pull request #13534 from shenweip/workaround-dateLimited Workaround for date bug in Car Jack Streets. |
v1.10.3-898-g692048fb8 |
Henrik Rydgård |
2020-10-11 10:21:50 |
No build |
VK: Separate layout transitions from renderpasses again. According to sage advice from themaister, this is just unnecessary overengineering. Having them separate reduces the size of the renderpass key - we might be able to just change that to an array lookup again. Will also make it easier to in the future add depth-less render passes. |
v1.10.3-897-g940611fe6 |
Henrik Rydgård |
2020-10-11 09:19:06 |
No build |
Remove the USE_GENERAL_LAYOUT_FOR* debug defines. |
v1.10.3-896-ge870b29e8 |
Henrik Rydgård |
2020-10-11 11:05:59 |
No build |
Merge: b3cf097e7 dc0f7ca8e Merge pull request #13536 from hrydgard/vk-copy-depth-if-cant-blit VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. |
v1.10.3-896-g00b11115b |
ANR2ME |
2020-10-11 07:40:34 |
No build |
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one. |
v1.10.3-895-gdc0f7ca8e |
Henrik Rydgård |
2020-10-11 10:52:55 |
No build |
VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. Fixes some recent issues with Intel GPUs on Vulkan. |
v1.10.3-895-g59e2bab7e |
ANR2ME |
2020-10-11 04:57:56 |
No build |
Added some network-related missing error codes. |
v1.10.3-895-g2d68dc1c1 |
shenweip |
2020-10-11 10:19:06 |
No build |
Workaround for date bug in Car Jack Streets. |
v1.10.3-894-gb3cf097e7 |
Henrik Rydgård |
2020-10-11 01:00:08 |
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Merge: 3fe1e35e3 b28baed7d Merge pull request #13530 from hrydgard/block-transfer-ff-type-0 Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0 |
v1.10.3-893-gb28baed7d |
Henrik Rydgård |
2020-10-10 23:48:37 |
No build |
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0 Performance improvement by avoiding unnecessary readbacks. New one is called IntraVRAMBlockTransferAllowCreateFB. This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this game uses for bloom. Good chances to avoid missing stuff that actually requires real readback, if there's any. |
v1.10.3-892-g3fe1e35e3 |
Henrik Rydgård |
2020-10-10 19:23:24 |
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Merge: 291f17e27 3788537dd Merge branch 'shenweip-warning' |
v1.10.3-891-g3788537dd |
Henrik Rydgård |
2020-10-10 19:21:12 |
No build |
Fix additional snappy warnings. |
v1.10.3-890-ga66cb1237 |
shenweip |
2020-09-16 08:05:06 |
No build |
Warning fixes. |
v1.10.3-889-g291f17e27 |
Henrik Rydgård |
2020-10-10 19:07:38 |
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Merge: e97baa503 16654d37e Merge pull request #13526 from hrydgard/double-precision-sincos-modulo VFPU: Compute sines and cosines in double precision. |
v1.10.3-887-ge97baa503 |
Henrik Rydgård |
2020-10-10 19:01:40 |
No build |
Avoid a division in time_now_d(). Minor optimizations. |
v1.10.3-886-g1e923d52f |
Henrik Rydgård |
2020-10-10 17:40:15 |
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Merge: 0ee996b2a 4c0908ef4 Merge pull request #13528 from iota97/windowed Make --windowed available on all platform |
v1.10.3-884-g16654d37e |
Henrik Rydgård |
2020-10-10 10:06:28 |
No build |
VFPU: Compute sines and cosines in double precision. Let's see if we can do without the special checks in double precision. |
v1.10.3-883-g0ee996b2a |
Henrik Rydgård |
2020-10-10 15:41:44 |
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Merge: 1a78328e3 0eb957756 Merge pull request #13520 from shenweip/memStickSize Simulates memory stick size to get fixed free space. |
v1.10.3-879-g1a78328e3 |
Henrik Rydgård |
2020-10-10 15:09:32 |
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Add an option to the in-game dev menu to reset counts on limited logging (making it start logging such things again, until it hits the limits yet again). |
v1.10.3-878-gd2516bb43 |
Henrik Rydgård |
2020-10-10 09:38:12 |
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Merge: cf669e6a2 77c1e9658 Merge pull request #13522 from hrydgard/change-jpn0-font Change jpn0.pgf for a new one generated by nassau-tk |
v1.10.3-876-gcf669e6a2 |
Henrik Rydgård |
2020-10-09 23:42:04 |
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Merge: 994331ff4 8f24e427f Merge pull request #13519 from ANR2ME/adhoc_fix Adhoc Fix - various fix |
v1.10.3-874-g8f24e427f |
ANR2ME |
2020-10-09 15:57:06 |
No build |
Prevent sceNetAdhocctlGetGameModeInfo from spamming Warn/Info Log on Street Supremacy |
v1.10.3-873-gbf8d49a5f |
ANR2ME |
2020-10-07 21:43:07 |
No build |
Added socom.cc as an alternative Public Adhoc Server, just because they have statistic web page for players to find out which games are being played and how many players are there. |
v1.10.3-872-g731461ad4 |
ANR2ME |
2020-10-07 21:19:18 |
No build |
Minor changes. |
v1.10.3-871-gee96f5aef |
ANR2ME |
2020-10-07 21:00:50 |
No build |
Return early to reduce indentation on AdhocMatching code |
v1.10.3-870-g93e2a1b58 |
ANR2ME |
2020-10-07 20:57:05 |
No build |
Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA |
v1.10.3-869-g2b6a573c3 |
ANR2ME |
2020-10-07 20:46:55 |
No build |
Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared. |
v1.10.3-868-g8b2073cd7 |
ANR2ME |
2020-10-09 19:59:19 |
No build |
Prevent Dissidia 012 from opening too many ports when failed to connect continuously. |
v1.10.3-867-gfabcb60c9 |
ANR2ME |
2020-10-07 20:38:43 |
No build |
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly. |
v1.10.3-866-g90aca968c |
ANR2ME |
2020-10-07 20:14:32 |
No build |
Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit. |
v1.10.3-865-gd628eb2eb |
ANR2ME |
2020-10-07 19:52:30 |
No build |
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable) |
v1.10.3-864-ge475a0e6f |
ANR2ME |
2020-10-07 19:31:11 |
No build |
Removing ETIMEDOUT from non-blocking socket's error checks |
v1.10.3-863-g6d02e2531 |
ANR2ME |
2020-10-09 18:37:48 |
No build |
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits) Squashed commits: [4a3168b2d] GameMode oops |
v1.10.3-862-g625faf719 |
ANR2ME |
2020-10-07 19:09:29 |
No build |
Fix NetconfDialog timings to get a better message transitions. |
v1.10.3-861-g77c1e9658 |
Henrik Rydgård |
2020-10-09 23:34:16 |
No build |
Change jpn0.pgf for a new one generated by nassau-tk See #13510 . |
v1.10.3-861-g8a96112e1 |
ANR2ME |
2020-10-09 18:37:35 |
No build |
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. |
v1.10.3-861-g4c0908ef4 |
iota97 |
2020-10-10 16:26:07 |
No build |
Make Qt apply fullscreen change from UI as well |
v1.10.3-861-g0eb957756 |
shenweip |
2020-10-08 19:12:12 |
No build |
Sets the maximum memory stick size to 32GB like a Memory Stick Duo. |
v1.10.3-860-gcd42f8b3a |
iota97 |
2020-10-10 15:22:59 |
No build |
Make --windowed available on all platform and make sure to trigger resize |
v1.10.3-860-gaf435794d |
shenweip |
2020-10-08 17:59:36 |
No build |
Savedata:Skips non-directories in LISTALLDELETE mode. Fixes https://github.com/hrydgard/ppsspp/issues/7685#issuecomment-703412467 |
v1.10.3-860-g994331ff4 |
Henrik Rydgård |
2020-10-09 23:32:03 |
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Update gradle, assets/lang |
v1.10.3-860-g59f395f6e |
ANR2ME |
2020-10-07 19:05:13 |
No build |
Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag |
v1.10.3-859-gdfb5cd37d |
Henrik Rydgård |
2020-10-08 23:49:14 |
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Fix a recent bug in XinputDevice.h |
v1.10.3-859-g166035a87 |
shenweip |
2020-10-08 17:51:56 |
No build |
Simulates memory stick size to get fixed free space. Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable. |
v1.10.3-858-gf0ea81410 |
Henrik Rydgård |
2020-10-06 20:47:11 |
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Merge: 44a93f98e 99d0df078 Merge pull request #13515 from dos1/touch SDL: Implement multitouch support |
v1.10.3-856-g44a93f98e |
Henrik Rydgård |
2020-10-06 16:57:23 |
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SDL: Apply patch from issue #13516, fixing issue with Wacom tablets with readonly flags set. |
v1.10.3-855-ge56689276 |
Henrik Rydgård |
2020-10-06 06:33:35 |
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Merge: 2f79257aa 092e3e40e Merge pull request #13512 from hrydgard/free-space-workaround Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire |
v1.10.3-852-g2f79257aa |
Henrik Rydgård |
2020-10-06 06:33:00 |
No build |
Merge: ed3b99d92 d798e2387 Merge pull request #13514 from hrydgard/replacement-tex-mipmap-gen Vulkan: Automatically generate mipmaps for replaced/scaled textures |
v1.10.3-850-g092e3e40e |
Henrik Rydgård |
2020-10-06 00:13:05 |
No build |
Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462) |
v1.10.3-849-gd798e2387 |
Henrik Rydgård |
2020-10-06 00:16:23 |
No build |
Buildfix - remove more Qt-specific code in TextureReplacer |
v1.10.3-849-g99d0df078 |
Sebastian Krzyszkowiak |
2020-10-06 04:50:25 |
No build |
SDL: Implement multitouch support Pass proper touch events instead of merely emulating a mouse. Also, disable SDL's built-in mouse emulation (added in SDL 2.0.10). Signed-off-by: Sebastian Krzyszkowiak <sebastian.krzyszkowiak@puri.sm> |
v1.10.3-849-g92e6a91ae |
Henrik Rydgård |
2020-10-05 20:26:04 |
No build |
Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire See issue #13266 |
v1.10.3-848-ged3b99d92 |
Henrik Rydgård |
2020-10-05 23:05:25 |
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Fix libretro makefile build |
v1.10.3-848-g868901252 |
Henrik Rydgård |
2020-10-05 22:36:19 |
No build |
Delete useless Qt-specific path in TextureReplacer |
v1.10.3-847-gf5d674e3c |
Henrik Rydgård |
2020-10-05 22:54:50 |
No build |
Add some recent contributors to the credits list. @ANR2ME @adenovan @iota97 |
v1.10.3-847-g93e327ab7 |
Henrik Rydgård |
2020-10-05 21:34:22 |
No build |
Vulkan: Automatically generate mipmaps for replacement textures. |
v1.10.3-846-g9cf2c3e0f |
Henrik Rydgård |
2020-10-05 22:36:07 |
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Merge: dd5a459e0 f3a9d040d Merge pull request #13513 from hrydgard/clean-old-gunk Delete the old Timer.cpp/h. Move some stuff to where it belongs. |
v1.10.3-845-gf3a9d040d |
Henrik Rydgård |
2020-10-05 21:04:50 |
No build |
Cap the global thread pool at 16 threads. |
v1.10.3-844-g886a8b1ac |
Henrik Rydgård |
2020-10-05 20:58:33 |
No build |
Remove Timer.cpp/h. Move various collections into Common/Data/Collections. |
v1.10.3-843-gdd5a459e0 |
Henrik Rydgård |
2020-10-05 11:22:21 |
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Merge: 3d69132ef 7d43ca512 Merge pull request #13508 from hrydgard/move-gpu-stuff-to-common Move GPU stuff to common |
v1.10.3-842-g7d43ca512 |
Henrik Rydgård |
2020-10-05 10:19:04 |
No build |
Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there. |
v1.10.3-841-gc42e9278b |
Henrik Rydgård |
2020-10-05 09:13:35 |
No build |
Buildfix linux |
v1.10.3-840-g4310e3571 |
Henrik Rydgård |
2020-10-05 06:55:02 |
No build |
Windows: Remove the native project. |
v1.10.3-839-gb23669154 |
Henrik Rydgård |
2020-10-05 00:13:29 |
No build |
Complete the eradication of D3DX9 compiler loader |
v1.10.3-838-g8761bf2bc |
Henrik Rydgård |
2020-10-05 00:05:28 |
No build |
Move text rendering to Common. |
v1.10.3-837-g0e3a84b4a |
Henrik Rydgård |
2020-10-04 23:24:14 |
No build |
Move most GPU things to Common. It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used. |
v1.10.3-836-g71ecd62ab |
Henrik Rydgård |
2020-10-04 23:06:26 |
No build |
KeyMap fix (libretro) |
v1.10.3-835-g3d69132ef |
Henrik Rydgård |
2020-10-04 23:30:56 |
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Libretro buildfixes |
v1.10.3-834-g4f43cff5c |
Henrik Rydgård |
2020-10-04 20:48:47 |
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Move fileutil, net, image loaders, ui to Common. (#13506) * Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix. |
v1.10.3-833-gf82754e8b |
Henrik Rydgård |
2020-10-04 19:49:18 |
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Merge: 58776927a 81ad9a930 Merge pull request #13507 from shenweip/savedata-2 Savedata:Improves the performances according to some tests. |
v1.10.3-828-g58776927a |
Henrik Rydgård |
2020-10-04 13:26:54 |
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Merge: 1fb47d4f1 6ea8af293 Merge pull request #13504 from hrydgard/move-more-stuff-to-common Move more stuff to common |
v1.10.3-827-g6ea8af293 |
Henrik Rydgård |
2020-10-04 13:24:12 |
No build |
iOS buildfix |
v1.10.3-826-g7ba8f684a |
Henrik Rydgård |
2020-10-04 12:37:19 |
No build |
Mac/ios buildfix |
v1.10.3-825-gf01ba6dc8 |
Henrik Rydgård |
2020-10-04 10:30:18 |
No build |
Move NativeApp.h to Common/System, split into NativeApp.h and System.h Buildfix |
v1.10.3-824-gb7edf7543 |
Henrik Rydgård |
2020-10-04 10:10:55 |
No build |
Move Display.cpp/h to Common. |
v1.10.3-823-g821817e6d |
Henrik Rydgård |
2020-10-04 10:04:01 |
No build |
Move the profiler to Common |
v1.10.3-822-g989e35348 |
Henrik Rydgård |
2020-10-04 09:29:36 |
No build |
Common.h shouldn't include Log.h. Buildfixes More buildfixes. Move JSON code to common. |
v1.10.3-821-g9e41fafd0 |
Henrik Rydgård |
2020-10-04 00:25:21 |
No build |
Move math and some file and data conversion files out from native to Common. Buildfixing Move some file util files Buildfix Move KeyMap.cpp/h to Core where they belong better. libretro buildfix attempt Move ini_file More buildfixes |
v1.10.3-820-g1fb47d4f1 |
Henrik Rydgård |
2020-10-04 09:07:16 |
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Merge: 5c9b7bb85 de3b46077 Merge pull request #13497 from hrydgard/move-native-util-to-common Move native util to common |
v1.10.3-819-gde3b46077 |
Henrik Rydgård |
2020-10-04 08:25:11 |
No build |
iOS buildfix attempt |
v1.10.3-818-gff8148dd9 |
Henrik Rydgård |
2020-10-01 13:05:04 |
No build |
Move native/util, native/data and native/i18 to Common/Data. Also move colorutil.cpp/h linking build fix experiment Delete a bunch of unused CMakeLists.txt files CMakeLists.txt linking fix Don't include NativeApp.h from any headers. Android.mk buildfix Half of the UWP fix Buildfix Minor project file cleanup Buildfixes Guess what? More buildfixes! |
v1.10.3-817-g5c9b7bb85 |
Henrik Rydgård |
2020-10-02 17:20:27 |
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Merge: 7a26be413 826656a84 Merge pull request #13500 from dev-0x7C6/master Fixed missing cstring include. |
v1.10.3-816-g826656a84 |
Bartłomiej Burdukiewicz |
2020-10-02 14:06:00 |
No build |
Fixed missing cstring include. Signed-off-by: Bartłomiej Burdukiewicz <bartlomiej.burdukiewicz@gmail.com> |
v1.10.3-815-g7a26be413 |
Henrik Rydgård |
2020-10-01 13:18:19 |
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Merge: 93d8bbc52 b41d20dd8 Merge pull request #13483 from barbudreadmon/glcore_context glcore context switching |
v1.10.3-814-g81ad9a930 |
shenweip |
2020-10-04 18:00:28 |
No build |
SaveData:Displays all saves like a PSP for LISTALLDELETE mode. |
v1.10.3-813-gc84f9542d |
shenweip |
2020-10-01 09:41:27 |
No build |
Savedata:Corrects the performances when the data is broken. |
v1.10.3-813-g93d8bbc52 |
Henrik Rydgård |
2020-10-01 10:53:53 |
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Merge: ef08c0237 342ed9729 Merge pull request #13496 from hrydgard/more-native-file-moves More native file moves (input, thread) |
v1.10.3-812-gb8c1845e3 |
shenweip |
2020-10-01 04:03:30 |
No build |
Savedata:Supports empty file name for save/load/delete. |
v1.10.3-812-g342ed9729 |
Henrik Rydgård |
2020-10-01 09:36:43 |
No build |
Move input utilities from native to Common/Input. |
v1.10.3-811-g925944d5b |
shenweip |
2020-09-30 18:39:14 |
No build |
Savedata:Improves the deleting functions. |
v1.10.3-811-g15382d5f9 |
Henrik Rydgård |
2020-10-01 09:27:25 |
No build |
Move threading utils from native to Common |
v1.10.3-810-gef08c0237 |
Henrik Rydgård |
2020-09-30 10:37:15 |
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Merge: 97df3148e f8391103a Merge pull request #13491 from hrydgard/merge-ext-directories Merge ext/native/ext/... directly into ext. |
v1.10.3-808-gf8391103a |
Unknown W. Brackets |
2020-09-30 08:25:22 |
No build |
Windows: Correct some stdafx.h paths. |
v1.10.3-807-g137f03c71 |
Unknown W. Brackets |
2020-09-30 08:04:30 |
No build |
Adnroid: Add back arm32 files for libpng. |
v1.10.3-806-gaf307d05e |
Unknown W. Brackets |
2020-09-30 07:42:19 |
No build |
Android: Fix include paths. |
v1.10.3-805-gaf57eb582 |
Unknown W. Brackets |
2020-09-30 07:41:43 |
No build |
Global: Add back arm files for libpng. |
v1.10.3-804-g65617889d |
Henrik Rydgård |
2020-09-29 23:59:05 |
No build |
Merge ext/native/ext/... directly into ext. |
v1.10.3-804-g97df3148e |
Henrik Rydgård |
2020-09-30 08:39:39 |
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Libretro buildfix |
v1.10.3-803-gfdc05bf53 |
Henrik Rydgård |
2020-09-30 00:29:14 |
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Merge: a1964ca1a 4d3ec2008 Merge pull request #13490 from hrydgard/byteswap-h-name-fail ByteSwap.h results in a file name collision on some systems with byteswap.h |
v1.10.3-802-g4d3ec2008 |
Henrik Rydgård |
2020-09-30 00:06:51 |
No build |
ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h. |
v1.10.3-801-ga1964ca1a |
Henrik Rydgård |
2020-09-29 22:51:18 |
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Merge: b87826698 63c8b0ffd Merge pull request #13489 from hrydgard/remove-more-old-stuff Remove more old stuff |
v1.10.3-800-g63c8b0ffd |
Henrik Rydgård |
2020-09-29 21:58:58 |
No build |
Additional UWP buildfix |
v1.10.3-799-g800be8ad6 |
Henrik Rydgård |
2020-09-29 20:44:59 |
No build |
UWP buildfix |
v1.10.3-798-ge8ff54645 |
Henrik Rydgård |
2020-09-29 20:42:08 |
No build |
retro buildfix |
v1.10.3-797-g5e976ff84 |
Henrik Rydgård |
2020-09-29 18:36:59 |
No build |
Buildfixes |
v1.10.3-796-g11ab77b99 |
Henrik Rydgård |
2020-09-29 15:50:16 |
No build |
Remove some TLS. |
v1.10.3-795-gd9edc6896 |
Henrik Rydgård |
2020-09-29 15:45:51 |
No build |
Remove unnecessary use of thread local storage |
v1.10.3-794-g835b819fa |
Henrik Rydgård |
2020-09-29 13:06:26 |
No build |
Remove some color util functions |
v1.10.3-793-g311fe431d |
Henrik Rydgård |
2020-09-29 13:02:02 |
No build |
Move buffer.cpp/h from base to Common |
v1.10.3-792-g17a976758 |
Henrik Rydgård |
2020-09-29 13:46:43 |
No build |
Buildfixes |
v1.10.3-791-g40ec0d835 |
Henrik Rydgård |
2020-09-29 12:53:18 |
No build |
Finish getting rid of basictypes.h |
v1.10.3-790-g3162f3015 |
Henrik Rydgård |
2020-09-29 12:44:47 |
No build |
Merge base/basictypes.h into Common/Common.h (mostly). |
v1.10.3-789-ged88761ec |
Henrik Rydgård |
2020-09-29 12:19:22 |
No build |
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. |
v1.10.3-788-g656adf1fc |
Henrik Rydgård |
2020-09-29 10:28:27 |
No build |
Remove old define for thread local storage |
v1.10.3-787-gecceeaa81 |
Henrik Rydgård |
2020-09-29 10:25:26 |
No build |
We no longer use TCHAR. |
v1.10.3-786-g51e2e7f8d |
Henrik Rydgård |
2020-09-29 10:24:41 |
No build |
Remove our usage of ssize_t |
v1.10.3-785-gb87826698 |
Henrik Rydgård |
2020-09-29 11:40:17 |
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Merge: 6fb0e92de ec7458b6a Merge pull request #13488 from hrydgard/delete-old-unused-stuff Delete old unused stuff |
v1.10.3-784-gec7458b6a |
Henrik Rydgård |
2020-09-29 10:13:27 |
No build |
Delete more useless math code |
v1.10.3-783-gdb9cc41a1 |
Henrik Rydgård |
2020-09-29 10:07:20 |
No build |
Delete unused math code |
v1.10.3-782-g1e6c13cb5 |
Henrik Rydgård |
2020-09-29 10:07:07 |
No build |
Delete more old detritus |
v1.10.3-781-g30ecde5bc |
Henrik Rydgård |
2020-09-29 00:41:32 |
No build |
Delete some unused string functions |
v1.10.3-780-g536d88162 |
Henrik Rydgård |
2020-09-29 00:35:38 |
No build |
Very minor optimization (divisions by constants are faster unsigned) |
v1.10.3-779-g204fbe463 |
Henrik Rydgård |
2020-09-25 09:33:56 |
No build |
Delete unused backtrace.cpp |
v1.10.3-778-g5411a40f2 |
Henrik Rydgård |
2020-09-25 09:33:42 |
No build |
TimeUtil.cpp cleanup |
v1.10.3-777-g6fb0e92de |
Henrik Rydgård |
2020-09-29 00:29:40 |
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Fix issue with duplicate texture dumps. Fixes #13487. |
v1.10.3-776-g21bc5534c |
Henrik Rydgård |
2020-09-28 09:38:12 |
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Merge: 0d3a5a27a 0f34a7427 Merge pull request #13486 from RokkumanX/master Add PSP color shader |
v1.10.3-775-g0f34a7427 |
RokkumanX |
2020-09-28 09:31:33 |
No build |
Add PSP color shader This adds the PSP color shader ported from RetroArch courtesy from @jdgleaver (https://forums.ppsspp.org/showthread.php?tid=6594&pid=130635#pid130635) to PPSSPP Also updated with up to date changes found here (https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/psp-color.glsl) |
v1.10.3-774-g0d3a5a27a |
Henrik Rydgård |
2020-09-27 23:31:26 |
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Merge: 496cb918e ab953603d Merge pull request #13485 from unknownbrackets/minor Adjust locale parsing for Ubuntu and fix memory assert |
v1.10.3-771-g496cb918e |
Unknown W. Brackets |
2020-09-27 19:29:31 |
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Merge: 350cb11f9 a8dd3ef55 Merge pull request #13484 from barbudreadmon/patch-2 fix #13471 |
v1.10.3-770-gb41d20dd8 |
barbudreadmon |
2020-09-27 15:24:17 |
No build |
glcore context switching |
v1.10.3-770-ga8dd3ef55 |
barbudreadmon |
2020-09-27 16:38:24 |
No build |
fix #13471 |
v1.10.3-769-g350cb11f9 |
Henrik Rydgård |
2020-09-25 09:27:03 |
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Merge: c4c7897a2 054acf768 Merge pull request #13477 from hrydgard/remove-time-cache Don't cache time in a variable. |
v1.10.3-768-g054acf768 |
Henrik Rydgård |
2020-09-24 23:52:03 |
No build |
Don't cache time in a variable. A little weirdness in the code that has stuck around for a long, long time. It's really not necessary and mostly just confusing. |
v1.10.3-767-gc4c7897a2 |
Henrik Rydgård |
2020-09-24 23:01:49 |
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Enable BlockTransferAllowCreateFB for Burnout Dominator. See #11100. Speeds up the sun effect, but doesn't fix it. It's another game that does truly evil stuff in the border of a 480x272 buffer with stride 512. It downsamples a copy of the region around the sun, texturing from itself, resulting in five fullscreen framebuffer copies. Additionally it renders using color to the depth buffer at some point in the frame.. |
v1.10.3-766-g4cfafb460 |
Henrik Rydgård |
2020-09-24 23:00:48 |
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Some GPU code cleanup. Disable some unnecessary reporting. |
v1.10.3-765-g99054b59b |
Henrik Rydgård |
2020-09-24 11:08:07 |
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Merge: 623f0bed5 2a2a4a21d Merge pull request #13473 from hrydgard/optimize-addstrip SSE/NEON-optimize IndexGenerator::AddStrip. |
v1.10.3-764-g2a2a4a21d |
Henrik Rydgård |
2020-09-24 10:03:07 |
No build |
More cleanup |
v1.10.3-763-gdeedc7a1f |
Henrik Rydgård |
2020-09-24 09:49:28 |
No build |
Cleanup |
v1.10.3-762-gd8ddef150 |
Henrik Rydgård |
2020-09-24 09:36:39 |
No build |
IndexGenerator::AddStrip: Avoid the fallback by writing a few extra indices if necessary. Actually a decent boost. |
v1.10.3-761-gbe5405052 |
Henrik Rydgård |
2020-09-24 09:24:03 |
No build |
Also optimize IndexGenerator::AddStrip for ARM NEON. |
v1.10.3-760-gdf9a5cc0f |
Henrik Rydgård |
2020-09-24 02:09:39 |
No build |
Buildfix |
v1.10.3-759-g1a2597a51 |
Henrik Rydgård |
2020-09-24 01:56:20 |
No build |
SSE-optimize IndexGenerator::AddStrip. Shaves about half a percent from GoW. |
v1.10.3-758-g623f0bed5 |
Henrik Rydgård |
2020-09-24 01:55:50 |
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Merge: 9cdf4941f 84b36d6e6 Merge pull request #13472 from hrydgard/faster-start Windows: Faster startup by not filling the symbol listbox immediately |
v1.10.3-757-g84b36d6e6 |
Henrik Rydgård |
2020-09-24 00:28:09 |
No build |
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. |
v1.10.3-756-g6ac9dfe6b |
Henrik Rydgård |
2020-09-24 00:17:31 |
No build |
Windows debugger: Clean out old remains of multi-cpu support |
v1.10.3-755-ga9fef066b |
Henrik Rydgård |
2020-09-24 00:16:45 |
No build |
Reduce string allocations in Vulkan memory allocator |
v1.10.3-754-g9cdf4941f |
Henrik Rydgård |
2020-09-24 00:31:47 |
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Revert a bad optimization in word wrapper |
v1.10.3-753-g9637a9d02 |
Henrik Rydgård |
2020-09-23 22:15:09 |
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Merge: b78bb3d92 59f8369cd Merge pull request #13470 from ANR2ME/adhoc_socket Adhoc Socket - An attempt to improve connection stability that was broken recently. |
v1.10.3-752-g59f8369cd |
ANR2ME |
2020-09-22 23:28:51 |
No build |
An attempt to improve connection stability. |
v1.10.3-751-gadab5ff5c |
ANR2ME |
2020-09-22 21:18:55 |
No build |
Fixed returned error code on sceNetAdhocctlDelHandler |
v1.10.3-750-ge6e7f5d1e |
ANR2ME |
2020-09-23 20:07:58 |
No build |
Minor fix to sceNetAdhocctlGetPeerInfo |
v1.10.3-749-gbd37d3e32 |
ANR2ME |
2020-09-22 21:12:41 |
No build |
Added more info on some sceNet logs |
v1.10.3-748-g4f76f2415 |
ANR2ME |
2020-09-22 21:10:12 |
No build |
Prevent sceNetGetMallocStat from spamming debug log on some games. |
v1.10.3-747-gb78bb3d92 |
Henrik Rydgård |
2020-09-22 22:40:06 |
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Merge: 4ccde4848 b8ab04f53 Merge pull request #13466 from hrydgard/misc-optimization Misc minor optimizations |
v1.10.3-746-gb8ab04f53 |
Henrik Rydgård |
2020-09-22 21:57:51 |
No build |
Remove some reporting that's normally just the result of garbage-as-display-list-execution. |
v1.10.3-745-gcea7c1b6b |
Henrik Rydgård |
2020-09-22 21:29:01 |
No build |
Remove an allocation in the word wrapper. |
v1.10.3-744-g5ac6a9b3f |
Henrik Rydgård |
2020-09-22 21:24:16 |
No build |
Fix slowdowns due to careless use of auto |
v1.10.3-743-g3e3a40da8 |
Henrik Rydgård |
2020-09-22 21:13:30 |
No build |
Mark the PPGe font texture as reliable to avoid hashing it. |
v1.10.3-742-g437818aa4 |
Henrik Rydgård |
2020-09-22 21:12:45 |
No build |
Minor optimization in wrap_text.cpp |
v1.10.3-741-g4ccde4848 |
Henrik Rydgård |
2020-09-22 09:20:51 |
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Merge: c67dac65f fe86f257b Merge pull request #12924 from iota97/user-chain Postprocessing: User chain support |
v1.10.3-738-gc67dac65f |
Henrik Rydgård |
2020-09-22 09:09:31 |
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Merge: a0251eae2 4881f4f0b Merge pull request #13463 from ANR2ME/adhoc_socket Adhoc Socket - Fixed PtpStat and PdpStat |
v1.10.3-737-g4881f4f0b |
ANR2ME |
2020-09-22 04:51:59 |
No build |
Fixed PdpStat and PtpStat info |
v1.10.3-736-ge642f1b84 |
ANR2ME |
2020-09-22 04:50:37 |
No build |
Fixed returned error code of sceNetAdhocctlDisconnect |
v1.10.3-735-ga0251eae2 |
Henrik Rydgård |
2020-09-21 11:17:06 |
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Merge: 8192f5174 ea2d2ec43 Merge pull request #13456 from hrydgard/tex-fixes-3 More code cleanup in texture cache |
v1.10.3-731-gea2d2ec43 |
Henrik Rydgård |
2020-09-20 23:57:43 |
No build |
Remove unused lastBoundTexture from Vulkan |
v1.10.3-730-g45f8b2721 |
Henrik Rydgård |
2020-09-20 23:46:53 |
No build |
Comment fixes. Minor tweak. |
v1.10.3-729-gbeb1d3f71 |
Henrik Rydgård |
2020-09-20 23:37:44 |
No build |
Cleanups in/around BlitFramebufferDepth |
v1.10.3-728-gdcd33a469 |
Henrik Rydgård |
2020-09-20 23:22:54 |
No build |
Remove redundant bind on GL texture build. Improve dirtying of texture state. |
v1.10.3-728-g8192f5174 |
Henrik Rydgård |
2020-09-21 10:31:14 |
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Quick fix for #13459 |
v1.10.3-727-geaca9d1b5 |
Henrik Rydgård |
2020-09-20 22:52:01 |
No build |
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility. |
v1.10.3-727-g2d0673076 |
Henrik Rydgård |
2020-09-21 09:56:52 |
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Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu. Should help #13458 slightly (but there's more to fix). |
v1.10.3-726-gb6efc65c9 |
Henrik Rydgård |
2020-09-20 22:48:35 |
No build |
Set the texture dirty flags when binding a new framebuffer. |
v1.10.3-726-g1faa24f82 |
Henrik Rydgård |
2020-09-21 09:23:30 |
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Update submodule ffmpeg to master |
v1.10.3-725-g9b283355a |
Henrik Rydgård |
2020-09-21 07:15:42 |
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Merge: c093d85bb a840bf969 Merge pull request #13455 from ANR2ME/adhoc_socket Added alerted flags info on AdhocSocket to be used on PollSocket |
v1.10.3-723-gc093d85bb |
Henrik Rydgård |
2020-09-20 23:28:10 |
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Merge: bb09c5602 277333682 Merge pull request #13454 from hrydgard/tex-fixes-2 More texture cache cleanup. Show bytes of textures hashed per frame in debug stats. |
v1.10.3-719-gbb09c5602 |
Henrik Rydgård |
2020-09-20 22:16:35 |
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Merge: 7d2b5c8a7 115ad97e0 Merge pull request #13450 from ANR2ME/adhoc_gamemode Implementing Adhoc GameMode |
v1.10.3-718-g277333682 |
Henrik Rydgård |
2020-09-20 22:03:08 |
No build |
GPU debug stats: Show how many bytes of texture data we hash per frame |
v1.10.3-717-gf288e6467 |
Henrik Rydgård |
2020-09-20 21:46:40 |
No build |
Simplify NotifyFrameBuffer - only needs one call for both "channels" now. |
v1.10.3-716-ga840bf969 |
ANR2ME |
2020-09-21 01:42:40 |
No build |
Added alerted flags info on AdhocSocket to be used on PollSocket |
v1.10.3-716-g3093b9c7b |
Henrik Rydgård |
2020-09-20 21:33:06 |
No build |
Share GPUS stats formatting code between the backends (easier to add new stats) |
v1.10.3-715-g115ad97e0 |
ANR2ME |
2020-09-20 18:50:11 |
No build |
Using REPORT_ONCE to report some of GameMode HLE existance. |
v1.10.3-715-g7d2b5c8a7 |
Henrik Rydgård |
2020-09-20 21:30:24 |
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Merge: 7ed1ade56 bdcf2c5cf Merge pull request #13453 from hrydgard/tex-fixes Minor cleanup in texturecache |
v1.10.3-714-gbdcf2c5cf |
Henrik Rydgård |
2020-09-20 20:42:28 |
No build |
Have to invalidate "lastBoundTexture" when binding framebuffers as texture. Fixes parts of #13431 for D3D11 at least. Will probably soon get rid of this concept, it's only useful in D3D9/11 and those are probably not gonna lose much perf if we remove this minor state caching. |
v1.10.3-714-g3439511e0 |
ANR2ME |
2020-09-20 06:29:08 |
No build |
Implementing Adhoc GameMode HLE |
v1.10.3-713-ga18e4ecd6 |
ANR2ME |
2020-09-18 19:09:18 |
No build |
Minor changes to adhoc timestamps |
v1.10.3-713-g707e9cf7a |
Henrik Rydgård |
2020-09-20 20:35:42 |
No build |
Remove some unnecessary function parameters, improve some comments. |
v1.10.3-712-g7ed1ade56 |
Henrik Rydgård |
2020-09-19 14:14:06 |
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A couple of D3D11 fixes. |
v1.10.3-711-ge3b0dccb8 |
Henrik Rydgård |
2020-09-18 13:12:18 |
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Merge: e8d91a2fa 02ed5058c Merge pull request #13447 from ANR2ME/adhocctl_fix Fixed crash issue when creating/connecting to a null group name. |
v1.10.3-710-g02ed5058c |
ANR2ME |
2020-09-17 17:24:30 |
No build |
Fixed crash issue when creating/connecting to a null group name. |
v1.10.3-709-ge8d91a2fa |
Henrik Rydgård |
2020-09-17 22:48:04 |
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Merge: 3a38e0dfd 7c76f4e65 Merge pull request #13446 from hrydgard/assorted-render-fixes Assorted render fixes |
v1.10.3-707-g7c76f4e65 |
Henrik Rydgård |
2020-09-17 20:48:24 |
No build |
Minor improvement to gl_debug_log.h |
v1.10.3-706-g277f0e4ec |
Henrik Rydgård |
2020-09-17 20:47:22 |
No build |
Fix bug in GLES texture filter setup |
v1.10.3-705-gd71ec8d82 |
Henrik Rydgård |
2020-09-17 20:33:19 |
No build |
The new asserts found something. |
v1.10.3-704-gd6d72db0a |
Henrik Rydgård |
2020-09-17 20:31:40 |
No build |
Unify BlitFramebufferDepth. |
v1.10.3-703-gd0f7b1e30 |
Henrik Rydgård |
2020-09-17 20:23:04 |
No build |
Make the implementations of CopyFramebufferDepth more similar. Also avoid matching framebuffers with bad z for copies. |
v1.10.3-702-g181ddd842 |
Henrik Rydgård |
2020-09-17 19:18:32 |
No build |
Unify some GPU_SUPPORT* bits |
v1.10.3-701-g608d082e4 |
Henrik Rydgård |
2020-09-17 18:54:17 |
No build |
FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it. |
v1.10.3-700-g28b58ca05 |
Henrik Rydgård |
2020-09-17 00:49:17 |
No build |
More asserts |
v1.10.3-700-g3a38e0dfd |
Henrik Rydgård |
2020-09-17 09:43:27 |
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Merge: ccea07ab9 6b5de6c27 Merge pull request #13443 from iota97/savestate-date Use system date format on savestates |
v1.10.3-699-g6b5de6c27 |
iota97 |
2020-09-17 07:52:09 |
No build |
Use system date format on savestate as well |
v1.10.3-698-gccea07ab9 |
Henrik Rydgård |
2020-09-16 13:46:50 |
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Merge: 78c008ac5 bfc88badb Merge pull request #13438 from hrydgard/header-cleanup Some header include cleanup |
v1.10.3-695-g78c008ac5 |
Henrik Rydgård |
2020-09-16 12:55:44 |
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Merge: c1194dcb5 290efbc34 Merge pull request #13434 from shenweip/savadata-1 Check whether there may be more than one save file name by mode. |
v1.10.3-694-gbfc88badb |
Henrik Rydgård |
2020-09-16 13:11:39 |
No build |
Buildfix |
v1.10.3-693-gc1194dcb5 |
Henrik Rydgård |
2020-09-16 09:21:42 |
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Help the compiler out a little bit in IndexGenerator::AddStrip. The generated code wasn't good - this helps break long register dependency chains. Speed boost is measurable but small on x86, but might be bigger on simpler CPUs. |
v1.10.3-693-g1b3413945 |
Henrik Rydgård |
2020-09-15 00:34:45 |
No build |
Some header include cleanup |
v1.10.3-692-gce46adb7a |
Henrik Rydgård |
2020-09-16 08:15:23 |
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Merge: 68735b4e5 7f1e35e76 Merge pull request #13436 from hrydgard/texture-invalidation-fixes Texture invalidation fixes |
v1.10.3-691-g7f1e35e76 |
Henrik Rydgård |
2020-09-15 23:09:58 |
No build |
Add missing asserts after some VK resource creation functions |
v1.10.3-690-g74bc9785d |
Henrik Rydgård |
2020-09-15 22:53:37 |
No build |
Don't over-invalidate textures when a framebuffer is created or modified. Should help #13431. |
v1.10.3-689-g59098a9a5 |
Henrik Rydgård |
2020-09-15 22:53:01 |
No build |
Sneak in a fix for a limited memory leak in Vulkan vertex cache |
v1.10.3-688-gbf55986a7 |
Henrik Rydgård |
2020-09-15 22:40:46 |
No build |
Delete TexCacheEntries that get replaced by a framebuffer |
v1.10.3-687-g7630fae4b |
Henrik Rydgård |
2020-09-15 09:34:40 |
No build |
Fix bug in new framebuffer code, reducing unnecessary texture invalidations. Improves the performance issue in #13431 |
v1.10.3-687-g290efbc34 |
shenweip |
2020-09-15 15:48:55 |
No build |
Check whether there may be more than one save file names by mode. |
v1.10.3-686-g68735b4e5 |
Henrik Rydgård |
2020-09-14 22:08:50 |
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Merge: 6ccb24d54 e690dc62d Merge pull request #13432 from ANR2ME/adhoc_socket Fix an issue of major performance drops when using accepted PTP Sockets. |
v1.10.3-685-ge690dc62d |
ANR2ME |
2020-09-14 20:53:18 |
No build |
Fix an issue of major performance drops when using accepted PTP Sockets. |
v1.10.3-684-g6ccb24d54 |
Henrik Rydgård |
2020-09-14 14:30:09 |
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Merge: 0b65809fd 6f2310b8e Merge pull request #13425 from kivutar/patch-1 Fix libretro OSX build |
v1.10.3-682-g0b65809fd |
Henrik Rydgård |
2020-09-14 07:37:48 |
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Merge: ac93a0a3f dce7dde5e Merge pull request #13429 from hrydgard/more-tex-filtering-cleanups More tex filtering code cleanups |
v1.10.3-681-gdce7dde5e |
Henrik Rydgård |
2020-09-14 00:03:29 |
No build |
More moves |
v1.10.3-680-gf3ce685b0 |
Henrik Rydgård |
2020-09-14 00:00:52 |
No build |
Also move video filtering override. |
v1.10.3-679-g0e464a61e |
Henrik Rydgård |
2020-09-13 23:59:26 |
No build |
Move overrides to the end of GetSamplingParams |
v1.10.3-678-ga222b2017 |
Henrik Rydgård |
2020-09-13 23:46:57 |
No build |
Switch to a returned value and rename these functions. |
v1.10.3-677-g5190f85c8 |
Henrik Rydgård |
2020-09-13 23:34:00 |
No build |
Unify/centralize SetFramebufferSamplingParams. Some include cleanup. |
v1.10.3-676-gd8263d50f |
Henrik Rydgård |
2020-09-13 23:25:21 |
No build |
Make the signature of all the SetFramebufferSamplingParams the same |
v1.10.3-675-g46b3fb082 |
Henrik Rydgård |
2020-09-13 23:10:43 |
No build |
Workarounds for D3D9's very limited mip level control. |
v1.10.3-674-g9ea295093 |
Henrik Rydgård |
2020-09-13 22:48:44 |
No build |
TextureCacheGLES: Also share the same sampler calculation for GLES. |
v1.10.3-673-gb81e0669e |
Henrik Rydgård |
2020-09-13 22:37:16 |
No build |
TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan. |
v1.10.3-672-gac93a0a3f |
Henrik Rydgård |
2020-09-13 23:48:00 |
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Merge: a4f208e8c 280890366 Merge pull request #13428 from ANR2ME/adhoc_socket Adhoc Socket - Prevent Clients from freezing trying to re-connect to exited Host forever |
v1.10.3-669-ga4f208e8c |
Henrik Rydgård |
2020-09-13 23:28:43 |
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Merge: a81991f11 d5717c835 Merge pull request #13426 from hrydgard/tex-filtering-cleanups Texture filtering cleanups |
v1.10.3-666-gd5717c835 |
Henrik Rydgård |
2020-09-13 22:51:22 |
No build |
Comment fix |
v1.10.3-665-gfe86f257b |
iota97 |
2020-09-15 07:45:57 |
No build |
Cache 60 FPS requirement |
v1.10.3-665-g280890366 |
ANR2ME |
2020-09-13 22:36:39 |
No build |
Making sure the are no compiler warnings on adhoc code on android |
v1.10.3-665-g854ff7c5f |
Henrik Rydgård |
2020-09-13 22:19:18 |
No build |
Improve readability of the boolean expression mess in GetSamplingParams |
v1.10.3-664-ga4c071261 |
Henrik Rydgård |
2020-09-13 15:57:26 |
No build |
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry |
v1.10.3-664-g8d68e917b |
ANR2ME |
2020-09-13 02:51:58 |
No build |
Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 |
v1.10.3-664-g0c885db05 |
iota97 |
2020-05-18 11:17:45 |
No build |
User chain support |
v1.10.3-663-gcea35007a |
Henrik Rydgård |
2020-09-13 15:41:51 |
No build |
Always use a linear filter for video, unless forcing NEAREST filtering. |
v1.10.3-663-ga81991f11 |
Henrik Rydgård |
2020-09-13 18:34:19 |
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Merge: a6084f6fe 6bcff8cbd Merge pull request #13427 from hrydgard/map-noreserve Linux: Use MAP_NORESERVE when finding a memory base pointer |
v1.10.3-662-gc9693ee06 |
Henrik Rydgård |
2020-09-13 15:36:30 |
No build |
Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable. |
v1.10.3-662-g6bcff8cbd |
Henrik Rydgård |
2020-09-13 17:09:36 |
No build |
Linux: Use MAP_NORESERVE when finding a memory base pointer. See #13187 |
v1.10.3-661-ga6084f6fe |
Henrik Rydgård |
2020-09-13 16:40:17 |
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Merge: 2b49c3e46 5d5e5fe6f Merge pull request #13420 from hrydgard/framebuffer-simplify Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry |
v1.10.3-652-gab953603d |
Unknown W. Brackets |
2020-09-27 21:55:02 |
No build |
SDL: Adjust locale parsing for Ubuntu. Technically, the format of this value is unspecified, but we are just trying to guess the user's locale. See #13042. |
v1.10.3-651-g2714d59ce |
Unknown W. Brackets |
2020-09-27 21:54:34 |
No build |
Core: Fix memory size check. It can be 93 MB, just not larger. |
v1.10.3-651-g6f2310b8e |
Jean-André Santoni |
2020-09-13 10:07:08 |
No build |
Fix libretro OSX build Fixes these errors: ``` ../ext/zlib/gzlib.c:492:14: error: implicit declaration of function 'lseek' is invalid in C99 [-Werror,-Wimplicit-function-declaration] ../ext/zlib/gzwrite.c:84:15: error: implicit declaration of function 'write' is invalid in C99 [-Werror,-Wimplicit-function-declaration] 1 /* gzguts.h -- zlib internal header definitions for gz* operations got = write(state->fd, strm->next_in, strm->avail_in); ``` |
v1.10.3-650-g2b49c3e46 |
Unknown W. Brackets |
2020-09-13 09:36:20 |
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MemMap: Check for MAP_FAILED in mmap call. |
v1.10.3-649-g72df3fd33 |
Henrik Rydgård |
2020-09-13 09:13:18 |
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Try unknown's workaround for clang code gen bug. See #13187. |
v1.10.3-648-g5295d45d5 |
Henrik Rydgård |
2020-09-13 08:39:45 |
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Merge: a3c17ee63 37d709670 Merge pull request #13423 from unknownbrackets/snappy SaveState: Update to latest Snappy v1.1.8 |
v1.10.3-647-g37d709670 |
Unknown W. Brackets |
2020-09-13 03:12:51 |
No build |
SaveState: Update to latest Snappy v1.1.8. |
v1.10.3-646-ga3c17ee63 |
Unknown W. Brackets |
2020-09-13 01:12:02 |
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Merge: 9753e317f 7f27f569d Merge pull request #13421 from hrydgard/darkstalkers-opt Darkstalkers minor optimizations |
v1.10.3-646-g5d5e5fe6f |
Henrik Rydgård |
2020-09-13 12:18:38 |
No build |
Remove some outdated debugging code (SetDebugTexture) |
v1.10.3-645-g3dff9781f |
Henrik Rydgård |
2020-09-13 09:33:06 |
No build |
Fix GetCurrentTextureDebug |
v1.10.3-644-ga28954d31 |
Henrik Rydgård |
2020-09-13 09:03:31 |
No build |
Further simplify framebuffer matching. |
v1.10.3-643-gf6db1c2b0 |
Henrik Rydgård |
2020-09-12 15:37:03 |
No build |
Show how many times we evaluate framebuffers per frame in debug statistics. |
v1.10.3-643-g7f27f569d |
Henrik Rydgård |
2020-09-02 00:26:08 |
No build |
x64: Fix stack alignment in vertex decoder, just because. |
v1.10.3-642-gf595f7368 |
Henrik Rydgård |
2020-09-02 00:25:44 |
No build |
Optimize a couple more single color conversion functions |
v1.10.3-642-g9753e317f |
Henrik Rydgård |
2020-09-12 16:30:05 |
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Merge: fb4a23af6 2b109f464 Merge pull request #13415 from ANR2ME/adhocctl_fix Avoid getting Fatal signal 6 (SIGABRT) on linux/android |
v1.10.3-642-g61d792e27 |
Henrik Rydgård |
2020-09-12 15:25:54 |
No build |
Re-fix BOF III - accidentally lost the texaddr offset |
v1.10.3-641-gf7feca96a |
Henrik Rydgård |
2020-09-12 14:53:33 |
No build |
Mostly fix Katamari by boosting fbs from the same frame |
v1.10.3-641-g60a6bf6d4 |
Henrik Rydgård |
2020-09-01 01:43:54 |
No build |
Optimize the DarkStalkers software rendering path a little more. |
v1.10.3-640-gfb4a23af6 |
Henrik Rydgård |
2020-09-12 15:00:35 |
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Merge: a52a06678 fbea8f438 Merge pull request #13419 from shenweip/symList Debugger:Update symbol list of disassembly window when loadexec. |
v1.10.3-640-g41eee6a1a |
Henrik Rydgård |
2020-09-12 14:25:50 |
No build |
Decouple framebuffers from texcache entries entirely. |
v1.10.3-639-gc7a5f45f8 |
Henrik Rydgård |
2020-09-12 12:37:05 |
No build |
Remove fbCache_ from TextureCacheCommon.cpp. |
v1.10.3-638-gb96457267 |
Henrik Rydgård |
2020-09-12 12:32:24 |
No build |
Make SetColorUpdated static, reorder some fields |
v1.10.3-638-ga52a06678 |
Henrik Rydgård |
2020-09-12 14:59:57 |
No build |
Merge: 6c9b9b54b 766bd8e6b Merge pull request #13418 from shenweip/io-npdrm IO:Don't read data more than data size of pgd files. |
v1.10.3-637-gfbea8f438 |
shenweip |
2020-09-12 13:45:25 |
No build |
Update symbol list of disassembly window when loadexec. |
v1.10.3-637-ga24e2e694 |
Henrik Rydgård |
2020-09-12 12:30:44 |
No build |
Minor cleanups in CaptureDevice |
v1.10.3-637-g766bd8e6b |
shenweip |
2020-09-12 13:00:03 |
No build |
Don't read data more than data size of pgd files. |
v1.10.3-636-g6c9b9b54b |
Henrik Rydgård |
2020-09-12 10:40:29 |
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Merge: 9814f0ed6 3b38062a4 Merge pull request #13417 from ANR2ME/adhoc_socket Fix Failed to Bind already used port issue on Android/Linux |
v1.10.3-635-g3b38062a4 |
ANR2ME |
2020-09-12 04:08:50 |
No build |
Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 |
v1.10.3-635-g2b109f464 |
ANR2ME |
2020-09-12 01:14:28 |
No build |
Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server. |
v1.10.3-634-g9814f0ed6 |
Henrik Rydgård |
2020-09-11 16:48:50 |
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Merge: 8d72abb60 210413cba Merge pull request #13414 from ANR2ME/adhoc_fix Allows reusing the same port for PtpListen and PtpOpen |
v1.10.3-633-g210413cba |
ANR2ME |
2020-09-11 15:29:49 |
No build |
Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce) |
v1.10.3-632-g8d72abb60 |
Henrik Rydgård |
2020-09-11 13:06:02 |
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Merge: 2a51f081a 3eeb48bb4 Merge pull request #13413 from ANR2ME/adhocmatching_fix AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self. |
v1.10.3-628-g2a51f081a |
Henrik Rydgård |
2020-09-11 13:05:29 |
No build |
Merge: e3dd3e597 1e6593f79 Merge pull request #13408 from ANR2ME/adhocctl_fix Stop waiting for connection on Exit to Menu to prevent causing lags. |
v1.10.3-625-g3eeb48bb4 |
ANR2ME |
2020-09-11 08:08:01 |
No build |
Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected. |
v1.10.3-625-g1e6593f79 |
ANR2ME |
2020-09-11 08:24:45 |
No build |
Sleep a bit longer, especially when PPSSPP paused. |
v1.10.3-624-ge3dd3e597 |
Unknown W. Brackets |
2020-09-11 04:59:04 |
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Merge: 3d5bac582 406fed791 Merge pull request #13411 from hrydgard/clear-speedhack-option Add option for the clear-fb-on-first-use speedhack. |
v1.10.3-624-g82a064adc |
ANR2ME |
2020-09-10 06:22:39 |
No build |
Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later. |
v1.10.3-624-g2e9952cf6 |
ANR2ME |
2020-09-06 00:38:46 |
No build |
Prevent spamming the log too much on some games |
v1.10.3-623-gc57d81cc3 |
ANR2ME |
2020-09-05 23:50:11 |
No build |
Fixed sceNetAdhocMatchingGetMembers error return value |
v1.10.3-623-g2affbb850 |
ANR2ME |
2020-09-09 19:58:52 |
No build |
Stop waiting for connection on Exit to Menu to prevent causing lags. |
v1.10.3-622-g3d5bac582 |
Henrik Rydgård |
2020-09-09 23:29:08 |
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Merge: 8eb999ebd 97e5a1f44 Merge pull request #13407 from ANR2ME/adhoc_socket Adhoc Socket - Combining PDP & PTP Arrays into Union Array |
v1.10.3-621-g97e5a1f44 |
ANR2ME |
2020-09-09 08:33:37 |
No build |
Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255 |
v1.10.3-620-g8eb999ebd |
Henrik Rydgård |
2020-09-09 07:07:07 |
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Merge: cf43f2d57 5fae2171c Merge pull request #13406 from unknownbrackets/cull-through Enable cull in through mode |
v1.10.3-616-gcf43f2d57 |
Henrik Rydgård |
2020-09-08 20:10:45 |
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Merge: 40272ff40 ac7522b0d Merge pull request #13335 from unknownbrackets/plugins2 Support for loading game-specific plugins |
v1.10.3-611-g40272ff40 |
Henrik Rydgård |
2020-09-08 17:19:52 |
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Merge: 10520470d 57584343a Merge pull request #13405 from ANR2ME/net_blocking Allow blocking socket simulation on multiple threads simultaneously |
v1.10.3-608-g57584343a |
ANR2ME |
2020-09-08 14:16:44 |
No build |
Simulate blocking PtpFlush |
v1.10.3-608-g406fed791 |
Henrik Rydgård |
2020-09-10 23:47:54 |
No build |
Add option for the clear-fb-on-first-use speedhack. See #13295 |
v1.10.3-607-g10520470d |
Henrik Rydgård |
2020-09-08 09:10:27 |
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Merge: b3d78647b d0f18cbbe Merge pull request #13387 from sum2012/kernel_minor Imp sceKernelFindModuleByName |
v1.10.3-607-g871707c6a |
ANR2ME |
2020-09-08 08:08:32 |
No build |
Allows blocking socket simulation on multiple threads simultaneously |
v1.10.3-606-gd8d2fd810 |
ANR2ME |
2020-09-08 06:06:03 |
No build |
Making use Adhoc SocketAlert Flags to stop/abort blocking sockets |
v1.10.3-605-gb3d78647b |
Henrik Rydgård |
2020-09-08 07:29:42 |
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Merge: a817a6038 20ad57a51 Merge pull request #13401 from ANR2ME/wlan_channel Wlan channel Fix - Ridge Racer 2 & Warriors Orochi 2 |
v1.10.3-605-gac7522b0d |
Unknown W. Brackets |
2020-08-28 10:05:02 |
No build |
Plugins: Schedule plugins before game thread. |
v1.10.3-604-g20ad57a51 |
ANR2ME |
2020-09-08 03:34:35 |
No build |
Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2 |
v1.10.3-604-g5fae2171c |
Unknown W. Brackets |
2020-09-09 01:16:41 |
No build |
softgpu: Correct cull handling for sprites. |
v1.10.3-604-g2f4945aad |
Unknown W. Brackets |
2020-08-27 06:44:08 |
No build |
Plugins: Oops, typo. |
v1.10.3-603-ge383b0279 |
Unknown W. Brackets |
2020-08-26 04:54:51 |
No build |
Plugins: Support for loading game-specific plugins. |
v1.10.3-603-gc1ce8383a |
Unknown W. Brackets |
2020-09-09 00:52:39 |
No build |
Headless: Setup logman earlier. So we can control all the GPU init logging. |
v1.10.3-603-g87965ca89 |
ANR2ME |
2020-09-08 03:31:36 |
No build |
Changing default Wlan Channel to 11 on Automatic to be the same with real PSP |
v1.10.3-602-gcbeeb8fdf |
Unknown W. Brackets |
2020-09-09 00:52:01 |
No build |
GPU: Allow culling in through mode. It works per tests and is used in Soul Caliber. Fixes #13400. |
v1.10.3-602-g824beb723 |
ANR2ME |
2020-09-08 03:30:40 |
No build |
Prevent sceNetGetMallocStat from spamming Info Logs |
v1.10.3-602-g8c80a9780 |
Unknown W. Brackets |
2020-08-26 03:01:04 |
No build |
Module: Split out module start to use externally. |
v1.10.3-601-ga817a6038 |
Unknown W. Brackets |
2020-09-08 00:10:26 |
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TexCache: Correct detaching textures. |
v1.10.3-600-g8a9b4ab40 |
Henrik Rydgård |
2020-09-07 20:11:03 |
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Merge: fcaef648e ee6fbd9a0 Merge pull request #13397 from unknownbrackets/render-tex TexCache: Always apply detach matches if found |
v1.10.3-597-gfcaef648e |
Unknown W. Brackets |
2020-09-07 16:23:13 |
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Net: Fix memory corruption on save old state. Can't restore these if they're not inited either. |
v1.10.3-596-gb5712efdf |
Unknown W. Brackets |
2020-09-07 16:11:33 |
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Net: Correct save state from old loaded state. Fixes #13395. |
v1.10.3-595-g0e98bd46e |
Unknown W. Brackets |
2020-09-07 15:58:17 |
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Merge: 9f18489fd b92fab88b Merge pull request #13394 from unknownbrackets/debugger Debugger: Add formats to breakpoint logging |
v1.10.3-593-g9f18489fd |
Henrik Rydgård |
2020-09-07 09:12:58 |
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Merge: 55ca5ab1d 815580533 Merge pull request #13396 from unknownbrackets/ge-debugger GE Debugger: Include game ID inside dump file |
v1.10.3-591-g55ca5ab1d |
Henrik Rydgård |
2020-09-06 23:24:44 |
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Merge: 901239c05 6a2de8647 Merge pull request #13393 from ANR2ME/adhocctl_fix Adhocctl fix - Fix SceNetAdhocctlParameter structure |
v1.10.3-588-gee6fbd9a0 |
Unknown W. Brackets |
2020-09-07 08:00:17 |
No build |
TexCache: Rename "Invalid" attach to "Inexact". The name has seemed confusing to me for a while. |
v1.10.3-588-g6a2de8647 |
ANR2ME |
2020-09-06 22:23:09 |
No build |
Fixed SceNetAdhocctlParameter structure |
v1.10.3-587-gb92fab88b |
Unknown W. Brackets |
2020-09-06 22:41:29 |
No build |
Debugger: Add formats to breakpoint logging. |
v1.10.3-587-gb1d6f6aa4 |
ANR2ME |
2020-09-06 22:21:29 |
No build |
Added some more info in Debug Log to help debugging |
v1.10.3-587-g815580533 |
Unknown W. Brackets |
2020-09-06 23:38:56 |
No build |
GE Debugger: Include game ID inside dump file. Just so we're not relying on filename parsing. It's useful information. |
v1.10.3-587-g85fb9a61e |
Unknown W. Brackets |
2020-09-07 07:53:27 |
No build |
TexCache: Always apply detach matches if found. The "Invalid" matches will only apply if nothing was attached, so it's important that detaches happen. |
v1.10.3-586-g901239c05 |
Henrik Rydgård |
2020-09-06 22:09:11 |
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Merge: ec6fdc2ac 69b3c788e Merge pull request #13392 from ANR2ME/adhoc_socket Ignore SIGPIPE error on certain system (ie. Linux) |
v1.10.3-586-g2040be06e |
ANR2ME |
2020-09-06 21:59:12 |
No build |
Added another HexData printing with offset and ASCII contents to help dumping some data in the logs |
v1.10.3-585-g442d3685d |
ANR2ME |
2020-09-06 21:56:59 |
No build |
Fixed an issue where the 1st line showing 17 bytes of data instead of 16 bytes like the rest of the lines |
v1.10.3-585-g69b3c788e |
ANR2ME |
2020-09-06 21:38:45 |
No build |
Ignore SIGPIPE error on certain system (ie. Linux) |
v1.10.3-584-gec6fdc2ac |
Henrik Rydgård |
2020-09-06 17:27:27 |
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Merge: 5f1e3b295 c2a4d5643 Merge pull request #13388 from ANR2ME/adhoc_socket Adhoc Socket - An attempt to implement Socket Alert |
v1.10.3-583-gc2a4d5643 |
ANR2ME |
2020-09-06 00:56:02 |
No build |
An attempt to implement AdhocSocketAlert |
v1.10.3-582-gff6b466ef |
ANR2ME |
2020-09-06 00:53:16 |
No build |
Oops forgot to replace these numbers with const on adhoc socket reindexing PR |
v1.10.3-582-gd0f18cbbe |
sum2012 |
2020-09-05 16:02:47 |
No build |
Imp sceKernelFindModuleByName #13204 |
v1.10.3-581-g5f1e3b295 |
Henrik Rydgård |
2020-09-05 10:07:33 |
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Merge: 46208f872 423a7b239 Merge pull request #13383 from ANR2ME/adhocctl_fix Adhocctl Fix - Valhalla Knights 2 |
v1.10.3-579-g46208f872 |
Henrik Rydgård |
2020-09-05 10:06:44 |
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Merge: 75e55d536 e79d3b820 Merge pull request #13384 from ANR2ME/adhocmatching_fix AdhocMatching Timeout Fix - Phantasy Star Portable 2 Timeout issue |
v1.10.3-577-g75e55d536 |
Henrik Rydgård |
2020-09-05 10:06:06 |
No build |
Merge: 37737ceaa 00d2b488d Merge pull request #13385 from ANR2ME/adhoc_socket Adhoc Socket Reindexing - Fix Crash issue due to out of bound when indexing |
v1.10.3-575-g00d2b488d |
ANR2ME |
2020-09-05 08:26:27 |
No build |
Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers |
v1.10.3-574-ge79d3b820 |
ANR2ME |
2020-09-05 06:45:14 |
No build |
Fix Phantasy Star Portable 2 Timeout issue |
v1.10.3-574-g37737ceaa |
sum |
2020-09-05 07:29:56 |
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Add draft sceKernelFindModuleByUID (#13380) * Add draft sceKernelFindModuleByUID #13205 * Add KERNEL_SYSCALL flag * oop * oop2 * Not sure why make this change before * Last night I might be too tried |
v1.10.3-574-g423a7b239 |
ANR2ME |
2020-09-05 01:40:35 |
No build |
Fix multiplayer on Valhalla Knights 2 |
v1.10.3-574-g19cc81fe9 |
ANR2ME |
2020-09-05 08:17:20 |
No build |
Fix crash issue due to out of bound when indexing PDP socket |
v1.10.3-573-gd6399b603 |
Henrik Rydgård |
2020-09-04 11:13:51 |
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Merge: 619009be9 c564e77b9 Merge pull request #13378 from ANR2ME/adhocmatching_fix AdhocMatching P2P Mode Fix - Bleach Heat the Soul 7 |
v1.10.3-572-gc564e77b9 |
ANR2ME |
2020-09-04 11:08:07 |
No build |
Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7 |
v1.10.3-571-g619009be9 |
Henrik Rydgård |
2020-09-04 09:25:33 |
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Merge: 56892944f 170d313fa Merge pull request #13318 from ANR2ME/net_blocking Simulate blocking behavior using non-blocking on networking |
v1.10.3-569-g170d313fa |
ANR2ME |
2020-08-31 04:20:46 |
No build |
Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS) |
v1.10.3-568-gd3157205d |
ANR2ME |
2020-08-30 18:50:31 |
No build |
Don't allocate PSP's Memory during DoState |
v1.10.3-567-ga05da1a8c |
ANR2ME |
2020-08-26 12:17:31 |
No build |
Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server |
v1.10.3-566-g97904d714 |
ANR2ME |
2020-08-22 20:35:43 |
No build |
Fix possible stalled thread when PPSSPP closed down |
v1.10.3-565-g439171fc5 |
ANR2ME |
2020-08-17 21:01:30 |
No build |
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. |
v1.10.3-564-g7d2236db2 |
ANR2ME |
2020-08-31 06:00:04 |
No build |
Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP) |
v1.10.3-563-g56892944f |
Henrik Rydgård |
2020-09-04 09:01:42 |
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Fix crash in Digimon Adventures. Fixes #13371 |
v1.10.3-563-g6a9cf0f57 |
ANR2ME |
2020-08-17 19:39:46 |
No build |
An attempt to differentiate adhoc connect, create, and join. |
v1.10.3-562-g4520a20a9 |
Henrik Rydgård |
2020-09-04 07:17:38 |
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Merge: b6aa62bce db3e7d80d Merge pull request #13377 from ANR2ME/adhocmatching_fix Oops we already have local mac stored in context |
v1.10.3-560-gdb3e7d80d |
ANR2ME |
2020-09-04 03:35:40 |
No build |
Oops we already have local mac stored in context, no longer need to getLocalMac again |
v1.10.3-560-gb6aa62bce |
Henrik Rydgård |
2020-09-03 22:28:57 |
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Merge: 0dcaeb784 515592551 Merge pull request #13375 from ANR2ME/adhocmatching_fix AdhocMatching fix - Gran Turismo |
v1.10.3-559-g515592551 |
ANR2ME |
2020-09-03 21:28:32 |
No build |
Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state. |
v1.10.3-558-gd99f55465 |
ANR2ME |
2020-09-03 20:48:15 |
No build |
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. |
v1.10.3-557-g708334204 |
ANR2ME |
2020-09-03 21:36:29 |
No build |
Avoid using hleLog during a Shutdown |
v1.10.3-556-g804dd07c9 |
ANR2ME |
2020-09-03 20:32:15 |
No build |
An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3. |
v1.10.3-555-g405863c57 |
ANR2ME |
2020-09-02 11:19:10 |
No build |
An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo. |
v1.10.3-554-g577209752 |
ANR2ME |
2020-09-02 01:25:47 |
No build |
An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7 |
v1.10.3-553-gca059bc96 |
ANR2ME |
2020-09-02 16:42:16 |
No build |
Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo) |
v1.10.3-552-g9c5f02fbf |
ANR2ME |
2020-09-01 22:33:06 |
No build |
Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead) |
v1.10.3-551-ga76a5bdf5 |
ANR2ME |
2020-09-01 19:21:44 |
No build |
Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use. |
v1.10.3-550-g0dcaeb784 |
Henrik Rydgård |
2020-09-02 15:01:20 |
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Merge: d8a5c710f f5937d0c6 Merge pull request #13372 from sum2012/kernel_minor Add a check in sceKernelTerminateThread |
v1.10.3-549-gf5937d0c6 |
sum2012 |
2020-09-02 14:31:06 |
No build |
Use >= 0x03080000 instead of 0x0307FFFF |
v1.10.3-548-gf13c69a0e |
sum2012 |
2020-09-02 14:26:45 |
No build |
Add a check in sceKernelTerminateThread https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3971 |
v1.10.3-547-gd8a5c710f |
Henrik Rydgård |
2020-09-02 00:32:34 |
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Merge: e8c2fce1b 5697b6a9c Merge pull request #13367 from hrydgard/katamari-fix More depth texturing fixes, re-fixing Me and My Katamari in Vulkan |
v1.10.3-546-g5697b6a9c |
Henrik Rydgård |
2020-09-01 23:04:16 |
No build |
Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture). Also removes reporting that no longer makes sense. |
v1.10.3-545-ga1e5f1b05 |
Henrik Rydgård |
2020-09-01 01:14:20 |
No build |
When going the other way, there can be multiple textures that need updating. |
v1.10.3-544-ga22181df1 |
Henrik Rydgård |
2020-09-01 00:05:37 |
No build |
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). |
v1.10.3-543-ge8c2fce1b |
Henrik Rydgård |
2020-09-01 13:31:09 |
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Merge: 5043f0568 8b5530e62 Merge pull request #13368 from shenweip/thread Reschedule after resuming thread from suspend. |
v1.10.3-541-g5043f0568 |
Henrik Rydgård |
2020-08-31 10:37:28 |
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Oops, crashfix for late change |
v1.10.3-540-gf220ab026 |
Henrik Rydgård |
2020-08-31 10:25:47 |
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Merge: 77ac80dc0 064f2b6d0 Merge pull request #13355 from hrydgard/refactor-framebuffer-attach-2 Refactor framebuffer attachment. Fixes Test Drive Unlimited performance |
v1.10.3-536-g064f2b6d0 |
Henrik Rydgård |
2020-08-31 09:42:15 |
No build |
Add some ONCE-reporting of multiple candidate situations |
v1.10.3-535-geda4bb234 |
Henrik Rydgård |
2020-08-29 22:36:07 |
No build |
Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks. Write some comments in Depal about how we could get rid of the banding. |
v1.10.3-535-g8b5530e62 |
shenweip |
2020-09-01 13:10:57 |
No build |
Reschedule after resuming thread from suspend. |
v1.10.3-534-g4252036d8 |
Henrik Rydgård |
2020-08-29 22:25:50 |
No build |
Apply the scoring model when creating/updating framebuffers too. Reuses the same mechanism. This is the second part of the Test Drive fix. |
v1.10.3-534-g77ac80dc0 |
Henrik Rydgård |
2020-08-30 23:03:32 |
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Merge: b23434cc7 e0d797a9b Merge pull request #13362 from hrydgard/shrink-cardboard-vr-button Shrink the "Cardboard VR Off" button. |
v1.10.3-533-ge0d797a9b |
Henrik Rydgård |
2020-08-30 22:43:13 |
No build |
Forgot the if, oops. |
v1.10.3-533-ga70ea9847 |
Henrik Rydgård |
2020-08-29 22:15:33 |
No build |
Switch framebuffer matching to a scoring model. |
v1.10.3-532-ge9ff037e9 |
Henrik Rydgård |
2020-08-26 22:16:48 |
No build |
Extract AttachFramebufferToEntry function |
v1.10.3-532-gcdf11dffd |
Henrik Rydgård |
2020-08-30 17:50:42 |
No build |
Shrink the "Cardboard VR Off" button. Got a complaint through email that it was so large it could be visible with the cardboard on, despite its location. |
v1.10.3-531-gb23434cc7 |
Henrik Rydgård |
2020-08-30 16:20:37 |
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Merge: 67f5fd934 b0365bd6e Merge pull request #13360 from hrydgard/ge-dump-guess-discid GE dump loading: Try to use the correct GameID so compat.ini flags apply. |
v1.10.3-529-g67f5fd934 |
Henrik Rydgård |
2020-08-30 13:15:59 |
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Merge: b86d26da4 000c20ee4 Merge pull request #13359 from sum2012/kernel_minor Add a check in sceKernelTerminateDeleteThread |
v1.10.3-528-gb0365bd6e |
Henrik Rydgård |
2020-08-30 11:48:58 |
No build |
GE dump loading: Try to use the correct GameID so compat.ini flags apply. |
v1.10.3-528-g000c20ee4 |
sum2012 |
2020-08-30 11:44:17 |
No build |
Add a check in sceKernelTerminateDeleteThread https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3998 |
v1.10.3-527-gb86d26da4 |
Henrik Rydgård |
2020-08-30 10:13:16 |
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Remove wrong assert. Should fix #13354 |
v1.10.3-526-ge33c31e18 |
Henrik Rydgård |
2020-08-29 18:35:06 |
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Merge: 594564298 c5738ca19 Merge pull request #13353 from unknownbrackets/texcache TexCache: Improve QuickTexHash a little, cleanup ARM64 defines |
v1.10.3-520-g594564298 |
Unknown W. Brackets |
2020-08-29 16:06:01 |
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Merge: 81159770d 8618cc7ab Merge pull request #13351 from hrydgard/virtual-framebuffer-format Virtual framebuffer copies: Make a more informed guess on the pixel format of the copy. |
v1.10.3-518-g81159770d |
Henrik Rydgård |
2020-08-29 15:57:05 |
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Merge: cb3ed8f4a 0f45e17f0 Merge pull request #13350 from shenweip/memInit Actually clear memory when initializating. |
v1.10.3-517-g0f45e17f0 |
shenweip |
2020-08-29 13:51:11 |
No build |
Only clear when initializating kernelMemory and userMemory. |
v1.10.3-516-gdf8267311 |
shenweip |
2020-08-29 09:26:44 |
No build |
Actually clear memory when initializating. |
v1.10.3-516-g8618cc7ab |
Henrik Rydgård |
2020-08-29 12:42:36 |
No build |
Virtual framebuffer copies: Make a more informed guess on appropriate pixel format. This is the first part of the Test Drive fix, which I want in separately. |
v1.10.3-515-gcb3ed8f4a |
Henrik Rydgård |
2020-08-28 12:20:26 |
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Merge: 41fe6f9e1 e32524c54 Merge pull request #13343 from unknownbrackets/xxhash Switch to XXH3 |
v1.10.3-505-g41fe6f9e1 |
Henrik Rydgård |
2020-08-28 10:38:00 |
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Delete an unused buffer, saving 0.5MB of RAM. |
v1.10.3-504-g8f4fb89d1 |
Henrik Rydgård |
2020-08-28 00:27:49 |
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Merge: 611161b87 924329321 Merge pull request #13342 from hrydgard/vulkan-barrier-fix Vulkan: A couple more barrier/layout-related fixes. |
v1.10.3-503-g924329321 |
Henrik Rydgård |
2020-08-27 23:02:17 |
No build |
Throw in a minor simplification in depal. |
v1.10.3-502-g0b8e37787 |
Henrik Rydgård |
2020-08-27 22:59:27 |
No build |
Address feedback from #13341. |
v1.10.3-501-gf64d36664 |
Henrik Rydgård |
2020-08-27 15:22:09 |
No build |
Fix final subpass dependency for depth |
v1.10.3-500-gb58f5e46a |
Henrik Rydgård |
2020-08-27 11:48:43 |
No build |
Correctly update image layout to the final one after a render pass. |
v1.10.3-499-g611161b87 |
Henrik Rydgård |
2020-08-27 22:41:32 |
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Merge: e06ade10a 3607f0ab3 Merge pull request #13341 from hrydgard/vulkan-improved-logging Vulkan: improved LogSteps logging |
v1.10.3-498-g3607f0ab3 |
Henrik Rydgård |
2020-08-27 21:07:54 |
No build |
Log validation errors normally as well as using OutputDebugString. |
v1.10.3-497-g95a4cd37f |
Henrik Rydgård |
2020-08-27 16:53:26 |
No build |
Improve LogSteps further. Break out PreprocessSteps. |
v1.10.3-496-g4e841ca3a |
Henrik Rydgård |
2020-08-27 16:51:39 |
No build |
Naming fix, better names for temp fbos |
v1.10.3-495-gc5738ca19 |
Unknown W. Brackets |
2020-08-29 17:49:19 |
No build |
cmake: Remove outdated ARMV7 define. Was not used anymore, but was defined incorrectly in some armv8 files. |
v1.10.3-495-g6e9d5ffbd |
Henrik Rydgård |
2020-08-27 10:02:50 |
No build |
VulkanRenderManager: Improve logging. LogSteps output is much better. More logging improvements |
v1.10.3-494-ge06ade10a |
Henrik Rydgård |
2020-08-27 21:49:34 |
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Merge: b323397c5 d54e0b323 Merge pull request #13340 from hrydgard/vulkan-separate-depth-view Fix longstanding depth/stencil view issue in Vulkan. |
v1.10.3-494-g6b8f7294b |
Unknown W. Brackets |
2020-08-29 17:45:50 |
No build |
Global: Remove ARM64 define. Was barely used anymore, and some users are specifying it when it's not the case, so better to detect consistently. |
v1.10.3-493-gd54e0b323 |
Henrik Rydgård |
2020-08-27 21:23:41 |
No build |
Fix longstanding depth/stencil view issue in Vulkan. Cleans up validation. We didn't specify DEPTH|STENCIL as aspects for views we rendered to, only DEPTH. Who knows how many of the driver bugs we "found" are this. DEPTH|STENCIL views can't be sampled though, so we create a separate DEPTH view for that. This keeps Katamari working. |
v1.10.3-493-g2be8f8628 |
Unknown W. Brackets |
2020-08-29 17:18:54 |
No build |
GPU: Avoid compile error if ARM64=1 specified. If it's specified, but incorrect, we would compile incorrectly. We're moving away from it anyway. |
v1.10.3-492-gb323397c5 |
Henrik Rydgård |
2020-08-27 16:29:38 |
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Vulkan: Minor fix for depth/stencil pretransitions. Used DEPTH_ATTACHMENT_OPTIMAL by mistake in barrier. |
v1.10.3-492-g7426e2a8f |
Unknown W. Brackets |
2020-08-29 17:16:23 |
No build |
TexCache: Try to avoid wrong texcache usage. Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong compilations more often. |
v1.10.3-491-gde4778358 |
Henrik Rydgård |
2020-08-27 15:22:00 |
No build |
AspectMask fix |
v1.10.3-491-g364aabe84 |
Unknown W. Brackets |
2020-08-29 17:03:58 |
No build |
TexCache: Improve quicktexhash by ~1-4% on NEON. Improvement is greater on 64-bit (4.3%) than 32-bit (1.6%.) |
v1.10.3-490-ge32524c54 |
Unknown W. Brackets |
2020-08-28 10:15:22 |
No build |
GPU: Remove ReliableHash aliases. Let's just use XXH32/XXH64 directly in texture replacements, clearer anyway. |
v1.10.3-490-g3be729bfc |
Henrik Rydgård |
2020-08-27 00:30:53 |
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Vulkan: Silly typo fix in barrier |
v1.10.3-489-g7f812a5d9 |
Unknown W. Brackets |
2020-08-28 05:46:39 |
No build |
GPU: Hash CLUT using XXH3 with replacements off. It's faster, but if texture replacements are enabled, we want the hash to stay the same. |
v1.10.3-489-g6ef5c3e37 |
Henrik Rydgård |
2020-08-27 08:13:18 |
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Merge: b652f62d1 90344fdee Merge pull request #13337 from unknownbrackets/sigaltstack Exception: Don't trust sigaltstack() |
v1.10.3-488-g53d9c10b2 |
Unknown W. Brackets |
2020-08-28 05:40:55 |
No build |
irjit: Switch to XXH3. |
v1.10.3-487-gb652f62d1 |
Henrik Rydgård |
2020-08-26 22:17:42 |
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SavedataParam: Be careful with const char* to string. Might help #13187 |
v1.10.3-487-g15c25be42 |
Unknown W. Brackets |
2020-08-28 05:37:49 |
No build |
GPU: Switch vertex/lookup hashes to XXH3. This is faster pretty much everywhere. |
v1.10.3-486-g30625225b |
Unknown W. Brackets |
2020-08-28 05:31:09 |
No build |
GPU: Remove neon xxhash implementation. It's typically around the same speed now with modern compilers, and much slower than XXH3. |
v1.10.3-486-g3574a352d |
Henrik Rydgård |
2020-08-25 12:19:01 |
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Update lang submodule |
v1.10.3-485-g13552550b |
Henrik Rydgård |
2020-08-24 07:24:04 |
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Merge: f7283ee99 f44717c4f Merge pull request #13330 from unknownbrackets/gpu-clear TexCache: Force recreate texture on detach |
v1.10.3-485-g184d4a1fc |
Unknown W. Brackets |
2020-08-28 05:01:59 |
No build |
Vulkan: Type comparison warning fix. |
v1.10.3-484-g3b0f7e109 |
Unknown W. Brackets |
2020-08-28 05:01:37 |
No build |
unittest: Fix build on Android. |
v1.10.3-483-gf7283ee99 |
Henrik Rydgård |
2020-08-24 07:18:07 |
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Merge: a8059d53f c98d96c78 Merge pull request #13331 from unknownbrackets/debugger http: Avoid logging errors for would block |
v1.10.3-483-g9b27cbd45 |
Unknown W. Brackets |
2020-08-28 05:01:04 |
No build |
Common: Update to latest xxhash. |
v1.10.3-482-gc98d96c78 |
Unknown W. Brackets |
2020-08-24 06:32:06 |
No build |
http: Avoid logging errors for would block. It's not an error, this case is expected. |
v1.10.3-482-g90344fdee |
Unknown W. Brackets |
2020-08-27 06:44:38 |
No build |
Exception: Don't trust sigaltstack(). Let's just track our allocation separately and free it, always. |
v1.10.3-482-g1371ef298 |
Unknown W. Brackets |
2020-08-28 04:23:23 |
No build |
Net: Reduce PortManager log noise. Shows up when running unit tests, etc. |
v1.10.3-481-ga8059d53f |
Henrik Rydgård |
2020-08-24 00:29:46 |
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Merge: edb1d5e61 055588c1a Merge pull request #13322 from hrydgard/refactor-framebuffer-attach Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps. |
v1.10.3-480-g055588c1a |
Henrik Rydgård |
2020-08-22 10:36:02 |
No build |
Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps. This should have no change in behavior, but prepares the ground for the next steps. Want this merged separately. |
v1.10.3-479-gedb1d5e61 |
Henrik Rydgård |
2020-08-23 22:51:56 |
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Merge: 6d117fb53 35c5308c3 Merge pull request #13329 from hrydgard/texture-depth-color-matching Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it |
v1.10.3-478-g35c5308c3 |
Henrik Rydgård |
2020-08-23 22:11:18 |
No build |
Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it. Fixes God of War issue reported in a comment of #13317. |
v1.10.3-477-gf44717c4f |
Unknown W. Brackets |
2020-08-24 06:29:15 |
No build |
TexCache: Force recreate texture on detach. We could have multiple detaches, and we delete the texture on attach, so we really must make sure we recreate. Fixes #13320. |
v1.10.3-477-g6d117fb53 |
Henrik Rydgård |
2020-08-23 19:30:30 |
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Merge: d465ce512 3b11b0962 Merge pull request #13327 from unknownbrackets/gpu-clear Fix clear detection mistake |
v1.10.3-476-g3b11b0962 |
Unknown W. Brackets |
2020-08-23 17:24:46 |
No build |
Debugger: Check for no texture before debug bind. This means a framebuffer texture that is somehow not attached, but better to avoid the crash. |
v1.10.3-475-g5ade93a09 |
Unknown W. Brackets |
2020-08-23 17:22:15 |
No build |
GPU: Properly detect clears. The check was reversed before, oops. Detected masked draws. Must've gotten this backwards debugging Mana Khemia. |
v1.10.3-475-g051bbb6e1 |
ANR2ME |
2020-08-07 15:09:14 |
No build |
Added 1 new NID of OpenPSID Service, also added Init & Shutdown function |
v1.10.3-474-gd465ce512 |
Henrik Rydgård |
2020-08-22 10:50:39 |
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Quick Vulkan crashfix |
v1.10.3-473-gbf18817fe |
Henrik Rydgård |
2020-08-22 08:31:07 |
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Merge: e8779fdc8 26ba65f38 Merge pull request #13319 from hrydgard/state-cleanup-cleanup State cleanup cleanup |
v1.10.3-472-g26ba65f38 |
Henrik Rydgård |
2020-08-22 00:32:51 |
No build |
Some minor logging improvements that get to tag along the previous commit |
v1.10.3-471-g506a86300 |
Henrik Rydgård |
2020-08-22 00:30:29 |
No build |
More explicit invalidation of any cached state in Thin3D. Fixes #13307 |
v1.10.3-470-ge8779fdc8 |
Henrik Rydgård |
2020-08-20 09:03:57 |
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Merge: dec8d2ca1 3055deeba Merge pull request #13314 from unknownbrackets/warnings GPU: Fix some case warnings |
v1.10.3-468-gdec8d2ca1 |
Henrik Rydgård |
2020-08-20 09:03:18 |
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Merge: d7fa5928d 3c5d82d30 Merge pull request #13315 from unknownbrackets/ui-chat UI: Use standard text wrapping for chat messages |
v1.10.3-467-g3c5d82d30 |
Unknown W. Brackets |
2020-08-20 06:58:11 |
No build |
UI: Use standard text wrapping for chat messages. This way they will actually wrap in a width-aware way, regardless of screen size. They should also better take into account non-Unicode. |
v1.10.3-466-gaa14fef19 |
Unknown W. Brackets |
2020-08-20 06:38:11 |
No build |
UI: Allow text to use native fonts. Yes, it changes, but we want to show characters outside our atlas. It's not just ASCII. |
v1.10.3-465-g631924f3e |
Unknown W. Brackets |
2020-08-20 06:35:31 |
No build |
UI: Split chat lines using Unicode. |
v1.10.3-465-g3055deeba |
Unknown W. Brackets |
2020-08-20 06:18:44 |
No build |
GPU: Fix some case warnings. Better to avoid the warnings. |
v1.10.3-464-gd7fa5928d |
Unknown W. Brackets |
2020-08-20 05:56:05 |
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Kernel: Avoid two different Heap structs. |
v1.10.3-463-ga60759cca |
Unknown W. Brackets |
2020-08-19 08:08:32 |
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Merge: 0752e7d15 0298f59fd Merge pull request #13309 from ANR2ME/initlocalhostip Avoid using getaddrinfo during initialization |
v1.10.3-462-g0298f59fd |
ANR2ME |
2020-08-19 07:33:20 |
No build |
Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network |
v1.10.3-461-g0752e7d15 |
Henrik Rydgård |
2020-08-18 21:29:29 |
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Merge: 2a9f4ac76 31830dd4d Merge pull request #13302 from unknownbrackets/net-local Net: Simplify local IP lookup and cleanup instance counter a bit |
v1.10.3-454-g2a9f4ac76 |
Henrik Rydgård |
2020-08-18 19:01:51 |
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Merge: 60801e066 1e2a904fb Merge pull request #13306 from unknownbrackets/warnings Audiocodec: Fix warning on older clang |
v1.10.3-453-g1e2a904fb |
Unknown W. Brackets |
2020-08-18 16:21:11 |
No build |
Audiocodec: Fix warning on older clang. |
v1.10.3-452-g60801e066 |
Henrik Rydgård |
2020-08-18 15:31:16 |
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Improve JPEG file detection (mainly for background image use) |
v1.10.3-451-gb4efca948 |
sum |
2020-08-18 15:23:48 |
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Merge: 8c859ef0f 3f6c80fb0 Merge pull request #13305 from sum2012/kernel_minor2 Small mistake in sceKernelExitDeleteThread |
v1.10.3-450-g3f6c80fb0 |
sum2012 |
2020-08-18 15:22:12 |
No build |
Small mistake in sceKernelExitDeleteThread oop |
v1.10.3-449-g8c859ef0f |
Henrik Rydgård |
2020-08-18 15:15:28 |
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Merge: d8334ba66 80283d323 Merge pull request #13304 from sum2012/kernel_minor Add a check in sceKernelExitDeleteThread |
v1.10.3-448-g80283d323 |
sum2012 |
2020-08-18 15:03:45 |
No build |
Add a check in sceKernelExitDeleteThread |
v1.10.3-447-gd8334ba66 |
Henrik Rydgård |
2020-08-18 12:58:13 |
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Merge: 817dd3373 06a528927 Merge pull request #13301 from hrydgard/more-gl-state-leaks More GL state leak fixing |
v1.10.3-443-g817dd3373 |
Unknown W. Brackets |
2020-08-18 09:31:01 |
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Merge: 6e4e9a2e8 2e06386cf Merge pull request #13294 from hrydgard/software-side-clip Software renderer clipper: Don't clip on the sides. |
v1.10.3-441-g6e4e9a2e8 |
Unknown W. Brackets |
2020-08-18 02:20:35 |
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Merge: ea376ef88 35c05ef06 Merge pull request #13298 from sum2012/kernel_patch Fix sceKernelExitThread |
v1.10.3-440-g35c05ef06 |
sum2012 |
2020-08-18 00:42:55 |
No build |
Use ppsspp error name |
v1.10.3-440-g06a528927 |
Henrik Rydgård |
2020-08-18 12:57:33 |
No build |
GL: Re-enable mipmaps for thin3d textures. |
v1.10.3-439-gdfad6cd47 |
sum2012 |
2020-08-17 17:18:12 |
No build |
oop |
v1.10.3-439-g06ab2159e |
Henrik Rydgård |
2020-08-18 09:18:50 |
No build |
Windows: Auto-enable GL validation (debug messages) in debug builds |
v1.10.3-438-gdf1f12671 |
sum2012 |
2020-08-17 17:16:15 |
No build |
Fix sceKernelExitThread fix #13297 fix #9523 According from https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3924 |
v1.10.3-438-g5313fc5b3 |
Henrik Rydgård |
2020-08-18 09:18:24 |
No build |
More work on GL state leaks. Some things really need a redesign. |
v1.10.3-437-gea376ef88 |
Henrik Rydgård |
2020-08-17 15:39:06 |
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Add support for the 8Bitdo SF30/SN30 Pro controllers on SDL. See #13034 |
v1.10.3-436-gc2c2ba7eb |
Henrik Rydgård |
2020-08-17 09:51:41 |
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Merge: 20eef073b c0dffd56a Merge pull request #13296 from hrydgard/log-improvements Log improvements |
v1.10.3-435-gc0dffd56a |
Henrik Rydgård |
2020-08-16 22:38:15 |
No build |
Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. |
v1.10.3-434-g479dedf0b |
Henrik Rydgård |
2020-08-16 22:22:58 |
No build |
Some logging improvements. Show more coordinates for block transfers, etc. |
v1.10.3-434-g2e06386cf |
Henrik Rydgård |
2020-08-16 21:38:07 |
No build |
Software renderer clipper: Don't clip on the sides. Fixes #4845 and should fix #7124 for the SW renderer. |
v1.10.3-433-g20eef073b |
Unknown W. Brackets |
2020-08-16 19:54:47 |
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Global: Unbreak build. |
v1.10.3-432-g365c1402c |
Henrik Rydgård |
2020-08-16 16:10:53 |
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Merge: 3c8ca6ad8 1ee70c1bc Merge pull request #13293 from hrydgard/logmanager-cleanup More log/assert cleanup |
v1.10.3-429-g1ee70c1bc |
Henrik Rydgård |
2020-08-16 15:05:44 |
No build |
Buildfix |
v1.10.3-428-g0bf6bd917 |
Henrik Rydgård |
2020-08-16 14:11:56 |
No build |
More Log.h cleanup. |
v1.10.3-427-g9561a4f80 |
Henrik Rydgård |
2020-08-16 13:48:31 |
No build |
Move MsgHandler into Log.cpp/h |
v1.10.3-426-g5704ebfb6 |
Henrik Rydgård |
2020-08-16 13:41:16 |
No build |
More cleanup of Log.h, move AndroidAssert into MsgHandler.cpp/h. |
v1.10.3-426-g3c8ca6ad8 |
Henrik Rydgård |
2020-08-16 14:50:28 |
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Merge: 61bf51224 fce0fdb6d Merge pull request #13292 from Kingcom/cmake Fix undesired re-builds after runnning CMake |
v1.10.3-425-gfce0fdb6d |
sorgts |
2020-08-16 14:01:23 |
No build |
Fix undesired re-builds after runnning CMake |
v1.10.3-425-ge8a9845d9 |
Henrik Rydgård |
2020-08-16 13:27:28 |
No build |
First step of cleaning up Log.h. Plus a few other bits and bobs. |
v1.10.3-424-g61bf51224 |
Henrik Rydgård |
2020-08-16 13:57:22 |
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Merge: da331a8ef 8db6599e7 Merge pull request #13291 from hrydgard/assert-cleanup Assert function cleanup |
v1.10.3-420-gda331a8ef |
Henrik Rydgård |
2020-08-16 12:26:42 |
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Merge: 80aa527f1 449f80b74 Merge pull request #13290 from hrydgard/remove-float-timenow Remove time_now() - time_now_d() is the replacement. |
v1.10.3-419-g449f80b74 |
Henrik Rydgård |
2020-08-16 10:15:17 |
No build |
Address feedback. |
v1.10.3-419-g8db6599e7 |
Henrik Rydgård |
2020-08-16 12:48:09 |
No build |
Buildfixes |
v1.10.3-418-gc8a06d40c |
Henrik Rydgård |
2020-08-16 10:00:26 |
No build |
Buildfix |
v1.10.3-418-g5d64fc5ff |
Henrik Rydgård |
2020-08-16 00:38:55 |
No build |
Switch to PPSSPP's assert functions (don't use the system's) |
v1.10.3-417-gc5147c01a |
Henrik Rydgård |
2020-08-16 00:38:31 |
No build |
Fix newlines in logging before the manager is initialized. |
v1.10.3-417-g7aacf3df3 |
Henrik Rydgård |
2020-08-16 00:13:19 |
No build |
Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. |
v1.10.3-416-g80aa527f1 |
Henrik Rydgård |
2020-08-15 23:44:23 |
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Merge: a5b6f8cb0 d3d90a11c Merge pull request #13288 from hrydgard/move-timeutil Move timeutil to Common. (Experiment to see how much work it is to move these). |
v1.10.3-413-ga5b6f8cb0 |
Henrik Rydgård |
2020-08-15 21:37:02 |
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Merge: 7115c28c2 abd2a1542 Merge branch 'Kingcom-cmake' |
v1.10.3-412-gabd2a1542 |
Henrik Rydgård |
2020-08-15 21:36:42 |
No build |
Update .editorconfig to match the encoding of the resource files. |
v1.10.3-411-g761ea58fb |
Henrik Rydgård |
2020-08-15 21:35:46 |
No build |
Merge: 7115c28c2 a8a1c67df Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake |
v1.10.3-409-gd3d90a11c |
Henrik Rydgård |
2020-08-15 22:18:54 |
No build |
Android.mk fix |
v1.10.3-408-gccc033127 |
Henrik Rydgård |
2020-08-15 20:53:08 |
No build |
Move timeutil to Common. (Experiment to see how much work it is to move these). |
v1.10.3-407-g7115c28c2 |
Henrik Rydgård |
2020-08-15 20:32:01 |
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Merge: 1e2f87a6d 99a5a9aac Merge pull request #13287 from hrydgard/log-cleanup Log system cleanup |
v1.10.3-404-g99a5a9aac |
Henrik Rydgård |
2020-08-15 20:02:07 |
No build |
Address feedback |
v1.10.3-403-g004119fd3 |
Henrik Rydgård |
2020-08-15 19:47:04 |
No build |
UWP buildfix |
v1.10.3-402-gf0d2f2465 |
Henrik Rydgård |
2020-08-15 19:01:16 |
No build |
Finally delete base/logging.cpp/h. Carefully preserve behaviour on Android. There's more cleanup to do ... |
v1.10.3-401-g3c412ea21 |
Henrik Rydgård |
2020-08-15 18:40:50 |
No build |
Fix build of ZimTool/AtlasTool. Had to break the ugly backwards dependency from LogManager to g_Config. |
v1.10.3-400-g80e0f8533 |
Henrik Rydgård |
2020-08-15 16:25:50 |
No build |
Getting really close to getting rid of base/logging.h now. Qt buildfix |
v1.10.3-399-gb22083e7a |
Henrik Rydgård |
2020-08-15 16:21:30 |
No build |
Even more base/logging.h removal and fixes |
v1.10.3-398-gcca7511e6 |
Henrik Rydgård |
2020-08-15 16:17:08 |
No build |
More base/logging.h cleanup |
v1.10.3-397-gc41f875df |
Henrik Rydgård |
2020-08-15 16:13:24 |
No build |
Remove base/logging.h in a whole lot more places. |
v1.10.3-397-g31830dd4d |
Unknown W. Brackets |
2020-08-18 10:07:51 |
No build |
native: Minor header cleanup. |
v1.10.3-396-gb0ca63541 |
Unknown W. Brackets |
2020-08-18 10:07:12 |
No build |
Windows: Show instance counter only with peers. |
v1.10.3-396-g5eb13378c |
Henrik Rydgård |
2020-08-15 15:51:41 |
No build |
Remove base/logging from a lot more files in native |
v1.10.3-395-gbf72f746e |
Henrik Rydgård |
2020-08-15 15:40:35 |
No build |
Remove base/logging.h from a whole bunch of files in native |
v1.10.3-395-g09a3d1f7c |
Unknown W. Brackets |
2020-08-18 09:48:24 |
No build |
Net: Use locking consistently for instance counter. |
v1.10.3-394-g495996e58 |
Unknown W. Brackets |
2020-08-18 09:47:22 |
No build |
Windows: Make the instance counter go by 1, 2, 3. |
v1.10.3-394-g6f1915110 |
Henrik Rydgård |
2020-08-15 15:22:44 |
No build |
Remove base/logging from UI and more |
v1.10.3-393-gb43698a13 |
Henrik Rydgård |
2020-08-15 12:25:39 |
No build |
Remove most instances of base/logging.h from Common, Core, GPU, more |
v1.10.3-393-g4d307be2b |
Unknown W. Brackets |
2020-08-18 08:33:27 |
No build |
Net: Simplify local IP lookup. |
v1.10.3-392-ga89840f30 |
Unknown W. Brackets |
2020-08-18 08:08:35 |
No build |
Net: Cut down on local IP aliasing. |
v1.10.3-392-g8835728f8 |
Henrik Rydgård |
2020-08-15 12:12:57 |
No build |
Replace base/logging.h in VulkanContext and parts of native |
v1.10.3-391-g5117ded37 |
Henrik Rydgård |
2020-08-15 12:03:39 |
No build |
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) |
v1.10.3-391-g1e2f87a6d |
Unknown W. Brackets |
2020-08-15 19:12:34 |
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Vulkan: Fix tex upscaling 4444 swizzling. |
v1.10.3-390-gd35b41310 |
Unknown W. Brackets |
2020-08-15 19:12:14 |
No build |
Debugger: Oops, fix comment typos. |
v1.10.3-390-g0fcc0994b |
Henrik Rydgård |
2020-08-15 11:51:22 |
No build |
Recategorize some logging, in preparation for what's to come. |
v1.10.3-389-g5c9f23d3b |
Henrik Rydgård |
2020-08-13 22:15:18 |
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Merge: 6ca01d588 27329dc48 Merge pull request #13283 from mrfixit2001/patch-1 Fix menu navigation from axis in linux |
v1.10.3-388-g27329dc48 |
mrfixit2001 |
2020-08-13 22:12:27 |
No build |
Fix menu navigation from axis in linux Up is down and down is up - mimic the change in android for linux to compensate and correct. Tested and working. |
v1.10.3-387-g6ca01d588 |
Henrik Rydgård |
2020-08-12 21:13:52 |
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Merge: ee3b822c0 bd36b9dff Merge pull request #13277 from ANR2ME/net_dialog Showing Access Point and AdHoc Dialog |
v1.10.3-386-gbd36b9dff |
ANR2ME |
2020-08-12 12:57:11 |
No build |
Shows AdHoc and Access Point Connecting... Dialog |
v1.10.3-385-gd9d8c031d |
ANR2ME |
2020-08-11 17:55:52 |
No build |
Making sure std::min/max are not overridden by windows header's min/max |
v1.10.3-384-g8dec09703 |
ANR2ME |
2020-08-07 22:53:55 |
No build |
Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log |
v1.10.3-383-gee3b822c0 |
Henrik Rydgård |
2020-08-12 19:41:29 |
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Merge: 27c059bf9 2620957ab Merge pull request #13278 from ANR2ME/fake_auth An attempt to fake PSN authentication |
v1.10.3-382-g2620957ab |
ANR2ME |
2020-08-12 15:28:14 |
No build |
An attempt to simulate a fake PSN authentication on Patapon 3 |
v1.10.3-381-g92db25e48 |
ANR2ME |
2020-08-12 15:27:03 |
No build |
Renaming sceNp* NIDs functions to their proper function names. |
v1.10.3-380-g27c059bf9 |
Henrik Rydgård |
2020-08-12 00:22:11 |
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Really no need to call clear() in the constructor for AudioChannel. However if this helps #13271, something is very wrong... |
v1.10.3-379-gf617bfce2 |
Henrik Rydgård |
2020-08-11 22:32:41 |
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Disable the instance counter in libretro builds. Dunno if it might help #13271... |
v1.10.3-378-g14532847c |
Henrik Rydgård |
2020-08-11 22:28:36 |
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Fix some minor issues found by address-sanitizer on Linux |
v1.10.3-377-gb2d6eef65 |
Henrik Rydgård |
2020-08-10 21:54:49 |
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UninstallExceptionHandler: Zero-initialize some structs. I've seen some weird crashes on the free() on Android. |
v1.10.3-376-g48ba304a4 |
Henrik Rydgård |
2020-08-10 20:17:01 |
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Minor logging improvements |
v1.10.3-375-gc45b6c5ac |
Henrik Rydgård |
2020-08-10 17:41:23 |
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Merge: 6b6ecf442 cf4a5b1b9 Merge pull request #13270 from unknownbrackets/headers2 More header cleanups |
v1.10.3-374-gcf4a5b1b9 |
Unknown W. Brackets |
2020-08-10 16:43:13 |
No build |
Global: Buildfix for parsers. |
v1.10.3-373-g850df75c4 |
Unknown W. Brackets |
2020-08-10 16:18:49 |
No build |
Merge: a0f8e788f 5ec2da0f2 Merge remote branch remove-sstream-from-stringutil. |
v1.10.3-369-g5ec2da0f2 |
Henrik Rydgård |
2020-08-10 15:53:52 |
No build |
Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. |
v1.10.3-368-ga8a1c67df |
sorgts |
2020-08-13 16:48:48 |
No build |
Fix build with clang-cl |
v1.10.3-368-ga0f8e788f |
Unknown W. Brackets |
2020-08-10 10:43:40 |
No build |
Global: Move string number parse to text/parsers. It's not used as much as the other string utils. |
v1.10.3-368-g72d5b2943 |
Henrik Rydgård |
2020-08-10 15:46:21 |
No build |
Can't avoid sstream in ini_file.h, it seems. |
v1.10.3-367-gd70dcaf53 |
Henrik Rydgård |
2020-08-10 15:29:10 |
No build |
Buildfix |
v1.10.3-367-g3d9c4733a |
Unknown W. Brackets |
2020-08-10 10:31:47 |
No build |
Global: Reduce ini_file header complexity. We're not using the old std::map support anymore. Avoid pulling in headers if possible. |
v1.10.3-367-g0ae12da3a |
sorgts |
2020-08-13 16:48:19 |
No build |
Fix SSE detection with clang-cl clang-cl advertises its SSE support through the macros and expects the program to adhere to them, so check if any macro definition is available before falling back to the latest level as a default |
v1.10.3-366-ge59951382 |
Unknown W. Brackets |
2020-08-10 10:30:58 |
No build |
Global: Make stringutil includes more explicit. |
v1.10.3-366-g62a8329c3 |
Henrik Rydgård |
2020-08-10 14:31:31 |
No build |
Remove sstream from stringutil.h. See #13267 |
v1.10.3-366-g60d249a90 |
sorgts |
2020-08-12 20:15:32 |
No build |
Fix Windows/CMake build with Visual Studio |
v1.10.3-365-g6b6ecf442 |
Henrik Rydgård |
2020-08-10 13:45:57 |
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Merge: d90630c26 df969a6c3 Merge pull request #13267 from unknownbrackets/headers Reorganize DoState headers and cut back on common header includes |
v1.10.3-360-gdf969a6c3 |
Unknown W. Brackets |
2020-08-10 10:04:53 |
No build |
libretro: Buildfix. |
v1.10.3-359-gb8342fb8e |
Unknown W. Brackets |
2020-08-10 09:12:51 |
No build |
SaveState: Rename ChunkFile files to Serialize. Makes more sense and less weird than ChunkFileDoMap, etc. |
v1.10.3-358-gd0f3cfeb9 |
Unknown W. Brackets |
2020-08-10 08:39:13 |
No build |
Global: Remove some unused header code. |
v1.10.3-357-g1dc5ee424 |
Unknown W. Brackets |
2020-08-10 08:38:45 |
No build |
SaveState: Split out Do types to reduce headers. |
v1.10.3-356-g4c4686723 |
Unknown W. Brackets |
2020-08-10 07:03:49 |
No build |
Audio: Avoid exposing fixed size queue in header. |
v1.10.3-355-g2da977bed |
Unknown W. Brackets |
2020-08-10 06:22:28 |
No build |
SaveState: Add header to other makefiles. |
v1.10.3-354-g34f6d085a |
Unknown W. Brackets |
2020-08-10 04:40:30 |
No build |
Global: Remove unnecessary includes. |
v1.10.3-353-g1bcafafdb |
Unknown W. Brackets |
2020-08-10 04:20:47 |
No build |
UI: Fix an override warning. |
v1.10.3-352-gd90630c26 |
Unknown W. Brackets |
2020-08-10 09:42:17 |
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Merge: dd79d33f1 0aa2ceb37 Merge pull request #13262 from hrydgard/depth-texturing Implement texturing from depth buffers (Vulkan only so far) |
v1.10.3-352-g481181714 |
Unknown W. Brackets |
2020-08-10 04:20:28 |
No build |
Audiocodec: Silence a known warning. |
v1.10.3-351-g667a8522c |
Unknown W. Brackets |
2020-08-10 04:20:07 |
No build |
Global: Cut down on file/string includes. |
v1.10.3-350-g1af3009e8 |
Unknown W. Brackets |
2020-08-10 04:19:02 |
No build |
HLE: Fix some missing error logging. |
v1.10.3-350-g0aa2ceb37 |
Henrik Rydgård |
2020-08-10 09:16:28 |
No build |
Address feedback |
v1.10.3-349-g86355779d |
Henrik Rydgård |
2020-08-09 20:49:08 |
No build |
Remove partial comment |
v1.10.3-349-g4b4e3432c |
Unknown W. Brackets |
2020-08-10 06:20:42 |
No build |
SaveState: Split Do() into a separate header. |
v1.10.3-348-gdd79d33f1 |
Henrik Rydgård |
2020-08-09 21:44:58 |
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Minor: Initialize a struct. Decrease logging in sceMt19937. |
v1.10.3-348-gba0d04a14 |
Henrik Rydgård |
2017-11-22 12:24:05 |
No build |
Vulkan: Implement depth texturing through depal. |
v1.10.3-347-g4de34de57 |
Henrik Rydgård |
2020-08-09 20:30:49 |
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Merge: 8f013ef2e 375da0a2f Merge pull request #13265 from hrydgard/depth-texturing-prep Depth texturing preparations |
v1.10.3-346-g375da0a2f |
Henrik Rydgård |
2020-08-09 19:40:46 |
No build |
Some fixes |
v1.10.3-345-gcf122e933 |
Henrik Rydgård |
2017-11-22 12:24:05 |
No build |
Vulkan/generic: Initial prep for depth texturing |
v1.10.3-344-ge6dfb55d3 |
Henrik Rydgård |
2020-08-07 11:19:48 |
No build |
Optimize value conversion in (unused) depth readback. This also exposes factors we can feed into shaders to do the conversion on the GPU. |
v1.10.3-343-g8f013ef2e |
Henrik Rydgård |
2020-08-09 10:45:26 |
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Merge: 533a13385 fd41c9cd5 Merge pull request #13261 from hrydgard/vulkan-debug-object-names Vulkan: Add debug names to images |
v1.10.3-342-gfd41c9cd5 |
Henrik Rydgård |
2020-08-09 10:28:37 |
No build |
These convenience overloads don't work in 32-bit builds, remove them. |
v1.10.3-341-gfbf6008a0 |
Henrik Rydgård |
2020-08-09 09:35:56 |
No build |
Set debug names for more framebuffers and textures |
v1.10.3-340-g2f5de1987 |
Henrik Rydgård |
2020-08-08 23:18:17 |
No build |
Allow passing in an object name tag when creating framebuffers |
v1.10.3-339-g11f9df33b |
Henrik Rydgård |
2020-08-08 21:29:29 |
No build |
Vulkan: Start adding object names for easier validation debugging |
v1.10.3-338-g533a13385 |
Henrik Rydgård |
2020-08-08 05:27:59 |
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Merge: 583b92f36 9e4452342 Merge pull request #13259 from twinaphex/master (Libretro) Buildfix for Windows |
v1.10.3-337-g9e4452342 |
twinaphex |
2020-08-07 22:53:45 |
No build |
(Libretro) Buildfix for Windows |
v1.10.3-336-g583b92f36 |
Henrik Rydgård |
2020-08-07 11:32:30 |
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Merge: ad0ef74af d2a9bc6bc Merge pull request #13258 from iota97/duplicate-frame-cleanup Remove double disable function on frame duplication |
v1.10.3-335-gd2a9bc6bc |
iota97 |
2020-08-07 10:16:43 |
No build |
Remove double disable function on frame duplication |
v1.10.3-334-gad0ef74af |
Henrik Rydgård |
2020-08-06 15:21:46 |
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Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744. |
v1.10.3-333-gc24dad2ac |
Henrik Rydgård |
2020-08-06 14:33:29 |
No build |
Logging improvement |
v1.10.3-332-gf23a367c2 |
Henrik Rydgård |
2020-08-06 10:47:15 |
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Merge: ff248ff94 8e1caadb4 Merge pull request #13254 from hrydgard/backend-switch-instance Fix issue where after a backend change, the new instance was secondary |
v1.10.3-331-g8e1caadb4 |
Henrik Rydgård |
2020-08-06 10:20:27 |
No build |
Remove some unnecessary reporting. |
v1.10.3-330-gf9a1a0eee |
Henrik Rydgård |
2020-08-06 10:19:58 |
No build |
Fix issue where after a backend change restart, the new instance was considered secondary. |
v1.10.3-329-gff248ff94 |
Henrik Rydgård |
2020-08-06 09:35:26 |
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Fix #13251 for D3D11. The remaining issue in #7124 should be fixed. |
v1.10.3-328-g937042b3d |
Henrik Rydgård |
2020-08-05 23:48:29 |
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Merge: c2255fd10 fd3a9d420 Merge pull request #13251 from hrydgard/fit-viewport-to-scissor Fit viewport to scissor |
v1.10.3-327-gfd3a9d420 |
Henrik Rydgård |
2020-08-05 19:19:30 |
No build |
Expand the viewport to cover the scissor region, if it doesn't. Fixes #4845 (bloom in Dante's Inferno). |
v1.10.3-326-g1b2d4dd75 |
Henrik Rydgård |
2020-08-05 19:03:51 |
No build |
Viewport state conversion: Move the pixel scaling to after the overage clipping. |
v1.10.3-325-geadd3c578 |
Henrik Rydgård |
2020-08-05 10:54:07 |
No build |
Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway. Required fixing a bug in ShaderUniforms.cpp (used by D3D11 and Vulkan, the two backends that previously exposed LARGE_VIEWPORTS). |
v1.10.3-324-gc2255fd10 |
Unknown W. Brackets |
2020-08-05 16:02:40 |
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Merge: 736ad920c 77da51c41 Merge pull request #13249 from shenweip/mem_alloc Correct the alignment size when allocating memory at a position |
v1.10.3-323-g77da51c41 |
shenweip |
2020-08-05 13:01:00 |
No build |
Also correct the allocated size. |
v1.10.3-322-gacc952d83 |
shenweip |
2020-08-05 12:43:45 |
No build |
Correct the alignment size when allocate memory at a position. |
v1.10.3-321-g736ad920c |
Unknown W. Brackets |
2020-08-05 01:03:26 |
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Merge: 9f147e870 c392d95c6 Merge pull request #13248 from iota97/ui-sound-fix UI sound fix |
v1.10.3-320-gc392d95c6 |
iota97 |
2020-08-04 23:36:35 |
No build |
UI sound fix |
v1.10.3-319-g9f147e870 |
Henrik Rydgård |
2020-08-04 18:12:21 |
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Merge: b5cc3a0ba 09e300e64 Merge pull request #13246 from hrydgard/framebuffer-code-cleanups Framebuffer code cleanups, log changes, enable BlockTransferAllowCreateFB for Burnout Legends |
v1.10.3-316-g09e300e64 |
Henrik Rydgård |
2020-08-04 14:48:28 |
No build |
Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345 |
v1.10.3-315-gb5cc3a0ba |
Henrik Rydgård |
2020-08-04 14:36:57 |
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Merge: a81a552f3 ca04d9b51 Merge pull request #13245 from hrydgard/improve-unknown-import-logging Improve logging of syscall imports. |
v1.10.3-315-g58ef0c8e8 |
Henrik Rydgård |
2020-08-04 14:45:14 |
No build |
Texture from framebuffer: Logging improvements |
v1.10.3-314-gca04d9b51 |
Henrik Rydgård |
2020-08-04 11:13:17 |
No build |
Improve logging of unknown syscall imports. Also stop reporting these, just not that interesting anymore. |
v1.10.3-314-g49efaaef5 |
Henrik Rydgård |
2020-08-03 23:35:40 |
No build |
Clarify, but don't yet remove, a perf hack for ES devices. Remove a unused sync parameter from readbacks. |
v1.10.3-313-ga81a552f3 |
Henrik Rydgård |
2020-08-04 01:09:58 |
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Merge: ed946edff cb568b8f5 Merge pull request #13244 from hrydgard/file-renames Rename FramebufferManager* files that had inconsistent names |
v1.10.3-312-gcb568b8f5 |
Henrik Rydgård |
2020-08-03 23:24:50 |
No build |
Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h |
v1.10.3-311-g882cc6295 |
Henrik Rydgård |
2020-08-03 23:22:11 |
No build |
Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h |
v1.10.3-310-gd57edfbda |
Henrik Rydgård |
2020-08-03 23:17:22 |
No build |
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency |
v1.10.3-309-gde178d617 |
Henrik Rydgård |
2020-08-03 23:14:27 |
No build |
Move a line to a better place |
v1.10.3-308-ged946edff |
Henrik Rydgård |
2020-08-03 23:08:32 |
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Merge: 74a9eddfd b77d954bc Merge pull request #13239 from hrydgard/interface-audio Add sound effects for PPSSPP interface navigation |
v1.10.3-302-gb77d954bc |
Henrik Rydgård |
2020-08-03 12:14:38 |
No build |
Off by default |
v1.10.3-301-g3fd8f3d86 |
Henrik Rydgård |
2020-08-03 11:58:55 |
No build |
Add a setting. Various tweaks to sound triggering. |
v1.10.3-300-g434b717ba |
Henrik Rydgård |
2020-08-03 11:29:54 |
No build |
Add a couple of more sounds. Rename some vars. |
v1.10.3-299-g55eb2844f |
Henrik Rydgård |
2020-08-02 23:09:04 |
No build |
Hook up a couple more sounds. Unfortunately clickable back buttons now play both back and confirm sounds... |
v1.10.3-298-g5423f76e2 |
Henrik Rydgård |
2020-08-02 23:02:30 |
No build |
Hook up the first UI sound, make it play. |
v1.10.3-298-g74a9eddfd |
Henrik Rydgård |
2020-08-03 19:51:13 |
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Merge: af4822de0 cbdb9cc5d Merge pull request #13243 from Swordfish90/master Fix Libretro core ashmem crashes with targetSdk 29. |
v1.10.3-297-gcbdb9cc5d |
Filippo Scognamiglio |
2020-08-03 19:04:40 |
No build |
Expose SYSPROP_SYSTEMVERSION to Libretro Android core. This fixes crashes with targetSdk 29. |
v1.10.3-297-gb30be913c |
Henrik Rydgård |
2020-08-02 21:55:46 |
No build |
Read in WAV files for UI sounds |
v1.10.3-296-ga0922e7bc |
Henrik Rydgård |
2020-08-02 22:02:38 |
No build |
Initial sound effects |
v1.10.3-296-g9f7839c96 |
Filippo Scognamiglio |
2020-08-03 12:24:43 |
No build |
Fix Android Libretro build issues. |
v1.10.3-295-ge13b53e02 |
Henrik Rydgård |
2020-08-02 19:56:57 |
No build |
BackgroundAudio: Switch to a heap allocated buffer. |
v1.10.3-295-gaf4822de0 |
Unknown W. Brackets |
2020-08-03 17:04:29 |
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Merge: 60683cf4a ce2fc7d98 Merge pull request #13242 from iota97/shader-scaling-fix Fix texture upscaling and per game setting fix/cleanup |
v1.10.3-294-gce2fc7d98 |
iota97 |
2020-08-03 15:52:52 |
No build |
Fix texture upscaling and per game setting fix/cleanup |
v1.10.3-294-g6f02844b5 |
Henrik Rydgård |
2020-08-02 19:44:48 |
No build |
Consolidate BackgroundAudio.cpp into a class |
v1.10.3-293-g60683cf4a |
Henrik Rydgård |
2020-08-02 19:05:58 |
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Merge: 1fecc3042 3869ade72 Merge pull request #13238 from hrydgard/minor-logging-cleanup Logging and error handling improvements around save states |
v1.10.3-288-g3869ade72 |
Henrik Rydgård |
2020-08-02 17:54:03 |
No build |
libretro buildfix |
v1.10.3-288-g1fecc3042 |
Henrik Rydgård |
2020-08-02 17:17:03 |
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Merge: d85b31cd2 93a32c285 Merge pull request #13235 from unknownbrackets/texscaling Vulkan: Allow custom texture upscaling shaders |
v1.10.3-287-gbf4db2216 |
Henrik Rydgård |
2020-08-02 17:11:09 |
No build |
SaveState: On section version failure, log out the name of the bad section. Also some other minor improvements to logging and comments. |
v1.10.3-286-gdee0f3f9e |
Henrik Rydgård |
2020-08-02 15:41:30 |
No build |
Vulkan debug log: Remove some old exclusions, add a new one (for an old issue) |
v1.10.3-285-g6aa3681f7 |
Henrik Rydgård |
2020-08-02 15:41:00 |
No build |
Minor logging improvements |
v1.10.3-284-gd85b31cd2 |
Henrik Rydgård |
2020-08-02 15:10:27 |
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Merge: 914b6ce24 a47c33ac5 Merge pull request #13237 from hrydgard/savestate-error-fix Fix error in sceUsbMic savestate handling (need to accept old savestates without the section) |
v1.10.3-283-ga47c33ac5 |
Henrik Rydgård |
2020-08-02 15:08:30 |
No build |
Fix error in sceUsbMic savestate handling (need to accept old savestates without the section) Hopefully helps #13236. |
v1.10.3-282-g914b6ce24 |
Henrik Rydgård |
2020-08-02 11:05:17 |
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Merge: 4766e4fcb 5de270763 Merge pull request #13216 from ANR2ME/net_apctl_stuff Added a fake thread to process Apctl Request Events into Apctl State Changes |
v1.10.3-279-g93a32c285 |
Unknown W. Brackets |
2020-08-02 07:32:55 |
No build |
UI: Simplify on/off for hardware tex scaling. |
v1.10.3-278-gd99e67a06 |
Unknown W. Brackets |
2020-08-02 07:00:04 |
No build |
Vulkan: Allow custom texture upscaling shaders. Let's not just hardcode. |
v1.10.3-277-g5ff75f4ca |
Unknown W. Brackets |
2020-08-02 06:26:41 |
No build |
UI: Add setting for texture upload shader. |
v1.10.3-276-g4766e4fcb |
Henrik Rydgård |
2020-08-02 01:11:06 |
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Merge: 89f433c59 0586338d5 Merge pull request #13233 from hrydgard/kirk-cleanup Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. |
v1.10.3-274-g89f433c59 |
Unknown W. Brackets |
2020-08-02 00:14:00 |
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Merge: 45b05b386 ce31d3e37 Merge pull request #13234 from hrydgard/update-vulkan-headers Update Vulkan headers to the latest SDK |
v1.10.3-273-gce31d3e37 |
Henrik Rydgård |
2020-08-01 23:37:15 |
No build |
Update Vulkan headers to the latest, just to keep up. |
v1.10.3-273-g0586338d5 |
Henrik Rydgård |
2020-08-01 23:11:48 |
No build |
Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. |
v1.10.3-272-g45b05b386 |
Henrik Rydgård |
2020-08-01 19:26:35 |
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Merge: 04761c238 e349eb803 Merge pull request #13229 from shenweip/UsbMic Add basic Microphone support on Windows. |
v1.10.3-263-g04761c238 |
AdamN |
2020-08-01 18:36:17 |
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Reorganized Networking UI (#13232) |
v1.10.3-262-g1380c09cb |
AdamN |
2020-08-01 15:24:21 |
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Patapon 3 Fix (#13231) * Showing returned error code in the logs to give more info on the exact error with so many error code variations. * Fix an issue where players that got forcefully disconnected (ie. Resetting the game) are no longer recognized by the Host when trying to reJoin on Patapon 3 * Allows Optional data pointer to be non-zero/null even if Optional data Length is 0, since we're not even accessing the data if it's length is 0 anyway. TODO: Will need someone to confirm if this is really allowed or returning an error on a real PSP. * Fix Identity issue on Patapon 3 where all players became Player1. This should also fix other games with similar issue. |
v1.10.3-261-ga897be92c |
sum |
2020-08-01 14:15:12 |
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Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) * Imp sceUtilsBufferCopyWithRange Used in Shin Sangoku Musou 6 Special chinese patach #13205 * Fix sceUtilsBufferCopyByPollingWithRange * Add logging and reporting * Fix logging and remove report by @hrydgard |
v1.10.3-260-g70802e61d |
Unknown W. Brackets |
2020-07-30 02:37:22 |
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Merge: 61fa4453d b0a073b4b Merge pull request #13227 from BreadFish64/fix-xbrz-alpha Fix alpha channel handling in xBRZ texture filter shader |
v1.10.3-259-gb0a073b4b |
BreadFish64 |
2020-07-29 23:23:05 |
No build |
Fix alpha channel handling in xBRZ texture filter shader |
v1.10.3-258-g61fa4453d |
sum |
2020-07-29 20:14:10 |
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Add two Kernel_Library's nids (#13218) * Add two Kernel_Library's nids Add HLE_KERNEL_SYSCALL flag used in #13205 * Remove HLE_KERNEL_SYSCALL flag as @unknownbrackets suggest * Add space * + "," |
v1.10.3-257-g95f853eaa |
Henrik Rydgård |
2020-07-29 16:57:41 |
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Merge: 5c1bb52ce 122a1acef Merge pull request #13217 from sum2012/threadman_minor2 Add two ThreadManForKernel 's nids |
v1.10.3-255-g5c1bb52ce |
Unknown W. Brackets |
2020-07-29 08:51:50 |
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Merge: 7a3c95ee3 d55a6052f Merge pull request #13221 from hrydgard/android-minor-cleanup Android: Various minor cleanup |
v1.10.3-252-gd55a6052f |
Henrik Rydgård |
2020-07-28 20:18:45 |
No build |
Fix some lint warnings, and a "toast" on graphics init failure (instead of previous crashes) |
v1.10.3-251-g73166def9 |
Henrik Rydgård |
2020-07-28 19:06:29 |
No build |
Android: Reduce asserts during startup. |
v1.10.3-250-gaebbff55f |
Henrik Rydgård |
2020-07-28 14:22:50 |
No build |
Some renaming and cleanup in the Android audio code |
v1.10.3-249-gb6f6e954a |
Henrik Rydgård |
2020-07-28 13:38:23 |
No build |
Android: Can't call AlertDialog.Builder.setOnDismissListener before JELLYBEAN_MR1 |
v1.10.3-249-g7a3c95ee3 |
Henrik Rydgård |
2020-07-28 12:27:29 |
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Merge: 7f595623b 51f080dfd Merge pull request #13212 from hrydgard/gl-remove-vector Remove unnecessary vector from thin3d_gl texture handling. |
v1.10.3-249-g5de270763 |
ANR2ME |
2020-08-02 09:02:49 |
No build |
Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace |
v1.10.3-248-g888629143 |
ANR2ME |
2020-08-02 07:57:27 |
No build |
Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value |
v1.10.3-248-g06d57b165 |
Henrik Rydgård |
2020-07-28 13:24:02 |
No build |
GL: Add some paranoid checks. Remove a useless option. |
v1.10.3-247-g7f595623b |
Henrik Rydgård |
2020-07-28 10:06:58 |
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Merge: 118bb7203 3447cdf6d Merge pull request #13219 from sum2012/SysMemForKernel_minor Add two SysMemForKernel's nids |
v1.10.3-247-g5f550fdf7 |
ANR2ME |
2020-08-02 04:50:37 |
No build |
Lowering minVer of AfterAdhocMipsCall section. |
v1.10.3-246-g90ff382c5 |
ANR2ME |
2020-08-02 03:49:58 |
No build |
Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state. |
v1.10.3-245-gf927ca795 |
ANR2ME |
2020-07-28 02:38:10 |
No build |
Added a fake thread to process Apctl Request Events into Apctl State Changes |
v1.10.3-245-g3447cdf6d |
sum2012 |
2020-07-28 04:50:06 |
No build |
oop |
v1.10.3-244-g122a1acef |
sum2012 |
2020-07-28 04:22:04 |
No build |
Add two ThreadManForKernel 's nids used in #13205 |
v1.10.3-244-g118bb7203 |
Henrik Rydgård |
2020-07-28 10:03:55 |
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Forgetting "return true" fooled the optimizer into crashing. Fixes #13215. |
v1.10.3-244-g74f710a22 |
sum2012 |
2020-07-28 04:47:08 |
No build |
Add two SysMemForKernel's nids used in #13205 |
v1.10.3-244-g51f080dfd |
Henrik Rydgård |
2020-07-27 18:22:23 |
No build |
Remove unnecessary vector from thin3d_gl texture handling. |
v1.10.3-243-g49f1ac284 |
Henrik Rydgård |
2020-07-27 17:54:20 |
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Merge: 7d2b1952d efdd597cd Merge pull request #13210 from hrydgard/install-texpack-fixes Fixes for texpack installation |
v1.10.3-242-gefdd597cd |
Henrik Rydgård |
2020-07-27 17:00:46 |
No build |
Remove wrong comment |
v1.10.3-242-ge349eb803 |
shenweip |
2020-08-01 18:22:22 |
No build |
Init parameters in __UsbMicInit to avoid incorrect initial state when you exit to menu from ingame. Also use memcpy instead of a loop. |
v1.10.3-241-g5de721bb4 |
shenweip |
2020-08-01 13:50:23 |
No build |
minor fix |
v1.10.3-241-g0939804a2 |
Henrik Rydgård |
2020-07-27 16:53:02 |
No build |
Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files. Ran into multiple odd bugs, the PSP init process really needs a rework.. |
v1.10.3-240-gfd619c9fc |
shenweip |
2020-07-31 13:19:51 |
No build |
BuildFix |
v1.10.3-240-gfbaba82c6 |
Henrik Rydgård |
2020-07-27 11:33:23 |
No build |
Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! |
v1.10.3-239-g107d58a74 |
shenweip |
2020-07-31 12:26:21 |
No build |
Also partly implement in sceUsbCam. |
v1.10.3-239-g49ab71dc7 |
Henrik Rydgård |
2020-07-25 19:07:57 |
No build |
ExceptionHandler uninstall: Don't crash if no exception handler already installed. |
v1.10.3-238-gd195cba83 |
shenweip |
2020-07-31 11:10:00 |
No build |
Flush audio buffer when a transmission is completed. |
v1.10.3-238-g7d2b1952d |
Henrik Rydgård |
2020-07-27 16:30:12 |
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Download |
Merge: 041ef358f eda577440 Merge pull request #13207 from ANR2ME/net_apctl_stub Added more stub for some unimplemented sceNetApctl* functions |
v1.10.3-237-g6d26bd653 |
shenweip |
2020-07-31 09:52:03 |
No build |
Do state. |
v1.10.3-236-g94aaf21ef |
shenweip |
2020-07-31 04:25:26 |
No build |
Use UTF-8 code page to get the device names. |
v1.10.3-236-g041ef358f |
Henrik Rydgård |
2020-07-27 16:29:20 |
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Merge: 2af805dbc f025d2dee Merge pull request #13209 from sum2012/threadman_minor Add some threadman's nids |
v1.10.3-235-gf025d2dee |
sum2012 |
2020-07-27 15:18:38 |
No build |
Add some threadman's nids used in #13205 |
v1.10.3-235-geda577440 |
ANR2ME |
2020-07-27 04:51:53 |
No build |
Added more stub for some unimplemented sceNetApctl* functions |
v1.10.3-235-gc7e2eba23 |
shenweip |
2020-07-31 04:24:17 |
No build |
Add basic Microphone support on Windows. |
v1.10.3-234-g2af805dbc |
Henrik Rydgård |
2020-07-26 11:56:19 |
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Merge: 2d51dec0a 2f24a0232 Merge pull request #13203 from sum2012/ModuleMgrForKernel_minor Add two ModuleMgrForKernel's nids |
v1.10.3-233-g2f24a0232 |
sum2012 |
2020-07-26 11:12:01 |
No build |
Add two ModuleMgrForKernel's nids used in Dissidia final fantasy chinese patch |
v1.10.3-232-g2d51dec0a |
Unknown W. Brackets |
2020-07-26 00:44:05 |
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Merge: b4f2605cb fd62d3077 Merge pull request #13202 from parport0/master Debugger: Add memory.read_*, memory write_* |
v1.10.3-231-gfd62d3077 |
parport0 |
2020-07-26 00:18:16 |
No build |
Debugger: Add memory.read_*, memory write_* |
v1.10.3-230-gb4f2605cb |
Henrik Rydgård |
2020-07-25 10:14:33 |
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Merge: b6e98374d 30ea1087d Merge pull request #13198 from ANR2ME/adhocmatching_fix AdhocMatching fix 3rd Player issue |
v1.10.3-229-g30ea1087d |
ANR2ME |
2020-07-25 06:46:47 |
No build |
Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching) |
v1.10.3-228-g2f4449565 |
ANR2ME |
2020-07-25 06:38:08 |
No build |
Added more info to AdhocMatching Logs to get a better insight |
v1.10.3-227-gb6e98374d |
Unknown W. Brackets |
2020-07-20 02:02:01 |
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UI: Fix consistency in vsync setting for iOS. |
v1.10.3-226-g020d7c359 |
Henrik Rydgård |
2020-07-24 10:59:11 |
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Merge: 1ae08fe5c 20d10187c Merge pull request #13195 from twinaphex/master (Libretro Windows) Buildfix |
v1.10.3-224-g1ae08fe5c |
Henrik Rydgård |
2020-07-24 10:58:38 |
No build |
Merge: 809fd6b8f 87b712450 Merge pull request #13196 from ANR2ME/adhocmatching_fix AdhocMatching fix |
v1.10.3-223-g87b712450 |
ANR2ME |
2020-07-24 05:13:27 |
No build |
Locking before changing peer linked list order, just to be safe. |
v1.10.3-222-g581ba6c32 |
ANR2ME |
2020-07-24 03:28:42 |
No build |
Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight |
v1.10.3-221-g5153b6063 |
ANR2ME |
2020-07-24 03:07:01 |
No build |
Fix some logs text |
v1.10.3-220-gc8ea017e8 |
ANR2ME |
2020-07-24 02:58:38 |
No build |
Fix an issue where a player got disconnected when another player tries to join. This should affects games that use AdhocMatching such as Patapon 3 |
v1.10.3-220-g20d10187c |
twinaphex |
2020-07-24 08:54:51 |
No build |
(Libretro Windows) Buildfix |
v1.10.3-219-g809fd6b8f |
Henrik Rydgård |
2020-07-24 00:05:36 |
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Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). |
v1.10.3-218-gdd8dd2c15 |
Henrik Rydgård |
2020-07-23 22:37:08 |
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Libretro: Update minimum windows version to Vista. Committed on behalf of twinaphex To fix a build error. |
v1.10.3-217-ge9d0b5b90 |
Henrik Rydgård |
2020-07-23 22:23:55 |
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D3D11 - don't forget to unbind secondary texture when we need to unbind. Fixes Patapon 3 error reported in #13132. |
v1.10.3-216-g3403e2847 |
Henrik Rydgård |
2020-07-23 13:40:57 |
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Merge: 8eac711a9 a6e3bed15 Merge pull request #13191 from hrydgard/upnp-thread-ANR2ME Do UPnP on a thread to avoid stutter. Extracted from #13132 by ANR2ME |
v1.10.3-215-ga6e3bed15 |
ANR2ME |
2020-07-23 03:09:20 |
No build |
Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea. |
v1.10.3-214-ga3b21b04e |
ANR2ME |
2020-07-23 02:41:41 |
No build |
Making mac2str function easier/cleaner/safer to use for logging purpose |
v1.10.3-213-gbd36fdda0 |
ANR2ME |
2020-07-18 03:19:43 |
No build |
Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP |
v1.10.3-212-g596fad3f4 |
ANR2ME |
2020-07-17 03:54:37 |
No build |
Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :) |
v1.10.3-211-g8eac711a9 |
Henrik Rydgård |
2020-07-23 12:40:16 |
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Merge: de439f8cd d078a7327 Merge pull request #13189 from hrydgard/reconnect-fixes-ANR2ME AdHoc Reconnect fixes, extracted from #13132 by ANR2ME |
v1.10.3-210-gd078a7327 |
ANR2ME |
2020-07-12 22:40:17 |
No build |
Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room) |
v1.10.3-209-ga0f097346 |
ANR2ME |
2020-07-12 03:04:55 |
No build |
Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect. |
v1.10.3-208-g68ac1d306 |
ANR2ME |
2020-03-26 09:01:41 |
No build |
Fix issue when loading save state created from previous test version |
v1.10.3-207-gde439f8cd |
Unknown W. Brackets |
2020-07-23 08:59:09 |
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Correct a crash on a missing kernel object. |
v1.10.3-206-g9f88a8835 |
Henrik Rydgård |
2020-07-23 01:35:35 |
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Merge: eea2b2345 6695001b9 Merge pull request #13183 from hrydgard/upnp-fixes-ANR2ME UPnP and miscellaneous fixes, extracted from #13132 by ANR2ME |
v1.10.3-205-g6695001b9 |
ANR2ME |
2020-05-25 06:59:39 |
No build |
Fix timeout comparison |
v1.10.3-204-gdf2684538 |
ANR2ME |
2020-05-04 16:44:40 |
No build |
Minor fixes |
v1.10.3-203-g1d30a9efe |
ANR2ME |
2020-03-26 10:10:50 |
No build |
Fix possible crash issue during Networking Cleanup |
v1.10.3-202-ge21ea719e |
ANR2ME |
2020-03-23 15:51:45 |
No build |
Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup |
v1.10.3-201-g65bc68609 |
ANR2ME |
2020-03-22 06:08:17 |
No build |
Added an option to Disable Nagle Algorithm (Enable TCP No Delay) |
v1.10.3-200-g68fa15784 |
ANR2ME |
2020-03-21 21:08:01 |
No build |
Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage |
v1.10.3-199-gb9025b50b |
ANR2ME |
2020-03-19 09:21:00 |
No build |
Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators |
v1.10.3-198-geea2b2345 |
Henrik Rydgård |
2020-07-22 23:12:58 |
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Merge: c5d912baa 3e2266e1c Merge pull request #13182 from hrydgard/gvg-psp2-fixes-ANR2ME Fixes for GvG Next Plus, Phantasy Star Portable 2 extracted from #13132 |
v1.10.3-196-g3e2266e1c |
ANR2ME |
2020-07-12 03:03:25 |
No build |
Making sure there are no warnings on adhoc code when building on android studio |
v1.10.3-195-gc5d912baa |
Henrik Rydgård |
2020-07-22 22:49:03 |
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Further libretro buildfix |
v1.10.3-195-g2ca6a4f0d |
ANR2ME |
2020-03-19 07:46:02 |
No build |
Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes |
v1.10.3-194-ga6d49af66 |
Henrik Rydgård |
2020-07-22 21:24:07 |
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libretro buildfix? |
v1.10.3-193-g2e1a06b09 |
Henrik Rydgård |
2020-07-22 21:20:14 |
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Merge: 7a6ffdb17 d12218e8d Merge pull request #13181 from hrydgard/blinking-room-issue-ANR2ME Fix Blinking game room issue on NFS Most Wanted (extracted from #13132 by ANR2ME) |
v1.10.3-192-gd12218e8d |
ANR2ME |
2020-07-12 23:11:36 |
No build |
Attempt to fix compilation error on Linux |
v1.10.3-191-g62c37a348 |
ANR2ME |
2020-03-10 13:14:17 |
No build |
Fix Blinking game room issue on NFS Most Wanted, this will also fix lobby issue on Ridge Racer 2, Naruto Kizuna Drive, etc. |
v1.10.3-190-g7a6ffdb17 |
Henrik Rydgård |
2020-07-22 19:16:51 |
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Merge: 3ec54d380 cc96e9ad1 Merge pull request #13179 from hrydgard/platform-fixes-ANR2ME Socket inconsistency platform fixes - broken out from #13123 |
v1.10.3-187-gcc96e9ad1 |
Henrik Rydgård |
2020-07-22 18:41:32 |
No build |
Backport Mac/iOS buildfix from a later commit |
v1.10.3-186-g8daf2ff66 |
ANR2ME |
2020-03-01 21:59:13 |
No build |
Added UI to change WLAN Channel. Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel) |
v1.10.3-186-g3ec54d380 |
Henrik Rydgård |
2020-07-22 18:42:13 |
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Merge: d9756e923 d1cafd103 Merge pull request #13180 from shenweip/Font-stingy Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. |
v1.10.3-185-gd1cafd103 |
shenweip |
2020-07-22 17:47:29 |
No build |
Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the |
v1.10.3-185-gd0045947f |
ANR2ME |
2020-01-17 20:32:09 |
No build |
An attempt to fix socket's behavior inconsistencies across platforms. Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks. |
v1.10.3-184-gd9756e923 |
Henrik Rydgård |
2020-07-22 10:48:45 |
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Merge: 8b37ba8d2 31e861132 Merge pull request #13177 from hrydgard/upnp-support-ANR2ME Added UPnP Support from #13132 |
v1.10.3-182-g31e861132 |
Henrik Rydgård |
2020-07-22 10:26:21 |
No build |
Implement ANR2ME's solution for miniupnpcstring.h |
v1.10.3-181-ge1069da10 |
Henrik Rydgård |
2020-07-22 01:40:54 |
No build |
Oops |
v1.10.3-180-g597647a2e |
Henrik Rydgård |
2020-07-22 01:19:40 |
No build |
Create an Android.mk for miniupnp |
v1.10.3-179-g5f2156fa2 |
Henrik Rydgård |
2020-07-22 00:26:43 |
No build |
Windows: Run the upnp string gen script regardless of architecture, and in UWP. |
v1.10.3-178-g47f0031f5 |
Henrik Rydgård |
2020-07-22 00:13:52 |
No build |
Add PortManager.cpp to Android.mk |
v1.10.3-177-geb7b6b38f |
Henrik Rydgård |
2020-07-21 23:43:32 |
No build |
Switch to my miniupnpc fork with a UWP fix |
v1.10.3-176-gc3afdaf99 |
Henrik Rydgård |
2020-07-21 23:30:32 |
No build |
UWP: Unify linker options |
v1.10.3-175-g91c721075 |
Henrik Rydgård |
2020-07-21 23:23:59 |
No build |
Set up Windows UWP project for miniupnpc. Gets all the way to linking where it's missing 'in6addr_any' for some reason. |
v1.10.3-174-ge2035bf24 |
Henrik Rydgård |
2020-07-21 23:07:10 |
No build |
MiniUPNPC: Windows: Try to fix build on VS 2017, add more platforms. |
v1.10.3-173-g088e489c9 |
ANR2ME |
2020-02-25 10:04:15 |
No build |
Fix UPnP error detection Fix Local IP detection on non-Windows system |
v1.10.3-172-g33d3ac28d |
ANR2ME |
2020-01-17 20:32:09 |
No build |
Added UPnP Support Fix i18n type |
v1.10.3-172-g8b37ba8d2 |
Henrik Rydgård |
2020-07-22 00:17:16 |
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Update the gradle version again. |
v1.10.3-171-g6280d1b11 |
Henrik Rydgård |
2020-07-21 00:21:27 |
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Merge: 9489c37c4 3c2954501 Merge pull request #13175 from hrydgard/spawn-new-instance Windows: Add file menu command to easily load up a new identical instance of PPSSPP. |
v1.10.3-169-g9489c37c4 |
Henrik Rydgård |
2020-07-21 00:20:35 |
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Merge: 97cfb6427 ed9878583 Merge pull request #13174 from hrydgard/game-compat-ANR2ME Extract another few commits from #13132 |
v1.10.3-167-ged9878583 |
Henrik Rydgård |
2020-07-20 23:05:00 |
No build |
Temporary buildfix |
v1.10.3-166-g0cbcbaecf |
Henrik Rydgård |
2020-07-20 22:52:07 |
No build |
Backport a macOS buildfix from later |
v1.10.3-165-g6c267dff9 |
ANR2ME |
2020-02-25 10:29:06 |
No build |
Fix Local IP detection on non-Windows system (Note: Had to delete a UPnP related line) |
v1.10.3-164-g0d0ccf3b7 |
ANR2ME |
2020-01-04 19:23:06 |
No build |
Making sure Adhoc codes doesn't have compilation warnings |
v1.10.3-163-gb58f4a6e9 |
ANR2ME |
2020-01-04 01:41:54 |
No build |
Enabling KeepAlive on sockets |
v1.10.3-162-gc783aaf40 |
ANR2ME |
2020-01-02 14:53:06 |
No build |
Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner |
v1.10.3-161-gbcbfefc33 |
ANR2ME |
2019-12-27 20:37:27 |
No build |
making sure there are no alignment warnings related to member of packed struct on android |
v1.10.3-160-gfa36c2eda |
ANR2ME |
2019-12-25 16:30:39 |
No build |
Improved multiplayer stability regardless of I/O Timing method |
v1.10.3-159-gd8186a833 |
ANR2ME |
2020-02-10 07:35:11 |
No build |
Fix i18n type |
v1.10.3-159-g3c2954501 |
Henrik Rydgård |
2020-07-20 23:25:34 |
No build |
Windows: Add command to load up a new identical instance of PPSSPP. Useful for debugging adhoc multiplayer locally with the new multi-instance support. |
v1.10.3-158-gfb7d50e5c |
ANR2ME |
2019-12-23 18:04:03 |
No build |
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) |
v1.10.3-158-g97cfb6427 |
Henrik Rydgård |
2020-07-20 22:55:32 |
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Warning fixes |
v1.10.3-157-gaf2ed0023 |
Henrik Rydgård |
2020-07-20 16:23:10 |
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Merge: 253d82c0a fb0b3b335 Merge pull request #13172 from hrydgard/generalized-multi-instance Generalized multi-instance |
v1.10.3-152-g253d82c0a |
Henrik Rydgård |
2020-07-20 16:22:25 |
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Merge: 6c994cfd9 da5b54e63 Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME Make sure to run callback on AdhocThread (extracted from #13132). |
v1.10.3-151-gfb0b3b335 |
Henrik Rydgård |
2020-07-20 14:09:08 |
No build |
Another buildfix |
v1.10.3-150-g7858980cb |
Henrik Rydgård |
2020-07-20 13:11:11 |
No build |
Buildfix |
v1.10.3-149-gda5b54e63 |
ANR2ME |
2019-11-13 06:56:29 |
No build |
Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data |
v1.10.3-149-g82af30469 |
Henrik Rydgård |
2020-07-20 11:59:34 |
No build |
Silence secondary instances. |
v1.10.3-149-g6c994cfd9 |
Henrik Rydgård |
2020-07-20 13:12:04 |
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Merge: dadffa3ea df6d0a8ae Merge pull request #13171 from hrydgard/kernel-handle-log-improvement PSP kernel: Improve logging when accessing bad kernel object handles. |
v1.10.3-148-gfa0b9dc1b |
Henrik Rydgård |
2020-07-20 11:38:39 |
No build |
Make the instance counter global and initialized at startup. Turn off config saving for secondary instances. |
v1.10.3-148-gdf6d0a8ae |
Henrik Rydgård |
2020-07-20 11:01:52 |
No build |
PSP kernel: Improve logging when accessing bad kernel object handles. |
v1.10.3-148-g4f3b473f2 |
ANR2ME |
2019-11-11 20:20:46 |
No build |
Making sure adhoc callbacks runs on AdhocThread |
v1.10.3-147-gdadffa3ea |
Henrik Rydgård |
2020-07-20 11:04:44 |
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Merge: 92bbe974c fa683bf90 Merge pull request #13169 from hrydgard/multiple-instance-ANR2ME Multiple instance support (broken out from #13132) |
v1.10.3-146-gfa683bf90 |
Henrik Rydgård |
2020-07-20 09:51:03 |
No build |
Remove some _XBOX stuff |
v1.10.3-145-g9e08f2476 |
Henrik Rydgård |
2020-07-20 09:40:56 |
No build |
Apply a few lines from "Added UPnP support", removing extra WSA calls. |
v1.10.3-144-g0aa899ea0 |
ANR2ME |
2019-11-13 06:28:34 |
No build |
Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP |
v1.10.3-143-g46ebdebe0 |
ANR2ME |
2019-11-10 07:43:17 |
No build |
Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D |
v1.10.3-142-ga35acdee4 |
ANR2ME |
2019-11-10 07:42:50 |
No build |
Oops forgot to change this also for multiple-instance to work properly |
v1.10.3-141-g834d08687 |
ANR2ME |
2019-11-10 00:23:19 |
No build |
Support multiple instance of localhost Multiplayer on 1 PC |
v1.10.3-140-g92bbe974c |
Henrik Rydgård |
2020-07-20 10:01:22 |
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Prevent reporting a bad memory access just because Tekken creates a mutex with a null name. |
v1.10.3-139-g89d563717 |
Henrik Rydgård |
2020-07-19 22:57:40 |
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Merge: 5010fc846 dc2370ab6 Merge pull request #13168 from hrydgard/assert-cleanup Code cleanup: Asserts |
v1.10.3-136-gdc2370ab6 |
Henrik Rydgård |
2020-07-19 21:46:46 |
No build |
Buildfix |
v1.10.3-135-g082954398 |
Henrik Rydgård |
2020-07-19 20:32:15 |
No build |
Third part of getting rid of PanicAlert |
v1.10.3-134-g47a3bf1dd |
Henrik Rydgård |
2020-07-19 19:49:20 |
No build |
Step 2 of removing PanicAlert |
v1.10.3-133-g5010fc846 |
Henrik Rydgård |
2020-07-19 22:17:42 |
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Download |
Merge: 31fada55e fa59be7e5 Merge branch 'sum2012-mpeg-minor' |
v1.10.3-133-g617bbcfb8 |
Henrik Rydgård |
2020-07-19 17:52:41 |
No build |
Step 1 of removing PanicAlert |
v1.10.3-132-gfa59be7e5 |
sum2012 |
2015-03-07 23:16:44 |
No build |
sceMpegAvcCsc: added range validity tests. http://code.google.com/p/jpcsp/source/detail?r=3715 |
v1.10.3-132-gc5e0b799d |
Henrik Rydgård |
2020-07-19 17:47:02 |
No build |
Remove category from _assert_msg_ functions. We don't filter these by category anyway. Fixes the inconsistency where we _assert_ didn't take a category but _assert_msg_ did. |
v1.10.3-131-g31fada55e |
Henrik Rydgård |
2020-07-19 19:17:59 |
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Merge: 44954cff3 dae9df382 Merge pull request #13167 from hrydgard/more-crash-handler-fixes Fix a bug in crashhandler where we could end up disassembling far too much. |
v1.10.3-130-gdae9df382 |
Henrik Rydgård |
2020-07-19 17:22:33 |
No build |
Fix a bug in crashhandler where we could end up disassembling far too much. |
v1.10.3-129-g44954cff3 |
Henrik Rydgård |
2020-07-19 14:09:51 |
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Merge: 8959819af 79b3352b6 Merge branch 'unknownbrackets-ppge-scroll' |
v1.10.3-128-g79b3352b6 |
Henrik Rydgård |
2020-07-19 14:09:24 |
No build |
Merge: 8959819af dd909d36c Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll |
v1.10.3-121-g8959819af |
Henrik Rydgård |
2020-07-19 13:57:17 |
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Merge: 2c237fdea 033c76437 Merge branch 'unknownbrackets-unthrottle' |
v1.10.3-120-g033c76437 |
Unknown W. Brackets |
2020-07-17 04:44:34 |
No build |
EditorConfig: Separate indent style for libretro. Three spaces is weird, but better to be consistent and have the config specify what's being used. |
v1.10.3-119-g4ef63843d |
Unknown W. Brackets |
2020-05-24 23:57:18 |
No build |
Display: Allow unthrottle to skip only flipping. Before, it either flipped continuously, or forced frameskip on. This makes it so you can still draw frames, but skip actual flips. This is useful when games draw things only in a single frame and reuse later. It's also useful when measuring speed improvements if you already get 100% speed on a device. |
v1.10.3-118-g2c237fdea |
Henrik Rydgård |
2020-07-19 13:22:52 |
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Merge: cd6f16189 6560192d8 Merge pull request #13165 from hrydgard/sdl-vsync-fix Implement VSync control for SDL/OpenGL |
v1.10.3-117-g6560192d8 |
Henrik Rydgård |
2020-07-19 11:03:46 |
No build |
Support full VSync control in SDL OpenGL. (Not yet Qt). Forgot about iOS SDL headless buildfix Additional iOS buildfix |
v1.10.3-116-gf5afb2dbb |
Henrik Rydgård |
2020-06-27 09:41:48 |
No build |
Improve some logging, and print the line number from PanicAlerts. |
v1.10.3-115-gcd6f16189 |
Henrik Rydgård |
2020-07-19 11:10:31 |
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Update lang submodule |
v1.10.3-114-gf12fba7a1 |
Henrik Rydgård |
2020-07-18 22:59:09 |
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Merge: 6e6cac6b9 21f99259f Merge pull request #13164 from hrydgard/vulkan-surface-cleanup Vulkan: Some surface code cleanup |
v1.10.3-113-g21f99259f |
Henrik Rydgård |
2020-07-18 22:50:26 |
No build |
Eliminate an unnecessary global g_Vulkan. |
v1.10.3-112-g05ba88d20 |
Henrik Rydgård |
2020-07-18 21:43:27 |
No build |
Windows/Vulkan: Don't destroy the surface during resize, no need. |
v1.10.3-111-g1897eed9b |
Henrik Rydgård |
2020-07-18 21:42:13 |
No build |
More buildfixes |
v1.10.3-110-ge48cb916d |
Henrik Rydgård |
2020-07-18 20:43:47 |
No build |
Buildfix |
v1.10.3-109-g49d9caeb0 |
Henrik Rydgård |
2020-07-18 20:37:55 |
No build |
SDL: Avoid destroying the surface on resize. |
v1.10.3-108-g697c3b8b3 |
Henrik Rydgård |
2020-07-18 20:35:39 |
No build |
Cleanup log output on swapchain/surface recreation. |
v1.10.3-107-g6e6cac6b9 |
Henrik Rydgård |
2020-07-15 14:27:35 |
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Merge: 0a2027b44 f5fd27c3b Merge pull request #13154 from hrydgard/memfault-improvements Show more info on crash screen |
v1.10.3-104-gf5fd27c3b |
Henrik Rydgård |
2020-07-15 13:53:20 |
No build |
Buildfix. Checking _POSIX_VERSION is not recommended anyway. |
v1.10.3-103-g8c38d7305 |
Henrik Rydgård |
2020-07-15 12:38:05 |
No build |
Crash: Show disassembly of the instruction causing the crash, and the symbol name. |
v1.10.3-103-g0a2027b44 |
Henrik Rydgård |
2020-07-15 13:27:06 |
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Merge: 1350c7471 500107a54 Merge pull request #13151 from unknownbrackets/save-dialog Savedata: Correct AM/PM and time/date settings |
v1.10.3-102-g626d173d1 |
Henrik Rydgård |
2020-07-15 12:10:33 |
No build |
Split the fault handling from MemMap.cpp to MemFault.cpp. |
v1.10.3-101-g1350c7471 |
Henrik Rydgård |
2020-07-15 11:20:04 |
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Merge: f1e5dd244 8f37dbe3e Merge pull request #13153 from iota97/readme Update README following unknows markup way |
v1.10.3-100-g8f37dbe3e |
iota97 |
2020-07-15 10:21:15 |
No build |
Update README following unknows markup way |
v1.10.3-99-gf1e5dd244 |
Henrik Rydgård |
2020-07-14 23:54:24 |
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Merge: d0e9d2c54 3e817eae4 Merge pull request #13144 from unknownbrackets/travis Travis: Don't update python3 |
v1.10.3-97-gd0e9d2c54 |
Henrik Rydgård |
2020-07-14 15:35:09 |
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Merge: 04b0cbbfe cb1e0438f Merge pull request #13142 from hrydgard/exception-handler-context-refactor Exception handler context refactor |
v1.10.3-94-gcb1e0438f |
Henrik Rydgård |
2020-07-14 14:39:19 |
No build |
Fix |
v1.10.3-93-g82bc6f6cc |
Henrik Rydgård |
2020-07-14 13:47:07 |
No build |
Windows ARM fix, cleanup |
v1.10.3-93-g04b0cbbfe |
Henrik Rydgård |
2020-07-14 14:40:10 |
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Merge: fe91f62f9 d4e1f8748 Merge pull request #13143 from twinaphex/master (Libretro) Buildfix - add missing file x64Analyzer.cpp |
v1.10.3-92-gd4e1f8748 |
twinaphex |
2020-07-14 14:09:50 |
No build |
(Libretro) Buildfix - add missing file x64Analyzer.cpp |
v1.10.3-92-g056999a69 |
Henrik Rydgård |
2020-07-14 12:06:31 |
No build |
Refactor MachineContext.h to reduce ifdefs elsewhere. Also fixes Windows on ARM64 (at least the build). |
v1.10.3-91-gfe91f62f9 |
Henrik Rydgård |
2020-07-14 13:35:16 |
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Merge: 2916e5b67 f62df94ab Merge pull request #11795 from hrydgard/exception-handler Exception handler - catch bad memory accesses by the JIT |
v1.10.3-87-gf62df94ab |
Henrik Rydgård |
2020-07-14 11:39:18 |
No build |
There's no sigcontext on 64-bit iOS either, apparently. |
v1.10.3-86-g893aa2919 |
Henrik Rydgård |
2020-07-14 10:34:40 |
No build |
Yet another iOS buildfix attempt |
v1.10.3-85-gf6cc45a96 |
Henrik Rydgård |
2020-07-14 09:31:58 |
No build |
Another iOS buildfix attempt |
v1.10.3-84-g6f97c3d42 |
Henrik Rydgård |
2020-07-13 09:17:42 |
No build |
Various platform buildfixes |
v1.10.3-83-ga56f39171 |
Henrik Rydgård |
2020-07-05 11:40:58 |
No build |
Make fastmem memory exceptions report the exceptions to Core correctly. |
v1.10.3-82-g465367bf1 |
Henrik Rydgard |
2019-02-18 16:04:38 |
No build |
iOS buildfix attempt |
v1.10.3-81-g430c3ee6a |
Henrik Rydgard |
2019-02-18 15:09:58 |
No build |
HandleFault: Add missing nullcheck |
v1.10.3-80-g15c7358e8 |
Henrik Rydgard |
2019-02-18 15:00:31 |
No build |
Try USE_SIGACTION_ON_APPLE on IOS. |
v1.10.3-79-gac456c223 |
Henrik Rydgard |
2019-02-18 14:50:57 |
No build |
MachineContext, Linux/Android: Try to support android-x86 (32-bit) |
v1.10.3-78-gfdcf4f06f |
Henrik Rydgard |
2019-02-18 14:02:39 |
No build |
Add x64Analyzer to Android.mk. Some minor cleanup |
v1.10.3-77-g236cb5722 |
Henrik Rydgård |
2019-02-17 18:46:42 |
No build |
More info on crash screen |
v1.10.3-76-g96a40bb36 |
Henrik Rydgård |
2019-02-17 18:28:36 |
No build |
Exceptions: A bit more consistency in callback registeration. |
v1.10.3-75-gc3016fe6a |
Henrik Rydgård |
2019-02-13 18:00:57 |
No build |
Mac/Linux buildfixes |
v1.10.3-74-gcbc90955b |
Henrik Rydgard |
2019-02-12 13:29:37 |
No build |
Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false). Add setting for ignore bad memory accesses |
v1.10.3-73-gc988d42b0 |
Henrik Rydgard |
2019-02-12 10:58:20 |
No build |
ARM/ARM64 instruction analysis, hook up to handler |
v1.10.3-73-g2916e5b67 |
Henrik Rydgård |
2020-07-14 10:28:43 |
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Merge: e8255441f b5e7220ed Merge pull request #13139 from hrydgard/vulkan-readback-fencewait Vulkan: Switch to a fence to synchronize readbacks |
v1.10.3-72-gdd909d36c |
Unknown W. Brackets |
2020-05-24 08:27:20 |
No build |
Osk: Draw shadows on all the letters. |
v1.10.3-72-gb5e7220ed |
Henrik Rydgård |
2020-07-13 23:59:09 |
No build |
Switch to a fence instead for readbacks. Some sources suggest this is better than idling a queue or device. Like https://stackoverflow.com/questions/39537176/in-what-situations-is-vkfence-better-than-vkqueuewaitidle-for-vkqueuesubmit . Additionally, this is easier to refactor and loosen up if we can in the future. |
v1.10.3-72-gaa802ecc0 |
Henrik Rydgard |
2019-02-12 10:08:11 |
No build |
Skip bad reads/writes by the guest executable. |
v1.10.3-71-gf16a6b8ab |
Unknown W. Brackets |
2020-05-24 08:11:03 |
No build |
MsgDialog: Show better error messages. I think the PSP really did just show error codes, but that's not a reason to keep that confusion going. For common save errors, let's show the messages. Some games, for example, simply show the no data found error when you play for the first time and trigger anything to check for data. |
v1.10.3-71-ge66f034fb |
Henrik Rydgård |
2020-07-13 23:31:14 |
No build |
Readback: Downgrade from vkWaitDeviceIdle to vkWaitQueueIdle. Probably effectively pretty much the same. |
v1.10.3-71-g1fce6de8b |
Henrik Rydgard |
2019-02-11 11:11:56 |
No build |
Simple exception handler so we can ignore accesses that happen within the PSP memory space. |
v1.10.3-70-ge8255441f |
Henrik Rydgård |
2020-07-14 07:27:18 |
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Merge: 9ebb402e4 b8ad9c4d3 Merge pull request #13137 from twinaphex/master (Libretro) Add optimal input read codepath - bitmasks |
v1.10.3-70-g3daf536e3 |
Unknown W. Brackets |
2020-05-24 07:52:08 |
No build |
MsgDialog: Allow text to be wider. Our font is a bit different, let's add a bit more as long as the spacing looks okay. Reduce scale if there's a lot of non-ASCII, since the PSP's font seemed to use smaller glyphs than ours for those chars. |
v1.10.3-69-gb181a93e5 |
Unknown W. Brackets |
2020-05-24 07:38:02 |
No build |
MsgDialog: Add scrollbar when message is long. Some games hard wrap their messages, and PSP firmware also showed a scrollbar. Let's do the same. One intentional difference: trying to ensure we always show part of a hidden line to make it clear to the user that there's more text. |
v1.10.3-68-g3586128d8 |
Unknown W. Brackets |
2020-05-24 06:42:30 |
No build |
PPGe: Draw nicer drop shadows. Only when we have a text drawer for text, because it really adds up. |
v1.10.3-67-g500107a54 |
Unknown W. Brackets |
2020-07-15 03:59:23 |
No build |
Savedata: Correct AM/PM and time/date settings. The defaults and exposed system param values were out of sync. |
v1.10.3-67-g143ba2209 |
Unknown W. Brackets |
2020-05-24 06:21:16 |
No build |
PPGe: Handle text shadows more consistently. Don't really want them wrapping differently or etc. Let's handle centrally so we can make them consistent and better. |
v1.10.3-67-g3e817eae4 |
Unknown W. Brackets |
2020-07-14 16:27:12 |
No build |
Travis: Don't update python3. We already have python3, so no need to update, hopefully. |
v1.10.3-66-g9ebb402e4 |
Unknown W. Brackets |
2020-07-14 03:19:36 |
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Vulkan: Buildfix. |
v1.10.3-65-gee4690f1b |
Henrik Rydgård |
2020-07-13 23:58:08 |
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Merge: 53b2ab191 131a1eedf Merge pull request #13138 from hrydgard/unbind-stuff Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput |
v1.10.3-64-g131a1eedf |
Henrik Rydgård |
2020-07-13 23:11:52 |
No build |
Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput. Validation caught an issue where old stuff lingered in sampler 1 and texture 1. Bug probably introduced in #12921, but could also be others. |
v1.10.3-63-g53b2ab191 |
Henrik Rydgård |
2020-07-13 23:31:51 |
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Revert "Disable a new compiler warning that doesn't do us much good" This reverts commit e3a807fdc1f01b3a038d0c1609333d04d5d47528. |
v1.10.3-62-ge3a807fdc |
Henrik Rydgård |
2020-07-13 19:41:06 |
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Disable a new compiler warning that doesn't do us much good |
v1.10.3-61-g92778675d |
Henrik Rydgård |
2020-07-13 19:43:25 |
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Merge: bb6219e40 9573e7216 Merge pull request #12879 from unknownbrackets/init-crash Windows: Make init crash warnings more generic |
v1.10.3-59-gbb6219e40 |
Henrik Rydgård |
2020-07-13 18:52:53 |
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Merge: 59af3d582 804b673d8 Merge pull request #12921 from unknownbrackets/postshader Use less FBOs for chained post-processing shaders |
v1.10.3-51-g59af3d582 |
Henrik Rydgård |
2020-07-13 18:50:11 |
No build |
Merge: 09238edd8 e8370b94c Merge pull request #13066 from hrydgard/vulkan-outofdate-handling Move the Vulkan swapchain out-of-date checking to the vkQueuePresentKHR call |
v1.10.3-50-ge8370b94c |
Henrik Rydgård |
2020-06-28 20:06:44 |
No build |
Remove irrelevant comment |
v1.10.3-49-gdc6e7a793 |
Henrik Rydgård |
2020-06-28 09:52:53 |
No build |
Move the Vulkan swapchain out-of-date checking to the vkQueuePresentKHR call. |
v1.10.3-48-g09238edd8 |
Henrik Rydgård |
2020-07-13 18:05:20 |
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Merge: 6009bf7b7 dbbcaa9ec Merge pull request #12913 from unknownbrackets/gles-invalidate Add glInvalidateFramebuffer on clobber |
v1.10.3-47-gdbbcaa9ec |
Unknown W. Brackets |
2020-05-17 01:56:31 |
No build |
GLES: Invalidate framebuffers bound DONT_CARE. Let's try to invalidate when it's possible. We move the invalidate to the end of the render when detected. |
v1.10.3-46-g6009bf7b7 |
Henrik Rydgård |
2020-07-13 15:59:09 |
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Merge: 4537b807c 1432cc943 Merge pull request #12952 from unknownbrackets/vulkan-safesize Vulkan: Match safe size behavior on all backends |
v1.10.3-43-g4537b807c |
Henrik Rydgård |
2020-07-13 14:38:06 |
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Merge: b58ca8af1 56f433591 Merge pull request #12969 from unknownbrackets/vertex-cache Fix and improve the GLES vertex cache |
v1.10.3-40-gb58ca8af1 |
Henrik Rydgård |
2020-07-13 13:37:53 |
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Merge: de6801da2 4bd60ed79 Merge pull request #12945 from unknownbrackets/io-timing Make file open timing a bit more accurate |
v1.10.3-28-gde6801da2 |
Henrik Rydgård |
2020-07-13 11:42:41 |
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Merge: 629edf945 fc00b1b97 Merge pull request #13136 from unknownbrackets/crash-minor Add exec crash checks and minor cleanup |
v1.10.3-25-gfc00b1b97 |
Unknown W. Brackets |
2020-07-13 10:50:39 |
No build |
Kernel: Check thread switch PC in release. Hopefully won't be noticeable, it's not that hot and very cheap. |
v1.10.3-24-gae224b389 |
Unknown W. Brackets |
2020-07-13 07:53:42 |
No build |
jit: Add some basic checks in armjit/arm64jit. Just the simple (and unlikely) case so far... |
v1.10.3-23-gb3bf61dde |
Unknown W. Brackets |
2020-07-13 07:31:39 |
No build |
x86jit: Trigger exec exceptions. A common case might be, you're hacking something in the game and you broke the stack, so you `jr ra` into outer space. |
v1.10.3-22-g3c34c7c45 |
Unknown W. Brackets |
2020-07-13 07:17:36 |
No build |
irjit: Add jump crash checks. Doesn't seem to have any significant impact on performance. |
v1.10.3-21-gd2ef6c561 |
Unknown W. Brackets |
2020-07-13 07:03:16 |
No build |
UI: Allow non-ascii on crash dump screen. It's not really dynamic so there's no reason to flag it. That said, the draw buffer's text drawing doesn't support this flag anyway. |
v1.10.3-20-g940066db6 |
Unknown W. Brackets |
2020-07-13 06:59:08 |
No build |
Core: Track exception on bad jumps. |
v1.10.3-19-gb071db9ec |
Unknown W. Brackets |
2020-07-13 06:27:24 |
No build |
Core: Reset exception info on resume/reset. If you restart the game, it shouldn't still have this (will only show if you enter debugging, but still.) |
v1.10.3-19-g629edf945 |
Henrik Rydgård |
2020-07-13 11:39:14 |
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Merge: daf099069 f958ed581 Merge pull request #13134 from twinaphex/master (Libretro) Add custom GLEW - interfaces with libretro get_proc_address - |
v1.10.3-18-g04c15c82c |
Unknown W. Brackets |
2020-07-13 06:22:47 |
No build |
Kernel: Add a bit more thread info on crash. |
v1.10.3-17-gdaf099069 |
Henrik Rydgård |
2020-07-13 00:37:28 |
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Merge: 406c06cca 1010a07f6 Merge pull request #13092 from hrydgard/error-handling-improvements Bad memory access handling improvements |
v1.10.3-13-gb8ad9c4d3 |
twinaphex |
2020-07-13 21:12:41 |
No build |
(Libretro) Add MSVC 2019 target |
v1.10.3-12-g5a3e955a5 |
twinaphex |
2020-07-13 21:11:26 |
No build |
Change libretro.cpp to confirm to libretro code formatting conventions |
v1.10.3-11-g20d85e57c |
twinaphex |
2020-07-13 19:13:18 |
No build |
(Libretro) Add optimal input read codepath - bitmasks |
v1.10.3-10-gf958ed581 |
twinaphex |
2020-07-12 23:51:57 |
No build |
Add custom GLEW - interfaces with libretro get_proc_address - we need this for compatibility with DRM/KMS and Wayland contexts - otherwise we're limited to GLX context |
v1.10.3-9-g406c06cca |
Henrik Rydgård |
2020-07-12 23:27:09 |
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Merge: 153f00041 356468fe8 Merge pull request #12972 from unknownbrackets/gl-step-debug Label steps using GL debug groups |
v1.10.3-7-g1010a07f6 |
Henrik Rydgård |
2020-07-12 16:47:53 |
No build |
Expose more information on the crash screen (current kernel thread) |
v1.10.3-6-g153f00041 |
Henrik Rydgård |
2020-07-12 23:25:55 |
No build |
Merge: 7d9be24c5 3cf2e7edc Merge pull request #12979 from unknownbrackets/android-size Android: Request stable layout and update on focus |
v1.10.3-6-g7dcd708fa |
Henrik Rydgård |
2020-07-04 23:45:03 |
No build |
Address some feedback |
v1.10.3-5-g873c11d7f |
Henrik Rydgard |
2019-02-12 13:29:37 |
No build |
Draw a minimal crash dump on the emu screen after a caught crash. |
v1.10.3-4-ga722dfe0f |
Henrik Rydgård |
2020-07-04 20:57:05 |
No build |
Formalize "core excpetions" as a concept |
v1.10.3-4-g7d9be24c5 |
Henrik Rydgård |
2020-07-12 23:21:56 |
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Merge: 80386ca19 f6dfd5bda Merge pull request #13131 from unknownbrackets/travis Travis: Use the default macOS image |
v1.10.3-3-gf6dfd5bda |
Unknown W. Brackets |
2020-07-12 17:41:56 |
No build |
Travis: Use the default macOS image. We don't need to try to build and cache bottles since brew still supports this version with new binaries. |
v1.10.3-3-g7208cf690 |
Henrik Rydgård |
2020-07-04 20:30:33 |
No build |
Some code reformatting/renaming |
v1.10.3-2-g80386ca19 |
Henrik Rydgård |
2020-07-12 18:49:12 |
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Merge: 087de849b d81452c60 Merge pull request #13130 from iota97/readme-link Update v1.10.3 readme link |
v1.10.3-2-g8461ea19b |
Henrik Rydgård |
2020-07-04 20:30:05 |
No build |
Centralize handling of memory exceptions a bit |
v1.10.3-1-gefc3f4f5e |
Henrik Rydgård |
2020-07-04 20:19:56 |
No build |
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR |
v1.10.3-1-gd81452c60 |
iota97 |
2020-07-12 17:22:14 |
No build |
Update v1.10.3 readme link |
v1.10.3 |
Henrik Rydgård |
2020-07-12 13:04:16 |
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Update version for 1.10.3 |
v1.10.2-17-g17f2e6e89 |
Henrik Rydgård |
2020-07-12 13:04:09 |
No build |
Update lang submodule |
v1.10.2-16-g550aef0ee |
Henrik Rydgård |
2020-07-12 12:49:47 |
No build |
Update README for 1.10.3 |
v1.10.2-15-g0a956b3fe |
Henrik Rydgård |
2020-07-12 11:34:30 |
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Merge: 2e19d7aa0 90dc94a7b Merge pull request #13129 from hrydgard/disable-osx-travis Disable MacOS/iOS Travis builds |
v1.10.2-14-g90dc94a7b |
Henrik Rydgård |
2020-07-12 11:21:02 |
No build |
Travis: Disable OSX/iOS until we can fix them |
v1.10.2-13-g2e19d7aa0 |
Henrik Rydgård |
2020-07-12 10:38:53 |
No build |
Touch control layout screen: Make the expanded click zone around the controls symmetrical. Just a minor tweak. |
v1.10.2-12-ge184ed368 |
Henrik Rydgård |
2020-07-12 10:16:42 |
No build |
Kernel: Add a little paranoia check on chained mipscalls. See #13057 |
v1.10.2-11-gf38aa9f9b |
Henrik Rydgård |
2020-07-12 10:22:30 |
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Merge: 7fc8bad8e 23f7f27c4 Merge pull request #13127 from iota97/grid-minor Fix decimal part in grid snap |
v1.10.2-10-g23f7f27c4 |
iota97 |
2020-07-12 09:47:44 |
No build |
Fix decimal part |
v1.10.2-9-g7fc8bad8e |
Henrik Rydgård |
2020-07-12 09:33:46 |
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Merge: e66742153 8e9061539 Merge pull request #13125 from hrydgard/refactor-touch-control-layout-screen Refactor and fix touch control layout screen for notch |
v1.10.2-8-g8e9061539 |
Henrik Rydgård |
2020-07-12 09:15:31 |
No build |
Touch control layout: Make dragging a lot less "jumpy" |
v1.10.2-7-g1df9a8421 |
Henrik Rydgård |
2020-07-12 00:21:46 |
No build |
TouchControlLayoutScreen: Reorder functions in the file to make more sense. |
v1.10.2-6-g1f7fcc1b5 |
Henrik Rydgård |
2020-07-12 00:21:07 |
No build |
Refactor TouchControlLayoutScreen - break out the actual editor into a separate view. This solves most or all offset issues. |
v1.10.2-5-ge66742153 |
Henrik Rydgård |
2020-07-10 22:13:44 |
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Merge: 7f09311de d203f3044 Merge pull request #13121 from twinaphex/master (Libretro) Makefile build fixes |
v1.10.2-3-gd203f3044 |
twinaphex |
2020-07-10 20:12:06 |
No build |
(Libretro) Makefile build fixes |
v1.10.2-3-g7f09311de |
Henrik Rydgård |
2020-07-10 15:38:37 |
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Merge: 143d54aa1 649f12f8a Merge pull request #13117 from twinaphex/master (Libretro) Buildfixes for Windows |
v1.10.2-2-g649f12f8a |
twinaphex |
2020-07-10 06:48:20 |
No build |
(Libretro) Buildfixes |
v1.10.2-1-g143d54aa1 |
Henrik Rydgård |
2020-07-06 23:43:55 |
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Change wording of camera notch ignore setting |
v1.10.2 |
Henrik Rydgård |
2020-07-06 21:31:26 |
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Update version for 1.10.2 |
v1.10.1-27-g70edcf1a0 |
Henrik Rydgård |
2020-07-06 21:14:49 |
No build |
Update README.md for 1.10.2 |
v1.10.1-26-g893d26b67 |
Henrik Rydgård |
2020-07-06 21:21:54 |
No build |
Add some paranoid checks in AfterMatchingMipsCall::run(). Might work around a crash in #13057 |
v1.10.1-25-g7ac67ebd0 |
Henrik Rydgård |
2020-07-06 21:24:31 |
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Merge: 2a288421d 73046239e Merge pull request #13100 from hrydgard/screen-size-ignore-notch Android: Add option to ignore camera notches when sizing the game display |
v1.10.1-23-g2a288421d |
Henrik Rydgård |
2020-07-06 12:41:49 |
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Merge: 036191cf3 c76a72ba9 Merge pull request #13099 from iota97/readme-issues Link PR and issues in README |
v1.10.1-21-gc76a72ba9 |
iota97 |
2020-07-06 12:02:10 |
No build |
Add automated script for link on readme |
v1.10.1-21-g73046239e |
Henrik Rydgård |
2020-07-05 22:46:04 |
No build |
Android: Add option to ignore camera notches when sizing the display. This is generally what you want, at least on phones with small notches. Not sure about the most intuitive polarity and name of the setting.. bit of a shame to create another setting with a negation. But most people should probably ignore this. |
v1.10.1-20-g11e5f8653 |
iota97 |
2020-07-05 21:57:16 |
No build |
Link PR and issues in README |
v1.10.1-20-g036191cf3 |
Henrik Rydgård |
2020-07-05 22:24:18 |
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Remove unnecessary logging of preview formats See comment in #13094 |
v1.10.1-19-g7e5527285 |
Henrik Rydgård |
2020-07-05 11:55:40 |
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Screen: Unlock the inputLock_ mutex slightly earlier in processFinishDialog It's really just there to protect the stack. |
v1.10.1-18-g586dd6a96 |
Henrik Rydgård |
2020-07-05 11:53:24 |
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Merge: f2ca7b726 177d697a1 Merge pull request #13096 from hrydgard/revert-remove-io-on-thread Revert "Remove the I/O on Thread option - treat it as always on." |
v1.10.1-17-g177d697a1 |
Henrik Rydgård |
2020-07-05 10:37:44 |
No build |
Revert "Remove the I/O on Thread option - treat it as always on." This reverts commit 9c40381db090285aa7848bfee93dca6c4a220b62. |
v1.10.1-16-gf2ca7b726 |
Henrik Rydgård |
2020-07-05 09:44:59 |
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Merge: ef250e30d 4d47715e4 Merge pull request #13095 from unknownbrackets/downloads http: Check cancel flag more often |
v1.10.1-15-g4d47715e4 |
Unknown W. Brackets |
2020-07-05 06:17:59 |
No build |
http: Check cancel flag more often. Would be better to use non-blocking sockets, but this code is working, so not planning to rewrite it right now. |
v1.10.1-14-gef250e30d |
Henrik Rydgård |
2020-07-05 01:52:57 |
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Merge: 5fc83eb50 3cc20e555 Merge pull request #13094 from hrydgard/camera-crash-fix Camera initialization crash fix |
v1.10.1-11-g3cc20e555 |
Henrik Rydgård |
2020-07-05 01:49:34 |
No build |
Sneak in some paranoia in InstallZipScreen.cpp (another one from #13057) |
v1.10.1-10-g7bb524810 |
Henrik Rydgård |
2020-07-05 01:33:27 |
No build |
Check that we actually got a preview size. |
v1.10.1-10-g5fc83eb50 |
Henrik Rydgård |
2020-07-05 00:27:37 |
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Merge: 1bf241d82 7a58c8afb Merge pull request #13093 from hrydgard/android-camera-try-catch Add a try/catch to Android camera device listing. |
v1.10.1-9-gb5053b947 |
Henrik Rydgård |
2020-07-05 01:31:28 |
No build |
CameraHelper: Do a better job of choosing an appropriate preview size. Add sanity checks so we get a black image instead of crash if we would still fail. |
v1.10.1-9-g7a58c8afb |
Henrik Rydgård |
2020-07-04 23:21:05 |
No build |
Add a try/catch to Android camera device listing. Might help #13091 and the issue seen in #13057. |
v1.10.1-8-g1bf241d82 |
Henrik Rydgård |
2020-07-04 16:13:28 |
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Merge: b2106f15c 833e91516 Merge pull request #13087 from TotalCaesar659/patch-3 Change default rendering resolution on Linux to auto |
v1.10.1-7-g833e91516 |
TotalCaesar659 |
2020-07-04 00:16:36 |
No build |
Change default rendering resolution on Linux to auto |
v1.10.1-6-gb2106f15c |
Henrik Rydgård |
2020-07-03 23:34:54 |
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Merge: 2e68f6f36 5f073d24b Merge pull request #13085 from TotalCaesar659/patch-2 Fix radio button in "Window size" menu |
v1.10.1-5-g5f073d24b |
TotalCaesar659 |
2020-07-03 20:03:14 |
No build |
Fix radio button in "Window size" menu |
v1.10.1-4-g2e68f6f36 |
Henrik Rydgård |
2020-07-03 17:02:08 |
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Merge: ea51118e6 fd81c123b Merge pull request #13084 from TotalCaesar659/patch-1 Update submodule URL |
v1.10.1-3-gfd81c123b |
TotalCaesar659 |
2020-07-03 15:43:31 |
No build |
Update submodule URL |
v1.10.1-2-gea51118e6 |
Henrik Rydgård |
2020-07-03 07:42:34 |
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Merge: 99411472d 460ef63f5 Merge pull request #13082 from vnctdj/cmakeGitVersionFix Fix reliability of the CMake generated version |
v1.10.1-1-g460ef63f5 |
vnctdj |
2020-07-02 23:07:31 |
No build |
Fix reliability of the CMake generated version steps to reproduce : git checkout v1.10.1~3 git describe --always --> v1.10-19-g9aab3d986 [build now] PPSSPPSDL --version --> v1.10-19-g9aab3d986 git checkout v1.10.1 git describe --always --> v1.10.1 [build now] PPSSPPSDL --version --> v1.10-19-g9aab3d986 Indeed, the "v1.10.1" regex matches the "v1.10-19-g9aab3d986" string. How unfortunate! So I just deleted that check, building the same commit twice should not happen that often :) |
v1.10.1 |
Henrik Rydgård |
2020-07-02 13:39:52 |
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README.md update |
v1.10-21-g01eea4645 |
Henrik Rydgård |
2020-07-02 13:36:33 |
No build |
Update version to 1.10.1 |
v1.10-20-gcec261c6c |
Henrik Rydgård |
2020-07-02 13:33:53 |
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Update README, lang submodule for 1.10.1 |
v1.10-19-g9aab3d986 |
Henrik Rydgård |
2020-06-30 08:45:53 |
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Merge: 19437227b e6b42f392 Merge pull request #13077 from unknownbrackets/savestate SaveState: Make sure to default init net data |
v1.10-18-ge6b42f392 |
Unknown W. Brackets |
2020-06-30 04:40:54 |
No build |
SaveState: Prevent edge case on old save state. If we load an old save state and it errors, could crash. |
v1.10-17-g20dd7db35 |
Unknown W. Brackets |
2020-06-30 04:37:55 |
No build |
SaveState: Make sure to default init net data. Otherwise, we may crash when loading a save state. |
v1.10-16-g19437227b |
Unknown W. Brackets |
2020-06-30 04:33:01 |
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Merge: 4569ca60f 5f57d4775 Merge pull request #13076 from hrydgard/gamescreen-render-paranoia Add some excessive null checks to GameScreen::render() |
v1.10-15-g5f57d4775 |
Henrik Rydgård |
2020-06-29 22:47:34 |
No build |
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 |
v1.10-14-g4569ca60f |
Henrik Rydgård |
2020-06-28 22:47:19 |
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Merge: 63ead85c7 df6f21605 Merge pull request #13072 from hrydgard/fix-duplicate-frames-freeze Disable the "Duplicate frames" feature if frameskip != 0. |
v1.10-13-gdf6f21605 |
Henrik Rydgård |
2020-06-28 22:05:19 |
No build |
Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068 |
v1.10-12-g63ead85c7 |
Henrik Rydgård |
2020-06-28 21:35:19 |
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Some paranoid checks in PPGeDraw. Might help the crash seen in #13047. |
v1.10-11-g807fcf8e4 |
Unknown W. Brackets |
2020-06-28 19:24:40 |
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Merge: ed9df02bb bd8083fb2 Merge pull request #13067 from hrydgard/download-rework Different handling of Download lifetimes. |
v1.10-8-ged9df02bb |
Unknown W. Brackets |
2020-06-28 19:23:44 |
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Merge: 8ac4efd3c 37b57d925 Merge pull request #13071 from hrydgard/d3d9-proj-fix D3D9: Fix a sign mistake generating the projection matrix. |
v1.10-8-gbd8083fb2 |
Henrik Rydgård |
2020-06-28 18:34:00 |
No build |
Downloader: Join threads in CancelAll |
v1.10-7-g37b57d925 |
Henrik Rydgård |
2020-06-28 18:18:12 |
No build |
D3D9: Fix a sign mistake generating the projection matrix. Fixes #13063 |
v1.10-7-g1a8084cdb |
Henrik Rydgård |
2020-06-28 10:03:03 |
No build |
Different handling of Download lifetimes. Might help an issue from #13057 (1.10 crash mysteries) |
v1.10-6-g8ac4efd3c |
Henrik Rydgård |
2020-06-28 00:03:39 |
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Merge: f14cafd9e e479bf7f7 Merge pull request #13056 from akien-mga/TextureDecoder-fix-armv7-neon-misuse TextureDecoder: Fix misuse of NEON on all armv7 |
v1.10-4-gf14cafd9e |
Henrik Rydgård |
2020-06-27 23:53:13 |
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Merge: 1152abff7 2c7290e98 Merge pull request #13061 from jbeich/glslang cmake: don't install bundled glslang |
v1.10-3-g2c7290e98 |
Jan Beich |
2020-06-27 22:18:33 |
No build |
cmake: don't install bundled glslang lib/libglslang.a lib/cmake/glslangTargets.cmake lib/cmake/glslangTargets-release.cmake include/glslang/Public/ShaderLang.h include/glslang/Include/arrays.h [...] |
v1.10-2-g1152abff7 |
Henrik Rydgård |
2020-06-27 21:44:25 |
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Merge: 401df2038 cad7603cc Merge pull request #13058 from jbeich/qt-nosdl Qt: unbreak build without SDL (Audio) |
v1.10-1-ge479bf7f7 |
Rémi Verschelde |
2020-06-27 17:29:21 |
No build |
TextureDecoder: Fix misuse of NEON on all armv7 `ppsspp_config.h` properly defines `PPSSPP_ARCH(ARM_NEON)` already for arm64v8 and armv7+NEON, so we use that instead of using NEON instructions on all armv7. |
v1.10-1-gcad7603cc |
Jan Beich |
2020-06-27 20:43:17 |
No build |
Qt: unbreak build without SDL Qt/QtMain.cpp:51:1: error: unknown type name 'SDL_AudioSpec' SDL_AudioSpec g_retFmt; ^ 1 error generated. |
v1.10 |
Henrik Rydgård |
2020-06-27 11:11:04 |
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Update version number to 1.10. This required changing the Android version code pattern, but should be ok. |
v1.9.3-1078-gf65be705c |
Henrik Rydgård |
2020-06-27 11:10:19 |
No build |
Update lang submodule again |
v1.9.3-1077-g0b8e34203 |
Henrik Rydgård |
2020-06-27 10:32:46 |
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Merge: a0f8ad41d bc8067736 Merge pull request #13029 from hrydgard/readme-1.10 Update README.md for 1.10.0. |
v1.9.3-1063-ga0f8ad41d |
Henrik Rydgård |
2020-06-23 20:59:44 |
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Update lang submodule |
v1.9.3-1062-g3691cc990 |
Henrik Rydgård |
2020-06-24 01:36:38 |
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Merge: 4a36c99e9 f9cef5b6b Merge pull request #13052 from hrydgard/sdl-resize-fixes Partly clean up SDL resize code, should help #11974 |
v1.9.3-1060-g4a36c99e9 |
Henrik Rydgård |
2020-06-23 23:58:10 |
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Merge: af7995c55 7180c2a4c Merge pull request #13051 from hrydgard/sdl-validation-fixes Enable Vulkan validation in SDL debug builds |
v1.9.3-1059-gf9cef5b6b |
Henrik Rydgård |
2020-06-24 01:04:41 |
No build |
Partly clean up SDL resize code, should help #11974 |
v1.9.3-1059-g7180c2a4c |
Henrik Rydgård |
2020-06-23 21:57:02 |
No build |
Enable Vulkan validation in SDL debug builds |
v1.9.3-1058-gaf7995c55 |
Henrik Rydgård |
2020-06-23 16:56:00 |
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Merge: 4bcd8df07 72a571945 Merge pull request #13049 from sum2012/lang_minor Update Lang |
v1.9.3-1057-g72a571945 |
sum2012 |
2020-06-23 16:41:16 |
No build |
Update Lang |
v1.9.3-1056-g4bcd8df07 |
Henrik Rydgård |
2020-06-22 22:45:24 |
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Logging improvements and warning fixes. (Had a super odd crash that I can't repro anymore in PPGe init...) |
v1.9.3-1055-g6b6520013 |
Henrik Rydgård |
2020-06-22 11:56:24 |
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Merge: 86c983401 a6b1f9d1f Merge pull request #13039 from sum2012/sceopenpsid_driver_minor Add a sceOpenPSID_driver nid |
v1.9.3-1052-g86c983401 |
Henrik Rydgård |
2020-06-22 01:32:02 |
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Merge: b45128025 8b9804750 Merge pull request #13044 from hrydgard/vulkan-handle-outofdate-frames Vulkan: Recreate the swapchain if we get too many "out of date" frames |
v1.9.3-1051-g8b9804750 |
Henrik Rydgård |
2020-06-22 00:54:51 |
No build |
Finish the Linux part of this change |
v1.9.3-1050-gcd1d73436 |
Henrik Rydgård |
2020-06-21 22:34:37 |
No build |
Vulkan: Recreate the swapchain if we get too many "out of date" frames. Should help an issue on my Linux laptop with Intel GPU. |
v1.9.3-1049-gb45128025 |
Henrik Rydgård |
2020-06-22 00:02:19 |
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Merge: cbf967844 3d743a5ae Merge pull request #13043 from hrydgard/remove-old-validation-support Vulkan: Remove old validation support. Unify the setup. |
v1.9.3-1048-g3d743a5ae |
Henrik Rydgård |
2020-06-21 23:13:05 |
No build |
Buildfixes |
v1.9.3-1047-gfbc4fa5bc |
Henrik Rydgård |
2020-06-21 22:59:55 |
No build |
Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway. |
v1.9.3-1046-g6532c345c |
Henrik Rydgård |
2020-06-21 22:56:01 |
No build |
Simplify the validation interface code, bugfixes |
v1.9.3-1045-g1793b65ec |
Henrik Rydgård |
2020-06-21 22:49:44 |
No build |
Vulkan: Remove support for the old VK_EXT_debug_report extension |
v1.9.3-1044-gcbf967844 |
Henrik Rydgård |
2020-06-21 23:03:42 |
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Update lang and pspautotests submodules |
v1.9.3-1043-g282dfb1b0 |
Henrik Rydgård |
2020-06-21 12:49:10 |
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Merge: 72da3e107 d691627a3 Merge pull request #13038 from sum2012/sysclib_minor Add sysclib_strncmp,sysclib_memmove |
v1.9.3-1039-gd691627a3 |
sum2012 |
2020-06-21 05:36:02 |
No build |
oop |
v1.9.3-1038-gfe68a21ea |
sum2012 |
2020-06-21 05:23:14 |
No build |
oop |
v1.9.3-1038-g72da3e107 |
Henrik Rydgård |
2020-06-21 09:58:45 |
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Merge: b879b436f adf8d5e83 Merge pull request #13028 from sum2012/kernel_minor7 Real support Code Geass: Lost Colors chinese patched version |
v1.9.3-1037-gde947a6f6 |
sum2012 |
2020-06-21 05:21:11 |
No build |
Fix by @unknownbrackets |
v1.9.3-1037-ga6b1f9d1f |
sum2012 |
2020-06-21 05:03:04 |
No build |
oop |
v1.9.3-1036-g2fcb55a77 |
sum2012 |
2020-06-21 05:01:21 |
No build |
Add a sceOpenPSID_driver nid Used in "Shin Sangoku Musou 6 special" chinese patched game |
v1.9.3-1036-g1f37ce65b |
sum2012 |
2020-06-21 04:24:10 |
No build |
Add sysclib_strncmp,sysclib_memmove Add a memory check in sysclib_strstr ref: https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/SysclibForKernel.java#L107 |
v1.9.3-1035-gb879b436f |
Henrik Rydgård |
2020-06-20 23:49:35 |
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Merge: 414b0e00e b0221a906 Merge pull request #13036 from vnctdj/reuseI18nStrings Reuse some already translated strings |
v1.9.3-1034-gb0221a906 |
vnctdj |
2020-06-20 23:13:08 |
No build |
Reuse some already translated strings + fix a typo |
v1.9.3-1033-g414b0e00e |
Henrik Rydgård |
2020-06-15 16:11:47 |
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ColorConv: Fix typo introduced in #12882, fixing #13014 |
v1.9.3-1032-g8a7b5ed7a |
Unknown W. Brackets |
2020-06-14 22:25:21 |
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Merge: 6b93e73a8 1349b83d5 Merge pull request #13030 from hrydgard/screen-centering-notch Android: Fix odd screen centering with notch insets. |
v1.9.3-1031-gadf8d5e83 |
sum2012 |
2020-06-14 03:43:08 |
No build |
Real support Code Geass: Lost Colors chinese patched version |
v1.9.3-1031-g1349b83d5 |
Henrik Rydgård |
2020-06-14 19:58:54 |
No build |
Android: Fix odd screen centering with insets. |
v1.9.3-1030-gd19ee07eb |
sum2012 |
2020-06-14 03:42:24 |
No build |
Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize jpcsp ref: https://github.com/jpcsp/jpcsp/commit/6d28d8799ce03e926ad8c764fd5deb8de165dc3b We ignore ePartition now |
v1.9.3-1030-g6b93e73a8 |
Henrik Rydgård |
2020-06-14 17:14:00 |
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Update lang submodule. (also sneak in a couple of log lines) |
v1.9.3-1029-g5ef442f68 |
Henrik Rydgård |
2020-06-13 19:00:55 |
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Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025 |
v1.9.3-1028-gbc8067736 |
Henrik Rydgård |
2020-06-26 00:59:37 |
No build |
Merge: 2ca9aee0b 82992c4c1 Merge pull request #13053 from vnctdj/readme-1.10 Update readme for 1.10 |
v1.9.3-1028-gaf3a5cd1b |
Henrik Rydgård |
2020-06-13 18:17:43 |
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Download |
Merge: a2f654686 0a2145a9f Merge pull request #13017 from RokkumanX/patch-1 Link to buildbot builds of PPSSPP |
v1.9.3-1027-g82992c4c1 |
vnctdj |
2020-06-25 23:41:09 |
No build |
Archive changelog for older versions We show the latest 4 versions on https://www.ppsspp.org/downloads.html |
v1.9.3-1026-ga2f654686 |
Henrik Rydgård |
2020-06-13 18:17:20 |
No build |
Merge: f71cf8f44 45bfb4f52 Merge pull request #12912 from iota97/postshader-cwcheat Add CWCHEAT for postprocessing |
v1.9.3-1026-g85e645e71 |
vnctdj |
2020-06-25 23:32:20 |
No build |
Add https://github.com/hrydgard/ppsspp/issues/11974 |
v1.9.3-1025-g2ca9aee0b |
Henrik Rydgård |
2020-06-23 16:05:46 |
No build |
Merge: dfc7fbb91 bdd3c6b48 Merge pull request #13048 from iota97/readme-minor Readme minor style |
v1.9.3-1024-gbdd3c6b48 |
iota97 |
2020-06-23 15:59:58 |
No build |
Minor style |
v1.9.3-1023-gdfc7fbb91 |
Henrik Rydgård |
2020-06-23 15:15:32 |
No build |
Merge: 78382133b cefad00a5 Merge pull request #13047 from sum2012/readme-1.10_minor Update readme for v1.10 |
v1.9.3-1022-gcefad00a5 |
sum2012 |
2020-06-23 15:04:03 |
No build |
Update readme for v1.10 |
v1.9.3-1021-gf71cf8f44 |
Henrik Rydgård |
2020-06-13 18:05:05 |
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Merge: 21e02fba9 06b682140 Merge pull request #13026 from sum2012/kernel_minor7 Add some ThreadManForKernel nids |
v1.9.3-1021-g78382133b |
Henrik Rydgård |
2020-06-15 13:34:02 |
No build |
More README updates |
v1.9.3-1020-g2685bfc88 |
Henrik Rydgård |
2020-06-15 09:42:28 |
No build |
More README.md updates |
v1.9.3-1019-g76bba24d8 |
Henrik Rydgård |
2020-06-14 23:05:24 |
No build |
Don't forget rpi4 |
v1.9.3-1019-g21e02fba9 |
Henrik Rydgård |
2020-06-13 18:04:45 |
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Merge: ba06c87a7 10112fa6a Merge pull request #13023 from sum2012/sysclib_minor Add sysclib_strstr |
v1.9.3-1018-gd9ec36ead |
Henrik Rydgård |
2020-06-14 23:02:09 |
No build |
Incorporate unknownbrackets' suggestions for the README.md update. |
v1.9.3-1018-g10112fa6a |
sum2012 |
2020-06-13 14:46:35 |
No build |
Change to @unknownbrackets logic Avoid warnings |
v1.9.3-1017-gd0d2834fc |
sum2012 |
2020-06-13 00:58:02 |
No build |
oop |
v1.9.3-1017-gca7de39ab |
Henrik Rydgård |
2020-06-14 22:57:09 |
No build |
iota97's suggested README.md items. |
v1.9.3-1016-g6913d3942 |
sum2012 |
2020-06-13 00:50:12 |
No build |
Add sysclib_strstr jpcsp ref: https://github.com/jpcsp/jpcsp/commit/b4158f2ec7fc6db3efb0c0efcaa70df99b3f6b1a |
v1.9.3-1016-g77d05dafb |
Henrik Rydgård |
2020-06-14 15:01:47 |
No build |
Update README.md for 1.10.0. |
v1.9.3-1016-g06b682140 |
sum2012 |
2020-06-13 15:17:56 |
No build |
Add some ThreadManForKernel nids Used in "Code Geass: Lost Colors" chinese patched game |
v1.9.3-1016-g0a2145a9f |
Rokkuman X |
2020-06-10 19:46:21 |
No build |
Link to buildbot builds of PPSSPP Orphis is king, nuff said! |
v1.9.3-1015-gba06c87a7 |
Henrik Rydgård |
2020-06-07 13:47:19 |
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Merge: 820b578a9 d43c1baa1 Merge pull request #13008 from sum2012/kernel-minor5 Add sceKernelStdout |
v1.9.3-1014-gd43c1baa1 |
sum2012 |
2020-06-07 13:36:12 |
No build |
Add sceKernelStdout |
v1.9.3-1013-g820b578a9 |
Henrik Rydgård |
2020-06-07 12:33:48 |
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Merge: fe1807b2e d17f50e07 Merge pull request #13007 from sum2012/Miku_cn_patch Real support "Hatsune Miku Project Diva Extend" chinese patched version |
v1.9.3-1012-gd17f50e07 |
sum2012 |
2020-06-07 12:28:09 |
No build |
Kill the log as @hrydgard suggest |
v1.9.3-1011-g6254c12e6 |
sum2012 |
2020-06-07 12:17:09 |
No build |
Reduce sysclib_memcpy log level The function is right. Tested on "Hatsune Miku Project Diva Extend" chinese patched version |
v1.9.3-1010-gb3468b2c7 |
sum2012 |
2020-06-07 12:15:49 |
No build |
Real support "Hatsune Miku Project Diva Extend" chinese version |
v1.9.3-1009-gfe1807b2e |
Henrik Rydgård |
2020-06-07 09:26:59 |
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Merge: 15fa33743 e8bd231cf Merge pull request #13006 from sum2012/kernel_minor3 Wrap some SysMemForKernel and sceKernelUnloadModule |
v1.9.3-1006-g15fa33743 |
Henrik Rydgård |
2020-06-07 09:26:18 |
No build |
Merge: 9ad97d070 5a7ed4693 Merge pull request #13004 from sum2012/kernel-minor Warp some ThreadManForKernel and sceKernelExitVSHKernel |
v1.9.3-1005-g5a7ed4693 |
sum2012 |
2020-06-07 05:46:08 |
No build |
Fix logging as @unknownbrackets suggest |
v1.9.3-1004-gbb48006b8 |
sum2012 |
2020-06-07 04:37:50 |
No build |
Forget HLE_KERNEL_SYSCALL flag |
v1.9.3-1003-ge8bd231cf |
sum2012 |
2020-06-07 05:17:53 |
No build |
Wrap sceKernelUnloadModule in ModuleMgrForKernel |
v1.9.3-1003-g3f6ec47f1 |
sum2012 |
2020-06-07 04:30:55 |
No build |
Wrap sceKernelExitVSHKernel |
v1.9.3-1002-g29cfec9bb |
sum2012 |
2020-06-07 04:14:46 |
No build |
Warp some ThreadManForKernel |
v1.9.3-1002-g8a905bbb9 |
sum2012 |
2020-06-07 04:59:04 |
No build |
Wrap some SysMemForKernel Used in "Hatsune Miku Project Diva Extend" chinese patched version Prepare real support the chinese patched game. |
v1.9.3-1001-g9ad97d070 |
Henrik Rydgård |
2020-06-06 14:30:08 |
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Merge: c739d4e16 4e7944a35 Merge branch 'nm-f-master' |
v1.9.3-1000-g4e7944a35 |
Henrik Rydgård |
2020-06-06 14:29:39 |
No build |
Fix some bugs and style for #12994 |
v1.9.3-999-g021e783b4 |
Nikita Filippov |
2020-05-24 19:18:48 |
No build |
rudimentary serch function added for the memory dialog fixed the memory addressing bug in search the search box almost works search now works, however the strings in search window neeed a fix fixed the address display in search results search works fixed review comments, except .rc preadjust the button placement fixed rc |
v1.9.3-998-gc739d4e16 |
Henrik Rydgård |
2020-06-03 11:55:14 |
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Revert "Repeat of the experimental commit, was too fast for the build bot." This reverts commit d8992a6ae3b8f8238ecfff25e516075153d67b86. |
v1.9.3-997-gd8992a6ae |
Henrik Rydgård |
2020-06-03 10:34:21 |
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Repeat of the experimental commit, was too fast for the build bot. |
v1.9.3-996-g20afef4c3 |
Henrik Rydgård |
2020-06-03 09:19:38 |
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Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)" This reverts commit 1d9d15a1d73e4c311f5050ad6b04742ee9534a81. |
v1.9.3-995-g1d9d15a1d |
Henrik Rydgård |
2020-06-03 09:18:06 |
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Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3) |
v1.9.3-994-gdd948383a |
Henrik Rydgård |
2020-06-02 23:18:09 |
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VFPU interpreter: Improve some error messages, after seeing a bad one in #10196. |
v1.9.3-993-g0c489e2d0 |
Henrik Rydgård |
2020-06-02 11:18:42 |
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We need to check for renderpass change and dirty here too. What a mess.. |
v1.9.3-992-g348213f68 |
Henrik Rydgård |
2020-06-02 10:47:49 |
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Merge: 3dc9f61da 737688a22 Merge pull request #12993 from hrydgard/vulkan-fix-renderstep-check Vulkan: Fix renderstep check |
v1.9.3-992-g804b673d8 |
iota97 |
2020-06-12 21:40:53 |
No build |
Vulkan: Correct secondary texture binding in Draw. |
v1.9.3-991-g737688a22 |
Henrik Rydgård |
2020-06-02 09:51:38 |
No build |
Annotate calls to RebindFramebuffer with their cause. |
v1.9.3-991-g201d2782b |
Unknown W. Brackets |
2020-05-17 19:50:11 |
No build |
Draw: Allow 2 textures bound in Vulkan. Not working properly though... |
v1.9.3-990-gf4dcbe9d2 |
Henrik Rydgård |
2020-06-02 09:50:20 |
No build |
Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change. |
v1.9.3-990-gcdb7e2fc1 |
Unknown W. Brackets |
2020-05-17 19:47:39 |
No build |
GPU: Add sampler1 for postshader orig source. |
v1.9.3-989-g21ac3ca7a |
Unknown W. Brackets |
2020-05-17 19:44:21 |
No build |
Draw: Fix textures and samplers at an offset. |
v1.9.3-989-g3dc9f61da |
Henrik Rydgård |
2020-06-02 00:28:25 |
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Disable range culling for MGS:PW and MGS:PO. See #12348 |
v1.9.3-988-gd141e0cf8 |
Henrik Rydgård |
2020-06-02 00:27:45 |
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Merge: 4fa6c7fd7 34a2713c3 Merge pull request #12989 from hrydgard/display-layout-inset-fixes Display layout editor inset fix/workaround |
v1.9.3-988-g64435e56b |
Unknown W. Brackets |
2020-05-17 19:34:11 |
No build |
Draw: Use uniform locs for GLES, add samplers. So that we can initialize and bind samplers. |
v1.9.3-987-gdcf4498f8 |
Unknown W. Brackets |
2020-05-16 19:02:12 |
No build |
GPU: Alternate FBOs for chained postshaders. If you apply 4 in a row at the same resolution, we only need two actual FBOs. This will use less VRAM. |
v1.9.3-986-g9ef521d94 |
Unknown W. Brackets |
2020-05-16 18:57:01 |
No build |
GPU: Avoid immediate postshader FBO recreate. Before, we created things at the wrong size, then recreated at the right. Now we just start at the correct size once. |
v1.9.3-986-g4fa6c7fd7 |
Henrik Rydgård |
2020-06-01 16:19:17 |
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Typo fix. Will hopefully help #12992. |
v1.9.3-985-g24e2d435b |
Unknown W. Brackets |
2020-05-31 23:56:57 |
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Merge: 288fe3ade c8d48a877 Merge pull request #12988 from hrydgard/inset-fixes Apply insets when drawing the emulated game |
v1.9.3-984-gc8d48a877 |
Henrik Rydgård |
2020-05-31 20:13:35 |
No build |
Handle insets correctly for the in-game final screen blit. Should help #12982 in case of phones with inset cameras. |
v1.9.3-983-ge559fc022 |
Henrik Rydgård |
2020-05-31 19:45:28 |
No build |
Minor refactor in PresentationCommon (combine loose coordinates to a struct) |
v1.9.3-983-gb009ec8f5 |
tbocek |
2020-05-31 11:32:24 |
No build |
No need to call video_cb if there is no image |
v1.9.3-982-g8162d0ff6 |
tbocek |
2020-05-31 11:31:48 |
No build |
fixed issue with: [libretro ERROR] [G3D] glewInit() failed I looked at https://github.com/hrydgard/ppsspp/issues/12145 and used part of the logic from SDL headless -> https://github.com/hrydgard/ppsspp/blob/1ba7e0154882bded821aef1e2e83a6c3b1e609e0/headless/SDLHeadlessHost.cpp and removed the return, as the comment below mentions that glew can fail, as well as the QT code also does not check for the return value: https://github.com/hrydgard/ppsspp/blob/1c8ac05b06047d1559794094f3637b74b202c8fe/Qt/QtMain.cpp#L450 |
v1.9.3-982-g34a2713c3 |
Henrik Rydgård |
2020-05-31 23:20:13 |
No build |
Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. |
v1.9.3-982-g8e7d2109f |
Henrik Rydgård |
2020-05-31 19:35:19 |
No build |
VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect) |
v1.9.3-981-g288fe3ade |
Henrik Rydgård |
2020-05-30 13:46:13 |
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Merge: 2f7a45657 9900a761f Merge pull request #12986 from sum2012/kernel_unkown3 Thread: Default to kernel threads from kernel. by @unknownbrackets |
v1.9.3-977-g2f7a45657 |
Henrik Rydgård |
2020-05-30 13:45:49 |
No build |
Merge: 6f07e2b48 6848a3d1e Merge pull request #12984 from kaiomatico/rpi64bit add raspberry pi 64 bit build files |
v1.9.3-976-g6848a3d1e |
kaiomatico |
2020-05-29 15:35:01 |
No build |
add raspberry pi 64 bit build files |
v1.9.3-975-g6f07e2b48 |
Henrik Rydgård |
2020-05-29 09:44:04 |
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Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug. See #12890. |
v1.9.3-974-g751136f2e |
Henrik Rydgård |
2020-05-28 23:00:51 |
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Time to update gradle again (Android Studio 4.0 was released) |
v1.9.3-973-g2ba65c831 |
Henrik Rydgård |
2020-05-26 23:10:28 |
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Fix minor bug in StereoResampler debug display |
v1.9.3-972-g774bea4f3 |
Henrik Rydgård |
2020-05-26 23:05:03 |
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Merge: 737fb8347 0edc3fa86 Merge pull request #12977 from unknownbrackets/travis Make UWP build again and build on Travis |
v1.9.3-964-g0edc3fa86 |
Unknown W. Brackets |
2020-05-26 00:10:55 |
No build |
UWP: Fix safe insets. |
v1.9.3-963-g737fb8347 |
Henrik Rydgård |
2020-05-25 22:57:16 |
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Merge: b23f94993 40a0525ae Merge pull request #12978 from unknownbrackets/vulkan-load-ds Vulkan: Ensure depth/stencil load match on Mali |
v1.9.3-963-g085a9ec0c |
Unknown W. Brackets |
2020-05-25 17:48:52 |
No build |
Travis: Build UWP also. |
v1.9.3-962-ge299eb874 |
Unknown W. Brackets |
2020-05-25 18:56:40 |
No build |
UWP: Link ChatScreen. |
v1.9.3-962-g40a0525ae |
Unknown W. Brackets |
2020-05-25 21:14:03 |
No build |
Vulkan: Ensure depth/stencil load match on Mali. |
v1.9.3-961-gc90c29df3 |
Unknown W. Brackets |
2020-05-25 21:04:18 |
No build |
Vulkan: Trivially kill more empty steps. Just in case we have a DONT_CARE step. |
v1.9.3-961-g8f2fb0530 |
Unknown W. Brackets |
2020-05-25 18:56:21 |
No build |
UWP: Stub new inputbox system func. |
v1.9.3-961-g3cf2e7edc |
Unknown W. Brackets |
2020-05-26 02:16:57 |
No build |
Android: Request stable layout and update on focus. This seems to keep immersive better when switching apps. |
v1.9.3-960-gb23f94993 |
Henrik Rydgård |
2020-05-25 08:26:10 |
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Merge: e521801c8 24c844445 Merge pull request #12973 from unknownbrackets/gpu-step-id GPU: Don't allow step id to decrease at a sync |
v1.9.3-960-g1b6b0c164 |
Unknown W. Brackets |
2020-05-25 18:21:24 |
No build |
UWP: Buildfix for controller vibration. |
v1.9.3-959-gb97fbcb46 |
Unknown W. Brackets |
2020-05-25 18:19:26 |
No build |
UWP: Add libpng17 include path. |
v1.9.3-958-gf23235245 |
Unknown W. Brackets |
2020-05-25 18:34:52 |
No build |
UWP: Include TextDrawer in main MSVC project. |
v1.9.3-958-ge521801c8 |
Henrik Rydgård |
2020-05-25 07:28:39 |
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Merge: c8f8d5511 61f907fd1 Merge pull request #12971 from unknownbrackets/ge-debugger GE Debugger: Fix alignment in GE dumps |
v1.9.3-957-gc46015e23 |
Unknown W. Brackets |
2020-05-25 18:16:03 |
No build |
UWP: Fix TextDrawer with latest changes. |
v1.9.3-957-g356468fe8 |
Unknown W. Brackets |
2020-05-25 04:58:59 |
No build |
GLES: Use debug groups for render steps. |
v1.9.3-957-g56f433591 |
Unknown W. Brackets |
2020-05-24 23:45:06 |
No build |
GLES: Delay buffer use in vertex cache. This creates the buffer on frame 2, starts using it on frame 3. |
v1.9.3-957-g24c844445 |
Unknown W. Brackets |
2020-05-25 07:39:29 |
No build |
GPU: Don't allow step id to decrease at a sync. This might've caused us to miss necessary dynamic state dirtying in games, but only in fairly specific cases. But it happens a lot when stepping via the GE debugger. |
v1.9.3-956-gc8f8d5511 |
Unknown W. Brackets |
2020-05-25 06:36:23 |
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Vulkan: Correct viewport flag reset on rebind. Can't break since we're checking two separate flags. |
v1.9.3-956-gc051e9ec2 |
Unknown W. Brackets |
2020-05-24 23:05:54 |
No build |
GLES: Fix disabled vertex cache code. |
v1.9.3-956-g61f907fd1 |
Unknown W. Brackets |
2020-05-25 03:43:32 |
No build |
GE Debugger: Fix alignment in GE dumps. |
v1.9.3-956-g00656a2d8 |
Unknown W. Brackets |
2020-05-25 04:39:14 |
No build |
GLES: Avoid duplicate state resets. Between render passes, we don't need to re-disable stencil test each time. Only when it changes. This makes render logs clearer. |
v1.9.3-955-g8fa84fd71 |
Unknown W. Brackets |
2020-05-24 21:35:05 |
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Merge: 8a9ea2aa8 370678c49 Merge pull request #12968 from hrydgard/dirty-from-drawengine Dirty state from each DrawEngine |
v1.9.3-952-g370678c49 |
Henrik Rydgård |
2020-05-24 20:57:59 |
No build |
Do a similar thing for D3D (let the backend handle the dirtying). |
v1.9.3-951-gbebf64970 |
Henrik Rydgård |
2020-05-24 20:27:58 |
No build |
OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. |
v1.9.3-950-g8a9ea2aa8 |
Unknown W. Brackets |
2020-05-24 20:47:04 |
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Merge: 1ba7e0154 544576e6c Merge pull request #12967 from unknownbrackets/ui-lock UI: Lock around removal from dispatch queue |
v1.9.3-950-g4f7e5df29 |
Henrik Rydgård |
2020-05-24 19:21:46 |
No build |
Remove all those "GLES reset the blend state" comments. |
v1.9.3-949-gbef078a3b |
Henrik Rydgård |
2020-05-24 19:18:04 |
No build |
GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears. |
v1.9.3-948-g1ba7e0154 |
Henrik Rydgård |
2020-05-24 18:57:28 |
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Merge: 4f111f7eb b46bf8e4e Merge pull request #12957 from unknownbrackets/sdl-egl SDL: Try to continue if EGL init fails |
v1.9.3-946-g4f111f7eb |
Unknown W. Brackets |
2020-05-24 18:21:51 |
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Merge: 98e3caa95 cba0d1658 Merge pull request #12966 from hrydgard/dirty-vp-scissor-state-2 Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state. |
v1.9.3-945-gcba0d1658 |
Henrik Rydgård |
2020-05-20 09:47:11 |
No build |
Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state. So that viewport and scissor commands get written to the new render pass. Temporary solution until I can figure out how to abstract this away in the RenderManager without losing perf. |
v1.9.3-944-g98e3caa95 |
Henrik Rydgård |
2020-05-24 17:48:58 |
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Merge: f0550a6de defa8aa48 Merge pull request #12965 from hrydgard/darkstalkers-normal-stretch DarkStalkers: Handle the "normal" screen stretch too, not just "wide". |
v1.9.3-943-gdefa8aa48 |
Henrik Rydgård |
2020-05-24 16:51:37 |
No build |
DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop. |
v1.9.3-942-gf0550a6de |
Henrik Rydgård |
2020-05-24 16:30:37 |
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Exclude a couple more commands from re-execution in ReapplyGfxState. See |
v1.9.3-942-g9900a761f |
sum2012 |
2020-05-30 13:44:48 |
No build |
oop |
v1.9.3-941-gf7270733a |
Henrik Rydgård |
2020-05-24 12:54:53 |
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Merge: 104bf3915 4f586f956 Merge pull request #12959 from unknownbrackets/ppge PPGe: Left align messages in dialogs |
v1.9.3-941-gd347d3b21 |
sum2012 |
2020-05-30 13:19:33 |
No build |
Remove log as @unknownbrackets suggest |
v1.9.3-940-ge8b651fbd |
Unknown W. Brackets |
2020-05-24 09:02:34 |
No build |
Thread: Default to kernel threads from kernel. This is an experiment. In most cases, allowKernel will be false. |
v1.9.3-939-g104bf3915 |
Henrik Rydgård |
2020-05-24 11:03:26 |
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Merge: c9aff6634 8ccbfcd1f Merge pull request #12956 from unknownbrackets/project Cleanup MSVC project a little and move git-version-gen |
v1.9.3-934-gc9aff6634 |
Henrik Rydgård |
2020-05-24 11:02:34 |
No build |
Merge: 2d4e45d22 921b9b89d Merge pull request #12962 from unknownbrackets/gpu-minor GPU: Don't reapply LoadClut each frame |
v1.9.3-933-g544576e6c |
Unknown W. Brackets |
2020-05-24 19:57:32 |
No build |
UI: Lock around removal from dispatch queue. |
v1.9.3-933-g921b9b89d |
Unknown W. Brackets |
2020-05-24 09:12:41 |
No build |
GPU: Don't reapply LoadClut each frame. Definitely don't need to reapply this one. |
v1.9.3-933-g4f586f956 |
Unknown W. Brackets |
2020-05-24 04:59:56 |
No build |
PPGe: Left align messages in dialogs. It was previously left aligned, but the TextDrawer was being told to center. These are meant to just center the enclosing box of text, not the individual lines within. Makes Final Fantasy 3 look a lot better. |
v1.9.3-932-g2d4e45d22 |
Henrik Rydgård |
2020-05-23 23:18:43 |
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Merge: 28542c0e1 86c0418f1 Merge pull request #12955 from unknownbrackets/headless Headless: Fix flash0/font path |
v1.9.3-931-g8ccbfcd1f |
Unknown W. Brackets |
2020-05-23 23:48:43 |
No build |
Windows: Workaround for custom build step error. Apparently this is a known bug in some MSVC versions. |
v1.9.3-930-gbf1182983 |
Unknown W. Brackets |
2020-05-23 23:38:16 |
No build |
Windows: Avoid calling git describe 3 times. We only need to call it once per build, which should save a little build time. Of course, cl.exe takes longer, but still... |
v1.9.3-930-g28542c0e1 |
Henrik Rydgård |
2020-05-23 23:18:25 |
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Merge: 0ff922c3e 4c2969712 Merge pull request #12954 from unknownbrackets/debugger Debugger: Don't break during startup |
v1.9.3-929-g9064bbcad |
Unknown W. Brackets |
2020-05-23 22:22:32 |
No build |
Windows: Move git-version update to build event. Doing it on each project made it possible for two to overwrite each other. It's rare, but this could corrupt git-version.cpp. This makes it run when Core is resolved, and also on Windows/Headless only. It may still require two compiles to update, but that's not a new problem. |
v1.9.3-929-g4c2969712 |
Unknown W. Brackets |
2020-05-23 19:26:47 |
No build |
Debugger: Avoid symbol map if deleted. This isn't perfectly safe, but if the game quits very quickly, it's possible for the symbol map to get deleted. |
v1.9.3-928-gefee79fd7 |
Unknown W. Brackets |
2020-05-23 19:26:27 |
No build |
Debugger: Don't break during startup. |
v1.9.3-928-gb46bf8e4e |
Unknown W. Brackets |
2020-05-24 01:26:47 |
No build |
SDL: Try to continue if EGL init fails. Probably we should just stop using EGL on SDL2, but I'm not sure if that's making things work for some users. But if EGL init fails, try to avoid a segfault and skip EGL. Should help #12474. |
v1.9.3-928-g86c0418f1 |
Unknown W. Brackets |
2020-05-23 19:40:32 |
No build |
Headless: Fix flash0/font path. This was causing some automated tests to fail incorrectly, after the assets/flash0/ change. |
v1.9.3-928-g2a2584ec2 |
Unknown W. Brackets |
2020-05-23 21:24:52 |
No build |
Global: Add more other platforms to MSVC project. To facilitate refactoring/searching files better. |
v1.9.3-927-g0ff922c3e |
Unknown W. Brackets |
2020-05-23 17:29:21 |
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Android: Buildfix. Not sure why the linker is having trouble with VulkanDebug.cpp. |
v1.9.3-926-gda2f83b11 |
Henrik Rydgård |
2020-05-23 10:51:09 |
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Merge: bff3c15d6 3a1bc6a86 Merge pull request #12951 from unknownbrackets/vulkan-safety GPU: Never set safe size larger than the buffer |
v1.9.3-924-gbff3c15d6 |
Henrik Rydgård |
2020-05-22 15:43:58 |
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Merge: c861bc0d7 5c552771f Merge pull request #12948 from Florin9doi/v4l_jpeg_multi_buf [Camera/V4L] Add support for jpeg and multiple buffers |
v1.9.3-924-g4bd60ed79 |
Unknown W. Brackets |
2020-05-22 09:31:17 |
No build |
Io: Fix LBN timing for virtual discs. |
v1.9.3-923-gd7ad43b1d |
Unknown W. Brackets |
2020-05-22 03:20:38 |
No build |
Io: Cleanup access bits for files. Also, we default a lot of these members, so don't need to reset. |
v1.9.3-922-gc861bc0d7 |
Henrik Rydgård |
2020-05-22 12:33:45 |
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Merge: 23bdc4071 0f1f3507f Merge pull request #12947 from unknownbrackets/wasapi-format Windows: Avoid a WASAPI crash for a mono output format |
v1.9.3-922-g9b112efa0 |
Unknown W. Brackets |
2020-05-22 03:01:53 |
No build |
Headless: Handle umd mapping with block devices. |
v1.9.3-921-g49abe9ed6 |
Unknown W. Brackets |
2020-05-22 02:57:41 |
No build |
Io: Open sce_lbn references and whole ISO faster. |
v1.9.3-920-g91427c1f4 |
Unknown W. Brackets |
2020-05-22 01:58:19 |
No build |
Io: Account for OpenAsync timing. |
v1.9.3-919-g5e1adcdbd |
Unknown W. Brackets |
2020-05-22 01:34:04 |
No build |
Io: Fail without fd on bad device in OpenAsync. |
v1.9.3-919-g5c552771f |
Florin9doi |
2020-05-22 14:45:59 |
No build |
[Camera/V4L] Add support for jpeg and multiple buffers required for Sony EyeToy |
v1.9.3-918-g52283a50d |
Unknown W. Brackets |
2020-05-22 01:28:05 |
No build |
Io: Improve non-async open timing. |
v1.9.3-918-g23bdc4071 |
Henrik Rydgård |
2020-05-22 09:28:09 |
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Merge: 34b5d531d 2dbb7a598 Merge pull request #12942 from unknownbrackets/vulkan-debug When debugging, expose pass tags to RenderDoc |
v1.9.3-917-gc829ccb87 |
Unknown W. Brackets |
2020-05-22 01:10:08 |
No build |
Io: Track whether the game is on a UMD or storage. |
v1.9.3-916-g67416e591 |
Unknown W. Brackets |
2020-05-22 00:55:25 |
No build |
Io: Simulate VFAT bug only when simulating FAT32. And cleanup flag handling a bit. |
v1.9.3-916-g1432cc943 |
Unknown W. Brackets |
2020-05-23 09:54:22 |
No build |
GPU: Try a bit harder to determine safe size. |
v1.9.3-916-g0f1f3507f |
Unknown W. Brackets |
2020-05-22 09:19:16 |
No build |
Windows: Ask for a specific device on failure. In case the new rules make things fail unexpectedly. |
v1.9.3-915-gea1f0a119 |
Unknown W. Brackets |
2020-05-23 09:25:39 |
No build |
Vulkan: Match safe size behavior on all backends. Before, we would not mark a safe size for some Vulkan clears where depth was not cleared, deviating from other backends. We also never detected that on PowerVR. This makes things more consistent. |
v1.9.3-915-g51db9f0f8 |
Unknown W. Brackets |
2020-05-22 00:42:43 |
No build |
Io: Improve timing of sceIoOpen(). Currently ignores filesystem, but this is more accurate. |
v1.9.3-915-g34b5d531d |
Henrik Rydgård |
2020-05-22 09:25:59 |
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Merge: 1dec77214 5507116d3 Merge pull request #12946 from unknownbrackets/ge-minor Ge: Check stack depth based on args struct size |
v1.9.3-915-g9d1e31f6a |
Unknown W. Brackets |
2020-05-22 08:39:29 |
No build |
Windows: Avoid WASAPI init for a bad format. |
v1.9.3-914-gcd90fb4d6 |
Unknown W. Brackets |
2020-05-22 08:37:27 |
No build |
Windows: Avoid crash for a mono output format. Let's just assume we're only going to get stereo formats. |
v1.9.3-914-g5507116d3 |
Unknown W. Brackets |
2020-05-22 07:16:13 |
No build |
Ge: Check stack depth based on args struct size. Matches tests against firmware. |
v1.9.3-914-g3777d32ac |
Unknown W. Brackets |
2020-05-22 00:08:10 |
No build |
Io: Cleanup sceIoOpen errors and logging. |
v1.9.3-914-g3a1bc6a86 |
Unknown W. Brackets |
2020-05-23 09:12:22 |
No build |
GPU: Never set safe size larger than the buffer. Maybe this indicates the buffer size is wrong, but a safe size larger than the buffer will make us try to download outside the buffer and lose the Vulkan device. |
v1.9.3-913-g1dec77214 |
Henrik Rydgård |
2020-05-21 22:47:42 |
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Merge: 6ad9cb9e0 cd869d469 Merge pull request #12944 from unknownbrackets/gpu-minor GPU: Ignore viewport for scissor of 481 |
v1.9.3-911-g6ad9cb9e0 |
Unknown W. Brackets |
2020-05-21 21:32:01 |
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Merge: 192164c5f 4aec10d04 Merge pull request #12941 from hrydgard/vulkan-more-framebuffer-stuff Vulkan: Deal with the reformat clear better |
v1.9.3-910-g2dbb7a598 |
Unknown W. Brackets |
2020-05-21 17:38:48 |
No build |
Vulkan: Label render passes in RenderDoc/etc. |
v1.9.3-909-ge9e0ea9d0 |
Unknown W. Brackets |
2020-05-21 17:38:29 |
No build |
Vulkan: Cleanup some duplicate code. |
v1.9.3-909-gcd869d469 |
Unknown W. Brackets |
2020-05-21 20:37:36 |
No build |
GPU: Ignore viewport for scissor of 481. Assume it's still wrong in this case and take 480x272. See #12746. |
v1.9.3-909-g4aec10d04 |
Henrik Rydgård |
2020-05-21 11:54:48 |
No build |
Correct an issue where reformat didn't work if no renderpass was active due to the use of clear. Also instantly convert to a clear when binding the framebuffer in cases when we know it's the optimal thing. The QueueRunner would have later merged anyway hopefully, but I like the simplicity of this. |
v1.9.3-908-g192164c5f |
Henrik Rydgård |
2020-05-21 12:01:01 |
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Merge: e8b737226 fabe987c8 Merge pull request #12939 from hrydgard/tag-renderpasses Add a name tag for all render steps (GL/Vulkan). |
v1.9.3-908-g7d10a0c60 |
Henrik Rydgård |
2020-05-21 11:53:55 |
No build |
Remove a redundant framebuffer bind in CopyDisplayToOutput |
v1.9.3-907-gfabe987c8 |
Henrik Rydgård |
2020-05-21 11:24:05 |
No build |
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). |
v1.9.3-906-ge8b737226 |
Henrik Rydgård |
2020-05-20 12:04:07 |
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Merge: 5367cdfdc 52a3c2248 Merge pull request #12938 from hrydgard/toca-fix-attempt Move the check from #12908 into the firmware version check. |
v1.9.3-905-g52a3c2248 |
Henrik Rydgård |
2020-05-20 10:25:54 |
No build |
Move the check from #12908 into the firmware version check. The original change took care of #11660, let's hope it stay fixed. This fixes Toca (#12936). |
v1.9.3-904-g5367cdfdc |
Henrik Rydgård |
2020-05-20 09:13:02 |
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Merge: 79299e19f 86bbb447d Merge pull request #12935 from unknownbrackets/vulkan-bugs Cleanup some Vulkan bug checks |
v1.9.3-903-g86bbb447d |
Unknown W. Brackets |
2020-05-20 07:14:47 |
No build |
Vulkan: Avoid stencilAction != depthAction. This is the only place we do it, and apparently there can be bugs on some drivers when you do that. Let's not. |
v1.9.3-902-g8d900bb43 |
Unknown W. Brackets |
2020-05-20 07:13:15 |
No build |
Vulkan: Check driver version for Adreno 5xx bug. It's now fixed at least as of this version (possibly earlier.) |
v1.9.3-901-g2e05d22eb |
Unknown W. Brackets |
2020-05-20 07:12:30 |
No build |
Vulkan: Move Harvest Moon fix to Draw::Bugs. Also, make it so you can skip using ini settings. |
v1.9.3-900-g79299e19f |
Henrik Rydgård |
2020-05-19 23:37:48 |
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Merge: b001ca1e0 3a5e07ad4 Merge pull request #12934 from hrydgard/mali-stencil-workaround Vulkan: Stencil initialization: Use the adreno path for Mali as well. |
v1.9.3-899-g3a5e07ad4 |
Henrik Rydgård |
2020-05-19 23:26:22 |
No build |
Vulkan: Stencil initialization: Use the adreno path for Mali as well. Appears to fix the Star Ocean issue and maybe more reported in #12890. Strange though... |
v1.9.3-898-gb001ca1e0 |
Henrik Rydgård |
2020-05-19 21:50:56 |
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Merge: 69c092dce e64fdfa0c Merge pull request #12933 from hrydgard/vulkan-32bit-fix Fix a case of pointer truncation in Vulkan on 32-bit. Fixes #12932 |
v1.9.3-897-ge64fdfa0c |
Henrik Rydgård |
2020-05-19 20:53:51 |
No build |
Fix a case of pointer truncation in Vulkan on 32-bit. Fixes #12932 |
v1.9.3-896-g69c092dce |
Henrik Rydgård |
2020-05-19 20:52:47 |
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Vulkan crashfix (pNext was uninitialized) |
v1.9.3-895-gf1b994394 |
Henrik Rydgård |
2020-05-19 09:05:58 |
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Merge: 886fff099 396bf1d1c Merge pull request #12930 from unknownbrackets/gpu-stencil GPU: Avoid unnecessary clear on stencil upload |
v1.9.3-891-g886fff099 |
Henrik Rydgård |
2020-05-19 09:03:41 |
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Merge: 612fdb957 966ac4458 Merge pull request #12931 from unknownbrackets/vulkan-postshader Vulkan: Create FB compatible pipelines in Draw |
v1.9.3-891-g396bf1d1c |
Unknown W. Brackets |
2020-05-19 06:33:09 |
No build |
Vulkan: Expand logging of render steps a bit. |
v1.9.3-890-g966ac4458 |
Unknown W. Brackets |
2020-05-19 08:06:14 |
No build |
Vulkan: Fix leak and remove extra allocator. The leak was because we restored immediately after initializing, and therefore leaked several pipelines. This allocator isn't used right now, so just using up memory. |
v1.9.3-890-g2a5b465c4 |
Unknown W. Brackets |
2020-05-19 06:35:02 |
No build |
D3D9: Avoid clearing color on stencil upload. This makes it match Direct3D 9. We ideally want to clear alpha, but certainly not RGB. |
v1.9.3-889-gcb23c0c01 |
Unknown W. Brackets |
2020-05-19 07:45:20 |
No build |
Vulkan: Create FB compatible pipelines in Draw. The easiest way is just to create both and support both. Perhaps we could optimize out the creation of the framebuffer one. Fixes #12928. |
v1.9.3-889-g4ef4325fd |
Unknown W. Brackets |
2020-05-19 06:30:56 |
No build |
GPU: Avoid unnecessary clear on stencil upload. In this common case, we've typically just bound the buffer to upload a texture to it. No need to start a new render pass. This dodges #12927 but doesn't really fix the underlying issue. |
v1.9.3-888-g612fdb957 |
Henrik Rydgård |
2020-05-19 00:44:42 |
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Revert "Experimental commit that effectively reverts the Vulkan part of #12882." This reverts commit 29d1f97dd5da4c674e220ae30ae2dc1ec2a43af3. |
v1.9.3-887-g29d1f97dd |
Henrik Rydgård |
2020-05-19 00:41:41 |
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Experimental commit that effectively reverts the Vulkan part of #12882. For the #12927 investigation. |
v1.9.3-886-g4ffc73bf5 |
Henrik Rydgård |
2020-05-19 00:10:39 |
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Fix the Windows 32-bit build. (It was complaining about inline assembly in a lambda, I guess at some point we moved a call to Crash into a lambda and it became unhappy). |
v1.9.3-885-gd37893d1a |
Henrik Rydgård |
2020-05-18 23:21:03 |
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Track scissors like we track viewports (bugfix?). |
v1.9.3-884-g4e00a20c1 |
Henrik Rydgård |
2020-05-18 23:16:00 |
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Show "debug build" on the splash screen, in debug builds. |
v1.9.3-883-g1e6cd11d4 |
Henrik Rydgård |
2020-05-18 22:01:15 |
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Vulkan: Switch the framebuffer-rebind-to-clear on reformat to, well, a normal clear instead. Who knows, might be related to #12927 (but in that case we also have more problems). |
v1.9.3-882-g6593ff9ff |
Henrik Rydgård |
2020-05-18 09:11:07 |
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Merge: e29d79a5a 7fffe1d88 Merge pull request #12923 from unknownbrackets/ui-reporting Fix crash on report feedback screen |
v1.9.3-881-g7fffe1d88 |
Unknown W. Brackets |
2020-05-18 06:23:32 |
No build |
Vulkan: Verify scissor as well. Vulkan spec requires both are set - we do set both, so let's catch any mistakes. |
v1.9.3-880-gd295feda8 |
Unknown W. Brackets |
2020-05-18 05:40:22 |
No build |
Vulkan: Add asserts to catch no viewport render. Also assert to prevent a sync outside a frame, which goes badly. The curRenderStep_ reset on same fb made some debugging easier, but should not actually be hit in any real case. |
v1.9.3-879-gdc7ee5411 |
Unknown W. Brackets |
2020-05-18 05:37:26 |
No build |
UI: Take reporting screenshot at frame end. If we do it mid frame, we need to rebind the backbuffer and reset viewport/scissor. Without viewport, Intel drivers crash. Doing it at the end of the frame keeps the code simple, although we often create views an extra time. Fixes #12897. |
v1.9.3-878-ge29d79a5a |
Henrik Rydgård |
2020-05-18 00:48:16 |
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Merge: e216295d3 059e2e5e1 Merge pull request #12922 from unknownbrackets/gpu-centralize Centralize a bit, track render pass dependencies better |
v1.9.3-871-ge216295d3 |
Henrik Rydgård |
2020-05-18 00:39:18 |
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Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs. |
v1.9.3-870-gcab31c011 |
Unknown W. Brackets |
2020-05-17 21:05:27 |
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Merge: 2843b8ef5 5e27612ef Merge pull request #12920 from hrydgard/remove-audio-resampling-setting Remove the Audio Resampling setting (now always on). |
v1.9.3-870-g059e2e5e1 |
Unknown W. Brackets |
2020-05-18 00:02:51 |
No build |
Vulkan: Stop merge at clear/touched read only. Before we would merge on a future render after a clear, which can't be good. But we can safely ignore a draw to another FB that reads from a touched FB. |
v1.9.3-869-g112a58cb1 |
Unknown W. Brackets |
2020-05-17 23:53:37 |
No build |
Vulkan: Make merge pass a bit easier to read. |
v1.9.3-868-gcaf9d39fe |
Unknown W. Brackets |
2020-05-17 03:51:23 |
No build |
GLES: Fix invalidation of backbuffer. And of the stencil buffer. |
v1.9.3-867-g2843b8ef5 |
Henrik Rydgård |
2020-05-17 20:51:40 |
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Merge: 2b605f137 f460151f3 Merge pull request #12486 from iota97/dpad Rebindable touch right analog |
v1.9.3-867-g47bc11a68 |
Unknown W. Brackets |
2020-05-17 03:30:59 |
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Vulkan: Generalize dependency tracking. Might as well track on all steps. We also can know if the dst was fully written to here. |
v1.9.3-866-ga36239473 |
Unknown W. Brackets |
2020-05-17 01:56:31 |
No build |
GLES: Add dependency tracking for render passes. Let's try to invalidate when it's possible. We move the invalidate to the end of the render when detected. |
v1.9.3-865-g45bfb4f52 |
iota97 |
2020-06-04 19:08:10 |
No build |
Code style fix |
v1.9.3-865-g32a7e7345 |
Unknown W. Brackets |
2020-05-17 01:55:21 |
No build |
GPU: Centralize framebuffer download. And try not to use a potentially-null nvfb. Primarily this can happen on Direct3D backends. |
v1.9.3-864-g6f59f02b3 |
iota97 |
2020-05-17 19:06:23 |
No build |
Support chain |
v1.9.3-864-g5e27612ef |
Henrik Rydgård |
2020-05-17 19:27:57 |
No build |
Buildfix |
v1.9.3-864-g2b605f137 |
Henrik Rydgård |
2020-05-17 18:35:39 |
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Merge: 0692b6dca e673d7464 Merge pull request #11876 from AreaScout/master Fix: touchscreen evens on upcomming SDL2 versions which includes the … |
v1.9.3-863-gc83e2fb07 |
iota97 |
2020-05-17 00:13:11 |
No build |
Memory reading CWCheat |
v1.9.3-863-g90fd2d9e3 |
Henrik Rydgård |
2020-05-17 19:00:15 |
No build |
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time. |
v1.9.3-862-g69d806a83 |
iota97 |
2020-05-16 22:01:16 |
No build |
Add postprocessing CWCHEAT |
v1.9.3-862-g0692b6dca |
Henrik Rydgård |
2020-05-17 18:16:26 |
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Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped). |
v1.9.3-861-gfdd0b372a |
Henrik Rydgård |
2020-05-17 16:37:12 |
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Merge: 7a6489ebb 2c3833c28 Merge pull request #12919 from sum2012/master Add more debug info in scePsmfPlayerStart |
v1.9.3-860-g2c3833c28 |
sum2012 |
2020-05-17 16:31:37 |
No build |
Add more debug info in scePsmfPlayerStart |
v1.9.3-859-g7a6489ebb |
Henrik Rydgård |
2020-05-17 16:09:05 |
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Merge: f5d5f5604 cb739fc0b Merge pull request #12905 from unknownbrackets/postshader Allow chained post-processing shaders |
v1.9.3-847-gf5d5f5604 |
Unknown W. Brackets |
2020-05-17 16:07:44 |
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Merge: 25e016493 9ed9468d7 Merge pull request #12918 from hrydgard/ui-minor Some minor UI fixes (missing homebrew, etc). |
v1.9.3-843-g25e016493 |
Unknown W. Brackets |
2020-05-17 16:02:38 |
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Merge: dc0bc0033 a9befb549 Merge pull request #12917 from hrydgard/remove-custom-atomic-code Remove custom atomic code |
v1.9.3-843-g9ed9468d7 |
Henrik Rydgård |
2020-05-17 15:12:38 |
No build |
Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list. |
v1.9.3-842-ga9befb549 |
Henrik Rydgård |
2020-05-17 13:11:36 |
No build |
Remove our custom atomics code entirely. |
v1.9.3-842-g7c8bcb2ee |
Henrik Rydgård |
2020-05-17 14:57:12 |
No build |
Fix homebrew store button to work even after changing grid layouts (it lost its click handler) |
v1.9.3-841-gaf1853209 |
Henrik Rydgård |
2020-05-17 12:48:06 |
No build |
Convert atomic code in core and ConsoleListener to use C++ atomics |
v1.9.3-841-g90071fd86 |
Henrik Rydgård |
2020-05-17 14:44:11 |
No build |
Fix a crash bug in homebrew store |
v1.9.3-840-gdc0bc0033 |
Henrik Rydgård |
2020-05-17 13:04:16 |
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Merge: 8491a674e 3f74ffbdf Merge pull request #12916 from hrydgard/more-samplerate-fixes More audio buffering fixes (primarily affects SDL) |
v1.9.3-836-gcb739fc0b |
Unknown W. Brackets |
2020-05-16 21:29:22 |
No build |
GPU: Allow each shader in chain to have settings. It'll be up to the author to make the setting names make sense, though. They'll show from first shader to last. |
v1.9.3-836-g3f74ffbdf |
Henrik Rydgård |
2020-05-17 11:50:34 |
No build |
Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code. |
v1.9.3-835-gff68a0d50 |
Unknown W. Brackets |
2020-05-16 21:25:52 |
No build |
UI: Translate shader setting names. Also, only save settings in ini that have names. |
v1.9.3-835-g67334e4ae |
Henrik Rydgård |
2020-05-17 11:46:12 |
No build |
StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account. |
v1.9.3-834-gf81dfa017 |
Henrik Rydgård |
2020-05-17 11:05:53 |
No build |
Rename things to make more sense. |
v1.9.3-834-g1e0c5db3a |
Unknown W. Brackets |
2020-05-16 19:21:00 |
No build |
GPU: Keep last output size in chained postshaders. |
v1.9.3-833-gc46424afd |
Henrik Rydgård |
2020-05-17 10:20:43 |
No build |
StereoResampler: Use C++ atomics |
v1.9.3-833-g8491a674e |
Henrik Rydgård |
2020-05-17 12:17:00 |
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Merge: 9e5be91bf 7910b4029 Merge pull request #12914 from unknownbrackets/arm64jit Switch: Be more consistent about writable code pointers |
v1.9.3-833-g978aa8976 |
Unknown W. Brackets |
2020-05-16 18:29:45 |
No build |
GPU: Prevent infinite loops in postshader chains. |
v1.9.3-832-g8b5b7d249 |
Henrik Rydgård |
2020-05-16 22:24:20 |
No build |
Add some vaguely interesting stats |
v1.9.3-832-g8a626dffc |
Unknown W. Brackets |
2020-05-16 18:05:53 |
No build |
GPU: Force nearest only for the upscaling filter. So, if we upscale and then apply an effect, we won't use nearest on that effect. |
v1.9.3-831-gd9195c68b |
Unknown W. Brackets |
2020-05-16 09:31:14 |
No build |
GPU: Move calculating render res to presentation. Since it best understands what the first postshader wants. |
v1.9.3-831-g06c22497b |
Henrik Rydgård |
2020-05-16 21:15:51 |
No build |
SDL: If we get an audio device with a different freq than 44100, that's actually OK. |
v1.9.3-830-g477e988a6 |
Unknown W. Brackets |
2020-05-16 09:03:39 |
No build |
GPU: Allow postshaders to have parents. |
v1.9.3-830-g9e5be91bf |
Henrik Rydgård |
2020-05-17 09:49:22 |
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Merge: 67ab51bb9 7e70fa1627 Merge pull request #12915 from unknownbrackets/minor A few minor things + rpi4 build fix |
v1.9.3-829-gb79ecc159 |
Unknown W. Brackets |
2020-05-16 08:41:13 |
No build |
GPU: Update postshader uniforms for each. |
v1.9.3-829-g7e70fa1627 |
Unknown W. Brackets |
2020-05-17 09:01:06 |
No build |
Mp4: Cleanup some parameters. |
v1.9.3-828-gbdeea1568 |
Unknown W. Brackets |
2020-05-17 08:53:43 |
No build |
cmake: Fix rpi4 build on newer gcc. This was wrong/causing a warning, and now seems to have caused the wrong code to build for some users (presumably a newer gcc.) |
v1.9.3-828-g2d8ea9576 |
Unknown W. Brackets |
2020-05-16 08:05:05 |
No build |
GPU: Process all postshader pipelines. |
v1.9.3-827-g7910b4029 |
Unknown W. Brackets |
2020-05-17 07:12:35 |
No build |
arm64jit: Track writable and non-writable pointers. Switch uses different memory regions. We can handle this, might as well cleanup some const abuse. |
v1.9.3-827-g5612f9b0a |
Unknown W. Brackets |
2020-05-16 07:39:27 |
No build |
GPU: Cleanup a comment, we use shorts now. |
v1.9.3-827-g5a5af3871 |
Unknown W. Brackets |
2020-05-17 08:49:45 |
No build |
GPU: Fix an overflow loading old save states. |
v1.9.3-826-gd88099e70 |
Unknown W. Brackets |
2020-05-17 08:48:56 |
No build |
GLES: Specify buffer type just to be safe. Probably doesn't matter, but maybe some drivers take it as a hint? |
v1.9.3-826-gbab907f79 |
Unknown W. Brackets |
2020-05-17 06:12:31 |
No build |
arm64jit: Minor cleanup. |
v1.9.3-826-g31ffbbf44 |
Unknown W. Brackets |
2020-05-16 07:24:55 |
No build |
GPU: Move things around to be per postshader. |
v1.9.3-825-g67ab51bb9 |
Henrik Rydgård |
2020-05-16 21:01:23 |
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Merge: 02fdf0083 b0787 |